N95 Clock Unreliable

The Clock on my N95 cannot be relied upon to keep accurate time. Sometimes it looses a few minuits or even an hour.
It does not matter whether I activate the Network Operator Auto-Update. The SIM in my N95 is quite new Vodafone contract SIM. I am using software version 21.0.016.
I have had some problems with my N95. The Z drive seems to get bunged up if I use too many heavy applications but can be resolved by restarting the phone having removed the battery for 20 seconds.
Maybe I just have a bad phone and I need to wait to get a N96?
Any help would be appreciated.
Adrian
Adrian Smith

I use several applications but not all at once. I often use GPS apps that work well. Messaging, SMS and Email and the Web browser are often used. I like to play music and games (Sudoku). The other application I often use is My Messenger to chat on Windows Live Messenger. I do use the photo and video applications but less often. However I cannot say any one particular application causes a problem.
I use my N95 more widely than most people.
Adrian Smith

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        Hey paul_r!
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    Follow Us On Twitter @VZWSupport

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    10-Nov-200711:47 AM
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  • My N95 review

    It’s almost a year now that I was waiting for this magnificent piece of technology, I mean 5 megapixel camera, 3.5G, WLAN, S60…what could you ask for more? Surely the N93 turned heads with its twisting and turning but this baby did more than that.
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    The phone is very thick, 21mm. We can compare it to the massive 7710 but its quite light for its kind, especially without the battery. The weight is 120g, it’s 99mm long and 53mm wide.
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    Time to slide the cover up and uncover an ergonomic keypad. This keypad is rather small for such a big space, but it’s not an issue, because the keys and modelled in such a 3D shape that it’s actually comfortable and pleasant to play with them. There is a line dividing the first row of keys from the rest, I don’t know why though. The GPS module is under the # key and the lock slide sensor is in the middle of the first row of keys. There is sort of a wall that looks like a cover of the phone: between the keypad and the cover there is a big space and you can rest your fingers there, quite nice and stylish I would say.
    The keypad lightning is done very well, there are lines of blue light coming between the keys when it’s dark and it gives the phone that futuristic look. The lightning of the LCD is also done very well, a very bright screen but still a perfect contrast.
    This slider phone got something I’ve never seen on a phone of its shape: the base is huge and the top slide is thin as a needle. But moving on to the other slide, I notice that when opening the slide, it makes an ugly and loud voice, oppposite of when closing the phone. Turning the phone on the pther way, activates the landscape mode. They multimedia keys on the left side of the phone aren’t keys, they feel like a touchpad, you can’t see them, they are flat, a stylish manouvre and an ergonomic choice, they are also blue backlit. When turning the phone to landscape mode triggers the multimedia menu which can be customized, and pressing the play button activates the music player. The screen’s rotation is quite fast and it doesn’t usually crash.
    And then, there’s that camera shutter. Just like in a proper camera, sliding the shutter down activates camera mode, even if the keypad is locked, and only this way the right side keys will light up.
    What to expect from this Symbian OS9.2S60 V3 with FP1? Oh well, looking from the past this OS seemed to be advancing to an extreme, possibly outlining Windows itself! But no…9.2 isnt that great unfortunately, perhaps I’m owner of a young version of it, my phone has v10.0.0.18 on it, and it behaves quite well in general, although no AGPS or FOTA on this version yet.
    On the waiting screen we have that old S60 GUI with the active desktop, WLAN status, shortcuts, operator, signal, battery, clock and the selected profile. We head to the menu and see the 4x3 assembly with animated icons or the choice of list view. There are 3 folders: tools, applications and office. There is a little tool called Search and was built in conjunction with Windows Live, some marketing from the Microsoft guys I guess. There’s also a Maps application which I will talk about later.
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    Now any phonehas faults, and the N95 is no exception: the lights on the multimedia keys off during music playback, not nice if you are driving at night and want to pause the song as you won’t be able to see the keys. The battery doesn’t last long, 950mah is very light, and if the default screen saver isn’t set to an acceptable time range, the phone will die very quicly as the screen consumes and extreme amount of electricity. If you use the phone moderately, let’s say for internet and music, you will end you charging it every night or so.
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    The sildes makes a huge noise as I said before, this problem doesn’t exist on the competitors, and Nokia failed there.
    If you have a third party 3D theme running the phone will considerably slow down, especially on typing.
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    Java applications all drain the RAM very badly and the phone crashes if you try to multitask, making me restart the phone, and that can get irritating for heavy users like me, as you will have to restart 5+ times per day.
    The phone comes with a good audio controller for earphones or an external audio output. The controller features a microphone, a 3.5mm stereo jack, a holder, a security key lock, volume up and down, answer button, play, forward and backward buttons.
    The provided earphones have an extremely short left ear cable and a long right ear cable which is not very comfortable.
    A TV-Out cable is also provided.
    Advantages: 5mp Carl Zeiss camera with Autofocus; DVD-like recording; Powerful flash; loud speakers; 3.5mm jack with 3 channels; HSDPA; GPS; S60 OS9.2
    Disadvantages: Weak battery; GPS takes long to startup; OS is still young in some aspects.
    Rating: 9.8/10
    full review at: http://merajchhaya.googlepages.com/nokian95
    Visit http://www.phonereport.info for the latest phone news

    02-Aug-200703:19 PM
    dfulgo wrote:
    ...hmmm, very interesting...
    - BT in compliance with NOKIA point of view, BT protocol missed.
    - Outlook sync according to NOKIA way, SyncML protocol missed.
    - History calls ALWAYS with mobile icons, CommonSense missed.
    ...so, no matter if the new firmwares are getting things worse than before?
    ...wow, Nokia, you're right, continue in this direction, your Customers will never be disappointed, they simply don't care...(sigh).
    you are quite right, i guess i never noticed those details
    Visit http://www.phonereport.info for the latest phone news

  • Buffered event counting. Why can't I explicitly sequence generating the Sample Clock Pulse and reading the counters?

    At irregular occasions I need to grab counts from several counters, and buffering the counts must be done simultaneously for all counters. I'm modeling my approach after zone.ni.com/devzone/cda/tut/p/id/5404 which someone kindly pointed out in an earlier thread. However, that example only uses one counter, and you can't test the synchronization with only one counter, so I am using two counters configured the same way, and they're wired to a single benchtop signal generator (for example at 300 kHz).
    What I want to do, I can test in a loop with a somewhat random wait in it. I want to drive a hardware digital output line high for a few ms and then low again. The hardware line is physically connected to terminals for my timing vi's Sample Clock Source and so will cause them to buffer their counts for later reading. After I pulse this line, when I know new good buffered counts await me, I want to read both my counters. If their bufferings are simultaneous, then each counter will have counted the same number of additional counts since the last loop iteration, which I can check by subtracting the last value sitting in a shift register and then subtracting the two "additional counts" values and displaying this difference as "Diff". It should always be 0, or occasionally +1 followed immediately by -1, or else the reverse, because buffering and a count could happen practically at the same moment.
    When I do this using a flat sequence to control the relative timing of these steps, so the read happens after the pulse, the counters often time out and everything dies. The lengths of time before, during, and after the pulse, and the timeout value for the read vi, and the size of the buffer and various other things, don't seem to change this, even if I make things so long I could do the counting myself holding a clipboard as my buffer. I've attached AfterPulse.vi to illustrate this. If I get 3 or 10 or so iterations before it dies, I observe Diff = 0; at least that much is good.
    When I use two flat sequences running in parallel inside my test loop, one to control the pulse timing, and the other to read the counters and do things with their results, it seems to work. In fact, Diff is always 0 or very occasionally the +/- 1 sequence. But in this case there is nothing controlling the relative timing such that the counters only get read after the pulse fires, though the results seem to show that this is true. I think the reads should be indeterminate with respect to the pulses, which would be unreliable. I don't know why it's working and can't expect it to work in other environments, can I? Moreover, if I set some of the pulse timing numbers to 1 or 2 or 5 ms, timeouts start happening again, too. So I think I have a workaround that I don't understand, shouldn't work, and shouldn't be trusted. See SeparateSequence.vi for this one.
    I also tried other versions of the well-defined, single sequence vi, moving the counter reads to different sequence frames so that they occur with the Sample Clock Source's rising edge, or while it is high, or with the falling edge, and they also often time out. I'll post these if anyone likes but can't post now due to the attachment limit.
    Here's an odd, unexpected observation: I have to sequence the reads of the counters to occur before I use the results I read, or else many of the cycles of this combine a new count from one counter with the one-back count from the other counter, and Diff takes on values like the number of counts in a loop. I though the dataflow principle would dictate that current values would get used, but apparently not so. Sequencing the calculations to happen after the reads fixes this. Any idea why?
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    Attachments:
    AfterPulse.vi ‏51 KB
    InSeparateSequence.vi ‏49 KB

    Kevin, thanks for all the work.
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    >from what I remember, there isn't much to it.  There really aren't many candidate places for trouble.  A pulse is generated with DIO, then a single sample is read from each counter.  -Yup, you got it. This should be trivial.
    >A timeout means either that the pulse isn't generated or that the counter tasks don't receive it. - Or it could mean that the counter task must be in the middle of executing when the rising edge of the pulse arrives. Certainly the highlighted execution indicates that. Making a broken vi run by cutting the error wires that sequence the counter read relative to the pulse also seems to support that.
    >Have you verified that the digital pulse happens using a scope? -Verified in some versions by running another loop watching a digital input, and lighting an indicator, or recording how many times the line goes high, etc. Also, in your vi, with highlighting, if I delete the error wire from the last digital output to the first counter to allow parallel execution, I see the counter execution start before the rising edge, and complete when the line high vi executes. Also, if I use separate loops to drive the line high and to read the counter, it works (see TwoLoops.vi or see the screenshot of the block diagram attached below so you don't need a LV box). I could go sign out a scope, but think it's obvious the line is pulsing given that all these things work.
    >Wait!  I think that's it!  If I recall correctly, you're generating the digital pulse on port0/line0...  On a 6259, the lines of port 0 are only for correlated DIO and do not map to PFI. -But I'm not using internal connections, I actually physically wired P0L1 (pin 66) to PFI0 (pin 73). It was port0/line1, by the way. And when running some of these vi's, I also physically jumper this connection to port0/line2 as an analog input to watch it. And, again, the pulse does cause the counter to operate, so it clearly connects - it just doesn't operate the way I think it is described operating.
    For what it's worth, there's another mystery. Some of the docs seem to say that the pulse has to be applied to the counter gate terminal, rather than to the line associated with the sample clock source on the timing vi. I have tried combinations of counter gate and or sample clock source and concluded it seems like the sample clock source is the terminal that matters, and it's what I'm using lately, but for example the document I cited, "Buffered Event Counting", from last September, says "It uses both the source and gate of a counter for its operation. The active edges on the gate of a counter is used to latch the current count register value in a hardware register which is then transferred via Direct Memory Access...". I may go a round of trying those combinations with the latest vi's we've discussed.
    Attachments:
    NestedSequences.png ‏26 KB

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