IOS Simulator build: SDK is missing GPL component X:\sdk_path\lib\aot/bin/as/as-386.exe

Trying to build a simulator build with air 16 or 17 and iPhoneSimulator8.2.sdk I get the following error:
SDK is missing GPL component X:\sdk_path\lib\aot/bin/as/as-386.exe
igmake: *** [../bin/project.ipa] Error 16
igmake: Leaving directory `X:/project/'
I've checked various sdk versions.  Some of them have an "as-386" file, but never a "as-386.exe" file.  I tried just renaming the file (hoping for the best) but that results in this error:
ld: in `)Ωtm♣Z, unsupported address encoding (08) of personality function in CIE
for architecture i386
Compilation failed while executing : ld64
igmake: *** [../bin/project.ipa] Error 12
Any help would be appreciated!
Ken

Thanks,
Yes I know that.
But what I was expecting was that things which worked in AIR 3.3 beta 3 would continue to work. As in this link http://blogs.adobe.com/airodynamics/2012/05/18/using-platformsdk-for-ios-on-windows/
In fact the Release notes that you point to state:
Platform SDK support for iOS on Windows
Now, a developer can copy the iOS SDK folder on a Windows® machine and use the platformsdk option of adt on Windows® too.
adt –package –target (ipa-app-store|ipa-ad-hoc|ipa-debug|ipa-debug-interpreter|ipa-test|ipa-test-interpreter) -platformsdk
This feature is not yet available in Flash Builder. The SDK should be copied properly, i.e. the symbolic links in the iOS SDK should be converted to actual files on Windows® , else, packaging will fail.
C

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