Illustrator or Flash or Toon boom or.......

Hi everybody!
I am a newbie in digital illustration and animation. I believe my question has been asked million times before, but I ask it because I don know what to do anymore.
Could someone advice me on what software would be the best for making some illustrations (that could be used for children books and similar) and also for using this illustrations step further to make some simple cut out or frame to frame animations/cartoons. 
Another thing- can Toon boom (studio or animate or some other version) be used for illustration, maybe instead of Adobe illustrator?  Is it posssible that Adobe Flash, Illustrator and After Effects at some basic level do the same thing as Toon Boom ? Are the differences felt mostly bey professionals who do some hi-polished animations or illustrations?
For the last 7 days I have been reading numerous articles and reviews but I am still confused and beginning to be half crazy.
Thank you all in advance --

I'm late to the discussion - but maybe this will be useful to others looking for software to produce animation. I believe any good program which allows you a lot of creative ability is going to have a steep learning curve. The comments below are based on my experience; yours may be different.
I couldn't agree more about Toon Boom. I downloaded the trial, went to the tutorials, and was astonished at the amount of time required by these videos to get any idea how the program worked. Be prepared to invest a couple of days. Also, the tutorials are for the more expensive versions of the program, and so if you're interested in Toon Boom Studio you might might find them somewhat confusing, as not all the options they talk about are available on the cheaper version. Looking at the on-line documentation is MUCH more helpful than the tutorials they offer. It walks you through so you can actually get a taste for the program. Toon Boom will also import Illustrator files which look like the originals (unlike the next program I talk about).
I've used Anime Studio Pro (by Smith Micro) for several months and found the interface unintuitive and, at times, very frustrating. It can produce a great final product, and if you can get past the drawing interface, which, to me, is very quirky (I'm used to Adobe Illustrator), it's a nice program. The manual is helpful, but not great - which means you're stuck with surfing the web for tutorials and the forums (not necessarily a bad thing - just be aware). It's built in physics capability is really nice - clothes, hair, and other things can be made to react to a character's movement automatically, but it takes a lot of experimentation to get it to to work correctly. If you want to import files, it will, but only rasterized and limited vector (You have to save down to Illustrator 8 to import from Illustrator, and the vectors don't look as clean as the original). It's better to build vector art in the program, but, again, this can be frustrating until you learn the oddities of the program. The bone system allows you to connect bones to individual or a group vector points, or can be made to manipulate raster images. Many people produce great stuff with this program and love it, but I found it too frustrating and starting looking for something else.
After seeing some of Daniel Gies's work produced in After Effects I decided to try it out. Right away I was happier because I could import Illustrator and Photoshop files (programs I've used for a long time) directly into AE and they looked exactly like the originals (as well as layers retaining their names and locations). The vector files are rasterized, but if you rescale them the program automatically updates the images to adjust to their new size. There is also a way to paste a vector path directly into the program. Although AE is not a true animation program, it does give you a lot of control. After a month I can see I still have a lot to learn, as the many special effects options in AE can be used to good use in animated projects. I feel as if I have more control over what I am producing, and correcting mistakes seems easier in AE than Anime Studio Pro. I do miss the auto-phyiscs, as well as some of the other features, so in the end it's all about personal taste and what you're comfortable with, and more importantly, your style of animation.
As a final note: I might have been more enthusiastic about Toon Boom if my budget wasn't limited. Toon Boon comes in three flavors ($249, $699, $1,199), where as I already owned AE (CS 5.5)  - so your budget, of course, is another factor in choosing. Anime Studio has two flavors; $50 and $300.

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    7   libsystem_c.dylib                       0x9979b5b7 _pthread_start + 344
    8   libsystem_c.dylib                       0x99785d4e thread_start + 34
    Thread 3:
    0   libsystem_kernel.dylib                  0x901478e2 __psynch_cvwait + 10
    1   libsystem_c.dylib                       0x997a02e9 _pthread_cond_wait + 938
    2   libsystem_c.dylib                       0x9982daf0 pthread_cond_wait + 48
    3   libqt-mt.3.3.8.dylib                    0x0328e0a6 QWaitCondition::wait(QMutex*, unsigned long) + 330
    4   libToonBoomMisc.dylib                   0x02d58f77 TUSema::p() + 103
    5   com.toonboom.harmony.full               0x005839ca TUMailbox<TUMsgToDispatcher*>::receive() + 26
    6   com.toonboom.harmony.full               0x00582efb std::vector<UT_SharedPtr<RD_ScriptRequestBase>, std::allocator<UT_SharedPtr<RD_ScriptRequestBase> > >::_M_insert_aux(__gnu_cxx::__normal_iterator<UT_SharedPtr<RD_ScriptRequestBase >*, std::vector<UT_SharedPtr<RD_ScriptRequestBase>, std::allocator<UT_SharedPtr<RD_ScriptRequestBase> > > >, UT_SharedPtr<RD_ScriptRequestBase> const&) + 26299
    7   libqt-mt.3.3.8.dylib                    0x02f9bc6c QThreadInstance::start(void*) + 112
    8   libsystem_c.dylib                       0x9979b5b7 _pthread_start + 344
    9   libsystem_c.dylib                       0x99785d4e thread_start + 34
    Thread 4:
    0   libsystem_kernel.dylib                  0x901478e2 __psynch_cvwait + 10
    1   libsystem_c.dylib                       0x997a02e9 _pthread_cond_wait + 938
    2   libsystem_c.dylib                       0x9982daf0 pthread_cond_wait + 48
    3   libqt-mt.3.3.8.dylib                    0x0328e0a6 QWaitCondition::wait(QMutex*, unsigned long) + 330
    4   libToonBoomMisc.dylib                   0x02d58f77 TUSema::p() + 103
    5   com.toonboom.harmony.full               0x0058a9d1 TUMailbox<TUMsgToWorker>::receive() + 33
    6   com.toonboom.harmony.full               0x00589e38 std::vector<TUScriptStep*, std::allocator<TUScriptStep*> >::_M_insert_aux(__gnu_cxx::__normal_iterator<TUScriptStep**, std::vector<TUScriptStep*, std::allocator<TUScriptStep*> > >, TUScriptStep* const&) + 1016
    7   libqt-mt.3.3.8.dylib                    0x02f9bc6c QThreadInstance::start(void*) + 112
    8   libsystem_c.dylib                       0x9979b5b7 _pthread_start + 344
    9   libsystem_c.dylib                       0x99785d4e thread_start + 34
    Thread 5:
    0   libsystem_kernel.dylib                  0x901478e2 __psynch_cvwait + 10
    1   libsystem_c.dylib                       0x997a02e9 _pthread_cond_wait + 938
    2   libsystem_c.dylib                       0x9982daf0 pthread_cond_wait + 48
    3   libqt-mt.3.3.8.dylib                    0x0328e0a6 QWaitCondition::wait(QMutex*, unsigned long) + 330
    4   libToonBoomMisc.dylib                   0x02d58f77 TUSema::p() + 103
    5   com.toonboom.harmony.full               0x0058a9d1 TUMailbox<TUMsgToWorker>::receive() + 33
    6   com.toonboom.harmony.full               0x00589e38 std::vector<TUScriptStep*, std::allocator<TUScriptStep*> >::_M_insert_aux(__gnu_cxx::__normal_iterator<TUScriptStep**, std::vector<TUScriptStep*, std::allocator<TUScriptStep*> > >, TUScriptStep* const&) + 1016
    7   libqt-mt.3.3.8.dylib                    0x02f9bc6c QThreadInstance::start(void*) + 112
    8   libsystem_c.dylib                       0x9979b5b7 _pthread_start + 344
    9   libsystem_c.dylib                       0x99785d4e thread_start + 34
    Thread 6:
    0   libsystem_kernel.dylib                  0x901478e2 __psynch_cvwait + 10
    1   libsystem_c.dylib                       0x997a02e9 _pthread_cond_wait + 938
    2   libsystem_c.dylib                       0x9982daf0 pthread_cond_wait + 48
    3   libqt-mt.3.3.8.dylib                    0x0328e0a6 QWaitCondition::wait(QMutex*, unsigned long) + 330
    4   libToonBoomMisc.dylib                   0x02d58f77 TUSema::p() + 103
    5   com.toonboom.harmony.full               0x0058a9d1 TUMailbox<TUMsgToWorker>::receive() + 33
    6   com.toonboom.harmony.full               0x00589e38 std::vector<TUScriptStep*, std::allocator<TUScriptStep*> >::_M_insert_aux(__gnu_cxx::__normal_iterator<TUScriptStep**, std::vector<TUScriptStep*, std::allocator<TUScriptStep*> > >, TUScriptStep* const&) + 1016
    7   libqt-mt.3.3.8.dylib                    0x02f9bc6c QThreadInstance::start(void*) + 112
    8   libsystem_c.dylib                       0x9979b5b7 _pthread_start + 344
    9   libsystem_c.dylib                       0x99785d4e thread_start + 34
    Thread 7:
    0   libsystem_kernel.dylib                  0x901478e2 __psynch_cvwait + 10
    1   libsystem_c.dylib                       0x997a02e9 _pthread_cond_wait + 938
    2   libsystem_c.dylib                       0x9982daf0 pthread_cond_wait + 48
    3   libqt-mt.3.3.8.dylib                    0x0328e0a6 QWaitCondition::wait(QMutex*, unsigned long) + 330
    4   libToonBoomMisc.dylib                   0x02d58f77 TUSema::p() + 103
    5   com.toonboom.harmony.full               0x0058a9d1 TUMailbox<TUMsgToWorker>::receive() + 33
    6   com.toonboom.harmony.full               0x00589e38 std::vector<TUScriptStep*, std::allocator<TUScriptStep*> >::_M_insert_aux(__gnu_cxx::__normal_iterator<TUScriptStep**, std::vector<TUScriptStep*, std::allocator<TUScriptStep*> > >, TUScriptStep* const&) + 1016
    7   libqt-mt.3.3.8.dylib                    0x02f9bc6c QThreadInstance::start(void*) + 112
    8   libsystem_c.dylib                       0x9979b5b7 _pthread_start + 344
    9   libsystem_c.dylib                       0x99785d4e thread_start + 34
    Thread 8:
    0   libsystem_kernel.dylib                  0x901480ee __workq_kernreturn + 10
    1   libsystem_c.dylib                       0x9979e0ac _pthread_workq_return + 45
    2   libsystem_c.dylib                       0x9979de79 _pthread_wqthread + 448
    3   libsystem_c.dylib                       0x99785d2a start_wqthread + 30
    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x00000000  ebx: 0x02c8e21b  ecx: 0x91d8de8d  edx: 0x00000000
    edi: 0x00000000  esi: 0xbfffc9e8  ebp: 0xbfffc8d8  esp: 0xbfffc8c0
      ss: 0x00000023  efl: 0x00010286  eip: 0x91d8de91   cs: 0x0000001b
      ds: 0x00000023   es: 0x00000023   fs: 0x00000000   gs: 0x0000000f
    cr2: 0x00000000
    Logical CPU: 0
    Binary Images:
       0x1000 -  0x12a4fe9 +com.toonboom.harmony.full (7.9 - 7.9.1.6016) <0A8D1266-2F69-76A2-34D8-E7F6DCF74A27> /Applications/Toon Boom Animate Pro 2/AnimatePro.app/Contents/MacOS/AnimatePro
    0x19c1000 -  0x19d6ff1 +libtbb.dylib (0) /Applications/Toon Boom Animate Pro 2/*/libtbb.dylib
    0x19e6000 -  0x19eaffd +libtbbmalloc.dylib (0) /Applications/Toon Boom Animate Pro 2/*/libtbbmalloc.dylib
    0x19f0000 -  0x19f6fff  org.twain.dsm (1.9.4 - 1.9.4) <A001BEFA-F163-340E-BB1A-C2905F9FC65B> /System/Library/Frameworks/TWAIN.framework/Versions/A/TWAIN
    0x19fe000 -  0x1a1eff7 +libToonBoomOsgAnimation.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomOsgAnimation.dylib
    0x1a38000 -  0x1b5cfff +libOSGBase.dylib (1.2) <63E1F469-ADF8-65AE-F3F5-811DBFEAD518> /Applications/Toon Boom Animate Pro 2/*/libOSGBase.dylib
    0x1be1000 -  0x25ecfe7 +libOSGSystem.dylib (1.2) <155BB1A7-AAB2-5CE7-0146-1CCD7E92394E> /Applications/Toon Boom Animate Pro 2/*/libOSGSystem.dylib
    0x29a8000 -  0x29f1fef +libtiff.dylib (12.2) /Applications/Toon Boom Animate Pro 2/*/libtiff.dylib
    0x2a86000 -  0x2ad4ff2 +libToonBoomDbAccess.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomDbAccess.dylib
    0x2af0000 -  0x2b01ff2 +libToonBoomDbClient.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomDbClient.dylib
    0x2b0b000 -  0x2b1fff7 +libToonBoomSceneContext.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomSceneContext.dylib
    0x2b2a000 -  0x2b32fff +libToonBoomElement.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomElement.dylib
    0x2b39000 -  0x2b3ffff +libToonBoomLinkSrv.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomLinkSrv.dylib
    0x2b44000 -  0x2b5bfff +libToonBoomPersistentObj.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomPersistentObj.dylib
    0x2b6d000 -  0x2b76ff2 +libToonBoomNetwork.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomNetwork.dylib
    0x2b7d000 -  0x2b85ff2 +libToonBoomBaseAcApplication.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomBaseAcApplication.dylib
    0x2b8e000 -  0x2bf3ff7 +libToonBoomActionManager.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomActionManager.dylib
    0x2c3f000 -  0x2c51fff +libToonBoomWidgets.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomWidgets.dylib
    0x2c63000 -  0x2c6bffb +libToonBoomBaseUiApplication.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomBaseUiApplication.dylib
    0x2c73000 -  0x2cadfff +libToonBoomCoreUtil.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomCoreUtil.dylib
    0x2ccd000 -  0x2cd9ff2 +libToonBoomPlugInManager.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomPlugInManager.dylib
    0x2ce1000 -  0x2cedffb +libToonBoomBaseApplication.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomBaseApplication.dylib
    0x2cf6000 -  0x2cfcff7 +libToonBoomMessage.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomMessage.dylib
    0x2d03000 -  0x2d21fff +libToonBoomWhoAmI.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomWhoAmI.dylib
    0x2d2e000 -  0x2d49fe7 +libToonBoomMaths.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomMaths.dylib
    0x2d55000 -  0x2d59ff3 +libToonBoomMisc.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomMisc.dylib
    0x2d60000 -  0x2d72ff7 +libToonBoomFontManager.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomFontManager.dylib
    0x2d7d000 -  0x2e91fe3 +libqsa.1.1.3.dylib (1.1.3) <F255D509-51B2-EEF7-A988-17EC5B0F4C66> /Applications/Toon Boom Animate Pro 2/*/libqsa.1.1.3.dylib
    0x2f56000 -  0x34b2ff3 +libqt-mt.3.3.8.dylib (3.3.8) <DC1F1583-15D4-83AF-85D4-7B96C54344BA> /Applications/Toon Boom Animate Pro 2/*/libqt-mt.3.3.8.dylib
    0x3716000 -  0x3731fe7 +libjpeg.dylib (63) /Applications/Toon Boom Animate Pro 2/*/libjpeg.dylib
    0x3739000 -  0x3756fdf +libpng.dylib (24) /Applications/Toon Boom Animate Pro 2/*/libpng.dylib
    0x37d5000 -  0x37e3fff  libSimplifiedChineseConverter.dylib (61) <60899F9C-A79F-3BC2-855E-DC5C78B98FEB> /System/Library/CoreServices/Encodings/libSimplifiedChineseConverter.dylib
    0x3f9d000 -  0x3fa0ffd  com.apple.IOAccelerator (30.14 - 30.14) <0A58BEF8-4674-3406-86DF-1AC1DACA5024> /System/Library/PrivateFrameworks/IOAccelerator.framework/Versions/A/IOAccelera tor
    0x3fa7000 -  0x3fb1fff  libGPUSupportMercury.dylib (8.7.25) <87F444BD-991C-334E-B000-3B0FB8861D50> /System/Library/PrivateFrameworks/GPUSupport.framework/Versions/A/Libraries/lib GPUSupportMercury.dylib
    0x3fba000 -  0x3fc5fff  libGPUSupport.dylib (8.7.25) <08BED1B3-FD0C-3137-BC0C-39EED6029D84> /System/Library/PrivateFrameworks/GPUSupport.framework/Versions/A/Libraries/lib GPUSupport.dylib
    0x3fcc000 -  0x3ff7ff7  GLRendererFloat (8.7.25) <2173CC9F-3A9A-37EB-BB50-3E60ABF7F5A3> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GL RendererFloat
    0x5f2d000 -  0x5f35ffd 

    Hello please contact Toon Boom Animtion support  email is [email protected]
    Toon Boom may be able to help. At the very least they should be informed of this crash problem so they can document it.
    Best Regards

  • Free animation software from Toon Boom Animation

    Hi Everyone
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    There is no catch and you never have to purchase anything. This is simply our way of giving back and the license for Flip Boom Doodle animation software never expires.
    Download the free animation software at http://www.toonboom.com/doodle/ and you can be on your way to create fun animated videos using Flip Boom’s drawing tools and easy-to-use templates. Once you are done with your animation creation, it can be uploaded directly to a Facebook profile page directly from within Flip Boom Doodle to be shared with your friends .

    Hi X, sorry for the delay.
    If I drop a 30fps ProRes HQ quicktime into a 1030p ProRes HQ sequence, I get the preview-like quality I wrote about earlier.
    However if I change the sequence compressor to regular ProRes and render, it displays sharp as it should but still has the bad interlacing. The plasma I'm monitoring with can't display 108030p though so I'm judging this from an apple cinema display.
    Exporting from this timeline to 108060i ProRes has the same problem.
    Do you think it's possible the characters in the cartoon move too great a distance between frames that it's causing this issue?
    Thanks

  • Toon Boom Quicktimes in FCP... Interlacing Issues

    Hi,
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    Hi X, sorry for the delay.
    If I drop a 30fps ProRes HQ quicktime into a 1030p ProRes HQ sequence, I get the preview-like quality I wrote about earlier.
    However if I change the sequence compressor to regular ProRes and render, it displays sharp as it should but still has the bad interlacing. The plasma I'm monitoring with can't display 108030p though so I'm judging this from an apple cinema display.
    Exporting from this timeline to 108060i ProRes has the same problem.
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    Thanks

  • Adobe CS3: Photoshop, Dreamweaver, Illustrator, and Flash (Not opening)

    Hi,
    I have had the adobe creative suite suite 3 Deisgn premium for over an year now.  Recently over the past 2 months I am no longer able to open up any of the following programs:
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    Brett Ryan

    What does happen?     When I double click on them nothing happens for a second it gives me the loading signal but nothing comes up.
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                No it does not display
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    I'm pretty sure I didnt uninstall or install anything around the  time it started.  I think I would remember if it did.  So i'm pretty sure I did not.
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    Have you run a thorough virus scan?  Yes I have and nothing comes up.

  • Why can't I copy and paste from Illustrator to Flash?

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    I think I tried all the options and none worked. Even so, the clipboard options say "Clipboard on Quit". That sounds like it has nothing to do with between active programs.
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    We had a designer build out our UI using Adobe illustrator, and then tried to replicate the same hex color and alpha codes in Flash Builder- colors are looking very different on the same machine
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  • Copy Paste Illustrator to Flash CC

    Hello!
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    >.<
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    There seem to be many compatiblity issues popping up from the rewrite of Flash.
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