Help with xml  menu

hai to all,
i am struck with a problem. plzzzzzzzzzz help
i have 6 menus where the text is displayed from a html file.i
kept the text box in a movieclip.its fine working.
now the problem arises.
when the mouse is over the menu the respective xml will be
loaded into the flash.
this is for menu1_mc
on (press, rollOver) {
_root.main("menu1.xml");
this is for menu2_mc
on (press, rollOver) {
_root.main("menu2.xml");
the xml will be loaded depending upon the nodes one mc here
"menuItem" will be duplicated and displayed.
menu1 it is displaying fine.but
for the menu2_mc it is displaying the contents of the menu2 +
menu1 contents
means for menu1 there r 10 menus. ok displaying, if for menu2
there r 6 menus it is displaying the 6 menus with menu1's bottom 4
menus.
means the menu1 contents r not erasing or they should not
displayed. any help plzzzzzzzzzzzzz
here is the code:-
function main(path) {
var menu:XML = new XML();
menu.ignoreWhite = true;
menu.load(path);
menu.onLoad = function() {
items = this.firstChild.childNodes;
for (a=0; a<=items.length-1; a++)
_root.attachMovie("menuItem", "item"+a, a);
_root["item"+a].nametxt.text = items[a].attributes.id;
_root["item"+0]._y = 18;
_root["item"+1]._y = 38;
_root["item"+2]._y = 58;
_root["item"+3]._y = 78;
_root["item"+4]._y = 98;
_root["item"+5]._y = 118;
_root["item"+6]._y = 138;
_root["item"+7]._y = 158;
_root["item"+8]._y = 178;
_root["item"+9]._y = 198;
_root["item"+10]._y = 218;
_root["item"+a]._x = 180;
_root["item"+a].itemUrl = items[a].attributes.theurl;
_root["item"+a].method = items[a].attributes.method;
_root["item"+a].onRollOver = function() {
this._x+=10;
_root["item"+a].onRollOut = function() {
this._x-=10;
_root["item"+a].onRelease = function() {
getURL(this.itemUrl, this.method);

sir,here i am attaching fla and xml file which are in zip
format. i am using flash mx 2004 version. but sir how to upload the
zip file i can get. can u suggest me plz

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  • Help with Horizontal Menu Bar in IE

    I am having trouble with my menu bar in IE.  It works fine in Opera, Firefox, and Safari.  In IE when you hover over it it opens on the left hand side and not straight down.  I have tried many things others have suggested with no luck.  I am not very good with code and this is the first website I have worked on as part of my job (wasn't hired on as a web designer! I work on a horse farm!). Here is the link to the site www.garnercreekfarms.com. 
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    // SpryMenuBar.js - version 0.12 - Spry Pre-Release 1.6.1
    // Copyright (c) 2006. Adobe Systems Incorporated.
    // All rights reserved.
    // Redistribution and use in source and binary forms, with or without
    // modification, are permitted provided that the following conditions are met:
    //   * Redistributions of source code must retain the above copyright notice,
    //     this list of conditions and the following disclaimer.
    //   * Redistributions in binary form must reproduce the above copyright notice,
    //     this list of conditions and the following disclaimer in the documentation
    //     and/or other materials provided with the distribution.
    //   * Neither the name of Adobe Systems Incorporated nor the names of its
    //     contributors may be used to endorse or promote products derived from this
    //     software without specific prior written permission.
    // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
    // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    // POSSIBILITY OF SUCH DAMAGE.
    SpryMenuBar.js
    This file handles the JavaScript for Spry Menu Bar.  You should have no need
    to edit this file.  Some highlights of the MenuBar object is that timers are
    used to keep submenus from showing up until the user has hovered over the parent
    menu item for some time, as well as a timer for when they leave a submenu to keep
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    var Spry; if (!Spry) Spry = {}; if (!Spry.Widget) Spry.Widget = {};
    Spry.BrowserSniff = function()
    var b = navigator.appName.toString();
    var up = navigator.platform.toString();
    var ua = navigator.userAgent.toString();
    this.mozilla = this.ie = this.opera = this.safari = false;
    var re_opera = /Opera.([0-9\.]*)/i;
    var re_msie = /MSIE.([0-9\.]*)/i;
    var re_gecko = /gecko/i;
    var re_safari = /(applewebkit|safari)\/([\d\.]*)/i;
    var r = false;
    if ( (r = ua.match(re_opera))) {
    this.opera = true;
    this.version = parseFloat(r[1]);
    } else if ( (r = ua.match(re_msie))) {
    this.ie = true;
    this.version = parseFloat(r[1]);
    } else if ( (r = ua.match(re_safari))) {
    this.safari = true;
    this.version = parseFloat(r[2]);
    } else if (ua.match(re_gecko)) {
    var re_gecko_version = /rv:\s*([0-9\.]+)/i;
    r = ua.match(re_gecko_version);
    this.mozilla = true;
    this.version = parseFloat(r[1]);
    this.windows = this.mac = this.linux = false;
    this.Platform = ua.match(/windows/i) ? "windows" :
    (ua.match(/linux/i) ? "linux" :
    (ua.match(/mac/i) ? "mac" :
    ua.match(/unix/i)? "unix" : "unknown"));
    this[this.Platform] = true;
    this.v = this.version;
    if (this.safari && this.mac && this.mozilla) {
    this.mozilla = false;
    Spry.is = new Spry.BrowserSniff();
    // Constructor for Menu Bar
    // element should be an ID of an unordered list (<ul> tag)
    // preloadImage1 and preloadImage2 are images for the rollover state of a menu
    Spry.Widget.MenuBar = function(element, opts)
    this.init(element, opts);
    Spry.Widget.MenuBar.prototype.init = function(element, opts)
    this.element = this.getElement(element);
    // represents the current (sub)menu we are operating on
    this.currMenu = null;
    this.showDelay = 250;
    this.hideDelay = 600;
    if(typeof document.getElementById == 'undefined' || (navigator.vendor == 'Apple Computer, Inc.' && typeof window.XMLHttpRequest == 'undefined') || (Spry.is.ie && typeof document.uniqueID == 'undefined'))
    // bail on older unsupported browsers
    return;
    // Fix IE6 CSS images flicker
    if (Spry.is.ie && Spry.is.version < 7){
    try {
    document.execCommand("BackgroundImageCache", false, true);
    } catch(err) {}
    this.upKeyCode = Spry.Widget.MenuBar.KEY_UP;
    this.downKeyCode = Spry.Widget.MenuBar.KEY_DOWN;
    this.leftKeyCode = Spry.Widget.MenuBar.KEY_LEFT;
    this.rightKeyCode = Spry.Widget.MenuBar.KEY_RIGHT;
    this.escKeyCode = Spry.Widget.MenuBar.KEY_ESC;
    this.hoverClass = 'MenuBarItemHover';
    this.subHoverClass = 'MenuBarItemSubmenuHover';
    this.subVisibleClass ='MenuBarSubmenuVisible';
    this.hasSubClass = 'MenuBarItemSubmenu';
    this.activeClass = 'MenuBarActive';
    this.isieClass = 'MenuBarItemIE';
    this.verticalClass = 'MenuBarVertical';
    this.horizontalClass = 'MenuBarHorizontal';
    this.enableKeyboardNavigation = true;
    this.hasFocus = false;
    // load hover images now
    if(opts)
    for(var k in opts)
    if (typeof this[k] == 'undefined')
    var rollover = new Image;
    rollover.src = opts[k];
    Spry.Widget.MenuBar.setOptions(this, opts);
    // safari doesn't support tabindex
    if (Spry.is.safari)
    this.enableKeyboardNavigation = false;
    if(this.element)
    this.currMenu = this.element;
    var items = this.element.getElementsByTagName('li');
    for(var i=0; i<items.length; i++)
    if (i > 0 && this.enableKeyboardNavigation)
    items[i].getElementsByTagName('a')[0].tabIndex='-1';
    this.initialize(items[i], element);
    if(Spry.is.ie)
    this.addClassName(items[i], this.isieClass);
    items[i].style.position = "static";
    if (this.enableKeyboardNavigation)
    var self = this;
    this.addEventListener(document, 'keydown', function(e){self.keyDown(e); }, false);
    if(Spry.is.ie)
    if(this.hasClassName(this.element, this.verticalClass))
    this.element.style.position = "relative";
    var linkitems = this.element.getElementsByTagName('a');
    for(var i=0; i<linkitems.length; i++)
    linkitems[i].style.position = "relative";
    Spry.Widget.MenuBar.KEY_ESC = 27;
    Spry.Widget.MenuBar.KEY_UP = 38;
    Spry.Widget.MenuBar.KEY_DOWN = 40;
    Spry.Widget.MenuBar.KEY_LEFT = 37;
    Spry.Widget.MenuBar.KEY_RIGHT = 39;
    Spry.Widget.MenuBar.prototype.getElement = function(ele)
    if (ele && typeof ele == "string")
    return document.getElementById(ele);
    return ele;
    Spry.Widget.MenuBar.prototype.hasClassName = function(ele, className)
    if (!ele || !className || !ele.className || ele.className.search(new RegExp("\\b" + className + "\\b")) == -1)
    return false;
    return true;
    Spry.Widget.MenuBar.prototype.addClassName = function(ele, className)
    if (!ele || !className || this.hasClassName(ele, className))
    return;
    ele.className += (ele.className ? " " : "") + className;
    Spry.Widget.MenuBar.prototype.removeClassName = function(ele, className)
    if (!ele || !className || !this.hasClassName(ele, className))
    return;
    ele.className = ele.className.replace(new RegExp("\\s*\\b" + className + "\\b", "g"), "");
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    // attach an event to a tag without creating obtrusive HTML code
    Spry.Widget.MenuBar.prototype.addEventListener = function(element, eventType, handler, capture)
    try
    if (element.addEventListener)
    element.addEventListener(eventType, handler, capture);
    else if (element.attachEvent)
    element.attachEvent('on' + eventType, handler);
    catch (e) {}
    // createIframeLayer for Menu Bar
    // creates an IFRAME underneath a menu so that it will show above form controls and ActiveX
    Spry.Widget.MenuBar.prototype.createIframeLayer = function(menu)
    var layer = document.createElement('iframe');
    layer.tabIndex = '-1';
    layer.src = 'javascript:""';
    layer.frameBorder = '0';
    layer.scrolling = 'no';
    menu.parentNode.appendChild(layer);
    layer.style.left = menu.offsetLeft + 'px';
    layer.style.top = menu.offsetTop + 'px';
    layer.style.width = menu.offsetWidth + 'px';
    layer.style.height = menu.offsetHeight + 'px';
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    // removes an IFRAME underneath a menu to reveal any form controls and ActiveX
    Spry.Widget.MenuBar.prototype.removeIframeLayer =  function(menu)
    var layers = ((menu == this.element) ? menu : menu.parentNode).getElementsByTagName('iframe');
    while(layers.length > 0)
    layers[0].parentNode.removeChild(layers[0]);
    // clearMenus for Menu Bar
    // root is the top level unordered list (<ul> tag)
    Spry.Widget.MenuBar.prototype.clearMenus = function(root)
    var menus = root.getElementsByTagName('ul');
    for(var i=0; i<menus.length; i++)
    this.hideSubmenu(menus[i]);
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    // bubbledTextEvent for Menu Bar
    // identify bubbled up text events in Safari so we can ignore them
    Spry.Widget.MenuBar.prototype.bubbledTextEvent = function()
    return Spry.is.safari && (event.target == event.relatedTarget.parentNode || (event.eventPhase == 3 && event.target.parentNode == event.relatedTarget));
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    // set the proper CSS class on this menu to show it
    Spry.Widget.MenuBar.prototype.showSubmenu = function(menu)
    if(this.currMenu)
    this.clearMenus(this.currMenu);
    this.currMenu = null;
    if(menu)
    this.addClassName(menu, this.subVisibleClass);
    if(typeof document.all != 'undefined' && !Spry.is.opera && navigator.vendor != 'KDE')
    if(!this.hasClassName(this.element, this.horizontalClass) || menu.parentNode.parentNode != this.element)
    menu.style.top = menu.parentNode.offsetTop + 'px';
    if(Spry.is.ie && Spry.is.version < 7)
    this.createIframeLayer(menu);
    this.addClassName(this.element, this.activeClass);
    // hideSubmenu for Menu Bar
    // remove the proper CSS class on this menu to hide it
    Spry.Widget.MenuBar.prototype.hideSubmenu = function(menu)
    if(menu)
    this.removeClassName(menu, this.subVisibleClass);
    if(typeof document.all != 'undefined' && !Spry.is.opera && navigator.vendor != 'KDE')
    menu.style.top = '';
    menu.style.left = '';
    if(Spry.is.ie && Spry.is.version < 7)
    this.removeIframeLayer(menu);
    // initialize for Menu Bar
    // create event listeners for the Menu Bar widget so we can properly
    // show and hide submenus
    Spry.Widget.MenuBar.prototype.initialize = function(listitem, element)
    var opentime, closetime;
    var link = listitem.getElementsByTagName('a')[0];
    var submenus = listitem.getElementsByTagName('ul');
    var menu = (submenus.length > 0 ? submenus[0] : null);
    if(menu)
    this.addClassName(link, this.hasSubClass);
    if(!Spry.is.ie)
    // define a simple function that comes standard in IE to determine
    // if a node is within another node
    listitem.contains = function(testNode)
    // this refers to the list item
    if(testNode == null)
    return false;
    if(testNode == this)
    return true;
    else
    return this.contains(testNode.parentNode);
    // need to save this for scope further down
    var self = this;
    this.addEventListener(listitem, 'mouseover', function(e){self.mouseOver(listitem, e);}, false);
    this.addEventListener(listitem, 'mouseout', function(e){if (self.enableKeyboardNavigation) self.clearSelection(); self.mouseOut(listitem, e);}, false);
    if (this.enableKeyboardNavigation)
    this.addEventListener(link, 'blur', function(e){self.onBlur(listitem);}, false);
    this.addEventListener(link, 'focus', function(e){self.keyFocus(listitem, e);}, false);
    Spry.Widget.MenuBar.prototype.keyFocus = function (listitem, e)
    this.lastOpen = listitem.getElementsByTagName('a')[0];
    this.addClassName(this.lastOpen, listitem.getElementsByTagName('ul').length > 0 ? this.subHoverClass : this.hoverClass);
    this.hasFocus = true;
    Spry.Widget.MenuBar.prototype.onBlur = function (listitem)
    this.clearSelection(listitem);
    Spry.Widget.MenuBar.prototype.clearSelection = function(el){
    //search any intersection with the current open element
    if (!this.lastOpen)
    return;
    if (el)
    el = el.getElementsByTagName('a')[0];
    // check children
    var item = this.lastOpen;
    while (item != this.element)
    var tmp = el;
    while (tmp != this.element)
    if (tmp == item)
    return;
    try{
    tmp = tmp.parentNode;
    }catch(err){break;}
    item = item.parentNode;
    var item = this.lastOpen;
    while (item != this.element)
    this.hideSubmenu(item.parentNode);
    var link = item.getElementsByTagName('a')[0];
    this.removeClassName(link, this.hoverClass);
    this.removeClassName(link, this.subHoverClass);
    item = item.parentNode;
    this.lastOpen = false;
    Spry.Widget.MenuBar.prototype.keyDown = function (e)
    if (!this.hasFocus)
    return;
    if (!this.lastOpen)
    this.hasFocus = false;
    return;
    var e = e|| event;
    var listitem = this.lastOpen.parentNode;
    var link = this.lastOpen;
    var submenus = listitem.getElementsByTagName('ul');
    var menu = (submenus.length > 0 ? submenus[0] : null);
    var hasSubMenu = (menu) ? true : false;
    var opts = [listitem, menu, null, this.getSibling(listitem, 'previousSibling'), this.getSibling(listitem, 'nextSibling')];
    if (!opts[3])
    opts[2] = (listitem.parentNode.parentNode.nodeName.toLowerCase() == 'li')?listitem.parentNode.parentNode:null;
    var found = 0;
    switch (e.keyCode){
    case this.upKeyCode:
    found = this.getElementForKey(opts, 'y', 1);
    break;
    case this.downKeyCode:
    found = this.getElementForKey(opts, 'y', -1);
    break;
    case this.leftKeyCode:
    found = this.getElementForKey(opts, 'x', 1);
    break;
    case this.rightKeyCode:
    found = this.getElementForKey(opts, 'x', -1);
    break;
    case this.escKeyCode:
    case 9:
    this.clearSelection();
    this.hasFocus = false;
    default: return;
    switch (found)
    case 0: return;
    case 1:
    //subopts
    this.mouseOver(listitem, e);
    break;
    case 2:
    //parent
    this.mouseOut(opts[2], e);
    break;
    case 3:
    case 4:
    // left - right
    this.removeClassName(link, hasSubMenu ? this.subHoverClass : this.hoverClass);
    break;
    var link = opts[found].getElementsByTagName('a')[0];
    if (opts[found].nodeName.toLowerCase() == 'ul')
    opts[found] = opts[found].getElementsByTagName('li')[0];
    this.addClassName(link, opts[found].getElementsByTagName('ul').length > 0 ? this.subHoverClass : this.hoverClass);
    this.lastOpen = link;
    opts[found].getElementsByTagName('a')[0].focus();
            //stop further event handling by the browser
    return Spry.Widget.MenuBar.stopPropagation(e);
    Spry.Widget.MenuBar.prototype.mouseOver = function (listitem, e)
    var link = listitem.getElementsByTagName('a')[0];
    var submenus = listitem.getElementsByTagName('ul');
    var menu = (submenus.length > 0 ? submenus[0] : null);
    var hasSubMenu = (menu) ? true : false;
    if (this.enableKeyboardNavigation)
    this.clearSelection(listitem);
    if(this.bubbledTextEvent())
    // ignore bubbled text events
    return;
    if (listitem.closetime)
    clearTimeout(listitem.closetime);
    if(this.currMenu == listitem)
    this.currMenu = null;
    // move the focus too
    if (this.hasFocus)
    link.focus();
    // show menu highlighting
    this.addClassName(link, hasSubMenu ? this.subHoverClass : this.hoverClass);
    this.lastOpen = link;
    if(menu && !this.hasClassName(menu, this.subHoverClass))
    var self = this;
    listitem.opentime = window.setTimeout(function(){self.showSubmenu(menu);}, this.showDelay);
    Spry.Widget.MenuBar.prototype.mouseOut = function (listitem, e)
    var link = listitem.getElementsByTagName('a')[0];
    var submenus = listitem.getElementsByTagName('ul');
    var menu = (submenus.length > 0 ? submenus[0] : null);
    var hasSubMenu = (menu) ? true : false;
    if(this.bubbledTextEvent())
    // ignore bubbled text events
    return;
    var related = (typeof e.relatedTarget != 'undefined' ? e.relatedTarget : e.toElement);
    if(!listitem.contains(related))
    if (listitem.opentime)
    clearTimeout(listitem.opentime);
    this.currMenu = listitem;
    // remove menu highlighting
    this.removeClassName(link, hasSubMenu ? this.subHoverClass : this.hoverClass);
    if(menu)
    var self = this;
    listitem.closetime = window.setTimeout(function(){self.hideSubmenu(menu);}, this.hideDelay);
    if (this.hasFocus)
    link.blur();
    Spry.Widget.MenuBar.prototype.getSibling = function(element, sibling)
    var child = element[sibling];
    while (child && child.nodeName.toLowerCase() !='li')
    child = child[sibling];
    return child;
    Spry.Widget.MenuBar.prototype.getElementForKey = function(els, prop, dir)
    var found = 0;
    var rect = Spry.Widget.MenuBar.getPosition;
    var ref = rect(els[found]);
    var hideSubmenu = false;
    //make the subelement visible to compute the position
    if (els[1] && !this.hasClassName(els[1], this.MenuBarSubmenuVisible))
    els[1].style.visibility = 'hidden';
    this.showSubmenu(els[1]);
    hideSubmenu = true;
    var isVert = this.hasClassName(this.element, this.verticalClass);
    var hasParent = els[0].parentNode.parentNode.nodeName.toLowerCase() == 'li' ? true : false;
    for (var i = 1; i < els.length; i++){
    //when navigating on the y axis in vertical menus, ignore children and parents
    if(prop=='y' && isVert && (i==1 || i==2))
    continue;
    //when navigationg on the x axis in the FIRST LEVEL of horizontal menus, ignore children and parents
    if(prop=='x' && !isVert && !hasParent && (i==1 || i==2))
    continue;
    if (els[i])
    var tmp = rect(els[i]);
    if ( (dir * tmp[prop]) < (dir * ref[prop]))
    ref = tmp;
    found = i;
    // hide back the submenu
    if (els[1] && hideSubmenu){
    this.hideSubmenu(els[1]);
    els[1].style.visibility =  '';
    return found;
    Spry.Widget.MenuBar.camelize = function(str)
    if (str.indexOf('-') == -1){
    return str;
    var oStringList = str.split('-');
    var isFirstEntry = true;
    var camelizedString = '';
    for(var i=0; i < oStringList.length; i++)
    if(oStringList[i].length>0)
    if(isFirstEntry)
    camelizedString = oStringList[i];
    isFirstEntry = false;
    else
    var s = oStringList[i];
    camelizedString += s.charAt(0).toUpperCase() + s.substring(1);
    return camelizedString;
    Spry.Widget.MenuBar.getStyleProp = function(element, prop)
    var value;
    try
    if (element.style)
    value = element.style[Spry.Widget.MenuBar.camelize(prop)];
    if (!value)
    if (document.defaultView && document.defaultView.getComputedStyle)
    var css = document.defaultView.getComputedStyle(element, null);
    value = css ? css.getPropertyValue(prop) : null;
    else if (element.currentStyle)
    value = element.currentStyle[Spry.Widget.MenuBar.camelize(prop)];
    catch (e) {}
    return value == 'auto' ? null : value;
    Spry.Widget.MenuBar.getIntProp = function(element, prop)
    var a = parseInt(Spry.Widget.MenuBar.getStyleProp(element, prop),10);
    if (isNaN(a))
    return 0;
    return a;
    Spry.Widget.MenuBar.getPosition = function(el, doc)
    doc = doc || document;
    if (typeof(el) == 'string') {
    el = doc.getElementById(el);
    if (!el) {
    return false;
    if (el.parentNode === null || Spry.Widget.MenuBar.getStyleProp(el, 'display') == 'none') {
    //element must be visible to have a box
    return false;
    var ret = {x:0, y:0};
    var parent = null;
    var box;
    if (el.getBoundingClientRect) { // IE
    box = el.getBoundingClientRect();
    var scrollTop = doc.documentElement.scrollTop || doc.body.scrollTop;
    var scrollLeft = doc.documentElement.scrollLeft || doc.body.scrollLeft;
    ret.x = box.left + scrollLeft;
    ret.y = box.top + scrollTop;
    } else if (doc.getBoxObjectFor) { // gecko
    box = doc.getBoxObjectFor(el);
    ret.x = box.x;
    ret.y = box.y;
    } else { // safari/opera
    ret.x = el.offsetLeft;
    ret.y = el.offsetTop;
    parent = el.offsetParent;
    if (parent != el) {
    while (parent) {
    ret.x += parent.offsetLeft;
    ret.y += parent.offsetTop;
    parent = parent.offsetParent;
    // opera & (safari absolute) incorrectly account for body offsetTop
    if (Spry.is.opera || Spry.is.safari && Spry.Widget.MenuBar.getStyleProp(el, 'position') == 'absolute')
    ret.y -= doc.body.offsetTop;
    if (el.parentNode)
    parent = el.parentNode;
    else
    parent = null;
    if (parent.nodeName){
    var cas = parent.nodeName.toUpperCase();
    while (parent && cas != 'BODY' && cas != 'HTML') {
    cas = parent.nodeName.toUpperCase();
    ret.x -= parent.scrollLeft;
    ret.y -= parent.scrollTop;
    if (parent.parentNode)
    parent = parent.parentNode;
    else
    parent = null;
    return ret;
    Spry.Widget.MenuBar.stopPropagation = function(ev)
    if (ev.stopPropagation)
    ev.stopPropagation();
    else
    ev.cancelBubble = true;
    if (ev.preventDefault)
    ev.preventDefault();
    else
    ev.returnValue = false;
    Spry.Widget.MenuBar.setOptions = function(obj, optionsObj, ignoreUndefinedProps)
    if (!optionsObj)
    return;
    for (var optionName in optionsObj)
    if (ignoreUndefinedProps && optionsObj[optionName] == undefined)
    continue;
    obj[optionName] = optionsObj[optionName];
    Here is my CSS:
    @charset "UTF-8";
    /* SpryMenuBarHorizontal.css - version 0.6 - Spry Pre-Release 1.6.1 */
    /* Copyright (c) 2006. Adobe Systems Incorporated. All rights reserved. */
    LAYOUT INFORMATION: describes box model, positioning, z-order
    /* The outermost container of the Menu Bar, an auto width box with no margin or padding */
    ul.MenuBarHorizontal
    margin: auto;
    padding: 0;
    list-style-type: none;
    font-size: 100%;
    cursor: default;
    width: 70em;
    /* Set the active Menu Bar with this class, currently setting z-index to accomodate IE rendering bug: http://therealcrisp.xs4all.nl/meuk/IE-zindexbug.html */
    ul.MenuBarActive
    z-index: 1000;
    /* Menu item containers, position children relative to this container and are a fixed width */
    ul.MenuBarHorizontal li
    margin: 0;
    padding: 0;
    list-style-type: none;
    font-size: 100%;
    position: relative;
    text-align: left;
    cursor: pointer;
    width: 10em;
    float: left;
    color: #F59CB0;
    background-color: #FFF;
    /* Submenus should appear below their parent (top: 0) with a higher z-index, but they are initially off the left side of the screen (-1000em) */
    ul.MenuBarHorizontal ul
    width: 250px;
    margin: 0;
    padding: 0;
    list-style-type: none;
    font-size: 100%;
    z-index: 1020;
    cursor: default;
    width: 9em;
    position: absolute;
    left: -1000em;
    /* Submenu that is showing with class designation MenuBarSubmenuVisible, we set left to auto so it comes onto the screen below its parent menu item */
    ul.MenuBarHorizontal ul.MenuBarSubmenuVisible
    left: 9px;
    color: #EF9CCF;
    background-color: #FFF;
    /* Menu item containers are same fixed width as parent */
    ul.MenuBarHorizontal ul li
    width: 8.2em;
    /* Submenus should appear slightly overlapping to the right (95%) and up (-5%) */
    ul.MenuBarHorizontal ul ul
    position: absolute;
    margin: -5% 0 0 95%;
    /* Submenu that is showing with class designation MenuBarSubmenuVisible, we set left to 0 so it comes onto the screen */
    ul.MenuBarHorizontal ul.MenuBarSubmenuVisible ul.MenuBarSubmenuVisible
    left: auto;
    top: 0;
    DESIGN INFORMATION: describes color scheme, borders, fonts
    /* Submenu containers have borders on all sides */
    ul.MenuBarHorizontal ul
    border: 1px solid #CCC;
    /* Menu items are a light gray block with padding and no text decoration */
    ul.MenuBarHorizontal a
    display: block;
    cursor: pointer;
    background-color: #FFF;
    padding: 0.5em 0.75em;
    color: #EB91B6;
    text-decoration: none;
    text-align: center;
    /* Menu items that have mouse over or focus have a blue background and white text */
    ul.MenuBarHorizontal a:hover, ul.MenuBarHorizontal a:focus
    background-color: #FFF;
    color: #EF93B0;
    text-align: center;
    font-size: 100%;
    /* Menu items that are open with submenus are set to MenuBarItemHover with a blue background and white text */
    ul.MenuBarHorizontal a.MenuBarItemHover, ul.MenuBarHorizontal a.MenuBarItemSubmenuHover, ul.MenuBarHorizontal a.MenuBarSubmenuVisible
    background-color: #FFF;
    color: #EF93B0;
    SUBMENU INDICATION: styles if there is a submenu under a given menu item
    /* Menu items that have a submenu have the class designation MenuBarItemSubmenu and are set to use a background image positioned on the far left (95%) and centered vertically (50%) */
    ul.MenuBarHorizontal a.MenuBarItemSubmenu
    background-image: url(SpryMenuBarDown.gif);
    background-repeat: no-repeat;
    background-position: 95% 50%;
    color: #EF93B0;
    background-color: #FFF;
    text-align: center;
    /* Menu items that have a submenu have the class designation MenuBarItemSubmenu and are set to use a background image positioned on the far left (95%) and centered vertically (50%) */
    ul.MenuBarHorizontal ul a.MenuBarItemSubmenu
    background-image: url(SpryMenuBarRight.gif);
    background-repeat: no-repeat;
    background-position: 95% 50%;
    color: #EF9CCF;
    background-color: #FFF;
    /* Menu items that are open with submenus have the class designation MenuBarItemSubmenuHover and are set to use a "hover" background image positioned on the far left (95%) and centered vertically (50%) */
    ul.MenuBarHorizontal a.MenuBarItemSubmenuHover
    background-image: url(SpryMenuBarDownHover.gif);
    background-repeat: no-repeat;
    background-position: 95% 50%;
    color: #EF93B0;
    background-color: #FFF;
    /* Menu items that are open with submenus have the class designation MenuBarItemSubmenuHover and are set to use a "hover" background image positioned on the far left (95%) and centered vertically (50%) */
    ul.MenuBarHorizontal ul a.MenuBarItemSubmenuHover
    background-image: url(SpryMenuBarRightHover.gif);
    background-repeat: no-repeat;
    background-position: 95% 50%;
    BROWSER HACKS: the hacks below should not be changed unless you are an expert
    /* HACK FOR IE: to make sure the sub menus show above form controls, we underlay each submenu with an iframe */
    ul.MenuBarHorizontal iframe
    position: absolute;
    z-index: 1010;
    filter:alpha(opacity:0.1);
    /* HACK FOR IE: to stabilize appearance of menu items; the slash in float is to keep IE 5.0 from parsing */
    @media screen, projection
    ul.MenuBarHorizontal li.MenuBarItemIE
    display: inline;
    f\loat: left;
    background: #FFF;
    #table2 tr .header p {
    font-family: "Apple Chancery";
    #table2 tr .header .regular2 {
    font-family: "Times New Roman", Times, serif;

    Alyssa,
    Have you tried putting this rule back as it was originally:
    /* Submenu that is showing with class designation MenuBarSubmenuVisible, we set left to auto so it comes onto the screen below its parent menu item */
    ul.MenuBarHorizontal ul.MenuBarSubmenuVisible
        left: auto; /*was 9px*/
        color: #EF9CCF;
        background-color: #FFF;
    That is, changing your 9px back to auto.
    And giving  us a link (as you did) is much better than printing out the code for us! Thanks!
    Beth

  • Need help with xml video gallery

    Hello everyone
    I recently bought a xml video gallery. I'm loading the movie externally into another movie. When the xml gallery loads, it cancels all sounds.
    I need to figure out where in the actionscription can i reverse the cancellation of sounds. Can anyone help? if possible, I can email, whomever is willing to help, the xml gallery to see if theres another reason the sound is being canceled.
    Also, the sound of the gallery doesn't work til you click the volume scroller.
    Here are two parts of actionscript included in the gallery:
    part one:
    // Import filter classes
    import mx.transitions.Tween;
    import mx.transitions.easing.*;
    // Set flash variables
    var xmlFileUrl:String = "playlist.xml";
    var auto_play:String = "true";
    // Set xml file URL
    if (_root.xmlfile) {
        xmlFileUrl = _root.xmlfile;
    var V_SRC;
    var thuArray:Array = new Array();
    var currentVideo:Number = 0;
    var totalItems;
    var numOfItems:Number;
    var itemDistance:Number = 120+5;
    var itemHeight:Number = 80+2;
    var Value:Number = 1;
    var boundry:Number = 1;
    var ratio:Number = 1;
    var diff:Number = 1;
    var collectionWidth:Number = 1;
    var buffer:Number = 135*2;
    this.createEmptyMovieClip("video_txt",this.getNextHighestDepth());
    video_txt.createTextField("theText",video_txt.getNextHighestDepth(),0,0,584,36);
    video_txt.theText.selectable = false;
    video_txt.theText.autoSize = "left";
    //The Format
    myFormat = new TextFormat();
    myFormat.font = _root.font_format;
    myFormat.size = _root.font_size;
    myFormat.color = _root.font_color;
    myFormat.align = "center";
    video_txt.theText.setNewTextFormat(myFormat);
    // Create a new movieclip to load the thumbs
    var thumbLoader:MovieClipLoader = new MovieClipLoader();
    var thumbListener:Object = new Object();
    thumbLoader.addListener(thumbListener);
    thumbListener.onLoadInit = function(target_mc:MovieClip, httpStatus:Number)
        new Tween(target_mc, "_alpha", Regular.easeOut, 0, 100, 1, true);
        target_mc._parent.preloader_mc._alpha = 0;
    var xml:XML = new XML();
    xml.ignoreWhite = true;
    xml.onLoad = xmlLoaded;
    xml.load(xmlFileUrl);
    // Load the xml file into the player
    function xmlLoaded(b:Boolean) {
        if (b) {
            auto_play = this.firstChild.firstChild.attributes.auto_play;
            scrollSpeed = parseInt(this.firstChild.firstChild.attributes.scrollSpeed);
            totalItems = this.firstChild.firstChild.childNodes;
            numOfItems = totalItems.length;
            for (j=0; j<numOfItems; j++) {
                var i = player_mc.main_mc.collection_mc.attachMovie("mc_Thumb", "thumb_"+j, j);
                i._x = itemDistance*j;
                thumbLoader.loadClip(totalItems[j].attributes.thumb,i.loader_mc);
                i.id = j;
                i.videoTitle = totalItems[j].attributes.title;
                i.videoUrl = totalItems[j].attributes.src;
                // Create an event for thumb rollover
                i.onRollOver = iRoll;
                i.onRollOut = i.onReleaseOutside=iOut;
                i.onRelease = iRelease;
                thuArray[j] = i;
            // default first video
            collectionWidth = player_mc.main_mc.collection_mc._width;
            currentVideo = 0;
            V_SRC = thuArray[0].videoUrl;
            changeVideo();
            //scope._alpha = 100;
            new Tween(scope, "_alpha", Regular.easeOut, 0, 100, 0.5, true);
        else
            trace("Error! xml file not loaded");
    // onRollOver Events
    function iRoll() {
        player_mc.mc_title.title_txt.htmlText = totalItems[this.id].attributes.title;
        this.light_mc.play();
    function iRelease() {
        currentVideo = this.id;
        changeVideo();
    function changeVideo() {
        V_SRC = thuArray[currentVideo].videoUrl;
        player_mc.loadVideo();
        currentThumb();
        player_mc.mc_title.title_txt.htmlText = thuArray[currentVideo].videoTitle;
        video_txt.theText.text = totalItems[currentVideo].attributes.title;
        player_mc.so.getVolume();
        player_mc.playStatus = 1;
        player_mc.checkStatus();
    function nextVideo() {
        if (currentVideo<(numOfItems-1)) {
            currentVideo++;
        } else {
            currentVideo = 0;
        changeVideo();
    function currentThumb() {
        for (i=0; i<thuArray.length; i++) {
            if (i == currentVideo) {
                thuArray[i].enabled = true;
    // Mouse movement on rollover
    this.onMouseMove = function() {
        collectionWidth = player_mc.main_mc.collection_mc._width;
        boundry = player_mc.main_mc.area_mc._width;
        if ((player_mc.main_mc._ymouse>0) && (player_mc.main_mc._ymouse<itemHeight)) {
            if ((player_mc.main_mc._xmouse>0) && (player_mc.main_mc._xmouse<boundry)) {
                ratio = player_mc.main_mc._xmouse/boundry;
                diff = (collectionWidth-boundry)+buffer;
                Value = Math.floor((-ratio)*diff)+(buffer/2);
        updateAfterEvent();
    this.onEnterFrame = function() {
        // Define movement area and speed
        if (player_mc.main_mc.collection_mc._width>player_mc.main_mc.area_mc._width) {
            player_mc.main_mc.collection_mc._x = Math.round((player_mc.main_mc.collection_mc._x)+((Value-player_mc.main_mc.collection_mc._ x)/scrollSpeed));
            if (player_mc.main_mc.collection_mc._x>0) {
                player_mc.main_mc.collection_mc._x = 0;
            } else if (player_mc.main_mc.collection_mc._x<(player_mc.main_mc.area_mc._width-(player_mc.main_mc. collection_mc._width))) {
                player_mc.main_mc.collection_mc._x = Math.round(player_mc.main_mc.area_mc._width-(player_mc.main_mc.collection_mc._width));
        } else {
            player_mc.main_mc.collection_mc._x = 0;
        updateAfterEvent();
    part two:
    // Define flash variables
    var video_url:String = "";
    var tempx:Number = this._parent._x;
    var tempy:Number = this._parent._y;
    var timeCounter:Number = 0;
    var timeInSeconds:Number = _root.time_counter;
    // Object to listen to onStage Event
    videoObj = vid.videoObj;
    // Setting up the connection
    var nc:NetConnection = new NetConnection();
    nc.connect(null);
    var ns:NetStream = new NetStream(nc);
    // Buffer time
    ns.setBufferTime (10);
    videoObj.attachVideo (ns);
    function loadVideo () {
        video_url = _parent.V_SRC;
        trace(video_url);
        ns.play (video_url);
    function checkStatus()
        if (playStatus == 1)
            controls_mc.playPause.gotoAndStop("pause");
            mc_playAgain._visible = false;
            thumbs_out = false;
            title_out = false;
        else
            controls_mc.playPause.gotoAndStop("play");
            mc_playAgain._visible = true;
        } // end else if
        if (so.getVolume() == 0)
            controls_mc.mute_mc.gotoAndStop("mute");
        else
            controls_mc.mute_mc.gotoAndStop("on");
    }; // End of the function
    mc_playAgain._visible = false;
    // Check Status of video
    ns.onStatus = function (info)
        if (info.code == "NetStream.Buffer.Empty")
            mc_buffer._visible = true;
        else if (info.code == "NetStream.Buffer.Full")
            mc_buffer._visible = false;
        else if (info.code == "NetStream.Play.Stop")
            ns.seek(0);
            if (playStatus == 1)
                ns.pause();
                playStatus = 0;
            else
                trace;
            } // end else if
            mc_playAgain._visible = true;
            mc_buffer._visible = false;
            thumbs_out = true;
            title_out = true;
            checkStatus();
        } // end else if
    // Get info about video
    ns.onMetaData = function(infoObject:Object)
        FLVduration = infoObject["duration"];
        relationshipW = infoObject.height / infoObject.width;
        relationshipH = infoObject.width / infoObject.height;
        if (Stage["displayState"] == "fullScreen")
            largeSize ();
        else
            regularSize ();
        if (_parent.auto_play == "false")
            ns.seek(0);
            if (playStatus == 1)
                ns.pause();
                playStatus = 0;
            mc_buffer._visible = false;
            controls_mc.playPause.gotoAndStop("play");
            mc_playAgain._visible = true;
            thumbs_out = true;
            title_out = true;
            _parent.auto_play = "true";
        }// end else if
    var videoInterval = setInterval(videoStatus, 100);
    var amountLoaded;
    var duration;
    // videoStatus on load Event
    function videoStatus()
        amountLoaded = ns.bytesLoaded / ns.bytesTotal;
        controls_mc.mc_progress.mc_buff._width = amountLoaded * 250;
        controls_mc.mc_progress.mc_played._x = ns.time / duration * 250;
        controls_mc.mc_progress.mc_played._xscale = Math.round(ns.time*100/FLVduration);
    }; // End of the function
    function scrubIt()
        ns.seek(Math.floor(controls_mc.mc_progress.mc_played._x / 250 * duration));
    }; // End of the function
    // video time
    var time_interval:Number = setInterval(checkTime, 500, ns);
    function checkTime(ns:NetStream) {
        //current time
        var ns_seconds:Number = ns.time;
        var minutes:Number = Math.floor(ns_seconds/60);
        var seconds = Math.floor(ns_seconds%60);
        sec = seconds;
        min = minutes;
        if (sec<10) {
            sec = "0"+sec;
        if (min<10) {
            min = "0"+min;
        controls_mc.time_txt.time_1.text = min+":"+sec;
        //total time
        var minutes2:Number = Math.floor(FLVduration/60);
        var seconds2 = Math.floor(FLVduration%60);
        sec2 = seconds2;
        min2 = minutes2;
        if (sec2<10) {
            sec2 = "0"+sec2;
        if (min2<10) {
            min2 = "0"+min2;
        controls_mc.time_txt.time_2.text = min2+":"+sec2;
        if (controls_mc.time_txt.time_2.text == "NaN:NaN") {
            controls_mc.time_txt.time_2.text = "00:00";
    setStage ();
    // Object to listen onStage Event
    var stageL:Object = new Object ();
    // function respnsible for content alignment
    function setStage ()
        if (Stage["displayState"] == "fullScreen") {
            tempx = this._parent._x;
            tempy = this._parent._y;
            this._parent._x = 0;
            this._parent._y = 0;
            vidBg_mc._x = 0;
            vidBg_mc._y = 0;
            mc_title._x = 0;
            mc_title._y = -30;
            slide_me._x = 0;
            slide_me._y = 0;
            vidBg_mc._width = Stage.width;
            vidBg_mc._height = Stage.height;
            mc_title._width = Stage.width;
            mc_title._height = Stage.height / 20;
            slide_me._width = Stage.width;
            slide_me._height = Stage.height / 20;
            vid._x = vid._y = 0;
            largeSize ();
            controls_mc._x = Math.round ((Stage.width / 2) - (controls_mc._width / 2));
            controls_mc._y = Math.round (Stage.height - 36);
            mc_playAgain._x = Math.round ((Stage.width / 2) - (mc_playAgain._width / 2));
            mc_playAgain._y = Math.round (Stage.height - 572);
            thumbs_mc._x = Math.round ((Stage.width / 2) - (thumbs_mc._width / 2));
            thumbs_mc._y = Math.round (Stage.height - 115);
            main_mc._x = Math.round ((Stage.width / 2) - (controls_mc._width / 2));;
            hide_mc.onEnterFrame = function () {
                timeCounter = timeCounter + 1;
                if (timeCounter >= timeInSeconds * 30) {
                    timeCounter = 0;
                    controls_mc._alpha = 0;
            this.onMouseMove = function () {
                timeCounter = 0;
                controls_mc._alpha = 100;
        else
            delete hide_mc.onEnterFrame;
            delete this.onMouseMove;
            controls_mc._alpha = 100;
            this._parent._x = tempx;
            this._parent._y = tempy;
            vidBg_mc._width = 600;
            vidBg_mc._height = 360;
            mc_title._width = 600;
            mc_title._height = 30;
            slide_me._width = 600;
            slide_me._height = 30;
            vidBg_mc._x = vid._x = 0;
            vidBg_mc._y = vid._y = 35;
            mc_title._x = vid._x = 0;
            mc_title._y = vid._x = -30;
            slide_me._x = vid._x = 0;
            slide_me._y = vid._y = 35;
            regularSize ();
            controls_mc._x = 0;
            controls_mc._y = 395;
            mc_playAgain._x = 243;
            mc_playAgain._y = 158;
            thumbs_mc._x = 0;
            thumbs_mc._y = 316;
            main_mc._x = 0;
            main_mc._y = 406;
        mc_buffer._x = Math.round (vidBg_mc._x + (vidBg_mc._width / 2));
        mc_buffer._y = Math.round (vidBg_mc._y + (vidBg_mc._height / 2));
    // to apply when stage (browser window) is resized or modified
    stageL.onResize = function () {
        setStage ();
    // attaching object to the stage
    Stage.addListener (stageL);
    MovieClip.prototype.slide = function(yPos) {
        this._y -= (this._y-yPos)/5;
    // tilte actions
    mc_title.onEnterFrame = function()
        if (Stage["displayState"] == "normal" && title_out == false)
            this.slide(5);
        else if (Stage["displayState"] == "normal" && title_out == true)
            this.slide(35);
        if (Stage["displayState"] == "fullScreen" && title_out == false)
            this._y -= (this._y+106)/5;
        else if (Stage["displayState"] == "fullScreen" && title_out == true)
            this.slide(0);
    // thumbs actions
    main_mc.onEnterFrame = function()
        if (Stage["displayState"] == "normal" && thumbs_out == false)
            this.slide(406);
        else if (Stage["displayState"] == "normal" && thumbs_out == true)
            this.slide(299);
        if (Stage["displayState"] == "fullScreen" && thumbs_out == false)
            this._y = Math.round (Stage.height - 0);
        else if (Stage["displayState"] == "fullScreen" && thumbs_out == true)
            this._y = Math.round (Stage.height - 133);
    // Playlist button
    controls_mc.playlist_mc.onRollOver = function ()
        this.gotoAndStop("playlistOver");
    controls_mc.playlist_mc.onRollOut = controls_mc.playlist_mc.onReleaseOutside = function ()
        this.gotoAndStop("playlist");
    // Toggle playlist button
    controls_mc.playlist_mc.onRelease = function ()
        if (thumbs_out == false)
            thumbs_out = true;
            title_out = true;
        else if (thumbs_out == true)
            thumbs_out = false;
            title_out = false;
        } // end if else
    // Define hit area for playPause button
    vid.onPress = controls_mc.playPause.onRelease = function ()
        ns.pause();
        if (playStatus == 1)
            controls_mc.playPause.gotoAndStop("play")
            playStatus = 0;
            checkStatus();
        else if (playStatus == 0)
            controls_mc.playPause.gotoAndStop("pause");
            playStatus = 1;
            checkStatus();
    // playPause button
    controls_mc.playPause.onRollOver = function ()
        if (playStatus == 1)
            this.gotoAndStop("pauseOver");
        else
            this.gotoAndStop("playOver");
        } // end else if
    controls_mc.playPause.onRollOut = controls_mc.playPause.onReleaseOutside = function ()
        if (playStatus == 1)
            this.gotoAndStop("pause");
        else
            this.gotoAndStop("play");
        } // end else if
    // Toggle playPause button
    controls_mc.playPause.onRelease = function ()
        ns.pause();
        if (playStatus == 1)
            this.gotoAndStop("play");
            playStatus = 0;
            checkStatus();
        else if (playStatus == 0)
            this.gotoAndStop("pause");
            playStatus = 1;
            checkStatus();
    controls_mc.skip_mc.onRollOver = function ()
        this.gotoAndStop("skipOver");
    controls_mc.skip_mc.onRollOut = controls_mc.skip_mc.onReleaseOutside = function ()
        this.gotoAndStop("skip");
    controls_mc.skip_mc.onRelease = function ()
        _parent.nextVideo()
    // Play Again button
    mc_playAgain.onRollOver = function ()
        this.gotoAndStop("playAgainOver");
    mc_playAgain.onRollOut = mc_playAgain.onReleaseOutside = function ()
        this.gotoAndStop("playAgain");
    // Toggle Play Again button
    mc_playAgain.onRelease = function ()
        this._visible = false;
        ns.pause();
        playStatus = 1;
        checkStatus();
    // make the seek bar clickable
    controls_mc.mc_progress.mc_buff.onPress = function()
        xpos = controls_mc.mc_progress._xmouse;
        percent = Math.round(xpos/controls_mc.mc_progress._width*100);
        seekTime = percent/100*FLVduration;
        seekTime = Math.round(seekTime*100)/100;
        ns.seek(seekTime);
    // Set volume level
    var s:Sound = new Sound();
    s.setVolume(_root.volume_value);
    controls_mc.mc_soundLevel.mc_volume._xscale = _root.volume_value;
    // Volume control
    controls_mc.mc_soundLevel.onPress = function()
        volumeTo = (this._xmouse / this._width)*100;
        this.mc_volume._xscale = volumeTo;
        s.setVolume(volumeTo);
    // Volume
    _parent.createEmptyMovieClip("vSound", _parent.getNextHighestDepth());
    vSound.attachAudio(ns);
    var so = new Sound(vSound);
    so.setVolume(_root.volume_value);
    // Mute button
    controls_mc.mute_mc.onRollOver = function ()
        if (so.getVolume() >= 1)
            this.gotoAndStop("onOver");
        else
            this.gotoAndStop("muteOver");
        } // end else if
    controls_mc.mute_mc.onRollOut = controls_mc.mute_mc.onReleaseOutside = function ()
        if (so.getVolume() >= 1)
            this.gotoAndStop("on");
        else
            this.gotoAndStop("mute");
        } // end else if
    // Toggle mute button
    controls_mc.mute_mc.onRelease = function ()
        if (so.getVolume() >= 1)
            controls_mc.mc_soundLevel.mc_volume._xscale = 0;
            so.setVolume(0);
            this.gotoAndStop("muteOver");
        else
            controls_mc.mc_soundLevel.mc_volume._xscale = 70;
            so.setVolume(_root.volume_value);
            this.gotoAndStop("onOver");
        } // end else if
    // Resize video proportionaly
    function regularSize ()
        videoObj._width = 600;
        videoObj._height = videoObj._width * relationshipW;
        if (videoObj._height > 360)
            videoObj._height = 360;
            videoObj._width = videoObj._height * relationshipH;
        videoObj.smoothing = true;
        //var scale:Number;
        videoObj._x = (600 - videoObj._width) / 2;
        videoObj._y = (360 - videoObj._height) / 2;
    function largeSize ()
        videoObj._width = Stage.width;
        videoObj._height = videoObj._width * relationshipW;
        if (videoObj._height > Stage.height)
            videoObj._height = Stage.height;
            videoObj._width = videoObj._height * relationshipH;
        videoObj.smoothing = true;
        //var scale:Number;
        videoObj._x = (Stage.width - videoObj._width) / 2;
        videoObj._y = (Stage.height - videoObj._height) / 2;
    // Fullscreen button
    controls_mc.fullscreen_mc.onRollOver = function ()
        if (Stage["displayState"] == "normal")
            this.gotoAndStop("fullOver");
        else
            this.gotoAndStop("fullCloseOver");
        } // end else if
    controls_mc.fullscreen_mc.onRollOut = controls_mc.fullscreen_mc.onReleaseOutside = function ()
        if (Stage["displayState"] == "normal")
            this.gotoAndStop("full");
        else
            this.gotoAndStop("fullClose");
        } // end else if
    // Toggle fullscreen button
    controls_mc.fullscreen_mc.onRelease = function ()
        if (Stage["displayState"] == "normal")
            Stage["displayState"] = "fullscreen";
            _parent.video_txt.theText._visible = false;
        else
            Stage["displayState"] = "normal";
            _parent.video_txt.theText._visible = true;

    if you mean sound works well when the gallery is tested without being loaded into another swf but fails when loaded, change the highlighted line:
    // Import filter classes
    import mx.transitions.Tween;
    import mx.transitions.easing.*;
    // Set flash variables
    var xmlFileUrl:String = "playlist.xml";
    var auto_play:String = "true";
    // Set xml file URL
    if (_root.xmlfile) {
        xmlFileUrl = _root.xmlfile;
    var V_SRC;
    var thuArray:Array = new Array();
    var currentVideo:Number = 0;
    var totalItems;
    var numOfItems:Number;
    var itemDistance:Number = 120+5;
    var itemHeight:Number = 80+2;
    var Value:Number = 1;
    var boundry:Number = 1;
    var ratio:Number = 1;
    var diff:Number = 1;
    var collectionWidth:Number = 1;
    var buffer:Number = 135*2;
    this.createEmptyMovieClip("video_txt",this.getNextHighestDepth());
    video_txt.createTextField("theText",video_txt.getNextHighestDepth(),0,0,584,36);
    video_txt.theText.selectable = false;
    video_txt.theText.autoSize = "left";
    //The Format
    myFormat = new TextFormat();
    myFormat.font = _root.font_format;
    myFormat.size = _root.font_size;
    myFormat.color = _root.font_color;
    myFormat.align = "center";
    video_txt.theText.setNewTextFormat(myFormat);
    // Create a new movieclip to load the thumbs
    var thumbLoader:MovieClipLoader = new MovieClipLoader();
    var thumbListener:Object = new Object();
    thumbLoader.addListener(thumbListener);
    thumbListener.onLoadInit = function(target_mc:MovieClip, httpStatus:Number)
        new Tween(target_mc, "_alpha", Regular.easeOut, 0, 100, 1, true);
        target_mc._parent.preloader_mc._alpha = 0;
    var xml:XML = new XML();
    xml.ignoreWhite = true;
    xml.onLoad = xmlLoaded;
    xml.load(xmlFileUrl);
    // Load the xml file into the player
    function xmlLoaded(b:Boolean) {
        if (b) {
            auto_play = this.firstChild.firstChild.attributes.auto_play;
            scrollSpeed = parseInt(this.firstChild.firstChild.attributes.scrollSpeed);
            totalItems = this.firstChild.firstChild.childNodes;
            numOfItems = totalItems.length;
            for (j=0; j<numOfItems; j++) {
                var i = player_mc.main_mc.collection_mc.attachMovie("mc_Thumb", "thumb_"+j, j);
                i._x = itemDistance*j;
                thumbLoader.loadClip(totalItems[j].attributes.thumb,i.loader_mc);
                i.id = j;
                i.videoTitle = totalItems[j].attributes.title;
                i.videoUrl = totalItems[j].attributes.src;
                // Create an event for thumb rollover
                i.onRollOver = iRoll;
                i.onRollOut = i.onReleaseOutside=iOut;
                i.onRelease = iRelease;
                thuArray[j] = i;
            // default first video
            collectionWidth = player_mc.main_mc.collection_mc._width;
            currentVideo = 0;
            V_SRC = thuArray[0].videoUrl;
            changeVideo();
            //scope._alpha = 100;
            new Tween(scope, "_alpha", Regular.easeOut, 0, 100, 0.5, true);
        else
            trace("Error! xml file not loaded");
    // onRollOver Events
    function iRoll() {
        player_mc.mc_title.title_txt.htmlText = totalItems[this.id].attributes.title;
        this.light_mc.play();
    function iRelease() {
        currentVideo = this.id;
        changeVideo();
    function changeVideo() {
        V_SRC = thuArray[currentVideo].videoUrl;
        player_mc.loadVideo();
        currentThumb();
        player_mc.mc_title.title_txt.htmlText = thuArray[currentVideo].videoTitle;
        video_txt.theText.text = totalItems[currentVideo].attributes.title;
        player_mc.so.getVolume();
        player_mc.playStatus = 1;
        player_mc.checkStatus();
    function nextVideo() {
        if (currentVideo<(numOfItems-1)) {
            currentVideo++;
        } else {
            currentVideo = 0;
        changeVideo();
    function currentThumb() {
        for (i=0; i<thuArray.length; i++) {
            if (i == currentVideo) {
                thuArray[i].enabled = true;
    // Mouse movement on rollover
    this.onMouseMove = function() {
        collectionWidth = player_mc.main_mc.collection_mc._width;
        boundry = player_mc.main_mc.area_mc._width;
        if ((player_mc.main_mc._ymouse>0) && (player_mc.main_mc._ymouse<itemHeight)) {
            if ((player_mc.main_mc._xmouse>0) && (player_mc.main_mc._xmouse<boundry)) {
                ratio = player_mc.main_mc._xmouse/boundry;
                diff = (collectionWidth-boundry)+buffer;
                Value = Math.floor((-ratio)*diff)+(buffer/2);
        updateAfterEvent();
    this.onEnterFrame = function() {
        // Define movement area and speed
        if (player_mc.main_mc.collection_mc._width>player_mc.main_mc.area_mc._width) {
            player_mc.main_mc.collection_mc._x = Math.round((player_mc.main_mc.collection_mc._x)+((Value-player_mc.main_mc.colle ction_mc._x)/scrollSpeed));
            if (player_mc.main_mc.collection_mc._x>0) {
                player_mc.main_mc.collection_mc._x = 0;
            } else if (player_mc.main_mc.collection_mc._x<(player_mc.main_mc.area_mc._width-(player_m c.main_mc.collection_mc._width))) {
                player_mc.main_mc.collection_mc._x = Math.round(player_mc.main_mc.area_mc._width-(player_mc.main_mc.collection_mc._w idth));
        } else {
            player_mc.main_mc.collection_mc._x = 0;
        updateAfterEvent();
    part two:
    // Define flash variables
    var video_url:String = "";
    var tempx:Number = this._parent._x;
    var tempy:Number = this._parent._y;
    var timeCounter:Number = 0;
    var timeInSeconds:Number = _root.time_counter;
    // Object to listen to onStage Event
    videoObj = vid.videoObj;
    // Setting up the connection
    var nc:NetConnection = new NetConnection();
    nc.connect(null);
    var ns:NetStream = new NetStream(nc);
    // Buffer time
    ns.setBufferTime (10);
    videoObj.attachVideo (ns);
    function loadVideo () {
        video_url = _parent.V_SRC;
        trace(video_url);
        ns.play (video_url);
    function checkStatus()
        if (playStatus == 1)
            controls_mc.playPause.gotoAndStop("pause");
            mc_playAgain._visible = false;
            thumbs_out = false;
            title_out = false;
        else
            controls_mc.playPause.gotoAndStop("play");
            mc_playAgain._visible = true;
        } // end else if
        if (so.getVolume() == 0)
            controls_mc.mute_mc.gotoAndStop("mute");
        else
            controls_mc.mute_mc.gotoAndStop("on");
    }; // End of the function
    mc_playAgain._visible = false;
    // Check Status of video
    ns.onStatus = function (info)
        if (info.code == "NetStream.Buffer.Empty")
            mc_buffer._visible = true;
        else if (info.code == "NetStream.Buffer.Full")
            mc_buffer._visible = false;
        else if (info.code == "NetStream.Play.Stop")
            ns.seek(0);
            if (playStatus == 1)
                ns.pause();
                playStatus = 0;
            else
                trace;
            } // end else if
            mc_playAgain._visible = true;
            mc_buffer._visible = false;
            thumbs_out = true;
            title_out = true;
            checkStatus();
        } // end else if
    // Get info about video
    ns.onMetaData = function(infoObject:Object)
        FLVduration = infoObject["duration"];
        relationshipW = infoObject.height / infoObject.width;
        relationshipH = infoObject.width / infoObject.height;
        if (Stage["displayState"] == "fullScreen")
            largeSize ();
        else
            regularSize ();
        if (_parent.auto_play == "false")
            ns.seek(0);
            if (playStatus == 1)
                ns.pause();
                playStatus = 0;
            mc_buffer._visible = false;
            controls_mc.playPause.gotoAndStop("play");
            mc_playAgain._visible = true;
            thumbs_out = true;
            title_out = true;
            _parent.auto_play = "true";
        }// end else if
    var videoInterval = setInterval(videoStatus, 100);
    var amountLoaded;
    var duration;
    // videoStatus on load Event
    function videoStatus()
        amountLoaded = ns.bytesLoaded / ns.bytesTotal;
        controls_mc.mc_progress.mc_buff._width = amountLoaded * 250;
        controls_mc.mc_progress.mc_played._x = ns.time / duration * 250;
        controls_mc.mc_progress.mc_played._xscale = Math.round(ns.time*100/FLVduration);
    }; // End of the function
    function scrubIt()
        ns.seek(Math.floor(controls_mc.mc_progress.mc_played._x / 250 * duration));
    }; // End of the function
    // video time
    var time_interval:Number = setInterval(checkTime, 500, ns);
    function checkTime(ns:NetStream) {
        //current time
        var ns_seconds:Number = ns.time;
        var minutes:Number = Math.floor(ns_seconds/60);
        var seconds = Math.floor(ns_seconds%60);
        sec = seconds;
        min = minutes;
        if (sec<10) {
            sec = "0"+sec;
        if (min<10) {
            min = "0"+min;
        controls_mc.time_txt.time_1.text = min+":"+sec;
        //total time
        var minutes2:Number = Math.floor(FLVduration/60);
        var seconds2 = Math.floor(FLVduration%60);
        sec2 = seconds2;
        min2 = minutes2;
        if (sec2<10) {
            sec2 = "0"+sec2;
        if (min2<10) {
            min2 = "0"+min2;
        controls_mc.time_txt.time_2.text = min2+":"+sec2;
        if (controls_mc.time_txt.time_2.text == "NaN:NaN") {
            controls_mc.time_txt.time_2.text = "00:00";
    setStage ();
    // Object to listen onStage Event
    var stageL:Object = new Object ();
    // function respnsible for content alignment
    function setStage ()
        if (Stage["displayState"] == "fullScreen") {
            tempx = this._parent._x;
            tempy = this._parent._y;
            this._parent._x = 0;
            this._parent._y = 0;
            vidBg_mc._x = 0;
            vidBg_mc._y = 0;
            mc_title._x = 0;
            mc_title._y = -30;
            slide_me._x = 0;
            slide_me._y = 0;
            vidBg_mc._width = Stage.width;
            vidBg_mc._height = Stage.height;
            mc_title._width = Stage.width;
            mc_title._height = Stage.height / 20;
            slide_me._width = Stage.width;
            slide_me._height = Stage.height / 20;
            vid._x = vid._y = 0;
            largeSize ();
            controls_mc._x = Math.round ((Stage.width / 2) - (controls_mc._width / 2));
            controls_mc._y = Math.round (Stage.height - 36);
            mc_playAgain._x = Math.round ((Stage.width / 2) - (mc_playAgain._width / 2));
            mc_playAgain._y = Math.round (Stage.height - 572);
            thumbs_mc._x = Math.round ((Stage.width / 2) - (thumbs_mc._width / 2));
            thumbs_mc._y = Math.round (Stage.height - 115);
            main_mc._x = Math.round ((Stage.width / 2) - (controls_mc._width / 2));;
            hide_mc.onEnterFrame = function () {
                timeCounter = timeCounter + 1;
                if (timeCounter >= timeInSeconds * 30) {
                    timeCounter = 0;
                    controls_mc._alpha = 0;
            this.onMouseMove = function () {
                timeCounter = 0;
                controls_mc._alpha = 100;
        else
            delete hide_mc.onEnterFrame;
            delete this.onMouseMove;
            controls_mc._alpha = 100;
            this._parent._x = tempx;
            this._parent._y = tempy;
            vidBg_mc._width = 600;
            vidBg_mc._height = 360;
            mc_title._width = 600;
            mc_title._height = 30;
            slide_me._width = 600;
            slide_me._height = 30;
            vidBg_mc._x = vid._x = 0;
            vidBg_mc._y = vid._y = 35;
            mc_title._x = vid._x = 0;
            mc_title._y = vid._x = -30;
            slide_me._x = vid._x = 0;
            slide_me._y = vid._y = 35;
            regularSize ();
            controls_mc._x = 0;
            controls_mc._y = 395;
            mc_playAgain._x = 243;
            mc_playAgain._y = 158;
            thumbs_mc._x = 0;
            thumbs_mc._y = 316;
            main_mc._x = 0;
            main_mc._y = 406;
        mc_buffer._x = Math.round (vidBg_mc._x + (vidBg_mc._width / 2));
        mc_buffer._y = Math.round (vidBg_mc._y + (vidBg_mc._height / 2));
    // to apply when stage (browser window) is resized or modified
    stageL.onResize = function () {
        setStage ();
    // attaching object to the stage
    Stage.addListener (stageL);
    MovieClip.prototype.slide = function(yPos) {
        this._y -= (this._y-yPos)/5;
    // tilte actions
    mc_title.onEnterFrame = function()
        if (Stage["displayState"] == "normal" && title_out == false)
            this.slide(5);
        else if (Stage["displayState"] == "normal" && title_out == true)
            this.slide(35);
        if (Stage["displayState"] == "fullScreen" && title_out == false)
            this._y -= (this._y+106)/5;
        else if (Stage["displayState"] == "fullScreen" && title_out == true)
            this.slide(0);
    // thumbs actions
    main_mc.onEnterFrame = function()
        if (Stage["displayState"] == "normal" && thumbs_out == false)
            this.slide(406);
        else if (Stage["displayState"] == "normal" && thumbs_out == true)
            this.slide(299);
        if (Stage["displayState"] == "fullScreen" && thumbs_out == false)
            this._y = Math.round (Stage.height - 0);
        else if (Stage["displayState"] == "fullScreen" && thumbs_out == true)
            this._y = Math.round (Stage.height - 133);
    // Playlist button
    controls_mc.playlist_mc.onRollOver = function ()
        this.gotoAndStop("playlistOver");
    controls_mc.playlist_mc.onRollOut = controls_mc.playlist_mc.onReleaseOutside = function ()
        this.gotoAndStop("playlist");
    // Toggle playlist button
    controls_mc.playlist_mc.onRelease = function ()
        if (thumbs_out == false)
            thumbs_out = true;
            title_out = true;
        else if (thumbs_out == true)
            thumbs_out = false;
            title_out = false;
        } // end if else
    // Define hit area for playPause button
    vid.onPress = controls_mc.playPause.onRelease = function ()
        ns.pause();
        if (playStatus == 1)
            controls_mc.playPause.gotoAndStop("play")
            playStatus = 0;
            checkStatus();
        else if (playStatus == 0)
            controls_mc.playPause.gotoAndStop("pause");
            playStatus = 1;
            checkStatus();
    // playPause button
    controls_mc.playPause.onRollOver = function ()
        if (playStatus == 1)
            this.gotoAndStop("pauseOver");
        else
            this.gotoAndStop("playOver");
        } // end else if
    controls_mc.playPause.onRollOut = controls_mc.playPause.onReleaseOutside = function ()
        if (playStatus == 1)
            this.gotoAndStop("pause");
        else
            this.gotoAndStop("play");
        } // end else if
    // Toggle playPause button
    controls_mc.playPause.onRelease = function ()
        ns.pause();
        if (playStatus == 1)
            this.gotoAndStop("play");
            playStatus = 0;
            checkStatus();
        else if (playStatus == 0)
            this.gotoAndStop("pause");
            playStatus = 1;
            checkStatus();
    controls_mc.skip_mc.onRollOver = function ()
        this.gotoAndStop("skipOver");
    controls_mc.skip_mc.onRollOut = controls_mc.skip_mc.onReleaseOutside = function ()
        this.gotoAndStop("skip");
    controls_mc.skip_mc.onRelease = function ()
        _parent.nextVideo()
    // Play Again button
    mc_playAgain.onRollOver = function ()
        this.gotoAndStop("playAgainOver");
    mc_playAgain.onRollOut = mc_playAgain.onReleaseOutside = function ()
        this.gotoAndStop("playAgain");
    // Toggle Play Again button
    mc_playAgain.onRelease = function ()
        this._visible = false;
        ns.pause();
        playStatus = 1;
        checkStatus();
    // make the seek bar clickable
    controls_mc.mc_progress.mc_buff.onPress = function()
        xpos = controls_mc.mc_progress._xmouse;
        percent = Math.round(xpos/controls_mc.mc_progress._width*100);
        seekTime = percent/100*FLVduration;
        seekTime = Math.round(seekTime*100)/100;
        ns.seek(seekTime);
    // Set volume level
    var s:Sound = new Sound(this);
    s.setVolume(_root.volume_value);
    controls_mc.mc_soundLevel.mc_volume._xscale = _root.volume_value;
    // Volume control
    controls_mc.mc_soundLevel.onPress = function()
        volumeTo = (this._xmouse / this._width)*100;
        this.mc_volume._xscale = volumeTo;
        s.setVolume(volumeTo);
    // Volume
    _parent.createEmptyMovieClip("vSound", _parent.getNextHighestDepth());
    vSound.attachAudio(ns);
    var so = new Sound(vSound);
    so.setVolume(_root.volume_value);
    // Mute button
    controls_mc.mute_mc.onRollOver = function ()
        if (so.getVolume() >= 1)
            this.gotoAndStop("onOver");
        else
            this.gotoAndStop("muteOver");
        } // end else if
    controls_mc.mute_mc.onRollOut = controls_mc.mute_mc.onReleaseOutside = function ()
        if (so.getVolume() >= 1)
            this.gotoAndStop("on");
        else
            this.gotoAndStop("mute");
        } // end else if
    // Toggle mute button
    controls_mc.mute_mc.onRelease = function ()
        if (so.getVolume() >= 1)
            controls_mc.mc_soundLevel.mc_volume._xscale = 0;
            so.setVolume(0);
            this.gotoAndStop("muteOver");
        else
            controls_mc.mc_soundLevel.mc_volume._xscale = 70;
            so.setVolume(_root.volume_value);
            this.gotoAndStop("onOver");
        } // end else if
    // Resize video proportionaly
    function regularSize ()
        videoObj._width = 600;
        videoObj._height = videoObj._width * relationshipW;
        if (videoObj._height > 360)
            videoObj._height = 360;
            videoObj._width = videoObj._height * relationshipH;
        videoObj.smoothing = true;
        //var scale:Number;
        videoObj._x = (600 - videoObj._width) / 2;
        videoObj._y = (360 - videoObj._height) / 2;
    function largeSize ()
        videoObj._width = Stage.width;
        videoObj._height = videoObj._width * relationshipW;
        if (videoObj._height > Stage.height)
            videoObj._height = Stage.height;
            videoObj._width = videoObj._height * relationshipH;
        videoObj.smoothing = true;
        //var scale:Number;
        videoObj._x = (Stage.width - videoObj._width) / 2;
        videoObj._y = (Stage.height - videoObj._height) / 2;
    // Fullscreen button
    controls_mc.fullscreen_mc.onRollOver = function ()
        if (Stage["displayState"] == "normal")
            this.gotoAndStop("fullOver");
        else
            this.gotoAndStop("fullCloseOver");
        } // end else if
    controls_mc.fullscreen_mc.onRollOut = controls_mc.fullscreen_mc.onReleaseOutside = function ()
        if (Stage["displayState"] == "normal")
            this.gotoAndStop("full");
        else
            this.gotoAndStop("fullClose");
        } // end else if
    // Toggle fullscreen button
    controls_mc.fullscreen_mc.onRelease = function ()
        if (Stage["displayState"] == "normal")
            Stage["displayState"] = "fullscreen";
            _parent.video_txt.theText._visible = false;
        else
            Stage["displayState"] = "normal";
            _parent.video_txt.theText._visible = true;

  • Need help with XML response to refresh document with context and prompts

    I've been working with the Restful api for a few weeks now and have been able to figure out most of what I need to automate testing of our reports. However, one task that I have not been able to figure out is how to refresh a document that contains both a context and two prompts for dates.
    Here is what I have tried, and what the API responds with.
    1) I queried the API for this document's parameters using the following call after logging in -
    headers = {:accept=>'application/xml', :content_type=>'application/xml', :x_sap_logontoken=>@token}
    url = "http://our.url.net:6405/biprws/raylight/v1/documents/12345/parameters"
    RestClient.get(url, headers)
    The response from the API is:
    <parameters>
        <parameter dpId="DP0" type="context" optional="false">
            <id>0</id>
            <technicalName>cQuery 1</technicalName>
            <name>Select a context</name>
            <answer type="Text" constrained="true">
                <info cardinality="Single">
                    <lov partial="false">
                        <values>
                            <value id="CTX_1">LOAN</value>
                            <value id="CTX_9">LOAN_APPLICATION</value>
                        </values>
                    </lov>
                    <values>
                        <value id="CTX_1">LOAN</value>
                        <value id="CTX_9">LOAN_APPLICATION</value>
                    </values>
                    <previous>
                        <value id="CTX_9">LOAN_APPLICATION</value>
                    </previous>
                </info>
                <values>
                    <value id="CTX_9">LOAN_APPLICATION</value>
                </values>
            </answer>
        </parameter>
    </parameters>
    2) This tells me I need to supply a context, so I then replace my RestClient.get call with a RestClient.put call with the following payload:
    <parameters>
         <parameter>
                <id>0</id>
                <answer>
                      <values>
                            <value id=\"CTX_9\"/>
                      </values>
                </answer>
          </parameter>
    </parameters>
    3) This satisfies the context portion of the refresh. The API replies with the following response, telling me I need to answer two prompts -
    <parameters>
         <parameter dpId=\"DP0\" type=\"prompt\" optional=\"false\">
              <id>1</id>
              <technicalName>psEnter value(s) for Start Date of Application Received Date</technicalName>
              <name>Enter value(s) for Start Date of Application Received Date</name>
               <answer type=\"DateTime\" constrained=\"false\">\
                    <info cardinality=\"Single\"/>
               </answer>
         </parameter>
         <parameter dpId=\"DP0\" type=\"prompt\" optional=\"false\">
                <id>2</id>
                <technicalName>psEnter value for End Date of Application Received Date</technicalName>
                <name>Enter value for End Date of Application Received Date</name>\
                <answer type=\"DateTime\" constrained=\"false\">
                    <info cardinality=\"Single\"/>
                </answer>
          </parameter>
    </parameters>
    4) Here is where I am having problems. I have tried all kinds of permutations of the below payload/response body. All I ever get from the API is a 400 - BadResponse error.
    <parameters>
         <parameter>
              <id>0</id>
              <answer>
                   <values>
                        <value id=\"CTX_9\"/>
                   </values>
              </answer>
         </parameter>
    </parameters>
    <parameters>
         <parameter type=\"prompt\">
              <id > 1 </ id>
              <answer type=\"DateTime\">
                   <values>
                        <value>2012-06-11T09:50:54.000-04:00</value>
                   </values>
               </answer>
         </parameter>
         <parameter type=\"prompt\">
               <id > 2 </ id>
               <answer type=\"DateTime\">
                    <values>
                         <value>2014-07-11T09:50:54.967-04:00</value>
                    </values>
               </answer>
         </parameter>
    </parameters>
    I am not very good with XML and the terminology around it, and I haven't received much training around using the Restful API other than the SDK documentation. I have a feeling there is something very basic that Im missing here. What is the correct XML needed in the response body to properly refresh the document?

    If you are more confortable with JSON, Raylight supports it as well.
    Best regards,
    Anthony

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