Multiple Output Ports In Logic Audio.

Multiple Output Ports In Logic Audio.
Many people have had problems with Multiple Output Ports with Logic Audio I have come up with a solution that allows me to program 8 synths using 8 ports. Have a look at my site if you have problems with your Output Ports
http://logicports.webs.com/

Hi
King Mike Here wrote:
I have come up with another way to look at the problem, and I have come up with an alternative solution to the problem. In the process I have learned something, but thank you for showing me the correct method.
For sure, your efforts have lead to a greater understanding of how the Environment works, and yes, your method would work, but it's really long-winded :-)
Another way to set this whole shebang up is to use Audio MIDI Setup to configure the 'Virtual" external synths, MIDI Ports, Receive Channels etc.
When you make an External MIDI track in Logic via the Library, Logic will automatically create the Multi-Instrument objects, preconfigured with the correct channels enabled.
The downside of this method comes with regard to Patch Names within the Multi-Instruments. You would need to set these up every time (or save as a template).
Note: do not use the "Manual" Multi's at the same time as the Audio MIDI Setup method.... you end up with 2 of everything in the Library (and potentially duplicates in the Environment).
Best
CCT

Similar Messages

  • How do multiple outputs work in Logic?

    Hi guys:
    Can anyone exaplin how multiple outputs in things such as Battery and BFD work?
    BFD manula syas that indivdual kit peices have there own output bus'. For example hi hats have output 11. I am trying to send individual outputs from both Battery and BFD drummer so i can put filters and things on individual hits such as snares and hats.
    However, i only have three stereo pairs of outputs in Logic: 1/2, 3/4, 5/6. My maudio interface 18/14 has two physical stereo pair outputs on it 1/2,- connected to my moniters and a sperate 3/4.
    In the BDF manual it says that Logic has 16 outputs: where!?
    And that different kit peices can be outputede thjrough them. How is this possible.
    Can someone exaplin how multiple outputs work on things especially like Battery and BFD drummer.
    cheers

    I can help you. These are called Aux Channels. First, assign how ever many of these you will need into your Audio Mixer. Do this by making or copying whatever adjacent channel in your mixer, then copy the copy (hold ALT and click-drag)
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    Go to where it says "Channel" and click-hold the channel name right beside the word "channel" (for example maybe it says "Track 32" or whatever you named that channel. Click hold on the name, and a dialog box opens, where you can select which kind of channel this is (Audio track, Audio Inst. etc.) One option will say Aux. Click hold on aux and then it reveals the sequential number of how ever many Aux channels are available in your system, usually dirctly pertaining to your number of outputs on your audio interface. Select Aux 1. Then move to the next new channel and repeat the process, selecting Aux 2 and soforth.
    Now, in your Audio Instrument channel where you have Battery, be sure to select Multiple Channel-Battery, not Stereo (maybe obvious, but.. Anyway, do this step now if you havent inserted the Multi Channel version already.
    Now, go to your first Aux Channel and click-hold the I/O button right above the Output button. A dialog window opens revealing an Aux output option for each Multi channel Instrument you have inserted. In this case it should say Battery 1 for a mono channel or Battery 1-2 for a stereo channel. Then Battery 2, Battery 3, and so on.
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    Note that in the output box, you can still send the output of these channels to either your main mix (1-2) or physically to the remaining outputs of your Audio interface for external processing. In which case, to return this externally processed sound back to your main mix, you will need to make, by the came process, a channel called "Input" which the selected "input" numbers should correspond with the respective output channels in use. Then the Output of these "input channels" should be sent to 1-2. This is also the way to get external tone generaters to be injected into the main mix. It should be known that this method requires the MIDI track of any external sound source to be nudged by a few ticks to the left to compensate for the inherent latency. This latency is ONLY an issue if the signal is sent out externally then back into the Audio interface.
    The only remaining step would be to then assign your individual "cells" or sounds to the Aux Channel you desire. I gave up Battery when moving to OSX because the upgrade required a new purchase. But in my case of the ESX24II, this is done by clicking the EDIT button on the ESX24, then selecting whichever sample manually, which opens a parameter box among which, gives output (and pan in the event of a stereo channel)options.
    This has dramatically changed the sound of my virtual drums by being able to separately compress and eq and reverberate each channel separately, just like drum tracks on a real mixer. Big BIG difference! Still, in the end all these go bye-bye replaced with a real drummer, which ALWAYS sounds even better to me. Still, to each his-her own! have fun!
    Good luck!
    Now, go bac

  • HLS IP with multiple outputs

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    static unsigned int counter[n_outputs];
    static bool int_clk[n_outputs];
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    I am designing an autotuning PID temperature control system whose PID gains are adjusted using a Multiple Input Multiple Output (MIMO) Fuzzy Controller. I am unsure how to set up specific inputs and how to use specific outputs when there are multiple inputs and outputs. Specifically, my Fuzzy system has two inputs and three outputs.
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  • How do I select ports for capturing audio?

    Summary:
    I am working on a project that needs to programmatically query the sound system and present the user with a list of choices of input lines (Port) to be captured (just one input at any time), with the ability for the user to control the volume of the selected input line (Port).
    It seems that either:
    a) I'm not querying the sound system correctly to get the information needed to do what I want
    b) I don't understand the way the system is intended to present a logical description of the sound system
    c) My system is bizarre
    d) The (only) way I can think of to make this work is actually the correct way - and will be subject to failure on different machines.
    I hope it's either option a) or b) - I can fix that; c) is a nuisance, but d) is a worry.
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    Question:
    Is it correct, and portable, to assume that there is this apparent 1:1 relationship between a mixer named "<someName>" and another mixer named "Port <someName>"? I have read the entire javax.sound.sampled tutorial, several times. I have read the often-recommended article at http://www.vsj.co.uk/java/display.asp?id=370
    several times and while I believe I understand the concepts being presented, the configuration I have doesn't seem to match what is described there.
    I've written code to query the audio system on my machine (Windows Vista) and the (shortened) output is below. Java version info:
    java version "1.6.0_24"
    Java(TM) SE Runtime Environment (build 1.6.0_24-b07)
    Java HotSpot(TM) Client VM (build 19.1-b02, mixed mode, sharing)
    If there is some way to make this question better so as not to require an unreasonable amount of effort from anyone kind enough to answer just let me know.
    Thanks.
    AudioSystem Info::
      Source Ports: 3
         LineInfo: Master Volume source port
           Port is a SOURCE
           Controls: 1
         LineInfo: LINE_IN source port
           Port is a SOURCE
           Controls: 1
         LineInfo: Master Volume source port
           Port is a SOURCE
           Controls: 1
      Target Ports: 5
         LineInfo: SPEAKER target port
           Port is a TARGET
           Controls: 4
         LineInfo: Master Volume target port
           Port is a TARGET
           Controls: 4
         LineInfo: Master Volume target port
           Port is a TARGET
           Controls: 4
         LineInfo: Master Volume target port
           Port is a TARGET
           Controls: 4
         LineInfo: Master Volume target port
           Port is a TARGET
           Controls: 4
    Mixer Info::
    Found 13 mixers
    Mixer Name: Primary Sound Driver
      Description: Direct Audio Device: DirectSound Playback
      Controls: NONE
      Source Lines: 2
         LineInfo: interface SourceDataLine supporting 8 audio formats, and buffers of at least 32 bytes
           Controls: 4
         LineInfo: interface Clip supporting 8 audio formats, and buffers of at least 32 bytes
           Controls: NONE
      Target Lines: NONE
    Mixer Name: Speakers (VIA High Definition Audio)
      Description: Direct Audio Device: DirectSound Playback
      Controls: NONE
      Source Lines: 2
         LineInfo: interface SourceDataLine supporting 8 audio formats, and buffers of at least 32 bytes
           Controls: 4
         LineInfo: interface Clip supporting 8 audio formats, and buffers of at least 32 bytes
           Controls: NONE
      Target Lines: NONE
    Mixer Name: SPDIF Interface (VIA High Definition Audio)
      Description: Direct Audio Device: DirectSound Playback
      Controls: NONE
      Source Lines: 2
         LineInfo: interface SourceDataLine supporting 8 audio formats, and buffers of at least 32 bytes
           Controls: 4
         LineInfo: interface Clip supporting 8 audio formats, and buffers of at least 32 bytes
           Controls: NONE
      Target Lines: NONE
    Mixer Name: Primary Sound Capture Driver
      Description: Direct Audio Device: DirectSound Capture
      Controls: NONE
      Source Lines: NONE
      Target Lines: 1
         LineInfo: interface TargetDataLine supporting 8 audio formats, and buffers of at least 32 bytes
           Controls: NONE
    Mixer Name: Line In (VIA High Definition Au
      Description: Direct Audio Device: DirectSound Capture
      Controls: NONE
      Source Lines: NONE
      Target Lines: 1
         LineInfo: interface TargetDataLine supporting 8 audio formats, and buffers of at least 32 bytes
           Controls: NONE
    Mixer Name: Stereo Mix (VIA High Definition
      Description: Direct Audio Device: DirectSound Capture
      Controls: NONE
      Source Lines: NONE
      Target Lines: 1
         LineInfo: interface TargetDataLine supporting 8 audio formats, and buffers of at least 32 bytes
           Controls: NONE
    Mixer Name: CD Audio (VIA High Definition A
      Description: Direct Audio Device: DirectSound Capture
      Controls: NONE
      Source Lines: NONE
      Target Lines: 1
         LineInfo: interface TargetDataLine supporting 8 audio formats, and buffers of at least 32 bytes
           Controls: NONE
    Mixer Name: Java Sound Audio Engine
      Description: Software mixer and synthesizer
      Controls: 1
      Source Lines: 2
         LineInfo: interface SourceDataLine supporting 8 audio formats
           Controls: 4
         LineInfo: interface Clip supporting 8 audio formats, and buffers of 0 to 4194304 bytes
           Controls: 4
      Target Lines: NONE
    Mixer Name: Port Speakers (VIA High Definition A
      Description: Port Mixer
      Controls: NONE
      Source Lines: NONE
      Target Lines: 1
         LineInfo: SPEAKER target port
           Port is a TARGET
           Controls: 4
    Mixer Name: Port SPDIF Interface (VIA High Defin
      Description: Port Mixer
      Controls: NONE
      Source Lines: NONE
      Target Lines: 1
         LineInfo: Master Volume target port
           Port is a TARGET
           Controls: 4
    Mixer Name: Port Stereo Mix (VIA High Definition
      Description: Port Mixer
      Controls: NONE
      Source Lines: 1
         LineInfo: Master Volume source port
           Port is a SOURCE
           Controls: 1
      Target Lines: 1
         LineInfo: Master Volume target port
           Port is a TARGET
           Controls: 2
    Mixer Name: Port Line In (VIA High Definition Au
      Description: Port Mixer
      Controls: NONE
      Source Lines: 1
         LineInfo: LINE_IN source port
           Port is a SOURCE
           Controls: 1
      Target Lines: 1
         LineInfo: Master Volume target port
           Port is a TARGET
           Controls: 2
    Mixer Name: Port CD Audio (VIA High Definition A
      Description: Port Mixer
      Controls: NONE
      Source Lines: 1
         LineInfo: Master Volume source port
           Port is a SOURCE
           Controls: 1
      Target Lines: 1
         LineInfo: Master Volume target port
           Port is a TARGET
           Controls: 2Edited by: user8620608 on Mar 7, 2011 9:51 PM
    Edited by: ags on Mar 8, 2011 9:55 PM
    Shortened code output. Added Exec summary. Trying to make it easy to help.

    It seems that either:
    a) I'm not querying the sound system correctly to get the information needed to do what I want
    b) I don't understand the way the system is intended to present a logical description of the sound system
    c) My system is bizarre
    d) The (only) way I can think of to make this work is actually the correct way - and will be subject to failure on different machines.
    I hope it's either option a) or b) - I can fix that; c) is a nuisance, but d) is a worry.Working through this logically...
    SourceDataLines are things the user can read from, and TargetDataLines are things the user can write to...
    You have SourceDataLines associated with the Speakers and the SPDIF Interface... both of those are outputs, but I think it's safe to assume those two "mixers" are actually loopback interfaces to monitor the outputs.
    You have TargetDataLines associated with the CD Audio and Port Line In... both of those are inputs, and writing to them doesn't really make any sense...
    It looks like your system is "being helpful" by providing a loopback interface (Master Volume target port) with each output port...
    My best guess is that all of the ports with just source lines feed into a common area ("Master Volume") and then all feed out of that common area into a series of mixers that have a loopback SourceDataLine you can monitor the output on and a TargetDataLine that you can write to... and then they leave the system through whatever hardware they are associated with.
    If that's not the case, then it's the case that you have multiple parallel paths through your Sound System, and you can "write" to things that should be inputs because those inputs have their own mixers.
    Is it a safe bet that it's a 1:1 mapping? Well, I think it's a safe bet that either that's the case, or, it doesn't matter. You could run into problems down the line doing it that way, but, I'd recommend you:
    1) Handle a normal system (system with a single port mixer) in the normal way
    2) Handle a funky system like yours by assuming "Mixer <Source>" will give you the output of "Port <Source>"...
    Because, frankly, I think that "Mixer <Source>" should give you the output of all of the "Port <Source>" that are enabled... or it'll just give you the output of the one Port. Either way, you should be fine.

  • EXSP24 - How to create multiple outputs

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    http://www.sonikmatter.com/wiki/index.php/Tutorial:MultiChanAudioSetup

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    Hello,
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    Claes
    Attachments:
    Configure Side Camera Flash 1 Triggering.vi ‏47 KB

    Well you're welcome to do that--it will work just fine as long as you are configuring a start trigger.
    <rant>
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    </rant>
    Best Regards,
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  • How to submit data from multiple Input Ports in single SUBMIT button  click

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    I debugged the VC application in SPS8.
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    Ramakrishna,
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    Scott

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