Java playing a sound

I did this a long time ago, but i cannot remember how to do such.
I want to have java play a sound.
Here is the situation:
I have a scanner input, and it asks for a number between 0 and 6 (a through g), based on that number, will play that corresponding midi note. Any ideas how to execute this?
Thanks.

It's not quite as simple as one would want it to be, but googling 'java midi' gives all the results you would need, including a tutorial that looks pretty clear: http://www.developerfusion.co.uk/show/2664/

Similar Messages

  • Problem, trying to play many sound files

    hello,
    I did not find a specific answer to my question in most of the archives and so I am posting here.
    my problem is that I have to play a sound when mouse moves over an object and another sound when the same object is clicked.
    there are many such items on the screen and so it is expected that when the mouse entered from the mouse listener is fired, the sound must play.
    but what really happens is that when the mouse moves over the first object the sound plays all right. but there is no sound played when the mouse click happens.
    I have properly loaded the sound files and I am sure that the code is right.
    infact the major thing that has frustrated me is that if I move the mouse on an opject (an icon) the sound is properly played. and if I wait for a long time and then move the mouse on another icon the other sound is played as well. but if I move the mouse quickly from one object to another no sound is played for the second object. or if I click the mouse on an icon after a long holt even the click sound playes.
    what could be the problem. why is it that sound only play when the actions are done after long haults?
    is it an issue of java performance. should I try to do the sound playing stuff in different threads for each icon's mouse events?
    I also tried to stop the file on the mouse exit method to make sure that there is no sound left playing.
    this game is depending a lot on mouse movements with sounds and so I have to get the sounds playing at the same time mouse moves over the objects.
    I use the audioClip to load my sounds with the method in the applet class.
    I really don't know abt the latest java media api and will like to know if that is what I must use for my task or audioClip is ok with me.
    thanks
    Krishnakant.

    I dont know exactly, but I dont know if applets support various files at one time.
    Have your tried to do that with javax.media or with javax.sound.sampled?
    Or could your post the code?
    R. Hollenstein

  • Play a sound many times in a short time

    Hi,
    i am using JMF 2.1.1e, and i wondered if there was some trick to play a sound many times in a short time.
    The first method i used was:
         private static Thread t     = null;
         private static URL url;
         private static Player player;
         public static void playSound(String name)
              File mp3 = new File("./sounds/level5/"+name+".mp3");
              try { url = mp3.toURL(); } catch (MalformedURLException e) {e.printStackTrace();}
              // to prevent from multiple sounds playing at the same time
              if(t != null && !t.isInterrupted()) t.interrupt();
              t = new Thread()
                   public void run()
                        try
                             MediaLocator ml = new MediaLocator(url);
                             player = Manager.createPlayer(ml);
                             player.addControllerListener(
                                       new ControllerListener()
                                            public void controllerUpdate(ControllerEvent event)
                                                 if (event instanceof EndOfMediaEvent)
                                                      player.stop();
                                                      player.close();
                             player.realize();
                             player.start();
                        catch (Exception e) { System.out.println("Exception encountered!");}     
              t.start();
    I wasn't really satisfied with such a method, since it often took two or three seconds before the sound start playing (maybe because my pc is slow, and the method takes too much memory) so i came up with another idea : storing the sound , calling the "start" method each time i need them, and re-preparing them for the next call short after the call to start; it gives :
    static Player[] sounds = new Player[15];
    // first initialization of a sound
    sounds[0] = new Splay().generate("fac");
    // call to the sound, the sound plays nearly immediately
    sounds[0].start();
    // reinitialization of the sounds, in order to prepare him for the next call
    Splay.scheduleInit(0,"fac");
    // methods used:
    public static void scheduleInit(final int index, final String name) {
    new java.util.Timer ().schedule (new TimerTask () { public void run () {
         Screen.sounds[index] = new Splay().generate(name);
    }},500);
    // and
         public Player generate(String name) {
              Player p = null;
              File mp3 = new File("./sounds/level5/"+name+".mp3");
              try { url = mp3.toURL(); } catch (MalformedURLException e) {e.printStackTrace();}
              try {
                   MediaLocator ml = new MediaLocator(url);
                   p = Manager.createPlayer(ml);
                   p.realize();
              } catch (Exception e) { System.out.println("Exception !");}     
              return p;
    it works better than the first one, but it's still not perfect ;
    To resume, i need a code that easily allow to :
    - Launch tracks fast
    - Don't play many sounds in the same time (means that stops the currently played track before loading the new one)
    - A player that handle MP3 would be really better compared to a wav player
    Will be great if you have something like that
    Thank you very much ^^
    Message was edited by:
    calvino_ind

    You can follow the below steps to easily play a sound at runtime - like on mouseover.
    1. Make sure your audio is imported in library and has a linkage name specified.
    2. Open Windows Menu -> Code Snippets panel and expand HTML5 Canvas -> Event Handlers section.
    3. Select your button on Stage and apply the MouseOver Event from Code Snippets to it.
    4. In the MouseOverHandler function add the below line and test movie:
              playSound('audio_linkage_name');
    If you still face problems let me know.
    Also, you might want to go through the SoundJS documentation for more control with Audio in HTML5.

  • How do i play two sound file one after another

    Hi All,
    How do i play two sound file one after another using single AudioClip Component?.
    Advance in thanks
    Manivel

    AudioClip gives you very little control over what happens to the sound, it also isn't capable of playing long clips or waiting until a clip ends. It will play multiple clips over top of each other.
    To do what you want you should use the facilities of javax.sound. Here's a post with an example: http://forum.java.sun.com/thread.jspa?forumID=513&threadID=450768
    There is also a tutorial, but its example fails for long clips.

  • How playing the sound from sound card backward?

    hello
    I write the following program for playing backward the sounds from the sound card:
    package sound;
    import java.io.ByteArrayOutputStream;
    import javax.sound.sampled.*;
    public class SoundLimiter {
          //final AudioFormat format = new AudioFormat(44100, 8, 1, true, false);
         final AudioFormat format = AudioSystem.getClip().getFormat();
         final DataLine.Info info = new DataLine.Info(SourceDataLine.class, format, 1);
         final SourceDataLine soundLine = (SourceDataLine) AudioSystem.getLine(info);
          boolean stopped = false;
          int total;
         public SoundLimiter() throws LineUnavailableException {
              TargetDataLine line;
              if (!AudioSystem.isLineSupported(info)) {
                  // Handle the error ...
              // Obtain and open the line.
              try {
                  line = (TargetDataLine) AudioSystem.getLine(info);
                  line.open(format);
                  // playing back audio
                  line.start();
               // Assume that the TargetDataLine, line, has already
               // been obtained and opened.
               ByteArrayOutputStream out  = new ByteArrayOutputStream();
               int numBytesRead;
               byte[] data = new byte[line.getBufferSize() / 5];
               // Begin audio capture.
               line.start();
               soundLine.open(format);
               int totalToRead = data.length;
                  while (total < totalToRead && !stopped){
                      //numBytesRead = stream.read(data, 0, numBytesRead);
                       numBytesRead =  line.read(data, 0, data.length);
                      if (numBytesRead == -1) break;
                      total += numBytesRead;
                      soundLine.write(data, 0,numBytesRead);
                      //(data, 0, numBytesRead)
              } catch (LineUnavailableException ex) {
                  // Handle the error ...
                   ex.getStackTrace();               
         public static void main(String[] args) {
              try {
                   new SoundLimiter();
              } catch (LineUnavailableException e) {
                   // TODO Auto-generated catch block
                   e.printStackTrace();
    }Using the above code i received the following error:
    Exception in thread "main" java.lang.IllegalArgumentException: No line matching interface SourceDataLine supporting format PCM_SIGNED 44100.0 Hz, 16 bit, stereo, 4 bytes/frame, little-endian, and buffers of 1 to 1 bytes is supported.
         at javax.sound.sampled.AudioSystem.getLine(Unknown Source)
         at sound.SoundLimiter.<init>(SoundLimiter.java:12)
         at sound.SoundLimiter.main(SoundLimiter.java:59)
    Edited by: 982163 on Jan 16, 2013 1:46 AM
    Edited by: 982163 on Jan 16, 2013 2:32 AM

    Well, first of all, use the tags to format your code.
    Second of all, your code looks pretty horrible (fair enough, you posted in New to Java).
    Lastly, the error message seems to be quite clear, you're trying to open a SourceDataLine with an unsupported format.
    Where did you get this code?                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           

  • I am using a mini display to hdmi with my macbook and the display works fine. However, the sound will only play iTunes such as music and movies but when i go online to watch movies on youtube it will not play any sound. Please help

    I am using a mini display to hdmi with my macbook and the display works fine. However, the sound will only play iTunes such as music and movies but when i go online to watch movies on youtube it will not play any sound. Please help

    HDCP maybe? Read this http://www.macnn.com/articles/08/11/26/displayport.drm.conflict/

  • I've upgraded to OS 10.8.2 and my Bowers and Wilkins MM-1 Speakers were working fine until today, and now they won't play any sound at all, even though iTunes shows the audio is playing. I've tried both the headphone jack and the USB port. Please help!

    I've upgraded to OS 10.8.2 and my Bowers and Wilkins MM-1 Speakers were working fine until today, and now they won't play any sound at all, even though iTunes shows the audio is playing. I've tried both the headphone jack and the USB port. Please help! I don't want to have to be stuck using my internal speakers!
    Thank you,
    Chris

    Michael,
    Thanks. I haven't mixed down the audio or checked the number of tracks in Prefs. Good points.
    As far as a mixdown goes, I'll definitely give it a try, though I wonder whether or not the tracks will be recognized during mix down recording - given that you can't hear either of those segments in playback. Just have to try.
    Re the preferred number of allowed tracks - I'll go check as soon as I send this off, but I'm not sure that applies in this case, since the two Channels containing the segments that are pinked out are not in additional tracks. I should have mentioned that other audio clips and segments on the same Channels in the SAME tracks ARE heard in playback. As are two additional track in the 2nd Sequence. It's only when the two sequences are joined that the pink tinted segments can't be heard. Within the sequence the same audio cuts playback as they should. Thanks again &
    Best regards,
    David

  • I have rented a video on my iphone but when I got to play it on the apple tv it is only playing the sound how do I fix this?

    I have rented a video and when I go to play it on apple tv from my iphone it only plays the sound, how do I fix this?

    if it's not iphone4s or later it does not support airplay mirror

  • How do you play multiple sounds simultaneously and synchronized?

    lets say I have two wave files that are similar in play length but not quite the same. I calculate a new frame rate for reach to make their lengths almost perfectly the same. Now I want to play them and have them repeat for a while.. If I don't synchronize them in some fashion, inevitably the slight difference in play time will cause them to unsync.
    what's the best way to keep them in sync? I've been trying playing each sound in it's own thread for the past few days and using thread synchronization, but that isn't working so well.
    thanks for the help.

    I found the answer I'm looking for! version 1.5 came out with the CyclicBarrier class that causea a thread to pause when it calls the barriers await() function until a predetermined number of threads call await().
    So I can create a barrier of size (ThreadCount) and tell all threads to pause at the beginning of a measure until all threads have checked in. That way all threads are out the gate at the same time every measure.

  • My iphone has been lost in my house and i need to find a way to track it and its offline. it wont connect to the internet so there isnt a way to use find my iphone. i just want to play a sound on it. is there any way i can get a app that connects my ipod

    my iphone has been lost in my house and i need to find a way to track it and its offline. it wont connect to the internet so there isnt a way to use find my iphone. i just want to play a sound on it. is there any way i can get a app that connects my ipod from a laptop or a different way to find it.

    If your phone is offline, the ONLY way to find it is to look for it the old fashioned way.  Your phone CANNOT be located electronically if it's offline.

  • The application dies when I try to play a sound

    Hello, I'm trying to add sounds in my app. The application dies when I try to play a sound y somes devices.
    Logcat throw this error in Motorola Defy:
    6:40.960 20812 20812 D dalvikvm: GC_FOR_MALLOC freed 7757 objects / 547472 bytes in 43ms
    6:42.030 20812 20812 D dalvikvm: GC_FOR_MALLOC freed 8073 objects / 585952 bytes in 45ms
    6:43.897 20812 20812 D dalvikvm: GC_FOR_MALLOC freed 15223 objects / 823384 bytes in 72ms
    6:45.569 20812 20812 D dalvikvm: GC_FOR_MALLOC freed 8779 objects / 523280 bytes in 43ms
    6:46.460 20168 20168 D dalvikvm: GC_EXPLICIT freed 338 objects / 19208 bytes in 93ms
    6:48.374 20812 20812 D dalvikvm: GC_FOR_MALLOC freed 14334 objects / 677680 bytes in 49ms
    6:51.155 20812 20812 D dalvikvm: GC_FOR_MALLOC freed 11695 objects / 523056 bytes in 51ms
    6:51.444 19957 19957 D dalvikvm: GC_EXPLICIT freed 337 objects / 22952 bytes in 76ms
    6:53.952 20812 20812 D dalvikvm: GC_FOR_MALLOC freed 11740 objects / 525648 bytes in 50ms
    6:56.460 20150 20150 D dalvikvm: GC_EXPLICIT freed 119 objects / 9336 bytes in 94ms
    6:56.741 20812 20812 D dalvikvm: GC_FOR_MALLOC freed 11734 objects / 524704 bytes in 49ms
    6:57.725 17192 17198 D AudioHardwareMot: Output bufSize from kernel = 8192
    6:57.772 17192 17198 D AudioHardwareMot: doRouting devs: stereo 0x2, mono 0, input 0. Chose speaker Speakerphone (gain 0xb) mic None (gain 0x1c1c)
    6:57.772 17192 17198 D AudioHardwareMot: Output 0x12480 exiting standby
    6:57.780 20832 20832 I DEBUG   : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    6:57.780 20832 20832 I DEBUG   : Build fingerprint: 'MOTO/PERAR/umts_jordan/jordan:2.2.1/3.4.2-107_JDNL-7_R02/1299869924:user/release-keys'
    6:57.780 20832 20832 I DEBUG   : pid: 20812, tid: 20830  >>> air.com.vostu.mobile.bingoscratch <<<
    6:57.780 20832 20832 I DEBUG   : signal 11 (SIGSEGV), fault addr 00000000
    6:57.780 20832 20832 I DEBUG   :  r0 00000000  r1 00000000  r2 afd43924  r3 00000001
    6:57.780 20832 20832 I DEBUG   :  r4 81f53768  r5 81f803ac  r6 00000000  r7 00000017
    6:57.780 20832 20832 I DEBUG   :  r8 81f53768  r9 00002c58  10 0030de48  fp 00007c08
    6:57.780 20832 20832 I DEBUG   :  ip 00000071  sp 4c9f0cc0  lr afd102d0  pc 81134c6e  cpsr 60000070
    6:57.780 20832 20832 I DEBUG   :  d0  643a64696f72646e  d1  6472656767756265
    6:57.780 20832 20832 I DEBUG   :  d2  61747362696c206b  d3  7468676972666567
    6:57.780 20832 20832 I DEBUG   :  d4  7263736f676e6962  d5  62696c2f68637461
    6:57.780 20832 20832 I DEBUG   :  d6  6761747362696c2f  d7  5f74686769726665
    6:57.780 20832 20832 I DEBUG   :  d8  0000000000000000  d9  3ff0000000000000
    6:57.780 20832 20832 I DEBUG   :  d10 0000000000000000  d11 0000000000000000
    6:57.780 20832 20832 I DEBUG   :  d12 0000000000000000  d13 0000000000000000
    6:57.780 20832 20832 I DEBUG   :  d14 0000000000000000  d15 0000000000000000
    6:57.780 20832 20832 I DEBUG   :  d16 475f63104592c5d0  d17 3f80000000000000
    6:57.780 20832 20832 I DEBUG   :  d18 3fec506ac5c91cd4  d19 3fbd7ca9d1b71960
    6:57.780 20832 20832 I DEBUG   :  d20 3c90000000000000  d21 3f8381f50a7f58b7
    6:57.780 20832 20832 I DEBUG   :  d22 3e21e8dd9088e048  d23 bda8fae9be8838d4
    6:57.780 20832 20832 I DEBUG   :  d24 fcfcfcfcfcfcfcfc  d25 fcfcfcfcfcfcfcfc
    6:57.780 20832 20832 I DEBUG   :  d26 f8f8f8f8f8f8f8f8  d27 f8f8f8f8f8f8f8f8
    6:57.780 20832 20832 I DEBUG   :  d28 0201030102010301  d29 3ff0000000000000
    6:57.780 20832 20832 I DEBUG   :  d30 0000000000000000  d31 3ff0000000000000
    6:57.780 20832 20832 I DEBUG   :  scr 68000013
    6:57.780 20832 20832 I DEBUG   :
    6:57.835 20832 20832 I DEBUG   :          #00  pc 00134c6e  /data/data/air.com.vostu.mobile.bingoscratch/lib/libCore.so
    6:57.835 20832 20832 I DEBUG   :          #01  lr afd102d0  /system/lib/libc.so
    6:57.835 20832 20832 I DEBUG   :
    6:57.835 20832 20832 I DEBUG   : code around pc:
    6:57.835 20832 20832 I DEBUG   : 81134c4c 44784811 e7fa6800 c040f8df 200cf854
    6:57.835 20832 20832 I DEBUG   : 81134c5c b1684790 e038f8df 70292101 300ef854
    6:57.835 20832 20832 I DEBUG   : 81134c6c 68024798 47886b51 447b4b0a e7e66018
    6:57.835 20832 20832 I DEBUG   : 81134c7c 44784809 e7e26800 00e1eb32 0000ac0c
    6:57.835 20832 20832 I DEBUG   : 81134c8c 00e4b76a 00e4b766 00e4b75e 00000d80
    6:57.835 20832 20832 I DEBUG   :
    6:57.835 20832 20832 I DEBUG   : code around lr:
    6:57.835 20832 20832 I DEBUG   : afd102b0 02800016 08bd87f0 e5964000 e5968000
    6:57.835 20832 20832 I DEBUG   : afd102c0 e2144903 1a000010 e5965000 ebfffa12
    6:57.835 20832 20832 I DEBUG   : afd102d0 e2055a02 e3853001 e1500003 0a000008
    6:57.835 20832 20832 I DEBUG   : afd102e0 e3550000 e5865000 13a01001 03a01081
    6:57.842 20832 20832 I DEBUG   : afd102f0 e1a00006 e3a02001 ebfffa2b e1a00004
    6:57.842 20832 20832 I DEBUG   :
    6:57.842 20832 20832 I DEBUG   : stack:
    6:57.842 20832 20832 I DEBUG   :     4c9f0c80  81f53768  /data/data/air.com.vostu.mobile.bingoscratch/lib/libCore.so
    6:57.842 20832 20832 I DEBUG   :     4c9f0c84  81690f41  /data/data/air.com.vostu.mobile.bingoscratch/lib/libCore.so
    6:57.842 20832 20832 I DEBUG   :     4c9f0c88  81f53768  /data/data/air.com.vostu.mobile.bingoscratch/lib/libCore.so
    6:57.842 20832 20832 I DEBUG   :     4c9f0c8c  8170ae01  /data/data/air.com.vostu.mobile.bingoscratch/lib/libCore.so
    6:57.842 20832 20832 I DEBUG   :     4c9f0c90  81f53768  /data/data/air.com.vostu.mobile.bingoscratch/lib/libCore.so
    6:57.842 20832 20832 I DEBUG   :     4c9f0c94  8112ed5b  /data/data/air.com.vostu.mobile.bingoscratch/lib/libCore.so
    6:57.842 20832 20832 I DEBUG   :     4c9f0c98  81f53768  /data/data/air.com.vostu.mobile.bingoscratch/lib/libCore.so
    6:57.842 20832 20832 I DEBUG   :     4c9f0c9c  81f90718
    6:57.842 20832 20832 I DEBUG   :     4c9f0ca0  00000008
    6:57.842 20832 20832 I DEBUG   :     4c9f0ca4  811aeb51  /data/data/air.com.vostu.mobile.bingoscratch/lib/libCore.so
    6:57.842 20832 20832 I DEBUG   :     4c9f0ca8  81f53768  /data/data/air.com.vostu.mobile.bingoscratch/lib/libCore.so
    6:57.842 20832 20832 I DEBUG   :     4c9f0cac  81f803ac  /data/data/air.com.vostu.mobile.bingoscratch/lib/libCore.so
    6:57.842 20832 20832 I DEBUG   :     4c9f0cb0  00000000
    6:57.842 20832 20832 I DEBUG   :     4c9f0cb4  00000017
    6:57.842 20832 20832 I DEBUG   :     4c9f0cb8  df002777
    6:57.842 20832 20832 I DEBUG   :     4c9f0cbc  e3a070ad
    6:57.842 20832 20832 I DEBUG   : #00 4c9f0cc0  00001000
    6:57.842 20832 20832 I DEBUG   :     4c9f0cc4  00003000
    6:57.842 20832 20832 I DEBUG   :     4c9f0cc8  00000000
    6:57.842 20832 20832 I DEBUG   :     4c9f0ccc  811b40dd  /data/data/air.com.vostu.mobile.bingoscratch/lib/libCore.so
    6:57.842 20832 20832 I DEBUG   :     4c9f0cd0  00000000
    6:57.842 20832 20832 I DEBUG   :     4c9f0cd4  81f53768  /data/data/air.com.vostu.mobile.bingoscratch/lib/libCore.so
    6:57.842 20832 20832 I DEBUG   :     4c9f0cd8  0030de48  [heap]
    6:57.850 20832 20832 I DEBUG   :     4c9f0cdc  00306560  [heap]
    6:57.850 20832 20832 I DEBUG   :     4c9f0ce0  81c26b78  /data/data/air.com.vostu.mobile.bingoscratch/lib/libCore.so
    6:57.850 20832 20832 I DEBUG   :     4c9f0ce4  81c26bc4  /data/data/air.com.vostu.mobile.bingoscratch/lib/libCore.so
    6:57.850 20832 20832 I DEBUG   :     4c9f0ce8  0030fc18  [heap]
    6:57.850 20832 20832 I DEBUG   :     4c9f0cec  00008aec  /system/bin/app_process
    6:57.850 20832 20832 I DEBUG   :     4c9f0cf0  0000733c
    6:57.850 20832 20832 I DEBUG   :     4c9f0cf4  00000ee4
    6:57.850 20832 20832 I DEBUG   :     4c9f0cf8  4278f500  /system/framework/core.odex
    6:57.850 20832 20832 I DEBUG   :     4c9f0cfc  00000000
    6:57.850 20832 20832 I DEBUG   :     4c9f0d00  00000000
    6:57.850 20832 20832 I DEBUG   :     4c9f0d04  00000000
    6:57.983 20812 20812 D dalvikvm: GC_FOR_MALLOC freed 6786 objects / 377488 bytes in 88ms
    6:58.624 17200 17216 I BootReceiver: Copying /data/tombstones/tombstone_03 to DropBox (SYSTEM_TOMBSTONE)
    6:58.671 17200 17335 I ActivityManager: Process air.com.vostu.mobile.bingoscratch (pid 20812) has died.
    6:58.678 17200 18921 I WindowManager: WIN DEATH: Window{45d3bd40 SurfaceView paused=false}
    6:58.678 17200 17864 I WindowManager: WIN DEATH: Window{45c81208 air.com.vostu.mobile.bingoscratch/air.com.vostu.mobile.bingoscratch.AppEntry paused=false}
    6:58.694 17200 17343 I WindowManager: Setting rotation to 0, animFlags=1
    6:58.702 17193 17193 D Zygote  : Process 20812 terminated by signal (11)
    6:58.710 17200 17335 I ActivityManager: Config changed: { scale=1.0 imsi=722/34 loc=es_US touch=3 keys=1/1/2 nav=1/1 orien=1 layout=34 uiMode=17 seq=29}
    6:58.788 17200 17335 I UsageStats: Unexpected resume of com.motorola.blur.home while already resumed in air.com.vostu.mobile.bingoscratch
    6:58.874 17192 17198 D AudioHardwareMot: AudioStreamOutMot::setParameters() fm_attenuate=0;fm_mute=0
    6:58.944 17200 17321 W InputManagerService: Got RemoteException sending setActive(false) notification to pid 20812 uid 10103
    7:00.366 17200 17208 D KeyguardUpdateMonitor: received broadcast android.intent.action.TIME_TICK
    7:00.366 17200 17225 D KeyguardUpdateMonitor: handleTimeUpdate
    7:00.750 17192 17198 D AudioHardwareMot: AudioStreamOutMot::standby called
    7:00.750 17192 17198 D AudioHardwareMot: Output 0x12480 entering standby
    7:00.757 17192 17198 D AudioHardwareMot: Closing Output device
    7:00.999 17200 17223 D dalvikvm: GC_EXPLICIT freed 2978 objects / 897552 bytes in 142ms
    7:05.507 20160 20160 D dalvikvm: GC_EXPLICIT freed 190 objects / 7304 bytes in 65ms
    7:10.522 20182 20182 D dalvikvm: GC_EXPLICIT freed 637 objects / 32064 bytes in 75ms
    7:13.993 17200 17208 V DeviceStorageMonitorService: freeMemory=916844544
    7:13.993 17200 17208 V DeviceStorageMonitorService: Threshold Percentage=10
    7:13.993 17200 17208 V DeviceStorageMonitorService: mTotalMemory = 13303439
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    What is your operating system?  If Windows, see http://forums.adobe.com/thread/945765

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