Implementing Webservices in Flash CS5

Hello I am looking for a walkthrough for implementing a call for a webservice from an swf file, I cant find any..

What specifically can't you find? Searching Google for 'AS3 web service' yields tons of info, and examples. Essentially though, you simply use URLLoader to call the service and pass your data. A complete listener attached to the loader allows you to get data back from the service.

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  • How to debug swc files in Flash CS5

    Hi, to coin a familiar phrase "I'm new to Flash developement". My question is very simple. How do I debug .swc files (that I've created in Flash Builder 4) in Flash Professional CS5. I've incorporated the .swc file in the Publish Settings->Flash tab. But when I attempt to consume the objects in the .swc file I get an error saying it "Cannot display source code at this location."
    Can someone tell me the best pratice for debugging .swc files. Do I debug them in Flash Builder or Adbobe Professional Flash CS5?

    I think I found the solution to my problem..... but dont know how to implement it correctly.
    http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display/StageScal eMode.html#SHOW_ALL
    I believe I need to use the SHOW_ALL constant, but there isn't an example of how to do it
    Heres my code, it compiles without errors, but when I publish it as .exe I get the 'Error 1037: Package cannot be nested':
    package
              import flash.display.StageScaleMode
              import flash.media.Camera;
              import flash.media.Video;
              public class ScaleMode
                        public static const SHOW_ALL:String = StageScaleMode.SHOW_ALL;
                        var camera:Camera = Camera.getCamera();
                        if (camera != null) {
                                  videoTwo.attachCamera(camera);
                        } else {
                                  trace("You need a camera.");
              stop();
    Any ideas??

  • Enlarging text in XSPF player w/Flash CS5

    I took a class in Flash way back when it first came out. I haven't used it since then until I recently got the CS5 version for a specific task. I'm revising a small site which includes articles about musicians and sound clips of their work. The mp3 player I'm using is the open-source XSPF Player. It has a clean minimal look that fits my page design. The only problem is the text size inside the player that shows the artist name, song title, etc. It's way too small. I contacted one of the people who has released a modified version of this player, and he said yes it would be no problem to modify the .swf file to display the text differently. However, when I open the player with Flash, the tools are grayed out. I explored all the options on the menus and panels without finding a way to get at the insides of this player. I've two options here: 1-Get specific advice from one of you who has used Flash more than I have, or 2-Get advice about the location a good tutorial. I tried Googling the info I need but didn't get useful results. Any tips? Here's a page where I've implemented the player ...
    http://www.keithpurtell.com/kthings/fripp.htm

    Never can tell when a question will be answered in this forum and when it will be ignored.
    Anyway...
    More research has yielded the likely answer, for the benefit of anyone else trying to do the same thing I'm doing and searches here.
    To get inside a .swf file and change it with Flash CS5, the file must be converted to its previous .fla version. There are a wide variety of swf-to-fla converters available, some commercially and some for free. Use Google to find them. Good luck!

  • Flash CS5 code hinting not working?

    Just installed the new Flash CS5 trial and code hinting doesn't appear to be working! I have added all my custom class paths in to the AS3 source paths, but I don't get any code hinting for any of these just the same old code hinting you get in CS4. Am I doing something wrong or does it just not work?
    UPDATE: If it helps, in the code editor i get a small yellow triangle with an exclamation mark in, in the bottom right hand corner. When I have over this it advises me:
    " *** Unable to build code hint cache. Please save the associated FLA into a different folder. There are too many files on the classpath. *** "
    This error message appears no matter what FLA/Class i open, and moving it makes no difference.
    UPDATE: Problem solved, the "There are too many files on the classpath" was the clue! Slimmed down my library and all seems to work now.
    However, this does bring me on to another question.. does anyone know how many class files flash can comfortably cache? I use some fairly chunky libraries in my work and am wondering if i'm going to find myself constantly slimming them down after a while?

    The reason everyone gives for AS3 is that AS2 was buggy.
    I don't think so. AS3 is a better language, better designed, more consistent, more powerful. I would switch to AS3 for that, not because of bugs - but I don't know what's the reason behind everyone's choice.
    AS2 was not buggy, people were writing buggy scripts
    AS2 was buggy. Maybe people were writing buggy scripts too, but believe me it was buggy. However AS3 is at the very least equally buggy. It is better designed, more consistent, but equally buggy in its implementation.
    All software have bugs, but programming languages usually undergo a stricter and more thorough revision than other kinds of sofware because the consequences of bugs in a programming language are more disastrous.
    But that's not the case of ActionScript. Maybe because of its history and its legacy, or maybe because Adobe was always dedicated to completely different kinds of software, like PhotoShop, Premiere and the like, and suddenly dove into the business of developing a programming language without having the know-how.
    The level of bugginess of ActionScript is amazing. I work with actionscript daily and there's no day that I don't run 4 ot 5 times into some problem due to some bug. Not that I discover new bugs every day, just run into them - sometimes they are already reported, other times they are not.
    Why should something that took one line of code (clicking on a movieClip
    to move to a frame) now take 5 or more lines of code (creating a
    listener object, assigning a listener object, writing a function).
    It often happens that a language that is in the overall more elegant, consistent and compact, turns out to need a bit more of code for doing the simplest things. Maybe what could be done with 1 line of code now takes 5, but things that took 1000 lines of cumbersome awkward tricky and hacky code can now be done with just 100 of readable and simple-to-understand code.
    When I first learned Java I was surprised at the quantity of code I had to write just to make a program that would print "hello world", while in most dialects of Basic it was just:
    10 PRINT "Hello world"
    Would you say Basic is superior to Java in any sense?
    I teach Flash at a university, both beginner and advanced users. [...]
    I'll stick to AS2 in my classes.
    You should think about the damage you may be doing to your students. If they are going to use ActionScript professionally, they'll have to learn AS3, rather sooner than later. So why not save them the pain to do the effort twice? If instead you are teaching them AS just for didactic purposes (i.e. for learning programming in general) and don't care about practical applications and you don't like the way AS has evolved (i.e. AS3), then consider teaching them another language, instead of an obsolete version of a current one.
    AS3 is not more complicated, or difficult to learn, or less designer-friendly or non-programmer-friendly than AS2. Not at all; rather the opposite. It is more complicated and difficult to learn when you already know AS2, because you feel like everything you knew is useless - but the same can be said about learning AS2 when you already know AS3. Starting from scratch, AS3 is indeed simpler.
    But this have drifted OT, sorry. Back to the topic:
    It's not an app killer, just a minor inconvenience
    It's a major inconvenience if writing the same amount of code takes you three times the time it should take. That in 2010 you have to spell every single property/method/class name entirely from the first to the last letter, when most of the time it should be just a matter of typing a couple of characters and hit tab, is simply ridiculous. You may as well write your code with NotePad. Flash is (among other things) an IDE - something Adobe seemed to neglect up to recently; and when they finally decided to take a step into making it work like any other decent IDE, it does not work!!
    There are bigger things to complain about.
    On this you are definitely right.
    Using their pretty remarkable products (where would we be without PS or
    DW?) is not a right, it's a (sometimes frustrating) privilege.
    It's a privilege you pay for. That's when it becomes a right.
    So Adobe mods, we're frustrated but only because we're all loyal users who depend on your products
    (emphasis is mine)
    Exactly. That's the point.
    Note there's been no helpful answer from them yet: that's how much they care about loyal users who depend on their products.

  • How to change video resolution in Flash CS5

    Hi, I've made a small app that captures and displays the camera feed. But the problem i'm having is that the app only displays a fraction of what the camera is showing (top left part of the corner), is there a way to shrink the resolution in Flash CS5 so that the app can show the full picture??
    Many thanks.

    I think I found the solution to my problem..... but dont know how to implement it correctly.
    http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display/StageScal eMode.html#SHOW_ALL
    I believe I need to use the SHOW_ALL constant, but there isn't an example of how to do it
    Heres my code, it compiles without errors, but when I publish it as .exe I get the 'Error 1037: Package cannot be nested':
    package
              import flash.display.StageScaleMode
              import flash.media.Camera;
              import flash.media.Video;
              public class ScaleMode
                        public static const SHOW_ALL:String = StageScaleMode.SHOW_ALL;
                        var camera:Camera = Camera.getCamera();
                        if (camera != null) {
                                  videoTwo.attachCamera(camera);
                        } else {
                                  trace("You need a camera.");
              stop();
    Any ideas??

  • How to Installing AIR3 SDK in Adobe Flash CS5.5?

    Hi All,
    Can  anyone help me, with installing AIR3 SDK in Adobe Flash CS5.5?,
    I try to extract rename AIR3.0 to AIR2.6 and copy to the same location as AIR2.6 in "C:\Program Files\Adobe\Adobe Flash CS5.5" and
    try to extract and add AIR3.0  to the same location as AIR2.6 in "C:\Program Files\Adobe\Adobe Flash CS5.5"
    But it's not work, I don't see publish for runtime AIR3.0.
    Thanks,
    Porawee

    Ok dasessig, I will explain step by step with my solved for WIN version reference from original http://blog.prevail.co.nz/2011/06/21/overlaying-air2-7-in-flash-cs5/.
    * I have installed only Adobe Flash Professional CS5.5, not need CS5.0, I don't test in OSX version but i think it's same as WIN version.
       1.  Download and extract the latest AIR 3.0 SDK.  and extrack to AIR2.6.
            Note : I got this file "air3_rc1_sdk_win_090611.zip" and extrack files to "AIR2.6"
       2.  Download and install Adobe Flash CS5.5.
       3.  Closed Flash Professional CS5.5.
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              WIN: C:\Program Files\Adobe\Adobe Flash CS5.5\
              OSX: Applications/Adobe Flash CS5.5/
            Note : It's will replace WIN: C:\Program Files\Adobe\Adobe Flash CS5.5\AIR2.6
       5.  Create new folder name "AIR3.0" in "Adobe Flash CS5.5/Common/Configuration/ActionScript 3.0/"
       6.  Browse to the Adobe\Adobe Flash CS5.5\AIR2.6\frameworks\libs\air\ and copy airglobal.swc.
       7.  Paste the SWC "airglobal.swc" file in Adobe Flash CS5.5/Common/Configuration/ActionScript 3.0/AIR3.0/.
       8.  Browse to Adobe Flash CS5.5/Common/Configuration/Players/ and copy "AdobeAIR2_6.xml" and paste to new copy file.
       9.  Rename new copy file "AdobeAIR2_6.xml" to "AdobeAIR3_0.xml".
            Note : Make sure you rename new copy file NOT original file "AdobeAIR2_6.xml"
      10.  Open and Edit "AdobeAIR3_0.xml" to match below xml :
    <?xml version="1.0" encoding="UTF-8"?>
    <players>
      <player id="AdobeAIR3_0" version="13" asversion="3" minasversion="3">
        <name>AIR 3.0</name>
        <publishobject2 id="Air2_5" version="2.6" intversion="2.6"></publishobject2>
        <path platform="WIN">Air2_5.dll</path>
        <path platform="MAC">Air2_5.bundle</path>
        <playerDefinitionPath as2="$(UserConfig)/Classes/FP9;$(UserConfig)/Classes/FP8;$(UserConfig)/Classes/FP7" as3="$(AppConfig)/ActionScript 3.0/AIR3.0/airglobal.swc" />
        <!-- This item is used to indicate that some UI integrated within Flash should be enabled for this player.
    -->
        <feature name="multiScreenPublish" supported="false" />   
        <feature name="mobileDebug" supported="true" />
        <feature name="apolloPublish" supported="true" />
        <feature name="apolloTestMovie" supported="force"/>
        <feature name="apolloDebugMovie" supported="true"/>
        <feature name="apolloPackaging" supported="true"/>
        <feature name="publish_localPlaybackSecurity" supported="false" />
        <feature name="publish_hardwareAcceleration"     supported="true" />
        <feature name="useDefineFont4ForDeviceText"          supported="true" />
        <feature name="useDefineFont4ForEmbeddedFonts"       supported="true" />
        <feature name="textLayoutFramework"       supported="true" />
        <encodingPresets>
            <preset uuid="0c95a8ba-8b71-44d5-b269-8fd1cf89a6ed"  name="F4V - Same As Source (Flash 9.2 and Higher)" ext="f4v" default="true"/>
        </encodingPresets>
      </player>
    </players>
    11.  Run Adobe Flash CS5.5 > File > New... > ActionScrip 3.0
      12.  Now you have new file "Untitled-1.fla" then add below code to frame 1.
            import flash.desktop.NativeApplication;
            trace(NativeApplication.nativeApplication.runtimeVersion);
      13.  goto menu File > Publish Setting...   select target Player : AIR 3.0
      14.  Test with menu Control > Test Movie > in AIR Debug Launcher (Desktop)
      15.  Finally, you should have output in panel like this :
             [SWF] Untitled-1.swf - 2148 bytes after decompression
             3.0.0.3880
      Note : AIR3.0 for iOS and Android is below, you should followed step 1-10 before.
      AIR3.0 for iOS : open and edit "AiriPhone.xml" in "C:\Program Files\Adobe\Adobe Flash CS5.5\Common\Configuration\Players"
    < ?xml version="1.0" encoding="UTF-8"?>
    <players>
    <player id="PFI1_0" version="13" asversion="3" minasversion="3">
        <name>AIR for iOS</name>
    <publishobject2 id="Air2_5" version="3.0" intversion="3.0"></publishobject2>
    <path platform="WIN">Air2_5.dll</path>
    <path platform="MAC">Air2_5.bundle</path>
    <playerdefinitionpath as2="$(UserConfig)/Classes/FP9;$(UserConfig)/Classes/FP8;$(UserConfig)/Classes/FP7" as3="$(AppConfig)/ActionScript 3.0/AIR3.0/airglobal.swc" />
        <!-- This item is used to indicate that some UI integrated within Flash should be enabled for this player.
    -->
        <feature name="multiScreenPublish" supported="false" />
        <feature name="mobileDebug" supported="true" />
        <feature name="apolloPublish" supported="true" />
        <feature name="apolloTestMovie" supported="force"/>
        <feature name="apolloDebugMovie" supported="true"/>
        <feature name="apolloPackaging" supported="true"/>
        <feature name="publish_localPlaybackSecurity" supported="false" />
        <feature name="publish_hardwareAcceleration"      supported="true" />
        <feature name="useDefineFont4ForDeviceText"          supported="true" />
        <feature name="useDefineFont4ForEmbeddedFonts"       supported="true" />
        <feature name="textLayoutFramework"       supported="true" />
        <feature name="rslLinkageSuppressed"       supported="true" />
        <encodingpresets>
    <preset uuid="0c95a8ba-8b71-44d5-b269-8fd1cf89a6ed"  name="F4V - Same As Source (Flash 9.2 and Higher)" ext="f4v" default="true"/>
    </encodingpresets>
      </player>
    </players>
       AIR3.0 for Android : open and edit "Android.xml" in "C:\Program Files\Adobe\Adobe Flash CS5.5\Common\Configuration\Players"
    < ?xml version="1.0" encoding="UTF-8"?>
    <players>
    <player id="android_0" version="13" asversion="3" minasversion="3">
        <name>AIR for Android</name>
    <publishobject2 id="Air2_5_Android" version="3.0" intversion="3.0"></publishobject2>
    <path platform="WIN">Air2_5_Android.dll</path>
    <path platform="MAC">Air2_5_Android.bundle</path>
    <playerdefinitionpath as2="$(UserConfig)/Classes/FP9;$(UserConfig)/Classes/FP8;$(UserConfig)/Classes/FP7" as3="$(AppConfig)/ActionScript 3.0/AIR3.0/airglobal.swc" />
        <!-- This item is used to indicate that some UI integrated within Flash should be enabled for this player.
    -->
        <feature name="multiScreenPublish" supported="false" />
        <feature name="mobileDebug" supported="true" />
        <feature name="apolloPublish" supported="true" />
        <feature name="apolloTestMovie" supported="force"/>
        <feature name="apolloDebugMovie" supported="true"/>
        <feature name="apolloPackaging" supported="true"/>
        <feature name="publish_localPlaybackSecurity" supported="false" />
        <feature name="publish_hardwareAcceleration"      supported="true" />
        <feature name="useDefineFont4ForDeviceText"          supported="true" />
        <feature name="useDefineFont4ForEmbeddedFonts"       supported="true" />
        <feature name="textLayoutFramework"       supported="true" />
        <feature name="rslLinkageSuppressed"       supported="true" />
        <encodingpresets>
    <preset uuid="0c95a8ba-8b71-44d5-b269-8fd1cf89a6ed"  name="F4V - Same As Source (Flash 9.2 and Higher)" ext="f4v" default="true"/>
    </encodingpresets>
      </player>
    </players>
    Hope it's should work for you.
    Thank,

  • Adobe Flash CS5 has encountered a problem and needs to close

    Hi,
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    I have installed the Flash CS5 in my second laptop and it worked fine.
    Error signature:
    AppName: flash.exe AppVer: 11.0.0.485 ModName: updaternotifications.dll
    ModVer: 1.0.0.64 Offset: 0006a8dc
    Can anybody help?
    Thanks.
    Housea

    try this also
    1. Reset preferences:
    To reset on Windows, delete:
    C:\Documents and Settings\username\Local Settings\Application Data Adobe\Flash CS4\
    C:\Windows\system32\Macromed\Flash\FlashAuthor.cfg
    To reset on Mac OS X, delete:
    /Users/username/Library/Preferences/Flash CS4 Preferences
    /Users/username/Library/Preferences/Flash 10 MRU
    /Users/username/Library/Preferences/com.adobe.flsh-10.0.plist
    /User/%username%/Library/Application Support/Adobe/Flash CS4/
    /Library/Application Support/Macromedia/FlashAuthor.cfg
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    3. Install the latest version of Flash.
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    To disable startup items and services, see "Disable startup items and services (Windows XP)" (TechNote kb404984).
    To re-enable startup items and services:
       1. Choose Start > Run, type msconfig, and click OK.
       2. Choose Normal Startup on the General tab, click OK, and restart the computer.
    Note: If unselected items were present on the Services or Startup tab, then you will need to unselect them again
    6. Install Flash from the desktop.
    7. Reinstall Flash in a simplified/safe (for MAC OS) mode.
    8. Run Flash in a new user account.
    9. Check for font problems.
    10. Optimize handling of temporary files by Windows XP.
    11. Set the virtual memory paging file to the default size.
    12. Repair and defragment hard disks.
    13. Scan the system for viruses.
    14. Identify the file that causes the problem.
    15. Install Adobe Flash CS4 on a different computer.

  • Problem with textboxes in Flash CS5

    Hi, I am currently a Flash CS4 user and am trying Flash CS5 currently to see if it is worth it to pay for the upgrade. I currently have a problem with the use of textboxes in CS5 comparing with the previous version. When I try to change the texts of a text box using the following command in actionscript:
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    Hi Mario,
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    At my job at greenidea.com, here in SF; I am having difficulty with using Hebrew in the trial download of CS5 Flash. Russ Mumford my boss has also contacted you regarding our problem.
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    I hope  that you may have a suggestion, a referral  or a possible work around for me to try.
    I have tried Adobe Customer Service several times to no avail.
    Problem 1.
    The first sentence below, (in blue) is correct format for Hebrew. Hebrew reads from R to Left.
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    the punctuation is cut off of the left side completely; or it is pasted in to the Right side of the Text box, (at the wrong end of the sentence). 
    I have tried to click the cursor into the left in order to insert the punctuation mark; this works sometimes but often I am unable to click in to manually correct the problem. I don't understand why it is cutting it off, or why I am sometimes unable to click into the left side and insert the punctuation.
    Problem 2
    In the second paste (the 2nd bold sentence),  .CSO on the left side of the sentence is correct, as is the rest of the sentence.
    When I paste the text  into Flash from Word, Flash puts it in as reversed order. the word CSO. has the punctuation switched to the right (CSO.)  Flash reverses the order of the other characters in the sentence also (like in the 2nd black sentence).
    שולחן נקי הוא שולחן מאובטח.
    שולחן נקי הוא שולחן מאובטח
    מבוסס על רעיון ממגזיןCSO .
    .CSOןיזגממ ןויער לע ססובמ
    Adobe says it supports Right to Left text, but I can find no info on these two buggy problems. Do you have any idea what is wrong?
    Thank you ahead of time for any info or referrals you may suggest.
    Sandi Langlotz
    שולחן נקי הוא שולחן מאובטח.
    שולחן נקי הוא שולחן מאובטח
    מבוסס על רעיון ממגזיןCSO .
    .CSOןיזגממ ןויער לע ססובמ

  • Flash CS5.5 crashes when I try to open any files. New ones as well as saved .fla's.

    Yesterday I was working in Flash cs5.5 and out of nowhere it stopped responding. So I quit and turned it back on again. Okay, it loaded fine, the screen came up, prompting me to create a new file or open one. I tried opening my old file and Flash stopped responding. Worried that it might be a corruption in my file, I opened Flash up again, this time to try and create a new file. When I clicked Actionscript 3.0, the same thing happened. It stopped responding.
    I've tried a few differnet things. From rebooting the computer to deleting the preferences even to uninstalling and reinstalling. Nothing seems to fix this. Can anyone help me out? I would really appreciate it. Thank you.
    Here are my system specs:
    Windows 7 Home Premium
    Asus G73Sw Series
    i7-2630QM CPU 2.00 Ghz
    8GB ram
    64bit

    Oddly enough, I opened up Flash again, today, just to see if it was still the same, and it had worked. Everything seemed normal, I opened a new document and started working. Then, out of nowhere it stopped responding again. So I waited for it to respond, it didn't. I closed it from the task manager, and now it's back to the original problem of crashing when I try to create a new document or open an old ontrie
    Update: I tried the cleaner, as you'd suggested. Followed all the steps, but to no avail. Think it may have something to do with my machine, and less with the software?

  • Launch flash builder from flash cs5 don't work

    hi
    I have a trial version of flash builder (eclipse plug-in) and registered flash cs5 pro
    I'm trying to open a new AS3 class like in this tutorial: http://tv.adobe.com/watch/learn-flash-professional-cs5/using-flash-pro-and-flash-builder-t ogether/
    and it doesn't work.
    at first it did asked if I want to edit the file in flash builder or not, and it didnt work.
    now it won't even ask.
    what can I do?
    and also I cant open a flash proffessional  project in flash builder, it says "This feature requires Adobe Flash CS5 or higher to be installed."
    but it is installed!
    frustrated...

    I gave this a shot, using CS5, and when I started a new AS3 file I got the appropriate prompt asking me which application should edit my file...
    Flash Pro
    Flash Builder
    When I chose Flash Builder, (which I had already running), it opened the new AS3 file there with no problems. Interestingly, when I closed FB, and with Flash Pro created a new AS3 class, I wasn't prompted (and the AS file opened in Flash Pro) - so it does require that FB be running, or else Flash Pro will be the default editor.
    For the issue of Flash no longer prompting you "Who" will open a new file, you can change that here:
    Edit > Preferences > ActionScript > Several items down is the Class editor. Change that to Flash Builder
    If you still have problems...Are you able to successfully launch Flash Builder 4 by itself? Or has the trial expired?
    Last but not least, it's worth mentioning another fantastic AS editor (in case you don't really need FB, and/or your trial runs out):
    http://www.flashdevelop.org/wikidocs/index.php?title=Main_Page

  • How can I use a file in flash cs6 that I made in flash cs5.5 air for android

    I have made an app in in air for android in flash cs5.5 air for android, and I want to edit it in cs6 and play it in cs6.
    But if I put Ctrl+Enter I got an error: createWin process failed with error 2: system couldn't find the file. I think the problem is that I'am using air for android 2.6 version in flash cs5.5 and version 3.2 in flash cs6. I have searched the web and found out that you can add older air versions using the sdk manager and I have tried it but first I get the error that the version of the sdk I am trying to install is not valid and after some files that I added to the sdk folder I get this error:Only SDK higher than version 3.4.2540 may be added.
    I there a possible way to update the air for android for an fla or apk? Or how can I let my originally file work fine in flash cs6??

    system couldn't find the file
    If you can´t get a more specific hint why your project can´t compile then I can think of some reasons theis error might occur
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