Help with XML, display data on swipe/click

Hello.
I am trying to create a moibile app that displays XML data. It's basically a phone book. I want the data to change when swiped. I can get the data in just fine. I can get it to display fine. I am not seeing the correct image first, however. I think it's a problem with my imagenum variable.
Then, I want to change what is displayed when the user clicks/swipes on the screen. How do I do that?
stop();
var nameArray:Array = new Array();
var countryArray:Array = new Array();
var portraitArray:Array = new Array();
var flagArray:Array = new Array();
var jobtitleArray:Array = new Array();
var imageNum:Number=0;
var totalImages:Number;
//Load XML
var XMLURLLoader:URLLoader = new URLLoader();
XMLURLLoader.load(new URLRequest("recbook.xml"));
XMLURLLoader.addEventListener(Event.COMPLETE, processXML);
function processXML(event:Event):void {
var theXMLData:XML = new XML(XMLURLLoader.data);
totalImages=theXMLData.name.length();
for (var i:Number =0; i < totalImages; i++){
  //push xml data into the arrays
  nameArray.push(theXMLData.name[i]);
  countryArray.push(theXMLData.country[i]);
  portraitArray.push(theXMLData.portrait[i]);
  flagArray.push(theXMLData.flag[i]);
  jobtitleArray.push(theXMLData.jobtitle[i]);
//data is processed
loadData();
function loadData():void {
var thisPortrait:String = portraitArray[imageNum];
var thisCountry:String = countryArray[imageNum];
var thisName:String = nameArray[imageNum];
var thisJobtitle:String = jobtitleArray[imageNum];
var thisFlag:String = flagArray[imageNum];
var dataLoader:Loader = new Loader();
dataLoader.load(new URLRequest(portraitArray[imageNum]));
dataLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, dataLoaded);
function dataLoaded(event:Event):void {
  //I want to start with image 0 (img1.jpg) and cycle through with a mouse click (finger swipe on iOS)
  stage.addEventListener(MouseEvent.CLICK, loadMainImage1);
  function loadMainImage1(event:MouseEvent):void {
   portraitUILoader.source=thisPortrait;
   flagUILoader.source=thisFlag;
   selectedName.text=thisName;
   selectedCountry.text=thisCountry;
   selectedJobtitle.text=thisJobtitle;
//add to imageNum (1);
imageNum++;
if (imageNum < totalImages) {//stopping at img2
  trace("imageNum " + imageNum);
  trace("image name (thisPortrait) " + thisPortrait);//losing image 4 somewhere
  loadData();
  trace("Total Images " + totalImages);
//click to move past the home screenI'd like to ditch this. don't know how.
homeScreen_mc.addEventListener(MouseEvent.CLICK, goNext);
function goNext(event:MouseEvent):void
nextFrame();
*/here's the output:
imageNum 1
image name (thisPortrait) images/img1.jpg
imageNum 2
image name (thisPortrait) images/img2.jpg
imageNum 3
image name (thisPortrait) images/img3.jpg
Total Images 4
Total Images 4
Total Images 4
Total Images 4
It starts the display on image 1 (the second in the series img2.jpg)*/

Thank you.
That helped. I get the correct images in the output, but not in the display. I also get the following error. Any chance you could help with that?
new output after moving the increment:
imageNum 0
image name (thisPortrait) images/img1.jpg
imageNum 1
image name (thisPortrait) images/img2.jpg
imageNum 2
image name (thisPortrait) images/img3.jpg
imageNum 3
image name (thisPortrait) images/img4.jpg
TypeError: Error #2007: Parameter url must be non-null.
at flash.display::Loader/_load()
at flash.display::Loader/load()
at iOS_fla::MainTimeline/loadData()
at iOS_fla::MainTimeline/loadData()
at iOS_fla::MainTimeline/loadData()
at iOS_fla::MainTimeline/loadData()
at iOS_fla::MainTimeline/loadData()
at iOS_fla::MainTimeline/processXML()
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at flash.net::URLLoader/onComplete()

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        // Define movement area and speed
        if (player_mc.main_mc.collection_mc._width>player_mc.main_mc.area_mc._width) {
            player_mc.main_mc.collection_mc._x = Math.round((player_mc.main_mc.collection_mc._x)+((Value-player_mc.main_mc.collection_mc._ x)/scrollSpeed));
            if (player_mc.main_mc.collection_mc._x>0) {
                player_mc.main_mc.collection_mc._x = 0;
            } else if (player_mc.main_mc.collection_mc._x<(player_mc.main_mc.area_mc._width-(player_mc.main_mc. collection_mc._width))) {
                player_mc.main_mc.collection_mc._x = Math.round(player_mc.main_mc.area_mc._width-(player_mc.main_mc.collection_mc._width));
        } else {
            player_mc.main_mc.collection_mc._x = 0;
        updateAfterEvent();
    part two:
    // Define flash variables
    var video_url:String = "";
    var tempx:Number = this._parent._x;
    var tempy:Number = this._parent._y;
    var timeCounter:Number = 0;
    var timeInSeconds:Number = _root.time_counter;
    // Object to listen to onStage Event
    videoObj = vid.videoObj;
    // Setting up the connection
    var nc:NetConnection = new NetConnection();
    nc.connect(null);
    var ns:NetStream = new NetStream(nc);
    // Buffer time
    ns.setBufferTime (10);
    videoObj.attachVideo (ns);
    function loadVideo () {
        video_url = _parent.V_SRC;
        trace(video_url);
        ns.play (video_url);
    function checkStatus()
        if (playStatus == 1)
            controls_mc.playPause.gotoAndStop("pause");
            mc_playAgain._visible = false;
            thumbs_out = false;
            title_out = false;
        else
            controls_mc.playPause.gotoAndStop("play");
            mc_playAgain._visible = true;
        } // end else if
        if (so.getVolume() == 0)
            controls_mc.mute_mc.gotoAndStop("mute");
        else
            controls_mc.mute_mc.gotoAndStop("on");
    }; // End of the function
    mc_playAgain._visible = false;
    // Check Status of video
    ns.onStatus = function (info)
        if (info.code == "NetStream.Buffer.Empty")
            mc_buffer._visible = true;
        else if (info.code == "NetStream.Buffer.Full")
            mc_buffer._visible = false;
        else if (info.code == "NetStream.Play.Stop")
            ns.seek(0);
            if (playStatus == 1)
                ns.pause();
                playStatus = 0;
            else
                trace;
            } // end else if
            mc_playAgain._visible = true;
            mc_buffer._visible = false;
            thumbs_out = true;
            title_out = true;
            checkStatus();
        } // end else if
    // Get info about video
    ns.onMetaData = function(infoObject:Object)
        FLVduration = infoObject["duration"];
        relationshipW = infoObject.height / infoObject.width;
        relationshipH = infoObject.width / infoObject.height;
        if (Stage["displayState"] == "fullScreen")
            largeSize ();
        else
            regularSize ();
        if (_parent.auto_play == "false")
            ns.seek(0);
            if (playStatus == 1)
                ns.pause();
                playStatus = 0;
            mc_buffer._visible = false;
            controls_mc.playPause.gotoAndStop("play");
            mc_playAgain._visible = true;
            thumbs_out = true;
            title_out = true;
            _parent.auto_play = "true";
        }// end else if
    var videoInterval = setInterval(videoStatus, 100);
    var amountLoaded;
    var duration;
    // videoStatus on load Event
    function videoStatus()
        amountLoaded = ns.bytesLoaded / ns.bytesTotal;
        controls_mc.mc_progress.mc_buff._width = amountLoaded * 250;
        controls_mc.mc_progress.mc_played._x = ns.time / duration * 250;
        controls_mc.mc_progress.mc_played._xscale = Math.round(ns.time*100/FLVduration);
    }; // End of the function
    function scrubIt()
        ns.seek(Math.floor(controls_mc.mc_progress.mc_played._x / 250 * duration));
    }; // End of the function
    // video time
    var time_interval:Number = setInterval(checkTime, 500, ns);
    function checkTime(ns:NetStream) {
        //current time
        var ns_seconds:Number = ns.time;
        var minutes:Number = Math.floor(ns_seconds/60);
        var seconds = Math.floor(ns_seconds%60);
        sec = seconds;
        min = minutes;
        if (sec<10) {
            sec = "0"+sec;
        if (min<10) {
            min = "0"+min;
        controls_mc.time_txt.time_1.text = min+":"+sec;
        //total time
        var minutes2:Number = Math.floor(FLVduration/60);
        var seconds2 = Math.floor(FLVduration%60);
        sec2 = seconds2;
        min2 = minutes2;
        if (sec2<10) {
            sec2 = "0"+sec2;
        if (min2<10) {
            min2 = "0"+min2;
        controls_mc.time_txt.time_2.text = min2+":"+sec2;
        if (controls_mc.time_txt.time_2.text == "NaN:NaN") {
            controls_mc.time_txt.time_2.text = "00:00";
    setStage ();
    // Object to listen onStage Event
    var stageL:Object = new Object ();
    // function respnsible for content alignment
    function setStage ()
        if (Stage["displayState"] == "fullScreen") {
            tempx = this._parent._x;
            tempy = this._parent._y;
            this._parent._x = 0;
            this._parent._y = 0;
            vidBg_mc._x = 0;
            vidBg_mc._y = 0;
            mc_title._x = 0;
            mc_title._y = -30;
            slide_me._x = 0;
            slide_me._y = 0;
            vidBg_mc._width = Stage.width;
            vidBg_mc._height = Stage.height;
            mc_title._width = Stage.width;
            mc_title._height = Stage.height / 20;
            slide_me._width = Stage.width;
            slide_me._height = Stage.height / 20;
            vid._x = vid._y = 0;
            largeSize ();
            controls_mc._x = Math.round ((Stage.width / 2) - (controls_mc._width / 2));
            controls_mc._y = Math.round (Stage.height - 36);
            mc_playAgain._x = Math.round ((Stage.width / 2) - (mc_playAgain._width / 2));
            mc_playAgain._y = Math.round (Stage.height - 572);
            thumbs_mc._x = Math.round ((Stage.width / 2) - (thumbs_mc._width / 2));
            thumbs_mc._y = Math.round (Stage.height - 115);
            main_mc._x = Math.round ((Stage.width / 2) - (controls_mc._width / 2));;
            hide_mc.onEnterFrame = function () {
                timeCounter = timeCounter + 1;
                if (timeCounter >= timeInSeconds * 30) {
                    timeCounter = 0;
                    controls_mc._alpha = 0;
            this.onMouseMove = function () {
                timeCounter = 0;
                controls_mc._alpha = 100;
        else
            delete hide_mc.onEnterFrame;
            delete this.onMouseMove;
            controls_mc._alpha = 100;
            this._parent._x = tempx;
            this._parent._y = tempy;
            vidBg_mc._width = 600;
            vidBg_mc._height = 360;
            mc_title._width = 600;
            mc_title._height = 30;
            slide_me._width = 600;
            slide_me._height = 30;
            vidBg_mc._x = vid._x = 0;
            vidBg_mc._y = vid._y = 35;
            mc_title._x = vid._x = 0;
            mc_title._y = vid._x = -30;
            slide_me._x = vid._x = 0;
            slide_me._y = vid._y = 35;
            regularSize ();
            controls_mc._x = 0;
            controls_mc._y = 395;
            mc_playAgain._x = 243;
            mc_playAgain._y = 158;
            thumbs_mc._x = 0;
            thumbs_mc._y = 316;
            main_mc._x = 0;
            main_mc._y = 406;
        mc_buffer._x = Math.round (vidBg_mc._x + (vidBg_mc._width / 2));
        mc_buffer._y = Math.round (vidBg_mc._y + (vidBg_mc._height / 2));
    // to apply when stage (browser window) is resized or modified
    stageL.onResize = function () {
        setStage ();
    // attaching object to the stage
    Stage.addListener (stageL);
    MovieClip.prototype.slide = function(yPos) {
        this._y -= (this._y-yPos)/5;
    // tilte actions
    mc_title.onEnterFrame = function()
        if (Stage["displayState"] == "normal" && title_out == false)
            this.slide(5);
        else if (Stage["displayState"] == "normal" && title_out == true)
            this.slide(35);
        if (Stage["displayState"] == "fullScreen" && title_out == false)
            this._y -= (this._y+106)/5;
        else if (Stage["displayState"] == "fullScreen" && title_out == true)
            this.slide(0);
    // thumbs actions
    main_mc.onEnterFrame = function()
        if (Stage["displayState"] == "normal" && thumbs_out == false)
            this.slide(406);
        else if (Stage["displayState"] == "normal" && thumbs_out == true)
            this.slide(299);
        if (Stage["displayState"] == "fullScreen" && thumbs_out == false)
            this._y = Math.round (Stage.height - 0);
        else if (Stage["displayState"] == "fullScreen" && thumbs_out == true)
            this._y = Math.round (Stage.height - 133);
    // Playlist button
    controls_mc.playlist_mc.onRollOver = function ()
        this.gotoAndStop("playlistOver");
    controls_mc.playlist_mc.onRollOut = controls_mc.playlist_mc.onReleaseOutside = function ()
        this.gotoAndStop("playlist");
    // Toggle playlist button
    controls_mc.playlist_mc.onRelease = function ()
        if (thumbs_out == false)
            thumbs_out = true;
            title_out = true;
        else if (thumbs_out == true)
            thumbs_out = false;
            title_out = false;
        } // end if else
    // Define hit area for playPause button
    vid.onPress = controls_mc.playPause.onRelease = function ()
        ns.pause();
        if (playStatus == 1)
            controls_mc.playPause.gotoAndStop("play")
            playStatus = 0;
            checkStatus();
        else if (playStatus == 0)
            controls_mc.playPause.gotoAndStop("pause");
            playStatus = 1;
            checkStatus();
    // playPause button
    controls_mc.playPause.onRollOver = function ()
        if (playStatus == 1)
            this.gotoAndStop("pauseOver");
        else
            this.gotoAndStop("playOver");
        } // end else if
    controls_mc.playPause.onRollOut = controls_mc.playPause.onReleaseOutside = function ()
        if (playStatus == 1)
            this.gotoAndStop("pause");
        else
            this.gotoAndStop("play");
        } // end else if
    // Toggle playPause button
    controls_mc.playPause.onRelease = function ()
        ns.pause();
        if (playStatus == 1)
            this.gotoAndStop("play");
            playStatus = 0;
            checkStatus();
        else if (playStatus == 0)
            this.gotoAndStop("pause");
            playStatus = 1;
            checkStatus();
    controls_mc.skip_mc.onRollOver = function ()
        this.gotoAndStop("skipOver");
    controls_mc.skip_mc.onRollOut = controls_mc.skip_mc.onReleaseOutside = function ()
        this.gotoAndStop("skip");
    controls_mc.skip_mc.onRelease = function ()
        _parent.nextVideo()
    // Play Again button
    mc_playAgain.onRollOver = function ()
        this.gotoAndStop("playAgainOver");
    mc_playAgain.onRollOut = mc_playAgain.onReleaseOutside = function ()
        this.gotoAndStop("playAgain");
    // Toggle Play Again button
    mc_playAgain.onRelease = function ()
        this._visible = false;
        ns.pause();
        playStatus = 1;
        checkStatus();
    // make the seek bar clickable
    controls_mc.mc_progress.mc_buff.onPress = function()
        xpos = controls_mc.mc_progress._xmouse;
        percent = Math.round(xpos/controls_mc.mc_progress._width*100);
        seekTime = percent/100*FLVduration;
        seekTime = Math.round(seekTime*100)/100;
        ns.seek(seekTime);
    // Set volume level
    var s:Sound = new Sound();
    s.setVolume(_root.volume_value);
    controls_mc.mc_soundLevel.mc_volume._xscale = _root.volume_value;
    // Volume control
    controls_mc.mc_soundLevel.onPress = function()
        volumeTo = (this._xmouse / this._width)*100;
        this.mc_volume._xscale = volumeTo;
        s.setVolume(volumeTo);
    // Volume
    _parent.createEmptyMovieClip("vSound", _parent.getNextHighestDepth());
    vSound.attachAudio(ns);
    var so = new Sound(vSound);
    so.setVolume(_root.volume_value);
    // Mute button
    controls_mc.mute_mc.onRollOver = function ()
        if (so.getVolume() >= 1)
            this.gotoAndStop("onOver");
        else
            this.gotoAndStop("muteOver");
        } // end else if
    controls_mc.mute_mc.onRollOut = controls_mc.mute_mc.onReleaseOutside = function ()
        if (so.getVolume() >= 1)
            this.gotoAndStop("on");
        else
            this.gotoAndStop("mute");
        } // end else if
    // Toggle mute button
    controls_mc.mute_mc.onRelease = function ()
        if (so.getVolume() >= 1)
            controls_mc.mc_soundLevel.mc_volume._xscale = 0;
            so.setVolume(0);
            this.gotoAndStop("muteOver");
        else
            controls_mc.mc_soundLevel.mc_volume._xscale = 70;
            so.setVolume(_root.volume_value);
            this.gotoAndStop("onOver");
        } // end else if
    // Resize video proportionaly
    function regularSize ()
        videoObj._width = 600;
        videoObj._height = videoObj._width * relationshipW;
        if (videoObj._height > 360)
            videoObj._height = 360;
            videoObj._width = videoObj._height * relationshipH;
        videoObj.smoothing = true;
        //var scale:Number;
        videoObj._x = (600 - videoObj._width) / 2;
        videoObj._y = (360 - videoObj._height) / 2;
    function largeSize ()
        videoObj._width = Stage.width;
        videoObj._height = videoObj._width * relationshipW;
        if (videoObj._height > Stage.height)
            videoObj._height = Stage.height;
            videoObj._width = videoObj._height * relationshipH;
        videoObj.smoothing = true;
        //var scale:Number;
        videoObj._x = (Stage.width - videoObj._width) / 2;
        videoObj._y = (Stage.height - videoObj._height) / 2;
    // Fullscreen button
    controls_mc.fullscreen_mc.onRollOver = function ()
        if (Stage["displayState"] == "normal")
            this.gotoAndStop("fullOver");
        else
            this.gotoAndStop("fullCloseOver");
        } // end else if
    controls_mc.fullscreen_mc.onRollOut = controls_mc.fullscreen_mc.onReleaseOutside = function ()
        if (Stage["displayState"] == "normal")
            this.gotoAndStop("full");
        else
            this.gotoAndStop("fullClose");
        } // end else if
    // Toggle fullscreen button
    controls_mc.fullscreen_mc.onRelease = function ()
        if (Stage["displayState"] == "normal")
            Stage["displayState"] = "fullscreen";
            _parent.video_txt.theText._visible = false;
        else
            Stage["displayState"] = "normal";
            _parent.video_txt.theText._visible = true;

    if you mean sound works well when the gallery is tested without being loaded into another swf but fails when loaded, change the highlighted line:
    // Import filter classes
    import mx.transitions.Tween;
    import mx.transitions.easing.*;
    // Set flash variables
    var xmlFileUrl:String = "playlist.xml";
    var auto_play:String = "true";
    // Set xml file URL
    if (_root.xmlfile) {
        xmlFileUrl = _root.xmlfile;
    var V_SRC;
    var thuArray:Array = new Array();
    var currentVideo:Number = 0;
    var totalItems;
    var numOfItems:Number;
    var itemDistance:Number = 120+5;
    var itemHeight:Number = 80+2;
    var Value:Number = 1;
    var boundry:Number = 1;
    var ratio:Number = 1;
    var diff:Number = 1;
    var collectionWidth:Number = 1;
    var buffer:Number = 135*2;
    this.createEmptyMovieClip("video_txt",this.getNextHighestDepth());
    video_txt.createTextField("theText",video_txt.getNextHighestDepth(),0,0,584,36);
    video_txt.theText.selectable = false;
    video_txt.theText.autoSize = "left";
    //The Format
    myFormat = new TextFormat();
    myFormat.font = _root.font_format;
    myFormat.size = _root.font_size;
    myFormat.color = _root.font_color;
    myFormat.align = "center";
    video_txt.theText.setNewTextFormat(myFormat);
    // Create a new movieclip to load the thumbs
    var thumbLoader:MovieClipLoader = new MovieClipLoader();
    var thumbListener:Object = new Object();
    thumbLoader.addListener(thumbListener);
    thumbListener.onLoadInit = function(target_mc:MovieClip, httpStatus:Number)
        new Tween(target_mc, "_alpha", Regular.easeOut, 0, 100, 1, true);
        target_mc._parent.preloader_mc._alpha = 0;
    var xml:XML = new XML();
    xml.ignoreWhite = true;
    xml.onLoad = xmlLoaded;
    xml.load(xmlFileUrl);
    // Load the xml file into the player
    function xmlLoaded(b:Boolean) {
        if (b) {
            auto_play = this.firstChild.firstChild.attributes.auto_play;
            scrollSpeed = parseInt(this.firstChild.firstChild.attributes.scrollSpeed);
            totalItems = this.firstChild.firstChild.childNodes;
            numOfItems = totalItems.length;
            for (j=0; j<numOfItems; j++) {
                var i = player_mc.main_mc.collection_mc.attachMovie("mc_Thumb", "thumb_"+j, j);
                i._x = itemDistance*j;
                thumbLoader.loadClip(totalItems[j].attributes.thumb,i.loader_mc);
                i.id = j;
                i.videoTitle = totalItems[j].attributes.title;
                i.videoUrl = totalItems[j].attributes.src;
                // Create an event for thumb rollover
                i.onRollOver = iRoll;
                i.onRollOut = i.onReleaseOutside=iOut;
                i.onRelease = iRelease;
                thuArray[j] = i;
            // default first video
            collectionWidth = player_mc.main_mc.collection_mc._width;
            currentVideo = 0;
            V_SRC = thuArray[0].videoUrl;
            changeVideo();
            //scope._alpha = 100;
            new Tween(scope, "_alpha", Regular.easeOut, 0, 100, 0.5, true);
        else
            trace("Error! xml file not loaded");
    // onRollOver Events
    function iRoll() {
        player_mc.mc_title.title_txt.htmlText = totalItems[this.id].attributes.title;
        this.light_mc.play();
    function iRelease() {
        currentVideo = this.id;
        changeVideo();
    function changeVideo() {
        V_SRC = thuArray[currentVideo].videoUrl;
        player_mc.loadVideo();
        currentThumb();
        player_mc.mc_title.title_txt.htmlText = thuArray[currentVideo].videoTitle;
        video_txt.theText.text = totalItems[currentVideo].attributes.title;
        player_mc.so.getVolume();
        player_mc.playStatus = 1;
        player_mc.checkStatus();
    function nextVideo() {
        if (currentVideo<(numOfItems-1)) {
            currentVideo++;
        } else {
            currentVideo = 0;
        changeVideo();
    function currentThumb() {
        for (i=0; i<thuArray.length; i++) {
            if (i == currentVideo) {
                thuArray[i].enabled = true;
    // Mouse movement on rollover
    this.onMouseMove = function() {
        collectionWidth = player_mc.main_mc.collection_mc._width;
        boundry = player_mc.main_mc.area_mc._width;
        if ((player_mc.main_mc._ymouse>0) && (player_mc.main_mc._ymouse<itemHeight)) {
            if ((player_mc.main_mc._xmouse>0) && (player_mc.main_mc._xmouse<boundry)) {
                ratio = player_mc.main_mc._xmouse/boundry;
                diff = (collectionWidth-boundry)+buffer;
                Value = Math.floor((-ratio)*diff)+(buffer/2);
        updateAfterEvent();
    this.onEnterFrame = function() {
        // Define movement area and speed
        if (player_mc.main_mc.collection_mc._width>player_mc.main_mc.area_mc._width) {
            player_mc.main_mc.collection_mc._x = Math.round((player_mc.main_mc.collection_mc._x)+((Value-player_mc.main_mc.colle ction_mc._x)/scrollSpeed));
            if (player_mc.main_mc.collection_mc._x>0) {
                player_mc.main_mc.collection_mc._x = 0;
            } else if (player_mc.main_mc.collection_mc._x<(player_mc.main_mc.area_mc._width-(player_m c.main_mc.collection_mc._width))) {
                player_mc.main_mc.collection_mc._x = Math.round(player_mc.main_mc.area_mc._width-(player_mc.main_mc.collection_mc._w idth));
        } else {
            player_mc.main_mc.collection_mc._x = 0;
        updateAfterEvent();
    part two:
    // Define flash variables
    var video_url:String = "";
    var tempx:Number = this._parent._x;
    var tempy:Number = this._parent._y;
    var timeCounter:Number = 0;
    var timeInSeconds:Number = _root.time_counter;
    // Object to listen to onStage Event
    videoObj = vid.videoObj;
    // Setting up the connection
    var nc:NetConnection = new NetConnection();
    nc.connect(null);
    var ns:NetStream = new NetStream(nc);
    // Buffer time
    ns.setBufferTime (10);
    videoObj.attachVideo (ns);
    function loadVideo () {
        video_url = _parent.V_SRC;
        trace(video_url);
        ns.play (video_url);
    function checkStatus()
        if (playStatus == 1)
            controls_mc.playPause.gotoAndStop("pause");
            mc_playAgain._visible = false;
            thumbs_out = false;
            title_out = false;
        else
            controls_mc.playPause.gotoAndStop("play");
            mc_playAgain._visible = true;
        } // end else if
        if (so.getVolume() == 0)
            controls_mc.mute_mc.gotoAndStop("mute");
        else
            controls_mc.mute_mc.gotoAndStop("on");
    }; // End of the function
    mc_playAgain._visible = false;
    // Check Status of video
    ns.onStatus = function (info)
        if (info.code == "NetStream.Buffer.Empty")
            mc_buffer._visible = true;
        else if (info.code == "NetStream.Buffer.Full")
            mc_buffer._visible = false;
        else if (info.code == "NetStream.Play.Stop")
            ns.seek(0);
            if (playStatus == 1)
                ns.pause();
                playStatus = 0;
            else
                trace;
            } // end else if
            mc_playAgain._visible = true;
            mc_buffer._visible = false;
            thumbs_out = true;
            title_out = true;
            checkStatus();
        } // end else if
    // Get info about video
    ns.onMetaData = function(infoObject:Object)
        FLVduration = infoObject["duration"];
        relationshipW = infoObject.height / infoObject.width;
        relationshipH = infoObject.width / infoObject.height;
        if (Stage["displayState"] == "fullScreen")
            largeSize ();
        else
            regularSize ();
        if (_parent.auto_play == "false")
            ns.seek(0);
            if (playStatus == 1)
                ns.pause();
                playStatus = 0;
            mc_buffer._visible = false;
            controls_mc.playPause.gotoAndStop("play");
            mc_playAgain._visible = true;
            thumbs_out = true;
            title_out = true;
            _parent.auto_play = "true";
        }// end else if
    var videoInterval = setInterval(videoStatus, 100);
    var amountLoaded;
    var duration;
    // videoStatus on load Event
    function videoStatus()
        amountLoaded = ns.bytesLoaded / ns.bytesTotal;
        controls_mc.mc_progress.mc_buff._width = amountLoaded * 250;
        controls_mc.mc_progress.mc_played._x = ns.time / duration * 250;
        controls_mc.mc_progress.mc_played._xscale = Math.round(ns.time*100/FLVduration);
    }; // End of the function
    function scrubIt()
        ns.seek(Math.floor(controls_mc.mc_progress.mc_played._x / 250 * duration));
    }; // End of the function
    // video time
    var time_interval:Number = setInterval(checkTime, 500, ns);
    function checkTime(ns:NetStream) {
        //current time
        var ns_seconds:Number = ns.time;
        var minutes:Number = Math.floor(ns_seconds/60);
        var seconds = Math.floor(ns_seconds%60);
        sec = seconds;
        min = minutes;
        if (sec<10) {
            sec = "0"+sec;
        if (min<10) {
            min = "0"+min;
        controls_mc.time_txt.time_1.text = min+":"+sec;
        //total time
        var minutes2:Number = Math.floor(FLVduration/60);
        var seconds2 = Math.floor(FLVduration%60);
        sec2 = seconds2;
        min2 = minutes2;
        if (sec2<10) {
            sec2 = "0"+sec2;
        if (min2<10) {
            min2 = "0"+min2;
        controls_mc.time_txt.time_2.text = min2+":"+sec2;
        if (controls_mc.time_txt.time_2.text == "NaN:NaN") {
            controls_mc.time_txt.time_2.text = "00:00";
    setStage ();
    // Object to listen onStage Event
    var stageL:Object = new Object ();
    // function respnsible for content alignment
    function setStage ()
        if (Stage["displayState"] == "fullScreen") {
            tempx = this._parent._x;
            tempy = this._parent._y;
            this._parent._x = 0;
            this._parent._y = 0;
            vidBg_mc._x = 0;
            vidBg_mc._y = 0;
            mc_title._x = 0;
            mc_title._y = -30;
            slide_me._x = 0;
            slide_me._y = 0;
            vidBg_mc._width = Stage.width;
            vidBg_mc._height = Stage.height;
            mc_title._width = Stage.width;
            mc_title._height = Stage.height / 20;
            slide_me._width = Stage.width;
            slide_me._height = Stage.height / 20;
            vid._x = vid._y = 0;
            largeSize ();
            controls_mc._x = Math.round ((Stage.width / 2) - (controls_mc._width / 2));
            controls_mc._y = Math.round (Stage.height - 36);
            mc_playAgain._x = Math.round ((Stage.width / 2) - (mc_playAgain._width / 2));
            mc_playAgain._y = Math.round (Stage.height - 572);
            thumbs_mc._x = Math.round ((Stage.width / 2) - (thumbs_mc._width / 2));
            thumbs_mc._y = Math.round (Stage.height - 115);
            main_mc._x = Math.round ((Stage.width / 2) - (controls_mc._width / 2));;
            hide_mc.onEnterFrame = function () {
                timeCounter = timeCounter + 1;
                if (timeCounter >= timeInSeconds * 30) {
                    timeCounter = 0;
                    controls_mc._alpha = 0;
            this.onMouseMove = function () {
                timeCounter = 0;
                controls_mc._alpha = 100;
        else
            delete hide_mc.onEnterFrame;
            delete this.onMouseMove;
            controls_mc._alpha = 100;
            this._parent._x = tempx;
            this._parent._y = tempy;
            vidBg_mc._width = 600;
            vidBg_mc._height = 360;
            mc_title._width = 600;
            mc_title._height = 30;
            slide_me._width = 600;
            slide_me._height = 30;
            vidBg_mc._x = vid._x = 0;
            vidBg_mc._y = vid._y = 35;
            mc_title._x = vid._x = 0;
            mc_title._y = vid._x = -30;
            slide_me._x = vid._x = 0;
            slide_me._y = vid._y = 35;
            regularSize ();
            controls_mc._x = 0;
            controls_mc._y = 395;
            mc_playAgain._x = 243;
            mc_playAgain._y = 158;
            thumbs_mc._x = 0;
            thumbs_mc._y = 316;
            main_mc._x = 0;
            main_mc._y = 406;
        mc_buffer._x = Math.round (vidBg_mc._x + (vidBg_mc._width / 2));
        mc_buffer._y = Math.round (vidBg_mc._y + (vidBg_mc._height / 2));
    // to apply when stage (browser window) is resized or modified
    stageL.onResize = function () {
        setStage ();
    // attaching object to the stage
    Stage.addListener (stageL);
    MovieClip.prototype.slide = function(yPos) {
        this._y -= (this._y-yPos)/5;
    // tilte actions
    mc_title.onEnterFrame = function()
        if (Stage["displayState"] == "normal" && title_out == false)
            this.slide(5);
        else if (Stage["displayState"] == "normal" && title_out == true)
            this.slide(35);
        if (Stage["displayState"] == "fullScreen" && title_out == false)
            this._y -= (this._y+106)/5;
        else if (Stage["displayState"] == "fullScreen" && title_out == true)
            this.slide(0);
    // thumbs actions
    main_mc.onEnterFrame = function()
        if (Stage["displayState"] == "normal" && thumbs_out == false)
            this.slide(406);
        else if (Stage["displayState"] == "normal" && thumbs_out == true)
            this.slide(299);
        if (Stage["displayState"] == "fullScreen" && thumbs_out == false)
            this._y = Math.round (Stage.height - 0);
        else if (Stage["displayState"] == "fullScreen" && thumbs_out == true)
            this._y = Math.round (Stage.height - 133);
    // Playlist button
    controls_mc.playlist_mc.onRollOver = function ()
        this.gotoAndStop("playlistOver");
    controls_mc.playlist_mc.onRollOut = controls_mc.playlist_mc.onReleaseOutside = function ()
        this.gotoAndStop("playlist");
    // Toggle playlist button
    controls_mc.playlist_mc.onRelease = function ()
        if (thumbs_out == false)
            thumbs_out = true;
            title_out = true;
        else if (thumbs_out == true)
            thumbs_out = false;
            title_out = false;
        } // end if else
    // Define hit area for playPause button
    vid.onPress = controls_mc.playPause.onRelease = function ()
        ns.pause();
        if (playStatus == 1)
            controls_mc.playPause.gotoAndStop("play")
            playStatus = 0;
            checkStatus();
        else if (playStatus == 0)
            controls_mc.playPause.gotoAndStop("pause");
            playStatus = 1;
            checkStatus();
    // playPause button
    controls_mc.playPause.onRollOver = function ()
        if (playStatus == 1)
            this.gotoAndStop("pauseOver");
        else
            this.gotoAndStop("playOver");
        } // end else if
    controls_mc.playPause.onRollOut = controls_mc.playPause.onReleaseOutside = function ()
        if (playStatus == 1)
            this.gotoAndStop("pause");
        else
            this.gotoAndStop("play");
        } // end else if
    // Toggle playPause button
    controls_mc.playPause.onRelease = function ()
        ns.pause();
        if (playStatus == 1)
            this.gotoAndStop("play");
            playStatus = 0;
            checkStatus();
        else if (playStatus == 0)
            this.gotoAndStop("pause");
            playStatus = 1;
            checkStatus();
    controls_mc.skip_mc.onRollOver = function ()
        this.gotoAndStop("skipOver");
    controls_mc.skip_mc.onRollOut = controls_mc.skip_mc.onReleaseOutside = function ()
        this.gotoAndStop("skip");
    controls_mc.skip_mc.onRelease = function ()
        _parent.nextVideo()
    // Play Again button
    mc_playAgain.onRollOver = function ()
        this.gotoAndStop("playAgainOver");
    mc_playAgain.onRollOut = mc_playAgain.onReleaseOutside = function ()
        this.gotoAndStop("playAgain");
    // Toggle Play Again button
    mc_playAgain.onRelease = function ()
        this._visible = false;
        ns.pause();
        playStatus = 1;
        checkStatus();
    // make the seek bar clickable
    controls_mc.mc_progress.mc_buff.onPress = function()
        xpos = controls_mc.mc_progress._xmouse;
        percent = Math.round(xpos/controls_mc.mc_progress._width*100);
        seekTime = percent/100*FLVduration;
        seekTime = Math.round(seekTime*100)/100;
        ns.seek(seekTime);
    // Set volume level
    var s:Sound = new Sound(this);
    s.setVolume(_root.volume_value);
    controls_mc.mc_soundLevel.mc_volume._xscale = _root.volume_value;
    // Volume control
    controls_mc.mc_soundLevel.onPress = function()
        volumeTo = (this._xmouse / this._width)*100;
        this.mc_volume._xscale = volumeTo;
        s.setVolume(volumeTo);
    // Volume
    _parent.createEmptyMovieClip("vSound", _parent.getNextHighestDepth());
    vSound.attachAudio(ns);
    var so = new Sound(vSound);
    so.setVolume(_root.volume_value);
    // Mute button
    controls_mc.mute_mc.onRollOver = function ()
        if (so.getVolume() >= 1)
            this.gotoAndStop("onOver");
        else
            this.gotoAndStop("muteOver");
        } // end else if
    controls_mc.mute_mc.onRollOut = controls_mc.mute_mc.onReleaseOutside = function ()
        if (so.getVolume() >= 1)
            this.gotoAndStop("on");
        else
            this.gotoAndStop("mute");
        } // end else if
    // Toggle mute button
    controls_mc.mute_mc.onRelease = function ()
        if (so.getVolume() >= 1)
            controls_mc.mc_soundLevel.mc_volume._xscale = 0;
            so.setVolume(0);
            this.gotoAndStop("muteOver");
        else
            controls_mc.mc_soundLevel.mc_volume._xscale = 70;
            so.setVolume(_root.volume_value);
            this.gotoAndStop("onOver");
        } // end else if
    // Resize video proportionaly
    function regularSize ()
        videoObj._width = 600;
        videoObj._height = videoObj._width * relationshipW;
        if (videoObj._height > 360)
            videoObj._height = 360;
            videoObj._width = videoObj._height * relationshipH;
        videoObj.smoothing = true;
        //var scale:Number;
        videoObj._x = (600 - videoObj._width) / 2;
        videoObj._y = (360 - videoObj._height) / 2;
    function largeSize ()
        videoObj._width = Stage.width;
        videoObj._height = videoObj._width * relationshipW;
        if (videoObj._height > Stage.height)
            videoObj._height = Stage.height;
            videoObj._width = videoObj._height * relationshipH;
        videoObj.smoothing = true;
        //var scale:Number;
        videoObj._x = (Stage.width - videoObj._width) / 2;
        videoObj._y = (Stage.height - videoObj._height) / 2;
    // Fullscreen button
    controls_mc.fullscreen_mc.onRollOver = function ()
        if (Stage["displayState"] == "normal")
            this.gotoAndStop("fullOver");
        else
            this.gotoAndStop("fullCloseOver");
        } // end else if
    controls_mc.fullscreen_mc.onRollOut = controls_mc.fullscreen_mc.onReleaseOutside = function ()
        if (Stage["displayState"] == "normal")
            this.gotoAndStop("full");
        else
            this.gotoAndStop("fullClose");
        } // end else if
    // Toggle fullscreen button
    controls_mc.fullscreen_mc.onRelease = function ()
        if (Stage["displayState"] == "normal")
            Stage["displayState"] = "fullscreen";
            _parent.video_txt.theText._visible = false;
        else
            Stage["displayState"] = "normal";
            _parent.video_txt.theText._visible = true;

  • Quick help with css display in IE7

    Hi, I haven't been on this forum in ages - I have a slight display glitch would love some help with:
    http://magma.ie/magmablog-html/index.html
    It looks great in the latest and greatest browser (IMHO!): - firefox 3.5.6
    http://cl.ly/17cD
    but IE7 pops the search field in the sidebar off to the right, at least, according to browsershots.org
    http://cl.ly/1A1f
    Thanks, H

    It looks OK in IE8 but IE7 is having trouble with the #Sidebar width.
    Nancy O.
    Alt-Web Design & Publishing
    Web | Graphics | Print | Media  Specialists
    http://alt-web.com/
    http://twitter.com/altweb
    http://alt-web.blogspot.com

  • Need Help with Address Display

    I need help with APEX.
    Here's my situation:
    I have a report that displays brief employee information. Among the information displayed is the Address. Right now, it's display as:
    Mr X
    Employee Id
    Accounting Department
    Address 1
    Mr X
    Employee Id
    Accounting Department
    Address 2
    I would like it to display
    Mr X
    Employee Id
    Accounting Department
    Address 1
    Address 2
    1) I have thought of using the Break functionality; however, the function only allows break at column 1, 2, 3. As you can see Address starts at column 4. Also, Address has a few columns; Address Line 1, Address Line 2, City, State, Zipcode.
    2) Stragg functions - I'm not sure how to implement it since it has more than 1 columns.
    Any ideas?
    Thanks in advance
    Andrew

    The example I gave you, using analytic functions is a simple one.
    Now, you are saying:
    1. some of the employees may have two adresses?
    2. if this is the case, your employee appears in the report twice?
    3. you don't want his name, employee id and accounting department to appear twice?
    4. only his address has to be displayed?
    If the answer to all the questions is yes, this kind of query will help you. I repeat:
    SELECT CASE
              WHEN LAG (employee_id) OVER (ORDER BY employee_id) =
                                                        employee_id
                 THEN NULL
              ELSE employee_name
           END employee_name,
           CASE
              WHEN LAG (employee_id) OVER (ORDER BY employee_id) =
                                                          employee_id
                 THEN NULL
              ELSE employee_id
           END employee_id,
           CASE
              WHEN LAG (employee_id) OVER (ORDER BY employee_id) =
                                                employee_id
                 THEN NULL
              ELSE accounting_department
           END accounting_department,
           street, postal_code, city, state, country
      FROM your_employees_table;Give it a try.
    Denes Kubicek

  • Help with video display!!

    Hello all,
    After installing the 41.09 drivers for my MSI GF4200 64mb card, I noticed that upon DVD or any video file playback, I only see about one quarter of the video, which is the upper right hand corner.  I do not know if the problem started with the installation of this driver as I have not tried to view video in awhile until after installing this driver.  Previously I believe I had 4072 and the original drivers in.  So, I reinstalled the original drivers and I am still having the same problem.  I ran my direct x diag tool and I passed all of them.
    Another strange part of this is the fact that after I play with the display settings, the problem seems to be fixed.  But when I close the program, and reopen the video file the problem recoccurs again.  
    I do not have any other video problems that I know of, but I will go run Battlefield 1942 (intense gfx) to see how I fare.  If anyone has any suggestions or ideas, please share as this is really starting to bug me.  Thanks for your help in advance!
    twanto

    Well BF1942 and 3D mark both run fine, stable, no glitches and run at the size they are supposed to.  Does anyone have any suggestions?  PLEASE HELP!  
    twanto

  • Need help with XML transformation

    I am not sure this is the right place for this. But i will try it here. I am very troubled with my XSLT. Trying to transform a text Coupon which has the following html for it. So,
    _1. INPUT is:_
    <html>
    <head>
    </head>
    <body>
    <p>
    This coupon is for a good guy whose first name is :
    </p>
    <p>
    </p>
    <p align="center">
    Sadd
    </p>
    <p align="center">
    </p>
    <p align="right">
    <b>also</b> whose <var>full_name</var> is Sadd Hossain
    </p>
    <p align="left">
    </p>
    <p align="left">
    He is a <font size="3">software </font><font size="4">engineer for</font><font size="5">
    S&H</font>
    </p>
    </body>
    </html>
    *2. output needed  is:*
    <?xml version="1.0" encoding="UTF-8"?>
    <POSMESSAGE>
    <TextMSG >
    This coupon is for a good guy whose first name is :
    </TextMSG>
    <TextMSG >
    </TextMSG>
    <TextMSG align="center">
    <emph>SADD</emph>
    </TextMSG>
    <TextMSG >
    </TextMSG>
    <TextMSG align="right" >
    also whose full_name is Sadd Hossain
    </TextMSG>
    <TextMSG>
    </TextMSG>
    <TextMSG align="left" >
    He is a software engineer
    for S&H
    </TextMSG>
    </POSMESSAGE>
    *3. XSLT for this*
    <xsl:stylesheet xmlns:xsl="http://www.w3.org/1999/XSL/Transform" version="1.0">
    <xsl:output method="xml"/>
    <xsl:template match="body">
    <POSMESSAGE>
    <xsl:for-each select="p">
    <TextMSG>
    <!--xsl:if test="not[@align='']"-->
    <xsl:attribute name="align"><xsl:value-of select="@align"/></xsl:attribute>
    <!--/xsl:if-->
    <xsl:attribute name="font"><xsl:value-of select="@size"/></xsl:attribute>
    <xsl:value-of select="."/>
    </TextMSG>
    <xsl:for-each select="b">
    <emph>
    <xsl:value-of select="."/>
    </emph>
    </xsl:for-each>
    </xsl:for-each>
    </POSMESSAGE>
    </xsl:template>
    </xsl:stylesheet>
    *4: the above xslt generating this output*
    <?xml version="1.0" encoding="UTF-8"?>
    <POSMESSAGE><TextMSG align="" font="">
    This coupon is for a good guy whose first name is :
    </TextMSG><TextMSG align="" font="">
    </TextMSG><TextMSG align="center" font="">
    SADD
    </TextMSG><TextMSG align="center" font="">
    </TextMSG><TextMSG align="right" font="">
    also whose full_name is Sadd Hossain
    </TextMSG><TextMSG align="left" font="">
    </TextMSG><TextMSG align="left" font="">
    He is a software engineer
    for S&H
    </
    *5: Need help with this. what should my xslt look like to get the desired output???????????????*
    any help or direction will be very much appreciated. Thank you_

    I have below suggestions:
    1. Please use code option given in message editor toolbar for posting any formatted content like XML, Java code snippet etc.
    2. replace & in your source XML with _& a m p ;_ (Without spaces, I have put spaces to make it visible here).
    3. I have modified your XSLT according output XML you have given. I am not sure what you want to do with some elements like <b>, <font>, <var> etc. change below XSLT as you require for these elements.
    Modified XSLT:
    <xsl:stylesheet xmlns:xsl="http://www.w3.org/1999/XSL/Transform" version="1.0">
            <xsl:output method="xml"/>
         <xsl:template match="body">
              <POSMESSAGE>
                   <xsl:for-each select="p">
                        <TextMSG>
                             <xsl:if test=". != ''">
                                  <xsl:for-each select="@align">
                                       <xsl:attribute name="align">
                                            <xsl:value-of select="."></xsl:value-of>
                                       </xsl:attribute>
                                  </xsl:for-each>
                                  <xsl:value-of select="."/>
                             </xsl:if>
                        </TextMSG>
                   </xsl:for-each>
              </POSMESSAGE>
         </xsl:template>
    </xsl:stylesheet>
    OUTPUT:
    <?xml version="1.0"?>
    <POSMESSAGE>
         <TextMSG>This coupon is for a good guy whose first name is :</TextMSG>
         <TextMSG/>
         <TextMSG align="center">Sadd</TextMSG>
         <TextMSG/>
         <TextMSG align="right">alsowhose full_name is Sadd Hossain</TextMSG>
         <TextMSG/>
         <TextMSG align="left">He is a softwareengineer forS&H</TextMSG>
    </POSMESSAGE>

  • Need help with XML response to refresh document with context and prompts

    I've been working with the Restful api for a few weeks now and have been able to figure out most of what I need to automate testing of our reports. However, one task that I have not been able to figure out is how to refresh a document that contains both a context and two prompts for dates.
    Here is what I have tried, and what the API responds with.
    1) I queried the API for this document's parameters using the following call after logging in -
    headers = {:accept=>'application/xml', :content_type=>'application/xml', :x_sap_logontoken=>@token}
    url = "http://our.url.net:6405/biprws/raylight/v1/documents/12345/parameters"
    RestClient.get(url, headers)
    The response from the API is:
    <parameters>
        <parameter dpId="DP0" type="context" optional="false">
            <id>0</id>
            <technicalName>cQuery 1</technicalName>
            <name>Select a context</name>
            <answer type="Text" constrained="true">
                <info cardinality="Single">
                    <lov partial="false">
                        <values>
                            <value id="CTX_1">LOAN</value>
                            <value id="CTX_9">LOAN_APPLICATION</value>
                        </values>
                    </lov>
                    <values>
                        <value id="CTX_1">LOAN</value>
                        <value id="CTX_9">LOAN_APPLICATION</value>
                    </values>
                    <previous>
                        <value id="CTX_9">LOAN_APPLICATION</value>
                    </previous>
                </info>
                <values>
                    <value id="CTX_9">LOAN_APPLICATION</value>
                </values>
            </answer>
        </parameter>
    </parameters>
    2) This tells me I need to supply a context, so I then replace my RestClient.get call with a RestClient.put call with the following payload:
    <parameters>
         <parameter>
                <id>0</id>
                <answer>
                      <values>
                            <value id=\"CTX_9\"/>
                      </values>
                </answer>
          </parameter>
    </parameters>
    3) This satisfies the context portion of the refresh. The API replies with the following response, telling me I need to answer two prompts -
    <parameters>
         <parameter dpId=\"DP0\" type=\"prompt\" optional=\"false\">
              <id>1</id>
              <technicalName>psEnter value(s) for Start Date of Application Received Date</technicalName>
              <name>Enter value(s) for Start Date of Application Received Date</name>
               <answer type=\"DateTime\" constrained=\"false\">\
                    <info cardinality=\"Single\"/>
               </answer>
         </parameter>
         <parameter dpId=\"DP0\" type=\"prompt\" optional=\"false\">
                <id>2</id>
                <technicalName>psEnter value for End Date of Application Received Date</technicalName>
                <name>Enter value for End Date of Application Received Date</name>\
                <answer type=\"DateTime\" constrained=\"false\">
                    <info cardinality=\"Single\"/>
                </answer>
          </parameter>
    </parameters>
    4) Here is where I am having problems. I have tried all kinds of permutations of the below payload/response body. All I ever get from the API is a 400 - BadResponse error.
    <parameters>
         <parameter>
              <id>0</id>
              <answer>
                   <values>
                        <value id=\"CTX_9\"/>
                   </values>
              </answer>
         </parameter>
    </parameters>
    <parameters>
         <parameter type=\"prompt\">
              <id > 1 </ id>
              <answer type=\"DateTime\">
                   <values>
                        <value>2012-06-11T09:50:54.000-04:00</value>
                   </values>
               </answer>
         </parameter>
         <parameter type=\"prompt\">
               <id > 2 </ id>
               <answer type=\"DateTime\">
                    <values>
                         <value>2014-07-11T09:50:54.967-04:00</value>
                    </values>
               </answer>
         </parameter>
    </parameters>
    I am not very good with XML and the terminology around it, and I haven't received much training around using the Restful API other than the SDK documentation. I have a feeling there is something very basic that Im missing here. What is the correct XML needed in the response body to properly refresh the document?

    If you are more confortable with JSON, Raylight supports it as well.
    Best regards,
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