Loading a movie clip loses my script function
I have an art gallery that is in three parts. The Flash movie
used to load everything before opening, but the gallery has grown
too large. So now I've divided it up into three sections. The first
section loads the first set of pics with the movie. The second and
third sections load when you click on the relevant buttons. The
interface (root movie) has 2 movie clips per section - the
thumbnails (all three of which load with the movie) and the large
pics of the thumbnails. So when you click on a thumbnail the proper
large work shows in the other movie clip. This all worked fine
using this code in my thumbnails for the largeWorks sections:
stop();
large1_btn.onPress = function (){
_root.largeWorks_mc.gotoAndStop(1);
large2_btn.onPress = function (){
_root.largeWorks_mc.gotoAndStop(2);
etc...
This code is in the thumbnail movie script. Notice it calls
_root.largeWorks_mc
Now when you click on See Large Works button a place holder
movie clip (target) called largeWorksE_mc is replaced with
largeWorks_mc.
The button uses the code:
loadMovie("largeWorks_mc.swf",_root.largeWorksE_mc);
But now when I click on the thumbnails nothing happens. My
thumbnail movie clip is no longer communicating with the loaded
movie clip. What have I done wrong?
I had trouble following your explanation.
If code is disappearing, it is probably code in a MovieClip
that a loadMovie replaces with another external movie. When using
loadMovie, the MovieClip in it is destroyed and the timing is not
something you can predict.
Similar Messages
-
Is there a way to load a movie file created using FlattenMovie() function ?
Is there a way to load a movie file created using FlattenMovie() function ? I tried with NewMovieFromFile() , everything went well but the movie video track somehow had been corrupted.
The thing is I could nicely convert the original Movie data structure using an export component. But the one I recreated after saving disk did not converted well ( It produced only sound ). Plz help I seached all over the documents to unerstand 'How to use flattened files' but could not.Hi telsenbroich,
Have a look at this response
http://exchange.ni.com/servlet/ProcessRequest?RHIVEID=101&RPAGEID=137&HOID=506500000005000000269A0100&HTHREAD=000104998&UCATEGORY_0=_8_&UCATEGORY_S=0
Regards
Ray Farmer
Regards
Ray Farmer -
Drag variety of movie clips with one script
Hello,
I am sure that this has been asked or answered before, but
could not locate the correct response.
Problem:
There are 20 movie clips loaded onto the stage through
actionscript. I have 20 different onPress scripts to start the drag
for each (which also contain custom variable).
Problem, I have one single onRelease script which is to be
used for each, but do now wish to give 20 custom handled scripts.
Can I somehow use certain scripting for using one single
generic script for the onRelease? So no matter what was released it
will go through this one script.
Thanks
Dsomething like
upListener = new Object();
uplistener.onMouseUp = function (){
doSomething();
Mouse.removeListener(this);
and the line
Mouse.addListener(upListener);
in every onPress action could do.
[Code not tested, likley full of typos - but hopefully useful
as a general example;] -
Closing swf loaded into movie clip
I have built a movie clip on my main flash file that I am loading separate swfs into. On the separate swfs I have a close button, but do not know what action script to attach to it to make the movie clip go away? I want these to go away every time you hit the close button on the separate Flash swfs loading into the main movie clip.
if the target movieclip has a non-negative depth and the close button is encoded on the loaded swf's main timeline, you can use:
var tl:MovieClip=this;
path.closeBtn.onRelease=function(){
tl.removeMovieClip(); -
I have a huge movie clip to be imported, its pretty huge so I
divided them to smaller pieces and tried to import, everything my
PC gets hung and does not respond after import. What is the best
method to import a single huge movie clip? Your help is
appreciated.Problem Solved.
To everyone that has experienced some version of this issue,
whether it be in previewing a load progress bar, or having
animation freeze on you while loading external movie files...
In test mode in flash, whether you are doing a simple test
movie or debugging, loading progress appears to not be threaded and
will freeze you movie until the load is complete. if you preview
this movie clip in a browser after publishing it, everything should
look ok.
I've read a lot of posts about this same topic. Macromedia
(or shall i say Adobe), fix this issue in your next release. what a
pain...seriously. debugging is useless if the movie doesn't even
run the same.
very much relieved,
Al. -
Hi,
I have a "map_mc" movie clip that has over 500 movie clips(counties). I also have the countynames in xml format. I want to be able to
1. in a loop get a list of all movie clips
2. and in a dynamic text box assign the county name to the movie clip (from xml).
Is it possible to get the names of all movie clips and then assign the countynames?
I have the xml part semi working and on mouseover can display the name but is stuck on the movie clip part.
I am trying to avoid typing all the county names and in the future will be adding census and other data to the xml.
can someone help?if you had an xmlList of 500 countynames, and if the 500 movieclips inside maps_mc each had names such as mc0, mc1, mc2, etc, you could loop thru them like this:
for(var i = 0; i < xmlList.length(); i++){
//get reference to county movieclip
var mc = maps_mc.getChildByName("mc" + i);
//then add listeners
mc.addEventListener(MouseEvent.ROLL_OVER, overMe);
mc.addEventListener(MouseEvent.ROLL_OUT, outMe);
function overMe(e:MouseEvent){
//the county you rolled over
var mc = e.target;
//extract the number from the name
var n = Number(mc.name.substr(2));
//use n to get countyname from xmlList
var countyname = xmlList[n];
trace(countyname);
//now add countyname to a textField
textField.text = countryname;
function outMe(e:MouseEvent){
//clear textField
textField.text = ""; -
'Load external movie clip' behavior
I am currently working on a flash movie that loads with an
animation and stops to show four buttons that are then supposed to
load external .swf files when clicked (released). While the
behaviors and actions I have set all work fine when I test the
movie in Flash, when all the files are uploaded to my server, the
external movie clip does not load, and the message in the bottom
left corner of the browser hangs at waiting for
www.panoramalotforsale.com...
Anybody any idea what I'm doing wrong?When everything works fine locally, but fails to load live on
your webserver, there is of course a pathing problem.
So, in your flash, when you call loadMovie, try using a full
path to the external file your trying to load.
So for example, instead of "/movies'/myexample.swf", do "
http://www.yoursite.com/movies/myexample.swf".
Make sure you keep the
http:// though. -
How do i mute the sound in a movie clip using action script?
assuming my movie clip is named "movie"
You should use SoundTranfrom object and soundTransform property of your movieClip.
At first you have to instantiate soundTransform object and assign value of 1 to it's volume property:
var soundTr:SoundTransform = new SoundTransform();
soundTr.volume = 1;
Than a simple toggle function, which changes volume property of soundTr and assigns the object soundTr to your movie's soundTransform property.
function toggleMute():void
if(soundTr.volume == 1)
soundTr.volume = 0;
}else{
soundTr.volume = 1;
movie.soundTransform = soundTr;
Regards,
gc -
Movie Clip Button - Action Script issues
This is a two part question:
1. I have my movie clip button, "mcAboutus" then inside my
movie clip I have 5 layers: actions, labels, text, animated
rollover("mcAboutusover"), animated rolloff("mcAboutusoff"). On the
labels layer I have _up, _over, _off. On the _up is the text layer,
on the _over is a movie clip of the animated
rollover("mcAboutusover") which is 90 frames, and I want to loop as
long as the mouse is over the text. And the _off has the
"mcAboutusoff" movie clip.
So I was able to have the rollover work, but when I roll off
the rollover animation continues on until the end of the animation.
I understand it has to do with the fact that it's a movie clip, but
how do I point it to go into the movie clip and read the animation
and that on the last frame of the animation I have a
"gotoAndPlay(1);" to have the animation continue looping as long as
it's in a rollover state?
here is the code I have for the _root:
this.mcAboutus.onRollOver = function() {
mcAboutus.gotoAndPlay(_over);
this.mcAboutus.onRollOut = function() {
mcAboutus.gotoAndPlay(_off);
The other problem I am having is that once the I have rolled
over the animation once, the button dies and won't let me rollover
it again?
Aside from the "stop();" action in the mcAboutus movie clip
symbol, I don't have any other actions, should I put items in the
different movie clips I have set up?
ALSO.... The reason that I have the main movie clip button,
and two movie clips residing in the mcBtn is I wanted light rays to
be glowing from the text, and I was having a hard time getting what
I wanted from Flash, so I created in After Effects and exported two
.SWF files. So those .SWF files are the _over and _off states in
the mcBtn. I am having a very hard time controlling those Movie
Clips within the main MC Button. Please, any help would be greatly
appreciated.quote:
Originally posted by:
kglad
mcAboutusover should be a movieclip that has your over
animation and it should have a stop() on its last frame. it should
be placed on your _over frame in mcAbousus' timeline. you should
then use:
Ok, so I have my main timeline, in it has my
mcAboutus>> then inside that I have three labels. _up which
has the static text then on frame 5 I have the _over which has the
keyframe for the mcAboutusover, this animation is 90 frames, then I
have on frame 10, the _off for the RollOut state, and I have a 10
frame animation on that one. I still can't get it to continue on
after the initial rollover, the button still dies down.
I am going to redo everything in a presentation timeline,
based on Total Training and see if that helps my problem out any,
and will get back to you tomorrow with more info. Thanks -
.mov clip loses quality
I imported a .mov clip into final cut, then I drag the .mov clip onto my timeline, but the clip loses quality when it's on the timeline. I exported it using the h.264 format and it loses quality. The loss of quality of the video is very noticeable.
Does someone have an answer for this? And, what do I need to do for my video clip to maintain its original quality when I put it on the timeline and when I export it? Please let me know. ThanksMichael Grenadier wrote:
so studio... who's gonna win tonight?
Probably no one - and we'll subjected to a never ending barrage of political ads forever
... oh ... the ... HORROR ....
x -
How do you wait to load certain movie clips or frames?
I have seen flash sites that wait to load different parts of the flash file until you click on a link, thereby starting a loading graphic that then loads the content you're looking for. I can't find any information on how to do this, and I'm guessing I just can't find the right terminology.
Does anybody have the right verbiage for me or can anybody point me to a website that explains the process? Thanks, DanI got ya. Thanks for your help.
Any idea what size they say is "too big" a file for a flash movie on a standard website nowadays? I'm looking at being around 1MB when all is said and done (assuming I use the loader to pull some of the bigger things from external files).
Thanks, Dan -
Need help loading multiple movie clips.
Hello forum members,
I've run into a bit of an irritating problem and perhaps
someone can clue me in to the answer.
I'm creating a SWF which uses loadMovie (I've also tried
creating a MovieClipLoader instance and using instance.loadClip) to
bring in 2 other SWFs.
See below AS in first couple frames of main movie's
time-line:
First movie:
this.createEmptyMovieClip("mcToolbar", 10);
with (mcToolbar)
_x=8;
_y=68;
loadMovie("toolbar.swf",mcToolbar);
Second movie:
this.createEmptyMovieClip("mcWindow", 11);
with (mcToolbar)
_x=500;
_y=60;
loadMovie("textwindow.swf",mcWindow);
This works great when opening up my main SWF in Flash Player
and when viewing the movie in the published HTML web page.
However, I'm using FlashObject to load my main movie to get
around that annoying "Click to activate this control" thing.
When viewing this version of the web page with my main SWF
being loaded, I see the SWF load, then the first loadMovie
loads....THEN the first loadMovie disappears and the second
loadMovie loads and appears at the wrong X and Y coordinates.
Any ideas?Ok, I know replying to my own post is odd on some forums, but
anyhow:
I've done some further testing and find that FlashObject
isn't the problem.
Looking at the AS code above, it is clear that the SWFs to be
loaded must be in the same folder as the HTML web-page.
However, my intent is that these small SWFs that are being
loaded in by the main SWF will be shared by many other movies,
therefore I'd like to stick them (the physical SWF files) closer to
the root of the site (e.g. SiteFoler->flash).
I see that my problem rears its ugly head when I try to
reference these movies in my main flash movie as follows:
First movie:
this.createEmptyMovieClip("mcToolbar", 10);
with (mcToolbar)
_x=8;
_y=68;
loadMovie("../../../flash/toolbar.swf",mcToolbar);
Second movie:
this.createEmptyMovieClip("mcWindow", 11);
with (mcToolbar)
_x=500;
_y=60;
loadMovie("../../../flash/textwindow.swf",mcWindow);
In the example above, my HTML page is 3 folders deep whereas
the movies I'm loading in are 1 folder deep in the folder labeled
"flash".
By doing it in this manner, I get the problems I described
above (first movie loads then disappears and second movie loads in
wrong position).
Any ideas as to why the physical location of the SWFs being
pulled in is causing this problem? I'd like to try to avoid copying
the SWFs to each place their being refrenced from as that could be
a major maintenance headace.
Thanks,
Ben -
How to stop a movie clip that is loaded dynamically
Hello Flash Forum,
I am using the loadmovie method to load a swf file into a
movie clip "container"
Code snippet:
var mc:MovieClip = this.createEmptyMovieClip("mc",1);
mc.loadMovie('bbc_module1.1.swf','bbc_audio',container.getNextHighestDepth(),
{_x:300.8, _y:240});
mc._lockroot = true;
The movie clip I load does not have a stop action in frame 1,
but comes up playing (audio and images). I am not using video. It
is a series of still images synced to the audio.
I would like to be able to load the movie clip, stop it from
playing, and by clicking buttons, get it to play, pause, etc like
the buttons and skin on the FLVPlayer.
Any tips on how to do this?
Thanks,
eholz1Many thanks ClBeech!!!
I've tried the code you suggested but it doesn't seem to work
:0(
I'm working on a Mac using Flash Pro 8 which only has the
option to publish as 'actionscript 1.0 or 2.0' is the script you
supplied an actionscript 3.0?
Below is the script with the amendments, I've changed my
button instance names to match the script you supplied (left_btn /
right_btn)
stop();
import mx.transitions.Tween;
import mx.transitions.easing.Strong;
var rposX = 369;
//the ending x of the right position
var rposY = 84;
//the ending y of the right position
var lposX = 116;
//the ending x of the left position
var lposY = 154;
//the ending y of the left position
right_btn.onPress = function() {
new Tween(content1, '_x', Strong.easeOut, content1._x,
rposX, time, false);
new Tween(content1, '_y', Strong.easeOut, content1._y,
rposY, time, false);
left_btn.onPress = function() {
new Tween(content1, '_x', Strong.easeOut, content1._x,
lposX, time, false);
new Tween(content1, '_y', Strong.easeOut, content1._y,
lposY, time, false); -
Loading Movie Clip from a button
Hi,
How do I load a movie clip from a button? So far on my button
(b1), I have this AS: and I want the button to load the movie clip
"char1." My button already has some AS:
b2.onRollOver = function() {
_root.captionFN(true, "Hi!", this);
this.onRollOut = function() {
captionFN(false);
How would I go about adding more script to load a movie clip
to my button b2?
ThanksHey - Unfortunately I'm going to be in meetings for most of
the day, so
it'll take me a while before I can go through this in any
detail. One thing
that struck me though is that your two functions (captionFN
and
hoverCaption) are in the main1_mc not on the main timeline.
Then the
buttons are calling _root.captionFN(); which refers to the
main timeline.
I would expect that they should be calling
_root.main1_mc.captionFN(),
because that is the path to where the function is. Does that
make any
sense?
One thing that I do when I'm writing code is to always keep
all functions on
the main timeline. That way you are sure that they are being
registered
(i.e. if you call a function before the playhead reaches
where that function
is written, the function won't work. If the function is in
the first frame
of the main timeline, you know that the playhead has reached
it). What you
might want to do is to move all your functions to the very
first frame of
your movie. Then you can call them with the path:
_root.myFunction() and
you are sure that they will be found.
Maybe give that a try and let me know if it helps. In the
meantime, I'll
try to go through your code, but like I said, today's a bit
of a gong show
for me.
Sorry - I don't mean to just sluff you off or anything.
Cheers,
Brock
"respondplease" <[email protected]> wrote in
message
news:[email protected]...
> Hi Brock,
>
> Thanks again, your sample file really helps but I'm
still having problems.
> What it boils down to is that my buttons don't fully
function properly. It
> works correctly sometimes, but not consistently enough.
So if I fast
> forward
> too much or rewind and then FF, the buttons aren't
either isn't clickable
> or
> the hover text and caption box doesn't show up, etc.
This usually happens
> when
> I press FF too many times or too fast. But regardless of
how many times I
> press
> FF I would like my buttons to work
>
> Your sample file is very useful but unlike mine I have
perhaps too many
> MC's
> w/in MC's, etc. I will try to clarify my setup in hopes
of finding a
> (better)
> solution to my problems. My main timeline has my "prev",
"next", and
> "pause"
> buttons which also has the actionscript for my NEXT
BUTTON, PREV BUTTONS.
> And
> now I've added your SHOW BUTTONs function as well. I've
minorly modified
> your
> showButtons function adding a couple of more lines and
actually deleting
> the
> _root because I found that it doesn't work sometimes.
Anyhoo, here it my
> entire
> code in one frame on my main timeline:
>
> // ===== NEXT BUTTON ===== \\
> next.onPress = function() {
> _root.screen.showButtons();
> _root.createEmptyMovieClip("controller_mc", 1);
> controller_mc.onEnterFrame = function() {
> _root.screen.gotoAndPlay(_root.screen._currentframe+10);
> if
(_root.screen._currentframe+10>_root.screen._totalframes) {
> _root.screen.gotoAndStop(_root.screen._totalframes);
> }
> };
> };
> next.onRelease = function() {
> controller_mc.removeMovieClip();
> _root.screen.showButtons();
> };
> next.onReleaseOutside = function() {
> controller_mc.removeMovieClip();
> _root.screen.showButtons();
> };
>
> // ===== REWIND BUTTON ===== \\
> prev.onPress = function() {
> _root.createEmptyMovieClip("controller_mc", 1);
> controller_mc.onEnterFrame = function() {
> _root.screen.gotoAndStop(_root.screen._currentframe-10);
> if (_root.screen._currentframe-10<1) {
> _root.gotoAndStop("screen");
> }
> };
> };
> prev.onRelease = function() {
> controller_mc.removeMovieClip();
> };
> prev.onReleaseOutside = function() {
> controller_mc.removeMovieClip();
> };
> // ===== SHOW BUTTONS ===== \\
> function showButtons() {
> for (i=1; i<=6; i++) {
> _root["b"+i]._visible = true;
> _root["char"+i].removeMovieClip();
> chars._visible = true;
> cap.desc._visible = true;
> cap._visible = true;
> }
> }
> Still from my main timeline, my main1_mc is called from
the frame labeled
> "screen." My main1_mc has the b1 - b6 buttons which has
the HOVER CAPTIONS
> and
> HIDE BUTTONS FUNCTION coding. And each button calls each
movie clip ie.
> char1_mc, char2_mc, etc. Here's all my code on one frame
(in my main1_mc):
> // ===== HOVER CAPTIONS =====
> b1.onRollOver = function() {
> _root.captionFN(true, "pick me!", this);
> //display the function (true) or to hide the function
(false)
> this.onRollOut = function() {
> captionFN(false);
> };
> this.onRelease = function() {
> hideButtons();
> _root.attachMovie("char1_mc", "char1",
_root.getNextHighestDepth(),
> {_x:595,
> _y:345}); //this attaches movie to the _root timeline,
and renames it to
> "char1".
>
> _root.char1.swapDepths(_root.cursor_mc);
> //swaps the depth that the cursor is on and the new
movieClip is on. So
> the
> cursor will stay on top.
> };
> };
> b2.onRollOver = function() {
> _root.captionFN(true, "Hi!", this);
> this.onRollOut = function() {
> captionFN(false);
> };
> this.onRelease = function() {
> hideButtons();
> _root.attachMovie("char2_mc", "char2",
_root.getNextHighestDepth(),
> {_x:605,
> _y:345});
> };
> };
> b3.onRollOver = function() {
> _root.captionFN(true, "Get Jac'd Up!", this);
> this.onRollOut = function() {
> captionFN(false);
> };
> this.onRelease = function() {
> hideButtons();
> _root.attachMovie("char3_mc", "char3",
_root.getNextHighestDepth(),
> {_x:605,
> _y:345});
> };
> };
> b4.onRollOver = function() {
> _root.captionFN(true, "Boo!", this);
> this.onRollOut = function() {
> captionFN(false);
> };
> this.onRelease = function() {
> hideButtons();
> _root.attachMovie("char4_mc", "char4",
_root.getNextHighestDepth(),
> {_x:605,
> _y:345});
> };
> };
> b5.onRollOver = function() {
> _root.captionFN(true, "I'll be your guide", this);
> this.onRollOut = function() {
> captionFN(false);
> };
> this.onRelease = function() {
> hideButtons();
> _root.attachMovie("char5_mc", "char5",
_root.getNextHighestDepth(),
> {_x:605,
> _y:345});
> };
> };
> b6.onRollOver = function() {
> _root.captionFN(true, "Welcome!", this);
> this.onRollOut = function() {
> captionFN(false);
> };
> this.onRelease = function() {
> hideButtons();
> _root.attachMovie("char6_mc", "char6",
_root.getNextHighestDepth(),
> {_x:605,
> _y:345});
> };
> };
> _root.captionFN = function(showCaption, captionText,
bName) {
> if (showCaption) {
> createEmptyMovieClip("hoverCaption",
this.getNextHighestDepth());
> cap.desc.text = captionText;
> // cap._width = 7*cap.desc.text.length;
> cap._alpha = 75;
> if ((bName._width+bName._x+cap._width)>Stage.width) {
> xo = -2-cap._width;
> yo = -17;
> } else {
> xo = 2;
> yo = -17;
> }
> hoverCaption.onEnterFrame = function() {
> cap._x = _xmouse+xo;
> cap._y = _ymouse+yo;
> cap._visible = true;
> };
> } else {
> delete hoverCaption.onEnterFrame;
> cap._visible = false;
> }
> };
> // ===== END OF HOVER CAPTION ===== \\
>
> // ===== HIDE BUTTONS FUNCTION ===== \\
> function hideButtons() {
> for (i=1; i<=6; i++) {
> this["b"+i]._visible = false;
> }
> chars._visible = false;
> cap.desc._visible = false;
> }
> Sorry for copying and pasting all my code - I know it
must be annoying,
> but I
> can't seem to find what's wrong. Again, ANY help would
be greatly
> appreciated.
> Thanks for your patience. Your talent is very much
appreciated and I'm
> very
> grateful for all your help.
>
> Kindest regards
> -
Can't get Simple button to Load Movie Clip
Hi I've looked around for the answer to my question on this
forum
but havent found it so here it goes. I am working on this
company's
Flash site that was built by an outside studio. I am using
CS3.
The url to the site is
http://www.bubbakeg.com.
(this link will take you to the main page click the shadow
graphic
on the left under Bubba and this will take you to the site I
am speaking
of. The site is basically 5 different pages or movie clip.
What I am
trying to do is basically change the "Spring Break" middle
graphic
(which is a Movie Clip) on the HOME page and add a simple
button
that will direct the user to a new page. When I replaced the
graphic
with a new Movie clip there was no problem but I have added
a
button to load a new page (movie clip) and nothing happens.
This
button is in the movie clip of the new graphic which is
called up
when the page loads. If i take this button and just put it
on the
Main Stage in Scene 1 by itself it works and loads the page
(movie clip). It does not however when it is embeded in the
Movie
Clip. The Flash site is basically 5 different Movie Clips
loaded into
an "Empty Clip". This empty clip has a timeline with each of
the
clips labeled and with their respective sized placeholders.
And
when you click on either the links on the Nav bar or the
graphic
for each page it loads that movie clip on the main page. It
seems
like the button only wants to work on the main timeline. I
have
even replaced the code for the "Contact" button with the code
for the new button and it worked (opening new page). Here is
the
code for the new button that does not work:
on (release) {
_root.contentHolder.myHeight = 307;
_root.contentHolder.newLoc = 9;
heightAnimation();
I know the location and height from the above code are
referring to the placement and sizing of each movie clip
in the "Empty Clip". As i said before this heightAnimation
and the resizing of the new clip works fine when the
button resides in Scene 1 on the Main Timeline but not
within the new movie clip (graphic Ive created.)
I will upload the main chunk of the code that resides
in Scene 1 on the first frame of the "Actions" layer.
If anyone has any ideas I would appreciate it very much!
Please let me know if I can provide anymore info.
Thanks!
Gregchange:
function newLayerBT_CLICK(MouseEvent):void{
to:
function newLayerBT_CLICK(e:MouseEvent):void{
Maybe you are looking for
-
"qmasterd not running" - how this happened and what we did to fix it.
For this with the message "qmasterd not running". This may be of help to those of you who are unsuccessful in • initialising qmasterd • can't sucessfully 'START' qmaster from the system preferences panel • can't start qmasterd from the shell or the s
-
Createpdf won't convert my file with pictures from my camera in them
I am trying to convert a .pub file to .pdf using CreatePDF and it has been failing (no error message detail or number). The file is 6 pages and I tried converting each page separately. Two of the pages did not convert and the only thing they had in
-
APO DP Composite forecast and expost forecast
Hi every body We want to use composite with standard mode with automatic correction of history by outlier. Univariates are univariates strategy 13 with moving average. It should be possible since I have seen doc explaining that we can store expost fo
-
Processing a request from JSF page?
Hello all, I made a small page in JSF to display a form. I want to process the data in an EJB. When I press the submit button, a particular method is called. How should I pass the form data to EJB - I mean in what format, should I pass various argume
-
Load webpage in Flex extension for InDesign
Hi All, I am implementing an extension for InDesign CS6 and CC using Flash Builder 4.6, Ext Builder 2.1. The panel reads a text file which contains the url of a webpage and renders it in an HTML control.. It is working with most urls.. But sometimes