JSFL - PNG export bug in CS5.5, works in CS4 - 8000px limit

We have a series of JSL scripts that export our ad banners in both SWG and GIF format. The GIFs are compiled by exporting each of the 3 frames of the SWF as PNG images then a .jsx script runs in Photoshop and compiles them into a GIF.
This all worked fine in Flash CS4. Running the script on FLAs in FLash CS5.5 produces this error at the PNG export stage:
The bitmap is too large. The largest bitmap that can be created is 8000x8000 pixels.
The line of code that triggers this error is:
fl.getDocumentDOM().exportPNG((pngPath+resName+".png"), true, false);
The path variables are fine and produce a valid path (see below). As you know the first boolean states whether to 'use current PNG export settings' (true) or to show the settings dialog on export (false). The second Boolean states whether to export only the current frame (true) or all frames in the SWF (false).
If I change the 'use current PNG export settings' to false and show the export dialog and OK the default values the export runs fine (which is how I know there is no issue with the export path).
Showing the dialog box on each export is not acceptable because we have over 10,000 of these banners to export over the next couple of months.
I'd like to know:
[1] Is this an actual bug?
[2] Can anyone suggest a workaround?

To reproduce this behaviour create an FLA in CS4, make 3 keyframes, draw a filled rectangle (or whatever) on each frame then save it somewhere (ie C:\test.fla)
Then create a Flash JavaScript file, paste the following code into it and save it in the same location as the FLA. (ie C:\script.jsfl)
exportPath = fl.scriptURI.substr(0,fl.scriptURI.lastIndexOf("/"))+"/";
fl.getDocumentDOM().exportPNG(exportPath+"Frame.png", TRUE, FALSE);
The first line of code here just gets the location of the jsfl file and removes the filename to give an export path.
The second line export each frame to the same location as the FLA and JSFL files.
This should run fine in CS4 and you will see the following in your save location:
test.fla
script.jsl
Frame0001.png
Frame0002.png
Frame0003.png
If you change the first boolean in the export command to FALSE and run the script again you should see the PNG export settings dialog box and when you OK it you will get the same export result.
Now open the FLA and JSFL files in CS5.5 and run the JSFL. With the boolean set to TRUE you should get an error (the 8000px error), however if you set it to FALSE so that you get the settings dialog when you OK it the export will run fine.
Change it back to TRUE and you will get an error again.

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  • Colour change in identically exported PDFs: InDesign CS5 to CS6

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  • Anyone know if Illustrator CS5.5 works with four monitors without crashing?

    I just recently replaced my two AMD HD5850 graphic cards with a single HD7970.
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    Thanks!
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    1. Will Adobe ever fix this bug as an update for CS5 users?
    Probably not. With CS6 being something like 4 months away (presumably), you can do your own probability math as to how much interest Adobe may even have to fix this or how many resources they are spending at it. Anyway, not a priority item to be sure, given that there probably are only 0.05% of all AI users even using 4 screens and 2% may be using 3 screens....
    2. Does CS5.5 still have this bug?
    CS5.5 (or more appropriately CS5.1) is the same as CS5
    Mylenium

  • Could someone help with question about PNG export from Illustrator?

    I am having issues with PNG exports from Illustrator not opening up once exported.

    ANd exactly sorry, this is useless. You have not provided any details about your export settings, version of AI, system info, how you are trying to view and so on. Just saying that it doesn't work is simply not good enough.
    Mylenium

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