Make Flash Builder "Magazine" App. Appear in iOS 5 Newsstand?

I know that the Digital Publishing Suite/Service (DPS) can create a "magazine" app that will appear in the iOS 5 Newsstand. I'm evaluating creating my own "magazine" app. using Flash Builder or Flash Pro. Any clues on how to do so? I can understand if this isn't supported, since publishers using the DPS is in Adobe's economic interest. However it would be cool if I could somehow use the "app. descriptor" file to configure an iOS app. exported from the Flash development to appear in the Newsstand.
Thanks for any thoughts/opinions/answers!
Ted

Here's the solution:
The problem did not exist on an installation of Flash Builder on a spare MacBookPro.
On my main computer (the one with the Flash Builder issue) I uninstalled and reinstalled Flash Builder 4.5 (then updated to 4.5.1). Creating an iOS Mobile Application now creates the correct code.
I have no idea why it was creating dodgy code.
The only difference with the new Flash Builder install is that SourceMate 3.0 is not installed yet. Perhaps something had gone wrong in the Adobe Updater when going from 4.5 to 4.5.1, who know...all speculation...anyhow it works now!

Similar Messages

  • Transition from my firefox extension to a Flash Builder desktop app

    Trying to make a slow transistion from my firefox extension to a Flash Builder desktop app.
    Okay i'm not familiar on how to go about this I have js code that lets my app sync it self with the lates build it looks for a new version number which is in a txt file. Inside the txt file I have 0.0.0 so evertime I change the version number to 0.0.1. The app checks for new updates and sees the txt file has a new version number and start to pull in the zip file and extrudes the zip into the directory.
    I can't get my head around on how to modify this code ["@mozilla.org/extensions/manager;1"].getService
    to look in the root directory of my Flash Builder app.
    function Xcalibur_Sync(){
        document.documentElement.getButton("accept").disabled = true;
        var Cc = Components.classes;
        var Ci = Components.interfaces;
        var url = xcaliburGetUnicharPref("extensions.xcalibur.downloadurl");
        var Step1 = document.getElementById("xcalStep1");
        var Step1done = document.getElementById("xcalStep1Done");
        var Step2 = document.getElementById("xcalStep2");
        var Step2done = document.getElementById("xcalStep2Done");
        var Step3 = document.getElementById("xcalStep3");
        var Step3done = document.getElementById("xcalStep3Done");
        var Step4 = document.getElementById("xcalStep4");
        var Step4done = document.getElementById("xcalStep4Done");
        var xcalSyncDone = document.getElementById("xcalSyncDone");
        var progressMeter = document.getElementById("xcalProgressMeter");
        var progressPct = document.getElementById("xcalProgressPct");
      // Get Xcalibur version and location
        var GUID = "[email protected]"
        var gExtensionManager = Cc["@mozilla.org/extensions/manager;1"].getService(Ci.nsIExtensionManager);
      //var currentVersion = gExtensionManager.getItemForID(GUID).version;
        var currentVersion = xcaliburPrefs.getCharPref("extensions.xcalibur.installedversion");
        var xcaliburdir = gExtensionManager.getInstallLocation(GUID).getItemLocation(GUID);
        var file = Cc["@mozilla.org/file/local;1"].createInstance(Ci.nsILocalFile);
        file.initWithPath(xcaliburdir.path);
        //Step 1 - See if an update is available
        Step1.setAttribute("hidden", "false");
        var req = new XMLHttpRequest();
        req.open('GET', url+"CRV.txt", false);
        try{
            req.send(null);
        }catch(e){
            alert("Cannot get update information from "+url+"CRV.txt\n"+e.toString()+"\n\nSync aborted ...");
            window.close();
            return false;
        }//try
        if(req.status == 200){
            var CRV = req.responseText;
    Any Ideas?
    Thanks,
    Ish

    Have you taken a look at the documentation on updating AIR applications?
    http://help.adobe.com/en_US/AIR/1.5/devappsflex/WS5b3ccc516d4fbf351e63e3d118666ade46-7ff2. html
    Or is it something else you wish to do? You can access the directory where your app is installed by looking at File.applicationDirectory and you can hit a URL by using URLRequest.
    -Anirudh

  • Flash Builder 4.5.1 Creating iOS Mobile App creates components not Spark views

    Hi
    I have Flash Builder 4.5.1 on Windows 7 using SDK 4.5.1.
    Following many of the Hello World video tutorials (including what's on Adobe TV's website) I create a new Mobile based Application in Flash Builder. I set it up to be a View Based Application targeting iOS and iPhone (although the problem is for any iOS device).
    I follow all the instructions and yet the MXML that's created at the end is component based and not targeting Spark Views. This floors running or viewing the app! Code for both Application class and View is as follows:
    <?xml version="1.0" encoding="utf-8"?>
    <components:ViewNavigatorApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
                                         xmlns:s="library://ns.adobe.com/flex/spark" xmlns:components="spark.components.*" firstView="views.MyMobileProjectHomeView" applicationDPI="240">
        <fx:Declarations>
            <!-- Place non-visual elements (e.g., services, value objects) here -->
        </fx:Declarations>
    </components:ViewNavigatorApplication>
    <?xml version="1.0" encoding="utf-8"?>
    <components:View xmlns:fx="http://ns.adobe.com/mxml/2009"
                     xmlns:s="library://ns.adobe.com/flex/spark" xmlns:components="spark.components.*" title="HomeView">
        <fx:Declarations>
            <!-- Place non-visual elements (e.g., services, value objects) here -->
        </fx:Declarations>
    </components:View>
    I have no idea why Flash Builder is creating code that's namespaced to components and not the spark framework.
    The code that's created in the course is below and yet if I import their project and try and view in Design view Flash Builder tells me 'An unknown item is declared as the root of your MXML document. Switch to source mode to correct it.':
    <?xml version="1.0" encoding="utf-8"?>
    <s:ViewNavigatorApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
                                xmlns:s="library://ns.adobe.com/flex/spark" firstView="views.HelloWorldHomeView" applicationDPI="240">
        <fx:Declarations>
            <!-- Place non-visual elements (e.g., services, value objects) here -->
        </fx:Declarations>
    </s:ViewNavigatorApplication>
    <?xml version="1.0" encoding="utf-8"?>
    <s:View xmlns:fx="http://ns.adobe.com/mxml/2009"
            xmlns:s="library://ns.adobe.com/flex/spark" title="HomeView">
        <fx:Declarations>
            <!-- Place non-visual elements (e.g., services, value objects) here -->
        </fx:Declarations>
        <s:Label text="Hello World"/>
    </s:View>
    Please help
    Many thanks in advance
    David

    Here's the solution:
    The problem did not exist on an installation of Flash Builder on a spare MacBookPro.
    On my main computer (the one with the Flash Builder issue) I uninstalled and reinstalled Flash Builder 4.5 (then updated to 4.5.1). Creating an iOS Mobile Application now creates the correct code.
    I have no idea why it was creating dodgy code.
    The only difference with the new Flash Builder install is that SourceMate 3.0 is not installed yet. Perhaps something had gone wrong in the Adobe Updater when going from 4.5 to 4.5.1, who know...all speculation...anyhow it works now!

  • Flash builder mobile app hangs on Realease Build after air 3.1 (3.2 - 3.8) for IOS devices

    The app stoped working after air 3.1 on IOS devices...Its is a Flex/actionscript mobile project...as of May 1st apple forced us to use newer sdk so i updated to air 3.8 and have tried every version since 3.1...the app only works perfectly in release build from air 3.1...on air 3.8 debug on device works perfectly non-debug run on device crashes with sigbus or sig 11 ...Ive used xcode console and device logs and they have not been helpful...since they reference post compiled native code which i dont have acces to i have tried every fix on the web. Ive been trying to figure this out for days..Does anyone have any insight on this issue.
    Curently Using:
    Flash Builder 4.7
    air 3.8 beta
    Compiler options:
    -locale en_US
    -swf-version=21
    -omit-trace-statements=false
    -keep-as3-metadata+=Inject

    The app stoped working after air 3.1 on IOS devices...Its is a Flex/actionscript mobile project...as of May 1st apple forced us to use newer sdk so i updated to air 3.8 and have tried every version since 3.1...the app only works perfectly in release build from air 3.1...on air 3.8 debug on device works perfectly non-debug run on device crashes with sigbus or sig 11 ...Ive used xcode console and device logs and they have not been helpful...since they reference post compiled native code which i dont have acces to i have tried every fix on the web. Ive been trying to figure this out for days..Does anyone have any insight on this issue.
    Curently Using:
    Flash Builder 4.7
    air 3.8 beta
    Compiler options:
    -locale en_US
    -swf-version=21
    -omit-trace-statements=false
    -keep-as3-metadata+=Inject

  • Another Flash Builder 4 app launches!

    The menu maker app I have been working on the past couple of weeks finally went live:
    http://www.finecooking.com/create-your-own-menu/thanksgiving.aspx
    Many, many thanks to all the fine people here for their help, suggestions, and general moral support. Special thanks go to Sameer Bhatt for his help with group item renderers and the like!

    Here's the solution:
    The problem did not exist on an installation of Flash Builder on a spare MacBookPro.
    On my main computer (the one with the Flash Builder issue) I uninstalled and reinstalled Flash Builder 4.5 (then updated to 4.5.1). Creating an iOS Mobile Application now creates the correct code.
    I have no idea why it was creating dodgy code.
    The only difference with the new Flash Builder install is that SourceMate 3.0 is not installed yet. Perhaps something had gone wrong in the Adobe Updater when going from 4.5 to 4.5.1, who know...all speculation...anyhow it works now!

  • Flash Builder 4.7 Packages AIR iOS Standard Even Without Changes

    "Note: If you have not changed your code or assets since the last debug IPA package was generated, Flash Builder skips the packaging and debugs the application. That is, you can launch the installed application on your device and click Debug to connect to the Flash Builder debugger. This way, you can debug repeatedly without packaging the application every time."
    This appears to not be working in Flash Builder 4.7.  It always worked fine in 4.6.  Basically it packages the application every single time I click Debug, regardless of whether anything was changed.

    Hi Brent, I've got a bug filed in this thread, including a project where I've isolated the probem to a single swc lib:
    http://forums.adobe.com/message/4703810#4703810
    /David

  • Captivate and HTML issues in Flash Builder / Air App

    I have a Flash Builder project that includes an HTML component and several Captivate SWFs that play in another window of the app. If I do not have the HTML component on, all works fine. However, when I add the HTML component, I get the following error when I go from one Captivate SWF to another:
    Error #2037: Functions called in incorrect sequence, or earlier call was unsuccessful.
    at Error$/throwError()
    at flash.html::HTMLLoader/throwIllegalMethod()
    at flash.html::HTMLLoader/getChildByName()
    at com.adobe.captivate.main::cpMovieController/restoreFocusObject()
    at com.adobe.captivate.main::cpMovieController/skipFrames()
    at com.adobe.captivate.main::cpMovieController/movieonEnterFrame()
    Does anyone have a suggestion on how to suppress the Captivate movie from calling the restoreFocusObject or how to suppress the error? I have tried  using the HTMLUncaughtScriptExceptionEvent handler but that is not capturing it.
    Thanks!

    Instead of using the File object, try URLRequest instead:
                                            var urlReq:URLRequest = new URLRequest("Special_Assignment_Title.flv");
                                            ns.play(urlReq.url);
    Chris

  • Unable to access SD Card / External storage from Flash builder / air app in android KitKat.

    Hi
    We are using Adobe Flash builder 4.7 to create an Android app for Andoid Kit kat platform.
    getDirectoryListing() function returns only one folder of SD card i.e. LOST.DIR. It does not return any other directory or file of the SD card.
    Regards
    Sachin

    <?xml version="1.0" encoding="utf-8"?>
    <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
                            xmlns:s="library://ns.adobe.com/flex/spark"
                            xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:local="*"
                            width="600" height="600">
         <fx:Declarations>
             <!-- Place non-visual elements (e.g., services, value objects) here -->
         </fx:Declarations>
         <mx:Label text="Hello World"/>
    </s:Application>

  • How do I make Flash Builder use cuddled bracing?

    Hi
    Over the weekend I signed up to Creative Cloud on a 12 month subscription. My IDE of choice for around 7 years now has been FlashDevelop but since Flash Builder is one of the available applications on Creative Cloud I decided to download it and give it a try.
    Upon opening the application, much to my horror I discovered that by default it uses next line bracing - a style I just do not like. No problem, I thought, I will just change the preferences to use cuddled bracing which is something every IDE on earth lets you do.
    So it turns out there's no easy option in Flash Builder to do that. No tick-box, no drop-down. What you have instead is a bunch of templates that you can manually change to look the way you want.
    The problem is, I've changed every ActionScript template and every file template to use cuddled bracing and yet when I create a new ActionScript project the damn thing STILL has next line bracing in the constructor. Just what does this application want from me?
    Right now this is a deal-breaker for me and until this is fixed I won't even start a project using Flash Builder. Could someone please tell me what you have to do to get cuddled bracing enabled throughout?
    Thanks

    Hey man this plugin is great - thanks for the tip! I have it formatting my classes on save and it does an excellent job.
    I still think Adobe should get their finger out and make it possible to control all this from inside Flash Builder though, since new classes are still formatted in a stupid manner until I make a change and hit save. If a freeware editor like FlashDevelop can do it, why can't a £500 editor?

  • Request to make a free iwork apps for all ios device users

    I am using iphone 4s &amp; ipad 4th gen, i have request you to make a free all iworks apps for all ios devices, these apps are really good for daily use in business &amp; college also.
    Thank you

    You are not talking to Apple here, just us users. You can give feedback to Apple if you like, but most companies are unlikely to start giving away core products to everybody.

  • Flash Builder Burrito Apps on iOS???

    Can someone give a step-by-step on how to package FB Burrito apps for iOS???

    1. Download AIR Packager for iPhone from
    http://labs.adobe.com/technologies/packagerforiphone/
    2. extract it into a directory (for eg. iPkg)
    3. Then Open the cmd prompt and cd to the directory where your SWF and app
    xml exists.
    4. Run the following command (Make sure you have java 1.6 installed.)
    java -jar <path to iPkg>\lib\pfi.jar -package -target ipa-app-store -provisioning-profile <mobileprovision> -storetype pkcs12 -keystore <certificate> -storepass <Cert Password> <outputname.ipa> <app xml> <app swf> <app assets>
    5. You can use various ipa targets like ipa-debug, ipa-test, ipa-app-store
    etc in above command
    Hope This Helps!!
    Thanks,
    Saumitra Bhave.
    AIR-Linux

  • Flash builder flex app

    Hy,
    I went to create a flex app, I need some help on:
    - How to choose the action of a button
    - How to integrate the RSS
    Thinks a lot
    Thomas

    Hy,
    I already made the main menu:
    But the "ligne n" button does not make any action,whereas I want that when I click on this button , a new page with a RSS feed appears.

  • Flash Builder code color appearances issue (!!)

    Okay, so I just spent about 15 - 20 minutes reformatting the color appearances of my code display (it really helps when programming at least 8 - 10 hours a day with large code files). Everything was about fine after making a bunch of adjustments (got the background dark blue, general code light blue, comments green, traces orange etc), and then all of a sudden these customizations are gone, and all my code is monotone color (everything light blue on dark blue).  The preferences still show the changes I made tho!  I've switched to an alternate work space, and the unique color appearences there have persisted.  I've also restarted FlashBuilder, and that had no resolved.
    Grrrrrrrr!!!
    Anyone know what's up with this?
    [ PS -  I won't rant on about how unusable it is to have various elements of this process buried and scattered across at least 3 different parts of the IDE preferences, but hint: Adobe, If you want to demonstrate to your developers how to create usable RIAs, be sure the IDEs are highly usable. ]

    Mark - so you see click in the drop down and you select it so that your code now says:
    <s:Button click="" />
    and the code lookup now shows "Generate Click Handler" between the click double quotes?
    What happens if you place your cursor between the double quotes in the click event and type ctrl+spacebar?
    Can you share a screenshot of what's happening?

  • Don't understand about portable apps in Flash Builder 4.7

    Greetings,
    I am a long time user of Flash Builder.  I write *.mxml and *.as files.  They get compiled to *.swf files that run in a Flash Player.  This has been the most powerful and portable development system for the Web up until Jobs killed it.  In response, Adobe has changed focus.  According to the hype, Adobe has made Flash Builder do something more to address iOS, mobile, et al.  The problem is that, for the life of me, I can't get past all the marketing BS to understand what Flash Builder now does (to address iOS, HTML5, etc.).  Can someone please explain to me what Flash Builder now does besides generate swf files from *.as and *.mxml files in programmer speak without the hype?  Now, as I too, am forced to look for a different portable solution, I'd like to at least understand what Adobe is talking about.
    Thanks!

    Android devices have an Adobe AIR install so the .swf files are interpreted like normal.
    For iOS - Adobe actually compiles into native code and runs like any other app would. The downside to this is you can't load .swf files that have timeline code or linkage in the library because those have not been compiled into native code and there is no interpreter to run the commands.

  • Flash builder - 101 - access the property of an  object in a component

    hi all,
    very basic Q for flash builder -> air app ->
    |-mainapp.mxml
    |-components.master.mxml
    |-com.xlab.mca.mytest.as
    {not full code}
    in the mainapp.mxml
    xmlns:xtra="components.*
    <xtra:master>
    </xtra:master>
    in master.mxml I have a text input field 
    <s:TextInput x="106" y="72" id="textinput1"/>
    from an onclick I am calling an AS3 component
    import com.xlab.mca.mytest; //THIS WORKS FINE
    in the component mytest.as I have to get the value of the textinput
    var ttt:String;
    ttt = escape(FlexGlobals.topLevelApplication.textinput0.text);
    if I have the textinput in the mainapp.mxml it works fine,
    but how do I access the property if it is in a component.*
    thx
    Art

    and where would i put the remove.simpleScreen ( simpleScreen is the loader i would want to remove )
    would it be on the external swf on frame 1 where the slideshow plays?
    or in the main timeline's category's frame?
    the problem ( that i see ) is that both loaders are on the same frame ( different layers tho )
    so if i put a the remove simplescreen there it wont show me the pictures when i click the thumbs
    or could i make it so that it removes it BECAUSE its playing on frame 1 ?

Maybe you are looking for