Pixel bender filters in Photoshop Panel
Hello,
I'm writing a suite of Photoshop filters with PixelBender and would like to know if there is a way to call them from a Photoshop Panel built with Configurator without embedding these filters in a flash panel.
I tried to build a panel with configurator, but in the filters menu, PIXEL BENDER doesn't show. So, I guess I will have to build a flash panel which is close to Chinese for me (read http://forums.adobe.com/message/37408).
Am I out of luck?
Thanks!
Enrique
Use a 'Run JavaScript' button from ACTIONS/SCRIPTS section of Configurator.
Then use/modify the following code:
try{
var idPbPl = charIDToTypeID( "PbPl" );
var desc636 = new ActionDescriptor();
var idKnNm = charIDToTypeID( "KnNm" );
desc636.putString( idKnNm, "Kaleidoscope" ); /*modify the name of your pixel bender filter*/
var idGpuY = charIDToTypeID( "GpuY" );
desc636.putBoolean( idGpuY, true );
var idFPth = charIDToTypeID( "FPth" );
desc636.putString( idFPth, "/Applications/Adobe Photoshop CS4/Pixel Bender Files/kaleidoscope.pbk" ) /*modify the path to your filter*/
executeAction( idPbPl, desc636, DialogModes.ALL );
}catch(e){
/* catch user cancellations */
I have it so the default settings are populated and the Pixel Bender dialog is shown (DialogModes.ALL). You could use the scripting listener plug-in to populate specific settings and/or not show the dialog (DialogModes.NO)
Similar Messages
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I`ve just downloaded the Pixel Bender filters for Photoshop CS4 from Adobe Labs. The speed of those filters is really incredible (GPU accelerated)!
But the filters itself :(
Most of them are pretty much useless in my opinion. I hope we will get more usefull filters like a simple gaussian blur or unsharp mask or smart sharpen. Of course we already have those filters in Photoshop, but not at that speed. Pixel Bender is really realtime!Thanks, Stephan,
I wonder how much onboard memory new cards need to handle 8000x8000. It looks like the Technote on GPUs and OpenGL has been revised. I don't see the information that I recall earlier about what features work with various amounts of onboard GPU memory. There are more specifics in the FAQ at the bottom of the technote:
http://kb.adobe.com/selfservice/viewContent.do?externalId=kb404898
These are the FAQ's that seem most relevant to spec'ing a card:
>>
Q. How much video RAM can Photoshop take advantage of?
A. Photoshop is limited by OpenGL itself on the amount of video RAM it can access. Photoshop can access approximately 500-700 MB of video RAM. 3D, a separate feature from OpenGL, allocates its own GPU resources, and can use as much video RAM as is on the display card. If you load a large 3D volumeric texture, for example, it might use a considerable amount of RAM (such as 1 GB) by itself, leaving less than expected for the rest of Photoshop.
<<
So if I'm working with a 3D layer in PS CS4 extended, it sounds like 1.7GB of memory would cover Photoshop's maximum memory utilization and the adapter's 3D rendering overhead.
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Q. How much RAM do I need on my display card to run faster in Photoshop CS4?
A. For basic OpenGL functionality, you should have at least 128 MB of RAM on your display card. If you're running Windows XP in general, OpenGL will work best if you have 256 MB RAM on your display card. Most Photoshop work will run faster with between 256 - 512 MB of display RAM. If you do a lot of 3D work, you use Panoramas or large images, or you need to have multiple applications open at the same time that use the GPU, you might benefit by having 512 MB or more RAM on the display card.
<<
As I recall, the earlier version of this technote spelled out in more detail what "basic" OpenGL functionality means one image window without too much resolution in my experience.
The specific mention of XP suggests it needs more memory for OpenGL functionality. Vista virtualizes the graphics adapter and XP doesn't. I've yet to see anything but vague "it works better on Vista" from Adobe tech on what the GPU performance difference is between the two platforms.
>>
Q. Does Photoshop take advantage of dual-GPU display cards?
A. Not at this time.
<<
SLI and Crossfire aren't utilized by Photoshop.
I guess I'll stand pat with the GTX 280 card. I wonder if running Aero features uses GPU memory. -
Revision: 11585
Author: [email protected]
Date: 2009-11-09 13:39:53 -0800 (Mon, 09 Nov 2009)
Log Message:
Initial check-in of CoreTech's pixel bender kernel files for the pixel bender filters we use to mimic AIM blendModes based on Vera's ok. Added the standard Flex copyright headers to what Core Tech passed along.
QE notes: None
Doc notes: None
Bugs: None
Reviewer: Me
Tests run: Checkintests
Is noteworthy for integration: Yes, perhaps, to downstream teams that want to rebuild the pixel bender filters
Added Paths:
flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/supportClasses/shaders/Colo r.pbk
flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/supportClasses/shaders/Colo rBurn.pbk
flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/supportClasses/shaders/Colo rDodge.pbk
flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/supportClasses/shaders/Excl usion.pbk
flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/supportClasses/shaders/Hue. pbk
flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/supportClasses/shaders/Lumi nosity.pbk
flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/supportClasses/shaders/Lumi nosityMaskFilter.pbk
flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/supportClasses/shaders/Satu ration.pbk
flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/supportClasses/shaders/Soft Light.pbk -
How to upload Pixel Bender Filter to Photoshop CS5 on Mac?
How to upload Pixel Bender Filter to Photoshop CS5 on Mac? It installs to Utility Folder and I cant understand install from there? Haven't installed a plug in for a while!
The link for the photoshop cs5/cs5.1 pixel bender plugin is broken on the pixel bender web page, so you probably installed the pixel bender toolkit.
Below are the links for the photoshop cs5/cs5.1 pixel bender plugin.
CS5 64 bit
Here is the pixel bender plugin for the 64 bit version of photoshop cs5 on windows and mac
http://download.macromedia.com/pub/developer/pixelbender/pixelbenderplugin_p3_pscs5_64bit_ 061711.mxp
For the 32 bit version of photoshop cs5 on windows
http://download.macromedia.com/pub/developer/pixelbender/pixelbenderplugin_p3_pscs5_32bit_ 061711.mxp
If you have photoshop cs5.1
windows cs5.1 32 bits
http://download.macromedia.com/pub/developer/pixelbender/pixelbenderplugin_p3_pscs5-1_32bi t_061711.mxp
64 bits cs5.1 windows and mac
http://download.macromedia.com/pub/developer/pixelbender/pixelbenderplugin_p3_pscs5-1_64bi t_061711.mxp -
Applying Pixel Bender Filters to MediaElements
Hi,
I want to apply a Pixel Bender Filter to an ImageElement. In general I do this like:
var shader:Shader = new Shader(new PBFilter() as ByteArray);
var filter:ShaderFilter = new ShaderFilter(shader);
var image:Image = imageElement as Image;
image.filters = [filter];
Now ImageElement doesn't support the .filters parameter. Are there any plans for this function in a future release of OSMF? Or are there different ways to apply a Pixel Bender filter? ThanksIf you're working with the MediaPlayer, then you can assign the filter to the MediaPlayer's displayObject property once the image is loaded:
mediaPlayer.addEventListener(MediaPlayerStateChangeEvent.MEDIA_PLAYER_STATE_CHANGE, onStateChange);
mediaPlayer.media = imageElement;
function onStateChange(event:MediaPlayerStateChangeEvent):void
if (event.state == MediaPlayerState.READY)
mediaPlayer.displayObject.filters = [filter];
If you're working with the ImageElement directly (and no MediaPlayer), then you would need to access the element's DisplayObjectTrait, which holds the DisplayObject. -
Images don't show in Pixel Bender Filters.
Just downloaded and installed Pixel Filters into PS5.. No problem doing that or finding the filters within PS, but when I go to use the filters, the image doesn't show. I'm working on a duplicate of the image, I've turned the GPU down to basic (because I got a warning), but when I try to use a filter . . . nothing. Any ideas?
Running PS5 Extended, version 12.1x32 on Windows 7. I have a Radeon HD 4500 series graphics card.
Thanks.I've got a similar problem. I am VERY frustrated, as I use Oilpaint for my work. I have posted on several Forumsstarting 4 months ago, talked to Adobe (who gives no support for this) and have had no help.
I have been through 5 computers, my 6th is on the way .... several cameras and memory cards. Only one out of 5 computers has no iisue (my wife's). The problem seemed to be gone, when I bought my 5th computer .... then I bought another camera - now it's back!!! So, my conclusion is, that this issue has something to do with how information is writtrn onto a memory card. Maybe some computers "pick up" on some little thing and get confused - I don't know. Again, only my laptop works fine, even with thge new camera.
Try what I did, use another computer - until you find one that works ... friends, family...etc. Also, I just found out, that the only way to make Pixelbender work when it does not, is to turn off GPU ... although that slows the process down a lot.
If my new laptop does not work with my new camera, I'll get another camera and try again ..... -
Pixel Bender Gallery Error in Photoshop CS4 Student Edition
When trying to access pixel bender filters with Photoshop CS4, filters>Pixel Bender>Pixel Bender Gallery, I get an Error dialog images as follows...
I have read the ReadMe file and have the GeForce 8500 GT Video Card on this list.
The Pixel Bender Toolkit is installed at C:\Program Files\Adobe\Adobe Utilities\Pixel Bender Toolkit c/w pbk filters that run in the toolkit.
In Photoshop there are a number of pbk filters in C:\Program Files\Adobe\Adobe Photoshop CS4\Pixel Bender Files.
The Operating system for the computer is Windows XP Professional c/w service pack 2 at least.
My question is... why am I getting this error message and how can It be fixed?Here are two further images and an NVIDIA System Information report you asked for that I have prepared, I hope this will help.
I am aware that I could download trial versions of Photoshop CS5 and its Pixel plugin version, but first, this first image shows a message that loads from Photoshop CS4 when I start the program and has always done so from day one of owning the machine and the software, could this be of relevence to what could be the root of the issue at hand.
I also use 3D Studio Max with OpenGL and have noted rotating moving objects in 3D space of a file size of 10MB is very slow and chuggie, is this relevent, does this information give any clues.
Thankyou again for your time and effort in helping me resolve Pixel Bender Gallery Error issue.
NVIDIA System Information report created on: 31/06/2011 00:50:53
System name: Not provided.
[Display]
Operating System: Microsoft Windows XP, 32-bit (Service Pack 3)
DirectX version: 9.0
GPU processor: GeForce 8500 GT
Driver version: 275.33
DirectX support: 10
CUDA Cores: 16
Core clock: 459 MHz
Shader clock: 918 MHz
Memory clock: 400 MHz (800 MHz data rate)
Memory interface: 128-bit
Memory: 512 MB
Memory type: DDR2
Video BIOS version: 60.86.34.00.13
IRQ: 18
Bus: PCI Express x16
[Components]
easyUpdatusAPIU.DLL 1.3.5.0 NVIDIA Update Components
WLMerger.exe 1.3.5.0 NVIDIA Update Components
Nvlhr.exe 1.3.5.0 NVIDIA Update Components
daemonu.exe 1.3.5.0 NVIDIA Update Components
ComUpdatusPS.dll 1.3.5.0 NVIDIA Update Components
ComUpdatus.exe 1.3.5.0 NVIDIA Update Components
NvUpdtr.dll 1.3.5.0 NVIDIA Update Components
NvUpdt.dll 1.3.5.0 NVIDIA Update Components
NVCPL.DLL 6.14.12.7533 NVIDIA Compatible Windows 2000 Display driver, Version 275.33
nvCplUIR.dll 2.8.254.08 NVIDIA Control Panel
nvCplUI.exe 3.7.730.01 NVIDIA Control Panel
nvWSSR.dll 6.14.11.9562 NVIDIA Workstation Server
nvWSS.dll 6.14.12.7533 NVIDIA Workstation Server
nvViTvSR.dll 6.14.11.9562 NVIDIA Video Server
nvViTvS.dll 6.14.12.7533 NVIDIA Video Server
nvMoblSR.dll 6.14.11.9562 NVIDIA Mobile Server
nvMoblS.dll 6.14.12.7533 NVIDIA Mobile Server
nvDispSR.dll 6.14.11.9562 NVIDIA Display Server
NVMCTRAY.DLL 6.14.12.7533 NVIDIA Media Center Library
NVOGLNT.DLL 6.14.12.7533 NVIDIA Compatible OpenGL ICD
nvDispS.dll 6.14.12.7533 NVIDIA Display Server
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Looking for filters for Pixel Bender CS4 32 bit OS
I just downloaded and installed Pixel Bender as I am hoping to get something similar to 'oil painting".
Looking for filters for Pixel Bender for:
CS4 32 bit OS.
Is there any out there?I don't think you'll find an oil paint filter for photoshop cs4, since it wasn't until photoshop cs5 and pixel bender that had the oil paint filer and as far as i know, adobe
has never made the oil paint code public.
There used to be lots of pixel bender filters for photoshop cs4 on the adobe exchange, but adobe shut it down.
https://forums.adobe.com/thread/1513504
You can look at what was available and see if any external links are given to the authors websites where you still be able to get some of them.
https://web.archive.org/web/20130415124419/http://www.adobe.com/cfusion/exchange/index.cfm ?event=productHome&exc=26&loc=en_us -
PixelBender + Flash in Photoshop panel
Dear all,
I've posted something similar in Configurator forum with no
luck, so here I am with my question: any hint or comment will be
greatly appreciated.
Is it possible for a SWF that contains a PixelBender shader to
be embedded in a Photoshop CS4 panel?
I'd like to exploit some built-in function of Flash (like
blur and other filters) without the need to write custom code, and
build a complex PixelBender shader concatenating several pbj files:
the Photoshop panel should contain only the sliders of course, and
the effect have to be applied to the opened image. The Photoshop
panel developer's guide explains that, for the project to be
working and besides the swf, it's needed a javascript that
communicate with Photoshop through its DOM, and it seems that there
happens all the Photoshop commands. Currently I'm stuck and it
seems to me there's no way to make it works.
Why all this pain? Because it would mean to be able to have
complex shaders in form of sort-of-binary plugin-like easy to use
Photoshop panel; it would open a world of wonders.
Thanks in advance for any comment or thoughts
Davide Barranca
Bologna, ItalyHi Davide,
I have to apologize. I misread your first email and
misunderstood what you were trying to achieve. I thought you were
simply asking whether you could use Pixel Bender filters in the
Panels at all (the answer to which I didn't know until I tried it
yesterday). I see now that you are trying to write your own
Photoshop filter with the Panel APIs.
I'm not sure what you want to achieve is possible with the
current Photoshop panel model, and even if it is possible, I don't
think it will be very fast. The Photoshop Panel functionality is to
provide an easy way to add a new workflow UI to Photoshop, but I
don't think it was intended to add new image processing features to
Photoshop. In general, if you are adding any new image processing
to Photoshop, you have to go through the Photoshop Plug-in SDK. I
did look at the documentation for the Panel API. I'm no expert on
Photoshop scripting, but it looks like the exported properties of
the DOM are purely descriptive with little chance to access the
actual data. The only bit of promise is to use the ColorSampler
tool to pull the image data from the foreground window, but that
would be extremely painful and very slow. Even if that did work, I
didn't see any way to actually update the pixels in the document.
That being said, I believe there might be an indirect way to
achieve what you are trying to do. The basic workflow would be:
1. Use Panel API + Javascript to have Photoshop write out the
image to a known location
2. Load the image from the saved location in the SWF
3. Process the image in the SWF
4. Save the resultant image back out to the file
5. Use the Panel API + Javascript to have Photoshop load the
file
I'm not 100% sure that this will work, and it definitely does
have some side effects like leaving an image on disk and opening up
another document in Photoshop for the results. But, I believe it
will do the job. I'll see if I can whip up a tutorial on this if it
works, but since it is not an easy example, it might take some
time.
As I said, I'm definitely no expert on Photoshop scripting,
so I would strongly recommend contacting the
Photoshop
scripting forums to see if there is a way acquire the image
data directly from the DOM. Judging from what the Panel API is
trying to achieve, it's not likely that this is possible or will be
well supported. Trying to track down the pbk versions of the
filters to put into the Pixel Bender Photoshop Plug-in is always an
option.
Again, I apologize for the misunderstanding. My eyes simply
stuck to the question in bold. Good luck with your search.
Thanks,
Brian -
I used the Oil Paint filter on an image, but when I then tried to use the Brush Stroke filter, it was grayed out (along with several other filters).. I converted the original image to a smart object before applying the Oil Paint filter in Pixel Bender. The technique is one used in a Kelby tutorial, but in that one the instructor used the Brush Stroke filter. Nobody in the Pixel Bender forum has an answer. In addition, I tried to uninstall the plug-in and Extension Manager said I lacked the appropriate permission to remove Pixel Bender. I am logged in as Adminstrator, so I don't know what further permission I might need.
Is your image 16 bits/channel and is that one of the pixel bender filters or Photoshop filter effects filter
Filter>Brush Strokes?
Try converting your image to RGB color and 8 bits/channel. Image>Mode.
To uninstall the pixel bender filter right click on the extension manager shortcut and choose Run as Administrator.
MTSTUNER -
CS5.1 does not appear to use the Pixel Bender Files directory in the Adobe Directory. If I add a new pixel bender filter (.pbx) to the other filters in that directory, it does not show up in the Pixel Bender Filters Gallery from within Photoshop. Actually, the listing of the filters from within Photoshop Pixel Bender Filter Gallery and the filters in the /Adobe/Photoshop CS5.1 (64bit)/Pixel Bender Files are different. Any explanation?
This is Adobe Contribute forum, you can post this query on http://forums.adobe.com/community/photoshop .
-
Photoshop CS4, Pixel Bender, Mavericks OS ERRORS
I recently upgraded to Mavericks and am using Photoshop CS4. When I attempt to use Pixel Bender Filters, I get the following error messages for all of the plugins:
ERROR: (line0): require metadata “namespace” of wrong type.
Expected string
ERROR: (line0) required metadata “vendor” of wrong type. Expected string
ERROR: (line 0) required metadata “version” of wrong type. Expected int
I have no clue what is going on. PSD files that have Pixel Bender filters applied on Smart Objects will open but simply attempting to turn off one of the filters causes Photoshop to crash.
HELP!Hi there,
I have made some serious progress with this. I too was having difficulty with Pixel Bender in Mavericks and have tried with CS4,5,6 and CC. This morning I had a major breakthrough on CS5. I have successfully loaded and run the Pixel Bender plugins. I am however still crashing when attempting to run the Fractal Explorer plugins. Here is what you may need to do to correct the error messages and any issues loading with the Adobe Extension Manager.
1. Download this plugin Pixel Bender Accelerator for Photoshop and follow their direction to place the plugin - http://aescripts.com/pixel-bender-accelerator-for-photoshop/#upgrade-notice
2. Download and run the CS5 Extension Manager update (I used the 5.0.3 version) - Adobe Extension Manager Updates Downloads
3. Install the Pixel Bender Plugin through the updated Extension Manager and "replace all" if necessary.
I think that covers any steps I made to correct this. All the filters in the Pixel Bender gallery work except for the Fractal Explorer plugins at this point, and I believe thats a RAM issue I am having. Please let me know if this helps and if you discover anything along the way.
30 min later...
I just solved the last issue and ran the fractal explorer filters successfully. Once you have the Pixel Bender library accessible in Photoshop, run the Pixel bender accelerator with your image open and saved as a smart object. Once you have applied the accelerator all filter can be used in the pixel bender gallery. No crashing or error messages!! -
Where´s Pixel Bender Photoshop CS4 Plugin?
Hi,
Some days ago I published a Photoshop tutorial about creating fractals with Fractal Explorer (a Pixel Bender filter).
At that time, at the Pixel Bender page there was a link to Pixel Bender Plugin for Photoshop CS4 under Archived Downloads.
Now, that page was redesigned and that link is no longer there.
Many of my visitors own CS4 and need to download that version.
Can anybody help me locate a link to Pixel Bender Plugin for Photoshop CS4?
Thanks!
Enrique Flouret
Photoshop RoadmapThe missing content on the Pixel Bender Technology Center has been restored (including the links to the PB plug-in for PS CS4 in an Archived Downloads section).
Please let us know if you find any other problems with the posted content.
Thanks,
Elba -
Pixel Bender and Photoshop CS6
Will Pixel Bender run in Photoshop CS6?
battlepriest wrote:
Having to run two separate versions of Photoshop to be able to access tools that I need and want? Priceless.
It's not priceless.. it's precicely twice as much $$ !
battlepriest wrote
Man, the more I read about this, and Adobe's excuse for dropping it, the more I hate them as a company.
Nobody freaking ASKED ANY OF US if we wanted support for PB to continue. To say there wasn't interest in it is a flat out lie.
The I read their response here the more I despise them too for providing blanket responses to genuine customer questions and skirting the issue. Oh, and lying. Or at least, not being told the truth from Management as the real reason, even thoguh they probably know but aren't allowed top publicly say...
Adobe, in regards to the pixel bender issue, you have failed your customers. Period. Thanks for noticing (sarcasm). -
first off specs of my system I am running a kit with an asus dx58so mobo, I7 core, 6gb ddr3 ram, dual geforce gtx 295 graphics card (triple monitor setup two hp and a wacom cintiq) with two 1tb sata harddrives, xp pro 64bit.
I have web design premium cs4, I have always had problems running opengl on the system using my cintiq (3d won't work unless I set my cintiq to be the primary monitor)
anyway I had pixel bender toolkit installed with WDP CS4 and but everytime I try to launch the pixel bender gallery from ps I get an error message: "a pixel bender error occurred: " nothing else, the pixel bender toolkit launches fine, but I thought perhaps since it did work once, I needed to update it, checked the newest version of pixel bender toolkit and downloaded it since it was the newer version as well as the pixel bIender plugins, have installed (both 32 and 64 bit)
I then proceeded to uninstall install both versions of the plugin (separately not together) and tested both, same result. I assumed the install of pixel bender toolkit would uninstall previous versions, which it did not, so I thought that I should uninstall via control panel, but to no avail the uninstaller wouldn't allow me to uninstall pixel bender toolkit by itself, so I can't uninstall, at least not that way.
anyway, I then decided to check if it was simply the version of my nvidia driver, downloaded and updated those drivers, and now, not only do I get the error from photoshop but when I open pixel bender toolkit as a standalone, I get this warning: "theere wasn an error testing your video card capabilities. Please make sure your card is on the approved list" well they are sooooo, I believe I have a compound problem something interferring with the launch via photoshop and now a graphics driver issue.
one thing else, I did install some pixel bender filters from adobe exchange, perhaps one of them affected pixel bender? I had installed them a long time ago, could someone refresh my memory of what a proper install of filters for pixel bender would be? perhaps I placed the files in the wrong directory.
many thanks beforehand for any help you can provide
(I apologize for the grammer, I was typing this a thousand miles a second, I have a ton to do today)Turn off dual GPU usage in your card prefs.
Mylenium
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