IOS improved packaging SDK is missing compile-abc.exe error
I am trying to test out the new and improved iOS packaging on my Windows machine and I am having some trouble getting it to work. I am using AIR 4.0.1170 for Flex developers and as the announcement says, added "-useLegacyAOT no" to my packaging options in FB. I believe it is in the correct spot because moving it to other places in the packaging options gives me syntax errors and when I do "-useLegacyAOT yes", it packages just fine, but takes a really long time. I keep getting the following error:
SDK is missing file C:\{my 4.0 sdk path}/lib/aot/bin/compile-abc/compile-abc.exe
Sure enough, navigating to that path shows compile-abc does not exist. Any ideas of what I may be doing wrong?
We are aware of the issue and investigating it.As if now,-useLegacyAOT switch is not working on windows.For more information please see this:
http://labsdownload.adobe.com/pub/labs/flashruntimes/shared/air4-0_flashplayer12-0_release notes.pdf
Thanks,
Sakshi
Adobe AIR Team
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Missing compile-abc.exe to test "-useLegacyAOT no" with Air SDK 4.0 beta?
i get the following error:
SDK is missing file C:\Program Files (x86)\FlashDevelop\Tools\air40beta\lib\aot/bin/compile-abc/compile-abc.exe
here's my command line:
adt -package -target ipa-ad-hoc -useLegacyAOT no -storetype pkcs12 -keystore "cert\iphone_dev.p12" -storepass **** -provisioning-profile cert\MorphEm_development.mobileprovision "dist\MorphEm-ad-hoc.ipa" "application.xml" -extdir extensions\package -C bin-ios . -C "icons/ios" .We are aware of the issue and investigating it.As if now,-useLegacyAOT switch is not working on windows.For more information please see this:
http://labsdownload.adobe.com/pub/labs/flashruntimes/shared/air4-0_flashplayer12-0_release notes.pdf
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Sakshi
Adobe AIR Team -
Compile-abc.exe crash when package a nape physics game with -useLegacyAOT no
I try package a nape physics game use with -useLegacyAOT no,the progress compile-abc.exe show a crash dialog window.
my game is include nape physics swc(http://napephys.com/index.html),if remove from game to package that ok.
I trying update AIR SDK Ver 4.0.0.1619 to 13.0.0.55,but it's have no resolved.
the sample swf can download from http://cbmland.com/g/Bns.swf
i'm english is poor,thanks!Hi,
Crash is reproducible at our end as well and we are investigating it. Thanks for reporting the issue.
-Nimisha -
Compile-abc.exe is not a valid win32 application
I'm trying to use
-useLegacyAOT no
in the adt command line and I get an error:
compile-abc.exe is not a valid Win32 applicationI am experiencing the same problem, I am using:
AIR SDK 15 release version (v. 15.0.0.249)
Windows XP Home Edition Service Pack 2
Since in AIR 15 the faster iOS compiler is the default I am not using the -useLegacyAOT argument.
The full command line is:
adt -package -target ipa-ad-hoc -connect 192.168.1.87 -storetype pkcs12 -keystore "xxxx.p12" -storepass xxxx -provisioning-profile xxxx.mobileprovision "dist\xxxx-ad-hoc.ipa" "application_ios.xml" -C bin . -C "icons/ios" . -extdir lib/
Here's a screenshot of the error message:
EDIT:
I also submitted a bug report for it, in case anybody wants to vote for it, its number is 3821809:
Bug#3821809 - compile-abc.exe is not a valid win32 application -
Trying to build a simulator build with air 16 or 17 and iPhoneSimulator8.2.sdk I get the following error:
SDK is missing GPL component X:\sdk_path\lib\aot/bin/as/as-386.exe
igmake: *** [../bin/project.ipa] Error 16
igmake: Leaving directory `X:/project/'
I've checked various sdk versions. Some of them have an "as-386" file, but never a "as-386.exe" file. I tried just renaming the file (hoping for the best) but that results in this error:
ld: in `)Ωtm♣Z, unsupported address encoding (08) of personality function in CIE
for architecture i386
Compilation failed while executing : ld64
igmake: *** [../bin/project.ipa] Error 12
Any help would be appreciated!
KenThanks,
Yes I know that.
But what I was expecting was that things which worked in AIR 3.3 beta 3 would continue to work. As in this link http://blogs.adobe.com/airodynamics/2012/05/18/using-platformsdk-for-ios-on-windows/
In fact the Release notes that you point to state:
Platform SDK support for iOS on Windows
Now, a developer can copy the iOS SDK folder on a Windows® machine and use the platformsdk option of adt on Windows® too.
adt –package –target (ipa-app-store|ipa-ad-hoc|ipa-debug|ipa-debug-interpreter|ipa-test|ipa-test-interpreter) -platformsdk
This feature is not yet available in Flash Builder. The SDK should be copied properly, i.e. the symbolic links in the iOS SDK should be converted to actual files on Windows® , else, packaging will fail.
C -
Updated Xcode .. iOS 5.1 SDK is missing. [HELP]
Is it posssible to download the 5.1 SDK from somewhere so I can command line compile with iOS6 or 5.1 SDK?
For an ActionScript project, the AIR SDK placed at: /Applications/Adobe\ Flash\ Builder\ 4.7/eclipse/plugins/com.adobe.flash.compiler_4.7.xxxxxx/AIRSDK is used.
You can check the AIR SDK version present by default by using the following command on the terminal (Replace xxxxxx by the one present on your system):
/Applications/Adobe\ Flash\ Builder\ 4.7/eclipse/plugins/com.adobe.flash.compiler_4.7.xxxxxx/AIRSDK/bin/adt -version
If it is less than 3.4,
1) cd /Applications/Adobe\ Flash\ Builder\ 4.7/eclipse/plugins/com.adobe.flash.compiler_4.7.xxxxxx
2) Backup your AIRSDK directory.
3) Download and extract the 3.4 AIR SDK in your AIRSDK directory. -
Flash builder 4.7 AIR 17 compile-abc-64 fail on x32 OS
Ls,
Since AIR 16 I cant compile to iOs on my x32 Os (windows vista ultimate)
On my laptop its fine, uses x64 windows 7.
Failure because of compile-bc-64.exe not working on x32 (makes sense sure)
So: Is there a way to not have it use the -64.exe but only the normal compile-abc.exe?
Flash builder: 4.7
AIR sdk: latest two 16. & 17
OS: windows Vista ultimate x32
Highest regards,
MacI finally found what probelem i have. Visual studio has corrupted one dll. Flahs is crashing due to my browser in 64bits which has problem. I found that it could be a probleme while installing a .net framework. But unfortunately i can't delete or uninstall this framework, i had no option to uninstall it. I guess the best way is to format my computer. But as i am waiting for a new worksatation dedicated to your tool and zbrush of course(for stage3d is a real improvment), i won't format it now it would take too much time to resintall everything and i would have to do this again when i will received my workstation
If someone has problem like that there might be a solution(not the best but at least it works)
To solve my problem as i have to make an app in flash builder. I downloaded the 32 bits version of flash builder 4.7. And i will resintall the 64 bits as soon as i received my workstation. -
I updated air sdk from 4.0 to 16.0 beta to fix apple app store submitting bug. I can build the project and run it on simulator without any problem. But when I tried to export the ios release build, I got this error message: complilation failed while excuting : compile-abc.
I use commmand line to excute compile-abc.exe with the parameters that adt gives it, but it failed without any error message.
Here is the command line:
compile-abc.exe -mtriple=armv7-apple-ios -filetype=obj -sdk "C:\Program Files (x86)\Adobe\Adobe Flash Builder 4.5\sdks\4.5.1 - air16\lib\aot/lib/avmglue.abc" -fields "C:\Program Files (x86)\Adobe\Adobe Flash Builder 4.5\sdks\4.5.1 - air16\lib\aot/lib/air-fields.arm-air.txt" -O3 -abc-file-list=E:\MyApp\bin-debug\AOTBuildOutput8184169967790207636.tmp\ABCFilesList.txt
There's a empty file AOTBuildOutput-0000001821_1821.o left in the command line workaroud path. I opened file AOTBuildOutput-0000001821.abc, but didn't get any clue. How can I trace this problem?Still having similar issues - seems to be when I embed an image - but works for every release except for release build
Tried your work around but doesnt seem to make a different
[Embed(source = "/../assets/[email protected]")]
protected static const ATLAS_IMAGE:Class;
[Embed(source = "/../assets/[email protected]", mimeType = "application/octet-stream")]
protected static const ATLAS_XML:Class;
[Embed(source = "/../assets/iconMap.png")]
protected static const ATLAS_IMAGE_LOW_RES:Class;
[Embed(source = "/../assets/iconMap.xml", mimeType = "application/octet-stream")]
protected static const ATLAS_XML_LOW_RES:Class;
if(Starling.current.viewPort.width > 320)
atlas = new TextureAtlas(Texture.fromBitmap(new ATLAS_IMAGE(), false), XML(new ATLAS_XML()));
}else{
atlas = new TextureAtlas(Texture.fromBitmap(new ATLAS_IMAGE_LOW_RES(), false), XML(new ATLAS_XML_LOW_RES())); -
Revision: 3403
Author: [email protected]
Date: 2008-09-29 12:36:37 -0700 (Mon, 29 Sep 2008)
Log Message:
Fix for SDK-17097 - Missing summary description of a class in package classes table
QA: Yes
Doc:
Tests: checkintests
Ticket Links:
http://bugs.adobe.com/jira/browse/SDK-17097
Modified Paths:
flex/sdk/trunk/asdoc/templates/class-files.xsltWell, it's kind of logical that as you put more jar files (classes) in Tomcat, it changes the error to ask for the classes (inside a jar) it cannot find.
There was a good class->jar finder on the internet some years ago, but i don't remember the address. Try looking for that and search all the missing classes (NotDefined) and their correspondig jar files.
Good Luck! -
(App-store) Compilation failed while executing : compile-abc
I just upgraded to AIR16 and can no longer compile for the ios app store from Windows 7.
Calling "adt -package -target ipa-test ..." with AIR16 works correctly, installs and runs on my device.
Calling "adt -package -target ipa-app-store ..." with AIR16 crashes the compiler with this generic error:
Compilation failed while executing : compile-abc
Calling "adt -package -target ipa-app-store ..." with AIR14 (and the new compiler, not legacy) works correctly.
How do I get more information about what is happening? I have no ANEs. Could this have something to do with the new 64-bit requirements? My version of Java? With provisioning profiles? What else is different between test and app-store compile modes?Update: I tried a half dozen different ways to compile with AIR16 to no joy. Test works fine, App Store compile fails.
Then finally tried the current AIR17 beta which DOES work. I don't see anything in the release notes about fixing ios app-store compile issues, though there's a new known ios-related bug with textfields.
Does ADT produce an error log file somewhere? I'd like to get more info about this "Compilation failed while executing : compile-abc" error if I ever run into it again. -
Adobe AIR 4.0 (Release) "-useLegacyAOT no" has cryptic compile-abc error
Got a really cryptic error with the following dump:
MESSAGE: com.gbs.commands::PublishGameCommand - Compile Game Process |
[java] 0 compile-abc
0x0095d728 PrintStackTrace(void*) + 40
[java] 1 compile-abc
0x0095dba1 SignalHandler(int) + 449
[java] 2 libsystem_c.dylib 0x98aae8cb _sigtramp + 43
[java] 3 libsystem_c.dylib 0xffffffff _sigtramp + 1733629791
[java] 4 compile-abc
0x0017053d avmplus::TraitsBindings::findBindingAndDeclarer(avmplus::Multiname const&, avmplus::Traits*&) const + 77
[java] 5 compile-abc
0x00055de4 halfmoon::AbcBuilder::initStmt(unsigned int) + 180
[java] 6 compile-abc
0x00052209 halfmoon::AbcBuilder::visitInstr(unsigned char const*, avmplus::ActionBlockConstants::AbcOpcode, unsigned int, unsigned int, int) + 9017
[java] 7 compile-abc
0x0004f595 halfmoon::AbcBuilder::visitBlock(halfmoon::AbcBlock*) + 469
[java] 8 compile-abc
0x0004ed1f halfmoon::AbcBuilder::visitBlocks(nanojit::Seq<halfmoon::AbcBlock*>*) + 63
[java] 9 compile-abc
0x000c0a76 halfmoon::parseAbc(avmplus::MethodInfo*, halfmoon::Lattice*, halfmoon::InfoManager*, nanojit::Allocator&, halfmoon::AbcGraph*, avmplus::Toplevel*, avmplus::AbcEnv*, halfmoon::ProfiledInformation*, halfmoon::Context&) + 182
[java] 10 compile-abc
0x000c1788 halfmoon::JitWriter::writeEpilogue(avmplus::FrameState const*) + 216
[java] 11 compile-abc
0x00129d3b avmplus::NullWriter::writeEpilogue(avmplus::FrameState const*) + 27
[java] 12 compile-abc
0x00183829 avmplus::Verifier::verify(avmplus::CodeWriter*) + 1273
[java] 13 compile-abc
0x000053af compile_abc::CompilerCore::emitPoolToModule(compile_abc::PoolInfo&, compile_abc::LLVMModule*) + 927
[java] 14 compile-abc
0x00004a80 compile_abc::CompilerCore::compile() + 4496
[java] 15 compile-abc
0x0000363f compile_abc::CompilerCore::run(int, char**) + 1471
[java] 16 compile-abc
0x00005f62 main + 66
[java] 17 compile-abc
0x00002235 start + 53
[java] 18 compile-abc
0x00000009 start + 4294958601
[java] Stack dump:
[java] 0.
Program arguments: /Users/lavonwoods/MyDocuments/FlexResources/SDKs/AIR/GBS_Compiler/AIR_4.0/Mac/air_sdk/lib /aot/bin/compile-abc/compile-abc -mtriple=armv7-apple-ios -filetype=obj -sdk /Users/lavonwoods/MyDocuments/FlexResources/SDKs/AIR/GBS_Compiler/AIR_4.0/Mac/air_sdk/lib /aot/lib/avmglue.abc -fields /Users/lavonwoods/MyDocuments/FlexResources/SDKs/AIR/GBS_Compiler/AIR_4.0/Mac/air_sdk/lib /aot/lib/air-fields.arm-air.txt -O3 /Users/lavonwoods/MyDocuments/GameBuilder/Projects/GameBuilderStudio/Tutorials/SampleProj ects/HungryHeroTutorialProjects/Step14/HungryHeroDemo/release/AOTBuildOutput52276902646665 87172.tmp/ABCFiles/AOTBuildOutput-0000000000.abc
MESSAGE: com.gbs.commands::PublishGameCommand - Compile Game Process |
[java] Compilation failed while executing : compile-abc
MESSAGE: com.gbs.commands::PublishGameCommand - Compile Game Process |
[java] /var/folders/fq/4yn2qtns2wb361mv9pqy60dh0000gn/T/cmd2780040483899292323.tmp: line 2: 10766 Segmentation fault: 11 "/Users/lavonwoods/MyDocuments/FlexResources/SDKs/AIR/GBS_Compiler/AIR_4.0/Mac/air_sdk/li b/aot/bin/compile-abc/compile-abc" "-mtriple=armv7-apple-ios" "-filetype=obj" "-sdk" "/Users/lavonwoods/MyDocuments/FlexResources/SDKs/AIR/GBS_Compiler/AIR_4.0/Mac/air_sdk/li b/aot/lib/avmglue.abc" "-fields" "/Users/lavonwoods/MyDocuments/FlexResources/SDKs/AIR/GBS_Compiler/AIR_4.0/Mac/air_sdk/li b/aot/lib/air-fields.arm-air.txt" "-O3" "/Users/lavonwoods/MyDocuments/GameBuilder/Projects/GameBuilderStudio/Tutorials/SamplePro jects/HungryHeroTutorialProjects/Step14/HungryHeroDemo/release/AOTBuildOutput5227690264666 587172.tmp/ABCFiles/AOTBuildOutput-0000000000.abc"
Was compiling everything fine with AIR 3.8 before. Only added the "-useLegacyAOT no" flag and changed the default air sdk to 4.0 in the application descriptor. Any ideas on what this may be?This may be related to this bug https://bugbase.adobe.com/index.cfm?event=selectBug&CFGRIDKEY=3694360
-
I am using Flash Builder 4.7 and today I upgraded to the AIR 3.6 SDK which I got from here:
http://www.adobe.com/devnet/air/air-sdk-download.html
And then replaced the existing AIR 3.5 SDK by following the instructions here:
http://helpx.adobe.com/flash-builder/kb/overlay-air-sdk-flash-builder. html
My application (which is almost complete) runs fine in the AIR simulator but when I try to run it in debug mode on my iPhone I get this error:
Error occurred while packaging the application:
SDK is missing GPL component /Applications/Adobe Flash Builder 4.7/eclipse/plugins/com.adobe.flash.compiler_4.7.0.349722/AIRSDK/lib/ aot/bin/as/as-arm
What am I missing? I have worked hard core on this app over the last couple months and have installed and ran it many many times.
- RandyI solved my own issue and it was caused by the confusing instructions here:
http://helpx.adobe.com/flash-builder/kb/overlay-air-sdk-flash-builder.html
Firstly the link says overlay yet the instructions are for "update" which is consistent with the instructions because no overlay occurs. The user is instructed to delete all the contents in AIRSDK directory and run a command line that unpacks the new files in place. Then there are instructions to copy the contents of the AOT from the old folder over. This was where I made my mistake. I simply replaced this directory which replaced the contents and suddenly some key files were missing.
To fix this, I reinstalled the old AIRSDK directory and ran the command line which OVERLAID the new SDK files over the old ones which replaces the necessary files with upgraded ones and leaves the rest intact. Now my project compiles without error.
Adobe, this is a problem. I realize that "overlaying" in this manner is not clean and can leave garbage behind, but your instructions on this page are problematic. Can you please devise a cleaner, easier and less problematic way of updating the SDK that does not require the command line?
- Randy -
Compilation failed while executing : compile-abc
This is with the latest AIR 4.0 beta, dated 12/17, with "-useLegacyAOT no" on Mac, OS X 10.9.
0 compile-abc 0x0095d728 PrintStackTrace(void*) + 40
1 compile-abc 0x0095dba1 SignalHandler(int) + 449
2 libsystem_platform.dylib 0x9039fdeb _sigtramp + 43
3 libsystem_platform.dylib 0xffffffff _sigtramp + 1875247679
4 compile-abc 0x0005846b halfmoon::Cleaner::simplify(halfmoon::BlockEndInstr*) + 667
5 compile-abc 0x00058fc6 halfmoon::cleanBlocks(halfmoon::Context*, halfmoon::InstrGraph*, halfmoon::Cleaner*) + 166
6 compile-abc 0x0005ab34 halfmoon::removeDeadCode(halfmoon::Context*, halfmoon::InstrGraph*) + 324
7 compile-abc 0x0004ee1c halfmoon::AbcBuilder::visitBlocks(nanojit::Seq<halfmoon::AbcBlock*>*) + 316
8 compile-abc 0x000c0a76 halfmoon::parseAbc(avmplus::MethodInfo*, halfmoon::Lattice*, halfmoon::InfoManager*, nanojit::Allocator&, halfmoon::AbcGraph*, avmplus::Toplevel*, avmplus::AbcEnv*, halfmoon::ProfiledInformation*, halfmoon::Context&) + 182
9 compile-abc 0x000c1788 halfmoon::JitWriter::writeEpilogue(avmplus::FrameState const*) + 216
10 compile-abc 0x00129d3b avmplus::NullWriter::writeEpilogue(avmplus::FrameState const*) + 27
11 compile-abc 0x00183829 avmplus::Verifier::verify(avmplus::CodeWriter*) + 1273
12 compile-abc 0x000053af compile_abc::CompilerCore::emitPoolToModule(compile_abc::PoolInfo&, compile_abc::LLVMModule*) + 927
13 compile-abc 0x00004a80 compile_abc::CompilerCore::compile() + 4496
14 compile-abc 0x0000363f compile_abc::CompilerCore::run(int, char**) + 1471
15 compile-abc 0x00005f62 main + 66
16 compile-abc 0x00002235 start + 53
There's also a lengthy list of program arguments, looks like it's working on ABCs from native extensions. Buried in there is this line as well:
41063 Bus error: 10Hey, I have found this:
Swf compiled with Flash Pro CS6 with AIR 3.9 SDK selected
No error
ipa is created a working without any problems.
Swf compiled with Flash Develop and Flex 4.6 AIR 3.9 SDK
adt throws this error:
Compilation failed while executing : compile-abc
Swf compiled with Flash Develop and Adobe AIR 4.0 SDK
adt throws this error:
duplicate symbol _traits:com.distriqt.extension.facebookutils.base::ExtensionBas
e$ in:
AOTBuildOutput-0000000000_7.o
com.distriqt.FacebookUtils-0_3.o
duplicate symbol _traits:com.distriqt.extension.facebookutils.base::ExtensionBas
e in:
AOTBuildOutput-0000000000_7.o
com.distriqt.FacebookUtils-0_3.o
duplicate symbol _traits:com.distriqt.extension.facebookutils::FacebookUtils$ in
AOTBuildOutput-0000000000_7.o
com.distriqt.FacebookUtils-1_4.o
duplicate symbol _traits:com.distriqt.extension.facebookutils::FacebookUtils in:
AOTBuildOutput-0000000000_7.o
com.distriqt.FacebookUtils-1_4.o
duplicate symbol _traits:com.distriqt.extension.facebookutils.events::FacebookUt
ilsLoginEvent$ in:
AOTBuildOutput-0000000000_7.o
com.distriqt.FacebookUtils-2_5.o
duplicate symbol _traits:com.distriqt.extension.facebookutils.events::FacebookUt
ilsLoginEvent in:
AOTBuildOutput-0000000000_7.o
com.distriqt.FacebookUtils-2_5.o
duplicate symbol _traits:com.distriqt.extension.testflightsdk.base::ExtensionBas
e$ in:
AOTBuildOutput-0000000000_7.o
com.distriqt.TestFlightSDK-0_0.o
duplicate symbol _traits:com.distriqt.extension.testflightsdk.base::ExtensionBas
e in:
AOTBuildOutput-0000000000_7.o
com.distriqt.TestFlightSDK-0_0.o
duplicate symbol _traits:com.distriqt.extension.testflightsdk::TestFlightSDK$ in
AOTBuildOutput-0000000000_7.o
com.distriqt.TestFlightSDK-1_1.o
duplicate symbol _traits:com.distriqt.extension.testflightsdk::TestFlightSDK in:
AOTBuildOutput-0000000000_7.o
com.distriqt.TestFlightSDK-1_1.o
ld: 10 duplicate symbols for architecture armv7
Compilation failed while executing : ld64 -
Revision: 2716
Author: [email protected]
Date: 2008-08-04 01:18:12 -0700 (Mon, 04 Aug 2008)
Log Message:
SDK-15848 - Conditional compilation constants defined in flex-config.xml are never used if a single constant is specified on the command line
* There's a possibility this will break a conditional complication test which disallows overwriting an existing definition -- I don't know if that will break the build, but the test should be removed either way.
* Using append syntax ("-define+=" on the command line or ant tasks, or append="true" in flex-config) and redefining a value works now if you use an already-defined namespace and name.
* So your flex-config may have -define=CONFIG::debug,false, and you may want -define+=CONFIG::debug,true from the commandline build, or FB build.
* Made the ASC ConfigVar fields final as a sanity check since overwriting is now allowed. It would be harder to track changes and subtle bugs if they were mutable. This means that you must build a new ConfigVar object if you need to make changes.
Bugs: SDK-15848
QA: Yes. Please read the updated javadocs in CompilerConfiguration. Tests need to be added to validate that overwriting is allowed, and happens correctly in different situations: I believe the order should be that flex-config is overwritten by a custom config (can we have more than one user config? is the order deterministic? I forget...), is overwritten by commandline or OEM. Did I miss any? (I didn't write code which changes this, it works however the existing configuration system allows overwriting and appending; if we have tests for that, maybe we don't need them duplicated for this feature.)
Doc: Yes. Please read the updated javadocs in CompilerConfiguration.
Reviewer: Pete
Ticket Links:
http://bugs.adobe.com/jira/browse/SDK-15848
http://bugs.adobe.com/jira/browse/SDK-15848
Modified Paths:
flex/sdk/trunk/modules/asc/src/java/macromedia/asc/embedding/ConfigVar.java
flex/sdk/trunk/modules/compiler/src/java/flex2/compiler/common/CompilerConfiguration.java
flex/sdk/trunk/modules/compiler/src/java/flex2/tools/oem/internal/OEMConfiguration.javaPlease note: I AM USING:
JkOptions ForwardKeySize ForwardURICompat -ForwardDirectories
And that's what's supposed to fix this problem in the first place, right?? -
Revision: 14630
Revision: 14630
Author: [email protected]
Date: 2010-03-08 12:55:23 -0800 (Mon, 08 Mar 2010)
Log Message:
-remove AIR SDK Readme.txt from packaging ( SDK-25470 )
-remove nai directory after expanding the AIK into the tree during a build ( SDK-25613 )
-I also removed the svn:mergeinfo properties for build.xml and the frameworks directory since merging will only take place from the root of a branch and added the values to the root property
QE notes: no
Doc notes: no
Bugs: SDK-25470, SDK-25613
Reviewer:
Tests run: package target
Is noteworthy for integration: no
Ticket Links:
http://bugs.adobe.com/jira/browse/SDK-25470
http://bugs.adobe.com/jira/browse/SDK-25613
http://bugs.adobe.com/jira/browse/SDK-25470
http://bugs.adobe.com/jira/browse/SDK-25613
Modified Paths:
flex/sdk/branches/4.x/build.xml
flex/sdk/branches/4.x/frameworks/build.xml
Property Changed:
flex/sdk/branches/4.x/
flex/sdk/branches/4.x/build.xml
flex/sdk/branches/4.x/frameworks/I had to overlay the 3.5 Air SDK over 2 locations in the FB 4.7 app.
/Applications/Adobe Flash Builder4.7/sdks/4.6.0 - this was so that my projects all have 4.6.0 + 3.5 Air. Then I overlayed
/Applications/Adobe Flash Builder 4.7/eclipse/plugins/com.adobe.flash.compiler_4.7.0.349722/AIRSDK - This is where the tools compile and cause the main problem.
I hope this helps you.
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