Illustrator or Flash or Toon boom or.......
Hi everybody!
I am a newbie in digital illustration and animation. I believe my question has been asked million times before, but I ask it because I don know what to do anymore.
Could someone advice me on what software would be the best for making some illustrations (that could be used for children books and similar) and also for using this illustrations step further to make some simple cut out or frame to frame animations/cartoons.
Another thing- can Toon boom (studio or animate or some other version) be used for illustration, maybe instead of Adobe illustrator? Is it posssible that Adobe Flash, Illustrator and After Effects at some basic level do the same thing as Toon Boom ? Are the differences felt mostly bey professionals who do some hi-polished animations or illustrations?
For the last 7 days I have been reading numerous articles and reviews but I am still confused and beginning to be half crazy.
Thank you all in advance --
I'm late to the discussion - but maybe this will be useful to others looking for software to produce animation. I believe any good program which allows you a lot of creative ability is going to have a steep learning curve. The comments below are based on my experience; yours may be different.
I couldn't agree more about Toon Boom. I downloaded the trial, went to the tutorials, and was astonished at the amount of time required by these videos to get any idea how the program worked. Be prepared to invest a couple of days. Also, the tutorials are for the more expensive versions of the program, and so if you're interested in Toon Boom Studio you might might find them somewhat confusing, as not all the options they talk about are available on the cheaper version. Looking at the on-line documentation is MUCH more helpful than the tutorials they offer. It walks you through so you can actually get a taste for the program. Toon Boom will also import Illustrator files which look like the originals (unlike the next program I talk about).
I've used Anime Studio Pro (by Smith Micro) for several months and found the interface unintuitive and, at times, very frustrating. It can produce a great final product, and if you can get past the drawing interface, which, to me, is very quirky (I'm used to Adobe Illustrator), it's a nice program. The manual is helpful, but not great - which means you're stuck with surfing the web for tutorials and the forums (not necessarily a bad thing - just be aware). It's built in physics capability is really nice - clothes, hair, and other things can be made to react to a character's movement automatically, but it takes a lot of experimentation to get it to to work correctly. If you want to import files, it will, but only rasterized and limited vector (You have to save down to Illustrator 8 to import from Illustrator, and the vectors don't look as clean as the original). It's better to build vector art in the program, but, again, this can be frustrating until you learn the oddities of the program. The bone system allows you to connect bones to individual or a group vector points, or can be made to manipulate raster images. Many people produce great stuff with this program and love it, but I found it too frustrating and starting looking for something else.
After seeing some of Daniel Gies's work produced in After Effects I decided to try it out. Right away I was happier because I could import Illustrator and Photoshop files (programs I've used for a long time) directly into AE and they looked exactly like the originals (as well as layers retaining their names and locations). The vector files are rasterized, but if you rescale them the program automatically updates the images to adjust to their new size. There is also a way to paste a vector path directly into the program. Although AE is not a true animation program, it does give you a lot of control. After a month I can see I still have a lot to learn, as the many special effects options in AE can be used to good use in animated projects. I feel as if I have more control over what I am producing, and correcting mistakes seems easier in AE than Anime Studio Pro. I do miss the auto-phyiscs, as well as some of the other features, so in the end it's all about personal taste and what you're comfortable with, and more importantly, your style of animation.
As a final note: I might have been more enthusiastic about Toon Boom if my budget wasn't limited. Toon Boon comes in three flavors ($249, $699, $1,199), where as I already owned AE (CS 5.5) - so your budget, of course, is another factor in choosing. Anime Studio has two flavors; $50 and $300.
Similar Messages
-
PDF opacity lost between Toon Boom and Illustrator
When I 'export drawing to PDF' from Toon Boom Studio 5.0 (Build 5.1.13834) the opacity is lost on the PDF. When I then open the PDF in Adobe Illustrator I get the PDF Warning ‘The document contains PDF objects that have been reinterpreted: An unknown shading type was encountered’. The appearance of the element now has an opacity of 100%. I am working on Mac OS X v 10.6.8. Is there any way to preserve the opacity information during the first export to PDF from Toon Boom. Presently I have to just correct the opacity manually, but this is not possible where there are multiple 'layers' on the original drawing as I can’t seem to select the layers behind and the breakdown of the image has too many elements to do them all individually from the layers menu in Illustrator. For complicated drawings, it’s a nightmare! Thanks
Your answer is here:
‘The document contains PDF objects that have been reinterpreted: An unknown shading type was encountered’.
ToonBoom is embedding custom data which AI can't interpret because it has no matching equivalent features. Could be anything from blending modes to differences in handling clipping paths. So no matter what, this will never change unless you change your procedures in TB or natively work in AI from the start.
Mylenium -
What is the best practices workflow from illustrator to flash in cs 6?
Hello- question from an illustrator to flash workflow n00b.
I'm creating a flash experience with animated characters.
I'm building my art assets in illustrator.
I've found it relatively easy & straightforward to import assets from illustrator into flash.
I can conveniently import my layers and symbols from illustrator as separate layers and symbols in flash and manipulate them.
However, let's say after import I want to change something with an asset using illustrator. For example, I have a character with facial features, including eyes. I want to change the eyes in illustrator and have those changes then be propogated in some way- automagically or manually- in flash.
What is the right way to do this? Are there best practices for being able to go back and forth between flash and illustrator?
Thank you!
~ saeThanks for the reply Suhas.
I guess the answer to my question is that there is no good way. In the photoshop/illustrator workflow, I can paste a document from illustrator into photoshop and then double-click it in photoshop to open it back up in illustrator and edit the original. I have seen posts on people doing this between Flash and Illustrator with the now-discontinued Flash Catalyst- a process that was apparently called round-tripping. Ideally, this is the functionality I'd like to have between Flash and Illustrator but I take it from your reply that the answer is 'Does not exist.'
~ sae -
Illustrator to Flash Gradient Conversion Madness
I can't figure this out. Occasionally Flash converts
gradients imported from Illustrator into bitmaps no matter what I
seem to do. It's funky because there will be the exact same
gradients on different shapes that will be converted to a drawing
object instead (which I like). I've tried exporting as a swf, and
just copy and pasting right into CS4.
There doesn't seem to be any logical reason why this is
happening. Does anyone else have any experience with this and an
answer to this problem?Thanks for all of your replies. _E_ , what I was referring to
was not drop shadows but actual color gradients within the shape. I
actually found the solution several minutes ago. I need to be able
to create the gradients in Illustrator because I am creating
characters and scenes for animation and it's just more efficient to
do it that way. Especially if I need the vector versions of the
characters for other purposes such as print. Bringing vector
characters or objects into Illustrator from Flash isn't a very
clean process and I like my stuff as clean as possible.
Here's what caused the problem:
(Note: I'm using Adobe CS4)
In Illustrator CS4 Adobe has greatly improved what you can do
with the gradients. When you select a shape that has a gradient you
can modify the gradient right from within the shape, a lot like
Flash. You can ALSO offset the center of a radial gradient by
pulling on a little dot just off from the center of the gradient.
THIS is what Flash didn't like. Other radial gradients of the same
shape and color were imported into Flash perfectly just by pasting
them in from Illustrator. But it converted these offset radial
gradients to bitmaps, probably because Flash cannot do that
particular calculation. So anyway, this is something to be aware of
for sure.
quote:
I've had numerous instances if gradients exporting to SWFs
poorly.
Me too, but it seems that Illustrator has really improved in
this regard with CS4.
quote:
You could always create your gradients in actionscript:
http://snipplr.com/view/7050/as3-creating-a-gradient-rectangle/
Would that help?
That's really cool, but it's not exactly what I'm looking for
in this particular case.
quote:
Personally, I always use as much as Flash can provide for
drawn elements--very low weight on the file-size side of things.
But to each his own... (I've never been fond of any of Adobe's
graphic software offerings--the non-Macromedia ones).
I do a lot of illustration - more illustration than
animation. Illustrator, for me, is a superior tool for creating
some of the highly complex, precision illustration work that I do.
There are a lot of specific tools that I absolutely need that
Illustrator offers, plus, much of my stuff also goes to print, and
Flash is not designed for what Illustrator can do. But like you
said, to each his own, we all have different types of workflow and
it's great that there are so many tools we can use exclusively or
interchange at will.
Well, everything looks like it's working fine, but I don't
know if I'm out of the woods yet! I still have a lot more scenes to
get into Flash! Thank you all for your help and insights! -
Import from illustrator to flash not working (PNG/SWF)
I spent 2 days making some lovely pictures in illustrator,
all ready to go into flash. I first exported them into PNG from
illustrator and tried importing that that way but after clicking OK
nothing appeared on the stage or in the library. There were no
error messages. I then tried exporting from illustrator in swf
format. This time the picture appeared on the stage, with
associated symbols etc. in the library, but when I came to publish
the movie, the picture wasn't there at all. I finally tried copying
and pasting from illustrator. This simply crashed flash every time.
Has this happened to anyone else before? Or does anyone have
any suggestions as to what the problem might be or how i could go
about resolving it? Any help greatly appreciated. I'm begging for
your help. Thanks.
Adobe Illustrator CS2, Flash 8, Mac. (Png attached)This never happened to me.
I use Illustrator 10 and Flash 8 Pro.
Don't use .png (too heavy files).
Use, as you did, export .swf in Illustrator.
But be careful with export parameters!
Which ones did you use?
In Flash, did you group the parts and convert them to a
symbo -
How to get color group from illustrator into flash
Hi,
I have difficulties with the color management between Illustrator and Flash.
I have the original vector files in Illustrator and would like to use the color groups, I have in Illustrator, also in Flash.
One way doing it is using the Kuler.
But I can not get the colors from Illustrator into Kuler.
Can someone advice how to manage that process?
Many thanks in advance!I'm fairly new to this having only recently started using these tools again after six years, but will try to help! Go to "Explore", find a theme you like and click the "Edit" selection when you mouse over it. From there you can edit it or save a copy of it as is as whatever name you wish. In Photoshop or Illustrator, they will now show up in Adobe Color Themes (Window > Extensions > Adobe Color Themes) under "All Themes" in the drop menu. In these apps (and others that are Adobe Color Theme aware), any themes that you favorite on the site will show up under "My Favorites".
If you're using Fireworks, it's different as it still uses Kuler (Window > Extensions > Kuler). Themes you save or favorite on the site don't automatically show up there, however you can search for themes by name, and if you select "Custom" from the theme group dropdown, you can enter up to four names that will show up in that dropdown menu and produce as many results as the window can hold for an individual term. For instance, I saved a theme as "Copy of Industrial Calm" which if I enter in the search box, the "group" is a group of one. However, if I just type "Industrial", the window fills with options, yet there are MANY more results on the Adobe Color site and you would have to be specific to get the right one in that window.
Hope that helps. -
Does the Student complete package come with Illustrator and Flash animation?
I need to know if the student complete package comes with Illustrator and Flash Animation?
The CC S&T edition is the same as the full Creative Cloud and includes al programs.
Mylenium -
Going from Illustrator into Flash
I tried asking in the Flash forum, though I received no response.
When copying-and-pasting symbols from Illustrator into Flash CS5:
1. Does it make a difference if you paste on the main stage in Flash or create
a new symbol first and paste it there?
2. After pasting on the stage two separate symbols, I get two separate
folders called FlashAICB with a subfolder called Illustrator Symbols
containing my copied symbol. Can I move the two symbols together into
the same folder? Can I change the name of the FlashAICB folder?
Will this cause any problems?
Thanks!1)If you copy/paste an object from illustrator to flash as is, it will be an object in flash and certain operations require the object to be a symbol which can be done by hitting F8. This is the same thing as creating a symbol in illustrator first.
2)Right clicking on the symbols will let you move the symbols to the root or another folder or even a new folder. Think of the folders as organizers. -
somebody help!
"Software : Animate Pro 2"
"Macbook Pro"
"Mac OX 1.8.3 (12D78)"
I got a problem when I Create a new project. It crash and shutdown .
By the way the software was active by me.
I was luckily used it some times till now, when I upgrade my MacBook Pro to "Mac OX 1.8.3" , the software failed to open.
Please help!
here is the crash code:
Process: AnimatePro [4213]
Path: /Applications/Toon Boom Animate Pro 2/AnimatePro.app/Contents/MacOS/AnimatePro
Identifier: com.toonboom.harmony.full
Version: 7.9 (7.9.1.6016)
Code Type: X86 (Native)
Parent Process: launchd [162]
User ID: 501
Date/Time: 2013-04-13 21:24:00.364 +0800
OS Version: Mac OS X 10.8.3 (12D78)
Report Version: 10
Interval Since Last Report: 25072 sec
Crashes Since Last Report: 22
Per-App Interval Since Last Report: 2083 sec
Per-App Crashes Since Last Report: 7
Anonymous UUID: 7EFFCE26-14FE-CCB6-F17C-D98CE3AEBD94
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000
VM Regions Near 0:
--> __PAGEZERO 0000000000000000-0000000000001000 [ 4K] ---/--- SM=NUL /Applications/Toon Boom Animate Pro 2/AnimatePro.app/Contents/MacOS/AnimatePro
__TEXT 0000000000001000-00000000012a5000 [ 18.6M] r-x/rwx SM=COW /Applications/Toon Boom Animate Pro 2/AnimatePro.app/Contents/MacOS/AnimatePro
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 com.apple.CoreFoundation 0x91d8de91 CFStringGetLength + 17
1 libToonBoomCoreUtil.dylib 0x02c8e243 UT_String::UT_String(__CFString const*) + 51
2 libToonBoomCoreUtil.dylib 0x02c8e5ee UT_A2W(char const*, UT_String&) + 78
3 libToonBoomCoreUtil.dylib 0x02c8e6c2 UT_A2W(char const*) + 50
4 libToonBoomFontManager.dylib 0x02d6a7a6 FM_FontManagerATSU::getATSUFontName(unsigned long, unsigned long) const + 550
5 libToonBoomFontManager.dylib 0x02d6b898 FM_FontManagerATSU::load() + 248
6 libToonBoomFontManager.dylib 0x02d6c1a9 FM_FontManagerATSU::FM_FontManagerATSU() + 89
7 libToonBoomFontManager.dylib 0x02d6c24a FM_FontManager::instance() + 90
8 com.toonboom.harmony.full 0x008b84e0 DUI_RemoveHairInterf::~DUI_RemoveHairInterf() + 4832
9 com.toonboom.harmony.full 0x008b946d DUI_TextPanelFactory::createWidget(QString const&, QWidget*, char const*) const + 109
10 libqui.1.0.0.dylib 0xb9005160 QWidgetFactory::createWidget(QString const&, QWidget*, char const*) const + 3698
11 libqui.1.0.0.dylib 0xb90159f5 QWidgetFactory::createWidgetInternal(QDomElement const&, QWidget*, QLayout*, QString const&) + 3999
12 libqui.1.0.0.dylib 0xb9014f23 QWidgetFactory::createWidgetInternal(QDomElement const&, QWidget*, QLayout*, QString const&) + 1229
13 libqui.1.0.0.dylib 0xb9014f23 QWidgetFactory::createWidgetInternal(QDomElement const&, QWidget*, QLayout*, QString const&) + 1229
14 libqui.1.0.0.dylib 0xb9014f23 QWidgetFactory::createWidgetInternal(QDomElement const&, QWidget*, QLayout*, QString const&) + 1229
15 libqui.1.0.0.dylib 0xb9018378 QWidgetFactory::createFromUiFile(QDomDocument, QObject*, QWidget*, char const*) + 4170
16 libqui.1.0.0.dylib 0xb901b5ad QWidgetFactory::create(QIODevice*, QObject*, QWidget*, char const*) + 643
17 libqui.1.0.0.dylib 0xb901b89e QWidgetFactory::create(QString const&, QObject*, QWidget*, char const*) + 332
18 com.toonboom.harmony.full 0x008ce867 MinSizeVBox::~MinSizeVBox() + 56583
19 com.toonboom.harmony.full 0x008d60bb MinSizeVBox::~MinSizeVBox() + 87387
20 com.toonboom.harmony.full 0x008d65cf MinSizeVBox::~MinSizeVBox() + 88687
21 com.toonboom.harmony.full 0x008bb024 non-virtual thunk to DUI_TextPanelQt::~DUI_TextPanelQt() + 7060
22 com.toonboom.harmony.full 0x008c0700 non-virtual thunk to DUI_ToolPropertiesCtrl::~DUI_ToolPropertiesCtrl() + 464
23 com.toonboom.harmony.full 0x008c08f6 non-virtual thunk to DUI_ToolPropertiesCtrl::~DUI_ToolPropertiesCtrl() + 966
24 com.toonboom.harmony.full 0x003c2397 QTextCommandHistory::~QTextCommandHistory() + 1991
25 com.toonboom.harmony.full 0x003c0b8f TUScrollViewLayoutView::metaObject() const + 12223
26 com.toonboom.harmony.full 0x003c163d TUScrollViewLayoutView::metaObject() const + 14957
27 com.toonboom.harmony.full 0x003d0d29 QObjectList::~QObjectList() + 18409
28 com.toonboom.harmony.full 0x0002591a std::vector<QString, std::allocator<QString> >::_M_insert_aux(__gnu_cxx::__normal_iterator<QString*, std::vector<QString, std::allocator<QString> > >, QString const&) + 21882
29 com.toonboom.harmony.full 0x000256b4 std::vector<QString, std::allocator<QString> >::_M_insert_aux(__gnu_cxx::__normal_iterator<QString*, std::vector<QString, std::allocator<QString> > >, QString const&) + 21268
30 com.toonboom.harmony.full 0x000356c5 std::vector<QString, std::allocator<QString> >::_M_insert_aux(__gnu_cxx::__normal_iterator<QString*, std::vector<QString, std::allocator<QString> > >, QString const&) + 86821
31 com.toonboom.harmony.full 0x00036a9a std::vector<QString, std::allocator<QString> >::_M_insert_aux(__gnu_cxx::__normal_iterator<QString*, std::vector<QString, std::allocator<QString> > >, QString const&) + 91898
32 com.toonboom.harmony.full 0x0003a333 std::vector<QString, std::allocator<QString> >::_M_insert_aux(__gnu_cxx::__normal_iterator<QString*, std::vector<QString, std::allocator<QString> > >, QString const&) + 106387
33 com.toonboom.harmony.full 0x0064e005 std::vector<TUDbResolution::UsaResolutionTable*, std::allocator<TUDbResolution::UsaResolutionTable*> >::erase(__gnu_cxx::__normal_iterator<TUDbResolution::UsaResolutionTable**, std::vector<TUDbResolution::UsaResolutionTable*, std::allocator<TUDbResolution::UsaResolutionTable*> > >, __gnu_cxx::__normal_iterator<TUDbResolution::UsaResolutionTable**, std::vector<TUDbResolution::UsaResolutionTable*, std::allocator<TUDbResolution::UsaResolutionTable*> > >) + 1957
34 com.toonboom.harmony.full 0x006444e7 std::vector<SCUI_Resolution, std::allocator<SCUI_Resolution> >::_M_insert_aux(__gnu_cxx::__normal_iterator<SCUI_Resolution*, std::vector<SCUI_Resolution, std::allocator<SCUI_Resolution> > >, SCUI_Resolution const&) + 17607
35 com.toonboom.harmony.full 0x0005b86d std::vector<AB_Tutorial, std::allocator<AB_Tutorial> >::_M_insert_aux(__gnu_cxx::__normal_iterator<AB_Tutorial*, std::vector<AB_Tutorial, std::allocator<AB_Tutorial> > >, AB_Tutorial const&) + 5949
36 com.toonboom.harmony.full 0x00061d84 AB_TrialVersionDialog::~AB_TrialVersionDialog() + 2948
37 libqt-mt.3.3.8.dylib 0x02ff4c73 QObject::activate_signal(QConnectionList*, QUObject*) + 355
38 libqt-mt.3.3.8.dylib 0x02ff5173 QObject::activate_signal(int) + 101
39 libqt-mt.3.3.8.dylib 0x0334fa3e QButton::clicked() + 32
40 libqt-mt.3.3.8.dylib 0x0302c2ac QWidget::event(QEvent*) + 1358
41 libqt-mt.3.3.8.dylib 0x02fa2b47 QApplication::internalNotify(QObject*, QEvent*) + 579
42 libqt-mt.3.3.8.dylib 0x02fa3c25 QApplication::notify(QObject*, QEvent*) + 1709
43 libToonBoomBaseAcApplication.dylib 0x02b83dac BACAPP_Application::notify(QObject*, QEvent*) + 76
44 com.toonboom.harmony.full 0x000486a5 non-virtual thunk to TUSceneUI::openDocument(QString const&) + 18837
45 libqt-mt.3.3.8.dylib 0x02f64a4f QApplication::globalEventProcessor(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 4151
46 com.apple.HIToolbox 0x962b29bb _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
47 com.apple.HIToolbox 0x9613a394 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1343
48 com.apple.HIToolbox 0x96139780 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 430
49 com.apple.HIToolbox 0x9614d655 SendEventToEventTarget + 88
50 com.apple.HIToolbox 0x9616d5c7 ToolboxEventDispatcherHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 2141
51 com.apple.HIToolbox 0x9613a83f DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 2538
52 com.apple.HIToolbox 0x96139780 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 430
53 com.apple.HIToolbox 0x9614d655 SendEventToEventTarget + 88
54 libqt-mt.3.3.8.dylib 0x02f5ce5e qt_mac_send_event(unsigned int, OpaqueEventRef*, OpaqueWindowPtr*) + 84
55 libqt-mt.3.3.8.dylib 0x02f93a45 QEventLoop::processEvents(unsigned int) + 209
56 libqt-mt.3.3.8.dylib 0x02fb5563 QEventLoop::enterLoop() + 171
57 libqt-mt.3.3.8.dylib 0x03177fb2 QDialog::exec() + 110
58 com.toonboom.harmony.full 0x00047376 non-virtual thunk to TUSceneUI::openDocument(QString const&) + 13926
59 com.toonboom.harmony.full 0x00016fb3 0x1000 + 90035
60 com.toonboom.harmony.full 0x00019a67 0x1000 + 100967
61 com.toonboom.harmony.full 0x0000e29c 0x1000 + 53916
62 com.toonboom.harmony.full 0x0000e1c9 0x1000 + 53705
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x901489ae kevent + 10
1 libdispatch.dylib 0x925fec71 _dispatch_mgr_invoke + 993
2 libdispatch.dylib 0x925fe7a9 _dispatch_mgr_thread + 53
Thread 2:
0 libsystem_kernel.dylib 0x901478e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x997a02e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x9982db24 pthread_cond_timedwait + 47
3 libqt-mt.3.3.8.dylib 0x02f9be7c thread_sleep(timespec*) + 76
4 libqt-mt.3.3.8.dylib 0x02f9bed9 QThread::sleep(unsigned long) + 61
5 com.toonboom.harmony.full 0x00eeb77f (anonymous namespace)::CheckLicenseThread::run() + 95
6 libqt-mt.3.3.8.dylib 0x02f9bc6c QThreadInstance::start(void*) + 112
7 libsystem_c.dylib 0x9979b5b7 _pthread_start + 344
8 libsystem_c.dylib 0x99785d4e thread_start + 34
Thread 3:
0 libsystem_kernel.dylib 0x901478e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x997a02e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x9982daf0 pthread_cond_wait + 48
3 libqt-mt.3.3.8.dylib 0x0328e0a6 QWaitCondition::wait(QMutex*, unsigned long) + 330
4 libToonBoomMisc.dylib 0x02d58f77 TUSema::p() + 103
5 com.toonboom.harmony.full 0x005839ca TUMailbox<TUMsgToDispatcher*>::receive() + 26
6 com.toonboom.harmony.full 0x00582efb std::vector<UT_SharedPtr<RD_ScriptRequestBase>, std::allocator<UT_SharedPtr<RD_ScriptRequestBase> > >::_M_insert_aux(__gnu_cxx::__normal_iterator<UT_SharedPtr<RD_ScriptRequestBase >*, std::vector<UT_SharedPtr<RD_ScriptRequestBase>, std::allocator<UT_SharedPtr<RD_ScriptRequestBase> > > >, UT_SharedPtr<RD_ScriptRequestBase> const&) + 26299
7 libqt-mt.3.3.8.dylib 0x02f9bc6c QThreadInstance::start(void*) + 112
8 libsystem_c.dylib 0x9979b5b7 _pthread_start + 344
9 libsystem_c.dylib 0x99785d4e thread_start + 34
Thread 4:
0 libsystem_kernel.dylib 0x901478e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x997a02e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x9982daf0 pthread_cond_wait + 48
3 libqt-mt.3.3.8.dylib 0x0328e0a6 QWaitCondition::wait(QMutex*, unsigned long) + 330
4 libToonBoomMisc.dylib 0x02d58f77 TUSema::p() + 103
5 com.toonboom.harmony.full 0x0058a9d1 TUMailbox<TUMsgToWorker>::receive() + 33
6 com.toonboom.harmony.full 0x00589e38 std::vector<TUScriptStep*, std::allocator<TUScriptStep*> >::_M_insert_aux(__gnu_cxx::__normal_iterator<TUScriptStep**, std::vector<TUScriptStep*, std::allocator<TUScriptStep*> > >, TUScriptStep* const&) + 1016
7 libqt-mt.3.3.8.dylib 0x02f9bc6c QThreadInstance::start(void*) + 112
8 libsystem_c.dylib 0x9979b5b7 _pthread_start + 344
9 libsystem_c.dylib 0x99785d4e thread_start + 34
Thread 5:
0 libsystem_kernel.dylib 0x901478e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x997a02e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x9982daf0 pthread_cond_wait + 48
3 libqt-mt.3.3.8.dylib 0x0328e0a6 QWaitCondition::wait(QMutex*, unsigned long) + 330
4 libToonBoomMisc.dylib 0x02d58f77 TUSema::p() + 103
5 com.toonboom.harmony.full 0x0058a9d1 TUMailbox<TUMsgToWorker>::receive() + 33
6 com.toonboom.harmony.full 0x00589e38 std::vector<TUScriptStep*, std::allocator<TUScriptStep*> >::_M_insert_aux(__gnu_cxx::__normal_iterator<TUScriptStep**, std::vector<TUScriptStep*, std::allocator<TUScriptStep*> > >, TUScriptStep* const&) + 1016
7 libqt-mt.3.3.8.dylib 0x02f9bc6c QThreadInstance::start(void*) + 112
8 libsystem_c.dylib 0x9979b5b7 _pthread_start + 344
9 libsystem_c.dylib 0x99785d4e thread_start + 34
Thread 6:
0 libsystem_kernel.dylib 0x901478e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x997a02e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x9982daf0 pthread_cond_wait + 48
3 libqt-mt.3.3.8.dylib 0x0328e0a6 QWaitCondition::wait(QMutex*, unsigned long) + 330
4 libToonBoomMisc.dylib 0x02d58f77 TUSema::p() + 103
5 com.toonboom.harmony.full 0x0058a9d1 TUMailbox<TUMsgToWorker>::receive() + 33
6 com.toonboom.harmony.full 0x00589e38 std::vector<TUScriptStep*, std::allocator<TUScriptStep*> >::_M_insert_aux(__gnu_cxx::__normal_iterator<TUScriptStep**, std::vector<TUScriptStep*, std::allocator<TUScriptStep*> > >, TUScriptStep* const&) + 1016
7 libqt-mt.3.3.8.dylib 0x02f9bc6c QThreadInstance::start(void*) + 112
8 libsystem_c.dylib 0x9979b5b7 _pthread_start + 344
9 libsystem_c.dylib 0x99785d4e thread_start + 34
Thread 7:
0 libsystem_kernel.dylib 0x901478e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x997a02e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x9982daf0 pthread_cond_wait + 48
3 libqt-mt.3.3.8.dylib 0x0328e0a6 QWaitCondition::wait(QMutex*, unsigned long) + 330
4 libToonBoomMisc.dylib 0x02d58f77 TUSema::p() + 103
5 com.toonboom.harmony.full 0x0058a9d1 TUMailbox<TUMsgToWorker>::receive() + 33
6 com.toonboom.harmony.full 0x00589e38 std::vector<TUScriptStep*, std::allocator<TUScriptStep*> >::_M_insert_aux(__gnu_cxx::__normal_iterator<TUScriptStep**, std::vector<TUScriptStep*, std::allocator<TUScriptStep*> > >, TUScriptStep* const&) + 1016
7 libqt-mt.3.3.8.dylib 0x02f9bc6c QThreadInstance::start(void*) + 112
8 libsystem_c.dylib 0x9979b5b7 _pthread_start + 344
9 libsystem_c.dylib 0x99785d4e thread_start + 34
Thread 8:
0 libsystem_kernel.dylib 0x901480ee __workq_kernreturn + 10
1 libsystem_c.dylib 0x9979e0ac _pthread_workq_return + 45
2 libsystem_c.dylib 0x9979de79 _pthread_wqthread + 448
3 libsystem_c.dylib 0x99785d2a start_wqthread + 30
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0x02c8e21b ecx: 0x91d8de8d edx: 0x00000000
edi: 0x00000000 esi: 0xbfffc9e8 ebp: 0xbfffc8d8 esp: 0xbfffc8c0
ss: 0x00000023 efl: 0x00010286 eip: 0x91d8de91 cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0x00000000
Logical CPU: 0
Binary Images:
0x1000 - 0x12a4fe9 +com.toonboom.harmony.full (7.9 - 7.9.1.6016) <0A8D1266-2F69-76A2-34D8-E7F6DCF74A27> /Applications/Toon Boom Animate Pro 2/AnimatePro.app/Contents/MacOS/AnimatePro
0x19c1000 - 0x19d6ff1 +libtbb.dylib (0) /Applications/Toon Boom Animate Pro 2/*/libtbb.dylib
0x19e6000 - 0x19eaffd +libtbbmalloc.dylib (0) /Applications/Toon Boom Animate Pro 2/*/libtbbmalloc.dylib
0x19f0000 - 0x19f6fff org.twain.dsm (1.9.4 - 1.9.4) <A001BEFA-F163-340E-BB1A-C2905F9FC65B> /System/Library/Frameworks/TWAIN.framework/Versions/A/TWAIN
0x19fe000 - 0x1a1eff7 +libToonBoomOsgAnimation.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomOsgAnimation.dylib
0x1a38000 - 0x1b5cfff +libOSGBase.dylib (1.2) <63E1F469-ADF8-65AE-F3F5-811DBFEAD518> /Applications/Toon Boom Animate Pro 2/*/libOSGBase.dylib
0x1be1000 - 0x25ecfe7 +libOSGSystem.dylib (1.2) <155BB1A7-AAB2-5CE7-0146-1CCD7E92394E> /Applications/Toon Boom Animate Pro 2/*/libOSGSystem.dylib
0x29a8000 - 0x29f1fef +libtiff.dylib (12.2) /Applications/Toon Boom Animate Pro 2/*/libtiff.dylib
0x2a86000 - 0x2ad4ff2 +libToonBoomDbAccess.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomDbAccess.dylib
0x2af0000 - 0x2b01ff2 +libToonBoomDbClient.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomDbClient.dylib
0x2b0b000 - 0x2b1fff7 +libToonBoomSceneContext.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomSceneContext.dylib
0x2b2a000 - 0x2b32fff +libToonBoomElement.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomElement.dylib
0x2b39000 - 0x2b3ffff +libToonBoomLinkSrv.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomLinkSrv.dylib
0x2b44000 - 0x2b5bfff +libToonBoomPersistentObj.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomPersistentObj.dylib
0x2b6d000 - 0x2b76ff2 +libToonBoomNetwork.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomNetwork.dylib
0x2b7d000 - 0x2b85ff2 +libToonBoomBaseAcApplication.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomBaseAcApplication.dylib
0x2b8e000 - 0x2bf3ff7 +libToonBoomActionManager.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomActionManager.dylib
0x2c3f000 - 0x2c51fff +libToonBoomWidgets.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomWidgets.dylib
0x2c63000 - 0x2c6bffb +libToonBoomBaseUiApplication.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomBaseUiApplication.dylib
0x2c73000 - 0x2cadfff +libToonBoomCoreUtil.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomCoreUtil.dylib
0x2ccd000 - 0x2cd9ff2 +libToonBoomPlugInManager.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomPlugInManager.dylib
0x2ce1000 - 0x2cedffb +libToonBoomBaseApplication.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomBaseApplication.dylib
0x2cf6000 - 0x2cfcff7 +libToonBoomMessage.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomMessage.dylib
0x2d03000 - 0x2d21fff +libToonBoomWhoAmI.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomWhoAmI.dylib
0x2d2e000 - 0x2d49fe7 +libToonBoomMaths.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomMaths.dylib
0x2d55000 - 0x2d59ff3 +libToonBoomMisc.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomMisc.dylib
0x2d60000 - 0x2d72ff7 +libToonBoomFontManager.dylib (1) /Applications/Toon Boom Animate Pro 2/*/libToonBoomFontManager.dylib
0x2d7d000 - 0x2e91fe3 +libqsa.1.1.3.dylib (1.1.3) <F255D509-51B2-EEF7-A988-17EC5B0F4C66> /Applications/Toon Boom Animate Pro 2/*/libqsa.1.1.3.dylib
0x2f56000 - 0x34b2ff3 +libqt-mt.3.3.8.dylib (3.3.8) <DC1F1583-15D4-83AF-85D4-7B96C54344BA> /Applications/Toon Boom Animate Pro 2/*/libqt-mt.3.3.8.dylib
0x3716000 - 0x3731fe7 +libjpeg.dylib (63) /Applications/Toon Boom Animate Pro 2/*/libjpeg.dylib
0x3739000 - 0x3756fdf +libpng.dylib (24) /Applications/Toon Boom Animate Pro 2/*/libpng.dylib
0x37d5000 - 0x37e3fff libSimplifiedChineseConverter.dylib (61) <60899F9C-A79F-3BC2-855E-DC5C78B98FEB> /System/Library/CoreServices/Encodings/libSimplifiedChineseConverter.dylib
0x3f9d000 - 0x3fa0ffd com.apple.IOAccelerator (30.14 - 30.14) <0A58BEF8-4674-3406-86DF-1AC1DACA5024> /System/Library/PrivateFrameworks/IOAccelerator.framework/Versions/A/IOAccelera tor
0x3fa7000 - 0x3fb1fff libGPUSupportMercury.dylib (8.7.25) <87F444BD-991C-334E-B000-3B0FB8861D50> /System/Library/PrivateFrameworks/GPUSupport.framework/Versions/A/Libraries/lib GPUSupportMercury.dylib
0x3fba000 - 0x3fc5fff libGPUSupport.dylib (8.7.25) <08BED1B3-FD0C-3137-BC0C-39EED6029D84> /System/Library/PrivateFrameworks/GPUSupport.framework/Versions/A/Libraries/lib GPUSupport.dylib
0x3fcc000 - 0x3ff7ff7 GLRendererFloat (8.7.25) <2173CC9F-3A9A-37EB-BB50-3E60ABF7F5A3> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GL RendererFloat
0x5f2d000 - 0x5f35ffdHello please contact Toon Boom Animtion support email is [email protected]
Toon Boom may be able to help. At the very least they should be informed of this crash problem so they can document it.
Best Regards -
Free animation software from Toon Boom Animation
Hi Everyone
Hope this is not considered spamming the forum but wanted to share some exciting news with everyone.
Toon Boom Animation is at the CES show in Las Vegas and we are giving away free animation software to anyone who goes to http://www.toonboom.com/doodle/ This is a great way for anyone starting out in animation drawing and wants to try out their creative skills and all parents who would like to get your kids involved in an interesting activity that keeps them busy while teaching them creativity that they can use later on in their life.
There is no catch and you never have to purchase anything. This is simply our way of giving back and the license for Flip Boom Doodle animation software never expires.
Download the free animation software at http://www.toonboom.com/doodle/ and you can be on your way to create fun animated videos using Flip Boom’s drawing tools and easy-to-use templates. Once you are done with your animation creation, it can be uploaded directly to a Facebook profile page directly from within Flip Boom Doodle to be shared with your friends .Hi X, sorry for the delay.
If I drop a 30fps ProRes HQ quicktime into a 1030p ProRes HQ sequence, I get the preview-like quality I wrote about earlier.
However if I change the sequence compressor to regular ProRes and render, it displays sharp as it should but still has the bad interlacing. The plasma I'm monitoring with can't display 108030p though so I'm judging this from an apple cinema display.
Exporting from this timeline to 108060i ProRes has the same problem.
Do you think it's possible the characters in the cartoon move too great a distance between frames that it's causing this issue?
Thanks -
Toon Boom Quicktimes in FCP... Interlacing Issues
Hi,
I've been rendering out Quicktimes out of Toon Boom Studio 4.5 and bringing them into Final Cut Pro for editing.
I'm getting really bad interlacing issues when playing back on moving objects, particularly on the 1080i plasma I'm using for monitoring. However when paused the image looks sharp.
The animation is a 1920 x 1080 project in Toon boom, and I'm bringing it into a 1920 x 1080 60i ProRes Sequence. I've tried exporting from Toon Boom to ProRes HQ and Animation quicktimes (both interlaced and progressive), as well as exporting image sequences and bringing them into after effects to export to ProRes. All with the same results.
Interestingly the quicktimes play in a preview-like quality when played in the viewer in FCP. However when I drop them into a ProRes (non-HQ) timeline and render, they look as they should but with bad interlacing issues on moving objects. Dropping the ProRes HQ quicktimes into a ProRes HQ sequence play in a preview-like mode too.
Anyone had any experience working with animation files from Toon Boom? I've had similar issues with QTs from Anime Studio Pro but they weren't really noticeable once rendered in the timeline.
Thanks in advanceHi X, sorry for the delay.
If I drop a 30fps ProRes HQ quicktime into a 1030p ProRes HQ sequence, I get the preview-like quality I wrote about earlier.
However if I change the sequence compressor to regular ProRes and render, it displays sharp as it should but still has the bad interlacing. The plasma I'm monitoring with can't display 108030p though so I'm judging this from an apple cinema display.
Exporting from this timeline to 108060i ProRes has the same problem.
Do you think it's possible the characters in the cartoon move too great a distance between frames that it's causing this issue?
Thanks -
Hi,
I have had the adobe creative suite suite 3 Deisgn premium for over an year now. Recently over the past 2 months I am no longer able to open up any of the following programs:
Photoshop
Dreamweaver
Illustrator
Flash
They have worked for me in the past but now they are just not opening up for me. I have tried plenty of things such as:
Uninstalling the whole cd then reinstalling
Calling customer service
Browsing/googling for ways to fix it
Yet I still have been yet to get this issue resolved. I have tried installing the CS4 30 day trial and that works fine. But I want my CS3 version to work. I tried everything. The thing is I do not get an error message either on the these so there is no way of titling this issue. If it helps I have windows vista. Well please let me know what you come up with . My email is [email protected] Thank you!
Brett RyanWhat does happen? When I double click on them nothing happens for a second it gives me the loading signal but nothing comes up.
You say no error message - how far in the boot process does the program get? Does it just not respond at all? Does the program load-box appear and freeze? Does the program load-box appear and dissapear? Does the computer freeze up in the middle of the load?
You never end up seeing anything for any of the applications except for photoshop which loads but then closes right away. So it just doesnt respond at all. But there is no freezing. So the load-box only appears and dissapears when I open photoshop. but for everything else it just never appears.
Does the process display in your processes list?
No it does not display
Did you install/uninstall/delete anything around the time this started?
I'm pretty sure I didnt uninstall or install anything around the time it started. I think I would remember if it did. So i'm pretty sure I did not.
Did you try going back to a restore point before this started? No I did not.
Have you run a thorough virus scan? Yes I have and nothing comes up. -
Why can't I copy and paste from Illustrator to Flash?
I have this silly but frustrating problem. I've drawn a
series of objects in Illustrator and have copied and pasted many of
them into separate frames in Flash and all of a sudden they won't
paste. There are 3 objects I'm trying to paste onto each frame and
2 of them will paste, but 1 won't. I don't have anything locked and
I have no clipping masks in Illustrator. They will copy and paste
in Illustrator. I've tried copy and pasting them separately, I've
tried opening a new Flash document and pasting, I've tried
restarting my computer. Does this sound like just another freak
thing or does anyone have any ideas? Is there some keyboard
shortcut I might have bumped in Flash to change some hidden
setting...? But then why is it just 1 of the 3 objects that won't
paste?
Any ideas would be appreciated.I think I tried all the options and none worked. Even so, the clipboard options say "Clipboard on Quit". That sounds like it has nothing to do with between active programs.
I'm able to paste from CS5 TO CC though. -
How to make colors look same in illustrator and Flash Builder
We had a designer build out our UI using Adobe illustrator, and then tried to replicate the same hex color and alpha codes in Flash Builder- colors are looking very different on the same machine
We have used basic web colors but the problem persists. Any pointers on why this could happen?Thanks Joan... we managed to figure out the cause to a large extent- problem
arisen by the way the layers were built in Illustrator vs Flashbuilder. I
still have the following questions, that we are currently handling via a
workaround
a) when I try to skin the container using SkinnableContainer, the skin
doesn't take effect- but works, when I use same skin with a BorderContainer.
Any idea of why this is so?
The code used is as below
<s:BorderContainer id="Banner" height="15%" width="100%"
skinClass="mySkins.newskin1">
<mx:Image id ="logo" source="assets/graphics/logo.png"
x="{0.018Banner.width}" y ="{.09Banner.height}"
height="{Banner.height*0.7}" maintainAspectRatio="true"
width="{Banner.width*0.085}"/>
<s:Label x="{0.065Banner.width }" y ="{.293Banner.height}"
fontFamily="Copperplate" fontSize="34" kerning="on" color="#666666"
text="EUREKA WORLD"/>
<s:Label x="{.88Banner.width}" y ="{.293Banner.height}" fontFamily="Arial"
fontSize="14" kerning="on" color="#666666" text="Help | Log Out"/>
<s:Label x="{.865Banner.width}" y ="{.45Banner.height}" fontFamily="Arial
Bold" fontSize="18" kerning="on" color="#666666" text="Welcome Gauri"/>
</s:BorderContainer>
Skin attached
b) we are trying to replicate the design from Illustrator(exported in fxg
format) and replicate in FlashBuilder. We would like to name the objects
meaningfully so we can connect the front-end with names in the fxg code.
Currently we see an objID. How do we name objects in Illustrator?
c) When we use a mx:vbox within a repeater to display contents of an array,
we had trouble skinning this for background color- compromise we reached was
to have the background color in the mx:vbox with a skinclass for the border
and shadow
Regards -
Copy Paste Illustrator to Flash CC
Hello!
I am noticing that the fonts when copied or imported do not match. I looked into it further and found that the line spacing is set to "-" after copy pasting illustrator content. I am assuming that the negative font line spacing is not transferring maybe something to do with it being a float or decimal. I have to import about 150 illustrator files I wanted to find out when this bug would possibly be addressed and how long before an update might be pushed for this. If need be I can produce files/instructions or a video to reproduce this issue. I would hate to have to write a macro to add another step to my already intensive process
>.<
p.s. I love the new flash cc theme
flash
illustratorThere seem to be many compatiblity issues popping up from the rewrite of Flash.
Until adobe fixes the Illustrator import dialog, you can get more reliable results by "creating outlines" in side of Illustrator right before you copy then paste in Flash.
This will convert editable text to paths and increase accuracy in exchange for text edability.
I hope this helps.
Maybe you are looking for
-
Java vs. C# for a new project
Hi, I know this has probably been done to death, but the world changes and the old arguments lose their validity so I'd be interested in people's thoughts: I work for a largely C# shop, but due to a general dislike of .net and Microsoft from the deve
-
2nd gen Apple TV frozen on date setting so I am trying to restore on the computer.
2nd gen Apple TV frozen on date setting so I am trying to restore on the computer. I have it plugged in but nothing is coming up in itunes. What am I missing?
-
Although I have an HDMI to Thunderbolt adaptor for my MacBook Pro I am interested in hooking up to a projector/display at our local library. The display has a USB and a HDMI input. The HDMI/Thunderbolt port works but I wish to have a USB to HDMI cab
-
Changing Column header text ol ALV: Object ref cl_salv_table
Hi Friends, my code: TRY. CALL METHOD cl_salv_table=>factory( EXPORTING r_container = gv_custom_container container_name = 'CUSTOM_300' IMPORTING r_salv_table = gr_table
-
Clubbing of datafiles in a single tablespace
hi, i have 4 datafiles each of 2gb in size in a single tablespace.. i would like to know is it possible to club these four datafiles in to a single datafile..and is there any limitation for the maximumsize for the datafile in 32bit version.. thanks i