Horse and bird race

hi guys ,
i've done a race between horse and bird , but the animation isn't repeatitive ,horse and bird race normaly but don't rebegin automatically
the code is that:
import flash.text.*;
var largeur:uint = stage.stageWidth;
var hauteur:uint = stage.stageHeight;
// Calculer un ecart de 5% de la largeur de la fenêtre
var ecart:uint = 40;
//definir un container pour gerer la liste d'affochage
var terrainCourse:Sprite=new Sprite();
addChild(terrainCourse);
// Définir un format d'écriture, police "Impact", coprs 20, couleur rouge
var format:TextFormat = new TextFormat("Impact", 16, 0xffffff);
// Définir le compteur de participants
var cptrParticipant:uint=0;
// Boucle do-while
// Définir le nombre d'horse maximum
var nbhorse:uint = 3;
// Définir le compteur d'horsex
var cpthorse:uint = 0;
// Faire
do {
    // Créer une occurrence horse
    var horse:horseClp = new horseClp();
    // Positionner  l'horse en dehors de la scène, à gauche
    //  La position des horse est calculée au hasard dans un intervalle de
    //  0 à 40 pixels pour x
    //  hauteur / 4 et  3*hauteur/4 pixels pour y
    horse.x = horse.width+ Math.random()*ecart;
    horse.y =  hauteur/4 + Math.random()*hauteur/2;
    // Chaque horse possède sa propre vitesse calculée au hasard entre 2 et7
    horse.vitesse = Math.random()*20+5;
    //  Les horsex ne sont pas synchronisés, on calcule au hasard l'image de départ de l'animation du clip
    var imageDeDepart:uint = Math.random()*horse.totalFrames;
    horse.gotoAndPlay(imageDeDepart);
    // Afficher l'horse
     terrainCourse.addChild(horse);
    // Placer un numéro sur l'horse et l'afficher sur l'horse
    //  Créer un champ de texte
    var dossard:TextField = new TextField();
    // Modifier le format de texte par défaut
    dossard.defaultTextFormat = format;
    // Positionner le champ de texte au centre du clip
    dossard.x=-horse;
    dossard.y=-5;
    //  Numéroter l'horse en fonction du compteur de participant
    dossard.text =cptrParticipant ;
    // Afficher le champ de texte sur l'horse
    horse.addChild(dossard);
    //le cheval se deplace sur event.ENETR_FRAME
    //horse.addEventListener(Event.ENTER_FRAME,bouge);
    //le cheval affiche son numerosur event.complete
    horse.addEventListener(Event.COMPLETE,arrete);
    // Passer à l'horse suivant
    cpthorse++;
    cptrParticipant++;
// Tant que le compteur d'horse est plus petit que le nombre maximum  d'horse
} while ( cpthorse < nbhorse);
// Boucle while - initialisation du compteur
var cptoiseau:uint = 0;
var nboiseau:uint =3;
// Tant que le compteur d'oiseau est plus petit que le nombre maximum  d'oiseau
while (cptoiseau < nboiseau) {
    // Créer une occurrence oiseau
    var oiseau:oiseauClp = new oiseauClp();
    // Positionner  l'agneau en dehors de la scène, à gauche
    //  La position des agneau est calculée au hasard dans un intervalle de
    //  0 à 40 pixels pour x
    //  ecat et hauteur / 4 et  3*hauteur/4 pixels pour y
    oiseau.x = oiseau.width +Math.random()*ecart ;
    oiseau.y = Math.random()*hauteur+ecart;
    // Chaque oiseau possède sa propre vitesse calculée au hasard entre 2 et7
    oiseau.vitesse = Math.random()*7+2;
        //  Les agneaux ne sont pas synchronisés, on calcule au hasard l'image de départ de l'animation du clip
     imageDeDepart = Math.random()*oiseau.totalFrames;
    oiseau.gotoAndPlay(imageDeDepart);
    // Afficher l'agneau
    terrainCourse.addChild(oiseau);
    //  Numéroter l'oiseau en fonction du compteur de participant
    //  Créer un champ de texte
    dossard = new TextField();
    // Modifier le format de texte par défaut
    dossard.defaultTextFormat = format;
    // Positionner le champ de texte au centre du clip
    dossard.x=oiseau.width/4-10;
    dossard.y=-10;
    //  Numéroter l'agneau en fonction du compteur de participant
    dossard.text =cptrParticipant ;
    // Afficher le dossard sur l'agneau
    oiseau.addChild(dossard);
    //le cheval se deplace sur event.ENETR_FRAME
    oiseau.addEventListener(Event.ENTER_FRAME,bouge);
    //le cheval affiche son numerosur event.complete
    oiseau.addEventListener(Event.COMPLETE,arrete);
    // Passer à l'oseau suivant et au participant suivant
    cptoiseau++;
    cptrParticipant++;
//definir un gestionaire d'evenement
    function bouge (e:Event):void {
        var cible:MovieClip=e.currentTarget as MovieClip;
        //la position du clip se deplace sur l'axe des x de vitesseAgneau a chaque fois
        cible.x +=cible.vitesse;
        if (cible.x>largeur) {
            cible.dispatchEvent(new Event(Event.COMPLETE));
function arrete (e:Event) {
    var cible:MovieClip=e.currentTarget as MovieClip;
    trace("je suis sorti   !!!");
for (var i:uint = 0; i < terrainCourse.numChildren; i++) {
        //  Récupérer le clip  enregistré au niveau i,  l'enregistrer dans tmp
        var tmp:MovieClip = terrainCourse.getChildAt(i);
        //  Supprimer l'écouteur d'événement Event.ENTER_FRAME
        tmp.removeEventListener(Event.ENTER_FRAME, seDeplace);
        //  Supprimer l'écouteur d'événement Event.COMPLETE
        tmp.removeEventListener(Event.COMPLETE,sArrete);
        // Placer  le clip en bas à gauche et stopper l'animation
        tmp.x = tmp.width +Math.random()*ecart ;
        tmp.y =  hauteur - tmp.height  -Math.random()*ecart;
        tmp.gotoAndStop(0);
    // La cible est le premier élément qui a reçu l'événement Event.COMPLETE,
    // Tous  les clips étant stoppés et  déplacés en bas à gauche, ils ne pourront  plus émettre d'événement Event.COMPLETE
    //  Placer la cible au centre et jouer son animation
    cible.x = largeur/2;
    cible.y = hauteur/2;
    cible.play();
    // Afficher  un message pour le gagnant
    var gagnant:BulleClp = new BulleClp();
    gagnant.labelOut.text = "J'ai gagné ! \nJ'ai gaaaaaa...\n ....   gnéééé !! ";
    gagnant.x =  largeur/2;
    gagnant.y =  hauteur/2-10;
    addChild(gagnant);
    // Afficher un message pour le perdant
    var perdant:BulleClp = new BulleClp();
    perdant.labelOut.text = "Booouhouu ...\n... hou ...\n ...  hooou !!!";
    perdant.x = 3.5* ecart ;
    perdant.y =  hauteur - 3.5*ecart ;
    addChild(perdant);
[Moved by moderator to more appropriate forum]

When the "race" is over do you reposition the actors? (horse & bird)
as far as I've seen you are just moving those but not repositioning when the race is over.
Sorry my french is bad so I couldn't really understand all your code comments

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