Nibbles Take III

Thanks for the helpful feedback, folks. I think I have the full-screen problem fixed. One shouldn't cache getGraphics () responses immediately after switching to full-screen mode, apparently.
Please give the game one more try - I hope you will like it:
http://www.thekillams.ca/andrew/downloads.php
cheers,
Andrew

Thanks - I'm glad its finally working! :)
(I've got the two player version finished, but not on this computer - I'll upload it on Monday.)

Similar Messages

  • Take III : Load This With IE7B2

    I'm starting to get the feeling no one use's IE7 Beta 2 ... I
    don't either
    but I ran this page through Browsershots.org and their screen
    shot showed
    this.
    Load this page with Internet Explorer 7 Beta 2 :
    http://www.avenuedesigners.com/quote.php
    Notice the drop-down boxes are "smushed" (e.g., the text
    "Select One" is
    dropped behind the bottom of the box. This is only in IE7B2 -
    not in IE6 or
    Firefox or any other browser I've tested in so far.
    The boxes are getting a height of 15px.
    Kink they need to work-out or something I should be concerned
    with?
    Shane H
    [email protected]
    http://www.avenuedesigners.com

    Hi Shane,
    No IE7B2 here but what are you seeing? I see an unstyled page
    in FF...
    Take care
    Kim
    Shane H wrote:
    > I'm starting to get the feeling no one use's IE7 Beta 2
    ... I don't either
    > but I ran this page through Browsershots.org and their
    screen shot showed
    > this.
    >
    > *******
    >
    > Load this page with Internet Explorer 7 Beta 2 :
    >
    >
    http://www.avenuedesigners.com/quote.php
    >
    > Notice the drop-down boxes are "smushed" (e.g., the text
    "Select One" is
    > dropped behind the bottom of the box. This is only in
    IE7B2 - not in IE6 or
    > Firefox or any other browser I've tested in so far.
    >
    > The boxes are getting a height of 15px.
    >
    > Kink they need to work-out or something I should be
    concerned with?
    >
    > *******
    >
    kim
    http://geekministry.com

  • Take III: Trigger Certain Pages within Frames

    Okay - I'm going to rephrase the situation and hopefully it
    will help out in
    getting an answer.
    There is a link on my one page (portfolio.html) that will
    open another HTML
    page (demovwr.html). Now this page (the demovwr.html) has a
    two frames. When
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    load this other
    HTML page (captaindans.html) inside the one frame on that
    page? The same
    would go with other links that will open the demovwr.html -
    how would I get
    blah.html to load when another link is clicked?
    There's got to be a static way to accomplish this, no?
    Shane H
    [email protected]
    http://www.avenuedesigners.com

    One quick question - I'm using your JavaScript Dynamic script
    and I'm
    acknowledging you on the index.html page of the frameset -
    but do you still
    want me to leave in the comments, or can I delete them?
    Shane H
    [email protected]
    http://www.avenuedesigners.com
    "Shane H" <[email protected]> wrote in
    message
    news:[email protected]...
    > Thierry!
    >
    > Thank you so much - you've finally solved my problem!
    >
    > --
    > Shane H
    > [email protected]
    >
    http://www.avenuedesigners.com
    >
    >
    > "Thierry | www.TJKDesign.com"
    <[email protected]> wrote in message
    > news:[email protected]...
    >> Shane H wrote:
    >>> Eek - sorry, I'm not sure your article talks
    about what I'm asking
    >>> for, Thierry. And if it does - I was a bit lost.
    I don't use frames
    >>> at all but for this particular situation it was
    most advantageous.
    >>>
    >>> I hate to do this - but can you explain to me
    how to do what I'm
    >>> trying to accomplish, or do you need furthur
    explanation?
    >>
    >> This page shows how to do it client-side or
    server-side:
    >>
    http://www.tjkdesign.com/articles/frames/5.asp
    >> Another way is to simply call *different* framesets
    depending on the pair
    >> of
    >> documents you need.
    >>
    >> HTH,
    >> --
    >> Thierry |
    http://www.TJKDesign.com |
    CSS-P Templates + Articles:
    >> CSS Popups, CSS 3 Column Layout, CSS Tabs, CSS
    Dropdown Menu,
    >> TIP Method, Sliced Images, Clean Popup Windows, Easy
    Maintenance.....
    >>
    >>
    >>
    >>> "Thierry | www.TJKDesign.com"
    <[email protected]> wrote in
    >>> message
    news:[email protected]...
    >>>> Shane H wrote:
    >>>>> Okay - I'm going to rephrase the
    situation and hopefully it will
    >>>>> help out in getting an answer.
    >>>>>
    >>>>> There is a link on my one page
    (portfolio.html) that will open
    >>>>> another HTML page (demovwr.html). Now
    this page (the demovwr.html)
    >>>>> has a two frames. When the link on the
    portfolio.html page is
    >>>>> clicked - how can I load this other HTML
    page (captaindans.html)
    >>>>> inside the one frame on that page? The
    same would go with other
    >>>>> links that will open the demovwr.html -
    how would I get blah.html
    >>>>> to load when another link is clicked?
    >>>>>
    >>>>> There's got to be a static way to
    accomplish this, no?
    >>>>
    >>>> I think it's around page 4 or 5:
    >>>>
    http://www.tjkdesign.com/articles/frames/default.asp
    >>>>
    >>>> HTH,
    >>>> --
    >>>> Thierry |
    http://www.TJKDesign.com |
    CSS-P Templates + Articles:
    >>>> CSS Popups, CSS 3 Column Layout, CSS Tabs,
    CSS Dropdown Menu,
    >>>> TIP Method, Sliced Images, Clean Popup
    Windows, Easy Maintenance.....
    >>
    >>
    >
    >

  • Ear Piercing crash of death....Take III

    Hello again,
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    https://forum-en.msi.com/index.php?threadid=48650&sid=&hilightuser=39974
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    Hello,
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  • "How long does it take to do a dist-upgrade on your distro?"

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    vendor_id : GenuineIntel
    cpu family : 6
    model : 8
    model name : Pentium III (Coppermine)
    stepping : 6
    cpu MHz : 797.452
    cache size : 256 KB
    fdiv_bug : no
    hlt_bug : no
    f00f_bug : no
    coma_bug : no
    fpu : yes
    fpu_exception : yes
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    wp : yes
    flags : fpu vme de pse tsc msr pae mce cx8 sep mtrr pge mca cmov pat p se36 mmx fxsr sse up
    bogomips : 1596.45
    clflush size : 32
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    first update pacman
    [root@arch-02 jada]# pacman -Syu
    warning: current locale is invalid; using default "C" locale
    :: Synchronizing package databases...
    core 23.8K 80.0K/s 00:00:00 [#####################] 100%
    extra 310.5K 292.3K/s 00:00:01 [#####################] 100%
    community 341.0K 295.8K/s 00:00:01 [#####################] 100%
    :: Starting full system upgrade...
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    :: Replace mpg321 with extra/mpg123? [Y/n] y
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    warning: cpufrequtils: forcing upgrade to version 002-3
    warning: dnsutils: forcing upgrade to version 9.4.2-1
    warning: flex: forcing upgrade to version 2.5.33-4
    warning: opera: forcing upgrade to version 9.25-2
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    :: Upgrade pacman first? [Y/n] y
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    looking for inter-conflicts... done.
    Targets: libarchive-2.4.11-1 libdownload-1.3-1 pacman-3.1.1-1
    Total Package Size: 1.19 MB
    Proceed with installation? [Y/n] y
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    libdownload 49.4K 97.9K/s 00:00:01 [#####################] 100%
    pacman 855.2K 460.4K/s 00:00:02 [#####################] 100%
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    cleaning up... done.
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    (1/3) upgrading libarchive [#####################] 100%
    (2/3) upgrading libdownload [#####################] 100%
    (3/3) upgrading pacman [#####################] 100%
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    :: Synchronizing package databases...
    core 23.8K 80.3K/s 00:00:00 [#####################] 100%
    extra 310.5K 261.1K/s 00:00:01 [#####################] 100%
    community 341.0K 302.5K/s 00:00:01 [#####################] 100%
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    warning: cpufrequtils: forcing upgrade to version 002-3
    warning: dnsutils: forcing upgrade to version 9.4.2-1
    warning: flex: forcing upgrade to version 2.5.33-4
    warning: opera: forcing upgrade to version 9.25-2
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    warning: dependency cycle detected:
    warning: readline will be installed before its glibc dependency
    warning: dependency cycle detected:
    warning: ncurses will be installed before its glibc dependency
    warning: dependency cycle detected:
    warning: db will be installed before its coreutils dependency
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    Remove: mktemp mpg321
    Total Removed Size: 0.08 MB
    Targets: ncurses-5.6-6 readline-5.2-7 bash-3.2.033-2
    kernel-headers-2.6.23.1-2 tzdata-2007k-1 glibc-2.7-7 attr-2.4.39-2
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    gnome-python-2.20.1-1 gnome-python-desktop-2.20.0-3 guile-1.8.3-1
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    tcp_wrappers-7.6-8 gnome-session-2.20.3-1 gtkmm-2.12.3-1
    gnome-system-monitor-2.20.2-1 vte-0.16.12-1 gnome-terminal-2.18.4-1
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    klibc-udev-116-2 klibc-module-init-tools-3.2.2-1
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    make-3.81-3 man-1.6f-2 man-pages-2.77-1 mdadm-2.6.4-1
    mono-1.2.6-1 mutt-1.5.17-4 mysql-clients-5.0.51-3 mysql-5.0.51-3
    nano-2.0.7-1 net-tools-1.60-13 netkit-ftp-0.17-4
    netkit-telnet-0.17-7 nfsidmap-0.20-2 portmap-6.0-2
    nfs-utils-1.1.0-3 ngrep-1.45-4 nmap-4.53-1 ntp-4.2.4p4-4
    openssh-4.7p1-6 openvpn-2.0.9-3 opera-9.25-2 orca-2.20.3-1
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    vbetool-1.0-2 pm-utils-0.99.4-1 qt-4.3.3-4 poppler-qt-0.6.3-1
    postgresql-libs-8.2.6-1 postgresql-8.2.6-1 ppp-2.4.4-6
    procinfo-19-2 psmisc-22.6-1 qca-2.0.0.svn744387-1.1 qca-qt3-1.0-1
    qca-tls-1.0-5 qscintilla-2.1-3 reiserfsprogs-3.6.20-3
    rp-pppoe-3.8-2 rsync-2.6.9-4 samba-3.0.28A-1 screen-4.0.3-5
    seahorse-2.20.3-1 shared-mime-info-0.23-1 sudo-1.6.9p12-1
    sysklogd-1.5-1 syslog-ng-2.0.6-1 util-linux-ng-2.13.0.1-2
    sysvinit-2.86-4 taglib-1.4.0.svn744384-1 tar-1.19-2 tcl-8.5.1-1
    tcpdump-3.9.8-1 tcsh-6.15.01-1 thunderbird-2.0.0.9-2 tk-8.5.1-1
    totem-plparser-2.21.91-1 totem-2.20.1-3 ttf-dejavu-2.23-1
    udev-116-3 unichrome-dri-7.0.3rc1-1 unzip-5.52-3
    vorbis-tools-1.1.1-7 which-2.19-2 whois-4.7.24-1
    wireless_tools-29-2 wireshark-0.99.7-1 wpa_supplicant-0.5.9-1
    xaw3d-1.5-4 xchat-2.8.4-2 xf86-input-evdev-1.2.0-1
    xf86-input-joystick-1.3.1-1 xf86-video-ati-6.7.197-2
    xf86-video-mga-1.9.100-2 xf86-video-nv-2.1.7-1
    xf86-video-s3virge-1.9.1-9 xf86-video-savage-2.1.3-2
    xf86-video-sis-0.9.4-2 xfsprogs-2.9.4-2 xfsdump-2.2.46-3
    wavpack-4.41.0-3 xine-lib-1.1.10-1 xinetd-2.3.14-3
    xkeyboard-config-1.1-1 xmms-1.2.11-1 xorg-server-1.4.0.90-6
    xorg-xinit-1.0.7-3 xscreensaver-5.04-2 yelp-2.20.0-3
    zenity-2.20.1-1
    Total Download Size: 743.90 MB
    Total Installed Size: 748.87 MB
    Proceed with installation? [Y/n]
    Proceed with installation? [Y/n] y
    :: Retrieving packages from core...
    ncurses-5.6-6-i686 1738.2K 518.0K/s 00:00:03 [#####################] 100%
    readline-5.2-7-i686 271.5K 228.3K/s 00:00:01 [#####################] 100%
    bash-3.2.033-2-i686 407.1K 299.1K/s 00:00:01 [#####################] 100%
    kernel-headers-2.6.2... 621.6K 376.8K/s 00:00:02 [#####################] 100%
    tzdata-2007k-1-i686 610.7K 329.0K/s 00:00:02 [#####################] 100%
    xorg-server-1.4.0.90... 7.4M 659.0K/s 00:00:11 [#####################] 100%
    xorg-xinit-1.0.7-3-i686 14.4K 56.9K/s 00:00:00 [#####################] 100%
    xscreensaver-5.04-2-... 8.0M 655.2K/s 00:00:13 [#####################] 100%
    yelp-2.20.0-3-i686 603.4K 356.7K/s 00:00:02 [#####################] 100%
    zenity-2.20.1-1-i686 1896.3K 546.6K/s 00:00:03 [#####################] 100%
    :: Retrieving packages from community...
    freetype1-1.3.1-4 119.9K 129.5K/s 00:00:01 [#####################] 100%
    gkrellm-2.3.1-2 724.3K 411.1K/s 00:00:02 [#####################] 100%
    xmms-1.2.11-1 1945.1K 557.0K/s 00:00:03 [#####################] 100%
    checking package integrity...
    (349/349) checking for file conflicts [#####################] 100%
    ( 1/349) upgrading ncurses [#####################] 100%
    ( 2/349) upgrading readline [#####################] 100%
    ( 3/349) upgrading bash [#####################] 100%
    ( 4/349) upgrading kernel-headers [#####################] 100%
    ( 5/349) upgrading tzdata [#####################] 100%
    ( 6/349) upgrading glibc [#####################] 100%
    (340/349) installing wavpack [#####################] 100%
    (341/349) upgrading xine-lib [#####################] 100%
    (342/349) upgrading xinetd [#####################] 100%
    (343/349) upgrading xkeyboard-config [#####################] 100%
    (344/349) upgrading xmms [#####################] 100%
    (345/349) upgrading xorg-server [#####################] 100%
    :: Could not detect nvidia-utils on system
    :: Will attempt to use built-in libwfb
    (346/349) upgrading xorg-xinit [#####################] 100%
    (347/349) upgrading xscreensaver [#####################] 100%
    (348/349) upgrading yelp [#####################] 100%
    (349/349) upgrading zenity [#####################] 100%
    real 56m46.062s
    user 4m25.013s
    sys 1m46.520s
    [root@arch-02 jada]#
    And for your tread question.
    How long does it take to do a dist-upgrade on your distro?
    one hour
    real    56m46.062s
    user    4m25.013s
    sys     1m46.520s
    After reboot the system loads all new applications with out any problem. Later I replaced the intel-video driver "xf86-video-i810 1.7.4-6" with the driver xf86-video-intel 2.2.0-2. No problems at all.
    Archlinux rocks

    JaDa wrote:Archlinux rocks
    definitely. By contrast, here's a regular upgrade on my debian box -- out of the blue it's having some problem with one of the packages, and it's turning into a regular recursive nightmare.
    root@moe:~ # apt-get upgrade
    Reading package lists... Done
    Building dependency tree
    Reading state information... Done
    You might want to run 'apt-get -f install' to correct these.
    The following packages have unmet dependencies.
    E: Unmet dependencies. Try using -f.
    root@moe:~ # apt-get -f install
    Reading package lists... Done
    Building dependency tree
    Reading state information... Done
    Correcting dependencies...Done
    The following extra packages will be installed:
    exim4-base exim4-daemon-light
    Suggested packages:
    exim4-doc-html exim4-doc-info eximon4 libmail-spf-query-perl
    The following packages will be upgraded:
    exim4-base exim4-daemon-light
    2 upgraded, 0 newly installed, 0 to remove and 64 not upgraded.
    1 not fully installed or removed.
    Need to get 0B/1391kB of archives.
    After unpacking 8192B of additional disk space will be used.
    Do you want to continue [Y/n]?
    Preconfiguring packages ...
    dpkg: exim4-daemon-light: dependency problems, but removing anyway as you request:
    exim4 depends on exim4-daemon-light | exim4-daemon-heavy | exim4-daemon-custom; however:
    Package exim4-daemon-light is to be removed.
    Package exim4-daemon-heavy is not installed.
    Package exim4-daemon-custom is not installed.
    dpkg: error processing exim4-daemon-light (--remove):
    Package is in a very bad inconsistent state - you should
    reinstall it before attempting a removal.
    Errors were encountered while processing:
    exim4-daemon-light
    [ Rootkit Hunter version 1.3.0 ]
    File updated: searched for 152 files, found 131
    E: Sub-process /usr/bin/dpkg returned an error code (1)
    root@moe:~ # apt-get install exim4-daemon-light
    Reading package lists... Done
    Building dependency tree
    Reading state information... Done
    You might want to run 'apt-get -f install' to correct these:
    The following packages have unmet dependencies.
    exim4-daemon-light: Depends: exim4-base (>= 4.69) but 4.68-2 is to be installed
    E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution).
    root@moe:~ #
    It's so "delicate" and temperamental compared to the no-nonsense, straightforward approach of Arch. If one little thing is off, the entire system has a hissy-fit and won't do anything until you hunt the internet high and low searching for a solution, encountering all the debian hawks along the way who are ready to rip your head off at the first suggestion that debian isn't directly from god and could have a problem. Imo, Arch is the best linx distro hands down. Nothing else even comes close.

  • I got a canon EOS rebel T3 camera yesterday and it flashed orange and I can't take anymore pictures!

    So, yesterday I got a Canon EOS Rebel T3 and it was working perfectly fine and I was just getting the hang of it! But then all of a sudden i don't know/remember pressing anything and it flashed orange when I went to take a picture and it did it again and it wasn't the battery because the batterie was halfway and I don't know what to do... It doesn't make a noise or anything when I click the shutter button! Please help me I'm freaking out!

    Hold on don't send it anywhere until you:
    Remove the battery for 30 minutes or so. Make sure it is fully charged and reinsert it.
    Use a known good SD card.  <----very important
    Make sure you go into the menu and set everything back to factory defaults. (Check your manual)
    Make sure the dial on the top is set to the green square.
    Now try it again!  
    EOS 1Ds Mk III, EOS 1D Mk IV EF 50mm f1.2 L, EF 24-70mm f2.8 L,
    EF 70-200mm f2.8 L IS II, Sigma 120-300mm f2.8 EX APO
    Photoshop CS6, ACR 8.7, Lightroom 5.7

  • Why GPS Takes long time to start in E90

    i do have an E90, everytime i start the MAP the GPS takes more than 10minute to start and sometimes it dosent start unles i plan a route so i start using external GPS is there any updates or a way to raise the performance of the GPS??

    Incorrect.
    A-GPS is used to speed up the TTFF or sat acquisition. Nokia is using the TI chip in the N95 and the E90 rather than the better SIRFstar III chipset.
    A-GPS is new.
    Show the KUDOS button some love.... Hit that bad boy.... It don't hurt....
    Apple iPhone 5,
    Retina MacBook Pro, iPad Mini, Nikon D4

  • Diablo III Developer Chat Transcript

    Thanks to everyone who joined us on for the Diablo III Developer Chat today!  We had a great turnout and some even greater questions.  For those of you who weren’t able to make it, here is a transcript of the chat to tide you over until May 15th. 
    Pre-order Diablo III now!
    Developers:
    Jay Wilson, Game Director
    Jason Bender, Senior System Designer
    Jason Regier, Lead Software Engineer
    Kevin Martens, Lead Content Designer
    Transcript for Chat: 'Diablo III Developer Chat', Tue May 08 16:00:00 CDT 2012
    Kyle-BBY: Welcome to the Diablo III Developer Chat new arrivals! We'll be getting started in a few more minutes. Get your questions ready!
    Guest-74: When the option is selected to list things in the auction house for a real dollar value selling price, does that money go to the seller or Blizzard?
    JayWilson: We charge a $1 dollar service fee, or 15% for commodities. The remainder of the sale price goes to the seller.
    Guest-20: With some information out (may or maynot be correct) about how hard monsters hit in Inferno, will WD pets still be viable?
    JayWilson: Yes, pets scale pretty well in inferno. You do have to refresh them, but they are useful for tanking mobs.
    Guest-228: What was the hardest thing you had to cut from the game due to time/prodcution constraints?
    JasonRegier: For me, it was PvP. I had a ton of fun playing it against folks at BlizzCon, but it just wasn't ready for prime time yet.
    Guest-106: Will there be anyway to share the wings I get in the Collector's Edition with friends?
    JasonBender: Those are just for you, but you can apply them to as many of your characters as you like.
    Guest-26: Has anyone from the internal testing found a legendary item yet? Also, when are the stats for the legendaries going to be released?
    JasonRegier: I got one during testing, and when it dropped, I jumped up and cheered. It was awesome!
    Guest-25: Can you explain us about the bossfights? Will they be like Diablo 2 where the bosses had a fixed number of abilities and they just used them, or it will be more like WoW where the bosses have phases with different abilities and the scenery/positioning its crucial in the fight.
    JayWilson: Depends on the boss. Some have a set number of abilities, some have phases. Most are a little more complex than Diablo II.
    Guest-157: I will like to start of by saying the game is looking amazing so far, and I'm new to Diablo. Can you use the WASD keys for movement or just the left click on the mouse?
    JasonRegier: Basic control in Diablo 3 is very simple. Just click to move, and click on monsters to attack them.
    JayWilson: We don't support WASD for movement. We don't think it feels good as a movement scheme from an isometric view.
    tomt610: Will you make inferno difficulty easier if people will start telling you that you made it too hard and they cannot beat it, even that it is beatable at this point? Cause I remember in 90s games required skill to beat them and it would be nice to have at least one that kind of game at this point, without life regenerating itself etc.
    JasonBender: Inferno isn't for everyone. We would like to keep it as challenging as possible. Also, don't forget Hardcore mode. That's retro-hard!
    Guest-70: How many times was the codebase rewritten over the years or was reuse pretty standard?
    KevinMartens: We've spent a lot of time and energy getting the servers to be as prepared as possible. The big stress test during the beta was very helpful (thanks for all who participated). We'll have a big support team standing by at launch.
    Guest-251: What was your inspiration for the Wizard?
    JayWilson: We were inspired by old school pen and paper RPG's. We wanted a magic user who could control time, disentegrate, cast illusions, etc.
    Guest-36: Do you have plans to implement the Necromancer or druid at any point in the future?
    JayWilson: Any future classes we do are shrouded in mystery (insert scary ghost sounds).
    Guest-283: what are the plans for launch day, are the servers prepared for the work load that is coming?
    KevinMartens: We've spent a lot of time and energy getting the servers to be as prepared as possible. The big stress test during the beta was very helpful (thanks for all who participated). We'll have a big support team standing by at launch.
    Guest-728: when you want to play with a friend who is much lower level than you, are you stuck playing the furthest ACT or DIFFICULTY they have achieved?
    JasonBender: They can jump in to your game at a higher level (up to the highest difficulty they've achieved), even though they might miss story points. If the lower level player creates the game you will be limited to their story progress. You're not limited by ACT, but you are limited by DIFFICULTY.
    Guest-253: What was the funniest / most awesome bug you discovered during the development of Diablo 3?
    JasonBender: Funniest bug? We accidentally had an event that summoned 5 treasure goblins at one time. It was great seeing people scramble to chase them as they ran in different directions. Serious chaos!
    KevinMartens: Perhaps a little less funny than awesome but I had an skeleton summoner with a bug with no limit on the number of skeletons and I went to a meeting, came back an the monitor was entirely filled with skeletons. I killed them all with a leap attack
    Guest-56: Besides PvP, do you have any plans on adding additional content to Diablo?
    JayWilson: To Guest-56 Nothing solid at this point.
    Guest-25: Will the game have support for clans/guilds at release? if not, is something its being considered to be added in the future? I remember in Diablo 2 we had to create new characters to add the clan's tag.
    JayWilson: No plans at this time.
    Guest-23: I have had troubles with the FPS in the beta with my pretty decent upper class notebook, especially when bigger waves of monsters where on the screen? Has the FPS been optimized for notebook users for release since beta?
    JasonRegier: It's hard to say without knowing more about your particular configuration. We work really closely with our hardware compatibility department to make sure that lots of people have a great experience with D3, and we're always looking to make performance better.
    Guest-236: If i am higher level then my freinds and want to play with them, will there be any kind of handicap? for example will they get less exp
    JasonBender: There is an XP penalty for killing monsters too high/low in level relative to your character. It scales based on your level, so at lower levels you can fight a broader range of creatures. This is good because player levels tend to be farther apart earlier in the game.
    Guest-389: In the beta I had a hard time determining how much damage a spell did. I later learned that if I held ctrl and moused over a spell it gave me a percentage. Has any changes been made to make actually spell damage info more accessible?
    JayWilson: You can set more advanced tooltips to permanently display so you don't need to hold down CTRL. I do feel these could be more accurate in displaying the exact damage you're doing, and we may improve it in the future.
    Guest-261: Due to the amount of time it must take to produce the cinematics, how does that influence/affect a more iterative game design process?
    KevinMartens: The cinematics team is very, very good at working with us to identify the moments of a cinematic that are most prone to change and leaving those to the last possible moment. There is seldom an issue that we can't change with a line change or a simple new shot. The process and time limits have not been much of a problem at all.
    Guest-278: I know that Diablo3 is a click-to-move type game, but for sufferers of Carpel Tunnel Syndrome, it can be very painful to click that much. Is controller support available in the future, if not, can players use applications such as Xpadder for use with controllers on the computer?
    JasonBender: Right-click drive mode allows you to automatically attack while moving when you hold the right mouse button down instead of clicking. Several of us use this to reduce clicks. (You can imagine how many times we've clicked in the process of making the game!) 
    Guest-217: Are the end of the act bosses still going to be the enemies with the highest drop rates for the most sought after gear resulting in "Baal Runs" being the best way to gear up, or will you encourage players to scour the map looking for rarespawns and giving them a higher drop rate instead
    JayWilson: We have a new system called "Nephalem Valor" that encourages you to kill randomly placed rares and champions. When you do, you get a stacking buff that increases your gold and magic find, and increases the drops on bosses. This makes it most beneficial to play through random content, then go fight bosses.
    Guest-224: Say for example that I am playing a high level character, but I want to play with my friend who only has a low level character. Will me joining his game ruin the experience for him because I could just blast through the content and make it too easy for him?
    JayWilson: You could blast him through the content, but his XP will be greatly diminished to the point that it's not very beneficial for your low level friend...unless he likes spoilers. But that's what Youtube is for.
    Guest-302: In regards to internal testing, did any of you try out a completely ridiculous build and manage to make it work in a later difficulty?
    KevinMartens: We spend a lot of time trying out "wacky" builds like melee Wizards or pet-less Witch Doctors and it is a fun, often challenging way to play. We often find ourselves changing a skill or two when we get stuck on a particular elite monster and sequence. Or more likely, we get tempted into to trying a completely different build when we get some particularly awesome piece of equipment. Melee wizard example above is a good one--I was playing recently with a typical mix of ranged spells and found a big bad-**bleep** sword that had such great stats, I changed my build to a melee wizard just to try out the sword.
    Guest-352: How much does the difficulty and greater item quality drop change when your buddy enters the world to play with you?
    JayWilson: Depends on the difficulty level you are playing in. I can't remember 'exact' numbers, though. It hovers around doubling monster health per player, but there are other variables as well.
    Guest-65: What happeneds after i beat inferno mode? P.S I LOVE YOU GUYS AWESOME JOB WITH THE GAME!
    JasonRegier: I'm pretty sure Jay comes to your house and gives you a big hug.
    Guest-249: Hey guys, what are the best moments you have from development time?
    JasonBender: Blizzcon was super-motivating. Also it's fun when we have hours long discussions about crazy design ideas, then see the exact same arguments happen on the forums.
    JasonRegier: For me, one of the best moments was seeing hundreds of people playing the game for the first time at BlizzCon. The response was fantastic! I can't wait for the public to finally play the full game.
    Guest-347: Bashiok stated that the display of BattleTags in games was a bug. Today Lylirra said that it wasn't. So is this a bug or not? If not then what exactly is the point of character names at all?
    JayWilson: It's not a bug, it is supposed to be displayed in game. We felt showing the Battle Tag was an essential element to identifying your friends and didn't want players displayed with different names in different situations. The purpose of character names is to help the player identify their characters in the case they have multiple of the same class and for extended presence.
    Guest-632: In diablo 2 as you got further into NM and **bleep** the areas became much bigger. Will the same happen with the later difficulties of Diablo 3? I remember Durance of Hate level 3 normal vs **bleep** and having a huge area difference.
    KevinMartens: The areas do not get bigger in later difficulties and it hasn't impacted the fun at all. Bigger does not equal better in level design, in the vast majority of cases. We've concentrated much more on the second-to-second challenge and item rewards for higher difficulty playthroughs.
    Guest-509: Can you keep teleporting if you are under 1 second, using the wormhole rune on the wizard?
    JayWilson: You can teleport as many times as the animation will allow in the time before the cooldown is triggered.
    Guest-351: My question is..... So if inferno has its own gear tiers Act1 - Act4 will all the normal thru **bleep** gear end up being trash or will some items end up being good way past their level unique items?? Thanks in advance .
    JasonBender: You'll need to gear up for a while prior to Inferno, so He|| gear will still be valuable for a while. Inferno ramps harshly, though, so you'll need to farm early inferno to handle late inferno. There is a point where gear becomes useless, but a perfectly rolled rare or legendary item can last a long time if it has the affixes you need. Don't forget crafting components, too. Old items can be used to crafter better ones.
    Guest-519: is there a way to switch weapons quickly on the run? (As we did with Diablo 2 by pressing "W") ?
    JayWilson: No. In polling players this seemed to primarily be used to hot swap to high magic find weapons right before a boss died, which didn't seem like great gameplay to encourage.
    Guest-552: Is there any customization to the character when making a character at the start screen? Also is there any customization later in the the game?
    JayWilson: You can also use dyes to customize gear, and even hide pieces of gear that have good stats that you don't like the look of.
    JasonRegier: At the starting screen, no. But within the game, there's a huge number of combinations of items and skills to choose from. Those choices really make your character unique.
    Guest-367: Was anyone in the internal test team able to beat the fourth difficulty of the game ? If not what is the reason for that ?
    KevinMartens: No one has beaten Inferno.
    Guest-415: Will third party programs that collect data about how much loot/gold is dropped where and when be allowed to use?
    JasonRegier: Using 3rd party programs like those is against the terms of use.
    Talen: Many Beta Testers have conserns about the text size of the user interface being either to small, or to large.Do you have any plans at this time to introduce scaling o accessability options for the User Interface and Item Stat Text ?
    JayWilson: Not at this time. Every feature has development cost. If there is demand for something like this we'll weigh it against other features we could add to the game. We did, however, increase font size late in the Beta.
    Guest-366: For the Witch Doctor, with Zombie Handler and Circle of Life passives, are you able to go well beyond having 4 summoned dogs on the field at once or is there some sort of cap?
    JasonBender:  4 is the max for dogs. You can get up to your max nyumber of dogs with a variety of skills (beyond just summoning them), which is good if they're dying a lot in higher difficulties, but that doesn't break the cap.
    Guest-335: Developers: Which act is your favorite to play through?
    JasonBender: I like Act 3. Because... er... *SPOILERS*!
    KevinMartens: Interesting question as that actually changes for me based on the difficulty. I like Act 3 on normal just because of certain battle sequences (no spoilers!!!) but like Act 2 on Nightmare because the bump in difficulty there is a fun challenge for me.
    JayWilson: Don't ask me to pick my favorite child.
    Guest-248: So I read that we can make a new characters in other regions other than our own, will we be able to copy a character over to that region or will we have to start a new one to play with our overseas friends?
    JasonRegier: You will have to start a new one.
    Guest-617: Did you find it difficult to convince others (Co-Wokers - Players) that a stat system wasn't very fun and just a math game? And also, was it easy to convince others that a skill system that was developed around experimentation would be more fun than a Diablo 2 system of constantly re-rolling? (I love the skill system lets me try whatever I want to try - I feel rewarded for experimenting. I feel more games should have this type of system.)
    JayWilson: Yes, it was difficult.
    Guest-847: What is the highest gem level that we can expect to drop?
    JayWilson: Tier 5 gems are the highest that drop.
    Guest-505: Beyond what we have already seen and the sets in Inferno, how many unique weapons and armor sets can we expect to see in D3? Will more be added? (outstanding job so far!)
    JasonBender: We have a ton of cool ideas that we would like to do. A bunch are in the works, but I can't yet say when they'll be ready for you. (The art team loves making these.)
    Guest-807: Will there be the option to change the strength of the monsters by pretending to have more players in a game? Like in D2?
    JayWilson: Not at release. With the challenge level of Inferno we did not see this as necessary.
    Guest-2444: Will Melee Wizards be Viable in **bleep** Mode?
    KevinMartens: For difficulty modes: certainly, the challenge will be harder in later difficulty modes. But really, this question points to a cool point of depth/awesomeness in our system. With the right gear and some practice, melee wizard will be viable--maybe barely but still. For Hardcore Mode: Again, with the right gear, maybe, but it is a risky thing to try. Let me know how you do
    Guest-906: are the angels wings from the CE, an emote thing? or is it like an item you can trigger on and off? also is there a cooldown on them?
    JasonBender: They're linked to a 1x1 item that goes in the inventory, but you can put them in your stash. You can click your wings to turn them on and off. There's no limit to how many times you can use them.
    JasonBender: (Also no cooldown on the wings.)
    Guest-128: Is there a separate appearance for the female barb when she goes berserker mode (the ability for 15 sec that you unlock at lvl 30)and how does she looks like can we not have a picture or something because we only see the male.
    JasonRegier: Yes, she looks different.
    Guest-523: Do bosses get more abilities through the difficulties to make them harder or do they just have scaling dmg and life? ie. in nightmare, he||, and inferno. Also, does Nephalem Valor only apply in Inferno?
    JayWilson: Not really. We have a couple cases, but they are mild enough that I'd say overall no. Bosses mainly scale in stats. And yes, Nephalem Valor is Inferno only.
    Guest-393: The new skill menu has been highly discussed by a large group of players awaiting Diablo III, and there has been much criticism (Despite it being an improvement over the early beta skill UI). Will there be further changes or did we see a finalized version of that system in the last patch of the beta?
    JayWilson: Other than polish-oriented improvements (of which I can't recall which made Beta and which didn't) the skill system is basically unchanged from the final one that appeared in Beta.
    Guest-347: Thank you for answering my first question. How far back does the behind the scenes in the CE cover? Does it cover any early D3 development or does it only cover the past couple years? Any word on when we can expect the web API for D3 or at least more information on it?
    JasonBender: The behind-the-scenes talks about all kinds of crazy stuff, so there should be some good history in there for you. Not sure about the API.
    Guest-446: Will certain areas in Diablo 3 have different treasure classes like they did in Diablo 2 for finding higher items or does it just come down to how far you have progressed into the game and is there a diminishing effect of the amount of mf your character can have eg. like a mf cap?
    JayWilson: I don't really know how to answer the treasure class one, lots of areas have different treasure classes but we try to make areas relatively equal depending on challenge and monster level. MF is not capped, though.
    Smeet: With Diablo 2, enemies in **bleep** difficulty almost all recieved an immunity to one type of damage. Does this trend continue into Diablo 3, or are the enemies / affixes made threatening in different ways?
    JayWilson: We do not use immunities as a monster affix. We focused more on powers that change up the monster's threat and challenge different classes in different ways.
    Guest-351: LOVE YOU GUYS & D3!!! Thanks for the Answer Also BTW how does sharing MF with a group work and is that group % amp'd up by "Nephalem Valor"
    JasonBender: MF is an average of the group's MF rating, so everyone either contributes combat power or boosts the group's MF. Valor covers the party.
    Guest-911: will I be able to have multiple keys on the same account IE: Collectors Edition and Standard? and are we able to use"Dual-Boxing" ?
    JasonRegier: No, you can have one license attached to the account. Dual boxing isn't supported... you'll need to have multiple battle.net accounts.
    Guest-561: How is Inferno difficulty being balanced as a sort of longterm endgame opportunity? Will characters struggle in inferno until they acquire really epic gear or is the aim for Inferno to always be very challenging even when characters are decked out? How does magic find gear play into the balance of being able to clear inferno (E.G. Being able to clear faster and safer vs wearing MF gear vs Nephalem Valor).
    KevinMartens: Inferno is balanced to never be trivial, even with the best gear. If some of you end up finding it trivial, we'll certainly be paying attention--good luck! Magic find gear vs. survivability gear works much like you think. You'll probably use MF gear when you are farming an area you know/think you can survive in and switch to survivability gear once you are trying to get further into a tough area.
    Guest-776: Send: Do you think that assigning a very specific/distinct personality to each character was a good call? A lot of people seem to be thrown away from wizard for example, just because of his not so cool attitude. Or the not-so-badass grandpa witchdoctor (character wise). Thanks
    JayWilson: Yes, we do think it was a good call. We think improving our game story by making the player characters active participants is worth the risk that a few players might get turned off by the choices for those characters. Without making this choice it weakens our story, and strong story is one of the most requested ways the community wanted us to improve Diablo.
    Guest-545: Is it an accurate assessment to say that expansions would follow the inferno progression and have a few levels but significant gear upgrades. Or will it be more like a level cap increase with inferno-like content at the end?
    JasonBender: We're concentrating on a smooth launch right now. Next up after that: PVP!
    Guest-401: Will there be a ladder and ladder-only items to keep Diablo 3 fresh for years to come? I know a lot of people still play Diablo 2, and were excited about the recent ladder reset.
    JayWilson: Not currently. We'd prefer to find better ways to accomplish this. If we can't come up with something better we'd consider a ladder in the future. It's not a problem that needs to be solved right away.
    DrowningRabbit: Speaking on Inferno mode, Blizzard has in the past made encounters like pre-patch C'Thun that were statistically impossible to finish. While that feat hasn't been repeated in World of Warcraft, is that a concern for Diablo 3's Inferno mode bosses?
    KevinMartens: There are not statistically impossible bosses/challenges, at least not by design. There are extremely difficult moments in Inferno but I do think that people, with practice and gear, will be able to finish it. Let the race to end of Inferno begin on May 15th, everyone!
    Guest-1326: Any plans for Lobby like Diablo 2?
    JasonBender: We support public chat channels, and we are always looking to improve the Battle.net service. It will evolve over time. (The trick is getting the chat gem working juuuuuuuuust right.) :-p
    JayWilson: BTW, I said earlier that Nephalem Valor is only available in Inferno. This is incorrect. It kicks in at level 60, regardless of your difficulty level.
    Guest-647: Hi Guys. Breathtaking work so far!, I wish you the best for the release!. My question would be how often can we expect to see new patches in terms game mechanics but also item stats in the span of perhaps one year?. Second question to Jay - will be rolling barb & monk combo for the first playthrough on hardcore, what would you say the chances are defeating **bleep**?
    JayWilson: We'll patch as the game needs it. Predicting a timeframe isn't something we'd do now. For your second question, need more information. How good are you? I'll just guess. I think you personally have a 37.4% chance to beat Hell.
    Guest-311: Can you implement a force Stop key (differing from force Stand Still), where pressing the key will stop all actions including movement and holding the key acts like force Stand Still? Finer movement controls will open up more mechanics!
    JasonBender: We always try to keep the controls streamlined where we can, but if there's a need for a new UI element we will surely consider it. No plans just yet on that particular item, though.
    Guest-625: Why are the Monk's heals not scaled by stats? The monk can never improve healing with gear. By contrast, the Barbarian's heals scale with damage or max HP.
    JayWilson: His heals scale with his level. They are powerful enough that we had concerns that if they scaled with gear they would be too good. Barb heals are personal, but Monk heals are group oriented, which is why they are handled differently.
    Guest-303: I Feel that a Dota style pvp map / pvp game mode would be perfect for Diablo..any plans in the works?
    JayWilson: That would be like making a whole new game inside our game. There are some parallels, but enough differences that I'd rather we focus on our core cooperative and PVE experiences.
    Guest-1639: How large is D3 compared to D2? Will it take as long or longer to clear the game (excluding inferno)?
    KevinMartens: Length of the game varies greatly depending on play-style and randomness. Play-style means completist poke around in every corner type people vs. rush the main objectives people--big difference. Randomness affects the length because you could be walking through an area and roll a 2 level dungeon (10-15 minutes of gameplay) or a 30 second ambush event. Depending on what rolls, that can really change your length. But regardless, length isn't the concern in a game so focused on replayability. Not that the game short so much as that is not what the design challenge is.
    Guest-785: Can you craft "inferno" level gear? if not what is the highest level gear you can craft?
    JasonBender: Yes, and it's awesome! It takes a lot of components to get to the best gear, though.
    Guest-846: Are you concerned that the current Skill UI along with the Skill tab for cycling through skills has perhaps been too categorized and requires a potential excessive amount of cycling through to find things? Example: with the Demon Hunter, why not just have three categories with Hatred Generators, Spenders, and Discipline skills instead of how things are split up now? Isn't that much easier to understand instead of the seeminly excessive categories at the moment?
    JasonRegier: We've found that categories in the current skill system UI is really helpful for newer players. And the "Elective Mode" option is there for advanced players to customize their builds to their heart's content.
    Guest-645: Some people say they will not be rolling a WD because it is a silly class, what do you say to them? Also, Soul Harvest seems too good at the moment....... 6 ..... more...... days ........
    JayWilson: I'd rather people be highly opinionated about our classes than not care. We made five classes just in case you don't like one of them.
    Guest-184: What's up with gems? Are they going to be socketable in more than just helms and weapons?
    JasonBender: Gems can be used in helms, weapons, and a variety of armor slots.
    Guest-538: In order to sell items on the real money auction house, do I have to have funds in my battle.net balance?
    JasonRegier: No, you can sell items without having any money in your account. There is no charge for posting items.
    Guest-340: Would you say that Diablo III's soundtrack is overall, Wagnerian in texture?
    KevinMartens: I'm not music history oriented enough to know the right pigeon-hole genre for our score. I think it is too varied to simply fit into one sub-genre.
    Guest-348: Do you have any comments on Athene vs Kripp for worlds first Inferno kill?
    JasonBender: I guess someone needs to take the other side of that bet, so Athene had better win. I like hot dogs. (The real question is: Who gets the world's first HARDCORE Inferno completion!)
    JayWilson: $20 and a coupon for a free hot dog on Kripp.
    Guest-520: Is it possible to place the dyes and wings from CE in the shared stash ? (so if i later upgrade my game to CE i could get the CE exclusives for my old heroes)
    JasonRegier: Yes.
    Guest-313: A new article on a fansite was just posted describing a way to use the WD to sacrafice zombies to do 25,000%+ weapon damage. How confident are you at this time that classes are balanced endgame?
    KevinMartens: There are billions of class and skill combinations--literally. They inherently cannot be balanced at time of ship due to lack of working time-machine technology and/or Groundhogs Day -style repeat testing days. We look forward to following all of you as you find incredibly awesome builds.
    Guest-844: Will Legendary/Set items have their own unique graphics independent of the "tier" sets or will they look the same?
    JasonBender: Legendary items and set always have unique art, stats, names and flavor text.
    Guest-876: Is the best gear in the game ("potentially," stats-wise) limited to dropping in Inferno difficulty, or are the differences between Inferno gear and end-game **bleep** gear mostly cosmetic or drop-chance related?
    JayWilson: The top three tiers of items, which are the best, only drop in Inferno.
    Guest-708: What class are each of you going to play at release? Softcore or hardcore?
    JasonRegier: Witchdoctor for me too. Hardcore!
    JasonBender: Witch Doctor. Also I'm looking forward to crying over my first hardcore character. And my second. And my third.
    KevinMartens: No pornography references, please! (Monk, softcore)
    Guest-869: Are there any non-set Legendaries that will only drop in Inferno Act III and IV?
    JasonBender: Yes. Legendary items are dropped based on the level of the monster or chest, so we have several at the max level that can only be found in the end of Inferno.
    Guest-720: Dueling: Will you ever consider patching in dueling “in-game” without having to lose the current play session and hit the arenas? The purpose is for fun things like settling disputes amongst friends, battling for items, or just killing time waiting for a friend to come back. It cannot be used for griefing due to mutually acceptance of the duel (and could even take a knee like in WoW so as there is no death).
    JayWilson: I'm not opposed to this, but it's not a trivial amount of work, and is not a priority for us right now. We want to focus on our team-based arena mode right now.
    Guest-547: Will there be any bosses that are only in certain difficulty modes?
    JasonBender: Bosses appear in each difficulty, but there are a handful of unique monsters that only appear in certain difficulties. Also there are a number of rare/champion affixes that don't show up until you reach later difficulties.
    JayWilson: Hold on, getting Wyatt for all your complex Witch Doctor questions.
    Guest-483: How does the treasure goblin scale, in regards to HP, in the higher difficulties? Will they always take a couple of hits to bring down?
    KevinMartens: Treasure Goblins are harder to kill at higher difficulties. I never miss one in normal but often fail to kill one in time in higher difficulties, usually because I'm too paranoid about being **bleep**ed by elite monsters to chase him aggressively.
    Guest-536: Will there be any more 'randomization pockets' (such as the Hanging Tree and the Corpse Pile) in the areas we played in the beta for us to discover?
    KevinMartens: I suspect that the beta players have discovered most, if not all, of the randomization pockets in the beta areas, but there is much more D3 to come. Also, there are rumors of secret things being secretly secreted somewhere secret.
    Guest-25: Will the mobs or bosses have diminishing returns/immunity on stun/slow/fear abilities? Or stunlocking them in inferno with 4 barbarians its totally possible?
    JayWilson: Elite mobs (bosses, champions, rares) are affected to a lesser degree by control skills, and are immune to a select few. We do not have a system for diminishing returns, as we want CC to be useful even against bosses.
    Guest-1803: Does the explosive beast rune for zombie charger work with the final gift rune for zombie dogs? ie zombie dogs from zombie charger dropping health globes? Thanks.
    KevinMartens: No, it does not.
    Guest-104: Are there any plans to ever had "hotkeys" in the game so we can quickly switch between different spells like in D2 with the F-keys?
    JasonRegier: The hotbar at the bottom of the screen gives you easy access to your current skills, and you can change the keybindings for it if you don't like the defaults.
    Guest-1064: How will the Monk and Witch Doctor passive skills that avoid death work in Hardcore mode?
    JayWilson: They will allow you to avoid death! Congratulations, hardcore player, you have outsmarted mortality!
    Guest-367: Do i need to read the quest dialog to fully understand the diablo lore ? or i can simply watch the cinematics and understand what is going on ?
    JasonBender: There are several ways to enhance your enjoyment of the story. The cinematics are meant to keep the story clear, but the more you read, the better it should be. (Even the item and skill flavor text adds to the lore.)
    JayWilson: Correction: we drop gems up to tier 8.
    Guest-376: can we follow treasure goblin through portal to a special dungon?
    JasonBender: One wonders where they go!
    Guest-1540: I heard a rumor around a month ago that players can recieve an extra reward if they don't switch their build for an entire Act, is this true?
    JasonBender: Not exactly true. It's good to explore builds. Nephalem Valor goes away if you respec, but that isn't based on the act.
    Guest-713: how will mf work in groups. say if 2 people have mf and 2 are just dps. will it take the groups mf number as a hole or just 1 person for their drops only?
    KevinMartens: Magic find is averaged across the party. If you have two MF people with 100% and two DPS people with 0%, then each person has 50% for their drops. Loot is, of course, per player.
    Guest-503: Is "rushing" a character possible? Or are there some kind of restrictions that keep a player from getting to Nightmare/**bleep**/Inferno in a significantly shorter time period than usual.
    JayWilson: A higher level character can help you jump past content within a difficulty, but you get greatly diminished XP, so you really need to go through legitimately. We have hard level requirements for difficulty levels, though, so no shortcuts there.
    Guest-661: I know you don't plan to support Diablo 3 to be a eSport - If the commnunity wants it to become a eSport(without the implied balance), would you support it with replays/spectator mode and more ? 
    JayWilson: No. We don't want Diablo 3 to become an E-sport. It's OK to have PVP just for fun. Our focus is on our PVE game, and we want it to stay there.
    Guest-302: What was it like being able to take a game I'm sure you all loved, and being able to expand the story, and create amazing things I bet the original creators would never even have thought of?
    JasonBender: It was a privilege. Personally, I feel incredibly lucky to be involved with Diablo, one of my favorite game worlds of all time. It was never hard to come up with cool ideas, just tough to pick the best to make the coolest game possible! 
    Guest-2203: Many people are trying to get world first 60 and think it is doable in as little as 20 hours. Can you give us any insight on this?
    JayWilson: World's first what?
    Guest-1729: How do you guys feel about the Barbarian in Inferno (being a melee class and all), especially regarding (the need for?) Shields?
    KevinMartens: Survivability is certainly something that you need to gear for in Inferno. Shield is the easiest vs. most obvious choice but certainly you can gear for a higher DPS with a different selection of gear and skills. It is still a fine balance between your play style, your DPS, your survivability stats, etc. None of those things can be out of balance for the way you play in order to survive at Inferno.
    Guest-1736: So, you guys are always talking about how diffcult Inferno will be. What about the others? Does this mean nightmare and **bleep** will also be too easy for us just like normal mode? Thats a serious concern for me...
    JasonBender: Different players find different things challenging. (This also depends on your gear.) Finishing Inferno in Hardcore mode will not be easy!
    Guest-2357: Is stun duration reduced in **bleep**/inferno or is the same as in normal?
    KevinMartens: It has been reduced.
    Guest-586: Will you share game statistics with the community? For example: ### different Monk builds have defeated <insert boss name>? or other misc data?
    JasonBender: We like sharing cool stats, but no specifics yet on what they will be. 
    JayWilson: To the person who asked if we might add or remove skills: we'll do whatever we think is right to balance the game and make the classes feel well rounded and effective. In other words...maybe.
    Kyle-BBY: Great chat everyone! Thank you for joining us fans and Diablo III Dev team!
    KevinMartens: Thank you, everyone, for attending
    JasonBender: Thank you so much! Great questions!
    JasonRegier: Thanks everyone! See you online!
    JayWilson: Thanks everyone! May 15th! WOOOOO!!!!!!

    Thanks to everyone who joined us on for the Diablo III Developer Chat today!  We had a great turnout and some even greater questions.  For those of you who weren’t able to make it, here is a transcript of the chat to tide you over until May 15th. 
    Pre-order Diablo III now!
    Developers:
    Jay Wilson, Game Director
    Jason Bender, Senior System Designer
    Jason Regier, Lead Software Engineer
    Kevin Martens, Lead Content Designer
    Transcript for Chat: 'Diablo III Developer Chat', Tue May 08 16:00:00 CDT 2012
    Kyle-BBY: Welcome to the Diablo III Developer Chat new arrivals! We'll be getting started in a few more minutes. Get your questions ready!
    Guest-74: When the option is selected to list things in the auction house for a real dollar value selling price, does that money go to the seller or Blizzard?
    JayWilson: We charge a $1 dollar service fee, or 15% for commodities. The remainder of the sale price goes to the seller.
    Guest-20: With some information out (may or maynot be correct) about how hard monsters hit in Inferno, will WD pets still be viable?
    JayWilson: Yes, pets scale pretty well in inferno. You do have to refresh them, but they are useful for tanking mobs.
    Guest-228: What was the hardest thing you had to cut from the game due to time/prodcution constraints?
    JasonRegier: For me, it was PvP. I had a ton of fun playing it against folks at BlizzCon, but it just wasn't ready for prime time yet.
    Guest-106: Will there be anyway to share the wings I get in the Collector's Edition with friends?
    JasonBender: Those are just for you, but you can apply them to as many of your characters as you like.
    Guest-26: Has anyone from the internal testing found a legendary item yet? Also, when are the stats for the legendaries going to be released?
    JasonRegier: I got one during testing, and when it dropped, I jumped up and cheered. It was awesome!
    Guest-25: Can you explain us about the bossfights? Will they be like Diablo 2 where the bosses had a fixed number of abilities and they just used them, or it will be more like WoW where the bosses have phases with different abilities and the scenery/positioning its crucial in the fight.
    JayWilson: Depends on the boss. Some have a set number of abilities, some have phases. Most are a little more complex than Diablo II.
    Guest-157: I will like to start of by saying the game is looking amazing so far, and I'm new to Diablo. Can you use the WASD keys for movement or just the left click on the mouse?
    JasonRegier: Basic control in Diablo 3 is very simple. Just click to move, and click on monsters to attack them.
    JayWilson: We don't support WASD for movement. We don't think it feels good as a movement scheme from an isometric view.
    tomt610: Will you make inferno difficulty easier if people will start telling you that you made it too hard and they cannot beat it, even that it is beatable at this point? Cause I remember in 90s games required skill to beat them and it would be nice to have at least one that kind of game at this point, without life regenerating itself etc.
    JasonBender: Inferno isn't for everyone. We would like to keep it as challenging as possible. Also, don't forget Hardcore mode. That's retro-hard!
    Guest-70: How many times was the codebase rewritten over the years or was reuse pretty standard?
    KevinMartens: We've spent a lot of time and energy getting the servers to be as prepared as possible. The big stress test during the beta was very helpful (thanks for all who participated). We'll have a big support team standing by at launch.
    Guest-251: What was your inspiration for the Wizard?
    JayWilson: We were inspired by old school pen and paper RPG's. We wanted a magic user who could control time, disentegrate, cast illusions, etc.
    Guest-36: Do you have plans to implement the Necromancer or druid at any point in the future?
    JayWilson: Any future classes we do are shrouded in mystery (insert scary ghost sounds).
    Guest-283: what are the plans for launch day, are the servers prepared for the work load that is coming?
    KevinMartens: We've spent a lot of time and energy getting the servers to be as prepared as possible. The big stress test during the beta was very helpful (thanks for all who participated). We'll have a big support team standing by at launch.
    Guest-728: when you want to play with a friend who is much lower level than you, are you stuck playing the furthest ACT or DIFFICULTY they have achieved?
    JasonBender: They can jump in to your game at a higher level (up to the highest difficulty they've achieved), even though they might miss story points. If the lower level player creates the game you will be limited to their story progress. You're not limited by ACT, but you are limited by DIFFICULTY.
    Guest-253: What was the funniest / most awesome bug you discovered during the development of Diablo 3?
    JasonBender: Funniest bug? We accidentally had an event that summoned 5 treasure goblins at one time. It was great seeing people scramble to chase them as they ran in different directions. Serious chaos!
    KevinMartens: Perhaps a little less funny than awesome but I had an skeleton summoner with a bug with no limit on the number of skeletons and I went to a meeting, came back an the monitor was entirely filled with skeletons. I killed them all with a leap attack
    Guest-56: Besides PvP, do you have any plans on adding additional content to Diablo?
    JayWilson: To Guest-56 Nothing solid at this point.
    Guest-25: Will the game have support for clans/guilds at release? if not, is something its being considered to be added in the future? I remember in Diablo 2 we had to create new characters to add the clan's tag.
    JayWilson: No plans at this time.
    Guest-23: I have had troubles with the FPS in the beta with my pretty decent upper class notebook, especially when bigger waves of monsters where on the screen? Has the FPS been optimized for notebook users for release since beta?
    JasonRegier: It's hard to say without knowing more about your particular configuration. We work really closely with our hardware compatibility department to make sure that lots of people have a great experience with D3, and we're always looking to make performance better.
    Guest-236: If i am higher level then my freinds and want to play with them, will there be any kind of handicap? for example will they get less exp
    JasonBender: There is an XP penalty for killing monsters too high/low in level relative to your character. It scales based on your level, so at lower levels you can fight a broader range of creatures. This is good because player levels tend to be farther apart earlier in the game.
    Guest-389: In the beta I had a hard time determining how much damage a spell did. I later learned that if I held ctrl and moused over a spell it gave me a percentage. Has any changes been made to make actually spell damage info more accessible?
    JayWilson: You can set more advanced tooltips to permanently display so you don't need to hold down CTRL. I do feel these could be more accurate in displaying the exact damage you're doing, and we may improve it in the future.
    Guest-261: Due to the amount of time it must take to produce the cinematics, how does that influence/affect a more iterative game design process?
    KevinMartens: The cinematics team is very, very good at working with us to identify the moments of a cinematic that are most prone to change and leaving those to the last possible moment. There is seldom an issue that we can't change with a line change or a simple new shot. The process and time limits have not been much of a problem at all.
    Guest-278: I know that Diablo3 is a click-to-move type game, but for sufferers of Carpel Tunnel Syndrome, it can be very painful to click that much. Is controller support available in the future, if not, can players use applications such as Xpadder for use with controllers on the computer?
    JasonBender: Right-click drive mode allows you to automatically attack while moving when you hold the right mouse button down instead of clicking. Several of us use this to reduce clicks. (You can imagine how many times we've clicked in the process of making the game!) 
    Guest-217: Are the end of the act bosses still going to be the enemies with the highest drop rates for the most sought after gear resulting in "Baal Runs" being the best way to gear up, or will you encourage players to scour the map looking for rarespawns and giving them a higher drop rate instead
    JayWilson: We have a new system called "Nephalem Valor" that encourages you to kill randomly placed rares and champions. When you do, you get a stacking buff that increases your gold and magic find, and increases the drops on bosses. This makes it most beneficial to play through random content, then go fight bosses.
    Guest-224: Say for example that I am playing a high level character, but I want to play with my friend who only has a low level character. Will me joining his game ruin the experience for him because I could just blast through the content and make it too easy for him?
    JayWilson: You could blast him through the content, but his XP will be greatly diminished to the point that it's not very beneficial for your low level friend...unless he likes spoilers. But that's what Youtube is for.
    Guest-302: In regards to internal testing, did any of you try out a completely ridiculous build and manage to make it work in a later difficulty?
    KevinMartens: We spend a lot of time trying out "wacky" builds like melee Wizards or pet-less Witch Doctors and it is a fun, often challenging way to play. We often find ourselves changing a skill or two when we get stuck on a particular elite monster and sequence. Or more likely, we get tempted into to trying a completely different build when we get some particularly awesome piece of equipment. Melee wizard example above is a good one--I was playing recently with a typical mix of ranged spells and found a big bad-**bleep** sword that had such great stats, I changed my build to a melee wizard just to try out the sword.
    Guest-352: How much does the difficulty and greater item quality drop change when your buddy enters the world to play with you?
    JayWilson: Depends on the difficulty level you are playing in. I can't remember 'exact' numbers, though. It hovers around doubling monster health per player, but there are other variables as well.
    Guest-65: What happeneds after i beat inferno mode? P.S I LOVE YOU GUYS AWESOME JOB WITH THE GAME!
    JasonRegier: I'm pretty sure Jay comes to your house and gives you a big hug.
    Guest-249: Hey guys, what are the best moments you have from development time?
    JasonBender: Blizzcon was super-motivating. Also it's fun when we have hours long discussions about crazy design ideas, then see the exact same arguments happen on the forums.
    JasonRegier: For me, one of the best moments was seeing hundreds of people playing the game for the first time at BlizzCon. The response was fantastic! I can't wait for the public to finally play the full game.
    Guest-347: Bashiok stated that the display of BattleTags in games was a bug. Today Lylirra said that it wasn't. So is this a bug or not? If not then what exactly is the point of character names at all?
    JayWilson: It's not a bug, it is supposed to be displayed in game. We felt showing the Battle Tag was an essential element to identifying your friends and didn't want players displayed with different names in different situations. The purpose of character names is to help the player identify their characters in the case they have multiple of the same class and for extended presence.
    Guest-632: In diablo 2 as you got further into NM and **bleep** the areas became much bigger. Will the same happen with the later difficulties of Diablo 3? I remember Durance of Hate level 3 normal vs **bleep** and having a huge area difference.
    KevinMartens: The areas do not get bigger in later difficulties and it hasn't impacted the fun at all. Bigger does not equal better in level design, in the vast majority of cases. We've concentrated much more on the second-to-second challenge and item rewards for higher difficulty playthroughs.
    Guest-509: Can you keep teleporting if you are under 1 second, using the wormhole rune on the wizard?
    JayWilson: You can teleport as many times as the animation will allow in the time before the cooldown is triggered.
    Guest-351: My question is..... So if inferno has its own gear tiers Act1 - Act4 will all the normal thru **bleep** gear end up being trash or will some items end up being good way past their level unique items?? Thanks in advance .
    JasonBender: You'll need to gear up for a while prior to Inferno, so He|| gear will still be valuable for a while. Inferno ramps harshly, though, so you'll need to farm early inferno to handle late inferno. There is a point where gear becomes useless, but a perfectly rolled rare or legendary item can last a long time if it has the affixes you need. Don't forget crafting components, too. Old items can be used to crafter better ones.
    Guest-519: is there a way to switch weapons quickly on the run? (As we did with Diablo 2 by pressing "W") ?
    JayWilson: No. In polling players this seemed to primarily be used to hot swap to high magic find weapons right before a boss died, which didn't seem like great gameplay to encourage.
    Guest-552: Is there any customization to the character when making a character at the start screen? Also is there any customization later in the the game?
    JayWilson: You can also use dyes to customize gear, and even hide pieces of gear that have good stats that you don't like the look of.
    JasonRegier: At the starting screen, no. But within the game, there's a huge number of combinations of items and skills to choose from. Those choices really make your character unique.
    Guest-367: Was anyone in the internal test team able to beat the fourth difficulty of the game ? If not what is the reason for that ?
    KevinMartens: No one has beaten Inferno.
    Guest-415: Will third party programs that collect data about how much loot/gold is dropped where and when be allowed to use?
    JasonRegier: Using 3rd party programs like those is against the terms of use.
    Talen: Many Beta Testers have conserns about the text size of the user interface being either to small, or to large.Do you have any plans at this time to introduce scaling o accessability options for the User Interface and Item Stat Text ?
    JayWilson: Not at this time. Every feature has development cost. If there is demand for something like this we'll weigh it against other features we could add to the game. We did, however, increase font size late in the Beta.
    Guest-366: For the Witch Doctor, with Zombie Handler and Circle of Life passives, are you able to go well beyond having 4 summoned dogs on the field at once or is there some sort of cap?
    JasonBender:  4 is the max for dogs. You can get up to your max nyumber of dogs with a variety of skills (beyond just summoning them), which is good if they're dying a lot in higher difficulties, but that doesn't break the cap.
    Guest-335: Developers: Which act is your favorite to play through?
    JasonBender: I like Act 3. Because... er... *SPOILERS*!
    KevinMartens: Interesting question as that actually changes for me based on the difficulty. I like Act 3 on normal just because of certain battle sequences (no spoilers!!!) but like Act 2 on Nightmare because the bump in difficulty there is a fun challenge for me.
    JayWilson: Don't ask me to pick my favorite child.
    Guest-248: So I read that we can make a new characters in other regions other than our own, will we be able to copy a character over to that region or will we have to start a new one to play with our overseas friends?
    JasonRegier: You will have to start a new one.
    Guest-617: Did you find it difficult to convince others (Co-Wokers - Players) that a stat system wasn't very fun and just a math game? And also, was it easy to convince others that a skill system that was developed around experimentation would be more fun than a Diablo 2 system of constantly re-rolling? (I love the skill system lets me try whatever I want to try - I feel rewarded for experimenting. I feel more games should have this type of system.)
    JayWilson: Yes, it was difficult.
    Guest-847: What is the highest gem level that we can expect to drop?
    JayWilson: Tier 5 gems are the highest that drop.
    Guest-505: Beyond what we have already seen and the sets in Inferno, how many unique weapons and armor sets can we expect to see in D3? Will more be added? (outstanding job so far!)
    JasonBender: We have a ton of cool ideas that we would like to do. A bunch are in the works, but I can't yet say when they'll be ready for you. (The art team loves making these.)
    Guest-807: Will there be the option to change the strength of the monsters by pretending to have more players in a game? Like in D2?
    JayWilson: Not at release. With the challenge level of Inferno we did not see this as necessary.
    Guest-2444: Will Melee Wizards be Viable in **bleep** Mode?
    KevinMartens: For difficulty modes: certainly, the challenge will be harder in later difficulty modes. But really, this question points to a cool point of depth/awesomeness in our system. With the right gear and some practice, melee wizard will be viable--maybe barely but still. For Hardcore Mode: Again, with the right gear, maybe, but it is a risky thing to try. Let me know how you do
    Guest-906: are the angels wings from the CE, an emote thing? or is it like an item you can trigger on and off? also is there a cooldown on them?
    JasonBender: They're linked to a 1x1 item that goes in the inventory, but you can put them in your stash. You can click your wings to turn them on and off. There's no limit to how many times you can use them.
    JasonBender: (Also no cooldown on the wings.)
    Guest-128: Is there a separate appearance for the female barb when she goes berserker mode (the ability for 15 sec that you unlock at lvl 30)and how does she looks like can we not have a picture or something because we only see the male.
    JasonRegier: Yes, she looks different.
    Guest-523: Do bosses get more abilities through the difficulties to make them harder or do they just have scaling dmg and life? ie. in nightmare, he||, and inferno. Also, does Nephalem Valor only apply in Inferno?
    JayWilson: Not really. We have a couple cases, but they are mild enough that I'd say overall no. Bosses mainly scale in stats. And yes, Nephalem Valor is Inferno only.
    Guest-393: The new skill menu has been highly discussed by a large group of players awaiting Diablo III, and there has been much criticism (Despite it being an improvement over the early beta skill UI). Will there be further changes or did we see a finalized version of that system in the last patch of the beta?
    JayWilson: Other than polish-oriented improvements (of which I can't recall which made Beta and which didn't) the skill system is basically unchanged from the final one that appeared in Beta.
    Guest-347: Thank you for answering my first question. How far back does the behind the scenes in the CE cover? Does it cover any early D3 development or does it only cover the past couple years? Any word on when we can expect the web API for D3 or at least more information on it?
    JasonBender: The behind-the-scenes talks about all kinds of crazy stuff, so there should be some good history in there for you. Not sure about the API.
    Guest-446: Will certain areas in Diablo 3 have different treasure classes like they did in Diablo 2 for finding higher items or does it just come down to how far you have progressed into the game and is there a diminishing effect of the amount of mf your character can have eg. like a mf cap?
    JayWilson: I don't really know how to answer the treasure class one, lots of areas have different treasure classes but we try to make areas relatively equal depending on challenge and monster level. MF is not capped, though.
    Smeet: With Diablo 2, enemies in **bleep** difficulty almost all recieved an immunity to one type of damage. Does this trend continue into Diablo 3, or are the enemies / affixes made threatening in different ways?
    JayWilson: We do not use immunities as a monster affix. We focused more on powers that change up the monster's threat and challenge different classes in different ways.
    Guest-351: LOVE YOU GUYS & D3!!! Thanks for the Answer Also BTW how does sharing MF with a group work and is that group % amp'd up by "Nephalem Valor"
    JasonBender: MF is an average of the group's MF rating, so everyone either contributes combat power or boosts the group's MF. Valor covers the party.
    Guest-911: will I be able to have multiple keys on the same account IE: Collectors Edition and Standard? and are we able to use"Dual-Boxing" ?
    JasonRegier: No, you can have one license attached to the account. Dual boxing isn't supported... you'll need to have multiple battle.net accounts.
    Guest-561: How is Inferno difficulty being balanced as a sort of longterm endgame opportunity? Will characters struggle in inferno until they acquire really epic gear or is the aim for Inferno to always be very challenging even when characters are decked out? How does magic find gear play into the balance of being able to clear inferno (E.G. Being able to clear faster and safer vs wearing MF gear vs Nephalem Valor).
    KevinMartens: Inferno is balanced to never be trivial, even with the best gear. If some of you end up finding it trivial, we'll certainly be paying attention--good luck! Magic find gear vs. survivability gear works much like you think. You'll probably use MF gear when you are farming an area you know/think you can survive in and switch to survivability gear once you are trying to get further into a tough area.
    Guest-776: Send: Do you think that assigning a very specific/distinct personality to each character was a good call? A lot of people seem to be thrown away from wizard for example, just because of his not so cool attitude. Or the not-so-badass grandpa witchdoctor (character wise). Thanks
    JayWilson: Yes, we do think it was a good call. We think improving our game story by making the player characters active participants is worth the risk that a few players might get turned off by the choices for those characters. Without making this choice it weakens our story, and strong story is one of the most requested ways the community wanted us to improve Diablo.
    Guest-545: Is it an accurate assessment to say that expansions would follow the inferno progression and have a few levels but significant gear upgrades. Or will it be more like a level cap increase with inferno-like content at the end?
    JasonBender: We're concentrating on a smooth launch right now. Next up after that: PVP!
    Guest-401: Will there be a ladder and ladder-only items to keep Diablo 3 fresh for years to come? I know a lot of people still play Diablo 2, and were excited about the recent ladder reset.
    JayWilson: Not currently. We'd prefer to find better ways to accomplish this. If we can't come up with something better we'd consider a ladder in the future. It's not a problem that needs to be solved right away.
    DrowningRabbit: Speaking on Inferno mode, Blizzard has in the past made encounters like pre-patch C'Thun that were statistically impossible to finish. While that feat hasn't been repeated in World of Warcraft, is that a concern for Diablo 3's Inferno mode bosses?
    KevinMartens: There are not statistically impossible bosses/challenges, at least not by design. There are extremely difficult moments in Inferno but I do think that people, with practice and gear, will be able to finish it. Let the race to end of Inferno begin on May 15th, everyone!
    Guest-1326: Any plans for Lobby like Diablo 2?
    JasonBender: We support public chat channels, and we are always looking to improve the Battle.net service. It will evolve over time. (The trick is getting the chat gem working juuuuuuuuust right.) :-p
    JayWilson: BTW, I said earlier that Nephalem Valor is only available in Inferno. This is incorrect. It kicks in at level 60, regardless of your difficulty level.
    Guest-647: Hi Guys. Breathtaking work so far!, I wish you the best for the release!. My question would be how often can we expect to see new patches in terms game mechanics but also item stats in the span of perhaps one year?. Second question to Jay - will be rolling barb & monk combo for the first playthrough on hardcore, what would you say the chances are defeating **bleep**?
    JayWilson: We'll patch as the game needs it. Predicting a timeframe isn't something we'd do now. For your second question, need more information. How good are you? I'll just guess. I think you personally have a 37.4% chance to beat Hell.
    Guest-311: Can you implement a force Stop key (differing from force Stand Still), where pressing the key will stop all actions including movement and holding the key acts like force Stand Still? Finer movement controls will open up more mechanics!
    JasonBender: We always try to keep the controls streamlined where we can, but if there's a need for a new UI element we will surely consider it. No plans just yet on that particular item, though.
    Guest-625: Why are the Monk's heals not scaled by stats? The monk can never improve healing with gear. By contrast, the Barbarian's heals scale with damage or max HP.
    JayWilson: His heals scale with his level. They are powerful enough that we had concerns that if they scaled with gear they would be too good. Barb heals are personal, but Monk heals are group oriented, which is why they are handled differently.
    Guest-303: I Feel that a Dota style pvp map / pvp game mode would be perfect for Diablo..any plans in the works?
    JayWilson: That would be like making a whole new game inside our game. There are some parallels, but enough differences that I'd rather we focus on our core cooperative and PVE experiences.
    Guest-1639: How large is D3 compared to D2? Will it take as long or longer to clear the game (excluding inferno)?
    KevinMartens: Length of the game varies greatly depending on play-style and randomness. Play-style means completist poke around in every corner type people vs. rush the main objectives people--big difference. Randomness affects the length because you could be walking through an area and roll a 2 level dungeon (10-15 minutes of gameplay) or a 30 second ambush event. Depending on what rolls, that can really change your length. But regardless, length isn't the concern in a game so focused on replayability. Not that the game short so much as that is not what the design challenge is.
    Guest-785: Can you craft "inferno" level gear? if not what is the highest level gear you can craft?
    JasonBender: Yes, and it's awesome! It takes a lot of components to get to the best gear, though.
    Guest-846: Are you concerned that the current Skill UI along with the Skill tab for cycling through skills has perhaps been too categorized and requires a potential excessive amount of cycling through to find things? Example: with the Demon Hunter, why not just have three categories with Hatred Generators, Spenders, and Discipline skills instead of how things are split up now? Isn't that much easier to understand instead of the seeminly excessive categories at the moment?
    JasonRegier: We've found that categories in the current skill system UI is really helpful for newer players. And the "Elective Mode" option is there for advanced players to customize their builds to their heart's content.
    Guest-645: Some people say they will not be rolling a WD because it is a silly class, what do you say to them? Also, Soul Harvest seems too good at the moment....... 6 ..... more...... days ........
    JayWilson: I'd rather people be highly opinionated about our classes than not care. We made five classes just in case you don't like one of them.
    Guest-184: What's up with gems? Are they going to be socketable in more than just helms and weapons?
    JasonBender: Gems can be used in helms, weapons, and a variety of armor slots.
    Guest-538: In order to sell items on the real money auction house, do I have to have funds in my battle.net balance?
    JasonRegier: No, you can sell items without having any money in your account. There is no charge for posting items.
    Guest-340: Would you say that Diablo III's soundtrack is overall, Wagnerian in texture?
    KevinMartens: I'm not music history oriented enough to know the right pigeon-hole genre for our score. I think it is too varied to simply fit into one sub-genre.
    Guest-348: Do you have any comments on Athene vs Kripp for worlds first Inferno kill?
    JasonBender: I guess someone needs to take the other side of that bet, so Athene had better win. I like hot dogs. (The real question is: Who gets the world's first HARDCORE Inferno completion!)
    JayWilson: $20 and a coupon for a free hot dog on Kripp.
    Guest-520: Is it possible to place the dyes and wings from CE in the shared stash ? (so if i later upgrade my game to CE i could get the CE exclusives for my old heroes)
    JasonRegier: Yes.
    Guest-313: A new article on a fansite was just posted describing a way to use the WD to sacrafice zombies to do 25,000%+ weapon damage. How confident are you at this time that classes are balanced endgame?
    KevinMartens: There are billions of class and skill combinations--literally. They inherently cannot be balanced at time of ship due to lack of working time-machine technology and/or Groundhogs Day -style repeat testing days. We look forward to following all of you as you find incredibly awesome builds.
    Guest-844: Will Legendary/Set items have their own unique graphics independent of the "tier" sets or will they look the same?
    JasonBender: Legendary items and set always have unique art, stats, names and flavor text.
    Guest-876: Is the best gear in the game ("potentially," stats-wise) limited to dropping in Inferno difficulty, or are the differences between Inferno gear and end-game **bleep** gear mostly cosmetic or drop-chance related?
    JayWilson: The top three tiers of items, which are the best, only drop in Inferno.
    Guest-708: What class are each of you going to play at release? Softcore or hardcore?
    JasonRegier: Witchdoctor for me too. Hardcore!
    JasonBender: Witch Doctor. Also I'm looking forward to crying over my first hardcore character. And my second. And my third.
    KevinMartens: No pornography references, please! (Monk, softcore)
    Guest-869: Are there any non-set Legendaries that will only drop in Inferno Act III and IV?
    JasonBender: Yes. Legendary items are dropped based on the level of the monster or chest, so we have several at the max level that can only be found in the end of Inferno.
    Guest-720: Dueling: Will you ever consider patching in dueling “in-game” without having to lose the current play session and hit the arenas? The purpose is for fun things like settling disputes amongst friends, battling for items, or just killing time waiting for a friend to come back. It cannot be used for griefing due to mutually acceptance of the duel (and could even take a knee like in WoW so as there is no death).
    JayWilson: I'm not opposed to this, but it's not a trivial amount of work, and is not a priority for us right now. We want to focus on our team-based arena mode right now.
    Guest-547: Will there be any bosses that are only in certain difficulty modes?
    JasonBender: Bosses appear in each difficulty, but there are a handful of unique monsters that only appear in certain difficulties. Also there are a number of rare/champion affixes that don't show up until you reach later difficulties.
    JayWilson: Hold on, getting Wyatt for all your complex Witch Doctor questions.
    Guest-483: How does the treasure goblin scale, in regards to HP, in the higher difficulties? Will they always take a couple of hits to bring down?
    KevinMartens: Treasure Goblins are harder to kill at higher difficulties. I never miss one in normal but often fail to kill one in time in higher difficulties, usually because I'm too paranoid about being **bleep**ed by elite monsters to chase him aggressively.
    Guest-536: Will there be any more 'randomization pockets' (such as the Hanging Tree and the Corpse Pile) in the areas we played in the beta for us to discover?
    KevinMartens: I suspect that the beta players have discovered most, if not all, of the randomization pockets in the beta areas, but there is much more D3 to come. Also, there are rumors of secret things being secretly secreted somewhere secret.
    Guest-25: Will the mobs or bosses have diminishing returns/immunity on stun/slow/fear abilities? Or stunlocking them in inferno with 4 barbarians its totally possible?
    JayWilson: Elite mobs (bosses, champions, rares) are affected to a lesser degree by control skills, and are immune to a select few. We do not have a system for diminishing returns, as we want CC to be useful even against bosses.
    Guest-1803: Does the explosive beast rune for zombie charger work with the final gift rune for zombie dogs? ie zombie dogs from zombie charger dropping health globes? Thanks.
    KevinMartens: No, it does not.
    Guest-104: Are there any plans to ever had "hotkeys" in the game so we can quickly switch between different spells like in D2 with the F-keys?
    JasonRegier: The hotbar at the bottom of the screen gives you easy access to your current skills, and you can change the keybindings for it if you don't like the defaults.
    Guest-1064: How will the Monk and Witch Doctor passive skills that avoid death work in Hardcore mode?
    JayWilson: They will allow you to avoid death! Congratulations, hardcore player, you have outsmarted mortality!
    Guest-367: Do i need to read the quest dialog to fully understand the diablo lore ? or i can simply watch the cinematics and understand what is going on ?
    JasonBender: There are several ways to enhance your enjoyment of the story. The cinematics are meant to keep the story clear, but the more you read, the better it should be. (Even the item and skill flavor text adds to the lore.)
    JayWilson: Correction: we drop gems up to tier 8.
    Guest-376: can we follow treasure goblin through portal to a special dungon?
    JasonBender: One wonders where they go!
    Guest-1540: I heard a rumor around a month ago that players can recieve an extra reward if they don't switch their build for an entire Act, is this true?
    JasonBender: Not exactly true. It's good to explore builds. Nephalem Valor goes away if you respec, but that isn't based on the act.
    Guest-713: how will mf work in groups. say if 2 people have mf and 2 are just dps. will it take the groups mf number as a hole or just 1 person for their drops only?
    KevinMartens: Magic find is averaged across the party. If you have two MF people with 100% and two DPS people with 0%, then each person has 50% for their drops. Loot is, of course, per player.
    Guest-503: Is "rushing" a character possible? Or are there some kind of restrictions that keep a player from getting to Nightmare/**bleep**/Inferno in a significantly shorter time period than usual.
    JayWilson: A higher level character can help you jump past content within a difficulty, but you get greatly diminished XP, so you really need to go through legitimately. We have hard level requirements for difficulty levels, though, so no shortcuts there.
    Guest-661: I know you don't plan to support Diablo 3 to be a eSport - If the commnunity wants it to become a eSport(without the implied balance), would you support it with replays/spectator mode and more ? 
    JayWilson: No. We don't want Diablo 3 to become an E-sport. It's OK to have PVP just for fun. Our focus is on our PVE game, and we want it to stay there.
    Guest-302: What was it like being able to take a game I'm sure you all loved, and being able to expand the story, and create amazing things I bet the original creators would never even have thought of?
    JasonBender: It was a privilege. Personally, I feel incredibly lucky to be involved with Diablo, one of my favorite game worlds of all time. It was never hard to come up with cool ideas, just tough to pick the best to make the coolest game possible! 
    Guest-2203: Many people are trying to get world first 60 and think it is doable in as little as 20 hours. Can you give us any insight on this?
    JayWilson: World's first what?
    Guest-1729: How do you guys feel about the Barbarian in Inferno (being a melee class and all), especially regarding (the need for?) Shields?
    KevinMartens: Survivability is certainly something that you need to gear for in Inferno. Shield is the easiest vs. most obvious choice but certainly you can gear for a higher DPS with a different selection of gear and skills. It is still a fine balance between your play style, your DPS, your survivability stats, etc. None of those things can be out of balance for the way you play in order to survive at Inferno.
    Guest-1736: So, you guys are always talking about how diffcult Inferno will be. What about the others? Does this mean nightmare and **bleep** will also be too easy for us just like normal mode? Thats a serious concern for me...
    JasonBender: Different players find different things challenging. (This also depends on your gear.) Finishing Inferno in Hardcore mode will not be easy!
    Guest-2357: Is stun duration reduced in **bleep**/inferno or is the same as in normal?
    KevinMartens: It has been reduced.
    Guest-586: Will you share game statistics with the community? For example: ### different Monk builds have defeated <insert boss name>? or other misc data?
    JasonBender: We like sharing cool stats, but no specifics yet on what they will be. 
    JayWilson: To the person who asked if we might add or remove skills: we'll do whatever we think is right to balance the game and make the classes feel well rounded and effective. In other words...maybe.
    Kyle-BBY: Great chat everyone! Thank you for joining us fans and Diablo III Dev team!
    KevinMartens: Thank you, everyone, for attending
    JasonBender: Thank you so much! Great questions!
    JasonRegier: Thanks everyone! See you online!
    JayWilson: Thanks everyone! May 15th! WOOOOO!!!!!!

  • I have just bought a 5D Mark III and have a questions on sports settings.

    I am shooting at my sons rugby game and sports day in the coming weeks and would like to make sure my camera is set up correctly. I am using a 70-200 mm lens 2.8 with 2x converter, ( so goes to 5.6 when using). 
    - I am shooting Al Servo
    - evaluative metering
    - shutter above 1000
    - custom controls - shutter butt. half-press
                                - AF - ON
                                - AE - lock
                                - Lens - AF stop
    - Picture Stype - portrait
    AF settings 
    - Case 2 - continue to track subjects, ignoring possible obstacles
    - Al Servo 1st image priority
    - selectable AF point - 61 points
    - select AF area selec mode - all 6 boxes are checked..is this correct?
    - AF area selection method - main dial
    - orientation linked AF point - same for both vert/horiz
    - manual AF pt selec. pattern - continous
    - AF point display during focus - selected (constant)
    I really appreciate any help on these settings, I would like to get the settings correct and am feeling a bit clueless right now.
    thank you

    I have a 5D III ... I don't shoot sports but I can offer some info.
    First and foremost... if you don't already have this (becuase it doesn't come with the camera), go to this page and in the lower left corner is a link to download the Canon guide-book on the AF system that your camera has.  It's a 47 page book on JUST using the focus system on your camera.  It says "1D X" but if you read the page you'll see that it was really intended for the 1D X and the 5D III.
    http://www.learn.usa.canon.com/resources/articles/2012/1dx_guidebook.shtml
    Next, Rudy Winston (Canon USA) has a video series on using the new features of the 1D X (in 5 parts) and the first 3 parts explain features of the auto-focus system:
    Part 1:  http://www.youtube.com/watch?v=DM6KkQcNI8w
    Part 2:  http://www.youtube.com/watch?v=X4dDzIDB6_A
    Part 3:  http://www.youtube.com/watch?v=Z7n2cWfLk8s
    You want AI Servo -- since your subject distance may be changing and this provides for continuous focus.
    Evaluative metering is fine since this will evaluate all metering zones.
    Shutter above 1/1000th is also fine -- this will freeze action
    On the custom controls, each of the ten options will tell you what the camera will do when you press that control.  
    For example:  You might want to use "back button focus" behavior.  For this you would set the "Shutter button half-press" behavior to "Metering start" (not not AF), THEN set the "AF-ON" button to "Metering and AF start".  This way the camera will ONLY focus if you press the AF-ON button with your thumb.  
    All this is probably not necessary with the 5D III's focusing system because the whole point of you picking "Case 2: Continue to track subjects, ignoring possible obstacles" is that it eliminates the need to configure the camera for back-button focus.  It's one of the benefits of shooting with a 5D III or 1D X body.  With any other body... you'd configure back-button focus behavior.
    Your "AI Servo 1st image priority" and "AI Servo 2nd image priority" control whether the camera uses "focus priority" (wont shoot until focus is confirmed) or "release priority" (will shoot when you press the button whether it was focused or not) or a blending of the two.  The "AI Servo 2nd image priority" affects the behavior of all subsequent frames after the first frame when using continuous shooting mode.  
    Selectable AF point - 61 points means the camera is allowed to use ANY of the focus points to lock focus.  Keep in mind that the camera will gravitate to the nearest subject when using this mode.  If other players are closer than your son and you want to make sure the camera focuses on your son then you'd want to use a different focus mode to narrow the area where the camera looks for focus.  
    The "AF area select mode" doesn't affect shooting... when you decide to change focus modes, you can switch off certain focus modes you don't ever think you'd use.  For example... if you have two favorite modes and you just want to swtich between them quickly, you can turn the other modes off.  That way you don't have to keep pusing the button to change focus modes until the mode you want appears (because each time you push the mode change button it cycles to the next mode.)
    AF area selection mode - main dial.  that just means when using a mode OTHER than the 61-point AF mode (where you just want to use some points) the way you'll tell the camera WHICH points you want to use is by turning the wheel.  I use use the 8-way navigator on the back). 
    Orientation linked AF means that if you tell the camera you want to pick some focus points in, say... the "upper right" corner and you are holding the camera level (horizontally)... what should it do when you turn the camera on it's side?  If the orientation is NOT linked, then the points you pick are the points you pick regardless of the camera orientation.  If the orientation IS linked, then it means your selection of points in the "upper right corner" is will be maintained... so when you flip the camera on it's side, it'll automatically swtich AF points so that the poitns are STILL in the "upper right corner".
    The manual AF point selection pattern tells the camera if the focus points should "wrap around" when you keep navigating off the edge of the screen.  e.g. I use joystick... so this means that if I'm already on the right-most AF point... and I nudge the joystick right one more time ... it'll actually "wrap" back around to the left edge.  If I turn this off then when I hit the right edge and nudge to go right one more time nothing will happen (because I'm already as far to the right as it can go.)  
    Get out and practice with the AF system controls -- it takes a bit of learning but you'll find it's quite powerful and once you get the feel for it you will really appreciate having it.
    Tim Campbell
    5D II, 5D III, 60Da

  • IPhone No Longer Works with JBL Onstage III

    Is anyone experiencing a similar issue after upgrading your iPhone 1st generation to 2.1? Now, when I pop my phone into the JBL Onstage III, it gives me the prompt that it's not a compatible device, and would I like to put it in airport mode. It's also not charging all the time, and seems to take a few second to even recognize it's plugged in.
    Is it my phone, or is the JBL speaker system dying on me?
    Thanks,
    Chris

    That is wild! My receiver had problems under 4.1, and I upgraded to 4.2 last night hoping to rectify things. It worked for me, flies through the menus and plays back beautifully again.
    I have a 3GS and a Pioneer deck in the truck.

  • Verizon Customer Service and Samsung Galaxy S III

    A little over 3 weeks ago I purchased a Samsung Galaxy III phone from Verizon.
    The exact store is:
    224 North Weber Road,
    Bolingbrook, IL 60440
    (630) 226-4660
    When I purchased the phone the person who sold me the phone told me that I had 30 days, If I was not completely satisfied with the phone I could return it and get my money back.  However, he assured me that I would LOVE my new phone.
    I had just come off using a Blackberry for 4 years with no problems AT ALL!  I loved that phone, but I thought it would be nice to get up to the 21st century phone standards and get a touch screen phone.  Well, I went for the best…… or so I thought.
    As soon as I got my new phone in the car, I started using the speaker phone hands free.  The speakerphone began to cut in and out and the person, my husband whom I most speak with could not understand what I was saying.  I used the speakerphone on my Blackberry without issue.  I did not think much of it because I was so happy to have my new phone.  I thought maybe I was just in a bad area etc… Well the issue persisted also when I called my bank, my husband’s mother, my mother and it did not matter where I was the speaker phone did not work properly.  Then my phone started to drop calls.  Again, I thought it may have been the area, but it started happening a lot.  So now I was really beginning to wonder.  Having though I was still under the 30 DAY warranty, I gave it a few more days.  I began having to take out the battery to reset the unit because apps where disappearing and when I went to re-install them the unit indicated that app was already on my phone and wanted to know if I would like to uninstall the app.  I had to once again take out the battery and have the unit restart.  Well, I could not take it anymore.  With all of the things going wrong only a couple of weeks after purchase, I had to go into the store and see what they could do for me.  I went in and explained my situation to the manger who was greeting people at the door, I think her name was Katie or something like that.  She put me in line on her IPad just like everyone else for someone to assist me.  I was assigned to a very pleasant associate who took the battery out of my phone and said try this to see if this works for you.  I, not knowing very much about the technology said ok and walked out of the store.  Well it kept on getting worse.  I went back to the store on Sunday, September 30th 2012 asking for my money back or a new replacement for the phone.   They would not assist me. I started with a regular associate and went up the chain finally getting Katie (the store manager) who repeated everything that everyone else said.  So, obviously, she has no managerial skills at all.   She stated that they would have to totally reset my phone to see if some apps where conflicting etc.  Isn’t that what you purchase a Smartphone for??? To put apps on it and calendars etc.  I just downloaded a calendar and Xfinity because that is what I have my e-mail on.  I don’t’ think that was the issue, but you could not tell Katie anything. 
    I wanted a new phone replacement or money back as I spent $300.00 dollars on this phone.  She would not have it.  She said we have to go through the proper trouble shooting because I was out of the 14 day return policy!!!!.   OMGsh 14 days????  I was told 30!  Had I known this, I would have gotten my money back the first time I took the phone in for the issues I was having.  At that time, I was still under the 14 day policy!  I proceeded to express my opinion to everyone in the store stating “Don’t buy a Samsung Galaxy III” They are pieces of **bleep**. Well, needless to say Katie did not like that and she set my phone down in front of me and said, if I am going to swear, she is not going to help me.  Ok, then I re-worded my statement to tell everyone in the store “Don’t buy a Samsung Galaxy III they are pieces of garbage”  I cleaned it up a little, but still got my point across.  I also told her that I would blog about it and send a letter to the corporate office of both Samsung and Verizon.  I don’t think that she believed me, but here I am taking my time for this stuff.  Time I don’t have much of, but I feel very strongly about this situation.  I was lied to and Katie had the nerve to tell me that if I get a replacement phone from them, it would be a refurbished unit even though I just purchased the unit 3 weeks earlier.  THAT is unacceptable by any standards!!! 
    Needless to say I left the store totally dissatisfied with Verizon’s customer service and the Samsung Galaxy III phone.  I have not put any unusual apps on my phone nor have I downloaded a new calendar to my phone and I am still having the same issues with dropped calls and bad speaker phone.  I will not put any time into this phone for them to tell me they need to reset the whole darn thing again!  I am not going to bother going back to that Verizon store, because I know that they will not lift a finger to do anything about it.
    My husband wants an IPhone 5.  We will not be purchasing this from Verizon and I will probably eat the cancellation fee and go through AT&T so that my husband can get his IPhone.  I will never purchase another thing from Verizon, this is not the first time that that they have let me down.
    I hope that this letter, blog, facebook, YouTube note will open some eyes with regard to Verizon customer service and the Samsung Galaxy III phone.  I don’t know if it will, but with social media as it is, I hope it DOES!
    Thanks for nothing Verizon!!!
    Sincerely
    Donna {edited for privacy}

    These forums are dedicated to Residential products and services offered by Verizon.
    For help on Verizon Wireless issues, please post your topic on the
    Verizon Wireless community.

  • Java Platform and Technologies Take Center Stage at GIDS 2010

    Great Indian Developer Summit 2010 u2013 India's Biggest Polyglot Conference and Workshops for IT Software Professionals
    Bangalore, April 9, 2010: The GIDS.Java Conference and Workshops has announced the complete program of over 50 sessions on the present and future of the Java language and VM, how they are evolving to meet the community's ever-changing needs, and some of the cutting-edge tools, technologies & techniques used for building robust enterprise Java applications today. The GIDs.Java track at Great Indian Developer Summit takes place 22 and 23 April 2010, at the Indian Institute of Science in Bangalore.
    As one of the longest running independent developer conferences in India, GIDS.Java at the Great Indian Developer Summit 2010 is uniquely positioned to provide a blend of practical, pragmatic and immediately applicable knowledge and a glimpse of the future of technology. During 22 and 23 April 2010, GIDS.Java offers a multi-track conference, workshops, expo show floor, and networking opportunities.
    The first keynote at GIDS.Java "Pointy Haired Bosses and Pragmatic Programmers" is led by Dr. Venkat Subramaniam. He speaks about how each of us has a professional responsibility to be objective and make decisions that will help us and our teams be productive and deliver results. Venkat will pick on some fallacies, lay down facts, and discuss how to stay professional and objective in our daily efforts.
    The second keynote of the day explains the practical features that make the Cloud so interesting, and why everyone should start using it in their everyday life. Simone Brunozzi, Amazon Web Services Technology Evangelist, will detail technical examples, business details all mixed with a lot of Italian humor to ensure audience enjoy this talk without a single line of code.
    The third keynote of the day gives an exciting overview of directions in the Java space for Oracle, featuring concrete signs of Oracles heavy investment, a clear concise strategy overview, and deep dives into some of the most interesting pieces of technology being developed in the Java Platform Group today; such as JavaEE, JDK7, JavaFX, and our exciting new visual tools. Featuring demos by a Java evangelism team star, Simon Ritter, this talk takes you top to bottom in Java Technology.
    Featured talks at GID.Web include:
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    Pure Java Ajax: An Overview of GWT 2.0, Marty Hall
    How JPA 2.0 Makes a Good Thing Even Better, Mike Keith
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    First steps to IT Heaven Through the Cloud. Part III: .Java, Simone Brunozi
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    Power 7 and IBM J9VM, Himanshu Goyal
    A Whistle-stop Tour of Maven 3.0, Matthew McCullough
    Mass Volume Opportunities for Java Developers, Jouko Nuottila
    Emerging Technology Complex Event Processing, Duvvuri Srinivas
    Agile ALM for Distributed Development, Karthi Swaminathan
    Dim Sum Grails - A Sampler of Practical Non Database-Driven Grails Applications, Scott Davis
    Diagnosing Performance Bottlenecks in J2EE, Deepak Kaul
    Business Driven Identity Management, Suneet Agera
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    Workshop: Essence of Functional Programming, Venkat Subramaniam
    Workshop: Agile Development, Tools, and Teams and Scrum Certification, Stephen Forte
    Workshop: Cloud Computing Boot Camp on the Google App Engine, Matthew McCullough
    Workshop: Building Your First Amazon App, Simone Brunozzi
    Workshop: The 180-min AJAX and JSON Spike Class, Scott Davis
    Workshop: PHP + Adobe Flex = Killer RIA, Shyamprasad P
    Workshop: User Expereince Evaluation Model Walkthrough, Sanna Häiväläinen
    Workshop: Building Data Centric Applications using Adobe Flex and Java, Prashant Singh
    Workshop: Monetizing your Apps with PayPal X Payments Platform, Khurram Khan, Praveen Alavilli
    Sponsors of Great Indian Developer Summit 2010 include: Platinum sponsors Microsoft, Oracle Forum Nokia and Adobe; Gold sponsors Intel and SAP; Silver sponsors Quest Software, PayPal, Telerik and AMT.
    About Great Indian Developer Summit
    Great Indian Developer Summit is the gold standard for India's software developer ecosystem for gaining exposure to and evaluating new projects, tools, services, platforms, languages, software and standards. Packed with premium knowledge, action plans and advise from been-there-done-it veterans, creators, and visionaries, the 2010 edition of Great Indian Developer Summit features focused sessions, case studies, workshops and power panels that will transform you into a force to reckon with. Featuring 3 co-located conferences: GIDS.NET, GIDS.Web, GIDS.Java and an exclusive day of in-depth tutorials - GIDS.Workshops, from 20 April to 24 April at the IISc campus in Bangalore.
    At GIDS you'll participate in hundreds of sessions encompassing the full range of Microsoft computing, Java, Agile, RIA, Rich Web, open source/standards, languages, frameworks and platforms, practical tutorials that deep dive into technical skill and best practices, inspirational keynote presentations, an Expo Hall featuring dozens of the latest projects and products activities, engaging networking events, and the interact with the best and brightest of speakers from around the world.
    For further information on GIDS 2010, please visit the summit on the web http://www.developersummit.com/
    A Saltmarch Media Press Release
    E: info  AT saltmarch dot com
    Ph: +91 80 4005 1000
    Edited by: wonkim785 on Apr 14, 2010 8:23 AM

    Im not sure if this is the right place to post this, but anyway thanks for the info :)

  • Right, MacBook Pro 17" early 2011(Built March) and my new OCZ sata III 6G not working, when is Apple going to admit there is a problem with the Intel's 6 Series Chipset. In System Information it says "Link Speed: 6 Gigabit" which is sata III.

    My MacBook Pro 17" early 2011(built March) and my new OCZ sata III 6G are not working together, when is Apple going to admit there is a problem with the Intel's 6 Series Chipset. In System Information it says "Link Speed: 6 Gigabit" which is sata III and in my MacBook Pro it does not work. 
    Now MacBook Pro 17" early 2011 built May onward do not have this problem it was fixed in the Intel's 6 Series Chipset. (So there is a problem). Cam I have my MacBook Pro fixed please.

    After biting the bullet and ordering more RAM, my computer now is working a ton better. So that must have been the main issue. With 8 GB RAM, I can now even run Parallels fluidly (better than my work PC!) where before simple things like logging in to my MBP after reboot could take forever.
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