MSI 460gtx texture memory

I need to know  m2d1gd5 model's texture memory specification. I need it to know to use successfully at video editing. Parameter measured in Mb.

Quote from: ipri on 12-May-11, 10:50:59
I need exact parameter daloona..
But what parameter though?

Similar Messages

  • Problem loading image into texture memory

    Hi there, I am currently porting our new casual PC game over to the iPad using the pfi, the game was written in Flash so the porting process isn't that hard thankfully, it's mainly just optimizing the graphics.
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    * To make matters worse, if I repeat the same test using the RAGE app from ID software (which is very graphically intense), my game actually slows down to 1 fps and runs extremely slowly as soon as I run it and the frame rate never returns to normal. If I then double-click the home button, shut down RAGE, then go back to my game, it will run fine.
    I have read that sometimes when you load images into texture memory it will have to reclaim that memory from other apps, but that doesnt exaplain why it slows down every time I want to load something, or why the game would slow right down to a crawl.
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    Hi _mz84
    First thing I noticed, is that you did not close your
    <embed> tag
    <embed src="gallery1.swf" bgcolor="#421628" width="385"
    height="611" wmode="transparent" />
    If that doesn't solve your troubles, try the following
    container.
    <object type="application/x-shockwave-flash" height="611"
    width="385" align="middle" data="gallery1.swf">
    <param name="allowScriptAccess" value="never" />
    <param name="allowNetworking" value="internal" />
    <param name="movie" value="gallery1.swf" />
    <param name="quality" value="high" />
    <param name="scale" value="noscale" />
    <param name="wmode" value="transparent" />
    <param name="bgcolor" value="#421628" />
    </object>
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  • Black screen on MSI P43-C51, memory incompatible?

    Hi!
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    Searching around, users with similar problems usually seems to have memory problems, therefore I'm suspecting that's my case too. I've triple-checked that they are properly inserted.
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    Quote
    it's an Intel C2D with 2.93 GHz freq I think
    What is the exact model name of that CPU?
    Quote
    Searching around, users with similar problems usually seems to have memory problems
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    - PSU problem (PSU defective or power connectors not hooked up properly (24 Pin ATX, 4 or 8 Pin +12V CPU, 6/8 Pin PCI-Express (video card))
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    - defective CPU
    - defective video card
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    - CMOS mess (--> >>Clear CMOS Guide<< )

  • 3d picture texture memory leak?

    I'm further investigating using the 3D picture controla nd have found out a couple of really cool things.
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    If anyone could have a look to see what I'm actually doing wrong, that would be greatly appreciated.  The solar system example doesn't seem to suffer from this problem, but it doesn't use multiple instantiation of objects.....
    I've had this problem before.  I feel it's related to texturing but I'm not sure.  Maybe the memory leak is only noticeable when texturing is used due to the much larger memory footprint.
    Shane.
    Say hello to my little friend.
    RFC 2323 FHE-Compliant
    Attachments:
    3D texture memory leak.zip ‏66 KB

    Ok, last post, I promise.
    When freeing up memory used for a 3D picture like this, using a recursive method needs to take care to obtain a reference to each object's "Drawable" and "Texture" before removing the texture and ultimately destroying the object.  Then the Drawable and the Texture need to be destroyed also (close Reference).  Done properly it seems to be do-able.  This is because the "Drawable" and "Texture" are pointers to other data structures which are not freed up by destroying the object using them.  They need to be destroyed individually.
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    Shane.
    Say hello to my little friend.
    RFC 2323 FHE-Compliant

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    Good day,
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  • EAGL - Double allocation of texture memory?

    Hello-
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    glTexParameteri(GLTEXTURE2D, GLTEXTURE_MAGFILTER, GL_LINEAR);
    CGContextRelease(spriteContext);
    CGImageRelease(spriteImage);
    Thank you very much

    There shouldn't be any issues with freeing spriteData as you did in the original example. You should be able to use leaks to verify where all surviving allocations are from, and determine that it isn't spriteData.
    The software renderer used by the simulator is quite different than the OpenGL implementation on the device. You should use leaks on the device and verify that the problem does, or does not, occur there. If it is Sim only, don't worry about it.

  • Msi Fx5700 Td128 Memory Bandwidth

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    Judging on your higher needed voltage, these sticks are not very good....
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    Quote
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  • MSI K9VGM-V memory prob

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    Dear starfoxACEFOX,
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    Greetings,
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    2 - That stupid Core software coming with the MSI CD don't stop to sound an alarm. All my fans are running fine and the temperature is 42. Is there any way to shut it off?
    well just dont use it. (remove it from autorun, or uninstall it). he is probably alarm low FAN's RPM check in core center config to fix it. you can also recheck BIOS settings to ensure fans speed. you can also disable Smart fan features to ensure system is cooled well.
    3 - I know it is not related directly with the content of that board, but maybe someone already got that issue: Aquamark3d does all the tests, but at the end, it crashes before giving any results. I did not have that issue with the Asus P5W or my dell computer. I am suspecting 2 things now: the MSI board or the latest ATI driver. Anyone had/has the same issue?
    yep dont worry about that its normal as you know Auamark is pretty old. its gives this problem in high end Ati VGA cards, not problem related (etc mobo or somethink other). happend the same with Sapphire x1600XT at Soltek 754 mobo.
    for 1st question answers you should wait little abit more:) here few usefull software wich will give you usefull info and some of question you can answer himself during waiting:
    All version is the latest:
    http://www.cpuid.com/download/cpu-z-136.zip                                                     CPU-Z
    http://cbid.amdclub.ru/files/cbid82b.zip                                                                 Central Brain Identifier
    http://www.lavalys.com/beta/everestultimate_build_0704_bz3tasxl7kn.zip                    Everest Ultimate Edition 2006 Build 3.01.704 Beta

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