IOS Launch image and Flex preloader

Hi all,
like many of us I've been reading up on iOS packaging and have come across the iOS concept of a launch image (defined in various sizes and orientations). Does this replace the preloader capability within flash or complement it? In other words, if I don't specify it, will there be a long dark gap before my preloader takes over?
Thanks, Richard

Hi Richard,
the iOS *splash* screen is unique iOS feature (it has no similar counterpart in Android SDK). It is shown by iOS after application is to be shown on screen - before application window and user interface elements are ready to be drawn. So it *deceives* user that application is already ready - but it's up to you to make sure that application itself start as quickly-as-possible:
http://www.adobe.com/devnet/flash/articles/app_store_guide.html
Once your application is ready to be shown it is dismissed and your *home* view is shown (e.g. first view  defined in application).
You had to provide at least single "Default.png" so it is found by ADT (Air development tool) and included in native binary built at export phase). For example if your first view is to contain list of elements that are subject to change (due to server load, database query, etc) - Default.png screen shot should contain empty list - just as it looks when rendering content but without actual data. If your first view contains static content - it's safe to get screenshot of that screen and use it as Default.png:
http://developer.apple.com/library/ios/#DOCUMENTATION/iPhone/Conceptual/iPhoneOSProgrammin gGuide/BuildTimeConfiguration/BuildTimeConfiguration.html%23//apple_ref/doc/uid/TP40007072 -CH7-SW12
Topic is sometimes returning on forum, see e.g.:
http://forums.adobe.com/message/3716055
hth,
regards,
Peter

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