Milkman Games/Google In-App Billing -- Error? Server Issues?

So,
     I've been scouring the internet for answers, but have come up dry! I've been using the Milkman Games google in-app billing for quite some time now. I'm not sure what changed with Google in-app system, but it appears my consumables are no longer being consumed. I understand Google Play now labels items 'managed' and 'unmanaged' - but the Billing ANE has a consume function to allow users to purchase multiple of an item (ex. gold coins).
   The purchase begins to function as it normally does, runs the consume function, then hangs. The successful consumption is what triggers the item to add to user inventory. But as I stated previously, neither consumption success or fail gets triggered.
    Is something going on with Google's in-App servers? Any others experiencing this issue? I've only had one user send an email regarding the issue so far, but I've checked a couple of apps, and its the same thing across the board. Definitely not good.
    If anyone has any info they could share, I'd appreciate it! thanks.

Question 1.  This seems like overkill, but are these steps required for consumable in this order?:
1) Purchase the item
2) Load inventory to see item there
3) Consume the item
4) Reload inventory to ensure item is gone
You don't need to load the inventory. Just consume the item when your server side verification receives the response from the Google Api.
I also call the inventory on startup and consume all the non consumed items. Just in case.
Question 2.  When consuming an item, Alex' docs indicate that you need to pass in the item ID.  However, Google's own docs indicate you need to pass in the unique 'purchase token' for that specific purchase (which is available from the inventory load).  Can anyone confirm which is the required one?
I use ItemID from AndroidItemDetails and, so far, no problems

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