Missing Photoshop panels in Configurator

I want to add the Brush Tip Shape and the options that appear below the brushes preview in configurator as configurator doesn't have the option.

I'm moving this post from this forum for photoshop-dot-com (an online portal) to the correct forum for Photoshop pro users like yourselves.
FYI, the correct forum URL is: http://forums.adobe.com/community/photoshop
Since you've posted in this forum for Photoshop.com, you may receive additional posts in this forum unless you update your profile.  After signing in on these forums, go to Your Stuff > Forums, and disable any forum you don't want to watch.
Kind regards,
Charlie

Similar Messages

  • Command-line Compilation of Photoshop Panels

    Hello,
    I'm attempting to create a Photoshop Panel using the Flex SDK and the mxmlc compiler.  I'd really love to avoid Flash Builder.  Here is the compilation line and the resulting error:
    ~/dev/shared/flex/bin/mxmlc --show-actionscript-warnings=true --strict=true -include-libraries=CSXSLibrary-2.0-sdk-3.4.swc -load-config=config.xml gridpanel.mxml
    Loading configuration file /Users/justin/dev/me/photoshop/gridpanel/config.xml
    /Users/justin/dev/me/photoshop/gridpanel/CSXSLibrary-2.0-sdk-3.4.swc(mx.core:IWindow)
    Error: Type was not found or was not a compile-time constant: NativeWindow.
    /Users/justin/dev/me/photoshop/gridpanel/CSXSLibrary-2.0-sdk-3.4.swc(mx.events:FlexNativeMenuEvent)
    Error: Type was not found or was not a compile-time constant: NativeMenu.
    /Users/justin/dev/me/photoshop/gridpanel/CSXSLibrary-2.0-sdk-3.4.swc(mx.events:FlexNativeMenuEvent)
    Error: Type was not found or was not a compile-time constant: NativeMenuItem.
    /Users/justin/dev/me/photoshop/gridpanel/CSXSLibrary-2.0-sdk-3.4.swc(mx.controls:HTML)
    Error: Type was not found or was not a compile-time constant: HTMLHistoryItem.
    /Users/justin/dev/me/photoshop/gridpanel/CSXSLibrary-2.0-sdk-3.4.swc(mx.controls:HTML)
    Error: Type was not found or was not a compile-time constant: HTMLUncaughtScriptExceptionEvent.
    /Users/justin/dev/me/photoshop/gridpanel/CSXSLibrary-2.0-sdk-3.4.swc(mx.controls:HTML)
    Error: Type was not found or was not a compile-time constant: HTMLHost.
    /Users/justin/dev/me/photoshop/gridpanel/CSXSLibrary-2.0-sdk-3.4.swc(mx.controls:HTML)
    Error: Type was not found or was not a compile-time constant: HTMLHost.
    /Users/justin/dev/me/photoshop/gridpanel/CSXSLibrary-2.0-sdk-3.4.swc(mx.managers:NativeDragManagerImpl)
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    Here is the config file I'm using.  My flex SDK is located at "/Users/justin/dev/shared/flex/", hence the absolute paths in the config file.
    Out of desperation, I downloaded Flash Builder to see if I could inspect what compilation command it was running.  I had it dump the config file it was generating, and attempted to use it (it looks almost identical) and I ended up with the same error when trying to compile from the command line.
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    <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml">
    <!-- Copyright 2010 __MyCompanyName__. -->
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    I had an HTML Class instantiated on my code, which is part of air framework. Removing it, all works.

  • PixelBender + Flash in Photoshop panel

    Dear all,
    I've posted something similar in Configurator forum with no
    luck, so here I am with my question: any hint or comment will be
    greatly appreciated.
    Is it possible for a SWF that contains a PixelBender shader to
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    I'd like to exploit some built-in function of Flash (like
    blur and other filters) without the need to write custom code, and
    build a complex PixelBender shader concatenating several pbj files:
    the Photoshop panel should contain only the sliders of course, and
    the effect have to be applied to the opened image. The Photoshop
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    working and besides the swf, it's needed a javascript that
    communicate with Photoshop through its DOM, and it seems that there
    happens all the Photoshop commands. Currently I'm stuck and it
    seems to me there's no way to make it works.
    Why all this pain? Because it would mean to be able to have
    complex shaders in form of sort-of-binary plugin-like easy to use
    Photoshop panel; it would open a world of wonders.
    Thanks in advance for any comment or thoughts
    Davide Barranca
    Bologna, Italy

    Hi Davide,
    I have to apologize. I misread your first email and
    misunderstood what you were trying to achieve. I thought you were
    simply asking whether you could use Pixel Bender filters in the
    Panels at all (the answer to which I didn't know until I tried it
    yesterday). I see now that you are trying to write your own
    Photoshop filter with the Panel APIs.
    I'm not sure what you want to achieve is possible with the
    current Photoshop panel model, and even if it is possible, I don't
    think it will be very fast. The Photoshop Panel functionality is to
    provide an easy way to add a new workflow UI to Photoshop, but I
    don't think it was intended to add new image processing features to
    Photoshop. In general, if you are adding any new image processing
    to Photoshop, you have to go through the Photoshop Plug-in SDK. I
    did look at the documentation for the Panel API. I'm no expert on
    Photoshop scripting, but it looks like the exported properties of
    the DOM are purely descriptive with little chance to access the
    actual data. The only bit of promise is to use the ColorSampler
    tool to pull the image data from the foreground window, but that
    would be extremely painful and very slow. Even if that did work, I
    didn't see any way to actually update the pixels in the document.
    That being said, I believe there might be an indirect way to
    achieve what you are trying to do. The basic workflow would be:
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    file
    I'm not 100% sure that this will work, and it definitely does
    have some side effects like leaving an image on disk and opening up
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    will do the job. I'll see if I can whip up a tutorial on this if it
    works, but since it is not an easy example, it might take some
    time.
    As I said, I'm definitely no expert on Photoshop scripting,
    so I would strongly recommend contacting the
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    scripting forums to see if there is a way acquire the image
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    option.
    Again, I apologize for the misunderstanding. My eyes simply
    stuck to the question in bold. Good luck with your search.
    Thanks,
    Brian

  • Pixel bender filters in Photoshop Panel

    Hello,
    I'm writing a suite of Photoshop filters with PixelBender and would like to know if there is a way to call them from a Photoshop Panel built with Configurator without embedding these filters in a flash panel.
    I tried to build a panel with configurator, but in the filters menu, PIXEL BENDER doesn't show. So, I guess I will have to build a flash panel which is close to Chinese for me (read http://forums.adobe.com/message/37408).
    Am I out of luck?
    Thanks!
    Enrique

    Use a 'Run JavaScript' button from ACTIONS/SCRIPTS section of Configurator.
    Then use/modify the following code:
    try{
    var idPbPl = charIDToTypeID( "PbPl" );
        var desc636 = new ActionDescriptor();
        var idKnNm = charIDToTypeID( "KnNm" );
        desc636.putString( idKnNm, "Kaleidoscope" ); /*modify the name of your pixel bender filter*/
        var idGpuY = charIDToTypeID( "GpuY" );
        desc636.putBoolean( idGpuY, true );
        var idFPth = charIDToTypeID( "FPth" );
        desc636.putString( idFPth, "/Applications/Adobe Photoshop CS4/Pixel Bender Files/kaleidoscope.pbk" ) /*modify the path to your filter*/
    executeAction( idPbPl, desc636, DialogModes.ALL );
    }catch(e){
         /* catch user cancellations */
    I have it so the default settings are populated and the Pixel Bender dialog is shown (DialogModes.ALL). You could use the scripting listener plug-in to populate specific settings and/or not show the dialog (DialogModes.NO)

  • If you're having problems making an extension for Photoshop CS6 with Configurator 3..

    I was going to ask for help here, but before posting I decided to try one last experiment to see if it would work. Yesterday I tried making a simple one button panel inside Configurator and exporting it to Photoshop CS6. I put it in the plugins\panels directory. Start Photoshop, nothing... I tried looking at how to create an extension manually and signing it in order to install it with Extension Manager, and my brain nearly melted.
    So today I tried installing an older version of Photoshop (CS 5.5). The difference was that I selected Photoshop CS5/CS5.5 in the create new panel dialog in Configurator instead of CS6. Export Panel..It worked! Then I tried the same thing for my install of Photoshop CS6, selecting Photoshop CS5/CS5.5 as before in Configurator's dropdown menu.  Success!
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    Hmm, okay I just had a problem. I used an swf with a hue strip made in actionscript inside an swf loader in configurator. Tried exporting this to PS CS6's panels folder, and to my surprise it complete broke all of the other extensions in that folder. (ie. Photoshop refused to load any other non-defualt extenstions at all just because one was borked.). Very very stupid.  So I went back to PS CS5, everything was working perfectly. Then I closed it and went back to PS CS6, and suddenly my test panel was working again. I have no idea why PS CS5 "fixed" PS CS6, it doesn't make sense really.  I think I'll be going back to CS5 to do all my work as CS6 is really buggy about extensions, and I really need a color wheel for painting.

  • Photoshop CC and Configurator 3.1.1

    When creating my own panel in Configurator and exporting it to the 32-bit version and 64-bit version of PS It is only recognized and available in the 32-bit version (Window - Extensions).
    I exported to the appropriate folder of the application, so in both cases in their Plugins\Panels location. Hope someone can help...

    Thank you for reacting, R_Kelly
    Just solved the problem, but it is a less logical solution and I don't understand why it works. Here is what I did:
    I had Windows search for "Panels" and saw that there was a folder with that name rather deep in
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    For the 64-bit version I have to export to both the Plug-ins folder and the abobe mentioned folder.
    Now my panel finally is available in both versions of PS. But I strongly believe that there must be a better solution.
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  • How to script custom Photoshop panel?

    Hi everyone,
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    yes, I do the same thing that you are looking for. I use a program called PowerPro, and it allows you to place custom buttons all over your desktop, and when pressed, those buttons do whatever you want them to do (run a program, send a keystroke, run a script, etc.) It really is a fantastic program, and is free. And it works excellent with Photoshop. Here's the website:
    http://powerpro.cresadu.com/
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  • Debugging a Photoshop panel with FB4

    Hello,
    I'm trying to get my environment set up to debug a Photoshop panel I'm working, since the include AIR debuggers is apparently no longer supported. I've followed all the steps in the CS5 sdk guide, like setting the PlayerDebugMode to 1, and adding the Contents/debug file to Photoshop.
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    2. Choose Run > Debug > Other.
    Getting Started with the Adobe Creative Suite SDK Packaging and signing your extension for deployment 19
    3. Select Web Application and click New to create a configuration for Web Application.
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    5. Deselect the "Use defaults" option.
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    What should I be doing here?
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    Ha, fantastic! Your post prompted me to go back and look at all the debug flags to see why it wasn't working. I had the debug file in Photoshop and the PlayerDebugMode set in ~/.../com.adobe.CSXS2Preferences.plist but that wasn't working. It occurred to me to check /.../com.adobe.CSXS2Preferences.plist as well, which hadn't been set. When I set that it started working for me.
    I'm curious why having it in my ~/ directory didn't activate it. Is that some sort of global only setting, or is it possible I have some kind of problem elsewhere? I've noticed a number of debug related things (like which version of flash player is used) have issues when I try to do them in the user rather than globally.

  • Icon size in Photoshop panels

    Hello,
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    This may be coming too late, but as far as I can tell, the panel icons need to be 23x23. If you make it smaller, they'll get scaled up. This info is based on my personal tests (my 21x21 kept scaling up) and digging through the default installed plugins. The Kuler icon is 23x23.

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    Hi,
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    Hi,
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  • Can use but not edit/change old panels in Configurator 3.1

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  • Package and deploy Photoshop presets with Configurator panels ?

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    Interessant hierzu: Adobe Configurator and deprecated Flash-based panel support in Adobe CC products

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