Need help with uploading to youtube??? PLZ HElP

When I publish/share a youtube video it says authorize so i go and then complete authorization i do that too then gives me a error which says Your authentication could not be verified. Kindly Try again also It appears a windows which ask to accept like for letting premiere elements to connect with my youtube account which I press accept and gives me like a url error what do I do? also if you guys cant solve this is there a phone number for support Much appreciated and thanks!!! also its adobe premiere elements 12!!!

HawkEye911
In situations such as these, the first order of suggestion is to try to take your Timeline to a file saved to the computer hard drive.
And, then upload that file from the computer hard drive to YouTube at the YouTube web site.
You put us and yourself at a disadvantage by not posting the version of Premiere Elements being used and the computer operating system on which it is being run and project details. For now, I will assume Premiere Elements 12 on Windows 7, 8, or 8.1 64 bit.
Then,
Publish+Share
Computer
AVCHD
and Presets = YouTube Widescreen HD
you can customize that preset further under the Advanced Button/Video Tab
Once we know that works, we know that your account is working. You will be using the same account at the YouTube web site as you are using in Premiere Elements 12 Publish+Share/Social Websites, right?
Depending on the results, we may need to know more about
project preset
properties of source media
duration of the Timeline content
Please update us on your progress.
Thank you.
ATR

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            // You could replace the previous three lines with the following
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                return;
            // set previous room (for "back")
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            // set new current room (using stack)
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         * allows a player to take something from the room
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         * "Quit" was entered. Check the rest of the command to see
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         * @return true, if this command quits the game, false otherwise.
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            else {
                return true;  // signal that we want to quit
    }class Room
    import java.util.*;
    * Class Room - a room in an adventure game.
    * This class is part of the "World of Zuul" application.
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    * A "Room" represents one location in the scenery of the game.  It is
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    * @version 1.03 October 25, 2007
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         * Create a room described "description". Initially, it has
         * no exits. "description" is something like "a kitchen" or
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         * @param description The room's description.
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            exits = new HashMap<String, Room>();
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         * Define an exit from this room.
         * @param direction The direction of the exit.
         * @param neighbor  The room to which the exit leads.
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            exits.put(direction, neighbor);
         * Gives a short description of the room.
         * @return The short description of the room
         * (the one that was defined in the constructor).
        public String getShortDescription()
            return description;
         * Return a description of the items in the room
         * (Note that this could be combined with getLongDescription, but
         * this way shows better cohesion, and could avoid code duplication
         * for future enhancements.)
         * @return A description of the items in this room
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            String s = new String();
            if (items.size()==0)
                s += "There are no items in this room.\n";
            else {
                s += "The item(s) in the room are:\n";
                for (Item item : items ) {
                   s += item.getInfo() + "\n";
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         *     Exits: north west
         *     and information on the items in the room
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            String s = "You are " + description + ".\n" + getExitString() + "\n";
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         * Return a string describing the room's exits, for example
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        public String getCommandWord()
            return commandWord;
         * @return The second word of this command. Returns null if there was no
         * second word.
        public String getSecondWord()
            return secondWord;
         * @return true if this command was not understood.
        public boolean isUnknown()
            return (commandWord == null);
         * @return true if the command has a second word.
        public boolean hasSecondWord()
            return (secondWord != null);
    }class Parser
    import java.util.Scanner;
    import java.util.StringTokenizer;
    //I read the documentation for String Tokenizer, and I have a few questions relating to a pet project of mine. The //project is to build a boolean algebra simplifer. I would give it a boolean expression and it will simplify it for me.
    //Which is very similar to what this class does. The documentation mentioned a delimiter for separating the tokens.
    //yet I see none here, is the delimiter at default, the space between the words? and if I were to set manually //delimiters, how do I do that?
    //Once I read in the string, should it be Parser's job to execute the boolean simplification part? According the RDD,
    //it shouldn't, but doing so would keep everything in fewer classes and therefore easier to manage, wouldn't it?
    * This class is part of the "World of Zuul" application.
    * "World of Zuul" is a very simple, text based adventure game. 
    * This parser reads user input and tries to interpret it as an "Adventure"
    * command. Every time it is called it reads a line from the terminal and
    * tries to interpret the line as a two word command. It returns the command
    * as an object of class Command.
    * The parser has a set of known command words. It checks user input against
    * the known commands, and if the input is not one of the known commands, it
    * returns a command object that is marked as an unknown command.
    * @author  Michael Kolling and David J. Barnes
    * @version 2006.03.30
    * @author L.S. Marshall
    * @version 1.01 October 9, 2007
    public class Parser
        private CommandWords commands;  // holds all valid command words
        private Scanner reader;         // source of command input
         * Create a parser to read from the terminal window.
        public Parser()
            commands = new CommandWords();
            reader = new Scanner(System.in);
         * Command returns the command typed by the user.
         * @return The next command from the user.
        public Command getCommand()
            String inputLine;   // will hold the full input line
            String word1 = null;
            String word2 = null;
            System.out.print("> ");     // print prompt
            inputLine = reader.nextLine();
            // Find up to two words on the line.
            Scanner tokenizer = new Scanner(inputLine);
            if(tokenizer.hasNext()) {
                word1 = tokenizer.next();      // get first word
                if(tokenizer.hasNext()) {
                    word2 = tokenizer.next();      // get second word
                    // note: we just ignore the rest of the input line.
            // Now check whether this word is known. If so, create a command
            // with it. If not, create a "null" command (for unknown command).
            if(commands.isCommand(word1)) {
                return new Command(word1, word2);
            else {
                return new Command(null, word2);
         * Returns a list of valid command words.
         * @string list of valid command words
        public String getCommands()
            return commands.getCommandList();
    }class CommandWords
    * This class is part of the "World of Zuul" application.
    * "World of Zuul" is a very simple, text based adventure game.
    * This class holds an enumeration of all command words known to the game.
    * It is used to recognise commands as they are typed in.
    * @author  Michael Kolling and David J. Barnes
    * @version 2006.03.30
    * @author L.S. Marshall
    * @version 1.01 October 9, 2007
    public class CommandWords
        // a constant array that holds all valid command words
        private static final String[] validCommands = {
            "go", "quit", "help", "look", "eat", "back", "stackBack",
            "take", "drop",
         * Constructor - initialise the command words.
        public CommandWords()
            // nothing to do at the moment...
         * Check whether a given String is a valid command word.
         * @param aString the command word
         * @return true if it is, false if it isn't.
        public boolean isCommand(String aString)
            for(int i = 0; i < validCommands.length; i++) {
                if(validCommands.equals(aString))
    return true;
    // if we get here, the string was not found in the commands
    return false;
    * Return a string containing all valid commands.
    * @return string of all valid commands
    public String getCommandList()
    String s="";
    for(String command: validCommands) {
    s += command + " ";
    return s;
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            

    right, sorry, that was thoughtless of me.
    class Parser
    import java.util.Scanner;
    import java.util.StringTokenizer;
    //I read the documentation for String Tokenizer, and I have a few questions relating to a pet project of mine. The //project is to build a boolean algebra simplifer. I would give it a boolean expression and it will simplify it for me.
    //Which is very similar to what this class does. The documentation mentioned a delimiter for separating the tokens.
    //yet I see none here, is the delimiter at default, the space between the words? and if I were to set manually //delimiters, how do I do that?
    //Once I read in the string, should it be Parser's job to execute the boolean simplification part? According the RDD,
    //it shouldn't, but doing so would keep everything in fewer classes and therefore easier to manage, wouldn't it?
    * This class is part of the "World of Zuul" application.
    * "World of Zuul" is a very simple, text based adventure game. 
    * This parser reads user input and tries to interpret it as an "Adventure"
    * command. Every time it is called it reads a line from the terminal and
    * tries to interpret the line as a two word command. It returns the command
    * as an object of class Command.
    * The parser has a set of known command words. It checks user input against
    * the known commands, and if the input is not one of the known commands, it
    * returns a command object that is marked as an unknown command.
    * @author  Michael Kolling and David J. Barnes
    * @version 2006.03.30
    * @author L.S. Marshall
    * @version 1.01 October 9, 2007
    public class Parser
        private CommandWords commands;  // holds all valid command words
        private Scanner reader;         // source of command input
         * Create a parser to read from the terminal window.
        public Parser()
            commands = new CommandWords();
            reader = new Scanner(System.in);
         * Command returns the command typed by the user.
         * @return The next command from the user.
        public Command getCommand()
            String inputLine;   // will hold the full input line
            String word1 = null;
            String word2 = null;
            System.out.print("> ");     // print prompt
            inputLine = reader.nextLine();
            // Find up to two words on the line.
            Scanner tokenizer = new Scanner(inputLine);
            if(tokenizer.hasNext()) {
                word1 = tokenizer.next();      // get first word
                if(tokenizer.hasNext()) {
                    word2 = tokenizer.next();      // get second word
                    // note: we just ignore the rest of the input line.
            // Now check whether this word is known. If so, create a command
            // with it. If not, create a "null" command (for unknown command).
            if(commands.isCommand(word1)) {
                return new Command(word1, word2);
            else {
                return new Command(null, word2);
         * Returns a list of valid command words.
         * @string list of valid command words
        public String getCommands()
            return commands.getCommandList();
    }

  • Need help with Installing Canon LBP 2900B on Macbook Pro OSX 10.6.8

    I know this is going to sound silly, but really need help with this, URGENTLY!!!
    Bought a Canon LBP2900B printer more than a year ago, and was using it on my MacBook Pro with OSX Snow Leopard (10.6.8) very well. My hard disk recently crashed and now I cannot reinstall the printer, nor can I find the driver for it anywhere for the Mac.
    Have searched all the forums and followed all discussion threads on the Apple Communities as well, but none of the solutions seem to work. Even went back to @Dexter's solution with trying to download the file from the link http://boolet.free.fr/CAPT.zip (this is what I had done when I bought the printer, and it worked perfectly) but the link doesn't exist anymore.
    Extremely grateful if anyone can put up a solution to this, or alternatively, IF ANYONE HAS THE OLD CAPT.ZIP FILE AND CAN UPLOAD IT.
    Thanks in advance. Look forward to your solutions.
    Cheers

    Depends on how the partitons are arranged. If they're exactly as quoted, then yes.
    Open Disk Utility and select the partition tab.
    In the diagram, the top partition needs to be the one you're booted from, and partition 2 the middle one.
    Select Partiton 2 so that it's highlighted, and click the '-' button below the diagram.
    Drag the bottom right corner of partition 1 down to meet partition 3.

  • Help with Upload file to Server Examples

    I have been working with the examples for how to upload a file to the server. Though i got the example to work. there is one more thing i need to do. i need to allow the user to be able to select multiple files.  In the example when you click on Upload, it opens a MS window to allow you to select a file. This example does not allow you to select more then one file though. I found another example for selecting multiple files but this one differs very much in that the person who make it "Ryan Favro" created a whole new GUI window to select multiple files. those his example works great, i dont want a special window to select files, i want the MS window to do it.
    Is there a way to make the original example that uses the MS window to allow the user to select multiple files ?
    I have attached the example that uses the MS window.

    Hi,
    Use this code. May be it helps u.
    fileuploadapp.mxml
    <?xml version="1.0" encoding="utf-8"?>
    <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" xmlns:com="test.*" layout="absolute"
        creationComplete="initApp()" viewSourceURL="srcview/index.html">
        <mx:Script>
            <![CDATA[
                import mx.controls.Alert;
                private const _strDomain:String = new String("http://localhost:8400/");
                private const _strUploadScript:String = new String(_strDomain + "ProcessFileUp/UploadFile");
                // Initalize
                private function initApp():void {
                    Security.allowDomain(_strDomain);
            ]]>
        </mx:Script>
        <mx:Canvas width="400" height="300" horizontalCenter="0" verticalCenter="0">
            <com:FileUpload
                width="100%" height="100%"
                uploadUrl="{_strUploadScript}"
                uploadComplete="Alert.show('File(s) have been uploaded.', 'Upload successful')"
                uploadIOError="Alert.show('IO Error in uploading file.', 'Error')"
                uploadSecurityError="Alert.show('Security Error in uploading file.', 'Error')"/>
        </mx:Canvas>
    </mx:Application>
    fileuoload.mxml
    <?xml version="1.0" encoding="utf-8"?>
    <mx:Panel xmlns:mx="http://www.adobe.com/2006/mxml" xmlns:com="*"
        layout="vertical" width="100%" minWidth="400" height="100%" minHeight="200"
        title="Upload Files" creationComplete="initCom()">
        <mx:Metadata>
            [Event(name="uploadComplete", type="flash.events.Event")]
            [Event(name="uploadProgress", type="flash.events.ProgressEvent")]
            [Event(name="uploadCancel", type="flash.events.Event")]
            [Event(name="uploadIOError", type="flash.events.IOErrorEvent")]
            [Event(name="uploadSecurityError", type="flash.events.SecurityErrorEvent")]
        </mx:Metadata>
        <mx:Script>
            <![CDATA[
                import mx.controls.*;
                import mx.managers.*;
                import mx.events.*;
                import flash.events.*;
                import flash.net.*;
                private var _strUploadUrl:String;
                private var _refAddFiles:FileReferenceList;   
                private var _refUploadFile:FileReference;
                private var _arrUploadFiles:Array;
                private var _numCurrentUpload:Number = 0;           
                // Set uploadUrl
                public function set uploadUrl(strUploadUrl:String):void {
                    _strUploadUrl = strUploadUrl;
                // Initalize
                private function initCom():void {
                    _arrUploadFiles = new Array();               
                    enableUI();
                    uploadCheck();
                // Called to add file(s) for upload
                private function addFiles():void {
                    _refAddFiles = new FileReferenceList();
                    _refAddFiles.addEventListener(Event.SELECT, onSelectFile);
                    _refAddFiles.browse();
                // Called when a file is selected
                private function onSelectFile(event:Event):void {
                    var arrFoundList:Array = new Array();
                    // Get list of files from fileList, make list of files already on upload list
                    for (var i:Number = 0; i < _arrUploadFiles.length; i++) {
                        for (var j:Number = 0; j < _refAddFiles.fileList.length; j++) {
                            if (_arrUploadFiles[i].name == _refAddFiles.fileList[j].name) {
                                arrFoundList.push(_refAddFiles.fileList[j].name);
                                _refAddFiles.fileList.splice(j, 1);
                                j--;
                    if (_refAddFiles.fileList.length >= 1) {               
                        for (var k:Number = 0; k < _refAddFiles.fileList.length; k++) {
                            _arrUploadFiles.push({
                                name:_refAddFiles.fileList[k].name,
                                size:formatFileSize(_refAddFiles.fileList[k].size),
                                file:_refAddFiles.fileList[k]});
                        listFiles.dataProvider = _arrUploadFiles;
                        listFiles.selectedIndex = _arrUploadFiles.length - 1;
                    if (arrFoundList.length >= 1) {
                        Alert.show("The file(s): \n\n• " + arrFoundList.join("\n• ") + "\n\n...are already on the upload list. Please change the filename(s) or pick a different file.", "File(s) already on list");
                    updateProgBar();
                    scrollFiles();
                    uploadCheck();
                // Called to format number to file size
                private function formatFileSize(numSize:Number):String {
                    var strReturn:String;
                    numSize = Number(numSize / 1000);
                    strReturn = String(numSize.toFixed(1) + " KB");
                    if (numSize > 1000) {
                        numSize = numSize / 1000;
                        strReturn = String(numSize.toFixed(1) + " MB");
                        if (numSize > 1000) {
                            numSize = numSize / 1000;
                            strReturn = String(numSize.toFixed(1) + " GB");
                    return strReturn;
                // Called to remove selected file(s) for upload
                private function removeFiles():void {
                    var arrSelected:Array = listFiles.selectedIndices;
                    if (arrSelected.length >= 1) {
                        for (var i:Number = 0; i < arrSelected.length; i++) {
                            _arrUploadFiles[Number(arrSelected[i])] = null;
                        for (var j:Number = 0; j < _arrUploadFiles.length; j++) {
                            if (_arrUploadFiles[j] == null) {
                                _arrUploadFiles.splice(j, 1);
                                j--;
                        listFiles.dataProvider = _arrUploadFiles;
                        listFiles.selectedIndex = 0;                   
                    updateProgBar();
                    scrollFiles();
                    uploadCheck();
                // Called to check if there is at least one file to upload
                private function uploadCheck():void {
                    if (_arrUploadFiles.length == 0) {
                        btnUpload.enabled = false;
                        listFiles.verticalScrollPolicy = "off";
                    } else {
                        btnUpload.enabled = true;
                        listFiles.verticalScrollPolicy = "on";
                // Disable UI control
                private function disableUI():void {
                    btnAdd.enabled = false;
                    btnRemove.enabled = false;
                    btnUpload.enabled = false;
                    btnCancel.enabled = true;
                    listFiles.enabled = false;
                    listFiles.verticalScrollPolicy = "off";
                // Enable UI control
                private function enableUI():void {
                    btnAdd.enabled = true;
                    btnRemove.enabled = true;
                    btnUpload.enabled = true;
                    btnCancel.enabled = false;
                    listFiles.enabled = true;
                    listFiles.verticalScrollPolicy = "on";
                // Scroll listFiles to selected row
                private function scrollFiles():void {
                    listFiles.verticalScrollPosition = listFiles.selectedIndex;
                    listFiles.validateNow();
                // Called to upload file based on current upload number
                private function startUpload():void {
                    if (_arrUploadFiles.length > 0) {
                        disableUI();
                        listFiles.selectedIndex = _numCurrentUpload;
                        scrollFiles();
                        // Variables to send along with upload
                        var sendVars:URLVariables = new URLVariables();
                        sendVars.action = "upload";
                        var request:URLRequest = new URLRequest();
                        request.data = sendVars;
                        request.url = _strUploadUrl;
                        request.method = URLRequestMethod.POST;
                        _refUploadFile = new FileReference();
                        _refUploadFile = listFiles.selectedItem.file;
                        _refUploadFile.addEventListener(ProgressEvent.PROGRESS, onUploadProgress);
                           _refUploadFile.addEventListener(Event.COMPLETE, onUploadComplete);
                        _refUploadFile.addEventListener(IOErrorEvent.IO_ERROR, onUploadIoError);
                          _refUploadFile.addEventListener(SecurityErrorEvent.SECURITY_ERROR, onUploadSecurityError);
                        _refUploadFile.upload(request, "file", false);
                // Cancel and clear eventlisteners on last upload
                private function clearUpload():void {
                    _refUploadFile.removeEventListener(ProgressEvent.PROGRESS, onUploadProgress);
                    _refUploadFile.removeEventListener(Event.COMPLETE, onUploadComplete);
                    _refUploadFile.removeEventListener(IOErrorEvent.IO_ERROR, onUploadIoError);
                    _refUploadFile.removeEventListener(SecurityErrorEvent.SECURITY_ERROR, onUploadSecurityError);
                    _refUploadFile.cancel();
                    _numCurrentUpload = 0;
                    updateProgBar();
                    enableUI();
                // Called on upload cancel
                private function onUploadCanceled():void {
                    clearUpload();
                    dispatchEvent(new Event("uploadCancel"));
                // Get upload progress
                private function onUploadProgress(event:ProgressEvent):void {
                    var numPerc:Number = Math.round((event.bytesLoaded / event.bytesTotal) * 100);
                    updateProgBar(numPerc);
                    var evt:ProgressEvent = new ProgressEvent("uploadProgress", false, false, event.bytesLoaded, event.bytesTotal);
                    dispatchEvent(evt);
                // Update progBar
                private function updateProgBar(numPerc:Number = 0):void {
                    var strLabel:String = (_numCurrentUpload + 1) + "/" + _arrUploadFiles.length;
                    strLabel = (_numCurrentUpload + 1 <= _arrUploadFiles.length && numPerc > 0 && numPerc < 100) ? numPerc + "% - " + strLabel : strLabel;
                    strLabel = (_numCurrentUpload + 1 == _arrUploadFiles.length && numPerc == 100) ? "Upload Complete - " + strLabel : strLabel;
                    strLabel = (_arrUploadFiles.length == 0) ? "" : strLabel;
                    progBar.label = strLabel;
                    progBar.setProgress(numPerc, 100);
                    progBar.validateNow();
                // Called on upload complete
                private function onUploadComplete(event:Event):void {
                    _numCurrentUpload++;               
                    if (_numCurrentUpload < _arrUploadFiles.length) {
                        startUpload();
                    } else {
                        enableUI();
                        clearUpload();
                        dispatchEvent(new Event("uploadComplete"));
                // Called on upload io error
                private function onUploadIoError(event:IOErrorEvent):void {
                    clearUpload();
                    var evt:IOErrorEvent = new IOErrorEvent("uploadIoError", false, false, event.text);
                    dispatchEvent(evt);
                // Called on upload security error
                private function onUploadSecurityError(event:SecurityErrorEvent):void {
                    clearUpload();
                    var evt:SecurityErrorEvent = new SecurityErrorEvent("uploadSecurityError", false, false, event.text);
                    dispatchEvent(evt);
                // Change view state
                private function changeView():void {
                    currentState = (currentState == "mini") ? "" : "mini";
            ]]>
        </mx:Script>
        <mx:states>
            <mx:State name="mini">
                <mx:SetProperty name="height" value="60"/>
                <mx:SetProperty name="minHeight" value="60"/>
                <mx:SetStyle target="{btnView}" name="icon" value="@Embed('assets/application_put.png')"/>
            </mx:State>
        </mx:states>
        <mx:transitions>
            <mx:Transition fromState="*" toState="*">
                <mx:Resize target="{this}" duration="1000"/>
            </mx:Transition>
        </mx:transitions>
        <mx:Canvas width="100%" height="100%">
            <mx:DataGrid id="listFiles" left="0" top="0" bottom="0" right="0"
                allowMultipleSelection="true" verticalScrollPolicy="on"
                draggableColumns="false" resizableColumns="false" sortableColumns="false">
                <mx:columns>
                    <mx:DataGridColumn headerText="File" dataField="name" wordWrap="true"/>
                    <mx:DataGridColumn headerText="Size" dataField="size" width="75" textAlign="right"/>
                </mx:columns>
            </mx:DataGrid>
        </mx:Canvas>
        <mx:ControlBar horizontalAlign="center" verticalAlign="middle">
            <mx:Button id="btnAdd" toolTip="Add file(s)" click="addFiles()" icon="@Embed('assets/add.png')" width="26"/>
            <mx:Button id="btnRemove" toolTip="Remove file(s)" click="removeFiles()" icon="@Embed('assets/delete.png')" width="26"/>
            <mx:ProgressBar id="progBar" mode="manual" label="" labelPlacement="center" width="100%"/>
            <mx:Button id="btnCancel" toolTip="Cancel upload" icon="@Embed('assets/cancel2.png')" width="26" click="onUploadCanceled()"/>
            <mx:Button label="Upload" toolTip="Upload file(s)" id="btnUpload" click="startUpload()" icon="@Embed('assets/bullet_go.png')"/>
            <mx:Button id="btnView" toolTip="Show/Hide file(s)" icon="@Embed('assets/application_get.png')" width="26" click="changeView()"/>
        </mx:ControlBar>   
    </mx:Panel>
    Regards,
         Shivang

  • Need Help/Advice with Photo Web Gallery coming from SQL Database

    This is my first attempt at a database driven website. I assume what I am trying to accomplish should be fairly easy for more experienced but I am stuck at this point.
    First, let me explain what I am trying to accomplish.
    I want to create a thumbnail photo gallery displayed in columns and rows. I want to be able to hover over or click on the thumbnail image and have a lightbox script display the image over the thumb page. I am developing locally right now with intent to upload to the hosting site upon completion.
    I am developing with ASP vbScript pages. I have an SQL database where the paths to the image thumbnails and pictures are stored in a table. On the gallery page, I have created a div tag to hold my image recordset. Within this div, I have inserted 3 absolute positioned divs to hold the pictureID, the pictureName and the image inserted as a datasource. I then inserted the information from the bindings panel of my recordset. Last, I used a horizontal looper extension from Tom Muck to get the thumbnails to display in columns and rows. Everything works up to this point just fine.
    Now, I want to be able to hover or click on a thumnail image and have it displayed in a lightbox. I downloaded and used a javascript called Lightbox 2 which contains 3 javascript files and a css stylesheet. I inserted the files into the head tag like instructed to but could not get things to work properly. Here is where I need help. Currently, I am clicking on the thumbImage binding within the image Div and creating a link holder. I am then binding the larger pictureImage to it with the a.href selected in the bind to. I am then adding the command to call the lightbox javascript. Now, when I test my page, my thumbnail images do not show up (my alt text does in its place) but the links are in place and you can click on the alt text and it will return the correct larger image, but not in the lightbox, just in a new window with no styles.
    Am I going about this correctly? Can you use lightbox scripts with data-driven galleries? Does anybody have any suggestions of what I may be doing wrong or missing? Are there better ways to go about accomplishing this?
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