Media Encoder CC R3D GPU Debayer?

Does anyone know if the new PrP CC update of added GPU acceleration support for debayering R3D material will also be added into Media Encoder CC, to aid in exporting quicker and not relying only on the CPU?

Jim Simon wrote:
AME uses a headless version of PP for it's work, so whatever applies to PP should apply to AME as well.
Good. Man I can't wait for it to be released.

Similar Messages

  • Media Encoder CC and GPU

    Does the new Media Encoder CC automatically use GPU and CUDA encoding when available? I tried to export H.264 from After Effects CC, but I found that you have to send it to AME for this, and then I'm not 100% sure if the GPU is used? I see that the GPU is only used about 1-2% when encoding.
    I have a GTX 570 card installed, so I know that GPU is available, since it's working fine in Premiere Pro CC.

    Jim Simon wrote:
    AME uses a headless version of PP for it's work, so whatever applies to PP should apply to AME as well.
    Good. Man I can't wait for it to be released.

  • Media Encoder not using GPU in CC2014.2

    I updated to CC2014.2 yesterday.
    Rendering a project from Premiere Pro's Export function engaged the GPU as expected, I hear the fans spin up, renders are fast.
    However, when sending to Media Encoder, project render times are astronomical, the GPU is not engaging despite CUDA being switched on in all applicable options. The difference is a few minutes vs 2 hours. No non-native plug-ins are in use.
    This was not a problem a few days ago with CC2014.1. For the moment I'm stuck to exporting directly from Premiere until it's fixed. Has anyone else experienced similar bugs?
    Windows 7 64
    GeForce 580GTX 3GB
    Driver 341.44

    Hmm it seems we both broke the rule of "don't update mid project!"
    Still, hopefully this will lead to a quick fix, since it will affect many professional quite badly.
    Yes for me it's just no GPU rendering in Media Encoder. I've been able to get through this by using Export, which is extremely fast.
    My timeline playback works fine too as does Speedgrade, so it appears this is an issue with Media Encoder alone on my machine.

  • Media Encoder CC not using GPU acceleration for After Effects CC raytrace comp

    I created a simple scene in After Effects that's using the raytracer engine... I also have GPU enabled in the raytracer settings for After Effects.
    When I render the scene in After Effects using the built-in Render Queue, it only takes 10 minutes to render the scene.
    But when I export the scene to Adobe Media Encoder, it indicates it will take 13 hours to render the same scene.
    So clearly After Effects is using GPU accelleration but for some reason Media Encoder is not.
    I should also point out that my GeForce GTX 660 Ti card isn't officially supported and I had to manually add it into the list of supported cards in:
    C:\Program Files\Adobe\Adobe After Effects CC\Support Files\raytracer_supported_cards.txt
    C:\Program Files\Adobe\Adobe Media Encoder CC\cuda_supported_cards.txt
    While it's not officially supported, it's weird that After Effects has no problem with it yet Adobe Media Encoder does...
    I also updated After Effects to 12.1 and AME to 7.1 as well as set AME settings to use CUDA but it didn't make a difference.
    Any ideas?

    That is normal behavior.
    The "headless" version of After Effects that is called to render frames for Adobe Media Encoder (or for Premiere Pro) using Dynamic Link does not use the GPU for acceleration of the ray-traced 3D renderer.
    If you are rendering heavy compositions that require GPU processing and/or the Render Multiple Frames Simultaneously multiprocessing, then the recommended workflow is to render and export a losslessly encoded master file from After Effects and have Adobe Media Encoder pick that up from a watch folder to encode into your various delivery formats.

  • GPU acceleration is grayed out in Premiere and AE, but not in Media Encoder. However, rendering is slow in all 3 programs.

    It worked fine in CS6.
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    In Media Encoder, the GPU Acceleration is not grayed out, but still if I render a premiere sequence or an ae comp via ME, its very very slow. (takes 5 hours for a video that took 20 mins in CS6)
    Any thoughts?
    Thanks, Daniel

    I think I found the problem. On the website you linked, it says:
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    Notebooks equipped with switchable graphics
    Toshiba® notebooks
    Sony® VAIO® notebooks
    Panasonic® notebooks
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    When searching for drivers, I only found sites like these: AMD Radeon HD 7650M drivers
    Are these legit?

  • AME Adobe Media Encoder Cuda GPU Acceleration not activated, How do I activate it

    Mac Pro Early 2009 4.1, Processor  2.93 GHz Quad-Core Intel Xeon, Memory  16 GB 1066 MHz DDR3 ECC, Graphics  NVIDIA GeForce GTX 680 2048 MB, Software  OS X 10.9.2 (13C64)
    Adobe CS6 suite up to date all programs as of 3-18-14
    NVidia Cuda Driver 5.5.47 installed, Open CL and GL capable
    I read this article http://blogs.adobe.com/kevinmonahan/2013/09/13/enabling-cuda-for-the-mercury-playback-engi ne-in-the-macbook-pro-retina/. it shows GPU acceleration through AME (see below). In my AME que window I do not see this

    Todd:
    (edit)
    Just reread - sorry, CS6 vs CC.
    What about AME CC?
    http://blogs.adobe.com/kevinmonahan/2013/09/13/enabling-cuda-for-the-m ercury-playback-engine-in-the-macbook-pro-retina/
    So, CUDA acceleration in AME and OpenCL is supported.  Anyway to monitor this?  I get FAILED when I try either (on a box with nVidia, or a box with AMD).
    Found this:  http://helpx.adobe.com/media-encoder/using/whats-new-media-encoder-7-1.html#gpu-accelerati on
    GPU acceleration
    Adobe Media Encoder now takes advantage of GPU for rendering purposes. Both CUDA and OpenCL are supported. The latest release of AME uses the GPU for the following renders:
    Scaling (HD to SD; SD to HD)
    Timecode filter
    Pixel format conversions
    Deinterlacing
    Aspect ratio changes
    All effects in the Effects tab
    GPU accelerated effects in Premiere Pro
    If you are rendering a Premiere Pro sequence, Adobe Media Encoder will use the GPU render preference you have set for the project. All GPU rendering capabilities of Premiere Pro are utilized.The limited set of GPU renderable tasks in Adobe Media Encoder is only for renders that originate in Adobe Media Encoder.
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    If your project uses 3rd party VSTs (Virtual Studio plugins), the GPU setting in the project is used. The sequence is encoded through headless Premiere Pro just as in earlier versions of Adobe Media Encoder. If Enable Native Premiere Pro Sequence Import option is unchecked, headless Premiere Pro will always be used and the GPU setting is used.

  • Red r3d 3k fails on CUDA export Media encoder CC

    Been having some problems with Red 3k.
    Several times recently for some low budget stuff I have shot 3k and put it in a 720P timeline.
    All of my 3k material will fail under media encoder CUDA export.....it works under software but a 20 minute CUDA encode is 7 hours with 3k in software encoding
    4k 5k all work fine no problems.....just the 3k stuff. And this has been the case over several shoots for months.
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    Thanks
    Win 8 64 core i7 6core 980 24GB ram, 2x GTX 470 1X GTX 590 SSD's

    Yes, AME queue is a problem.  I have a 28 minute weekly broadcast for a client that must be encoded in 6 different formats for TV Broadcast, mpeg2 DVD, vimeo, mp3, h.264 for vimeo, etc.  If I attempt to encode all 6 in the queue I will have some success and also failure.   If I queue several videos that all require mpeg2 (though with each requiring several different specs, i.e., upper field vs. lower field, mpeg2 dvd, mpeg2 HD, etc.) it will complete the task.  Yet if I add h.264 to the mix all encodes will fail.  I can encode h.264 by itself with no problems.  So yes, you are not alone.  Not sure what the solution is.  In CS6 one could queue all of these formats and walk away.  Can Adobe acknowledge these issues and then propose a solution?

  • Adobe Media Encoder CS6 Random Crashing Mid-Render

    Hello -
    I've been dealing with this issue for enough months and across enough computers to finally seek out some advise here, hope it works out...
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    Thanks for the reply MMeguro.
    Last night I was able to get my first full render through by doing a combination of things (so I'm not sure what did the trick in the end).
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    The initial render attempts that had been failing for the last few months were on the MBP which did not support GPU accleration due to an incompatible graphics card. I assumed the issue must be tied to something else because of this and was using it on the renders with the new 2013 Mac Pro. Using the workflow of Pr6.0, AME 6.0 and GPU rendering turned ON, I was failing to render to both Quicktime h264 and ProRes 422.
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    2. Open AME CC and import PrCC Sequence. Used custom ProRes 422 setting.
    3. Turned OFF GPU acceleration.
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    Wish I could do more tests to figure out exactly which combination actually made this work for the benefit of others, but can't afford to do multiple 10 hour+ renders with random crash times.
    Anyway, thanks again for the reply MMeguro much appreciated.

  • Since new update - Adobe Media Encoder and CUDA not working

    CUDA not launching - Premier CC says that only software will work. Media encoder crashes on launch. Re-installed both.
    Nvidia 670 GTX

    What version of Premiere Pro? Include the minor version number (e.g., Premiere Pro CS5.5 with the 5.5.2 update).
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    Windows 7 Ultimate - SP1
    What kind(s) of source footage? When telling about your source footage, tell us about the codecs, not just the container types. For example, "H.264 in a .mov container", not just "QuickTime".
    REDCODE .r3d from R1 - RedCode 28
    If you are getting error message(s), what is the full text of the error message(s)?
    Adobe Media Encoder Has Crashed - please contact your system administrator. This graphics card is not supported, CUDA disabled.
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    Booting premier pro, opening a new project, when trying to render using the encoder
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    Yes worked fine before 7.2.2 update
    What other software are you running?
    Chrome, Media Player
    Do you have any third-party effects or codecs installed?
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    i7 3930k 12 Core, Nvidia 670 GTX 4GB, 32GB Corsair 1866 RAM, RAID HDD
    Are you using Mercury Playback Engine GPU Acceleration?
    YES - Nvidia 670GTX video card
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  • Media encoder CC x86

    Bonjour, je recherche une version d'adobe media encoder CC mais en 32 bit, j'ai bien la version 64 bit mais il n'y a pas moyen de la lancer comme d'ailleurs les version 64bit de indesign/illustrator/lightroom... y a que photoshop qui fonctionne en 64bit chez moi!
    J'ai cherché dans la page téléchargement d'adobe mais je ne trouve que la version 64bit. Donc si quelqu'un a un lien ou une solution je suis preneur.
    merci a vous, bon aprém.

    merci de votre réponse rapide, le contenu de l'info-système de photoshop CC x64 :
    Version Adobe Photoshop : 14.2.1 (14.2.1 20140207.r.570 2014/02/07:23:00:00) x64
    Système d'exploitation : Windows 7 64 bits
    Version : 6.1 Service Pack 1
    Architecture système : UC Intel Famille :6, modèle :10, niveau :7 avec MMX, SSE Entier, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, HyperThreading
    Nombre de processeurs physiques : 4
    Nombre de processeurs logiques : 8
    Vitesse du processeur : 3392 MHz
    Mémoire intégrée : 8087 Mo
    Mémoire libre : 4116 Mo
    Mémoire disponible pour Photoshop : 7074 Mo
    Mémoire utilisée par Photoshop : 60 %
    Taille de la mosaïque d'images : 1024K
    Niveaux de mémoire cache de l'image : 4
    Aperçu de la police : Moyenne
    Compositeur de texte : Latin
    Affichage : 1
    Limites d'affichage : haut = 0, gauche = 0, bas = 1080, droite = 1920
    Affichage : 2
    Limites d'affichage : haut = 48, gauche = 1920, bas = 948, droite = 3360
    Affichage : 3
    Limites d'affichage : haut = 180, gauche = 3360, bas = 948, droite = 4720
    Dessin OpenGL : Activé.
    Anciens GPU OpenGL autorisés : Non détectés.
    Mode de dessin OpenGL : Avancé
    Mode OpenGL normal autorisé : Vrai.
    Mode OpenGL avancé autorisé : Vrai.
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    gpu[0].RendererID=4614
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    gpu[0].DriverVersion="9.18.13.3788"
    gpu[0].Driver="nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um"
    gpu[0].DriverDate="20140519000000.000000-000"
    gpu[0].CompileProgramGLSL=1
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    gpu[0].CUDAVersion="6.0.1"
    gpu[0].OCLBandwidth=7.46599e+010
    gpu[0].glGetString[GL_SHADING_LANGUAGE_VERSION]="4.40 NVIDIA via Cg compiler"
    gpu[0].glGetProgramivARB[GL_FRAGMENT_PROGRAM_ARB][GL_MAX_PROGRAM_INSTRUCTIONS_ARB]=[16384]
    gpu[0].glGetIntegerv[GL_MAX_TEXTURE_UNITS]=[4]
    gpu[0].glGetIntegerv[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS]=[192]
    gpu[0].glGetIntegerv[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS]=[32]
    gpu[0].glGetIntegerv[GL_MAX_TEXTURE_IMAGE_UNITS]=[32]
    gpu[0].glGetIntegerv[GL_MAX_DRAW_BUFFERS]=[8]
    gpu[0].glGetIntegerv[GL_MAX_VERTEX_UNIFORM_COMPONENTS]=[4096]
    gpu[0].glGetIntegerv[GL_MAX_FRAGMENT_UNIFORM_COMPONENTS]=[2048]
    gpu[0].glGetIntegerv[GL_MAX_VARYING_FLOATS]=[124]
    gpu[0].glGetIntegerv[GL_MAX_VERTEX_ATTRIBS]=[16]
    gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_PROGRAM]=1
    gpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_PROGRAM]=1
    gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_SHADER]=1
    gpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_SHADER]=1
    gpu[0].extension[AIF::OGL::GL_EXT_FRAMEBUFFER_OBJECT]=1
    gpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_RECTANGLE]=1
    gpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_FLOAT]=1
    gpu[0].extension[AIF::OGL::GL_ARB_OCCLUSION_QUERY]=1
    gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_BUFFER_OBJECT]=1
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    gpu[1].OGLVersion="3.0"
    gpu[1].MemoryMB=2108
    gpu[1].RectTextureSize=16384
    gpu[1].Renderer="GeForce  GTX 555/PCIe/SSE2"
    gpu[1].RendererID=258
    gpu[1].Vendor="NVIDIA Corporation"
    gpu[1].VendorID=32902
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    gpu[1].DriverVersion="9.17.10.3347"
    gpu[1].Driver="igdumd64.dll,igd10umd64.dll,igd10umd64.dll,igdumd32,igd10umd32,igd10umd32"
    gpu[1].DriverDate="20140129000000.000000-000"
    gpu[1].CompileProgramGLSL=1
    gpu[1].TestFrameBuffer=1
    gpu[1].OCLPresent=1
    gpu[1].OCLVersion="1.1"
    gpu[1].CUDASupported=1
    gpu[1].CUDAVersion="6.0.1"
    gpu[1].OCLBandwidth=7.47211e+010
    gpu[1].glGetString[GL_SHADING_LANGUAGE_VERSION]="4.40 NVIDIA via Cg compiler"
    gpu[1].glGetProgramivARB[GL_FRAGMENT_PROGRAM_ARB][GL_MAX_PROGRAM_INSTRUCTIONS_ARB]=[16384]
    gpu[1].glGetIntegerv[GL_MAX_TEXTURE_UNITS]=[4]
    gpu[1].glGetIntegerv[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS]=[192]
    gpu[1].glGetIntegerv[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS]=[32]
    gpu[1].glGetIntegerv[GL_MAX_TEXTURE_IMAGE_UNITS]=[32]
    gpu[1].glGetIntegerv[GL_MAX_DRAW_BUFFERS]=[8]
    gpu[1].glGetIntegerv[GL_MAX_VERTEX_UNIFORM_COMPONENTS]=[4096]
    gpu[1].glGetIntegerv[GL_MAX_FRAGMENT_UNIFORM_COMPONENTS]=[2048]
    gpu[1].glGetIntegerv[GL_MAX_VARYING_FLOATS]=[124]
    gpu[1].glGetIntegerv[GL_MAX_VERTEX_ATTRIBS]=[16]
    gpu[1].extension[AIF::OGL::GL_ARB_VERTEX_PROGRAM]=1
    gpu[1].extension[AIF::OGL::GL_ARB_FRAGMENT_PROGRAM]=1
    gpu[1].extension[AIF::OGL::GL_ARB_VERTEX_SHADER]=1
    gpu[1].extension[AIF::OGL::GL_ARB_FRAGMENT_SHADER]=1
    gpu[1].extension[AIF::OGL::GL_EXT_FRAMEBUFFER_OBJECT]=1
    gpu[1].extension[AIF::OGL::GL_ARB_TEXTURE_RECTANGLE]=1
    gpu[1].extension[AIF::OGL::GL_ARB_TEXTURE_FLOAT]=1
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    gpu[1].extension[AIF::OGL::GL_ARB_VERTEX_BUFFER_OBJECT]=1
    gpu[1].extension[AIF::OGL::GL_ARB_SHADER_TEXTURE_LOD]=1
    Type de licence : Abonnement
    Numéro de série : 90970196649322984791
    Dossier de l'application : C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\
    Chemin des fichiers temporaires : C:\Users\mickael\AppData\Local\Temp\
    Le disque de travail de Photoshop comporte l'E/S asynchrone activé.
    Volume(s) de travail :
    C:\, 930,3 Go, 321,0 Go libres
    Dossier des modules externes obligatoires : C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\Required\Plug-Ins\
    Dossier principal des modules externes : C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\Plug-ins\
    Composants installés :
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       mediacoreif.dll   DVA Product   7.0.0  
       MPS.dll   MPS 2013/10/29-11:47:16   79.535029   79.535029
       msvcm80.dll   Microsoft® Visual Studio® 2005   8.00.50727.6195  
       msvcm90.dll   Microsoft® Visual Studio® 2008   9.00.30729.1  
       msvcp100.dll   Microsoft® Visual Studio® 2010   10.00.40219.1  
       msvcp80.dll   Microsoft® Visual Studio® 2005   8.00.50727.6195  
       msvcp90.dll   Microsoft® Visual Studio® 2008   9.00.30729.1  
       msvcr100.dll   Microsoft® Visual Studio® 2010   10.00.40219.1  
       msvcr80.dll   Microsoft® Visual Studio® 2005   8.00.50727.6195  
       msvcr90.dll   Microsoft® Visual Studio® 2008   9.00.30729.1  
       PatchMatch.dll   PatchMatch 2013/10/29-11:47:16   79.542390   79.542390
       pdfsettings.dll   Adobe PDFSettings   1.04  
       Photoshop.dll   Adobe Photoshop CC   CC  
       Plugin.dll   Adobe Photoshop CC   CC  
       PlugPlugOwl.dll   Adobe(R) CSXS PlugPlugOwl Standard Dll (64 bit)   4.2.0.36  
       PSArt.dll   Adobe Photoshop CC   CC  
       PSViews.dll   Adobe Photoshop CC   CC  
       SCCore.dll   ScCore 2013/10/30-13:12:12   79.546835   79.546835
       ScriptUIFlex.dll   ScriptUIFlex 2013/10/30-13:12:12   79.546835   79.546835
       svml_dispmd.dll   Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler   12.0  
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       Aérographe 14.2.1
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       Aquarelle 14.2.1
       Asymétrie 14.2.1 (14.2.1 x001)
       Barbouillage 14.2.1
       Bas-relief 14.2.1
       BMP 14.2.1
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       Carrelage 14.2.1
       Chrome 14.2.1
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       Cisaillement 14.2.1
       Collada 14.2.1 (14.2.1 x001)
       CompuServe GIF 14.2.1
       Contour accentué 14.2.1
       Contour déchiré 14.2.1
       Contour encré 14.2.1
       Contour lumineux 14.2.1
       Contour postérisé 14.2.1
       Contraction 14.2.1
       Coordonnées polaires 14.2.1
       Correction de l'objectif 14.2.1
       Couleurs NTSC 14.2.1 (14.2.1 x001)
       Couteau à palette 14.2.1
       Craie/Fusain 14.2.1
       Craquelure 14.2.1
       Crayon Conté 14.2.1
       Crayon de couleur 14.2.1
       Cristallisation 14.2.1
       Croisillons 14.2.1
       Découpage 14.2.1
       Demi-teintes couleur 14.2.1
       Désentrelacement 14.2.1
       Diagonales 14.2.1
       Dicom 14.2.1
       Dispersion 14.2.1
       Eazel Acquire 14.2.1 (14.2.1 x001)
       Ecart type 14.2.1 (14.2.1 x001)
       Effet mosaïque 14.2.1
       Effet pointilliste 14.2.1
       Emballage plastique 14.2.1
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       Entropie 14.2.1 (14.2.1 x001)
       Eponge 14.2.1
       Etalement 14.2.1
       Extension WIA 14.2.1 (14.2.1 x001)
       Extrusion 14.2.1
       Fibres 14.2.1
       Filtre Camera Raw 8.4.1
       Filtre Collection d'images 14.2.1 (14.2.1 x001)
       Filtre Rogner et désincliner les photos 14.2.1
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       Flou de l'objectif 14.2.1
       Flou optimisé 14.2.1
       Flou radial 14.2.1
       Fluidité 14.2.1
       Format IFF 14.2.1
       Fresque 14.2.1
       Fusain 14.2.1
       Galerie de filtres 14.2.1
       Google Earth 4 14.2.1 (14.2.1 x001)
       Grain 14.2.1
       Grain photo 14.2.1
       Grand-angle adaptatif 14.2.1
       Halo 14.2.1
       HDRMergeUI 14.2.1
       Insertion filigrane 4.0
       JPEG 2000 14.2.1
       Lecture filigrane 4.0
       Lueur diffuse 14.2.1
       Matlab Operation 14.2.1 (14.2.1 x001)
       Maximum 14.2.1 (14.2.1 x001)
       Médiane 14.2.1 (14.2.1 x001)
       Mezzo-tinto 14.2.1
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       Moteur 3D Photoshop 14.2.1 (14.2.1 x001)
       Moyenne 14.2.1 (14.2.1 x001)
       Moyenne 14.2.1 (14.2.1 x001)
       Multiprocesseur 14.2.1 (14.2.1 x001)
       Néon 14.2.1
       Noir/Blanc 14.2.1
       Noyau de mesures 14.2.1 (14.2.1 x001)
       Nuages 14.2.1 (14.2.1 x001)
       Nuages par différence 14.2.1 (14.2.1 x001)
       Océan 14.2.1
       Onde 14.2.1
       Ondulation 14.2.1
       OpenEXR 14.2.1
       Papier gaufré 14.2.1
       Papier humide 14.2.1
       Pastels 14.2.1
       Patchwork 14.2.1
       PCX 14.2.1 (14.2.1 x001)
       Peinture à l'huile 14.2.1
       Photocopie 14.2.1
       Photoshop Touch 14.0
       Pinceau à sec 14.2.1
       Pixar 14.2.1 (14.2.1 x001)
       Placage de texture 14.2.1
       Plâtre 14.2.1
       Plume calligraphique 14.2.1
       PNG 14.2.1
       Point de fuite 14.2.1
       Pointillisme 14.2.1
       Portable Bit Map 14.2.1 (14.2.1 x001)
       Portée 14.2.1 (14.2.1 x001)
       Radiance 14.2.1 (14.2.1 x001)
       Réduction du tremblement 14.2.1
       Réticulation 14.2.1
       Rogner et désincliner les photos 14.2.1 (14.2.1 x001)
       Routines FastCore 14.2.1 (14.2.1 x001)
       Routines MMXCore 14.2.1 (14.2.1 x001)
       Solarisation 14.2.1 (14.2.1 x001)
       Sommation 14.2.1 (14.2.1 x001)
       Soufflerie 14.2.1
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       Sumi-e 14.2.1
       Support de script 14.2.1
       Tampon 14.2.1
       Targa 14.2.1
       Tourbillon 14.2.1
       Tracés vers Illustrator 14.2.1
       Trame de demi-teintes 14.2.1
       Variance 14.2.1 (14.2.1 x001)
       Variantes 14.2.1 (14.2.1 x001)
       Verre 14.2.1
       Vitrail 14.2.1
       Wavefront|OBJ 14.2.1 (14.2.1 x001)
       Wireless Bitmap 14.2.1 (14.2.1 x001)
       Zigzag 14.2.1
    Dossier des modules externes tiers et facultatifs :
       PSHostAdapter NO VERSION
    Modules externes dont le chargement a échoué : AUCUN
    Flash :
       Ink
       Mini Bridge
       Prisma
       Adobe Exchange
    Modules TWAIN installés : AUCUN

  • Media Encoder CC 2014.1 won't render Neat Video plugin

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    Hello Qnolic,
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    Thanks,
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  • Adobe Media Encoder pausing rendering while working in Premiere Pro

    Hello everyone,
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    Hi Rallymax,
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  • Adobe Media Encoder error when encoding: winfile.cpp-759

    Mods: Please move this to the appropriate thread wasn't sure to move it to Premiere or Flash
    I receive this error when trying to encode AVI to H.264 using Adobe Media Encoder CS5 (64bit):
    When searching through the forums, several suggestions for CS4 and current releases that I have tried are:
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    verifying that the CPU has SSE support and is enabled
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    The system that I have is:
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    Intel Core 2 Quad Q6600 @ 2.40GHz
    2x 1.0GB Dual-Channel DDR2 @ 800MHz
    512MB GeForce 9600 GHz
    2x 250GB HDD Mirrored
    External USB 500GB HDD
    Any ideas as to what the cause of this is?
    LK.

    The information about installing codecs packs is true. It usually does more damage to your codecs already present with software already installed on your computer, and the registry settings even after removing it. That is why it is in good practice to do full image back ups monthy, saving the latest 3 for when I utilize last resort methods such as codec packs.
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  • Adobe Media Encoder error [..\..\Src\RenderFrame.cpp-199]

    Adobe Media Encoder error [..\..\Src\RenderFrame.cpp-199]
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    Hi mboory,
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  • Adobe Media Encoder won't start

    Not OP, but I have the same problem. AME just won't run. Double click, it's loading, I can see the process in Windows Task Manager but it just goes away again. Tried deleting that watch folder .xml but not working. Here's my spec from the FAQ:
    What version of Adobe Media Encoder? Include the minor version number (e.g., Adobe Media Encoder CS6 with the 6.0.1 update).AME CC from premiere cc 7.0.1
    What other Adobe applications do you have installed, and what application are you using Adobe Media Encoder with?Premiere Pro. Premiere Pro
    Have you installed the recent updates? (If not, you should. They fix a lot of problems.)Used creative cloud to update to latest version
    What operating system? This should include specific minor version numbers, like "Mac OSX v10.6.8"---not just "Mac".Windows 7. All update patch installed.
    Are you using Adobe Media Encoder through a Creative Cloud Membership subscription?Yeah
    What kind(s) of source footage? When telling about your source footage, tell us about the codecs, not just the container types. For example, "H.264 in a .mov container", not just "QuickTime".N/A. App won't launch
    If you are getting error message(s), what is the full text of the error message(s)?No error message
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    What were you doing when the problem occurred?Booted up the computer. Launch AME.
    Has this ever worked before?Yes.
    What other software are you running?Google Chrome
    Do you have any third-party codecs installed?Avid DNxHD, Cineform Studio
    Tell us about your computer hardware. Be especially certain to tell us about third-party I/O hardware (e.g., AJA, Matrox, Blackmagic, MOTU).Regular desktop
    Are you using Mercury Playback Engine GPU Acceleration in Premiere Pro?Yes.

    I have a problem like this:
    Anybody HELP?
    Process:         Adobe Media Encoder CC [16188]
    Path:            /Applications/Adobe CC/*/Adobe Media Encoder CC.app/Contents/MacOS/Adobe Media Encoder CC
    Identifier:      com.adobe.ame.application
    Version:         7.2.0.43 (7.2.0)
    Code Type:       X86-64 (Native)
    Parent Process:  launchd [253]
    Responsible:     Adobe Media Encoder CC [16188]
    User ID:         501
    Date/Time:       2014-02-05 01:15:39.418 +0100
    OS Version:      Mac OS X 10.9.1 (13B3116)
    Report Version:  11
    Anonymous UUID:  7E5DC048-8DD8-5DA9-CFD0-539F29161D59
    Sleep/Wake UUID: D2BBCDCA-68C3-4C86-B34D-57E4C884FDD8
    Crashed Thread:  0  Dispatch queue: com.apple.main-thread
    Exception Type:  EXC_CRASH (SIGABRT)
    Exception Codes: 0x0000000000000000, 0x0000000000000000
    Application Specific Information:
    terminating with uncaught exception of type dvacore::filesupport::dir_create_exception: $$$/dvacore/filesupport/DirCreate=The directory '@0' could not be created. Please check the parent directory protection or permission rights.
    abort() called
    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0   libsystem_kernel.dylib                  0x00007fff8a1c2866 __pthread_kill + 10
    1   libsystem_pthread.dylib                 0x00007fff8998835c pthread_kill + 92
    2   libsystem_c.dylib                       0x00007fff8f10dbba abort + 125
    3   libc++abi.dylib                         0x00007fff95124141 abort_message + 257
    4   libc++abi.dylib                         0x00007fff95149aa4 default_terminate_handler() + 240
    5   libobjc.A.dylib                         0x00007fff9413c322 _objc_terminate() + 124
    6   libc++abi.dylib                         0x00007fff951473e1 std::__terminate(void (*)()) + 8
    7   libc++abi.dylib                         0x00007fff95146e6b __cxa_throw + 124
    8   com.adobe.dvacore.framework             0x000000010022814d dvacore::filesupport::DirHelper::Create() + 813
    9   com.adobe.AMEAppFoundation.framework          0x0000000104f285e9 AME::foundation::AppUtils::GetUserPresetDir(bool) + 425
    10  com.adobe.Batch.framework               0x0000000105c0a842 AMEBatch::Initialize() + 2194
    11  com.adobe.ame.application               0x00000001000273cb AME::app::AMEAppInitializer::AMEAppInitializer(exo::app::AppInitArgs&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> >&) + 811
    12  com.adobe.ame.application               0x000000010000ad6a AME::app::AMEApp::InitApplication(exo::app::AppInitArgs&) + 2426
    13  com.adobe.exo.framework                 0x000000010513e77a exo::app::AppBase::Initialize(exo::app::AppInitArgs&) + 1066
    14  com.adobe.ame.application               0x00000001000141a8 AME::RunTheApp(exo::app::AppInitArgs&, std::vector<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> >, std::allocator<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > > >&) + 1576
    15  com.adobe.ame.application               0x0000000100056a38 main + 424
    16  com.adobe.ame.application               0x0000000100003f74 start + 52
    Model: MacBookPro11,3, BootROM MBP112.0138.B02, 4 processors, Intel Core i7, 2.6 GHz, 16 GB, SMC 2.19f3
    Graphics: Intel Iris Pro, Intel Iris Pro, Built-In, 1024 MB
    Graphics: NVIDIA GeForce GT 750M, NVIDIA GeForce GT 750M, PCIe, 2048 MB
    Memory Module: BANK 0/DIMM0, 8 GB, DDR3, 1600 MHz, 0x80AD, 0x484D54343147533641465238412D50422020
    Memory Module: BANK 1/DIMM0, 8 GB, DDR3, 1600 MHz, 0x80AD, 0x484D54343147533641465238412D50422020
    AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x134), Broadcom BCM43xx 1.0 (6.30.223.154.49)
    Bluetooth: Version 4.2.1f2 12982, 3 services, 23 devices, 1 incoming serial ports
    Network Service: Wi-Fi, AirPort, en0
    Serial ATA Device: APPLE SSD SM1024F, 1 TB
    USB Device: Internal Memory Card Reader
    USB Device: Apple Internal Keyboard / Trackpad
    USB Device: BRCM20702 Hub
    USB Device: Bluetooth USB Host Controller
    Thunderbolt Bus: MacBook Pro, Apple Inc., 17.1

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