How to apply image (logo) to imported 3ds object?

I have a 3ds model of a golf ball I purchased. It imports properly into my Photoshop CC. I haven't been able to figure out how to apply an image (my logo) to the surface of the golf ball. Also, the golf ball has a dimpled surface so I will want the image to follow the contours of the ball, as if it would look if the logo were painted onto a real golf ball.
EDIT: Also, I want to keep the golf ball as a 3d object so I can animate it in a scene.
Thanks, Jerry

Mylenium, thanks for your response but unfortunately I'm still missing something here. I have two problems:
1. I don't understand how to size the logo to only cover a small portion of the golf ball. Because of the other problem I'll describe in 2) below, I simplified my test by trying this on a basic PS sphere. I loaded the logo image into the diffuse texture but it wraps the sphere. I tried editing the texture thinking I could fix it by using Transform scale, but that is greyed out. So, how do I cause the logo to apply to a small portion of the surface (as a traditional golf ball logo would appear)?
2. Perhaps the bigger issue here is when I attempt to do this with the golf ball 3ds model instead of the PS sphere, the wrapped logo appears to be sitting somewhere between the outer surface of the ball and the inner core. In other words, the wrapped logo has a very sporadic appearance where it shows up in some dimples but not others. It isn't just applying to the surface of the ball. Thinking this might have been a problem with the .3ds model I acquired an .obj golf ball from a different source but it exhibited exactly the same problem.
I'm experienced with PS and 3D in a couple of other programs, but new to 3D in PS. I appreciate your help with this.
Jerry

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