HitTestPoint to change direction of moving object
I'm having a problem changing the direction of a movieclip using hitTestPoint. I have some balls on the screen that only move left, right, up and down. and pending the way they are moving they have to change direction. if they're moving right they have to change to up. left to down, up to right and down to left. I tried the following code for getting a ball moving moving right to change to up.
note: movingDir is just a string i use to keep track of how the ball is moving and is defined initially in another class.
here is a snippet from the ball class:
this._movingDir = "right";
this._speedR = 5;
this.x += this._speedR;
public function hittingRebounder(e:Event):void {
for(var c:uint = 0; c < Ball.ballsArray.length; c++){
if(Ball.ballsArray[c].hitTestPoint(this.x, this.y)){
if(Ball.ballsArray[c]._movingDir == "right"){
trace("right");
upMoving.push(Ball.ballsArray[c]);
Ball.ballsArray[c].addEventListener(Event.ENTER_FRAME, greenPo****U);
else if(Ball.ballsArray[c]._movingDir == "left"){
trace("left");
else if(Ball.ballsArray[c]._movingDir == "up"){
trace("up");
else if(Ball.ballsArray[c]._movingDir == "down"){
trace("down");
public function greenPo****U(e:Event):void {
for(var g:uint = 0; g < upMoving.length; g++){
upMoving[g]._movingDir = "up"
upMoving[g]._speedR = 0;
upMoving[g]._speedU = 5;
upMoving[g].y -= upMoving[g]._speedU;
Help would be much appreciated. Thanks.
I see what your saying. I modified my ball class to allow this. I made the balls move in four directions rather than two. Now im getting no movement though when I do the hitTestPoint.
Here is my ball class:
package {
import flash.display.MovieClip;
import flash.events.Event;
public class Ball extends MovieClip {
public var _startX:uint;
public var _startY:uint;
public var _movingDir:String;
public var _speedU:uint;
public var _speedD:uint;
public var _speedL:uint;
public var _speedR:uint;
public static var ballsArray:Array = [];
public function Ball() {
// constructor code
ballsArray.push(this);
this.addEventListener(Event.ENTER_FRAME, ballMove);
this.addEventListener(Event.ENTER_FRAME, ballStop);
this._startX = this.x;
this._startY = this.y;
public function ballMove(e:Event):void {
if(Start.isStartPressed == true){
if(_startX < 40){
this._movingDir = "right";
this._speedU = 0;
this._speedD = 0;
this._speedL = 0;
this._speedR = 5;
this.y -= this._speedU;
this.y += this._speedD;
this.x -= this._speedL;
this.x += this._speedR;
else if(_startX > 280){
this._movingDir = "left";
this._speedU = 0;
this._speedD = 0;
this._speedL = 5;
this._speedR = 0;
this.y -= this._speedU;
this.y += this._speedD;
this.x -= this._speedL;
this.x += this._speedR;
else if(_startY < 40){
this._movingDir = "down";
this._speedU = 0;
this._speedD = 5;
this._speedL = 0;
this._speedR = 0;
this.y -= this._speedU;
this.y += this._speedD;
this.x -= this._speedL;
this.x += this._speedR;
else if(_startY > 280){
this._movingDir = "up";
this._speedU = 5;
this._speedD = 0;
this._speedL = 0;
this._speedR = 0;
this.y -= this._speedU;
this.y += this._speedD;
this.x -= this._speedL;
this.x += this._speedR;
public function ballStop(e:Event):void {
if(Start.isStartPressed == false){
this.x = _startX;
this.y = _startY;
and here is my other class which detects the hitTestPoint:
package {
import flash.events.Event;
import flash.display.MovieClip;
public class PosRebounder extends MovieClip{
public static var isRebounderHit:Boolean = false;
public function PosRebounder() {
// constructor code
this.addEventListener(Event.ENTER_FRAME, hittingRebounderElect);
public function hittingRebounderElect(e:Event):void {
if(Ball.ballsArray[0].hitTestPoint(this.x, this.y)){
if(Ball.ballsArray[0]._movingDir == "right"){
trace("right");
Ball.ballsArray[0]._speedU = 5;
Ball.ballsArray[0]._speedD = 0;
Ball.ballsArray[0]._speedL = 0;
Ball.ballsArray[0]._speedR = 0;
Ball.ballsArray[0]._movingDir = "up";
else if(Ball.ballsArray[0]._movingDir == "left"){
trace("left");
else if(Ball.ballsArray[0]._movingDir == "up"){
trace("up");
else if(Ball.ballsArray[0]._movingDir == "down"){
trace("down");
So in my ball class i have to check if the start button is pressed to make them move:
if(Start.isStartPressed == true)
When it is not pressed (stop is pressed) and they have to return to their original position and not be moving.
I also have in the ball class to check where they start on the stage and depending on where they start, they move a certain way.
if(_startX < 40){
//stuff
I think thats my problem now. because that is always true so it will always move right. _startX starts at 20 and 20 is always < 40. Now I'm not too sure how to get around this. Thanks for all the help Ned.
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International Components for Unicode 2008/03/20-16:33:10 Build gtlib_1.1 CL#7223
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Microsoft® Visual Studio .NET 7.10.3077.0
Microsoft® Visual Studio® 2005 8.00.50727.4053
Microsoft® Visual Studio .NET 7.10.3052.4
Microsoft® Visual Studio® 2005 8.00.50727.4053
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Adobe(R) CSXS PlugPlug Standard Dll (32 bit) 1.0.0.71
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Adobe India SangamML Import from Sangam 2008/07/17-10:11:31 53.102428 53.102428
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Microsoft® Windows® Operating System 6.00.2600.0000
SVGExport 6, 0, 0, 305507 1.305507
SVGRE 6, 0, 0, 305507 1.305507
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OS: Windows
Version: 5.2
System Architecture: x86
Built-In Memory: 4084 MB
User Name: Daniel Vazquez
Serial Number: 9228870813575442
Application Folder:
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Primary Scratch Folder:
C:\Documents and Settings\dvazquez\Local Settings\Temp\
Secondary Scratch Folder:
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ASLib
AdobeActionManager
AILocalized Resources Plugin
FrameworkS
Art Converters v2
FlattenTransparency
FO Conversion Suite
Pathfinder Suite
PDF Suite
BRS Pencil Tool
Rasterize 8
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AdobeActionPalette
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Photoshop Plugin Adapter Targa
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Photoshop Plugin Adapter Unsharp Mask...
Photoshop Plugin Adapter Smart Blur...
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Photoshop Plugin Adapter NTSC Colors
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Photoshop Plugin Adapter Gaussian Blur...
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Photoshop Plugin Adapter Crystallize...
Photoshop Plugin Adapter Color Halftone...
Photoshop Plugin Adapter Filter Gallery...
Photoshop Plugin Adapter Colored Pencil...
Photoshop Plugin Adapter Cutout...
Photoshop Plugin Adapter Dry Brush...
Photoshop Plugin Adapter Film Grain...
Photoshop Plugin Adapter Fresco...
Photoshop Plugin Adapter Neon Glow...
Photoshop Plugin Adapter Paint Daubs...
Photoshop Plugin Adapter Palette Knife...
Photoshop Plugin Adapter Plastic Wrap...
Photoshop Plugin Adapter Poster Edges...
Photoshop Plugin Adapter Rough Pastels...
Photoshop Plugin Adapter Smudge Stick...
Photoshop Plugin Adapter Sponge...
Photoshop Plugin Adapter Underpainting...
Photoshop Plugin Adapter Watercolor...
Photoshop Plugin Adapter Accented Edges...
Photoshop Plugin Adapter Angled Strokes...
Photoshop Plugin Adapter Crosshatch...
Photoshop Plugin Adapter Dark Strokes...
Photoshop Plugin Adapter Ink Outlines...
Photoshop Plugin Adapter Spatter...
Photoshop Plugin Adapter Sprayed Strokes...
Photoshop Plugin Adapter Sumi-e...
Photoshop Plugin Adapter Diffuse Glow...
Photoshop Plugin Adapter Glass...
Photoshop Plugin Adapter Ocean Ripple...
Photoshop Plugin Adapter Bas Relief...
Photoshop Plugin Adapter Chalk && Charcoal...
Photoshop Plugin Adapter Charcoal...
Photoshop Plugin Adapter Chrome...
Photoshop Plugin Adapter Cont^e Crayon...
Photoshop Plugin Adapter Graphic Pen...
Photoshop Plugin Adapter Halftone Pattern...
Photoshop Plugin Adapter Note Paper...
Photoshop Plugin Adapter Photocopy...
Photoshop Plugin Adapter Plaster...
Photoshop Plugin Adapter Reticulation...
Photoshop Plugin Adapter Stamp...
Photoshop Plugin Adapter Torn Edges...
Photoshop Plugin Adapter Water Paper...
Photoshop Plugin Adapter Glowing Edges...
Photoshop Plugin Adapter Craquelure...
Photoshop Plugin Adapter Grain...
Photoshop Plugin Adapter Mosaic Tiles...
Photoshop Plugin Adapter Patchwork...
Photoshop Plugin Adapter Stained Glass...
Photoshop Plugin Adapter Texturizer...
Twirl v2
AdobeBuiltInToolbox
Adobe Symbolism
Simplify
ShapeTool
Segment Tools
Adobe Scatter Brush Tool
Reshape Tool
Magic Wand
Liquify
Lasso
Knife Tool
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AdobeTextDropper
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Adobe Calligraphic Brush Tool
BoundingBox
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Advanced Select
Smart Punctuation
TxtColumns
Spell Check Dictionary
Spell Check UI
Find Replace UI
TextFindFont
TypeCase
Adobe PSD File Import
Adobe PSD File Export
Photoshop Adapter
TIFF File Format
TextExport
AISangamMapper
PNG File Format
MPSParser
MPSExport
MPSCommon
Mojikumi UI
JPEG2K Plugin
JPEG Plugin
GIF89a Plugin
FXG UI
FXG
FreeHand Import Plugin
Adobe DXFDWG Format
ZigZag v2
Scribble v2
TextWrap Dlg
ShapeEffects v2
Adobe Scribble Fill
Saturate
Round v2
Roughen v2
Punk v2
AdobePathfinderPalette
Overprint
OffsetPath v2
AI Object Mosaic Plug-in
MaskHelper v2
Inverse
FuzzyEffect v2
Distort v2
Find
Expand
DropShadow
TrimMark v2
Colors
Cleanup
Adjust
AddArrowHeads v2
Add Anchor Points
Adobe Welcome Screen
AdobeTransparencyEditor
AdobeTransformObjects
Transform v2
Adobe Tracing UI
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SVG Filter Effect v2
Stroke Offset v2
Services
SeparationPreviewPlugin
Scripts Menu
ScriptingSupport
Print Plugin
AdobeNavigator
Adobe Path Blends
AdobeLinkPalette
Kinsoku Dlg
KBSC Plugin
GradientMeshPlugin
Flattening Preview
FileClipboardPreference
DocInfo
Character and Paragraph Styles
Asset Management
Adobe Art Style Plugin
Adobe App Bar Controls Host
Alternate Glyph Palette
AdobeAlignObjects
3D v2
PDF File Format
ADMEveParser Plugin -
How hard is it to morph a moving object? (aka Superman?)
Hi everyone,
This is one of my first posts, and I want to thank you all for contributing great posts here. I am a newbie to Shake, so I have a feeling the answer will be "Read The Manual!" But here goes...
I want to know how difficult it will be to morph a moving object. For example, my 2 1/2 year old son loves Superman, I mean loves Superman, toys, pajamas, movies, cant get enough. So I just finished shooting a very amateur mission impossible type short film with him, and he loved doing that so much that I thought I would go ahead and try this again with him. Instead this time, I will have him dress like Clark Kent and run and change into Superman, with flying scenes and the whole bit. So my question is this, how difficult would it be to morph him running, opening the shirt, and changing into a running Superman? Yes I will read the manual, but I first wanted some serious opinions if my attempts will be valid and worth while. I do not have a green screen for the flying scenes yet, but have searched other forums and have scene that taping of noeon greem posterboard to work equally as well for that. As for the morphing, I planned on having my Sony HDV-HC1 camera on a tripod, and just retaking him running with the Kent outfit, and then with the Superman outfit, and morphing the object from that point, hoping to start and stop in the same manner on each take.
I realize this isnt Hollywood, but its something that I want to look back on, no matter how amateur it is, and just say that I felt proud doing that for both him and me. Thanks for the input everyone and God Bless!
HidalgoThnak you for the reply. I watched the tutorial and it is very ineteresting. Although the morphing is performed with 2 pictures, I believe I would hjust have to morph two frames together, however my fear is that it will be so quick that the viewer will not have the opportunity to see the change take place. Am I correct in saying that I would have to morph several frames in order to see a less drastic effect, and if so, how is that done? Any suggestions are greatly appreciated.
(The effect I am thinking of is in Superman II, when Kent runs down an alley and morphs into Superman, gradual but very cool and effective.)
Thanks again and God Bless.
Hidalgo -
Can we change data in string object.
Can we change data in string object.
Saw this hack to access the char[]'s in a String in another thread. Beware that the effects of doing this is possible errors, like incorrect hashCode etc.
import java.lang.reflect.*;
public class SharedString {
public static Constructor stringWrap = null;
public static String wrap(char[] value, int offset, int length) {
try {
if (stringWrap == null) {
stringWrap = String.class.getDeclaredConstructor(new Class[] { Integer.TYPE, Integer.TYPE, char[].class });
stringWrap.setAccessible(true);
return (String)stringWrap.newInstance(new Object[] { new Integer(offset), new Integer(length), value });
catch (java.lang.NoSuchMethodException e) {
System.err.println ("NoMethod exception caught: " + e);
catch (java.lang.IllegalAccessException e) {
System.err.println ("Access exception caught: " + e);
catch (java.lang.InstantiationException e) {
System.err.println ("Instantiation exception caught: " + e);
catch (java.lang.reflect.InvocationTargetException e) {
System.err.println ("Invocation exception caught: " + e);
return null;
public static void main(String[] args) {
char[] chars = new char[] { 'l', 'e', 'v', 'i', '_', 'h' };
String test = SharedString.wrap(chars, 0, chars.length);
System.out.println("String test = " + test);
chars[0] = 'k';
chars[1] = 'a';
chars[2] = 'l';
chars[3] = 'l';
chars[4] = 'a';
chars[5] = 'n';
System.out.println("String test = " + test);
} Gil -
How to change Font Size of Object Explorer in "SQL Server Management Studio"
Dear Team,
"SQL Server Management Studio" is a fantastic IDE for the database.
There are so many customization options available but one thing many users missing is that " How to change Font Size of Object Explorer?"
Can you please accumulate this feature in IDE ASAP?
Many Thanks,
BhaveshIts there
Go to Tools -> Options
Then under Environment you've fonts and colors tab where you can specify a higher font size.
Please Mark This As Answer if it solved your issue
Please Vote This As Helpful if it helps to solve your issue
Visakh
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