How to handle different screen sizes?
Hi,
I have a couple of 2D 180X180 png images. I used them for splash screen, backgrounds etc etc. How do i ensure that my splash screen and background (using these fixed-sized images) can cover the device's displayable area? For example, if a device is 200X200, how do i stretch my 180X180 images?
I'm currently using lcdui's Image class to display the images, and there isn't any method that i could use to scale the images for different device sizes. :-(
Thanks for any help!! :-)
The way this is usually handled is with different versions containing graphics fro different screen sizes.
You can resize images using MIDP 2.0, but this method is a memory hog, and with an image as big as 180x180 there is a big risk of running out of memory during the process.
Or you can work out a way so that the screen resolotion doesn't affect you. Like centering the image over a background of the same color as the image's background, using tiles to create the background, etc.
shmoove
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