Keyframing graphic symbol resets embedded keyframes
Hey guys,
I'm using Adobe Flash CC for animation and I've created a graphic symbol for a head for my animation. Inside I've done all the keyframes for lip syncing and emotions.
The problem is when I try to step outside of the graphic to have the head move along a walk cycle. I create keyframes and tween the movement along the walking path, but it resets all the keyframes of the head created within the graphic messing up the lip sync.
Can't for the life figure it out. I think it's got something to do with my lack of understanding of movie/graphic symbols. If you guys would like to see the reference file I'd happily show you if there is a good way to do that.
Thanks guys.
Any advice?
create an actions layer for your actionscript. add keyframes just prior to your current keyframes that contain different head instances and at the current head-containing keyframes.
assign instance names to your different head instances. in the frame prior to a head-containing keyframe, record the current head frame:
var head_frame:int=head.currentFrame;
then in the frame containing the new head instance, use:
head_instance_name.gotoAndPlay(head_frame); // or head_instance_name.gotoAndPlay(head_frame+1);
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bippity wrote:
> I'm working on an animation, and I'm using a graphic
symbol with 5 frames of
> slightly different poses.
>
> Whenever I try to change frames on the main timeline,
Flash will not allow a
> change. For instance, if I try to change a single frame
from 3 to 1, Flash
> forces it to remain at 1.
>
> What am I doing wrong?
> -
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