Multiple Sound Clips

Simple problem, and I hope there's a simple fix . . . I have
a sound clip running at the start of a Flash presentation. At some
point, I need the first one to stop so I can start the second one.
I know there's a difference between "stream" and "event" and all,
but I'm having no success getting the first one to stop so it
doesn't play over the second one.
Suggestions?

MBKrebs,
> They were audio assets dragged to the timeline.
In that case, think of it like this: Stream sounds are
locked in-step
with the timeline they're in. Let's say you drag an asset
from the Library,
put it in a frame, and configure it as Stream. Let's say the
audio clip is
30 seconds long. Your movie is set for 12fps, so 30 seconds
would require
360 frames to fully play the audio. If your span of frames is
shorter than
that, the audio will stop early. If the playhead stops before
the full span
of frames, the audio will stop earlier (and reconvene when
the playhead
starts again).
If that same audio's entry keyframe is configured as Event,
the sound
only needs a single frame to play. Big difference!
Stream sounds are often used for lip synching, as as for
cartoons.
There's no way to guarantee such tight synching with Event
sounds. The
timeline will play as fast as it can on a given user's
machine, and might
fall out of step with the audio.
> For some reason, I can't seem to get a handle on using
> sound clips ? I think I know what I'm doing, but then
> it doesn't seem to work like it's supposed to.
The ActionScript route isn't especially hard, but it differs
based on
what version of ActionScript you're using. If you're
interested in that,
let me know.
Totally aside, your name reminds me of someone I knew, years
ago, in
Manitoba (MB), whose last name was Krebs.
David Stiller
Co-author, Foundation Flash CS3 for Designers
http://tinyurl.com/2k29mj
"Luck is the residue of good design."

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    Time from launch: 0 hours, 0 minutes, 48 seconds
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