Is it possible to have an event within an event?

I have an event named for my niece, and I have all the pictures of her in it. I'm wondering if it's possible to have events within events, so I can just have 1 event with her name, then when you click on it, sub-events named things like "Christmas" "Thanksgiving" etc.?

no - events are time based and can not be nested - use albums and smart albums which can be placed in folders and folders can be placed in folders for that kind of organization - Europe folder containing France and Italy folders each containing cities as an example
Events are just a very basic and inflexible organization for people to start with - albums, folders, keywords and ratings are where the power is
LN

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A: Possible to have if statement within filters code?

You are not coding the conditional properly.  "=" is for assignment, "==" is for comparing equality.
if (globals.data.glow1On == true) {myText:Filters [globals.data.glow1];
if (globals.data.stroke1On == true) {myText:Filters [globals.data.stroke1];
if (globals.data.shad1On == true) {myText:Filters [globals.data.shad1];
Also, a conditional evaluates whether or not something is true, so for Boolean values you do not need to explicitly compare them...
if (globals.data.glow1On) {myText:Filters [globals.data.glow1];
if (globals.data.stroke1On) {myText:Filters [globals.data.stroke1];
if (globals.data.shad1On) {myText:Filters [globals.data.shad1];
Lastly, for what I see that you showed, the conditionals are all missing their closing brackets, and while you can use them, the brackets are not needed for single command conditionals...
if (globals.data.glow1On){ myText:Filters [globals.data.glow1]; }
if (globals.data.stroke1On){ myText:Filters [globals.data.stroke1]; }
if (globals.data.shad1On){ myText:Filters [globals.data.shad1]; }
OR
if (globals.data.glow1On) myText:Filters [globals.data.glow1];
if (globals.data.stroke1On) myText:Filters [globals.data.stroke1];
if (globals.data.shad1On) myText:Filters [globals.data.shad1];

You are not coding the conditional properly.  "=" is for assignment, "==" is for comparing equality.
if (globals.data.glow1On == true) {myText:Filters [globals.data.glow1];
if (globals.data.stroke1On == true) {myText:Filters [globals.data.stroke1];
if (globals.data.shad1On == true) {myText:Filters [globals.data.shad1];
Also, a conditional evaluates whether or not something is true, so for Boolean values you do not need to explicitly compare them...
if (globals.data.glow1On) {myText:Filters [globals.data.glow1];
if (globals.data.stroke1On) {myText:Filters [globals.data.stroke1];
if (globals.data.shad1On) {myText:Filters [globals.data.shad1];
Lastly, for what I see that you showed, the conditionals are all missing their closing brackets, and while you can use them, the brackets are not needed for single command conditionals...
if (globals.data.glow1On){ myText:Filters [globals.data.glow1]; }
if (globals.data.stroke1On){ myText:Filters [globals.data.stroke1]; }
if (globals.data.shad1On){ myText:Filters [globals.data.shad1]; }
OR
if (globals.data.glow1On) myText:Filters [globals.data.glow1];
if (globals.data.stroke1On) myText:Filters [globals.data.stroke1];
if (globals.data.shad1On) myText:Filters [globals.data.shad1];

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