Is it possible to load .swfs on top of scrollpane

I have a scrollpane that links to a movie clip in my library
that holds about 40 buttons. I'm using the scrollpane since the
layout doesn't have enough room to show them all at once. This way
the user can scroll down to see all the names. These buttons have
the names of various articles on them. Upon clicking on an article
a flashpaper .swf file of that article is loaded. Right now the
article is loading into my scrollpane and seems to be kicking out
the movie clip that contains the buttons. Upon closing out the
flashpaper article the buttons return and work fine. The only issue
I have with this is that if the user scrolls down, clicks on an
article and then closes it out, the buttons reappear, but they are
back at the top. The user would then need to scroll back down to
where they were if there were wanting to click on the next article
in line. Not a big deal, but it gets kina annoying after a while.
I'd like to figure out a way for the flashpaper articles to load on
top of the scroll pane so that when the user closes the flashpaper
article the links below are where they left off. So far no matter
what I try the flashpapers keep loading inside the scroll pane.
Here is the code I'm using as applied to one of the 40 buttons:
on (release) {
_parent.loadMovie("MM/flashpaper/art2_120106_prev_injuries_unint.swf",
1);
art2_120106_prev_injuries_unint.swf is the name of the
flashpaper article being loaded.
-I've tried changing the level number and that doesn't work
-I've tried creating an empty movie clip in a layer above the
buttons and that doesn't work:
on (release) {
_parent.loadMovie("MM/flashpaper/art2_120106_prev_injuries_unint.swf",
"artMC");
("artMC" is the empty movie clip)
-I've tride creating an empty movie clip in the main timeline
above the scrollpane and that doesn't work either
any thoughts on how I should handle this?
thanks

import mx.managers.DepthManager;
movieclipyouwantontop.setDepthAbove(movieclipyouwantonbottom);
use the creatEmptyMovieClip method you tried before then
place it into what i gave

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    //load the xml file
    myURLLoader.load(new URLRequest('myXMLFile.xml'));
    myURLLoader.addEventListener(Event.COMPLETE, processXML, false, 0, true);
    function processXML(e:Event):void
        removeEventListener(Event.COMPLETE, processXML);
        XML.ignoreWhitespace= true;
        var myXML:XML = new XML(e.target.data);
        swfList = myXML.SWF;
        totalSWF = myXML.SWF.length();
        loadSWF();
    function loadSWF():void
        swfLoader.contentLoaderInfo.addEventListener(Event.INIT, swfSetting);
        swfLoader.load(new URLRequest(swfList[myCounter].@source));
    function swfSetting(e:Event):void
        //making new instance of sprite to hold the new loaded swf
        swf = new MovieClip();
        //casting the loader content into a movieclip
        swf = e.target.content;
        addChild(swf);
        swfLoader.unload();
        swf.x = swfList[myCounter].@left;
        swf.y = swfList[myCounter].@top;
        swf.width= swfList[myCounter].@width;
        swf.height= swfList[myCounter].@height;
        addChild(swf);
        if(myCounter < totalSWF)
            myCounter++;
            trace('myCounter: ' + myCounter );
            loadSWF();
    and here is what the result ( it make the width and height of the loaded swf to 0):
    swfLoader.contentLoaderInfo.width : 320
    swfLoader.contentLoaderInfo.height : 240
    module: MyVideo/flvplayer.swf
    x:0
    x container:0
    y:0
    y container:0
    xml width:550
    width container:0
    xml height:400
    height container:0
    myCounter: 1
    swfLoader.contentLoaderInfo.width : 550
    swfLoader.contentLoaderInfo.height : 400
    module: AnalogueClock.swf
    x:50
    x container:50
    y:0
    y container:0
    xml width:250
    width container:250
    xml height:200
    height container:200
    myCounter: 2
    swfLoader.contentLoaderInfo.width : 800
    swfLoader.contentLoaderInfo.height : 30
    module: MyNewsticker/newsticker.swf
    x:0
    x container:0
    y:0
    y container:0
    xml width:300
    width container:0
    xml height:50
    height container:0
    most of my loaded swf beside the analouge clock is full action script code and in case of the analouge clock it is a swf that has a movie clip on it's stage (the other are fully created from action script 3.0)
    please do help me..,
    cause i'm already really desperate and going crazy by this problem..,

    sorry i copied the code from the other swf i used to do try and error test..,
    basically the container is the same as swf varibale
    here the code so you would'nt get confused:
    //variable list
    var swfList:XMLList; //hold all the zone list from the xml
    var totalZone:uint; //total of zone there is in the xml
    var myURLLoader:URLLoader = new URLLoader();
    var swf:Movie Clip;//hold the loaded swf
    var swfLoader:Loader = new Loader();//loader instance used to load the external swf
    var myCounter:uint = 0;
    //load the xml file
    myURLLoader.load(new URLRequest('myXMLFile.xml'));
    myURLLoader.addEventListener(Event.COMPLETE, processXML, false, 0, true);
    function processXML(e:Event):void
        removeEventListener(Event.COMPLETE, processXML);
        XML.ignoreWhitespace= true;
        var myXML:XML = new XML(e.target.data);
        swfList = myXML.SWF;
        totalSWF = myXML.SWF.length();
        loadSWF();
    function loadSWF():void
        swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, swfSetting);
        swfLoader.load(new URLRequest(swfList[myCounter].@source));
    function swfSetting(e:Event):void
        //making new instance of sprite to hold the new loaded swf
        swf = new MovieClip();
        //casting the loader content into a movieclip
        swf = e.target.content;
        addChild(swf);
        swfLoader.unload();
        swf.x = swfList[myCounter].@left;
        swf.y = swfList[myCounter].@top;
        swf.width= swfList[myCounter].@width;
        swf.height= swfList[myCounter].@height;
        addChild(swf);
        if(myCounter < totalSWF)
            myCounter++;
            trace('myCounter: ' + myCounter );
            loadSWF();
    well in my code i did cast the loader into a movie clip and then set it's width and heigt,right???
    wouldn't it just give me the same result??
    if it's not can u describe what u mean in more detail??
    some example about accessing the loader content would be really appreciated

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    Main stage loads an external swf using the following function:
    function loadAsset(evt:String):void{
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      assetLdr.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, displayAssetLoaderProgress);  
      function loaded(event:Event):void { 
       var targetLoader:Loader = Loader(event.target.loader); 
       assetWindow.addChild(targetLoader);
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      quizLdr.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, displayQuizLoaderProgress); 
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    Andrei1,
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    Much appreciation,
    ~Chipleh
    "In your loaded movie write:
    function traceMyself(e:MouseEvent):void{
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