Is there a way to cut down on the "suction power" of the drop items in drag and drop?

I am trying to develop a game where the user has to correctly space objects from one another depending on what their relationship to one another is.  The drop objects are actually completely transparent and the user has to place the drag item perfectly on top of it. The problem is that when the user doesnt place the drag object directly on top of the drop object, it nevertheless gets pulled to that object . 1.  I want there to be virtually no pull power.  2. I would also like the the user to be able to continuously click on the drop object and move it slightly until he thinks it is perfectly correctly, and the object stay where he dropped it -- I dont want it pulled back to its origin.
If this is possible, please let me know!!
Thank you!
Ryan

What you are referring to is called Snapping Behaviour.  In the Cp version of drag and drop, there's really no way to turn it off.
If you are not intending to output to HTML5, you could trial Infosemantics Drag and Drop widgets.
http://www.infosemantics.com.au/adobe-captivate-widgets/download-free-trial-widgets
The drag and drop widgets have the option to turn off Snapping Behaviour altogether so that your user can just place the object where he wants before submitting the answer. 
Just remember that the target object is the drag object's 'hit' area. The way Flash hit areas work means that if the drag object touches any part of the hit area, this is counted as Success.  So the size of the hit area really determines how precise your user has to be in hitting the target.  It's not determined by whether or not the target and hit area are the same size and the user places the drag object exactly on top of the target.
Teh video at the very bottom of this page shows an example where snapping is turned off:
http://www.infosemantics.com.au/adobe-captivate/youtube-video-tutorials

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