Kinetic image scrolling gallery on iPad

I'm struggling with this a bit.  I'm trying to build a image scrolling gallery which allows you to flick through a horizontal list of images.  If you select a pic it will load in a window which sits above the horizontal list.  I'm developing this for the iPad.
I keep getting hung up on where to start with this since it's using touch.  Not seeing any clear tutorials online.  I don't think I want to use any sort of a tweening class.
Has anyone out there done something like this?  I'm probably missing something really simple and appreciate any help.
Thank you.

I just make such a 'flick scroll gallery' for iPad.  But I still have a problem on its performance.
I have made many of such swfs for PC.  First, I deploy it to iPad using PFI but it did not work well ... too heavy for iPad.  So I am improving its performance now.  It becomes much better than before, but it is still heavier than iPad's native apps (like 'Photo app').
For your reference, my design for the gallery is a 'train' made from three images side-by-side.  The train is masked to see only the image at center, and is draggable for horizontal direction.  When flick to left ended (for example), if x-position of the train exceeds certain pixels from zero (center position) then the train moves to 'minus width of image' by tween class with 'easeOut' easing.  If not, then the train moves back to zero by tween.
When tween is end, if the train's position is NOT zero, switch three images on the train and back to zero immediately.  ...Can you imagine? (Sorry for my terrible English.)  Of course, you can improve the movement considering flick velocity, etc.
If you or anyone know how to achieve SPEEDY flick scroll (as iPad native apps) by PFI, I will appreciate it very much!

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