Muse main menu is flashing/blinking
Muse main menu is flashing when move mouse over them.
It's like 10Fps, not smooth, I’m sick of this blinking.
and it looks like it blinks the same times as how many submenus opened down.
it's in the Muse interface,
and
sorry can't capture video of my screen by Creative Cloud
even representative couldn't able tell me what can I use to record a video for support team.
I forgot, hi(she) mentioned Premiere Pro can do it (still trying how to do it )
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How to display all the under menus options when pressing the main menu on adobe muse?
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How to display all the under menus options when pressing the main menu on adobe muse?
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Whenever I attepmt to use any icon from the main menu, my iPod begins to connect with that feature, in most cases brings up the next screen, but then within a second flashes back to the main menu. Any Advice? Thanks
If you've not spent a lot of time setting it up, I'd just restore it - don't use the backup(s) when prompted.
Make sure iTunes is up to date, and make sure the Touch is up to date as well.
iTunes=7.6.2
Touch=1.1.4
Scott -
Adding submenus to an xml driven main menu
Hi there folks,
I have been following and bastardising a computer arts tutorial for a dynamic flash site, its a really good tutorial and I'd like to keep going with that format/style, but I'm pretty new to the whole scripting thing and am finding it a bit of a headache, so was wondering if any kind souls would help me work out how to add submenus to the code below. the main menu button is a movie file(btn_projects_main) consisting of a button (button) and a text box(txt) and is 3 frames long to allow for the different states:
What I'm looking for is a set of sub menus which load horizontally below the main menu buttons, here is the code which has been altered slightly (thanks to Ned Murphy for his help and patience with that) any help would be hugely appreciated :
// Setup some initial variables
// Hide the button that will display a web link
_root.theUrl._visible = 0;
// Hide the image icons in the project loader
// The image icons are simply there to make it easier for you to
// select the movieClip from the main timeline.
_root.img_project.photo_icon._visible = 0;
_root.img_project.img_holder.photo_icon2._visible = 0;
// name of the folder for all thumbs and swf files
_root.imageFolder = "project_files/";
// Create arrays ready for the xml data
namesArray = new Array();
linksArray = new Array();
descriptionsArray = new Array();
filesArray = new Array();
// Load XML doc
objXML = new XML();
objXML.onLoad = loadXML;
objXML.ignoreWhite = true;
// The name of your XML file
objXML.load("ss_flash_testing.xml");
// onLoad XML function
function loadXML(success) {
if (success) {
// If the XML loads successfully, count how many projects there are in the file.
_root.projectCount = this.firstChild.childNodes.length; // PROJECT node in XML file
// Then run a function that builds arrays out of the XML data.
SS_Arrays();
} else {
// If the xml data did not load, show message on stage by populating the description field.
_root.description = "Error: Could not load XML";
function SS_Arrays() {
for (var count = 0; count < _root.projectCount; count++) {
var nodeObj = objXML.firstChild.childNodes[count];
namesArray[count] = nodeObj.attributes.name;
descriptionsArray[count] = nodeObj.attributes.description;
linksArray[count] = nodeObj.attributes.link;
filesArray[count] = nodeObj.attributes.file;
// run the function to create the thumbnail and list view buttons
SS_createButtons();
var spaceBetween = 60; // space between buttons
function SS_createButtons() {
btn_projects_main._visible = 0;
btn_xPos = _root.btn_projects_main._x;
btn_yPos = _root.btn_projects_main._y;
for (count = 0; count < namesArray.length; count++) {
duplicateMovieClip(btn_projects_main, "btn_projects" + count, count);
this["btn_projects" + count]._x = btn_xPos;
this["btn_projects" + count]._y = btn_yPos;
this["btn_projects" + count].txt.autoSize = "left";
this["btn_projects" + count].txt.text = namesArray[count];
//set the button width
this["btn_projects" + count].btn._width = this["btn_projects" + count].txt._width;
// determine the new x placement value based on the current button's width
btn_xPos = btn_xPos + this["btn_projects" + count]._width + spaceBetween;
// anything from here down I have no idea if it's needed, so I left it
SS_load_project(0);
tellTarget(_root.btn_projects0){
gotoAndPlay(3);
_root.curButton = "0";
SS_createButtons(); // to kick off the function
function SS_load_project(arrayNumber){
// Progress bar stuff: This creates a new movie clip on the stage
// and shows the progress of the image or file being loaded
_root.createEmptyMovieClip("progressBar_mc", 1000);
progressBar_mc.createEmptyMovieClip("bar_mc", 1001);
// Using the flash drawing method, draw a box 550px wide by 2px deep
// with a fill of red (FF0000)
with (progressBar_mc.bar_mc) {
beginFill(0xFF0000, 100);
moveTo(0, 0);
lineTo(660, 0);
lineTo(660, 2);
lineTo(0, 2);
lineTo(0, 0);
endFill();
_xscale = 0;
// set the X & Y positions of the progress bar manually
//progressBar_mc._x = 160;
//progressBar_mc._y = 218;
// Or set them to be the same X & Y as the project file/image.
progressBar_mc._x = img_project._x;
progressBar_mc._y = img_project._y;
// set the initial width of the bar to zero
var mclListener:Object = new Object();
mclListener.onLoadStart = function(target_mc:MovieClip) {
progressBar_mc.bar_mc._xscale = 0;
// increase the width (xscale) of the bar as the file loads
mclListener.onLoadProgress = function(target_mc:MovieClip, bytesLoaded:Number, bytesTotal:Number) {
progressBar_mc.bar_mc._xscale = Math.round(bytesLoaded/bytesTotal*100);
// Make sure the clip being loaded doesn't play until it is fully loaded.
// If you want content to stream as it loads remove the following 3 lines
tellTarget(_root.img_project.img_holder){
stop();
// once the file has loaded, remove the progress bar from the stage
mclListener.onLoadComplete = function(target_mc:MovieClip) {
progressBar_mc.removeMovieClip();
// Plays the loaded clip once it's fully loaded.
// If you want content to stream as it loads remove the following 3 lines
tellTarget(_root.img_project.img_holder){
play();
// Load the project file onto the stage by loading it into a movieClip (which in this case
// is inside another one img_project > img_holder.
var image_mcl:MovieClipLoader = new MovieClipLoader();
image_mcl.addListener(mclListener);
// load the clip onto the stage into a movieClip
image_mcl.loadClip(_root.imageFolder + _root.filesArray[arrayNumber], img_project.img_holder);
// Populate the dynamic text fields on the main stage with the project title & description
_root.prj_name = _root.namesArray[arrayNumber];
_root.prj_description = _root.descriptionsArray[arrayNumber];
// if the URL is present for this project, populate & show the link
if(_root.linksArray[arrayNumber] != "") {
_root.btn_link.webAddress = _root.linksArray[arrayNumber];
_root.btn_link._visible = 1;
} else {
_root.btn_link._visible = 0;
// Reset the last button
tellTarget("_root.btn_projects" + _root.curButton){
gotoAndPlay(1);
// Replace the current button variable with this projects id/number
_root.curButton = arrayNumber;
stop();No ideas at al guys?
I just need a couple of pointers as in what to code needs adding and where, I've created a new movie clip with the name subs (instance sub1), surely its now just a matter of connecting that instance to the sub_projects node in the xml - I guess it also needs to be linked to a parent project button + told to only run when that parent is clicked. I've downloaded loads of different code from various sources, but as there seem to be lots of different ways to write the same commands, its feeling really confusing.
Any help or feed back would be massively appriciated -
How do I make a main menu for a game?
Hi,
I need to make a main menu for this tower defense game that I am making. I have 2 parts to the menu that I need to put together. I have it as follows:
I have a start screen where the player presses the start button. I now need it to take the user to the main menu itself. I have both the start menu and main menu in the same document but on different layers. I have a button labeled as start which I have set up to where when it is clicked, it changes colors but I also need it to hide/show the menu layer. I just need the that start button to take users to the menu layer where I have 3 more buttons which are resume, new, and options. I will need those buttons to go to their different layers also. After users hit the resume or new buttons, I need the game itself to start which I will start making after I figure out the other issues.
I am new to Flash and I really want to learn how to make tower defense games. For now, I am using http://www.ehow.com/how_7788131_make-tower-defense-game-flash.html as a guide to make the game stuff but it doesn't say anything about a main menu. I am using a trial version of Flash Pro CS6 and it is due to expire in 28 days.
Any and all help will be great! Thanks, xp3tp85I used this and it worked:
import flash.events.MouseEvent;
start_button.addEventListener(MouseEvent.CLICK,startF);
function startF (e:MouseEvent):void{
gotoAndStop("main_menu");
On the next layer I used this and it worked too:
back_button.addEventListener(MouseEvent.CLICK, buttonClick);
function buttonClick(event:MouseEvent):void{
gotoAndStop(1);
Apparently it wont let me use the same code twice on one timeline. Is there any way around this? I need a few more buttons on the main menu for the game. -
To display main menu in Safari on iPad Air, I have to double-click on the button.
Put up my new Muse website and it works well in all the browsers I tested on my PC. However, when I tap on a main menu button while in Safari on my iPad Air, all that happens is that the sub-menus display. I have to tap the main menu button again if I want the main menu page to display. This is not true of a website I built in Joomla. There, a single tap takes me to the page. Is this a bug? If so, is there a fix?
1. Settings>Safari>Clear History, Cookies and Data
2. Hold the Sleep/Wake and Home button down for about 10 seconds until you see the Apple Logo -
How can I make an external link (to a different folder) from the main menu?
How can I make an external link (to a different folder) from the main menu?
If the folder is outside the Muse page, you will have to insert manual HTML to define a more complex URL like e.g. ../_stuff for going one level up and then into a folder called "_stuff" The deeper you are in the hierarchy, the more ../ you will have to add to climb up.
Mylenium -
Unlinking main menu pages?
I am working on one of my first sites using Adobe Muse. I apologize in advance if I do no communicate my problem well, as I am still learning the terminology.
When creating the home page, I used a menu widget to create the main menu. I like the way it looks and how it functions for the most part. The problem is that when I initially began work on the design, each of the Main Menu pages was going to have content of its own in addition to a submenu, but now most of the Main Menu pages wont have actual content, but act more as a catagory for the submenus, if that makes sense.
For example, here is a link to the site as it exists today:
http://lemarsdentalcenter.businesscatalyst.com/index.html
For the first tab, "Our Clinic", the sub menu's pages all have content, but if you click on "Our Clinic" it is a blank page.
Is there a way I can unlink the "Our Clinic" tab to the "our clinic" page so that it can act more as a catagory header?
Thank you for your help!
SarahHi Sarah,
Yes, it is possible. Please refer to the following link http://forums.adobe.com/message/6097856#6097856
Cheers!
Aish -
Idvd '08 menu selections just blink blink blink
Hi,
Just installed iLife '08 and burned my first DVD. No problems during the creation or encoding process. When I popped it in my DVD player the Main Menu shows up, but the selections just "blink" between the text color and the highlight color. When I try to select it I get the red circle with a slash through it.
I've never had any problems burning with idvd '06. I used 2 different DVD-R brands. I have a MacPro dual Intel with plenty o RAM and Hard Drive space. I have the latest Software Update. I did choose the Pro Encoding setting (which is new), but again it encoded fine.
thanks.+I used 2 different DVD-R brands.+
Hope they were not TDK and Memorex...they have bad track records here.
I recommend a disk image burned to Verbatim DVD-R at 4X or slower using Toast or Disk Utility. You can set burn speed in iDVD '08 if not creating a disc image.
David Pogue also recommends Verbatim on page 356 of his iDVD 6 book:
iMovie HD & iDVD 6: The Missing Manual
Quoting David: "Cheaper brands don't use the same amount of organic dyes and are more likely to suffer premature deaths."
I buy Verbatim white inkjet printable in stacks of 50. Verbatim's part number: 94971. They have been flawless for me. -
My user defined menu items not shown up in Main Menu
Hi,
I have some my own menu items need to add into Main Menu list, it works fine but only issue is the screen flash lot. Since all the menu items are in the form called "Main Menu" form then I tried to use oForm.Freeze(true) and oForm.Freeze(false) before and after adding menu items. Now the weird thing is though the screen doesn't flash but i can't see the new added menu items in the Main Menu form. But I can see them under the system menu Modules menu. Any idea?
Thanks!
LanHi All,
After check the SDK help, I found the reason. I need to call oForm.Update() after. Now it works well.
Lan -
I have several Captivate projects that launch from a Main
Menu project. In the Project Preferences, Project end options, I
have selected to end these projects by launching the Main Menu
project. I published all projects as Flash files because I plan to
distribute them via CD. When I click the Exit button on the skin
playback controls, I get the following message: "The Web page you
are viewing is trying to close the window. Do you want to close
this window?" If I click Yes, I exit from the published Captivate
project. I have two questions: 1) how can I either keep the Main
Menu project open underneath the other modules (projects) or return
to it once I exit the other modules, and 2) how can I get rid of
the Exit question?Hi Evelita, and welcome to the Community!
The warning you see is there to keep you from "sawing off the
branch you are sitting on", so to speak, in Internet Explorer. It
only appears if the instance of IE you are viewing the movie in is
the only instance open. If your movie is launched from a menu in
another IE window - and the menu window is left open - you will not
be shown the warning notice.
So the "fix" is to have a menu-movie or a menu-HTM page, and
when the user starts to view a movie from the menu, have him/her
view it in a "New" window, leaving the menu open beneath it.
To do that, when you use a click-box, button, or in your
case, the Project Start and End options, look at the right side of
the blank where you enter the movie you want to jump to and you
will see a carat, or downward-facing half-diamond. Click it and
select "New" as the window type to use.
Have a good day, and once again, welcome to the User
Community!
. -
Why does my menu bar keep blinking in the left corner of my screen?
y menu bar keep blinking in the left corner of my screen?
There used to be a disk activity or network activity indicator you could download that would make the uppermost left cluster of pixels flash when the disk or Network was accessed.
I expect you have added some third-party utility that has installed this feature for you. -
When I try to open safari the icon stats bouncing and then nothing happens other than the cursor turning to a spinning rainbow wheel when it hoovers on the top main menu bar. I have shut down and restart several times. My safari worked yesterday and then today this, but with. I indication of a problem. I can't even get the browser window to open so that I can clear caches or reset anything. When I opened my computer this time I don't even get a bouncing icon. No recognition of selecting the program at all. If I go to spotlight and try to open safari from here I still get no response. Can you help?
Hi ...
If you have moved the Safari application from the Applications folder, move it back.
As far as the cache goes, there's a work around for that when you can't empty the Safari cache from the menu bar.
Go to ~/Library/Caches/com.aple.Safari.Cache.db. Move the Cache.db file to the Trash.
Try Safari.
Mac OS X (10.7.2) < from your profile
If that is corrrect, you need to update your system software. Click your Apple menu icon top left in your screen. From the drop down menu click Software
Update ...
~ (Tilde) character represents the Home folder.
For Lion v10.7x: To find the Home folder in OS X Lion, open the Finder, hold the Option key, and choose Go > Library -
Recently the voice memo option put itself into my main menu after either a sync or a soft reset. Now I can't get rid of it, since it's not in the extras menu as something to check/uncheck. Do I need to restore my iPod to fix this?
Hello spartanhooah,
And welcome to Apple Discussions!
Have you tried another soft reset of the iPod again? Usually doing so clears up this issue. Otherwise, if you have, then yes, your next step would be to restore the iPod via iTunes.
B-rock -
A Voice Memo item has appeared in main menu and I cannot remove it. When I go to *settings>main menu* no such item is listed so I cannot deselect it. Any ideas appreciated...
i'm having the same problem and wondering the same thing....
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