How do I freeze frame my video?

I have a video, but I want it to be freezed frame on the first frame for awhile while I put(build) some animation over it, then I want it to start playing. For some reason when it comes on screen it immediately starts playing. I've tried everything with the quicktime button in the inspector window but I can't get it to simply stay on the first frame for awhile while I build other stuff before I want it to play. How do I do it?
Thanks,
Brian

I tested for OP and again just now and it works for me with automatic builds on both the text and the movie. No need for "On Click" that I can see.
Poster Frame is a good tip but in this case OP asked for the first frame which is the default for QT movies poster image.

Similar Messages

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    Guru's,
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  • How to stop Freeze frame jitter/fuzz  in PE3

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    Wes,
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  • Freeze frame and video monitor

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    Hey
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    There's no longer an "Export/Frame" menu option in CS4 (as there was in CS3).
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  • How to export a freeze frame in good quality ?

    Hello
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  • Render or export substitutes random video for series of freeze frames

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  • How to remove a freeze frame

    Premiere Elements 4.0
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  • This is how you extract frames from video

    right then, in answer to many posts about how to get the individual frames from video, here is my solution. it seems to work with mpg files but it doesnt seem to work with any of the avi files i tried. not sure why it doesnt work with those. i have modified javas frame access.
    nothing is displayed except it prints which frame it is doing.
    if anyone wants to improve it, please do. i still dont understand fully how it works so i probably wont be able to answer many questions about it. anyway here it is:
    * @(#)FrameAccess.java 1.5 01/03/13
    * Copyright (c) 1999-2001 Sun Microsystems, Inc. All Rights Reserved.
    * Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
    * modify and redistribute this software in source and binary code form,
    * provided that i) this copyright notice and license appear on all copies of
    * the software; and ii) Licensee does not utilize the software in a manner
    * which is disparaging to Sun.
    * This software is provided "AS IS," without a warranty of any kind. ALL
    * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
    * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
    * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
    * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
    * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
    * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
    * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
    * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
    * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
    * POSSIBILITY OF SUCH DAMAGES.
    * This software is not designed or intended for use in on-line control of
    * aircraft, air traffic, aircraft navigation or aircraft communications; or in
    * the design, construction, operation or maintenance of any nuclear
    * facility. Licensee represents and warrants that it will not use or
    * redistribute the Software for such purposes.
    import java.awt.*;
    import javax.media.*;
    import javax.media.control.TrackControl;
    import javax.media.Format;
    import javax.media.format.*;
    import java.io.*;
    import javax.imageio.*;
    import javax.imageio.stream.*;
    import java.awt.image.*;
    import java.util.*;
    import javax.media.util.*;
    * Sample program to access individual video frames by using a
    * "pass-thru" codec. The codec is inserted into the data flow
    * path. As data pass through this codec, a callback is invoked
    * for each frame of video data.
    public class FrameAccess implements ControllerListener {
         Processor p;
         Object waitSync = new Object();
         boolean stateTransitionOK = true;
         public boolean alreadyPrnt = false;
         * Given a media locator, create a processor and use that processor
         * as a player to playback the media.
         * During the processor's Configured state, two "pass-thru" codecs,
         * PreAccessCodec and PostAccessCodec, are set on the video track.
         * These codecs are used to get access to individual video frames
         * of the media.
         * Much of the code is just standard code to present media in JMF.
         public boolean open(MediaLocator ml) {
              try {
                   p = Manager.createProcessor(ml);
              } catch (Exception e) {
                   System.err.println(
                        "Failed to create a processor from the given url: " + e);
                   return false;
              p.addControllerListener(this);
              // Put the Processor into configured state.
              p.configure();
              if (!waitForState(Processor.Configured)) {
                   System.err.println("Failed to configure the processor.");
                   return false;
              // So I can use it as a player.
              p.setContentDescriptor(null);
              // Obtain the track controls.
              TrackControl tc[] = p.getTrackControls();
              if (tc == null) {
                   System.err.println(
                        "Failed to obtain track controls from the processor.");
                   return false;
              // Search for the track control for the video track.
              TrackControl videoTrack = null;
              for (int i = 0; i < tc.length; i++) {
                   if (tc.getFormat() instanceof VideoFormat) videoTrack = tc[i];
                   else     tc[i].setEnabled(false);
              if (videoTrack == null) {
                   System.err.println("The input media does not contain a video track.");
                   return false;
              String videoFormat = videoTrack.getFormat().toString();
              Dimension videoSize = parseVideoSize(videoFormat);
              System.err.println("Video format: " + videoFormat);
              // Instantiate and set the frame access codec to the data flow path.
              try {
                   Codec codec[] = { new PostAccessCodec(videoSize)};
                   videoTrack.setCodecChain(codec);
              } catch (UnsupportedPlugInException e) {
                   System.err.println("The process does not support effects.");
              // Realize the processor.
              p.prefetch();
              if (!waitForState(Processor.Prefetched)) {
                   System.err.println("Failed to realise the processor.");
                   return false;
              p.start();
              return true;
         /**parse the size of the video from the string videoformat*/
         public Dimension parseVideoSize(String videoSize){
              int x=300, y=200;
              StringTokenizer strtok = new StringTokenizer(videoSize, ", ");
              strtok.nextToken();
              String size = strtok.nextToken();
              StringTokenizer sizeStrtok = new StringTokenizer(size, "x");
              try{
                   x = Integer.parseInt(sizeStrtok.nextToken());
                   y = Integer.parseInt(sizeStrtok.nextToken());
              } catch (NumberFormatException e){
                   System.out.println("unable to find video size, assuming default of 300x200");
              System.out.println("Image width = " + String.valueOf(x) +"\nImage height = "+ String.valueOf(y));
              return new Dimension(x, y);
         * Block until the processor has transitioned to the given state.
         * Return false if the transition failed.
         boolean waitForState(int state) {
              synchronized (waitSync) {
                   try {
                        while (p.getState() != state && stateTransitionOK)
                             waitSync.wait();
                   } catch (Exception e) {
              return stateTransitionOK;
         * Controller Listener.
         public void controllerUpdate(ControllerEvent evt) {
              if (evt instanceof ConfigureCompleteEvent
                   || evt instanceof RealizeCompleteEvent
                   || evt instanceof PrefetchCompleteEvent) {
                   synchronized (waitSync) {
                        stateTransitionOK = true;
                        waitSync.notifyAll();
              } else if (evt instanceof ResourceUnavailableEvent) {
                   synchronized (waitSync) {
                        stateTransitionOK = false;
                        waitSync.notifyAll();
              } else if (evt instanceof EndOfMediaEvent) {
                   p.close();
                   System.exit(0);
         * Main program
         public static void main(String[] args) {
              if (args.length == 0) {
                   prUsage();
                   System.exit(0);
              String url = args[0];
              if (url.indexOf(":") < 0) {
                   prUsage();
                   System.exit(0);
              MediaLocator ml;
              if ((ml = new MediaLocator(url)) == null) {
                   System.err.println("Cannot build media locator from: " + url);
                   System.exit(0);
              FrameAccess fa = new FrameAccess();
              if (!fa.open(ml))
                   System.exit(0);
         static void prUsage() {
              System.err.println("Usage: java FrameAccess <url>");
         * Inner class.
         * A pass-through codec to access to individual frames.
         public class PreAccessCodec implements Codec {
              * Callback to access individual video frames.
              void accessFrame(Buffer frame) {
                   // For demo, we'll just print out the frame #, time &
                   // data length.
                   long t = (long) (frame.getTimeStamp() / 10000000f);
                   System.err.println(
                        "Pre: frame #: "
                             + frame.getSequenceNumber()
                             + ", time: "
                             + ((float) t) / 100f
                             + ", len: "
                             + frame.getLength());
              * The code for a pass through codec.
              // We'll advertize as supporting all video formats.
              protected Format supportedIns[] = new Format[] { new VideoFormat(null)};
              // We'll advertize as supporting all video formats.
              protected Format supportedOuts[] = new Format[] { new VideoFormat(null)};
              Format input = null, output = null;
              public String getName() {
                   return "Pre-Access Codec";
              //these dont do anything
              public void open() {}
              public void close() {}
              public void reset() {}
              public Format[] getSupportedInputFormats() {
                   return supportedIns;
              public Format[] getSupportedOutputFormats(Format in) {
                   if (in == null)
                        return supportedOuts;
                   else {
                        // If an input format is given, we use that input format
                        // as the output since we are not modifying the bit stream
                        // at all.
                        Format outs[] = new Format[1];
                        outs[0] = in;
                        return outs;
              public Format setInputFormat(Format format) {
                   input = format;
                   return input;
              public Format setOutputFormat(Format format) {
                   output = format;
                   return output;
              public int process(Buffer in, Buffer out) {
                   // This is the "Callback" to access individual frames.
                   accessFrame(in);
                   // Swap the data between the input & output.
                   Object data = in.getData();
                   in.setData(out.getData());
                   out.setData(data);
                   // Copy the input attributes to the output
                   out.setFlags(Buffer.FLAG_NO_SYNC);
                   out.setFormat(in.getFormat());
                   out.setLength(in.getLength());
                   out.setOffset(in.getOffset());
                   return BUFFER_PROCESSED_OK;
              public Object[] getControls() {
                   return new Object[0];
              public Object getControl(String type) {
                   return null;
         public class PostAccessCodec extends PreAccessCodec {
              // We'll advertize as supporting all video formats.
              public PostAccessCodec(Dimension size) {
                   supportedIns = new Format[] { new RGBFormat()};
                   this.size = size;
              * Callback to access individual video frames.
              void accessFrame(Buffer frame) {
                   // For demo, we'll just print out the frame #, time &
                   // data length.
                   if (!alreadyPrnt) {
                        BufferToImage stopBuffer = new BufferToImage((VideoFormat) frame.getFormat());
                        Image stopImage = stopBuffer.createImage(frame);
                        try {
                             BufferedImage outImage = new BufferedImage(size.width, size.height, BufferedImage.TYPE_INT_RGB);
                             Graphics og = outImage.getGraphics();
                             og.drawImage(stopImage, 0, 0, size.width, size.height, null);
                             //prepareImage(outImage,rheight,rheight, null);
                             Iterator writers = ImageIO.getImageWritersByFormatName("jpg");
                             ImageWriter writer = (ImageWriter) writers.next();
                             //Once an ImageWriter has been obtained, its destination must be set to an ImageOutputStream:
                             File f = new File(frame.getSequenceNumber() + ".jpg");
                             ImageOutputStream ios = ImageIO.createImageOutputStream(f);
                             writer.setOutput(ios);
                             //Finally, the image may be written to the output stream:
                             //BufferedImage bi;
                             //writer.write(imagebi);
                             writer.write(outImage);
                             ios.close();
                        } catch (IOException e) {
                             System.out.println("Error :" + e);
                   //alreadyPrnt = true;
                   long t = (long) (frame.getTimeStamp() / 10000000f);
                   System.err.println(
                        "Post: frame #: "
                             + frame.getSequenceNumber()
                             + ", time: "
                             + ((float) t) / 100f
                             + ", len: "
                             + frame.getLength());
              public String getName() {
                   return "Post-Access Codec";
              private Dimension size;

    The quality of the produced video from this example is very poor.
    It comes to huuuuge surprise the following fact.
    If you comment the line where you set the PostAccessCodec, the chain of the codecs is:
    MPEG-1 decoder -> YUV2RGB -> Direct Draw Renderer. ( The one used from the system to decode and render)
    If you run the example purely as is above you get the following sequence(as long with the poor quality):
    MPEG-1 decoder -> YUV2RGB -> Windows GDI Renderer.
    So you say lets set another Renderer. So
    you add the following line videoTracker.setRenderer( new DDRenderer() )
    What comes to a surprise is the following chain of codecs:
    MPEG-1 decoder -> YUV2RGB -> Post Codec -> Java RGB Converter - > DDRenderer
    The quality now may be perfect but video runs to slow. The surprising thing here is that even though we have set the outputFormat of the PostAccessFrame codec to RGBFormat the system converts it again to RGB through codec Java RGB Format.
    After searching a lot and reaching the conclusion that the deference between the 2 RGB's is their sizes I sudently was brought in front of a method called grabFrame(). Bels started ringing inside my head. Starts were comming up. Looking at the definition of the class com.sun.media.renderer.video.DDRenderer I descovered that this damn class implements the FrameGrabbingControl Interface. What the f.....? The problem that consumed 4 days of my life and multiplied with 10 to give hours has finally come to an and.
    Summing up the solution for grabbing frames is this!!!!!
    DDRenderer renderer = new DDRenderer();
    videoTrack.setRenderer( renderer );
    and in your actionPerformed implementation
    FrameGrabbingControl fr = (FrameGrabbingControl)renderer.getControl( "javax.media.control.FrameGrabbingControl");
    Buffer frame = fr.grabFrame();
    The following stuff ...are stated in FrameAccess
    --Sniper

  • I wish to export several still images from iMovie as JPEG or TIFF. Is it possible to do this using iMovie, if so how? Any advice is greatly appreciated. I've already managed to add a freeze frame to extract the desired frame but I can't export it. Thanks.

    I wish to export several frames from iMovie as if they were images (like JPEGs or TIFFs). Is it possible to do this using iMovie, if so how? Any advice is greatly appreciated. I've already managed to 'add a freeze frame' to isolate the desired frames but I can't export it. Thanks.

    Ach... I found a solution thanks to previous posts which came to light after I'd posted what was obviously a question that had been asked before.

  • How do I output the smoothest video when changing or mixing frame rates from the original footage?

    I have been experimenting with various Media Encoder settings, and wondered if there was anything else I can try to get the smoothest video output possible, especially when changing frame rate and possibly resolution.  For clarification, let me start from the beginning and explain what I'm doing and what I've tried so far.  I'll try to be as brief as possible, but if I do go into too much detail, I apologize. 
    My original footage is AVCHD 1080p - 60fps.  (my camera only does 60fps...specifically 59.94fps)  We're not talking interlaced video here, I'm staying away from that.  This is definitely full frame, progressive video at 60 frames (not fields) per second.  My output will ultimately be for the web.  I have been keeping my output codec (H.264) and bit-rate (VBR 2-pass, relatively high-bitrate) consistent, and have been trying numerous output options and even sequence settings to see what would yield the best results.  I am using Premiere Pro CS5.5 along with Media Encoder.  Here's what I've done and the results I've observed:
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    2.  Just to see what would happen, I created a sequence with 1080p - 29.97 settings.  I then output both 1080p and 720p versions at 29.97fps.  The video was much more choppy in these cases, even with Frame Blending on.  Now, I know not matching my sequence settings with my original media isn't ideal, but I again just want to understand why this yields less smooth video than the 29.97fps options above.  Why does cutting the sequence settings frame rate in half from the original, then outputting the same frame rate as the sequence yield video that is not as smooth?
    3.  Next, I wanted to try mixing frame rates to see how Premiere and Media Encoder handled the footage and output files.  Premiere handled it great, no issues there.  However, I had some interesting things happen when I output the files.  Here's what I did:  I created a sequence with 1080p - 59.94fps to match my original footage.  Then I took the same exact footage that was in my sequence, copied it in my project panel and interpreted it at both 23.976 and 29.97 fps, yielding slow motion video.  The slow motion video looked great in Premiere, so I went ahead and just added it to my sequences, along with the original 59.94 footage.  I also created separate sequences for the 29.97 and 23.976 footage respectively, each with matching sequence settings, then added a nested sequence to another original footage sequence (with 59.94fps sequence settings) to see which yielded the best results.  Basically, I'm trying to output 59.94fps that match my original footage, but also throw in some slow motion footage at different framerates.  I'll explain my results in a moment as they are a bit convoluted, however, here is my question:  When mixing frame rates and trying to output the smoothest video, am I going about this the right way?  I would assume you would use your sequence settings that match the original footage (which is what the majority of the footage will be), then bring in a nested sequence for the slow motion (as oppose to just dropping the slow motion video directly into my main sequence), and then output to the same frame rate of the majority of the footage, in this case 59.94fps. Is there a better workflow for this?
    The results to #3 above were as follows.  Initially, it looked like it didn't matter if I nested the slow motion sequence into my main sequence, or simply dropped the actual slow motion video into my original 59.94fps sequence.  It seemed to produce smooth results either way.  Frame Blending blurred the video a bit, but didn't seem to make much difference, and quite honestly I like the footage without Frame Blending in general.  However, when I closed down Premiere, and opened the output files later (opening in Quicktime), the footage looked choppy.  In fact, it would go from choppy to smooth and back, almost like it had an irregular cadence (don't know if I'm using "cadence" in the right context here).  I would then open up Premiere again, import the output footage into my project panel, and play the footage in Premiere, and it would play back smooth again. Is this a Quicktime issue?  I was playing 1080p 59.94fps files when this happened, so maybe it's just because it's a large file.  Doesn't seem to have issues with the 720p files I created.  But it sure threw me off with my testing because I then started second guessing the settings I was using.  My iMac is the latest 2011 model with plenty of RAM, so I wouldn't think it's the computer.  Thoughts?
    4.  Next, I noticed on ALL my output files (again, using the H.264 codec from Media Encoder) that the color of my video seemed to flatten quite a bit.  It seems that the original footage has more contrast and saturation than the output files.  I figured maybe this was just how it was, but when I re-imported the output files back into Premiere, they looked IDENTICAL to the original footage.  And in Media Encoder's Source/Output windows, I don't see any difference there either. Is Quicktime again the culprit here, doing some odd things to the color of my videos?
    5.  Regarding Frame Blending, when is the best situation to enable this option in Media Encoder?  I've read it is when mixing frame rates, but I honestly didn't see too much of a change except for a bit more blur, which I didn't care for.
    6.  Lastly, my conclusion is that 60fps yields the smoothest video, which is an obvious conclusion.  However, I know that 60fps isn't the best or easiet frame rate for web delivery.  It seems 30p is more the standard.  Are there any integrated web players that would play 60fps?  Can you get 60fps video on YouTube/Vimeo?  If yes to any of these questions, can they do 720p and 1080p at 60fps? 
    Those are all my questions.  I hope I am clear enough without being overly wordy and hopefully I didn't put too many questions into one post.  Thanks in advance for any insight, I really appreciate it.

    Did you ever figure out which output worked the best? I have the same original footage; trying to determine the best output settings to make a dvd for tv.
    thanks!

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