LED Alert Issue  IOS5 - Possible Resolution

If the LED alert is set and screen locked, the LED flashes when a call is received.
However, when the phone is switched off and then on, the  LED no longer flashes and possible workaround is to disable followed by enable of LED alert  which allows the LED to flash.

It figures they couldn't add multiple fixes into the first update.  At least my iOS 5.0.1 update went quick and easy (seems to work properly) doing it through the phone and not on iTunes.

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    Nore wrote:
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    EndSection
    Section "Device"
    Identifier "Card1"
    VendorName "nVidia Corporation"
    BoardName "GeForce FX 5200 [NV34] (rev a1)"
    BusID "PCI:1:0:0"
    Driver "nv"
    Option "NoDDC"
    # Option "UseFBDev" "true"
    EndSection
    Section "Device"
    Identifier "Card2"
    VendorName "nVidia Corporation"
    BoardName "GeForce FX 5200 [NV34] (rev a1)"
    BusID "PCI:1:0:0"
    Driver "fbdev"
    Option "NoDDC"
    EndSection
    Section "Monitor"
    Identifier "Monitor0"
    VendorName "Asus"
    ModelName "VH236H"
    DisplaySize 510.72 287.28
    # HorizSync 30.0 - 83.0
    # VertRefresh 50.0 - 75.0
    # ModeLine "1920x1080" 148.5 1920 2008 2052 2200 1080 1084 1089 1125 +hsync +vsync
    Option "DPMS" "true"
    EndSection
    Section "Monitor"
    Identifier "Monitor1"
    VendorName "Asus"
    ModelName "VH236H"
    DisplaySize 510.72 287.28
    HorizSync 30.0 - 83.0
    VertRefresh 50.0 - 75.0
    ModeLine "1920x1080" 148.5 1920 2008 2052 2200 1080 1084 1089 1125 +hsync +vsync
    Option "DPMS" "true"
    EndSection
    Section "Monitor"
    Identifier "Monitor2"
    VendorName "LG"
    ModelName "566LM"
    DisplaySize 305 229
    HorizSync 30.0 - 63.0
    VertRefresh 50.0 - 75.0
    ModeLine "1024x768" 78.75 1024 1056 1152 1312 768 769 772 800 +hsync +vsync
    Option "DPMS" "true"
    EndSection
    Section "Screen"
    Identifier "Screen0"
    Device "Card0"
    Monitor "Monitor0"
    DefaultDepth 24
    SubSection "Display"
    Depth 24
    Modes "1920x1080"
    EndSubSection
    EndSection
    Section "Screen"
    Identifier "Screen1"
    Device "Card1"
    Monitor "Monitor1"
    DefaultDepth 24
    SubSection "Display"
    Depth 24
    Modes "1920x1080"
    EndSubSection
    EndSection
    Section "Screen"
    Identifier "Screen2"
    Device "Card2"
    Monitor "Monitor1"
    DefaultDepth 24
    SubSection "Display"
    Depth 24
    Modes "1920x1080"
    EndSubSection
    EndSection
    Section "ServerLayout"
    Identifier "DefaultLayout"
    Screen 0 "Screen0"
    EndSection
    Section "ServerLayout"
    Identifier "nvLayout"
    Screen 0 "Screen1"
    EndSection
    Section "ServerLayout"
    Identifier "fbLayout"
    Screen 0 "Screen2"
    EndSection

    Brett,
    When working with the file that has many vector points. Try working in Outline mode if you can and if it works for you. Keep in mind with all the complex vectors the screen has to redraw which is taking up application memory when you move or update the object/drawing. If you can try resize the graphic to a smaller size to work with it then enlarge it back to normal size when you are ready for the final version of the file.
    It may help.
    Thanks
    Scott

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