Menus in Encore CS4

I created a menu in Photoshop, imported as menu into CS4 and applied motion video and audio to it.  I render and get audio with no video.  I have actually had this problem since CS2 and Adobe never provided a solution.  It is somehting in the way it comes in from Photoshop.  As much as I would like to fix that, that's not really the reason for my post.  I get around this by creating a NEW menu in CS4 instead of importing from Photshop and this works as it should.  The problem I have now is that I deleted the bad menu from CS4 and it doesn't show up as an asset anymore, but it is still listed in the Menus tab and it generates an  Orphan Menu error and button errors when I "Check Project".
Clearly I have found yet another bug in Adobe's enormouslyu crappy software, and I wonder why I haven't switched to Final Cut Studio yet, but anyway, can anyone help me understand what the problem is here?  Can I just purge the entire cache of this project without having to start it all over?  Has anyone else run into this?

I deleted the menu and the AV assets, then closed the program, reopened it.  The menu was still listed and the problem was still there.
It seems that the phantom, or orphan, is still appearing linked in some way. If it will not delete via the normal means, it might well be time to start a new Project and just create it as you have the current one, without the Assets that you decided to eliminate. I do not know all of the possible links and where they might reside, but there still must be some reference to that Menu.
Question: is it "listed" in Project Panel, or does it appear in the FlowChart's "Orphanage?" Some have had a similar issue with the Party Menu, where once used, it will not go away, regardless of the operations performed. In most of those cases, the particular Menu did NOT appear in the Project Panel, but DID appear in the Orphanage. I have tried to replicate this issue with the Party Menu, but have always failed to do so. I also believe that Jeff Bellune has also been unsuccessful at replicating this issue, even following the exact steps by the posters.
Good luck,
Hunt

Similar Messages

  • Blu-ray Motion Menus in Encore CS4

    Okay. Just upgraded to Encore CS4 from CS3. Few nice changes.
    Have crashed about 10 times (in one hour) doing simple things like, assigning folders, playing video, adding menus. Can anyone say maintenance release???
    Here's a question...
    WHY CAN'T I SEE THE VIDEO I HAVE ASSIGNED TO A MENU WHEN I SIMULATE?
    This was working in CS3 now it's NOT in CS4. Tried on two different machines, one with ATI card an the other with nVidia!
    ADOBE... are you there???

    That's right. CS4 simply behaves different to CS3!
    I have never had to render out a menu to preview it. We only create motion menus for Blu-ray and only use highlight layers from Photoshop. In CS3, when you right clicked on a menu in Encore and clicked "simulate from here", you would see your highlight layers over the video immediately.
    NOW, with CS4, you must render out the menu after clicking "simulate from here" to see it. VERY annoying but I'm sure Adobe did this for a good reason.
    Pop-up menus I am glad to report actually work! We haven't figured out how to create motion pop-up menus yet but I suspect this is not available yet in Encore.
    If anyone knows any differently, I'd love to hear it.
    What's fixed and I'm SO GLAD is that during simulation, the SKIP FORWARD chapter button WORKS!!! In CS3, you had to pause the video and then could skip forward. Now, like any other normal program, while the video is playing, you can skip forward.
    I would thank Adobe for fixing this but, let's face it, this just should have worked in CS3!
    Regards,
    Darren

  • Creating DVD menus in Encore CS4

    I have only very briefly experimented with trying to create a DVD menu for my Premier Pro CS4/Encore CS4 projects.  I must say I have found it not at all intuitive.
    Can anyone please:
    1: Recommend a nice clear tutorial on how to create DVD menus in PPro CS4/Encore CS4
    and/or:
    2:  Recommend a nice simple not-too-costly programme with which I can create DVD menus from my PPro CS4/Encore CS4 projects.
    The menus which come with Encore seem pretty naff, too.  If anyone can recommend some simple software which has nicer ones I'd be grateful.
    Thanks all!

    Unless PSE 9 has changed things, the big limitation in using Photoshop Elements is that it cannot create the Button Layer Sets, but can edit them, from the Library Menus. Photoshop has no such limitation.
    I do not know if GIMP can do the Menus, but it is often recommended as a free alternative for PS. As I have PS, I have not even seen that program in decades.
    One additional source for pre-made Menus is Muvipix. These are free to subscribers, and for sale to non-subscribers. Also, they are done as PrE Menu Sets, but can be broken down and modified to function as stand-alone Menus for Encore.
    There is a source for pre-made Menus, in the UK, but last time I checked they were heavily weighted to weddings.
    Personally, I just start with a Library Menu, and modify/build what I need in PS.
    Good luck,
    Hunt

  • Photoshop file error when rendering motion menus in Encore CS4

    Hello
    I hope someone can help me please?
    I've successfully (after 3 attempts) managed to import my PP project into Encore, created the menus etc from the presets that come with Encore (Wedding Garden menu).  When it comes to rendering the motion menus with the animated buttons option checked, after a couple of seconds it comes up with a Runtime C error - photoshop file (508) i think it is and it crashes.
    It's a new system CS4, Windows 7 64bit, 2x2.40ghz quad core processor, 24gb ram, nvidfia 285 2gb graphics card - do you need to know anything else?
    I've rendered the motion menus without ticking the animate buttons option on the 3 menus I have (it's a wedding dvd - main menu and 2 sub menus with animated thumbnails) and its worked.  This is ok as a workaround but I'd really like to be able to have the menu thumbnails animated.
    Many thanks
    Rachel

    Thanks v much i'll certainly give that a try -
    if it helps - I managed to make a note of the error message after I had sent my initial posting on this topic.
    [..\Port\PhotoshopObject.cpp-568]
    Thanks again for posting a reply
    Rachel

  • Problem with menus with Encore CS4

    Hi,
    I am creating a DVD of my home footage. So I did the video editing in PP, created a main menu in Photoshop and buit the DVD in Encore. The problem that I have is with the highlight button on the menu. To create my button, I created a group that contains 2 text layers, the first is simply black text (displayed when the button is not selected) and the second is a subpicture (=1) of the same text in a different color for when the button is selected. When I do a preview in Encore, everything looks fine but after building  the DVD, it's not. For some reason, when I highlite a button, only the end of the text doesn't change color, it's very weird. I have attached a screenshot to show what I mean. Look at the end of the letter n.
    I've tried different fonts, different colors, different sizes, played with the fill and opacity but I can't seem to figure it out, everytime, the end of the selected button stays black. Any idea?
    Thanks.

    PAR = Pixel Aspect Ratio
    Search the help
    Also... Tutorials
    A Video Primer for Premiere http://forums.adobe.com/thread/498251?tstart=0
    Premiere Tutorials http://forums.adobe.com/thread/424009
    CS5 Premiere Pro Tutorials http://forums.adobe.com/message/2738611
    And http://blogs.adobe.com/premiereprotraining/2010/06/video_tutorials_didacticiels_t.html
    And http://blogs.adobe.com/premiereprotraining/2010/06/how_to_search_for_premiere_pro.html
    CS5 Tutorials http://bellunevideo.com/tutlist.php
    PPro Wiki http://premierepro.wikia.com/wiki/Adobe_Premiere_Pro_Wiki
    Tutorial http://www.tutorialized.com/tutorials/Premiere/1
    Tutorial http://www.dvxuser.com/V6/forumdisplay.php?f=21
    Tutorial HD to SD w/CS4 http://bellunevideo.com/tutorials/CS4_HD2SD/CS4_HD2SD.html
    Premiere Pro Wiki http://premierepro.wikia.com/wiki/Main_Page
    Exporting to DVD http://help.adobe.com/en_US/premierepro/cs/using/WS3E252E59-6BE5-4668-A12E-4ED0348C3FDBa.h tml
    And http://help.adobe.com/en_US/premierepro/cs/using/WSCDE15B03-1236-483f-BBD4-263E77B445B9.ht ml
    Photo Scaling for Video http://forums.adobe.com/thread/450798?tstart=0
    After Effects Tutorials http://www.videocopilot.net/
    And and Encore Tutorial http://www.precomposed.com/blog/2009/05/encore-tutorial/

  • Encore CS4 crash on render motion menus

    When I first installed Encore CS4 (Windows 64-bit computer), it crashed every time I rendered my motion menus. I found a thread on this forum from 2009 that discussed this issue, and installed the Roxio patch (or whatever it was called)--that was the recommended solution. After that, render motion menus worked fine so I thought the problem was fixed.
    But over the past few weeks, it has started happening again--intermittently at first. But today, every time I go to render a motion menu--with different PSD and MPEG-2 files--it crashes every single time. I am beyond frustrated.
    What should I do? Since Encore has rendered motion menus fine for the past few months for me, I'm doubting that it's the Roxio issue. I read somewhere that profiles can get corrupted and can be reset. But I have no idea how to do that. So before I start screwing around with stuff, I figured I would come here and see if anyone has any ideas for me.
    Thanks for your help.

    Here's what I might try.
    Start new project (probably after restarting my machine for good measure).
    Open a library menu with motion.
    Render. Does that work?
    If so, I'd look a bit harder at the motion assets. Try an old project that worked, and bring those assets into a new project for motion.
    I'd try reinstallng the roxio patch, if it fixed this before. (I don't think was what it was intended to fix, but I wouldn't argue.)
    If none of that works, I'd consider a repair install. See number 1 here:
    http://kb2.adobe.com/cps/408/kb408826.html

  • "File not found" error when I try to render an animated menu (on mac) Encore CS4

    I'm making a dvd with at least 2 animated menus. It means that I have a 1 movie in the background of each menu. Over my background, I have 3 thumbnail buttons which contain a small piece of movie animated movie too. When I try to to view my menus, in order to see the animation in the background and in the thumbnails I need to render the animation through File - Render - Motion menus.
    The problem is that it works for the first menu but then when I continue my navigation to the second menu that has animation in background and thumbnails too, if I choose Render Motion menus,after 3/4 of the rendering it says "file not found" even if all the files are well in place in their folders.
    Does anyone would have an idea of how to resolve this stupid problem that prevents me to burn my project on a DVD since the same errors will appear during the burning process (I use a mac with Encore CS4). Is it a bug? What are the solutions? Thanks for answering.
    Steven.

    SteveDVD,
    The use of the .WMV was because that was part of the Library .EM template. I would not anticipate problems with other formats, so long as they are supported and the same for all of your Menus in the Project.
    If you have done several Motion Menu Renderings, you might want to clear Encore's Media Cache, just in case it is still referencing previous Render files.
    And yes, the re-Importation should yield the same result as Linking/re-Linking.
    Unfortunately, I do not have CS4, so I can't test this for you. There do seem to be a few real Bugs in the various CS4 programs, and maybe this is one?
    That "File Not Found" rings a bell in my feeble brain. Seems that there was a post on that, but I do not remember it being related to Motion Menus. Maybe search will yield something of use.
    Good luck,
    Hunt

  • Received trascode loading error message when I tried to save a project in Encore CS4`

    I have Encore CS4 operating on Windows 8 64 bit.  I tried to save a project and received the following message: Error loading transcode preset Internal/Blu-ray NTSC SD MPEG-2.  The project is to be a DVD not BLU-ray.  I opened the original project as administrator....help
    Thanks,
    Bryan

    Yes, it let me create a project.  The error came when I tried to save...not save as...also came when I went to build the DVD.  It always saves before it begins to build and the same error message came up again.  It is a very simple DVD...no menus....just a plug and play.  It is a thearter performance that was shot and then edited in Pro and opening titles and credits added.  The thought is that the DVD would be put into the player and the timeline begins to play from the opening titles to the end credits...nothing fancy......

  • Encore Cs4 blu_ray authoring

    Hello all I would like to share with all good people around my experience with Encore cs4. So far had to dig around and follow some hints within encore help and solved the following problems:
    1- Now I can import DTS in the Blu-ray timeline project and build was successful.
    2- Blu-ray subtitles issues generated error  "Graphics ....Subtile set too close etc "  also solved : Had to secure a gap of minimum
       2 Frames between each subtitle - (actually I prefer to  work on a gap of  4 frames to be on the safe side).
    Now my headache is as follows maybe someone can help:
    Project consists of a H264 1920x1080 HD timelime of around 3h.22 with menus motion menus and all the good stuff u can get out this software
    and I am using 3 subtitles tracks English,French and German:
    1- when linking the subtitles menu buttons respectively for each 3 subtitles tracks as follows : speficy link then the main timeline and the subtitle track number - during playback when I go to the subtitle menu to change from one subtitle to another instead of resuming it starts all over again from the very beginning of the movie.
    2- Tried to animate my scenes selection menus- built took nearly 1 day and a half  almost 2 days - compared to  25 minutes for a blu-ray folder of 25 GB or 1h 10min when burning directly to blu-ray disc with no  scenes  selection animation.
    Hope someone can help and sure I am ready to share with you and extend any help needed .

    Hello again John ,
    Linkinking Subtitles tracks.
    After linking each button this time to itself and specified the track language number as recommended.. during playback I accessed the subtitle menu through the Pop Up menu and there selected  the button to switch to another track, and I can see that it has been activated since the highlight changes to Yellow ,then I scrolled down in the same menu to the "Resume" button and selected it - when activated, the "Resume" button loses its assigned function apparently and the disc exits as if I pressed the STOP button on my remote control. I was really puzzled towards this behaviour so I started the disc again,played back the movie and through the Pop Up menu accessed the same subtitle menu and -This time-  I did not touch the Subs. tracks buttons (1-2-3) but instead scrolled directly to the "Resume" Button and activated it.. Guess what .. Playback resumed from where I left.This means that the moment you activate any other button prior to the Resume button  it loses its functionality !
    Now when I link the subs.tracks to the movie timeline intead of the subtitle menu,the moment I access the subs menu through the Pop Up menu and activate any of the desired language subs buttons tracks, playback of the movie Resumes at once( no need for the resume button) but... from the very beginning and with the new assigned language track.
    Like you are witnessing this is very Odd
    Now I was told  that the subtitles linking  do work on DVD's.. so I was curious and I looked for an old DVD project I had and linked each button to itself in the subtitle menu( same way as I did for the Blu-ray project) while specifying the right language track. I burnt the project to a DVD  and watched it also on my Ps3 ,but as DVD - During playback I accessed the Main menu from the remote Control "Menu Button" and there I again from setup went to the subtitle menu and switched from the english sub track to the german track and scrolled down to the "Resume" button in the same Subtitle menu and selected it- Preview resumed from where I left and track changed to german subtitle . Now really I am at a loss:)
    Now here are my observations comparing Blu-Ray build to DVD build as far as subtitles issues, in general, are concerned.
    1- Although ,as you well know, each project has a default subtitle and audio track that  initially is active the moment you insert your Media (blu-ray or DVD). On a normal DVD when you hit the "Play Movie" button in the Main menu, movie starts and the default subtitle is active . On a blu-ray Disc the default subtitle track is not active - and playback has no subtitle at all unless you select subtitle Button on your remote and select a language track .
    2- On a DVD each subtitle track displays its language on the screen when you use the "subtitle " remote control button; i.e. English ,French or whatever etcc.. are dispayed on the screen. On a Blu-ray DISC all languages become English ! :)
    3- Adobe useful Help recommends and insists on a Gap of 2 frames between each subtitle for Blu-Ray projects. Well not even 6 frames are enough you need a minimum of 8 frames gap between each subtitle which makes short subtitle lines  duration very short - the moment they appear they disappear very fast.
    It is a  real Pitty because Encore Cs4 is a wonderful application .Unlike other complains that I randomly witness in the forum I never Had a problem with DTS audio or AC3 or H264 or MPEG or any other error like build error or audio error and all the streams I use are High Def 1920 x1080 always show on the project panel as : dont transcode for blu-ray settings . everything is great but this tiny small issue that I could not so far master !
    regards

  • Encore CS4 Mac OS crashes every time during transcoding fo build

    I have tried uninstalling and reinstalling Encore and still have this problem.  When I select to build the DVD it will begin transcoding and will do so for a while, however it eventually crashes before it can complete.  Below is the problem report. Please help!
    Process:         Adobe Encore [1734]
    Path:            /Applications/Adobe Encore CS4/Adobe Encore CS4.app/Contents/MacOS/Adobe Encore
    Identifier:      com.adobe.Encore
    Version:         ??? (2.0)
    Code Type:       X86 (Native)
    Parent Process:  launchd [90]
    Interval Since Last Report:          19430 sec
    Crashes Since Last Report:           1
    Per-App Interval Since Last Report:  5787 sec
    Per-App Crashes Since Last Report:   1
    Date/Time:       2010-02-16 18:01:31.282 -0600
    OS Version:      Mac OS X 10.5.8 (9L31a)
    Report Version:  6
    Anonymous UUID:  73E95E07-BB3A-4DD5-AD49-60BF619AD089
    Exception Type:  EXC_BAD_ACCESS (SIGBUS)
    Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000
    Crashed Thread:  0
    Thread 0 Crashed:
    0   com.adobe.Encore                  0x003078d0 PhotoshopImage::GetPGC() const + 22
    1   com.adobe.Encore                  0x0030f651 PhotoshopImage::CopyColorsFromPGC() + 55
    2   com.adobe.Encore                  0x002ac885 GUOM::Menu::Impl::ColorNotifyEnd(EditorBase const*) + 33
    3   ...ple.carbonframeworktemplate    0x0c2c937d AVUndo::NotifyRelay::NotifyEnd(EditorBase const*) + 61
    4   ...ple.carbonframeworktemplate    0x0c19d77b AVUndo::Notify(EditorEmbryo const&) + 579
    5   ...ple.carbonframeworktemplate    0x0c19d693 AVUndo::Notify(EditorEmbryo const&) + 347
    6   ...ple.carbonframeworktemplate    0x0c19d693 AVUndo::Notify(EditorEmbryo const&) + 347
    7   ...ple.carbonframeworktemplate    0x0c19d693 AVUndo::Notify(EditorEmbryo const&) + 347
    8   ...ple.carbonframeworktemplate    0x0c508a81 EditorBase::Notify() const + 61
    9   com.adobe.Encore                  0x002eff7e GUOM::StAVTreeUndoCookieHelper::ReleaseAVTree() + 150
    10  com.adobe.Encore                  0x002f013b GUOM::StAVTreeUndoCookieHelper::Release() + 29
    11  com.adobe.Encore                  0x0039fbcd AuthorContext::DVDHandler::DoPrepareVideoExportMedia(UndoSupport::UndoCookieJar&, UISupport::ProgressStepper&) + 221
    12  com.adobe.Encore                  0x0008e41b build_target_progress::ImplDialog::DoBuild() + 1161
    13  com.adobe.Encore                  0x0008ea35 build_target_progress::ImplDialog::StartRun() + 281
    14  com.adobe.Encore                  0x0008ea6a encore::BuildTargetProgressDialog::Run() + 22
    15  com.adobe.Encore                  0x0004304d BuildDVD::BuildDVDDeed::DoFirstTime() + 333
    16  com.adobe.Encore                  0x002aabff GUOM::DeedBase::RedoSelf() + 31
    17  com.adobe.exo.framework           0x061a6d9e exo::undo::Deed::Redo() + 30
    18  com.adobe.exo.framework           0x061adb8f exo::undo::MultiUndoer::CallRedo(exo::undo::Deed*) + 41
    19  com.adobe.exo.framework           0x061af550 exo::undo::MultiUndoer::PostDeed(std::auto_ptr<exo::undo::Deed>) + 220
    20  com.adobe.Encore                  0x00085f47 encore::BuildDVDUIController::BuildMedia() + 555
    21  com.adobe.Encore                  0x000809b5 encore::BuildDiscTab::BuildButtonPressed(dvaui::controls::UI_ControlChangedMessage*) + 2251
    22  com.adobe.Encore                  0x0056d0c9 void boost::_bi::bind_t<void, boost::_mfi::mf1<void, encore::BuildDiscTab, dvaui::controls::UI_ControlChangedMessage*>, boost::_bi::list2<boost::_bi::value<encore::BuildDiscTab*>, boost::arg<1> (*)()> >::operator()<dvaui::controls::UI_ControlChangedMessage*>(dvaui::controls::UI_ControlChan gedMessage*&) + 49
    23  com.adobe.Encore                  0x0056d0e4 boost::detail::function::void_function_obj_invoker1<boost::_bi::bind_t<void, boost::_mfi::mf1<void, encore::BuildDiscTab, dvaui::controls::UI_ControlChangedMessage*>, boost::_bi::list2<boost::_bi::value<encore::BuildDiscTab*>, boost::arg<1> (*)()> >, void, dvaui::controls::UI_ControlChangedMessage*>::invoke(boost::detail::function::function_buf fer&, dvaui::controls::UI_ControlChangedMessage*) + 24
    24  com.adobe.Encore                  0x00535616 boost::function1<void, dvaui::controls::UI_ControlChangedMessage*, std::allocator<boost::function_base> >::operator()(dvaui::controls::UI_ControlChangedMessage*) const + 82
    25  dvaui                             0x05c941e1 void dvaui::ui::SendMessageT<boost::shared_ptr<boost::function<void ()(dvaui::ui::MessageT<dvaui::ui::UI_Node>*), std::allocator<void> > >, dvaui::ui::MessageT<dvaui::ui::UI_Node> >(boost::shared_ptr<boost::function<void ()(dvaui::ui::MessageT<dvaui::ui::UI_Node>*), std::allocator<void> > > const&, dvaui::ui::MessageT<dvaui::ui::UI_Node>*) + 39
    26  dvaui                             0x05c94207 void dvaui::ui::SendMessagesT<dvacore::utility::SharedFunctions<boost::shared_ptr<boost::funct ion<void ()(dvaui::ui::MessageT<dvaui::ui::UI_Node>*), std::allocator<void> > > >, dvaui::ui::MessageT<dvaui::ui::UI_Node> >(dvacore::utility::SharedFunctions<boost::shared_ptr<boost::function<void ()(dvaui::ui::MessageT<dvaui::ui::UI_Node>*), std::allocator<void> > > > const&, dvaui::ui::MessageT<dvaui::ui::UI_Node>*) + 35
    27  dvaui                             0x05b0a124 dvaui::controls::UI_Button::SendButtonChangedMessage(dvacore::utility::Flags<unsigned char>) + 80
    28  dvaui                             0x05b0a276 dvaui::controls::UI_Button::PerformAction(bool, dvacore::utility::Flags<unsigned char>) + 102
    29  dvaui                             0x05b0ac55 dvaui::controls::ButtonInputCapture::End() + 81
    30  dvaui                             0x05c1e0e3 dvaui::ui::InputCapture::InvokeEnd(bool) + 203
    31  dvaui                             0x05c1e1b6 dvaui::ui::UI_NodeManager::EndInputCapture(bool) + 106
    32  dvaui                             0x05b0ab2c dvaui::controls::ButtonInputCapture::DoMouseEvent(dvaui::ui::MouseEvent const&) + 464
    33  dvaui                             0x05c20cf1 dvaui::ui::UI_Node::UI_DispatchCapturedMouseEvent(dvaui::ui::MouseEvent const&) + 423
    34  dvaui                             0x05c20f97 dvaui::ui::UI_Node::UI_DispatchMouseEvent(dvaui::ui::MouseEvent const&, bool) + 155
    35  dvaui                             0x05c70b88 dvaui::ui::OS_Window::UI_DispatchMouseEventFromOS(dvaui::ui::OS_Event*) + 648
    36  dvaui                             0x05c6e9e5 dvaui::ui::OS_Window::UI_DispatchEvent(dvaui::ui::OS_Event*) + 1281
    37  dvaui                             0x05c699e1 dvaui::ui::OS_Window::UI_HandleOSEvent(dvaui::ui::OS_Event*) + 29
    38  dvaui                             0x05c6aba0 dvaui::ui::OS_Window::CallCarbonEventHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 134
    39  dvaui                             0x05cd64dd boost::detail::function::function_obj_invoker0<boost::_bi::bind_t<int, int (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*), boost::_bi::list3<boost::_bi::value<OpaqueEventHandlerCallRef*>, boost::_bi::value<OpaqueEventRef*>, boost::_bi::value<void*> > >, int>::invoke(boost::detail::function::function_buffer&) + 33
    40  com.adobe.Encore                  0x005e0967 boost::function0<int, std::allocator<boost::function_base> >::operator()() const + 75
    41  com.adobe.Encore                  0x001245bc dva::encore::DroverErrorManager::ExecuteFunctionWithTopLevelExceptionHandler(boost::funct ion0<int, std::allocator<boost::function_base> >) + 18
    42  dvaui                             0x05c6b7ed dvaui::ui::OS_Window::CarbonEventHandlerProc(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 187
    43  com.apple.HIToolbox               0x9345d13d DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1181
    44  com.apple.HIToolbox               0x9345c57b SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 405
    45  com.apple.HIToolbox               0x93478ecc SendEventToEventTarget + 52
    46  com.apple.HIToolbox               0x9348b0a8 ToolboxEventDispatcherHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 1208
    47  com.apple.HIToolbox               0x9345d4f6 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 2134
    48  com.apple.HIToolbox               0x9345c57b SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 405
    49  com.apple.HIToolbox               0x93478ecc SendEventToEventTarget + 52
    50  com.apple.HIToolbox               0x934e5a6c ToolboxEventDispatcher + 86
    51  com.apple.HIToolbox               0x934e22c2 RunApplicationEventLoop + 222
    52  com.adobe.exo.framework           0x0615d401 exo::app::OS_AppBase::RunEventLoop() + 15
    53  com.adobe.Encore                  0x001e7958 main + 180
    54  com.adobe.Encore                  0x000049ce _start + 216
    55  com.adobe.Encore                  0x000048f5 start + 41
    Thread 1:
    0   libSystem.B.dylib                 0x96ec39c6 kevent + 10
    1   libSystem.B.dylib                 0x96ec4155 _pthread_start + 321
    2   libSystem.B.dylib                 0x96ec4012 thread_start + 34
    Thread 2:
    0   libSystem.B.dylib                 0x96e932ce semaphore_wait_signal_trap + 10
    1   libSystem.B.dylib                 0x96ec52c6 _pthread_cond_wait + 1267
    2   libSystem.B.dylib                 0x96f0a539 pthread_cond_wait + 48
    3   com.adobe.amt.services            0x10602552 AMTConditionLock::LockWhenCondition(int) + 46
    4   com.adobe.amt.services            0x105fd995 _AMTThreadedPCDService::PCDThreadWorker(_AMTThreadedPCDService*) + 115
    5   com.adobe.amt.services            0x106025b0 AMTThread::Worker(void*) + 20
    6   libSystem.B.dylib                 0x96ec4155 _pthread_start + 321
    7   libSystem.B.dylib                 0x96ec4012 thread_start + 34
    Thread 3:
    0   libSystem.B.dylib                 0x96e9a46e __semwait_signal + 10
    1   libSystem.B.dylib                 0x96ec4dcd pthread_cond_wait$UNIX2003 + 73
    2   ...ple.CoreServices.CarbonCore    0x96bd6e83 TSWaitOnCondition + 126
    3   ...ple.CoreServices.CarbonCore    0x96bb5d6a TSWaitOnConditionTimedRelative + 202
    4   ...ple.CoreServices.CarbonCore    0x96bd6b00 MPWaitOnQueue + 208
    5   AdobeACE                          0x051a32c1 0x5171000 + 205505
    6   AdobeACE                          0x051a2cb9 0x5171000 + 203961
    7   ...ple.CoreServices.CarbonCore    0x96bd5057 PrivateMPEntryPoint + 56
    8   libSystem.B.dylib                 0x96ec4155 _pthread_start + 321
    9   libSystem.B.dylib                 0x96ec4012 thread_start + 34
    Thread 4:
    0   libSystem.B.dylib                 0x96e9a46e __semwait_signal + 10
    1   libSystem.B.dylib                 0x96ec4dcd pthread_cond_wait$UNIX2003 + 73
    2   ...ple.CoreServices.CarbonCore    0x96bd6e83 TSWaitOnCondition + 126
    3   ...ple.CoreServices.CarbonCore    0x96bb5d6a TSWaitOnConditionTimedRelative + 202
    4   ...ple.CoreServices.CarbonCore    0x96bd6b00 MPWaitOnQueue + 208
    5   AdobeACE                          0x051a32c1 0x5171000 + 205505
    6   AdobeACE                          0x051a2cb9 0x5171000 + 203961
    7   ...ple.CoreServices.CarbonCore    0x96bd5057 PrivateMPEntryPoint + 56
    8   libSystem.B.dylib                 0x96ec4155 _pthread_start + 321
    9   libSystem.B.dylib                 0x96ec4012 thread_start + 34
    Thread 5:
    0   libSystem.B.dylib                 0x96e9a46e __semwait_signal + 10
    1   libSystem.B.dylib                 0x96ec4dcd pthread_cond_wait$UNIX2003 + 73
    2   ...ple.CoreServices.CarbonCore    0x96bd6e83 TSWaitOnCondition + 126
    3   ...ple.CoreServices.CarbonCore    0x96bb5d6a TSWaitOnConditionTimedRelative + 202
    4   ...ple.CoreServices.CarbonCore    0x96bd6b00 MPWaitOnQueue + 208
    5   AdobeACE                          0x051a32c1 0x5171000 + 205505
    6   AdobeACE                          0x051a2cb9 0x5171000 + 203961
    7   ...ple.CoreServices.CarbonCore    0x96bd5057 PrivateMPEntryPoint + 56
    8   libSystem.B.dylib                 0x96ec4155 _pthread_start + 321
    9   libSystem.B.dylib                 0x96ec4012 thread_start + 34
    Thread 6:
    0   libSystem.B.dylib                 0x96e9a46e __semwait_signal + 10
    1   libSystem.B.dylib                 0x96ec4dcd pthread_cond_wait$UNIX2003 + 73
    2   ...ple.CoreServices.CarbonCore    0x96bd6e83 TSWaitOnCondition + 126
    3   ...ple.CoreServices.CarbonCore    0x96bb5d6a TSWaitOnConditionTimedRelative + 202
    4   ...ple.CoreServices.CarbonCore    0x96bd6b00 MPWaitOnQueue + 208
    5   AdobeACE                          0x051a32c1 0x5171000 + 205505
    6   AdobeACE                          0x051a2cb9 0x5171000 + 203961
    7   ...ple.CoreServices.CarbonCore    0x96bd5057 PrivateMPEntryPoint + 56
    8   libSystem.B.dylib                 0x96ec4155 _pthread_start + 321
    9   libSystem.B.dylib                 0x96ec4012 thread_start + 34
    Thread 7:
    0   libSystem.B.dylib                 0x96e9a46e __semwait_signal + 10
    1   libSystem.B.dylib                 0x96ec4dcd pthread_cond_wait$UNIX2003 + 73
    2   ...ple.CoreServices.CarbonCore    0x96bd6e83 TSWaitOnCondition + 126
    3   ...ple.CoreServices.CarbonCore    0x96bb5d6a TSWaitOnConditionTimedRelative + 202
    4   ...ple.CoreServices.CarbonCore    0x96bd6b00 MPWaitOnQueue + 208
    5   AdobeACE                          0x051a32c1 0x5171000 + 205505
    6   AdobeACE                          0x051a2cb9 0x5171000 + 203961
    7   ...ple.CoreServices.CarbonCore    0x96bd5057 PrivateMPEntryPoint + 56
    8   libSystem.B.dylib                 0x96ec4155 _pthread_start + 321
    9   libSystem.B.dylib                 0x96ec4012 thread_start + 34
    Thread 8:
    0   libSystem.B.dylib                 0x96e9a46e __semwait_signal + 10
    1   libSystem.B.dylib                 0x96ec4dcd pthread_cond_wait$UNIX2003 + 73
    2   ...ple.CoreServices.CarbonCore    0x96bd6e83 TSWaitOnCondition + 126
    3   ...ple.CoreServices.CarbonCore    0x96bb5d6a TSWaitOnConditionTimedRelative + 202
    4   ...ple.CoreServices.CarbonCore    0x96bd6b00 MPWaitOnQueue + 208
    5   AdobeACE                          0x051a32c1 0x5171000 + 205505
    6   AdobeACE                          0x051a2cb9 0x5171000 + 203961
    7   ...ple.CoreServices.CarbonCore    0x96bd5057 PrivateMPEntryPoint + 56
    8   libSystem.B.dylib                 0x96ec4155 _pthread_start + 321
    9   libSystem.B.dylib                 0x96ec4012 thread_start + 34
    Thread 9:
    0   libSystem.B.dylib                 0x96e9a46e __semwait_signal + 10
    1   libSystem.B.dylib                 0x96ec4dcd pthread_cond_wait$UNIX2003 + 73
    2   ...ple.CoreServices.CarbonCore    0x96bd6e83 TSWaitOnCondition + 126
    3   ...ple.CoreServices.CarbonCore    0x96bb5d6a TSWaitOnConditionTimedRelative + 202
    4   ...ple.CoreServices.CarbonCore    0x96bd6b00 MPWaitOnQueue + 208
    5   AdobeACE                          0x051a32c1 0x5171000 + 205505
    6   AdobeACE                          0x051a2cb9 0x5171000 + 203961
    7   ...ple.CoreServices.CarbonCore    0x96bd5057 PrivateMPEntryPoint + 56
    8   libSystem.B.dylib                 0x96ec4155 _pthread_start + 321
    9   libSystem.B.dylib                 0x96ec4012 thread_start + 34
    Thread 10:
    0   libSystem.B.dylib                 0x96e933a6 mach_wait_until + 10
    1   libSystem.B.dylib                 0x96f0a3ad nanosleep + 314
    2   com.adobe.Encore                  0x00457fdd ScObjects::Thread::sleep(unsigned int) + 143
    3   com.adobe.Encore                  0x0045803d ScObjects::Thread::wait(unsigned int) + 23
    4   com.adobe.Encore                  0x00447ed0 ScObjects::BridgeTalkThread::run() + 332
    5   com.adobe.Encore                  0x00458397 ScObjects::Thread::go(void*) + 315
    6   libSystem.B.dylib                 0x96ec4155 _pthread_start + 321
    7   libSystem.B.dylib                 0x96ec4012 thread_start + 34
    Thread 11:
    0   libSystem.B.dylib                 0x96e9a46e __semwait_signal + 10
    1   libSystem.B.dylib                 0x96ec4dcd pthread_cond_wait$UNIX2003 + 73
    2   com.apple.ColorSync               0x966b0450 pthreadSemaphoreWait(t_pthreadSemaphore*) + 42
    3   com.apple.ColorSync               0x966c2d8e CMMConvTask(void*) + 54
    4   libSystem.B.dylib                 0x96ec4155 _pthread_start + 321
    5   libSystem.B.dylib                 0x96ec4012 thread_start + 34
    Thread 12:
    0   libSystem.B.dylib                 0x96e9a46e __semwait_signal + 10
    1   libSystem.B.dylib                 0x96ec4dcd pthread_cond_wait$UNIX2003 + 73
    2   com.apple.ColorSync               0x966b0450 pthreadSemaphoreWait(t_pthreadSemaphore*) + 42
    3   com.apple.ColorSync               0x966c2d8e CMMConvTask(void*) + 54
    4   libSystem.B.dylib                 0x96ec4155 _pthread_start + 321
    5   libSystem.B.dylib                 0x96ec4012 thread_start + 34
    Thread 13:
    0   libSystem.B.dylib                 0x96e9a46e __semwait_signal + 10
    1   libSystem.B.dylib                 0x96ec4dcd pthread_cond_wait$UNIX2003 + 73
    2   com.apple.ColorSync               0x966b0450 pthreadSemaphoreWait(t_pthreadSemaphore*) + 42
    3   com.apple.ColorSync               0x966c2d8e CMMConvTask(void*) + 54
    4   libSystem.B.dylib                 0x96ec4155 _pthread_start + 321
    5   libSystem.B.dylib                 0x96ec4012 thread_start + 34
    Thread 14:
    0   libSystem.B.dylib                 0x96e9a46e __semwait_signal + 10
    1   libSystem.B.dylib                 0x96ec4dcd pthread_cond_wait$UNIX2003 + 73
    2   com.apple.ColorSync               0x966b0450 pthreadSemaphoreWait(t_pthreadSemaphore*) + 42
    3   com.apple.ColorSync               0x966c2d8e CMMConvTask(void*) + 54
    4   libSystem.B.dylib                 0x96ec4155 _pthread_start + 321
    5   libSystem.B.dylib                 0x96ec4012 thread_start + 34
    Thread 15:
    0   libSystem.B.dylib                 0x96e9a46e __semwait_signal + 10
    1   libSystem.B.dylib                 0x96ec4dcd pthread_cond_wait$UNIX2003 + 73
    2   com.apple.ColorSync               0x966b0450 pthreadSemaphoreWait(t_pthreadSemaphore*) + 42
    3   com.apple.ColorSync               0x966c2d8e CMMConvTask(void*) + 54
    4   libSystem.B.dylib                 0x96ec4155 _pthread_start + 321
    5   libSystem.B.dylib                 0x96ec4012 thread_start + 34
    Thread 16:
    0   libSystem.B.dylib                 0x96e9a46e __semwait_signal + 10
    1   libSystem.B.dylib                 0x96ec4dcd pthread_cond_wait$UNIX2003 + 73
    2   com.apple.ColorSync               0x966b0450 pthreadSemaphoreWait(t_pthreadSemaphore*) + 42
    3   com.apple.ColorSync               0x966c2d8e CMMConvTask(void*) + 54
    4   libSystem.B.dylib                 0x96ec4155 _pthread_start + 321
    5   libSystem.B.dylib                 0x96ec4012 thread_start + 34
    Thread 17:
    0   libSystem.B.dylib                 0x96e9a46e __semwait_signal + 10
    1   libSystem.B.dylib                 0x96ec4dcd pthread_cond_wait$UNIX2003 + 73
    2   com.apple.ColorSync               0x966b0450 pthreadSemaphoreWait(t_pthreadSemaphore*) + 42
    3   com.apple.ColorSync               0x966c2d8e CMMConvTask(void*) + 54
    4   libSystem.B.dylib                 0x96ec4155 _pthread_start + 321
    5   libSystem.B.dylib                 0x96ec4012 thread_start + 34
    Thread 18:
    0   libSystem.B.dylib                 0x96e93286 mach_msg_trap + 10
    1   libSystem.B.dylib                 0x96e9aa7c mach_msg + 72
    2   com.adobe.adobeswfl               0x27a9118f ExternalPlayer_Initialize + 465535
    3   libSystem.B.dylib                 0x96ec4155 _pthread_start + 321
    4   libSystem.B.dylib                 0x96ec4012 thread_start + 34
    Thread 19:
    0   libSystem.B.dylib                 0x96e932ce semaphore_wait_signal_trap + 10
    1   libSystem.B.dylib                 0x96ec52c6 _pthread_cond_wait + 1267
    2   libSystem.B.dylib                 0x96f0a539 pthread_cond_wait + 48
    3   com.adobe.adobeswfl               0x27a3ef54 ExternalPlayer_Initialize + 129092
    4   com.adobe.adobeswfl               0x2780f34a 0x27800000 + 62282
    5   com.adobe.adobeswfl               0x27a3ece7 ExternalPlayer_Initialize + 128471
    6   com.adobe.adobeswfl               0x27a3ed3f ExternalPlayer_Initialize + 128559
    7   libSystem.B.dylib                 0x96ec4155 _pthread_start + 321
    8   libSystem.B.dylib                 0x96ec4012 thread_start + 34
    Thread 20:
    0   libSystem.B.dylib                 0x96e932ce semaphore_wait_signal_trap + 10
    1   libSystem.B.dylib                 0x96ec52c6 _pthread_cond_wait + 1267
    2   libSystem.B.dylib                 0x96f0a539 pthread_cond_wait + 48
    3   com.adobe.adobeswfl               0x27a3ef54 ExternalPlayer_Initialize + 129092
    4   com.adobe.adobeswfl               0x2780f34a 0x27800000 + 62282
    5   com.adobe.adobeswfl               0x27a3ece7 ExternalPlayer_Initialize + 128471
    6   com.adobe.adobeswfl               0x27a3ed3f ExternalPlayer_Initialize + 128559
    7   libSystem.B.dylib                 0x96ec4155 _pthread_start + 321
    8   libSystem.B.dylib                 0x96ec4012 thread_start + 34
    Thread 21:
    0   libSystem.B.dylib                 0x96e932ce semaphore_wait_signal_trap + 10
    1   libSystem.B.dylib                 0x96ec52c6 _pthread_cond_wait + 1267
    2   libSystem.B.dylib                 0x96f0a539 pthread_cond_wait + 48
    3   com.adobe.adobeswfl               0x27a3ef54 ExternalPlayer_Initialize + 129092
    4   com.adobe.adobeswfl               0x2780f34a 0x27800000 + 62282
    5   com.adobe.adobeswfl               0x27a3ece7 ExternalPlayer_Initialize + 128471
    6   com.adobe.adobeswfl               0x27a3ed3f ExternalPlayer_Initialize + 128559
    7   libSystem.B.dylib                 0x96ec4155 _pthread_start + 321
    8   libSystem.B.dylib                 0x96ec4012 thread_start + 34
    Thread 22:
    0   libSystem.B.dylib                 0x96e932ce semaphore_wait_signal_trap + 10
    1   libSystem.B.dylib                 0x96ec52c6 _pthread_cond_wait + 1267
    2   libSystem.B.dylib                 0x96f0a539 pthread_cond_wait + 48
    3   com.adobe.adobeswfl               0x27a3ef54 ExternalPlayer_Initialize + 129092
    4   com.adobe.adobeswfl               0x2780f34a 0x27800000 + 62282
    5   com.adobe.adobeswfl               0x27a3ece7 ExternalPlayer_Initialize + 128471
    6   com.adobe.adobeswfl               0x27a3ed3f ExternalPlayer_Initialize + 128559
    7   libSystem.B.dylib                 0x96ec4155 _pthread_start + 321
    8   libSystem.B.dylib                 0x96ec4012 thread_start + 34
    Thread 23:
    0   libSystem.B.dylib                 0x96e9a46e __semwait_signal + 10
    1   libSystem.B.dylib                 0x96ec4dcd pthread_cond_wait$UNIX2003 + 73
    2   ...ple.CoreServices.CarbonCore    0x96bd6e83 TSWaitOnCondition + 126
    3   ...ple.CoreServices.CarbonCore    0x96bb5d6a TSWaitOnConditionTimedRelative + 202
    4   ...ple.CoreServices.CarbonCore    0x96bd6b00 MPWaitOnQueue + 208
    5   ...e.Frameworks.ASL.Foundation    0x084148fe ASL::(anonymous namespace)::TaskProc(void*) + 78
    6   ...ple.CoreServices.CarbonCore    0x96bd5057 PrivateMPEntryPoint + 56
    7   libSystem.B.dylib                 0x96ec4155 _pthread_start + 321
    8   libSystem.B.dylib                 0x96ec4012 thread_start + 34
    Thread 24:
    0   libSystem.B.dylib                 0x96e9a46e __semwait_signal + 10
    1   libSystem.B.dylib                 0x96ec4dcd pthread_cond_wait$UNIX2003 + 73
    2   ...ple.CoreServices.CarbonCore    0x96bd6e83 TSWaitOnCondition + 126
    3   ...ple.CoreServices.CarbonCore    0x96bb5d6a TSWaitOnConditionTimedRelative + 202
    4   ...ple.CoreServices.CarbonCore    0x96bd6b00 MPWaitOnQueue + 208
    5   dvacore                           0x058cbeeb dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, dvacore::threads::ThreadPriority, boost::shared_ptr<dvacore::threads::Gate> const&) + 863
    6   dvacore                           0x058c87c9 boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void, void (*)(boost::shared_ptr<dvacore::threads::ThreadSafeDelayQueue> const&, dvacore::threads::ThreadPriority, boost::shared_ptr<dvacore::threads::Gate> const&), boost::_bi::list3<boost::_bi::value<boost::shared_ptr<dvacore::threads::ThreadSafeDelayQu eue> >, boost::_bi::value<dvacore::threads::ThreadPriority>, boost::_bi::value<boost::shared_ptr<dvacore::threads::Gate> > > >, void>::invoke(boost::detail::function::function_buffer&) + 33
    7   dvacore                           0x058c3508 boost::detail::function::void_function_obj_invoker0<boost::function<void ()(), std::allocator<void> >, void>::invoke(boost::detail::function::function_buffer&) + 36
    8   dvacore                           0x05843880 dvacore::threads::LaunchThread(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, boost::function0<void, std::allocator<boost::function_base> > const&) + 26
    9   dvacore                           0x058d25f2 boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void, void (*)(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, boost::function0<void, std::allocator<boost::function_base> > const&), boost::_bi::list2<boost::_bi::value<std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, boost::_bi::value<boost::function0<void, std::allocator<boost::function_base> > > > >, void>::invoke(boost::detail::function::function_buffer&) + 26
    10  dvacore                           0x058c037a boost::function0<void, std::allocator<boost::function_base> >::operator()() const + 34
    11  dvacore                           0x058412ed thread_proxy + 99
    12  libSystem.B.dylib                 0x96ec4155 _pthread_start + 321
    13  libSystem.B.dylib                 0x96ec4012 thread_start + 34
    Thread 25:
    0   libSystem.B.dylib                 0x96e9a46e __semwait_signal + 10
    1   libSystem.B.dylib                 0x96ec4dcd pthread_cond_wait$UNIX2003 + 73
    2   ...ple.CoreServices.CarbonCore    0x96bd6e83 TSWaitOnCondition + 126
    3   ...ple.CoreServices.CarbonCore    0x96bb5d6a TSWaitOnConditionTimedRelative + 202
    4   ...ple.CoreServices.CarbonCore    0x96bd6b00 MPWaitOnQueue + 208
    5   dvacore                           0x058cbeeb dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, dvacore::threads::ThreadPriority, boost::shared_ptr<dvacore::threads::Gate> const&) + 863
    6   dvacore                           0x058c87c9 boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void, void (*)(boost::shared_ptr<dvacore::threads::ThreadSafeDelayQueue> const&, dvacore::threads::ThreadPriority, boost::shared_ptr<dvacore::threads::Gate> const&), boost::_bi::list3<boost::_bi::value<boost::shared_ptr<dvacore::threads::ThreadSafeDelayQu eue> >, boost::_bi::value<dvacore::threads::ThreadPriority>, boost::_bi::value<boost::shared_ptr<dvacore::threads::Gate> > > >, void>::invoke(boost::detail::function::function_buffer&) + 33
    7   dvacore                           0x058c3508 boost::detail::function::void_function_obj_invoker0<boost::function<void ()(), std::allocator<void> >, void>::invoke(boost::detail::function::function_buffer&) + 36
    8   dvacore                           0x05843880 dvacore::threads::LaunchThread(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, boost::function0<void, std::allocator<boost::function_base> > const&) + 26
    9   dvacore                           0x058d25f2 boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void, void (*)(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, boost::function0<void, std::allocator<boost::function_base> > const&), boost::_bi::list2<boost::_bi::value<std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, boost::_bi::value<boost::function0<void, std::allocator<boost::function_base> > > > >, void>::invoke(boost::detail::function::function_buffer&) + 26
    10  dvacore                           0x058c037a boost::function0<void, std::allocator<boost::function_base> >::operator()() const + 34
    11  dvacore                           0x058412ed thread_proxy + 99
    12  libSystem.B.dylib                 0x96ec4155 _pthread_start + 321
    13  libSystem.B.dylib                 0x96ec4012 thread_start + 34
    Thread 26:
    0   libSystem.B.dylib                 0x96e9a46e __semwait_signal + 10
    1   libSystem.B.dylib                 0x96ec4dcd pthread_cond_wait$UNIX2003 + 73
    2   ...ple.CoreServices.CarbonCore    0x96bd6e83 TSWaitOnCondition + 126
    3   ...ple.CoreServices.CarbonCore    0x96bb5d6a TSWaitOnConditionTimedRelative + 202
    4   ...ple.CoreServices.CarbonCore    0x96bd6b00 MPWaitOnQueue + 208
    5   dvacore                           0x058cbeeb dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, dvacore::threads::ThreadPriority, boost::shared_ptr<dvacore::threads::Gate> const&) + 863
    6   dvacore                           0x058c87c9 boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void, void (*)(boost::shared_ptr<dvacore::threads::ThreadSafeDelayQueue> const&, dvacore::threads::ThreadPriority, boost::shared_ptr<dvacore::threads::Gate> const&), boost::_bi::list3<boost::_bi::value<boost::shared_ptr<dvacore::threads::ThreadSafeDelayQu eue> >, boost::_bi::value<dvacore::threads::ThreadPriority>, boost::_bi::value<boost::shared_ptr<dvacore::threads::Gate> > > >, void>::invoke(boost::detail::function::function_buffer&) + 33
    7   dvacore                           0x058c3508 boost::detail::function::void_function_obj_invoker0<boost::function<void ()(), std::allocator<void> >, void>::invoke(boost::detail::function::function_buffer&) + 36
    8   dvacore                           0x05843880 dvacore::threads::LaunchThread(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, boost::function0<void, std::allocator<boost::function_base> > const&) + 26
    9   dvacore                           0x058d25f2 boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void, void (*)(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, boost::function0<void, std::allocator<boost::function_base> > const&), boost::_bi::list2<boost::_bi::value<std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, boost::_bi::value<boost::function0<void, std::allocator<boost::function_base> > > > >, void>::invoke(boost::detail::function::function_buffer&) + 26
    10  dvacore                           0x058c037a boost::function0<void, std::allocator<boost::function_base> >::operator()() const + 34
    11  dvacore                           0x058412ed thread_proxy + 99
    12  libSystem.B.dylib                 0x96ec4155 _pthread_start + 321
    13  libSystem.B.dylib                 0x96ec4012 thread_start + 34
    Thread 27:
    0   libSystem.B.dylib                 0x96e9a46e __semwait_signal + 10
    1   libSystem.B.dylib                 0x96ec4dcd pthread_cond_wait$UNIX2003 + 73
    2   ...ple.CoreServices.CarbonCore    0x96bd6e83 TSWaitOnCondition + 126
    3   ...ple.CoreServices.CarbonCore    0x96bb5d6a TSWaitOnConditionTimedRelative + 202
    4   ...ple.CoreServices.CarbonCore    0x96bd6b00 MPWaitOnQueue + 208
    5   dvacore                           0x058cbeeb dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, dvacore::threads::ThreadPriority, boost::shared_ptr<dvacore::threads::Gate> const&) + 863
    6   dvacore                           0x058c87c9 boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void, void (*)(boost::shared_ptr<dvacore::threads::ThreadSafeDelayQueue> const&, dvacore::threads::ThreadPriority, boost::shared_ptr<dvacore::threads::Gate> const&), boost::_bi::list3<boost::_bi::value<boost::shared_ptr<dvacore::threads::ThreadSafeDelayQu eue> >, boost::_bi::value<dvacore::threads::ThreadPriority>, boost::_bi::value<boost::shared_ptr<dvacore::threads::Gate> > > >, void>::invoke(boost::detail::function::function_buffer&) + 33
    7   dvacore                           0x058c3508 boost::detail::function::void_function_obj_invoker0<boost::function<void ()(), std::allocator<void> >, void>::invoke(boost::detail::function::function_buffer&) + 36
    8   dvacore                           0x05843880 dvacore::threads::LaunchThread(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, boost::function0<void, std::allocator<boost::function_base> > const&) + 26
    9   dvacore                           0x058d25f2 boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void, void (*)(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, boost::function0<void, std::allocator<boost::function_base> > const&), boost::_bi::list2<boost::_bi::value<std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, boost::_bi::value<boost::function0<void, std::allocator<boost::function_base> > > > >, void>::invoke(boost::detail::function::function_buffer&) + 26
    10  dvacore                           0x058c037a boost::function0<void, std::allocator<boost::function_base> >::operator()() const + 34
    11  dvacore                           0x058412ed thread_proxy + 99
    12  libSystem.B.dylib                 0x96ec4155 _pthread_start + 321
    13  libSystem.B.dylib                 0x96ec4012 thread_start + 34
    Thread 28:
    0   libSystem.B.dylib                 0x96e9a46e __semwait_signal + 10
    1   libSystem.B.dylib                 0x96ec4dcd pthread_cond_wait$UNIX2003 + 73
    2   ...ple.CoreServices.CarbonCore    0x96bd6e83 TSWaitOnCondition + 126
    3   ...ple.CoreServices.CarbonCore    0x96bb5d6a TSWaitOnConditionTimedRelative + 202
    4   ...ple.CoreServices.CarbonCore    0x96bd6b00 MPWaitOnQueue + 208
    5   dvacore                           0x058cbeeb dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, dvacore::threads::ThreadPriority, boost::shared_ptr<dvacore::threads::Gate> const&) + 863
    6   dvacore                           0x058c87c9 boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void, void (*)(boost::shared_ptr<dvacore::threads::ThreadSafeDelayQueue> const&, dvacore::threads::ThreadPriority, boost::shared_ptr<dvacore::threads::Gate> const&), boost::_bi::list3<boost::_bi::value<boost::shared_ptr<dvacore::threads::ThreadSafeDelayQu eue> >, boost::_bi::value<dvacore::threads::ThreadPriority>, boost::_bi::value<boost::shared_ptr<dvacore::threads::Gate> > > >, void>::invoke(boost::detail::function::function_buffer&) + 33
    7   dvacore                           0x058c3508 boost::detail::function::void_function_obj_invoker0<boost::function<void ()(), std::allocator<void> >, void>::invoke(boost::detail::function::function_buffer&) + 36
    8   dvacore                           0x05843880 dvacore::threads::LaunchThread(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, boost::function0<void, std::allocator<boost::function_base> > const&) + 26
    9   dvacore                           0x058d25f2 boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void, void (*)(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, boost::function0<void, std::allocator<boost::function_base> > const&), boost::_bi::list2<boost::_bi::value<std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, boost::_bi::value<boost::function0<void, std::allocator<boost::function_base> > > > >, void>::invoke(boost::detail::function::function_buffer&) + 26
    10  dvacore                           0x058c037a boost::function0<void, std::allocator<boost::function_base> >::operator()() const + 34
    11  dvacore                           0x058412ed thread_proxy + 99
    12  libSystem.B.dylib                 0x96ec4155 _pthread_start + 321
    13  libSystem.B.dylib                 0x96ec4012 thread_start + 34
    Thread 29:
    0   libSystem.B.dylib                 0x96e9a46e __semwait_signal + 10
    1   libSystem.B.dylib                 0x96ec4dcd pthread_cond_wait$UNIX2003 + 73
    2   ...ple.CoreServices.CarbonCore    0x96bd6e83 TSWaitOnCondition + 126
    3   ...ple.CoreServices.CarbonCore    0x96bb5d6a TSWaitOnConditionTimedRelative + 202
    4   ...ple.CoreServices.CarbonCore    0x96bd6b00 MPWaitOnQueue + 208
    5   dvacore                           0x058cbeeb dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, dvacore::threads::ThreadPriority, boost::shared_ptr<dvacore::threads::Gate> const&) + 863
    6   dvacore                           0x058c87c9 boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void, void (*)(boost::shared_ptr<dvacore::threads::ThreadSafeDelayQueue> const&, dvacore::threads::ThreadPriority, boost::shared_ptr<dvacore::threads::Gate> const&), boost::_bi::list3<boost::_bi::value<boost::shared_ptr<dvacore::threads::ThreadSafeDelayQu eue> >, boost::_bi::value<dvacore::threads::ThreadPriority>, boost::_bi::value<boost::shared_ptr<dvacore::threads::Gate> > > >, void>::invoke(boost::detail::function::function_buffer&) + 33
    7   dvacore                           0x058c3508 boost::detail::function::void_function_obj_invoker0<boost::function<void ()(), std::allocator<void> >, void>::invoke(boost::detail::function::function_buffer&) + 36
    8   dvacore                           0x05843880 dvacore::threads::LaunchThread(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, boost::function0<void, std::allocator<boost::function_base> > const&) + 26
    9   dvacore                           0x058d25f2 boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void, void (*)(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, boost::function0<void, std::allocator<boost::function_base> > const&), boost::_bi::list2<boost::_bi::value<std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, boost::_bi::value<boost::function0<void, std::allocator<boost::function_base> > > > >, void>::invoke(boost::detail::function::function_buffer&) + 26
    10  dvacore                           0x058c037a boost::function0<void, std::allocator<boost::function_base> >::operator()() const + 34
    11  dvacore                           0x058412ed thread_proxy + 99
    12  libSystem.B.dylib                 0x96ec4155 _pthread_start + 321
    13  libSystem.B.dylib                 0x96ec4012 thread_start + 34
    Thread 30:
    0   libSystem.B.dylib                 0x96e9a46e __semwait_signal + 10
    1   libSystem.B.dylib                 0x96ec4dcd pthread_cond_wait$UNIX2003 + 73
    2   ...ple.CoreServices.CarbonCore    0x96bd6e83 TSWaitOnCondition + 126
    3   ...ple.CoreServices.CarbonCore    0x96bb5d6a TSWaitOnConditionTimedRelative + 202
    4   ...ple.CoreServices.CarbonCore    0x96bd6b00 MPWaitOnQueue + 208
    5   dvacore                           0x058cbeeb dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, dvacore::threads::ThreadPriority, boost::shared_ptr<dvacore::threads::Gate> const&) + 863
    6   dvacore                           0x058c87c9 boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void, void (*)(boost::shared_ptr<dvacore::threads::ThreadSafeDelayQueue> const&, dvacore::threads::ThreadPriority, boost::shared_ptr<dvacore::threads::Gate> const&), boost::_bi::list3<boost::_bi::value<boost::shared_ptr<dvacore::threads::ThreadSafeDelayQu eue> >, boost::_bi::value<dvacore::threads::ThreadPriority>, boost::_bi::value<boost::shared_ptr<dvacore::threads::Gate> > > >, void>::invoke(boost::detail::function::function_buffer&) + 33
    7   dvacore                           0x058c3508 boost::detail::function::void_function_obj_invoker0<boost::function<void ()(), std::allocator<void> >, void>::invoke(boost::detail::function::function_buffer&) + 36
    8   dvacore                           0x05843880 dvacore::threads::LaunchThread(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, boost::function0<void, std::allocator<boost::function_base> > const&) + 26
    9   dvacore                           0x058d25f2 boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void, void (*)(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, boost::function0<void, std::allocator<boost::function_base> > const&), boost::_bi::list2<boost::_bi::value<std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, boost::_bi::value<boost::function0<void, std::allocator<boost::function_base> > > > >, void>::invoke(boost::detail::function::function_buffer&) + 26
    10  dvacore                           0x058c037a boost::function0<void, std::allocator<boost::function_base> >::operator()() const + 34
    11  dvacore                           0x058412ed thread_proxy + 99
    12  libSystem.B.dylib                 0x96ec4155 _pthread_start + 321
    13  libSystem.B.dylib                 0x96ec4012 thread_start + 34
    Thread 31:
    0   libSystem.B.dylib                 0x96e9a46e __semwait_signal + 10
    1   libSystem.B.dylib                 0x96ec4dcd pthread_cond_wait$UNIX2003 + 73
    2   ...ple.CoreServices.CarbonCore    0x96bd6e83 TSWaitOnCondition + 126
    3   ...ple.CoreServices.CarbonCore    0x96bb5d6a TSWaitOnConditionTimedRelative + 202
    4   ...ple.CoreServices.CarbonCore    0x96bd6b00 MPWaitOnQueue + 208
    5   dvacore                           0x058cbeeb dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, dvacore::threads::ThreadPriority, boost::shared_ptr<dvacore::threads::Gate> const&) + 863
    6   dvacore                           0x058c87c9 boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void, void (*)(boost::shared_ptr<dvacore::threads::ThreadSafeDelayQueue> const&, dvacore::threads::ThreadPriority, boost::shared_ptr<dvacore::threads::Gate> const&), boost::_bi::list3<boost::_bi::value<boost::shared_ptr<dvacore::threads::ThreadSafeDelayQu eue> >, boost::_bi::value<dvacore::threads::ThreadPriority>, boost::_bi::value<boost::shared_ptr<dvacore::threads::Gate> > > >, void>::invoke(boost::detail::function::function_buffer&) + 33
    7   dvacore                           0x058c3508 boost::detail::function::void_function_obj_invoker0<boost::function<void ()(), std::allocator<void> >, void>::invoke(boost::detail::function::function_buffer&) + 36
    8   dvacore                           0x05843880 dvacore::threads::LaunchThread(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, boost::function0<void, std::allocator<boost::function_base> > const&) + 26
    9   dvacore                           0x058d25f2 boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void, void (*)(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, boost::function0<void, std::allocator<boost::function_base> > const&), boost::_bi::list2<boost::_bi::value<std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, boost::_bi::value<boost::function0<void, std::allocator<boost::function_base> > > > >, void>::invoke(boost::detail::function::function_buffer&) + 26
    10  dvacore                           0x058c037a boost::function0<void, std::allocator<boost::function_base> >::operator()() const + 34
    11  dvacore                           0x058412ed thread_proxy + 99
    12  libSystem.B.dylib                 0x96ec4155 _pthread_start + 321
    13  libSystem.B.dylib                 0x96ec4012 thread_start + 34
    Thread 32:
    0   libSystem.B.dylib                 0x96e932e6 semaphore_timedwait_signal_trap + 10
    1   libSystem.B.dylib                 0x96ec52af _pthread_cond_wait + 1244
    2   libSystem.B.dylib                 0x96ec6b33 pthread_cond_timedwait_relative_np + 47
    3   ...ple.CoreServices.CarbonCore    0x96bb5d96 TSWaitOnConditionTimedRelative + 246
    4   ...ple.CoreServices.CarbonCore    0x96bd6b00 MPWaitOnQueue + 208
    5   dvacore                           0x058cbeeb dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, dvacore::threads::ThreadPriority, boost::shared_ptr<dvacore::threads::Gate> const&) + 863
    6   dvacore                           0x058c87c9 boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void, void (*)(boost::shared_ptr<dvacore::threads::ThreadSafeDelayQueue> const&, dvacore::threads::ThreadPriority, boost::shared_ptr<dvacore::threads::Gate> const&), boost::_bi::list3<boost::_bi::value<boost::shared_ptr<dvacore::threads::ThreadSafeDelayQu eue> >, boost::_bi::value<dvacore::threads::ThreadPriority>, boost::_bi::value<boost::shared_ptr<dvacore::threads::Gate> > > >, void>::invoke(boost::detail::function::function_buffer&) + 33
    7   dvacore                           0x058c3508 boost::detail::function::void_function_obj_invoker0<boost::function<void ()(), std::allocator<void> >, void>::invoke(boost::detail::function::function_buffer&) + 36
    8   dvacore                           0x05843880 dvacore::threads::LaunchThread(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, boost::function0<void, std::allocator<boost::function_base> > const&) + 26
    9   dvacore                           0x058d25f2 boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void, void (*)(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, boost::function0<void, std::allocator<boost::function_base> > const&), boost::_bi::list2<boost::_bi::value<std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, boost::_bi::value<boost::function0<void, std::allocator<boost::function_base> > > > >, void>::invoke(boost::detail::function::function_buffer&) + 26
    10  dvacore                           0x058c037a boost::function0<void, std::allocator<boost::function_base> >::operator()() const + 34
    11  dvacore                           0x058412ed thread_proxy + 99
    12  libSystem.B.dylib                 0x96ec4155 _pthread_start + 321
    13  libSystem.B.dylib                 0x96ec4012 thread_start + 34
    Thread 33:
    0   libSystem.B.dylib                 0x96e9a46e __semwait_signal + 10
    1   libSystem.B.dylib                 0x96ec4dcd pthread_cond_wait$UNIX2003 + 73
    2   ...ple.CoreServices.CarbonCore    0x96bd6e83 TSWaitOnCondition + 126
    3   ...ple.CoreServices.CarbonCore    0x96bb5d6a TSWaitOnConditionTimedRelative + 202
    4   ...ple.CoreServices.CarbonCore    0x96bd6b00 MPWaitOnQueue + 208
    5   dvacore                           0x058cbeeb dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, dvacore::threads::ThreadPriority, boost::shared_ptr<dvacore::threads::Gate> const&) + 863
    6   dvacore                           0x058c87c9 boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void, void (*)(boost::shared_ptr<dvacore::threads::ThreadSafeDelayQueue> const&, dvacore::threads::ThreadPriority, boost::shared_ptr<dvacore::threads::Gate> const&), boost::_bi::list3<boost::_bi::value<boost::shared_ptr<dvacore::threads::ThreadSafeDelayQu eue> >, boost::_bi::value<dvacore::threads::ThreadPriority>, boost::_bi::value<boost::shared_ptr<dvacore::threads::Gate> > > >, void>::invoke(boost::detail::function::function_buffer&) + 33
    7   dvacore                           0x058c3508 boost::detail::function::void_function_obj_invoker0<boost::function<void ()(), std::allocator<void> >, void>::invoke(boost::detail::function::function_buffer&) + 36
    8   dvacore                           0x05843880 dvacore::threads::LaunchThread(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, boost::function0<void, std::allocator<boost::function_base> > const&) + 26
    9   dvacore                           0x058d25f2 boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void, void (*)(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, boost::function0<void, std::allocator<boost::function_base> > const&), boost::_bi::list2<boost::_bi::value<std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, boost::_bi::value<boost::function0<void, std::allocator<boost::function_base> > > > >, void>::invoke(boost::detail::function::function_buffer&) + 26
    10  dvacore                           0x058c037a boost::function0<void, std::allocator<boost::function_base> >::operator()() const + 34
    11  dvacore                           0x058412ed thread_proxy + 99
    12  libSystem.B.dylib                 0x96ec4155 _pthread_start + 321
    13  libSystem.B.dylib                 0x96ec4012 thread_start + 34
    Thread 34:
    0   libSystem.B.dylib                 0x96e9a46e __semwait_signal + 10
    1   libSystem.B.dylib                 0x96ec4dcd pthread_cond_wait$UNIX2003 + 73
    2   ...ple.CoreServices.CarbonCore    0x96bd6e83 TSWaitOnCondition + 126
    3   ...ple.CoreServices.CarbonCore    0x96bb5d6a TSWaitOnConditionTimedRelative + 202
    4   ...ple.CoreServices.CarbonCore    0x96bd6b00 MPWaitOnQueue + 208
    5   dvacore                           0x058cbeeb dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, dvacore::threads::ThreadPriority, boost::shared_ptr<dvacore::threads::Gate> const&) + 863
    6   dvacore                           0x058c87c9 boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void, void (*)(boost::shared_ptr<dvacore::threads::ThreadSafeDelayQueue> const&, dvacore::threads::ThreadPriority, boost::shared_ptr<dvacore::threads::Gate> const&), boost::_bi::list3<boost::_bi::value<boost::shared_ptr<dvacore::threads::ThreadSafeDelayQu eue> >, boost::_bi::value<dvacore::threads::ThreadPriority>, boost::_bi::value<boost::shared_ptr<dvacore::threads::Gate> > > >, void>::invoke(boost::detail::function::function_buffer&) + 33
    7   dvacore                           0x058c3508 boost::detail::function::void_function_obj_invoker0<boost::function<void ()(), std::allocator<void> >, void>::invoke(boost::detail::function::function_buffer&) + 36
    8   dvacore                           0x05843880 dvacore::threads::LaunchThread(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, boost::function0<void, std::allocator<boost::function_base> > const&) + 26
    9   dvacore                           0x058d25f2 boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void, void (*)(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, boost::function0<void, std::allocator<boost::function_base> > const&), boost::_bi::list2<boost::_bi::value<std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, boost::_bi::value<boost::function0<void, std::allocator<boost::function_base> > > > >, void>::invoke(boost::detail::function::function_buffer&) + 26
    10  dvacore                           0x058c037a boost::function0<void, std::allocator<boost::function_base> >::operator()() const + 34
    11  dvacore                           0x058412ed thread_proxy + 99
    12  libSystem.B.dylib                 0x96ec4155 _pthread_start + 321
    13  libSystem.B.dylib                 0x96ec4012 thread_start + 34
    Thread 35:
    0   libSystem.B.dylib                 0x96e9a46e __semwait_signal + 10
    1   libSystem.B.dylib                 0x96ec4dcd pthread_cond_wait$UNIX2003 + 73
    2   ...ple.CoreServices.CarbonCore    0x96bd6e83 TSWaitOnCondition + 126
    3   ...ple.CoreServices.CarbonCore    0x96bb5d6a TSWaitOnConditionTimedRelative + 202
    4   ...ple.CoreServices.CarbonCore    0x96bd6b00 MPWaitOnQueue + 208
    5   dvacore                           0x058cbeeb dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, dvacore::threads::ThreadPriority, boost::shared_ptr<dvacore::threads::Gate> const&) + 863
    6   dvacore                           0x058c87c9 boost::detail:

    I'm on Mac OSX Snow Leopard and I have the Adobe CS4 Master Collection updated to latest. I was using DVD Studio pro for a short project and I started to recreate the whole thing in Encore CS4 as I had more flexibility with Photoshop based menu system for the DVD.
    I have a simple menu system created in Photoshop with the corresponding (+) naming for the layers. My menu has 4 text buttons, 1 logo layer and a background. I left all the text as text, didn't rasterize the text. ( I tried that after the crashes but with same bad result)
    In Encore CS4 I imported the PSD file as a Menu Asset. I set up a video asset to loop as the background, and an audio asset to play.
    I have 4 timeline assets with short videos.
    I connected each button to the apropriate timeline to play.
    At the end of each timeline I set up to go back to the Menu.
    The Menu is set to Firts Play.
    That't it.
    When I go to Build I hit the Check Project and it tells me that I have 2 Orphan Menus. Now when I try to click on them Adobe Encore CS4 Crashes.
    If I don't click on them and I hit Continue with Building, it starts transcoding but after a few minutes of trasncoding it crashes.
    I found a long thread about the Orphan menu BUG Crash, but I didn't found a solution. I cleared my cache, I recreated the menu with rasterized text, but crashed again. I created a new menu system with buttons taken from the Library, the Orphan menu was not there anymore at Check Project, and the transcoding was building ok, but then after 30 minutes of trasncoding it crashed again.
    Please help as I am frustrated with Encore CS4!!
    Imre

  • How do I automatically create additional chapter menus in Encore

    I have built a menu in Photoshop. It has four window frames which will represent the chapters from 1 - 4 and will be motion menus. I have brought it into Encore CS4 and verified that it will work. I am able to select each window which are labeled Chapter 1, Chapter 2, Chapter 3, and Chapter 4. I am also able to link each window to a chapter in my timeline, render it, and each window does show motion video correctly.
    What I am now trying to do, is to add additional menus for the remaining chapters of the video. I am unable to figure out how to do this without going back to Photoshop and creating a new menus which show the additional chapters, and then bringing them into encore as additional menus.
    From what I have read, it seems that encore is supposed to be able to do that for me automatically. One of the ways I tried was to go to the menu section and try to create a menu index, and when I click on that, I get a window that opens up and a window opens up which says "The chapter index could not be created because the current menu does not contain any chapter buttons." Perhaps I am not understanding that message correctly. When I select the different chapter areas on the menu, a selection window does surround that area. I thought that indicated that this area was a button. Can someone help me understand what I'm doing wrong?

    Hi Bill,
    Thank you. I will use your procedures, however h
    ere is the place where I read about the automation I was attempting. Am I reading it wrong about what I can do with this procedure? It appears to allow me to take my original menu and using the steps shown, Encore will create additional menus and links all my additional chapter points.
    http://www.adobe.com/cfusion/search/index.cfm?loc=en_us&term=automatically%20create%20chap ter%20menu&cat=support
    It is the first article shown in this PDF document. The second page shows the procedure I was attempting. It is the second paragraph titled "Automate Chapter Button Creation".     Terry

  • Export To Flash in Encore CS4 on the Mac

    It has been widely reported (and I have confirmed) that Encore CS3 will not Build to Flash on a Mac running Leopard 10.5.5 and Quicktime 7.5.5 (the latest versions of Mac OS X and Quicktime). I would be most appreciative if anyone who has received Encore CS4 can determine if Build To Flash works on a Mac running OS 10.5.5 and Quicktime 7.5.5.
    Thank you in advance for responding.
    Tom

    Since no one has responded to my post on this issue, I can now provide the answer. First however, I want to insert the final comment in a long customer service request that I have had running with Adobe Technical Support since early August on this issue.
    "Monday, October 20, 2008 1:59:20 PM PDT
    Hello Tom,
    Thank you for contacting Adobe® Web Support for assistance with Adobe
    Encore® CS3.
    I understand that you are not able to export as flash from Encore CS3.
    On my Mac, I have OS 10.5.5, and QuickTime 7.5.5. I tested this issue
    with Encore CS3 and CS4. The export worked just fine on CS4, but again
    failed on CS3. I spoke with Adam, and a few others around, and were not
    quite sure why he was able to get this to work. I am 100% certain that
    using the same workflow, his Mac is able to handle this process, but
    none of the others I was able to try this on could. As far as I am
    concerned, his ability to perform this export is a fluke, and cannot be
    reproduced through known methods.
    However, the issue is resolved in the CS4 release, so you should be all
    set to do your flash exports once you get your upgrade.
    I hope this information helps to resolve your issue. If you require
    further assistance with this issue, please update your web case with
    complete details, including what steps you have applied and any error
    messages you are receiving.
    You may also call Technical Support at (800) 642-3623. We are available
    from 6:00 A.M. to 5:00 P.M. Monday - Friday, Pacific Time.
    Kind regards,
    Joshua E.
    Adobe Web Support"
    Now let me post my response:
    "Thursday, October 23, 2008 12:40:06 PM PDT
    Joshua E.,
    Thank you for your clear response to the issue of not being able to Build to Flash using Encore CS3. I can confirm the 100% accuracy
    of everything you have said by adding my own experiences of the last 48 hours with Adobe Production Premium CS3 and CS4.
    Two days ago I purchased the new Macbook Pro (Intel 2.53 GHz, 4 GB RAM). Immediately after setting up the Macbook Pro and getting i
    t operating, I installed Adobe Production Premium CS3 (and all updates to CS3 Production Premium) on this brand new Macbook Pro. No
    other software outside of the Mac OS 10.5.5 (and all updates to it) had been installed on this Macbook Pro. I then opened Premiere
    CS3, placed 10 seconds of bars and tone in the timeline, and directly exported this to Encore CS3. I then selected Build To Flash.
    Once again Encore CS3 froze at the "transcoding video" step and would not progress beyond 20%. This is the exact same behavior I
    had on my Mac Pro 8-core machine and reported in this thread.
    I then installed Adobe Production Premium CS4 on my Mac Pro 8-core. I followed the above step with the exception that apparently di
    rect export from Premiere Pro CS4 to Encore CS4 is no longer available. I simple exported the Premiere Pro 10 second timeline to a
    Quicktime .mov file using the Export>Media command in Premiere Pro CS4. I then took this .mov file into Encore CS4 and without bui
    lding any menus, selected Build To Flash. The Build to Flash occurred perfectly with no problems at the "transcoding video" step or
    any other step.
    Needless to say, I am very pleased to see that Adobe has corrected the problems with Build to Flash in CS4 on a Mac. However, this
    problem had been well reported in numerous forums (including the Adobe Encore Forum) on the web as far back as six months ago, and
    I am saddened to see that Adobe did not feel it was worth the effort to repair the issue with Build To Flash in CS3 on a Mac that w
    as apparently caused by an upgrade to Quicktime that Apple released sometime after Quicktime 7.3.1. I cannot expect Apple to addres
    s issues with Adobe software caused by their Quicktime upgrades. I do, however, expect Adobe to see that their software runs on the
    latest editions of both Mac OS X and Quicktime. Otherwise, as happened with Encore CS3 and Build to Flash on a Mac, the customer bu
    ys the software expecting it to work and it does not. We are in a tough economy now. I need the software from Adobe that supports
    my media production company to work, and I don't need Apple and Adobe pointing the finger at each other when it does not. I hope th
    at you will pass this message along to senior Adobe management.
    I do thank you for telling me your observations on Build To Flash with a Mac under Encore CS3.
    Tom

  • Encore CS4 is transcoding compliant Blu-Ray audio assets when set to 'Do not transcode'

    Hi there,
    I have a Blu-Ray concert video project consisting of 3-menus, 4-sequentially linked timelines (intro-1, intro-2, main concert timeline, and credits).
    All audio assets consist of 96k/24-bit WAV files from the same professionally rendered mastered audio source.
    Here's the issue:
    When importing my 96k/24-bit audio assets in Encore CS4, they all show as Blu-Ray compliant and maintain the 'Do not transcode' property in the assets menu.
    However, after rendering the project to Blu-Ray I immediately noticed that the main concert timeline (2-hrs 10-min) had been transcoded down to 48k/16-bit while the other smaller intro/credits timelines had rendered correctly and were playing back at the desired 96k.24-bit rate.
    In order to eliminate possible issues with the main timeline's audio file source, I created a smaller main timeline (35-min) using the exact same audio source files and lo & behold - the main timeline was not down-transcoded and is playing back at the desired 96k/24-bit rate.
    I'm wondering if there is a non-documented limitation in rendering audio files over a certain size as my main timeline is made up of 2-total WAV files of 2.2Gb each.
    I have the ability to import a single AIFF file at 4.4GB for the main timeline - but for some reason CS4 does not recognize AIFF files as Blu-Ray compliant and will show the transcode setting as 'Automatic'.
    Imported AIFF files always showed as 'Do not transcode' in the Blu-Ray assets menu in Encore CS3 (even though there is a documented bug which prevents rendering AIFF audio to Blu-Ray and I would have to convert to WAV files and re-import anyway in CS3).
    My next step is to try splitting the main timeline into shorter chunks, but this is not the direction I want to go in.
    Any help would be greatly appreciated!
    -Cheers

    Ok, solved my own problem - solution below for those with similar issues.
    1. My audio timelines exported from Final Cut Pro as AIFF are actually 'AIFC' which is technically not Blu-Ray compliant, thus Encore will need to transcode. Unfortunately - Encore has no quality preset settings for dealing with PCM audio transcodes higher than 48k/16-bit (why not?). Encore CS4 will happily pass 96k/24-bit through to a Blu-Ray build without transcoding if the supplied file is true AIFF (not-AIFC) and/or similarly compliant WAV files.
    2. My main Encore timeline consisted of 2-WAV files at 2.2Gb each placed in a single Encore timeline due to the total audio being over 4GB thus requiring me to split the source audio files in half in order to stay under the 4GB limit for WAV files, and also because I had to export the FCP audio timeline using Compressor in order to generate Blu-Ray compliant audio files (non-AIFC). Also - (possible bug?) if Encore has 2-separate audio files in the same timeline it will transcode the audio to the current project's default audio settings (48k/16-bit in my case) - even though the assets are showing as 'Do not transcode' in the asset menu for Blu-Ray. It clearly states in the Encore CS4 manual that imported WAV files at 96k/24-bit will not be transcoded - but it appears in this case when 2-audio files are placed in the same timeline that it will transcode with no warning - bothersome to say the least.
    I suppose the alternative is to work with a lossless audio format which supports files larger than 4GB - which would only require a single audio file for a single Encore timeline, but other than DTS Master Audio (not available on this project) I'm not sure what audio format would work in Encore to support 96k/24-bit audio files larger than 4GB.
    If anyone knows - drop some knowledge!
    -Cheers

  • Problems Burning in Disc in Encore CS4

    Hello all,
    I just recently upgraded to Adobe Encore CS4 and I'm trying to burn a blu-ray disc but the program is giving me problems.
    All of my video assets are .m2v movie clips, which includes the motion menus I am using, compressed to that format in Sorenson Squeeze.
    The first time I tried to burn the disc I received an error before it even started to render the menus.  The error was Src\VideoFrameManipulators.cpp-563.  I did some searching and decided to import the quicktime movies of the menus and use the quicktimes instead of .m2v files.  When I tried to build the project again it got through rendering almost all the menus and then I received this error message Src\pp\\PPixHandleUtilities.cpp-114].
    After that I tried transcoding each menu video separaretly and that did work, I got the same PPixHandleUtilities error again.  I tried re-importing the files, relinking the files, etc, nothing is working.  I'm at a loss.
    I have burned a blu-ray disc already so I don't think it is the drive.
    I'm running Windows Vista Business 64-bit as the operating system.
    Any thoughts?
    Kristin

    I too am having problems burning data disks to dvd. While it appeared to burn without problems. It took over an hour sometimes 2 or 3 to burn the dvd which upon completion was not recognized in either my Dell or my Mac. I hooked up my external drive where my music is kept to my Mac and it appears to have burnt correctly readable by both machines and took about ten minutes to burn each dvd. So it appears the Windows version is majorly screwed.

  • Encore CS4's Slideshow component= WORTHLESS

    Hi,
    When I create slideshows in Adobe Encore CS4 and then build them, they look "fine" when played on a computer DVD player.
    However, when playing the authored DVD on an actual DVD player attached to a TV, the playback is cropped, images come out extremely dark, and each song flickers at the start of the slideshow.
    I've done a lot more testing of building slideshows in Adobe Encore CS4, before I came to this realization:
    ADOBE ENCORE CS4 IS FAAAAAAAAAAAAAAAR WAYS OFF FROM BEING READY FOR PRODUCTION USE FOR SLIDESHOWS. DO NOT USE ADOBE ENCORE CS4 FOR ANY SORT OF ACTUAL PRODUCTION USE FOR SLIDESHOWS.
    I am extremely frustrated how obvious that there was absolutely no quality assurance testing with Adobe Encore CS4. When you use Adobe Encore CS4, the whole feel of using the software is that it was totally rushed out the door at about 55% complete.
    My top complaints:
    -When importing multiple images to the Encore library, occasional images do not get imported at all(WTF???????????????)
    -images that are imported to the Encore library occasionally LOSE THEIR ORIGINAL ASSET when saving, closing, then re-opening a project.
    -Encore CS4 slows down literally, exponentially, as you add a lot of images to the library. At about 500 images of about 3-4 megs each, my Core 2 Quad with 6 gigs of ram slows to a crawl.
    -when in the slow state, Adobe Encore CS4 crashes randomly (and this slow state is when most of the slideshow editing needs to get done)
    -authored playback is cropped
    -authored playback comes out extremely dark on DVD players
    -99 slide limit, which is overcome by dividing the slideshow into two slideshows, but.. there is a long and awkward pause when shifting between two slideshows during playback
    Using Adobe Encore CS4 for slideshows is gauranteed to leave an extremely bad user experience and some loss of respect for Adobe.
    I have no choice but to learn what other DVD slideshow building software is out there. So far, Nero, and even Windows Movie Maker, which comes free with windows seems better than Adobe Encore CS4, in terms of building slideshows.

    I've been using Adobe Encore CS4 to author Blu-Ray discs with slideshows on my iMac.  I've found a solution that seems to work well.  But I don't use the Encore slideshow editor for this purpose.
    When I import high-quality 16:9 JPEG photos directly into Encore and build a slideshow using the Encore slideshow editor, the results are terrible when viewed on a big-screen HDTV connected to a Blu-Ray player.  The colors seem off, and the resolution is horrible.  There are all sorts of jagged edges and other artifacts.  A slideshow on a standard-definition DVD built using iPhoto and iDVD looks much better than a "high-definition" Blu-Ray slideshow built using the Encore CS4 slideshow feature.
    A better solution is to simply build the slideshow in iPhoto, cropping the individual photos to 16:9 (or using the 16:9 setting on your digital still camera, if it has one), and export the iPhoto slideshow as a high-definition QuickTime movie file (*.mov).  You will have to play around a bit to find the option in iPhoto that allows custom export settings, but once you find it you can encode the entire slideshow using the H.264 codec with full 1920 x 1080 resolution.  Then you can import the resulting *.mov file into Encore as an asset, then create a timeline for it.  You basically treat it like a movie in Encore.  The final result looks great on my 1080p TV.  Breathtaking, in fact.
    Encore CS4 for Mac seems to have lots of bugs in it.  For example, I just downloaded the latest update yesterday (I think it was 4.0.1).  Now, whenever I try to build a Blu-Ray project, I get an error message, no matter what I do.  Even if I start a new project from scratch.  So I had to use Apple Time Machine to restore the previous version of Encore (4.0.0.258), which works fine.
    Another bug is that you can't change the title of an HD menu in Encore.  Encore has a very limited number of HD menus.  If you want to change the title of an HD menu from the generic one provided ("Our Travel Diaries", for example) to your own title ("Our 2009 Summer Vacation", for example), you can't do it in Encore.  Well, maybe YOU can.  But I can't figure out how to do it.  So I export the menu to Photoshop Elements, change the text there, and re-import it into Encore.  You can change the titles of buttons directly in Encore.  But not the actual menu title.
    Also, Encore has caused trouble for me when I try burning Blu-Ray rewritable discs.  So I simply use Encore to create a *.iso image file, then burn it using Roxio Toast 10 Titanium.
    Anyway, with these various workarounds, I'm finally able to create high-quality Blu-Ray discs with movies and slideshows that look great on my 60-inch Sony SXRD 1080p TV.
    It's a shame that somebody doesn't produce a simple interlocking suite of consumer-grade Mac-compatible tools that can be used for the entire HD workflow from camera to Blu-Ray disc, similar to the way in which iMovie, iPhoto, and iDVD work for standard-definition DVDs.  Apparently, the latest version of Adobe Premiere Elements for Windows does this sort of thing.  But there's nothing equivalent for the Mac.  And Apple still seems to be dragging its feet with regard to Blu-Ray.
    Some people have expressed the opinion that it's OK for Encore CS4 to include a slideshow editor that's essentially useless.  I tend to disagree.  Any significant feature that gets added to a piece of software and that's advertised as being useful ought to work at least reasonably well.  But then my background is in the hardware industry, not the software industry.  In hardware, even a minor glitch can cost a company millions of dollars in lost revenue, recalls, loss of customer confidence, etc.  Software designers, by contrast, seem to be able to get away with a degree of sloppiness that would quickly bankrupt a company in the hardware world.
    However, I'm at least grateful that by using Encore CS4 in conjunction with Final Cut Pro, Compressor, iPhoto, Photoshop Elements, and Toast, I'm able to produce a very nice Blu-Ray disc that provides jaw-dropping picture and sound quality for movies and slideshows.

Maybe you are looking for

  • How do you turn off cellular data on Ipad Air 2 with IOS 8.1.2

    We have three new iPad Air 2s within the family. All have wi-fi capability but we are not needing to suscribe to it at this time, plan to use it on trips away from home. All of them get a popup message every 1-2 hours reminding to select a cellular p

  • My iPad won't let me connect to Facebook

    My iPad won't let me log into Facebook or connect any other apps to it. It say I need to go into settings and type in my password but when I do it says cannot connect to server. I've closed everything else and also tried reinstalling Facebook but not

  • Ipod nano replacement program 2014

    are apple still replacing with 6th Gen as just about to send my 1st back

  • Ipod 3G wont charge...

    My 3G 10GB ipod was last taken to service on June 2004. Since then I have been using it almost daily, and everything had been fine until now. On christmas last year, I noticed it had problem charging with its power adapter. So, I looked around and bo

  • For XI-3.0 Latest SP18 but for PI-7.0 SP12(for Nweaver2004s).why

    for XI-3.0 Latest SP18 but for PI-7.0 SP12(for Nweaver2004s).SP18 is latest one....right.but for 2004s SP12 is prefered.why?what is main difference