IOS improved packaging SDK is missing compile-abc.exe error

I am trying to test out the new and improved iOS packaging on my Windows machine and I am having some trouble getting it to work. I am using AIR 4.0.1170 for Flex developers and as the announcement says, added "-useLegacyAOT no" to my packaging options in FB. I believe it is in the correct spot because moving it to other places in the packaging options gives me syntax errors and when I do "-useLegacyAOT yes", it packages just fine, but takes a really long time. I keep getting the following error:
SDK is missing file C:\{my 4.0 sdk path}/lib/aot/bin/compile-abc/compile-abc.exe
Sure enough, navigating to that path shows compile-abc does not exist. Any ideas of what I may be doing wrong?

We are aware of the issue and investigating it.As if now,-useLegacyAOT switch is not working on windows.For more information please see this:
http://labsdownload.adobe.com/pub/labs/flashruntimes/shared/air4-0_flashplayer12-0_release notes.pdf
Thanks,
Sakshi
Adobe AIR Team

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        flex/sdk/branches/4.x/frameworks/

    I had to overlay the 3.5 Air SDK over 2 locations in the FB 4.7 app.
    /Applications/Adobe Flash Builder4.7/sdks/4.6.0 - this was so that my projects all have 4.6.0 + 3.5 Air. Then I overlayed
    /Applications/Adobe Flash Builder 4.7/eclipse/plugins/com.adobe.flash.compiler_4.7.0.349722/AIRSDK - This is where the tools compile and cause the main problem.
    I hope this helps you.

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