IPhone Application Development

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  • Iphone application development, how to save data locally?

    I am now developing a small application, need to be a small part of the data stored locally. Whenever a user when the next time you open this application, can call this data, the present flash cs5 iphone application development, can achieve this functionality?

    answer -> http://forums.adobe.com/thread/514065?tstart=0

  • IPhone application Development using C#

    Hi Dear,
    I am a c# windows developer. I am new for iPhone Application development. So could any one guide me how to start iPhone development using C#.
    and which tools I need for developing. and please send the download links.
    Thanks & Regards
    Chandan Kumar Saw
    [email protected]

    I don't want to start a flame war or anything, but I'd think very carefully before using Mono.  Don't get me wrong, it's a good system and improving all the time, but it's relatively immature and you might be letting yourself into a world of pain.  Case in point: less than 30 minutes ago I used the Mono Develop IDE to check out a student C# console project.... For whatever reason, MD went horribly wrong; it pinwheeled continuously and refused to shut down in response to Force Quit. Even trying to kill it off in Activity Monitor failed.  In the end I had to reboot OS X. Unfortunately this was not the first time I've had this experience with Mono Develop. 
    If your project is just a bit of fun, then by all means give it a try, but if you're a serious developer then be aware of the risks you're running with such new technology.
    Bob

  • CS 193P IPhone Application Development

    I am a Windows developer, completely new to Apple. I would like to take the free online course CS 193P IPhone Application Development from Stanford. What hardware and software do I need to purchase? Thanks

    You don't need anything but iTunes to view the course.
    You'll need a recent model Mac running ML 10.8.2 and Xcode 4.5 to develop and submit apps.

  • Large (1gb+) iphone application development

    I'm looking for experience in developing iphone applications with large data sets. I have a sqlite database that is 1gb+ and would like to include it with my application. Unfortunately, I cannot even get Xcode to run it on the simulator unless I reduce the database size substantially.
    I'm wondering if there is a timeout setting somewhere that is getting triggered and killing the upload process?
    When I try to run the large application on my device, I get the following error message:
    "Operation could not be completed. (com.apple.dtdevicekit error 49164.)
    I've thought of other alternatives, such as downloading the database inside the application, but am unclear if this is a desired workaround.
    Anyone have any experience with developing large applications?

    I've never built an app that was 1% of that size, but hope my opinion might be helpful to you anyway.
    As you may know, the hard limit for an iPhone app bundle is 2 Gb. But just from basic engineering experience I'd say 1Gb+ is asking for trouble. In my opinion, the day when you succeed in getting that bundle loaded and tested is when your real problems will begin.
    Is there any way to modularize that database? For example, could you put a small, starter database in the bundle and then let the user download additional modules from your website? I think such a design would not only be technically superior, it would also be better commercially.
    I've read that most users don't look at the size of an app before downloading. I've never met that kind of user. When my kids download music, they count every Mb, and know exactly how much room they have left. If I saw Gb in an app store description I'd have to be very very motivated to read the rest of the page.
    On the other hand, if the app was under 10 Mb, and the description explained that the app could be expanded one package at a time... Well, I'm sure you get the point. Of course making an extensible database out of SQLlite is going to be a nice project.. It's not called Lite for nothing. But that would be my goal.
    Hope that helps!
    \- Ray

  • Hardware requirements for ipad/iphone application development.

    Hello,
    I'd like to know what is the "comfortable" hardware requirement  to develop fairly big  ipad/iphone applications in a professional environment.
    Comfortable = No hardware upgrades of any kind for at least one year of heavy programming.
    I'd like to have solid numbers:
    CPU
    Memory (in GB)
    Hard drive size.
    Thank You for any help.
    Message was edited by: huskydusky

    raw power? More than enough to run Xcode.
    You asked for minimum. Any new Mac today is enough. Not sure I'd bother with an Air and small screens, tho they will do in a pinch.
    Have you walked into an Apple Store and tried using any of the computers on display? What types of apps will you be expected to work on? AirPlay and iCloud part of the apps you'll build? Universal apps or just iPhone or iPad? What do you do when you need several windows on the deskop?
    What newcomers seem to overlook are the ancillary demands from the associated text, graphics, movie and audio editors that all seem to be simultaneously required.
    I run three monitors and 1/2 dozen test mules. I keep full backups at all times. Do the math. A professional environment doesn't sound like it would require any minimums. You haven't laid out any details so it's difficult to give more than casual advice I think. You're asking questions, tho, so your on the right track.
    Good luck in any case and Happy Holidays!

  • How to work with sound in iphone application developement?

    Hi All
    I have tried some thing written in the book.I have included AudioTool.framework to my project.But unable to hear the sound.
    the code i have used is
    NSString *path=[[NSBundle mainBundle] pathForResource:@"crunch" ofType:@"wav"];
         SystemSoundID SID;
      AudioServicesCreateSystemSoundID((CFURLRef)[NSURL fileURLWithPath:path], &SID);
      AudioServicesPlaySystemSound(SID);
    the sound file has the name "crunch.wav".

    Well as a starter i was just trying this in the mac with iphone simulator 3.1.3 to chek whether its working or not and to understand the keys and concepts of using these things. So I have tried this but not worked. Everything(all the resources and the methods) in this code has been being maintained according to their case in the bundle .

  • I am a iphone application developer.i am intrested to develop a data backup application for iphone.is it possible to develop such type of application so that we can use own server to store the phone backup ....

    Is any way to run iphone app remotely without using udid of the iphone.....

    No.
    As provided,  you will get the exact same model, storage, color, etc

  • How can I earn money with my iPhone application?

    Hello everybody!
    I am a beginner iPhone applications developer  and I would like to know how can I earn money with applications that I  created?
    Thanks a lot!!
    John

    Basically, Navizon adds to the basic location services of your iPhone. Your handset can determine your location using a combination of cell towers, Wi-Fi, and GPS, but using the included Maps application, you have no way of knowing which is active at any given time. Navizon displays your position (on Yahoo!, rather than Google Maps), but it also displays a little badge to let you know which method is being used to determine where you are. That way I know, for example, why the map was showing me as located three blocks North of where I actually am. The answer? My phone was only using cell tower data to find me. You can also take advantage of built-in buddy features to locate friends or family, if they’re using Navizon’s service. You can also configure alerts by logging on to the website to receive notifications by email or web when your buddies enter into specific areas you designate. The most interesting feature of the app, one that I hinted at earlier, is how you can receive cash rewards for using it. In order to continue to build out their extensive database of cell and Wi-Fi towers, Navizon is offering a rewards system similar to air miles, but without the free flights. Instead, compensation is based on accumulating enough points. Also, in this case, it’s actually the number of towers, not the number of miles you’re being rewarded for. For first-time finds, you get 15 points for every cell tower mapped, and 3 for every Wi-Fi access point. If they’ve already been found before, you get 2 for every cell tower and 1 for every access point. Once you’ve accumulated 10,000, Navizon will wire $10 to your bank account.
    No, you can’t retire on that kind of money, but if you’re already using your phone to log trails or track your pals, it pays more than the competition, at least. You can get the Lite version [iTunes] in the App Store for free, while the full version [iTunes] costs $9.99. 10,000 points and it pays for itself!

  • IPhone Application Downloads??

    Are there applications, widgets, etc. available for download and to be installed in my iPhone?
    I love my iPhone, but there are some applications missing that I would like to add/install, like a voice recorder, skype, a checkbook to sync with Quicken, etc.
    Also, is there a iPhone application development kit that I can download and learn to program?

    There is no SDK currently, but that doesn't mean that Apple won't release one in the future.
    3rd parties may create web 2.0 apps that you can access through safari. Try out Gas.app or OneTrip.

  • I have an iPhone application already developed and it works great ,now i need to make that same application for my iPad .can someone please tell me step by step instructions on how to make it .

    i have an iPhone application already developed and it works great ,now i need to make that same application for my iPad .can someone please tell me step by step instructions on how to make it .

    Try the developer's forum:
    https://discussions.apple.com/community/developer_forums

  • Flex iPad Application : Run code before application enters background  Application Type: Flex Mobile Application Target Platform: iPad AIR Version: 4.0 Development Environment: Flash builder 4.6  I want to run some code just before iphone application goes

    Application Type: Flex Mobile Application
    Target Platform: iPad
    AIR Version: 4.0
    Development Environment: Flash builder 4.6
    I want to run some code just before iphone application goes into background. I need function similar to didEnterBackground
    of native xcode app
    (https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIApplicationDelegat e_Protocol/Reference/Reference.h
    tml#//apple_ref/occ/intfm/UIApplicationDelegate/applicationDidEnterBackground:)
    I tried using devactivated function of flash.display.STAGE.
    I used following addEventListener:
    STAGE = this.parent.stage;
    STAGE.addEventListener(Event.DEACTIVATE, onAppDeactivated);
    It worked for me but only when device is connected to development environment in debug mode. When I create my release build
    it is not working.
    So how can I make sure that my code runs before application goes into background.

    Even I am facing almost same issue
    Problem installing Adhoc version to iPhone and iPad - Development Environment Is - Adobe Flash CS6

  • How to sign iPhone application using developer certificates

    Hello,
    will anyone tell me that how to sign the iPhone application using developer certificate and one more thing that how will i get the developer certificate.
    Thanks

    ya i got the solution, just go through the following link...
    you will also know how we do that..
    http://developer.apple.com/iphone/library/documentation/Xcode/Conceptual/iphonedevelopment/120-Running_Applications/runningapplications.html
    http://developer.apple.com/iphone/library/documentation/Xcode/Conceptual/iphonedevelopment/128-Managing_Devices/devices.html#//appleref/doc/uid/TP40007959-CH4-SW38

  • Develop iPhone Applications

    Hello everyone,
    I am a newbie to Mac and I picked up my PowerMac 4,2 (2.1) not too long ago but I would really like to start developing iPhone applications. Is there any way of doing so on my version of OSX and computer? Any help or suggestions are welcomed!

    Hi beausoleil85, and a warm welcome to the forums!
    Sorry to say... No...
    Compatibility with Mac OS X Versions
    iPhone SDK requires an Intel-based Mac running Mac OS X Leopard version 10.5.7 or later. Xcode 3.1.3 is also available separately for Mac-only development and is compatible with Intel and PowerPC Macs running Mac OS X Leopard 10.5 and later.
    From the iPhone SDK PDF.
    Did you join Developer Forums for free yet?
    http://developer.apple.com/iphone/
    I take it you have an iMac G4?
    At the Apple Icon at top left>About this Mac.
    Then click on More Info>Hardware and report this upto but not including the Serial#...
    Hardware Overview:
    Machine Name: Power Mac G5 Quad
    Machine Model: PowerMac11,2
    CPU Type: PowerPC G5 (1.1)
    Number Of CPUs: 4
    CPU Speed: 2.5 GHz
    L2 Cache (per CPU): 1 MB
    Memory: 10 GB
    Bus Speed: 1.25 GHz
    Boot ROM Version: 5.2.7f1

  • My iphone application running continuously in background to access some information by "beginBackgroundTaskWithExpirationHandler" then can i submit in appstore .

    My iphone application running continuously in background to access some information by "beginBackgroundTaskWithExpirationHandler" then can i submit in appstore ?

    This is a question that should probably be posed in the Developer forum.

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