How do i have clips play in reverse

I need help! How do u make the clips in your movie play in reverse and the music play forward HELP!!!!!!!!!!!!!!!!!!!!!

'Search' is your friend..
read reply on same topic here..
http://discussions.apple.com/click.jspa?searchID=10830738&messageID=7320531
.. and please avoid double posts.. http://discussions.apple.com/thread.jspa?threadID=1550375&tstart=0

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    How do you have continous play with cover flow

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  • How do I have the same clip playing in reverse and forwards

    So essentially when I try to reverse one clip of two of the same clips it reverses both of them instead of just the one I selected. I've tried renaming it too and it didn't work. Thanks so much for your answers!

    This happens because multitrack mode in Audition is essentially a very posh file player. If you have a file that plays in one direction, then it's simply not possible for the same file to play backwards at the same time - the engine can't do that! When you think you're playing two separate clips, you almost certainly aren't - this is just two playback instances of essentially the same file/clip.
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  • How to make a clip play backwards in timeline and how to reverse a clip from left to right?

    I would love to know if it is possible to:
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    2. reverse the orientation of a clip from left to right
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    Yes to both.  The specific method may vary from one version to another.
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  • Making movie clips play in reverse in AS 3.0

    Hey all. I'm changing all my files to AS 3.0 because of some
    new elements I'd like to use in flash CS4.
    Here:
    http://www.iaw-atlanta.com/IvyLeague1-13-09.html
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    buttons are moused over they ascend and when they are moused out
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    Actually, NedWebs pretty much nailed it. :) The approach
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    Flash Player 5,
    which didn't yet support the MovieClip.onEnterFrame event.
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    event, you need something like your "controller" symbol -- a
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    looping timeline -- to perform code that depends on frame
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    Available as of Flash Player 6, that event would allow you
    to
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    frame and avoiding
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    is wrong, by
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    need to publish to Flash Player 5, you'll probably do best to
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    >> MovieClip(this.parent) (which replaces what _parent
    >> used to do) to locate something outside of the
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    MovieClip class, which means all movie clips in AS3 have
    access to the
    "parent" feature, which points to the timeline that contains
    the movie clip
    in question. Buttons also feature a "parent" property. In
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    property acted exactly the same, only it was preceeded by an
    underscore.
    In fact, NedWebs' suggested code works the same in your
    existin file.
    Instead of this:
    // Your existing code ...
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    if (_root.animation._currentframe<=1) {
    this.gotoAndStop(1);
    ... you could be using this:
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    if (_parent.animation._currentframe>1) {
    _parent.animation.prevFrame();
    gotoAndPlay(2)
    if (_parent.animation._currentframe<=1) {
    gotoAndStop(1);
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    view -- the
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    _root does.
    That changes, of course, based on how deeply nested the
    current scope is.
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    You could precede either of those by "this" or not.
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    ... isn't much different at all from its AS3 counterpart:
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    >> saw will fly as is.
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    your code in one
    place, making it easier to find.
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    http://www.quip.net/blog/2006/flash/museum-pieces-on-and-onclipevent
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    animation.addEventListener(MouseEvent.ROLL_OVER,
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    controller.gotoAndPlay(2);
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    controller.gotoAndPlay(4);
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    too, so you
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    to handle events, including on()/onClipEvent(), so it's
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    animation.onRollOver = overHandler;
    function outHandler():Void {
    this.onEnterFrame = reversePlay;
    function overHandler():Void {
    this.onEnterFrame = null;
    this.play();
    function reversePlay():Void {
    this.prevFrame();
    All of that code would appear in frame 1. You don't need the
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    function to the
    MovieClip.onEnterFrame event of the animation clip. Very
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    animation.addEventListener(MouseEvent.ROLL_OVER,
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    animation.addEventListener(Event.ENTER_FRAME, reversePlay);
    function overHandler(evt:MouseEvent):void {
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    reversePlay);
    animation.play();
    function reversePlay(evt:Event):void {
    evt.target.prevFrame();
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    parameter refers to
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    happens to be
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    keep them
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    http://www.quip.net/RewindTestAS3.fla
    http://www.quip.net/RewindTestAS3_new.fla
    http://www.quip.net/RewindTestAS2_new.fla
    David Stiller
    Co-author, ActionScript 3.0 Quick Reference Guide
    http://tinyurl.com/2s28a5
    "Luck is the residue of good design."

  • Make a clip play in reverse?

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