Is it possible to load an external MP3 file and play it on a mobile phone?

please help, is that possible? if so, how??

Could you elaborate your issue?
It is possible. Are you using Flash Lite 3.1 to achieve this? if so, refer to the help documentation for more help on "how" to do this.
If you are using FL 3.0 or less, you cannot as it doesn't support Sound streaming. But better if your question was detailed.
- Hemanth Sharma
http://www.flashlitehub.com/blog

Similar Messages

  • Trouble with loading external mp3 files

    I apologize for the length of the post. I hope this is clear
    of what I am trying to explain.
    My problem deals with getting "undefined" when I press a
    button to load an external mp3 files. The following is what my XML
    childNode looks like:
    <option phonetic="Soundless, or A" name="aleph"
    cursive="alephCursive.swf" block="alephBlock.swf"
    audio="char1.mp3"/>
    Every attribute loads the way I've programmed them, except
    for the last one "audio".
    The following is what my actionscript looks like loading in
    these attributes:
    Everything is happening inside the onLoad event for my XML
    file.
    var xmlContent = this.firstChild.firstChild;
    audioContent = new Array();
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    i<this.firstChild.firstChild.childNodes.length; i++) {
    nextEntry = xmlContent.childNodes
    audioContent = [nextEntry.attributes.phonetic,
    nextEntry.attributes.name, nextEntry.attributes.cursive,
    extEntry.attributes.block, nextEntry.attributes.audio];
    The code above simply adds each attribute to the audioContent
    array. Each element traces out correctly.
    The following code is how I am using these attributes:
    for (var i = 0; i<audioLength; i++) {
    audioContainer.attachMovie("container4", "audioItem"+i, i);
    // Create a shortcut reference to the present movie clip
    thisClip = audioContainer["audioItem"+i];
    thisClip.myTxt1.htmlText = audioContent[0];
    thisClip.myTxt2.htmlText = audioContent
    [1];
    thisClip.cursive_mc =
    loadThis(assetPath+audioContent[2], thisClip.cursive_mc);
    thisClip.block_mc = loadThis(assetPath+audioContent
    [3], thisClip.block_mc);
    thisClip.speaker_mc.attachMovie("speaker", "speaker_mc",
    this.getNextHighestDepth());
    thisClip.speaker_mc.speaker_mc.onRollOver = function() {
    this.nextFrame();
    thisClip.speaker_mc.speaker_mc.onRollOut = function() {
    this.prevFrame();
    thisClip.speaker_mc.speaker_mc.onRelease = function() {
    mySnd.loadSound(audioPath+audioContent[4],true);
    Loading the text works inside the htmlText. Using a function
    loadThis to load external swf files works corerctly and even
    attaching a linked movieclip from my library called "speaker" works
    correctly.
    The problem comes from pressing the speaker movieclip that
    the output traces "undefined" instead of the external mp3 file.
    I appreciate any help. Thanks.

    As Ned said the problem might be with the file structure on the server. Other problems may be with spelling. You computer may not be case sensitive to the names of the .swf files that you are loading, but your server might. So, on your computer when you are testing, second.swf is the same as Second.swf, or even second.SWF. But, on the server each of these variations is seen as a different file. Another problem is that when you are loading files from the same computer in testing, those files are close and so they load very quickly from your computer. When the files have to travel from the server, there will likely be a measurable period of time before the file is ready to be shown. This is particularly problematic with video that is embedded into an .swf. The whole file will need to be downloaded and uncompressed before it is available to play. If you stream the video as an external file, you can shorten the wait considerably.

  • Using Flashvars to load external mp3 files

    I am trying to find a very good step by step tutorial on using "Flashvars" to load external mp3 files, I have been searching on google and the many I have found fall short in some way or another. From what I have been able to gather, I have tried using the code in red (commented out), which works, and modify it to use "Flashvars". The code that works, the mp3 file is hard coded, but my goal is to use "Flashvars" which I am attempting to do in the code following the code in red. I am also including the html code. Any help will be greatly appreciated.
    Thanks,
    David
    var soundReq:URLRequest = new URLRequest("mardi_gras2.mp3");
    var sound:Sound = new Sound();
    sound.load(soundReq);
    sound.addEventListener(Event.COMPLETE, onComplete);
    function onComplete(event:Event):void
        sound.play();
    var soundReq:URLRequest = new URLRequest(root.loaderInfo.parameters.audio);
    var sound:Sound = new Sound();
    sound.load(soundReq);
    sound.addEventListener(Event.COMPLETE, onComplete);
    function onComplete(event:Event):void
        sound.play();
    HTML CODE
    <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" width="550" height="400" id="mySoundvars" align="middle">
        <param name="allowScriptAccess" value="sameDomain" />
        <param name="allowFullScreen" value="false" />
        <param name="movie" value="mySoundvars.swf" />
       <param name="FlashVars" value="audio=mardi_gras2.mp3" />
        <param name="quality" value="high" /><param name="bgcolor" value="#ffffff" />    <embed src="mySoundvars.swf" quality="high" bgcolor="#ffffff" width="550" height="400" name="mySoundvars" align="middle" allowScriptAccess="sameDomain" allowFullScreen="false" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" FlashVars="audio=mardi_gras2.mp3" />

    Ok waterlovinguy,
    I went back to my original code, and I got things to work... I think my whole issue was with the HTML CODE. So I decided to use the "SWFObject generator". I had never used it before, frankly I had never heard of it until I started my searches on "Flashvars".
    Thank you very much for all your assistance, PEACE,
    David
    Final Codes below
    var my_var:String = new String();
    my_var = root.loaderInfo.parameters.myflashvar;
    myText.text = my_var;
    var soundReq:URLRequest = new URLRequest(root.loaderInfo.parameters.audio);
    var sound:Sound = new Sound();
    var soundControl:SoundChannel = new SoundChannel;
    sound.load(soundReq);
    play_btn.addEventListener(MouseEvent.CLICK, playSound);
    stop_btn.addEventListener(MouseEvent.CLICK, stopSound);
    function playSound(event:MouseEvent):void
        SoundMixer.stopAll();
        soundControl = sound.play();
    function stopSound(event:MouseEvent):void
        soundControl.stop();
    HTML Code
                    <!>>
                    <!<![endif]>
                        http://www.adobe.com/go/getflashplayer
                        </a>
                    <!>>
                    </object>
                    <!<![endif]>
                </object

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    quote:
    Originally posted by:
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