Im Trying To Learn Java :o(

Hey All,
I have decided to get my mind active and randomly learn Java. I say randomly because i am going to be a student again in IT but i like the kinda 3D side and modelling and nice pictures and flash actionscript lol not all this stuff.
Anways i would just start by saying that Java offends me massivly, i know something happened with M$ and Sun and ever since then all i have had with the sun download is problem after problem and crashing and all iw as tryin to do was play some Jippii games. This aint a recent problem, it always happens and i must have reformatted xp around 7 times. So i stay away from applets!!!
Anyways in 2002 when i started learning Flash it was because i seen a site i liked and wanted to do that. The equivelent is kinda like me saying "OK GUYS I HAVE JAVA NOW HOW DO I MAKE DOOM" anyways 2 and a half years later im happy with what i can do and have used alot of different apps and learned alot from 3dsmax to aftereffects etc.
Anyways my goal out of this whole Java thing is to make a game like one i used to play when i was younger on the Amiga 500. No where has this game and a modern one would be great to play. The graphics suck but the physics were really nice.
So my questions are:
1) Java. Ok im going to be honest, i know nothing about Java, i dont even know if it can do what i want and what i really dont want is to spend a while learning this to be stuck with no effects for my game, ie are small particle effects possible in Java? I know Java is pretty slow for a proper language compared to C/C++ but how slow? Can you shift a hundred particles around the screen and still add physics in the background?
2) Java. The whole thing confuses me massivly. Im not a big posting person as i tend to prefer searching but i dont even know where to begin. I will bite the bullet and say i aint going to have alot of problems with the syntax of the language itself. It all looks kinda how i expect it, obviously i dont mean i aint gonna have problems and lot of them but it is not REALLY alien to me to look at a bit code. At the same time it is. I need to know alot of stuff, things that the 2 ebooks i have just ignored. For example, when i compile something, i thought that meant it compiled to the EXE but infact it turned my "heyworld.java" into a "heyworld.class" file. This just makes no sense to me atall because i HATE command line stuff, i see it as reinventing the wheel so im trying to follow through on first of all netbeans (an that went off almost instantly) and a free one that got my hey world to work (well, class). I need to know if a compiler dont make a exe then whats the class for and what exactly is a class file. You know just stuff like that? Does anyone know i kinda dictionary so to speak? baby talk i mean, so far all i seem to get is explainations with words i dont understand.
3) How difficult is it to make a 2D game in Java? To make this plainer, i aint having an applet run somewhere, i want a nice downloadable exe. Of course i will need to start at the beginning but i mean to get a ship on the screen with keys to move it and a "cave" roof to crash into, is this going to take a long long long time to get to that stage? You see, as i said before unless after a few days i have a object on screen to work with, i just get too bored to continue. for example "the object of this is to make a red circle move across the screen" REALLY interests me where as "today we are going to make a mock system for a small business user" sends me back to 3Dmax and the lighting i was reading about lol I tend to look at a piece of code and be devestated by its complexity then try and make it make sense over time. Is this possible with Java? It does work for me this, i was picking apart a isometric code in actionscript before i knew what a tween was.
4) Theres so many different J*** J"EE things floating around that i dont actually know what one i am meant to use? I got 1.4.2 i think but thats all i know. Id like any other things that helped yourselfs start off in Java?
Sorry to go into a bit detail here, its just that with this degree im starting, it soon branches off into 2 groups. Programmers and Designers. I feel i know the design side well enough to make a comparison but it would be rude to leave this side of the things out and write it off without atleast giving it a shot.
Thank you very much for your time :o)
Kind regards,
Clarky.

If you want an idea of what's possible with Java, do a google search for "java games" or something like that. I've seen occasional postings of what are supposed to be pretty cool games that have been written in Java, but I'm not into games, so I've never bothered to check 'em out personally.
As to whether you can do it, well, you'll have to figure that out. Learning Java well enough to create a video game is not a trivial task. I don't just mean the syntax of the language, I mean the many APIs you'll be using, concepts like multithreading and exception handling, good OO principles, etc. Without a good handle on that stuff, your code will quickly turn into a morass that will be difficult to enhance, maintain, or debug.
I suspect that the code to make a particular graphical event occur will be more verbose and complex in Java than in ActionScript, given that Java is a general purpose language and AS is more geared to GUIs. Nonetheless, I'm sure there are APIs out there (some free, some not) that will provide some higher level constructs than the core APIs to make some of that easier. You'll still be operating in the idiom of a general programming language though.
There may also be a hybrid solution available--where you use Java to express the game logic and another language to express the graphics. I don't know anything about this kind of stuff though, so that's just speculation.
You may get more precise advice in the GUI Building forums on http://forum.java.sun.com/ than here.
Here are some resources to get you started on Java in general.
Sun's basic Java tutorial
Sun's New To Java Center. Includes an overview of what Java is, instructions for setting up Java, an intro to programming (that includes links to the above tutorial or to parts of it), quizzes, a list of resources, and info on certification and courses.
http://javaalmanac.com. A couple dozen code examples that supplement The Java Developers Almanac.
jGuru. A general Java resource site. Includes FAQs, forums, courses, more.
JavaRanch. To quote the tagline on their homepage: "a friendly place for Java greenhorns." FAQs, forums (moderated, I believe), sample code, all kinds of goodies for newbies. From what I've heard, they live up to the "friendly" claim.
Bruce Eckel's Thinking in Java (Available online.)
Joshua Bloch's Effective Java
Bert Bates and Kathy Sierra's Head First Java.

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    "Naichen Liu" <[email protected]> wrote:
    >
    >
    >
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