I need help with website can you please
Need help
Message was edited by: Liam Dilley - Phone number in here is a bad idea
Hi,
I removed your phone number as you will just get cold called
BC support does not call you for help and people here can help you here. Just saying "need help" is not much use though, we need to know what kind of help you need.
Similar Messages
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My son has an IPOD touch 16gb he changed the password and then forward the sequence of numbers as a result its disabled and says connect to ITunes
See my response to your other post
-
Can you guy verify it for me?I verify and then when I try to download apps it says I need to verify it.Can you please help make an easier site or just cancel verifying.I NEED HELP!!!!!!!!!!!!!!
We can't verify for you. We are not Apple, just users like yourself.
Try here:
https://appleid.apple.com -
Well, I have been excited by the idea that BBM is available for me on an apple product. So as I pressed install in the App Store, it said I am not compatible to get BBM. If anyone does have it on their ipad mini with wifi ( model number A1432 ) Can you please respond on how I can? Thanks :) x
While the Instagram App doesn't show when searching for iPad specific Apps, it does show as being compatible with the iPad when searching.
https://itunes.apple.com/ca/app/instagram/id389801252?mt=8 -
Need help with flash player installation please !!!!
Hello,
I need help with my flash player installation because every time I access a movie this is the message I receive.
This content on Xfinity TV is not available for viewing with Chrome's "Incognito" mode. To play this video using Chrome, please view this page without "Incognito" mode.
Still having problems? Try resetting your Flash player license.Incognito mode is a Google Chrome setting when you open a new window (Cmd+Shift+N on a Mac Ctrl+Shift+N on Windows) It opens a "private" window with no cookies and no tracking. The problem with it is that when you disable cookies, your license files are not sent to the site (whetehr it's YouTube or xFinity or any other that uses license files for paid content) and it treats you as if you're a first time visitor. Paid videos won't play wihtout the cookies sending the license file info.
This isn't a Flash Player setting. It's in Chrome. I did some research and according to Google, "Incignito" mode is off by default, and can ONLY be activate by the keyboard shortcut. There IS a way to disable it from the registry http://dev.chromium.org/administrators/policy-list-3#IncognitoModeAvailability -
Need help with threads?.. please check my approach!!
Hello frnds,
I am trying to write a program.. who monitors my external tool.. please check my way of doing it.. as whenever i write programs having thread.. i end up goosy.. :(
first let me tell.. what I want from program.. I have to start an external tool.. on separate thread.. (as it takes some time).. then it takes some arguments(3 arguments).. from file.. so i read the file.. and have to run tool.. continously.. until there are arguments left.. in file.. or.. user has stopped it by pressing STOP button..
I have to put a marker in file too.. so that.. if program started again.. file is read from marker postion.. !!
Hope I make clear.. what am trying to do!!
My approach is like..
1. Have two buttons.. START and STOP on Frame..
START--> pressed
2. check marker("$" sign.. placed in beginning of file during start).. on file..
read File from marker.. got 3 arg.. pass it to tool.. and run it.. (on separate thread).. put marker.. (for next reading)
Step 2.. continously..
3. STOP--> pressed
until last thread.. stops.. keep running the tool.. and when last thread stops.. stop reading any more arguments..
Question is:
1. Should i read file again and again.. ?.. or read it once after "$" sign.. store data in array.. and once stopped pressed.. read file again.. and put marker ("$" sign) at last read line..
2. how should i know when my thread has stopped.. so I start tool again??.. am totally confused.. !!
please modify my approach.. if u find anything odd..
Thanks a lot in advance
gerviniHello,
I have no experience with threads or with having more than run "program" in a single java file. All my java files have the same structure. This master.java looks something like this:
---master.java---------------------------------------------------
import java.sql.*;
import...
public class Master {
public static void main(String args []) throws SQLException, IOException {
//create connection pool here
while (true) { // start loop here (each loop takes about five minutes)
// set values of variables
// select a slave process to run (from a list of slave programs)
execute selected slave program
// check for loop exit value
} // end while loop
System.out.println("Program Complete");
} catch (Exception e) {
System.out.println("Error: " + e);
} finally {
if (rSet1 != null)
try { rSet1.close(); } catch( SQLException ignore ) { /* ignored */ }
connection.close();
-------end master.java--------------------------------------------------------
This master.java program will run continuously for days or weeks, each time through the loop starting another slave process which runs for five minutes to up to an hour, which means there may be ten to twenty of these slave processes running simultaneously.
I believe threads is the best way to do this, but I don't know where to locate these slave programs: either inside the master.java program or separate slave.java files? I will need help with either method.
Your help is greatly appreciated. Thank you.
Logan -
Need help with " Number guessing game " please?
This is what teacher requires us to do for this assignment:
Write a program that plays a simple number guessing game. In this game the user will think of a number and the program will do the guessing. After each guess from the program, the user will either indicate that the guess is correct (by typing �c�), or that the next guess should be higher (by typing �h�), or that it should be lower (by typing �l�). Here is a sample output for a game. In this particular game the user thinks of the number 30:
$java GuessingGameProgram
Guess a number between 0 and 100
Is it 50? (h/l/c): l
Is it 25? (h/l/c): h
Is it 37? (h/l/c): l
Is it 31? (h/l/c): l
Is it 28? (h/l/c): h
Is it 29? (h/l/c): h
Is it 30? (h/l/c): c
Thank you for playing.
$
This program is implementing a binary search algorithm, dividing the range of possible values in half with each guess. You can implement any algorithm that you want, but, all things being equal, binary search is the best algorithm.
Write the program so that the functionality is split between two classes: GuessingGameProgram, and NumberGuesser.
GuessingGameProgram will only be used for its main function. It should instantiate a NumberGuesser, and it will be responsible for the loop that notifies the user of the next guess, reads the �h�, �l�, or �c� from the user, and sends an appropriate message to the number guesser accordingly.
The guesses themselves should all be generated by the NumberGuesser class. Here is a diagram of the members and methods for the class. Notice that the members are unspecified. Feel free to give your NumberGuesser class any members (which we have also been calling fields, or instance variables) that you find useful. Make them all private.
NumberGuesser
NumberGuesser(int upperLimit, int lowerLimit)
int guess()
void higher()
void lower()
The constructor should take two integer arguments, a lower and upper bound for the guesses. In your program the constructor will be called with bounds of 0 and 100.
The guess method should return the same value if it is called more than once without intervening calls to the lower or higher methods. The class should only change its guess when it receives a message indicating that its next guess should be higher or lower.
Enjoy. Focus your attention on the NumberGuesser class. It is more interesting than the GuessingGameProgram class because it is a general-purpose class, potentially useful to anybody who is writing a number guessing game. Imagine, for instance, that a few weeks from now you are asked to write a number guessing game with a graphical Java Applet front end. If you NumberGuesser class is well written, you may be able to reuse it without any modifications.
I'm new to JAVA and I'm set with my 2nd homework where I'm so confused. I know how to do something of this source in C language, but I'm a bit confused with Java. This is the code me and my classmate worked on, I know it's not 100% of what teacher asked, but is there any way possibly you guys could help me? I wrote this program if the game is played less then 10 times, thought I would then re-create a program without it, but now I'm confused, and my class book has nothing about this :( and I'm so confused and lost, can you please help? And out teacher told us that it's due the end of this week :( wish I knew what to do. Thank you so so much.
Here's the code:
import java.text.*;
import java.io.*;
class GuessingGame
public static void main( String[] args ) throws IOException
BufferedReader stdin = new BufferedReader(new InputStreamReader( System.in ) );
int guess = 0, limit = 9, x = 0, n, a = 0 ;
double val = 0 ;
String inputData;
for ( x = 1; x <= 10; x++) //number of games played
System.out.println("round " + x + ":");
System.out.println(" ");
System.out.println("I am thinking of a number from 1 to 10. ");
System.out.println("You must guess what it is in three tries. ");
System.out.println("Enter a guess: ");
inputData = stdin.readLine();
guess = Integer.parseInt( inputData );
val = Math.random() * 10 % limit + 1; //max limit is set to 9
NumberFormat nf = NumberFormat.getNumberInstance();
nf.setMaximumFractionDigits(0); //format number of decimal places
String s = nf.format(val);
val = Integer.parseInt( s );
for ( n = 1; n <= 3; n++ ) //number of guess's made
if ( guess == val)
System.out.println("RIGHT!!"); //if guess is right
a = a + 1;
System.out.println("You have won " + a + " out of " + x + " rounds");
System.out.println(" ");
n = 3;
continue;
if (n == 3 && guess != val) //3 guesses and guess is wromg
System.out.println("wrong");
System.out.println("The correct number was " + val);
System.out.println("You have won " + a + " out of " + x + " rounds");
System.out.println(" ");
continue;
//how close guess is to value
if ( guess == val - 1 || val + 1 == guess) //Within 1
System.out.println("hot");
else if ( guess == val - 2 || val + 2 == guess) // Within 2
System.out.println("warm");
else
System.out.println("cold"); // Greater than 3
inputData = stdin.readLine();
guess = Integer.parseInt( inputData );
//ratings
if ( a <= 7)
System.out.println("Your rating is: imbecile.");
else if ( a <= 8)
System.out.println("Your rating is: getting better but, dumb.");
else if (a <= 9)
System.out.println("Your rating is: high school grad.");
else if ( a == 10)
System.out.println("Your rating is: College Grad.!!!");Try this.
By saying that, I expect you ,and your classmate(s), to study this example and then write your own. Hand it in as-is and you'll be rumbled as a homework-cheat in about 20ms ;)
When you have an attempt where you can explain, without refering to notes, every single line, you've cracked it.
Also (hint) comment your version well so your tutor is left with the impression you know what you're doing.
In addition (huge hint) do not leave the static inner class 'NumberGuesser' where it is. Read your course notes and find out where distinct classes should go.
BTW - Ever wonder if course tutors scan this forum for students looking for help and/or cheating?
It's a double edged sword for you newbies. If you ask a sensible, well researched question, get helpful answers and apply them to your coursework, IMHO you should get credit for doing that.
On the other hand, if you simply post your assignment and sit there hoping some sucker like me will do it for you, you should be taken aside and given a good kicking - or whatever modern educational establishments consider appropriate abmonishment ;)
I'd say this posting is, currently, slap bang between the two extreemes, so impress us. Post your solution in the form you intend to hand it in, and have us comment on it.
Good luck!
import java.io.InputStreamReader;
import java.io.BufferedReader;
public class GuessingGame
public static void main(String[] args)
throws Exception
BufferedReader reader= new BufferedReader(
new InputStreamReader(System.in));
NumberGuesser guesser= new NumberGuesser(0, 100);
System.out.println(
"\nThink of a number between 0 and 100, oh wise one...");
int guess= 0;
while (true) {
guess= guesser.guess();
System.out.print("\nIs it " +guesser.guess() +"? (h/l/c) ");
String line= reader.readLine();
if (line == null) {
System.out.println(
"\n\nLeaving? So soon? But we didn't finish the game!");
break;
if (line.length() < 1) {
System.out.println("\nPress a key, you muppet!");
continue;
switch (line.toLowerCase().charAt(0)) {
case 'h':
guesser.higher();
break;
case 'l':
guesser.lower();
break;
case 'c':
System.out.println("\nThank you for playing.");
System.exit(0);
default:
System.out.println(
"\nHow hard can it be? Just press 'h' 'l' or 'c', ok?");
continue;
if (guess == guesser.guess()) {
System.out.println(
"\nIf you're going to cheat, I'm not playing!");
break;
private static class NumberGuesser
private int mLower;
private int mUpper;
private int mGuess;
NumberGuesser(int lowerLimit, int upperLimit)
mLower= lowerLimit;
mUpper= upperLimit;
makeGuess();
private void makeGuess() {
mGuess= mLower + ((mUpper - mLower) / 2);
int guess() {
return mGuess;
void higher()
mLower= mGuess;
makeGuess();
void lower()
mUpper= mGuess;
makeGuess();
} -
Also I am getting javascript error error on certain sites like ehow and facebook photo section can you please tell me the cause of that problem and how it can be retified?Finally I cant update ADobe reader to 10 at all its simply not downloading.Can you please tell me the cause of that too and how it can be retified so full flash services can be restored?
Oh no... NOT THE 99-PAGER!!! Anything but THAT!!!
-
I need help with printing labels. please
I need help with printing labels. thanks in advance
Welcome to Apple Support Communities.
In Address Book, first select a name or group of names to print.
Then File, Print, select Style, Mailing Labels, then Layout to select a specific target label (such as an Avery number), or define your own... -
New to Java and need help with this program..please!
I'd really appreciate any helpful comments about this program assignment that I have to turn in a week from Friday. I'm taking a class one night a week and completely new to Java. I'd ask my professor for help, but we can't call him during the week and he never answers e-mails. He didn't tell us how to call from other classes yet, and I just can't get the darn thing to do what I want it to do!
The assignment requirements are:
1. Change a card game application that draws two cards
and the higher card wins, to a Blackjack application
2. Include a new class called Hand
3. The Hand class should record the number of draws
4. The application should prompt for a number of draws
5. The game is played against the Dealer
6. The dealer always draws a card if the dealer's hand total is <= 17
7. Prompt the player after each hand if he wants to quit
8. Display the total games won by the dealer and total and the total games wond by the player after each hand
9. Display all of the dealer's and player's cards at the
end of each hand
10. Player has the option of drawing an additional card after the first two cards
11. The Ace can have a value of 11 or 1
(Even though it's not called for in the requirements, I would like to be able to let the Ace have a value of 1 or an 11)
The following is my code with some comments about a few things that are driving me nuts:
import java.util.*;
import javax.swing.*;
import java.text.*;
public class CardDeck
public CardDeck()
deck = new Card[52];
fill();
shuffle();
public void fill()
int i;
int j;
for (i = 1; i <= 13; i++)
for (j = 1; j <= 4; j++)
deck[4 * (i - 1) + j - 1] = new Card(i, j);
cards = 52;
public void shuffle()
int next;
for (next = 0; next < cards - 1; next++)
int rand = (int)(Math.random()*(next+1));
Card temp = deck[next];
deck[next] = deck[rand];
deck[rand] = temp;
public final Card draw()
if (cards == 0)
return null;
cards--;
return deck[cards];
public int changeValue()
int val = 0;
boolean ace = false;
int cds;
for (int i = 0; i < cards; i++)
if (cardValue > 10)
cardValue = 10;
if (cardValue ==1) {
ace = true;
val = val + cardValue;
if ( ace = true && val + 10 <= 21 )
val = val + 10;
return val;
public static void main(String[] args)
CardDeck d = new CardDeck();
int x = 3;
int i;
int wins = 1;
int playerTotal = 1;
do {
Card dealer = (d.draw());
/**I've tried everything I can think of to call the ChangeValue() method after I draw the card, but nothing is working for me.**/
System.out.println("Dealer draws: " + dealer);
do {
dealer = (d.draw());
System.out.println(" " + dealer);
}while (dealer.rank() <= 17);
Card mine = d.draw();
System.out.println("\t\t\t\t Player draws: "
+ mine);
mine = d.draw();
System.out.println("\t\t\t\t\t\t" + mine);
do{
String input = JOptionPane.showInputDialog
("Would you like a card? ");
if(input.equalsIgnoreCase("yes"))
mine = d.draw();
System.out.println("\t\t\t\t\t\t" + mine);
playerTotal++;
else if(input.equalsIgnoreCase("no"))
System.out.println("\t\t\t\t Player stands");
else
System.out.println("\t\tInvalid input.
Please try again.");
I don't know how to go about making and calling a method or class that will combine the total cards delt to the player and the total cards delt to the dealer. The rank() method only seems to give me the last cards drawn to compare with when I try to do the tests.**/
if ((dealer.rank() > mine.rank())
&& (dealer.rank() <= 21)
|| (mine.rank() > 21)
&& (dealer.rank() < 22)
|| ((dealer.rank() == 21)
&& (mine.rank() == 21))
|| ((mine.rank() > 21)
&& (dealer.rank() <= 21)))
System.out.println("Dealer wins");
wins++;
else
System.out.println("I win!");
break;
} while (playerTotal <= 1);
String stop = JOptionPane.showInputDialog
("Would you like to play again? ");
if (stop.equalsIgnoreCase("no"))
break;
if (rounds == 5)
System.out.println("Player wins " +
(CardDeck.rounds - wins) + "rounds");
} while (rounds <= 5);
private Card[] deck;
private int cards;
public static int rounds = 1;
public int cardValue;
/**When I try to compile this nested class, I get an error message saying I need a brace here and at the end of the program. I don't know if any of this code would work because I've tried adding braces and still can't compile it.**/
class Hand()
static int r = 1;
public Hand() { CardDeck.rounds = r; }
public int getRounds() { return r++; }
final class Card
public static final int ACE = 1;
public static final int JACK = 11;
public static final int QUEEN = 12;
public static final int KING = 13;
public static final int CLUBS = 1;
public static final int DIAMONDS = 2;
public static final int HEARTS = 3;
public static final int SPADES = 4;
public Card(int v, int s)
value = v;
suit = s;
public int getValue() { return value; }
public int getSuit() { return suit; }
public int rank()
if (value == 1)
return 4 * 13 + suit;
else
return 4 * (value - 1) + suit;
/**This works, but I'm confused. How is this method called? Does it call itself?**/
public String toString()
String v;
String s;
if (value == ACE)
v = "Ace";
else if (value == JACK)
v = "Jack";
else if (value == QUEEN)
v = "Queen";
else if (value == KING)
v = "King";
else
v = String.valueOf(value);
if (suit == DIAMONDS)
s = "Diamonds";
else if (suit == HEARTS)
s = "Hearts";
else if (suit == SPADES)
s = "Spades";
else
s = "Clubs";
return v + " of " + s;
private int value; //Value is an integer, so how can a
private int suit; //string be assigned to an integer?
}Thank you so much for offering to help me with this Jamie! When I tried to call change value using:
Card dealer = (d.changeValue());
I get an error message saying:
Incompatible types found: int
required: Card
I had my weekly class last night and the professor cleared up a few things for me, but I've not had time to make all of the necessary changes. I did find out how toString worked, so that's one question out of the way, and he gave us a lot of information for adding another class to generate random numbers.
Again, thank you so much. I really want to learn this but I'm feeling so stupid right now. Any help you can give me about the above error message would be appreciated. -
I need help with DW, PHP & MySQL please.
Hello, I am new to website development and am trying to set up a form for collecting data on my website and have a question that I can’t find an answer to anywhere else. I was wandering if someone there would be kind enough to help? I am using Dreamweaver in CS4 and my host already has PHP & MySQL installed on the server that I can use. My question is: Do I need to download XAMP or WAMP on my computer before trying to connect my form to the server? Also, do I need to change the page I am putting the form on to .PHP extension or can I just embed the PHP form into an existing HTML page?
Most of the training tutorials I’ve read don’t start at the most basic beginning but rather expect people to already have a basic knowledge of the topics they are trying to learn. If anyone knows the best place to get answers to the most basic questions like this one or a beginners guide to working with DW, PHP & MySQL I will gladly go there rather than waste your time on questions you’ve probably already answered a bezillion times.
Thank you for the help.Strictly speaking, you don't need XAMPP or WAMP on your local computer. But if you're serious about getting involved with PHP/MySQL, you should definitely set up a local testing environment with one or the other. It's safer and more efficient. Don't expose all your errors on a live server. You can find instructions on how to set up a testing environment here: http://www.adobe.com/devnet/dreamweaver/articles/setting_up_php.html.
To develop with PHP, you should always use a .php file name extension. Any other choice is very rare.
There's a tutorial on building your first dynamic website with DW here: http://www.adobe.com/devnet/dreamweaver/articles/first_dynamic_site_pt1.html.
For more in-depth help, you might want to consider grabbing hold of a copy of "The Essential Guide to Dreamweaver CS4 with CSS, Ajax, and PHP". (Yes, I wrote it, so it's a bit of shameless self-promotion, but you'll find it answers many of your questions - and probably a lot you hadn't even thought of.) -
Need help with icloud activation lock please
hi firends
i have be dragged by apple for last 3 weeks or so i had purchased a device in new zealand with orignal proof of purchase submitted to apple icloud team and the best part is they re validate it with the pervious owner and got the same copy if purchase from them when i try to call them up they said they have submitted to the concern department for unlocking and yesterday i get an email saying they cant do it as the shop who sold in new zealand has bought it from USA and now they need the receipt from there to make it work where all legal check up was done and everything is crystal clear APPLE IS JUST HARASSING me for no reason this why people now do want to promote APPLE when a genuine case is presented to them with complete info from seller to buyer and all documents they not ready to unlock it. i highly request every one to please raise this type of concern and get this one voice to TIM COOK AND HIS TEAMthat why genuine person are being left behind where the same icloud can be unlocked by paying to hackers who help people like us to trust them more then APPLE.
I hope MR. TIM COOK read this and have a good look into helping genuine person who are stuck with this type of issues please.
thanks again guys for reading my sad story.
cheers
3horseHow the lock works is explained by Find My iPhone Activation Lock and Find My iPhone Activation Lock: Removing a device from a previous owner's account.
On YouTube you will find some videos helping bypassing the lock and get access to the contacts. With some luck you can contact the previous owner and force him to remove the iPhone from the devices list at icloud.com/find. -
Need help with SWF page transitions please :)
I am having an issue recreating something I have seen on
other flash sites... (For example on 2Advanced.com) It is hard to
explain but I will do my best. I am advanced in design, layout,
tweening, and am a beginner to intermediate action scripter. So
even if your solution is a point in the right direction to some
code I could pick up and noodle around with that would be great.
That having been said, on to the issue, it's a 2 parter:
Part 1:
I have a Master FLA (or SWF) containing navigation that loads
secondary SWF pages into movie clip containers for the 5 additional
pages of the site. These load above the Master movie clip masking
it (Navigation floats above) so the loaded pages are sandwiched in
between.
View page in it's current state here:
http://sky.prohosting.com/tk421808/rwip/gallery_MAIN.html
This works ok right now, but I have the SWFs replacing one
another in one single movie clip container. What I would like to do
is similar to shuffling 5 cards... if you want the 4th card down
you pull it out, it goes to the top and slides over the last
visible card on top. So I would like the first page clicked to
slide in covering the master MC, the second page clicked, to slide
in covering that one, and so on and so forth. This would be easy if
the pages were linear, then I could just stack the movie clips, but
since the user will click out of order I need a way to load one
into MC_2 (on top), Then when another is clicked have the MC_2 SWF
move down a level (Swap MC?) to allow the second to slide in above,
and then delete the movie that has moved down into level one
(Bottom) then have this repeat when another movie is clicked. This
way it will look like the page you clicked is always sliding in
over the one you are leaving.
Part 2:
I have no idea how to do this next part but... I believe it
involves a gotoAndPlay. I would like to have animation in the movie
that is unloading after the button for the next page to load is
clicked... in other words, you have loaded a page, you click on
another link, and before the new external SWF page loads, the
current performs a gotoAndPlay where I have animated some
de-constructing swipes that remove the text, shapes holding the
text, and the image. ONLY THEN does it start to load the movie for
the link it selected. I think what I am trying to ask here is how
does it carry the link through the unloading animation until it's
done and then execute the loading of the new external SWF of the
link they just clicked?
I pray this makes sense... If not I would be happy to explain
further. :) Thanks in advance for any help!>> I have no idea how to do this next part but... I
believe it involves a
gotoAndPlay. I would like to have animation in the movie that
is unloading
after the button for the next page to load is clicked... in
other words,
you
have loaded a page, you click on another link, and before the
new external
SWF
page loads, the current performs a gotoAndPlay where I have
animated some
deconstructing swipes that remove the text, shapes holding
the text and them
the image, and ONLY THEN does it start to load the movie for
the link it
selected. I think what I am trying to ask here is how does it
carry the
link
through the animation until it's done and then execute the
loading of the
external SWF of the link they just clicked?
<<
You don't use frames. I'd probably use Fuse for this - which
is a sequencing
engine. (www.mosessupposes.com) You can call a function when
the sequence is
done animating - using what's known as a callBack function.
That'd be the
best way, IMO.
For part one, you could either place mutliple empty movie
clips, or just
create them using createEmptyMovieClip - which is a MovieClip
method, and
then load your swfs into them with MovieClipLoader. You can
use swapDepths
for layer control, in order to have any given clip move above
another, layer
wise.
Dave -
Head Developer
http://www.blurredistinction.com
Adobe Community Expert
http://www.adobe.com/communities/experts/ -
Need help with purchase of PC please
My husband needs to purchase a computer for a PlasmaCAM which is a metal cutting system. He has charged me with this task since I know a little more about this stuff than he does. Although I have no idea what some of these items mean on the requirement list.
Below is a list of requirements for the pc on the PlasmaCAM sheet that husband gave me. What exactly do we need to buy and can I get it at any old Wal-Mart or Best Buy?
In advance--I sure appreciate the help!! I have no idea what I am looking at here (Obviously I understand a Pentium processor to some degree and Win 7 but some of this stuff I am clueless about)
*Pentium 4, 3.0 GHz or equivilent/faster PC
*Windows 7
*DVD ROM drive with and 10 GB free hard disk space
*Standard bi-directional EPP or PS/2 mode (5V preferred) parallel port--dedicated strictly for controlling the PlasmaCAM cutting table. A true physical parallel port is required (not a USB to parallel converter, for example)
*IEEE 1284 compliant parallel port cable (optimum length is 6 foot)This is it. Computers used to come with these standard, until they were replaced by USB. Some equipment manufactuer's still use the good old parallel port, as it's extremely simple to pin-out and write basic programs for.
StarTech.com PCI Express Parallel Adapter Card
Model: PEX1P | SKU: 9658074
This adapter card installs into a PCI Express slot allowing you to connect printers, scanners, Zip drives or memory card readers via the DB25 parallel port to most PCs.
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Sale: $26.99
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Need Help With After Effects. Please read.
Hey,
So I'm using after effects cs6. The problem I have with it is that the final video after exporting stucks in between and never runs smoothly. I exported my almost 7 minutes video as a quicktime file that is (.mov). SO whenever I play the video in quicktime or any other player, it stucks, sometimes i pause it but it pauses after 10 seconds i click the pause button. sometimes the voice is ahead of sound and vice-versa. It doesnt stuck at the same point everytime. I need my video to run smoothly. Can someone please help.
Appreciate your reply.
ThanksFAQ: Why is my output file huge, and why doesn't it play back smoothly in a media player?
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