Loading a movie clip loses my script function

I have an art gallery that is in three parts. The Flash movie
used to load everything before opening, but the gallery has grown
too large. So now I've divided it up into three sections. The first
section loads the first set of pics with the movie. The second and
third sections load when you click on the relevant buttons. The
interface (root movie) has 2 movie clips per section - the
thumbnails (all three of which load with the movie) and the large
pics of the thumbnails. So when you click on a thumbnail the proper
large work shows in the other movie clip. This all worked fine
using this code in my thumbnails for the largeWorks sections:
stop();
large1_btn.onPress = function (){
_root.largeWorks_mc.gotoAndStop(1);
large2_btn.onPress = function (){
_root.largeWorks_mc.gotoAndStop(2);
etc...
This code is in the thumbnail movie script. Notice it calls
_root.largeWorks_mc
Now when you click on See Large Works button a place holder
movie clip (target) called largeWorksE_mc is replaced with
largeWorks_mc.
The button uses the code:
loadMovie("largeWorks_mc.swf",_root.largeWorksE_mc);
But now when I click on the thumbnails nothing happens. My
thumbnail movie clip is no longer communicating with the loaded
movie clip. What have I done wrong?

I had trouble following your explanation.
If code is disappearing, it is probably code in a MovieClip
that a loadMovie replaces with another external movie. When using
loadMovie, the MovieClip in it is destroyed and the timing is not
something you can predict.

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    > Kindest regards
    >

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    change:
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