Non-blocking accept()

Does Java provide any way to implement a non-blocking accept()?

There is no 'more or less' about it, it can be done. See java.nio.channels.ServerSocketChannel.
You could also set a very short timeout on a ServerSocket if you don't want the entire NIO circus ...

Similar Messages

  • Non-blocking ServerSocketChannel.accept()

    This may be a dumb question, but what would the motivation be behind utilizing a non-blocking call to the accept method of the ServerSocketChannel? I'm just having a hard time thinking of any, although I'm sure there are good reasons for doing it.
    Thanks,
    Ken

    it does seem pretty strange

  • Non-blocking SocketChannels

    I'm trying to learn how to use non-blocking socket channles, but I haven't found much info (nor luck) so far.
    To learn, I'm building a server and a client. The server accepts input from the clients and process it in only one thread. The clients should send Objects to the server, and the server process them and return the result also as an Object. For this, I'm trying to use ObjectOutputStream and ObjectInputStream.
    The problem I don't know how to solve is that the SocketChannel is in non-bolcking mode, so I can't use their input/output streams (I get a IllegalBlockingModeException). In the server process loop I can reconfigure the SocketChannel to blocking mode to be able to read the Object, but I can't configure it to non-blocking mode again because I get a CancelledKeyException.
    Does anyone know how to work with InputStreams and non-blocking channels? Or where to find more info about it?
    Here are the relevant part of the server code:
    Set ready = selector.selectedKeys();
    Iterator i = ready.iterator();
    while (i.hasNext()) {
       try {
          SelectionKey sk = i.next();
          i.remove();
          if (sk.isAcceptable()) {
             ServerSocketChannel ssc = (ServerSocketChannel)sk.channel();
             SocketChannel sc = ssc.accept();
             sc.configureBlocking(false);
             sc.register(selector, SelectionKey.OP_READ);
          } else if (sk.isReadable()) {
             SocketChannel sc = (SocketChannel)sk.channel();
             // PROBLEM: If the channel is in non-blocking mode
             // I cannot use InputStreams
             sk.cancel();
             sc.configureBlocking(true);
             // Read the object sent by the client
             ObjectInputStream in = new ObjectInputStream(Channels.newInputStream(sc));
             Object o = in.readObject();
             // PROBLEM: Can't put the channel back to non-blocking mode
             sc.configureBlocking(false);
             sc.register(selector, SelectionKey.OP_READ); // CancelledKeyException
       } catch (...){
    }

    In my client, this is working fine:
    ObjectOutputStream oos = null;
    ObjectInputStream ois = null;
    for (int i = 0; i < 30000; i++) {
       oos = new ObjectOutputStream(sc.socket().getOutputStream());
       oos.writeObject(object);
       oos.flush();
       ois = new ObjectInputStream(sc.socket().getInputStream());
       Object o = ois.readObject();
    }But trying to do it like this throws a StreamCorruptedException at the server side.
    ObjectOutputStream oos = new ObjectOutputStream(sc.socket().getOutputStream());
    ObjectInputStream ois = new ObjectInputStream(sc.socket().getInputStream());
    for (int i = 0; i < 30000; i++) {
       oos.writeObject(object);
       oos.flush();
       Object o = ois.readObject();
    }Do you know why?

  • Non blocking jDialog & return values

    Hi,
    I have (at the center of this problem) 3 classes. A controller class, and two jDialog windows.
    The controller initiates the first jDialog window (a main menu window). When the use clicks on a button the second jDialog window opens (a search window).
    How do I start the jDialog windows without the controller blocking on the show() calls?

    solved the non-blocking problem now have another lol!
    the method in the controller now does not block and the search dialog is displayed fine.
    It displays a list of results and the use double clicks on a result to display the details. I am using a jTable to display the results. The table has a mouse click listener that detects the double click. How do i notify the my controller class that the use has selected a result?
    If this is an easy problem, accept my apologies, I am relatively new to java...

  • NIO Non-Blocking Server not Reading from Key

    I have created a NIO non blocking server (below) and it will not pick up any input from the client.... My log doesnt even show that it enters the readKey() method, so it must be something before. Any help would be appreciated.
    Scott
    package jamb.server;
    import java.io.IOException;
    import java.net.InetAddress;
    import java.net.InetSocketAddress;
    import java.nio.ByteBuffer;
    import java.nio.CharBuffer;
    import java.nio.channels.ClosedChannelException;
    import java.nio.channels.SelectionKey;
    import java.nio.channels.Selector;
    import java.nio.channels.ServerSocketChannel;
    import java.nio.channels.SocketChannel;
    import java.nio.channels.spi.SelectorProvider;
    import java.nio.charset.Charset;
    import java.nio.charset.CharsetDecoder;
    import java.util.Iterator;
    import java.util.Set;
    import java.util.logging.Logger;
    import java.util.prefs.Preferences;
    import jamb.server.client.Client;
    public class Server {
            private Selector selector;
            private ServerSocketChannel serverChannel;
            private static Logger logger = Logger.getLogger("jamb.server");
            private static Preferences prefs =  Preferences.systemRoot().node("/jamb/server");
            public void init() {
                    logger.entering("jamb.server.Server", "init");
                    //Get a selector...
                    try {
                            selector = SelectorProvider.provider().openSelector();
                            //Open the SocketChannel and make it non-blocking...
                            serverChannel = ServerSocketChannel.open();
                         serverChannel.configureBlocking(false);
                            //Bind the server to the port....
                            int port = prefs.getInt("Port", 4000);
                            logger.config("Server configured on port " + port + " (default: 4000)");
                         InetSocketAddress isa = new InetSocketAddress(
                                    InetAddress.getLocalHost(), port);       
                         serverChannel.socket().bind(isa);
                    } catch (IOException ioe) {
                            logger.severe ("IOException during server initialization!");
                    logger.exiting("jamb.server.Server", "init");
            public void run() {
                    logger.entering("jamb.server.Server", "run");
                    int bufferSize = prefs.getInt("BufferSize", 8);
                    logger.config("Buffer size set to " + bufferSize + " (default: 8)");
                    SelectionKey acceptKey = null;
                    try {
                            acceptKey = serverChannel.register(
                                    selector, SelectionKey.OP_ACCEPT);
                    } catch (ClosedChannelException cce) {
                    try {
                            while (acceptKey.selector().select() > 0) {
                                    Set readyKeys = selector.selectedKeys();
                                    Iterator i = readyKeys.iterator();
                                    while (i.hasNext()) {
                                            //logger.finest("Processing keys...");
                                            //Get the key from the set and remove it
                                            SelectionKey currentKey = (SelectionKey) i.next();
                                            i.remove();
                                            if (currentKey.isAcceptable()) {
                                                    logger.finest("Accepting key...");
                                                    acceptKey(currentKey);
                                            } else if (currentKey.isReadable()) {
                                                    logger.finest("Reading key...");
                                                    readKey(currentKey, bufferSize);
                                            } else if (currentKey.isWritable()) {
                                                    //logger.finest("Writing key...");
                                                    writeKey(currentKey);
                    } catch (IOException ioe) {
                            logger.warning("IOException during key handling!");
                    logger.exiting("jamb.server.Server", "run");
            public void flushClient (Client client) {
                    try {
                            ByteBuffer buf = ByteBuffer.wrap( client.getOutputBuffer().toString().getBytes());
                            client.getChannel().write(buf);
                    } catch (IOException ioe) {
                            System.out.println ("Error writing to player");
                    client.setOutputBuffer(new StringBuffer());
            private void acceptKey (SelectionKey acceptKey) {
                    logger.entering("jamb.server.Server", "acceptKey");
                    //Retrieve a SocketChannel for the new client, and register a new selector with
                    //read/write interests, and then register
                    try {
                            SocketChannel channel =  ((ServerSocketChannel) acceptKey.channel()).accept();
                            channel.configureBlocking(false);
                            SelectionKey readKey = channel.register(
                                    selector, SelectionKey.OP_READ|SelectionKey.OP_WRITE  );
                            readKey.attach(new Client(this, channel));
                    } catch (IOException ioe) {
                            System.out.println ("Error accepting key");
                    logger.exiting("jamb.server.Server", "acceptKey");
            private void readKey (SelectionKey readKey, int bufSize) {
                    logger.entering("jamb.server.Server", "readKey");
                    Client client = (Client) readKey.attachment();
                    try {
                            ByteBuffer byteBuffer = ByteBuffer.allocate(bufSize);
                            int nbytes = client.getChannel().read( byteBuffer );
                            byteBuffer.flip();
                            Charset charset = Charset.forName( "us-ascii" );
                            CharsetDecoder decoder = charset.newDecoder();
                            CharBuffer charBuffer = decoder.decode(byteBuffer);
                            String text = charBuffer.toString();
                            client.getInputBuffer().append(text);
                            if ( text.indexOf( "\n" ) >= 0 )
                                    client.input();
                    } catch (IOException ioe) {
                            logger.warning("Unexpected quit...");
                            client.disconnect();
                    logger.exiting("jamb.server.Server", "readKey");
            private void writeKey (SelectionKey writeKey) {
                    //logger.entering("jamb.server.Server", "writeKey");
                    Client client = (Client) writeKey.attachment();
                    if (!client.isConnected()) {
                            client.connect();
                    //logger.exiting("jamb.server.Server", "writeKey");

    From my own expierence with the NIO (Under Windows XP/ jdk1.4.1_01); you can't seem to set READ and WRITE at the same time.
    The program flow I usually end up with for a echo server is:
    When the selector.isAcceptable(): accept a connection; register for READs
    In the read event; write the incoming characters to a buffer; register for a WRITE and add the buffer as an attachment.
    In the write event; write the data to the socket If all the data was written; register for a READ; otherwise register for another WRITE so that you can write the rest.
    Not sure if that the "proper" way; but it works well for me.
    - Chris

  • Non-blocking socket concurrent limitation?

    I have 2 socket program,one is server side used nio package with JDK1.4.1,the other is client used traditional socket,the client will initialize about 50
    threads trying to connect with server when starting,but only about 15
    can be accepted,these 2 program are runnning in the same computer which
    OS is win2000 professional PC.
    the followd is these code:
    please make a probe with them ,and tell me what's going on?
    server:
    package nio_select_demo;
    import java.io.*;
    import java.net.*;
    import java.nio.*;
    import java.nio.channels.*;
    import java.util.*;
    import java.nio.charset.Charset;
    import java.nio.charset.CharsetDecoder;
    public class Server implements Runnable
    // The port we will listen on
    private int port;
    // A pre-allocated buffer for processing data
    private final ByteBuffer buffer = ByteBuffer.allocate( 16384 );
    private ByteBuffer resBuf = ByteBuffer.allocate( 128 );
    Selector selector;
    AddInfo test ;
    public Server( int port ) {
    this.port = port;
    // for (int i=0; i<threadnum; ++i) {
    new Thread( this ).start();
    test = new AddInfo();
    test.start();
    public void run() {
    try {
    // create a ServerSocketChannel
    ServerSocketChannel ssc1 = ServerSocketChannel.open();
    // ServerSocketChannel ssc2 = ServerSocketChannel.open();
    // Set it to non-blocking
    ssc1.configureBlocking( false );
    // Get the Socket connected to this channel, and bind it
    // to the listening port
    ServerSocket ss = ssc1.socket();
    InetSocketAddress isa = new InetSocketAddress( port );
    ss.bind( isa , 60 );
    // Create a new Selector for selecting
    selector = Selector.open();
    // Register the ServerSocketChannel, so we can
    // listen for incoming connections
    ssc1.register( selector, SelectionKey.OP_ACCEPT );
    System.out.println( "Listening on port "+port );
    int n = 0;
    while (true) {
    // See if we've had any activity -- either
    // an incoming connection, or incoming data on an
    // existing connection
    int num = selector.select();
    // If we don't have any activity, loop around and wait
    // again
    if (num == 0) {
    continue;
    // Get the keys corresponding to the activity
    // that has been detected, and process them
    // one by one
    Set keys = selector.selectedKeys();
    Iterator it = keys.iterator();
    while (it.hasNext()) {
    // Get a key representing one of bits of I/O
    // activity
    SelectionKey key = (SelectionKey)it.next();
    // What kind of activity is it?
    if ((key.readyOps() & SelectionKey.OP_ACCEPT) ==
    SelectionKey.OP_ACCEPT) {
    System.out.println( "accept request" );
    // It's an incoming connection.
    // Register this socket with the Selector
    // so we can listen for input on it
    SocketChannel sc = ((ServerSocketChannel)key.channel()).accept();
    System.out.println( "Got connection from "+sc.socket());
    // Make sure to make it non-blocking, so we can
    // use a selector on it.
    //SocketChannel sc = s.getChannel();
    sc.configureBlocking( false );
    // Register it with the selector, for reading
    sc.register( selector, SelectionKey.OP_READ| SelectionKey.OP_WRITE);
    } else if ((key.readyOps() & SelectionKey.OP_READ) ==
    SelectionKey.OP_READ) {
    //ssc.register(selector , SelectionKey.OP_READ);
    SocketChannel sc = null;
    try {
    // It's incoming data on a connection, so
    // process it
    sc = (SocketChannel)key.channel();
    Socket s1 = sc.socket();
    s1.setTcpNoDelay(true);
    System.out.println( "enter processing data" );
    boolean ok = processInput( key );
    synchronized (selector) {
    key.interestOps(key.interestOps() & ~SelectionKey.OP_READ);
    // If the connection is dead, then remove it
    // from the selector and close it
    if (!ok) {
    key.cancel();
    System.out.println("dead");
    Socket s = null;
    try {
    s = sc.socket();
    s.close();
    } catch( IOException ie ) {
    System.err.println( "Error closing socket "+s+": "+ie );
    } catch( IOException ie ) {
    ie.printStackTrace();
    // On exception, remove this channel from the selector
    key.cancel();
    System.err.println( "Error raised in this socket");
    try {
    sc.close();
    } catch( IOException ie2 ) { System.out.println( ie2 ); }
    System.out.println( "Closed "+sc );
    else if ((key.readyOps() & SelectionKey.OP_WRITE) ==
    SelectionKey.OP_WRITE) {
    System.out.println("Enter Writing");
    String response = new String();
    if((response=this.test.getInfo())!=null){
    resBuf.clear();
    SocketChannel sc = (SocketChannel)key.channel();
    resBuf = ByteBuffer.wrap( response.getBytes("ISO-8859-1" ) );
    sc.write( resBuf );
    synchronized (selector) {
    key.interestOps(key.interestOps() & ~SelectionKey.OP_WRITE);
    // We remove the selected keys, because we've dealt
    // with them.
    keys.clear();
    } catch( IOException ie ) {
    System.err.println( ie );
    private boolean processInput( SelectionKey key ) throws IOException {
    buffer.clear();
    SocketChannel sc = (SocketChannel)key.channel();
    sc.read( buffer );
    buffer.flip();
    String response = new String("response ok");
    // If no data, close the connection
    if (buffer.limit()==0) {
    return false;
    Charset charset=Charset.forName("ISO-8859-1");
    CharsetDecoder decoder = charset.newDecoder();
    CharBuffer charBuffer = decoder.decode(buffer);
    System.out.println(charBuffer.toString());
    System.out.println( "Processed "+buffer.limit()+" from "+sc );
    return true;
    static public void main( String args[] ) throws Exception {
    int port = Integer.parseInt( args[0] );
    System.out.println(port);
    new Server( port );
    cilent:
    import java.io.*;
    import java.net.*;
    import java.util.*;
    public class Client implements Runnable
    private String host;
    private int port;
    private int acport;
    //the size of buffer on how much we write and read per cycle
    private static final int maxWriteSize = 128;
    public Client( String host, int port, int numThreads ) {
    this.host = host;
    this.port = port;
    for(int i =0;i<50;i++){//initialize 50 client threads
    new Thread(this).start();
    public void run() {
    byte buffer[] = new byte[maxWriteSize];
    byte buffer2[] = new byte[maxWriteSize];
    try {
    Socket s = new Socket( );
    InetSocketAddress sa = new InetSocketAddress(host,this.port);
    s.connect(sa);
    System.out.println(s);
    s.setTcpNoDelay(true);
    InputStream in = s.getInputStream();
    OutputStream out = s.getOutputStream();
    for (int i=0; i<maxWriteSize; ++i) {
    buffer[i] = (byte)'a';
    out.write( buffer, 0, maxWriteSize );
    int pause = 500;
    in.read( buffer , 0 , maxWriteSize );
    System.out.println( Thread.currentThread()+" wrote "+maxWriteSize);
    String res = new String ( buffer );
    String res2 = new String ( buffer2 );
    System.out.println( res );
    try { Thread.sleep( pause ); } catch( InterruptedException ie ) {}
    } catch( Exception ie ) {
    ie.printStackTrace();
    System.err.println(ie.getMessage());
    static public void main( String args[] ) throws Exception {
    String host = "127.0.0.1";
    int port = Integer.parseInt( args[0] );
    int numThreads = Integer.parseInt( args[1] );
    new Client( host, port, numThreads );

    I have found the reason!!!
    because of system resource limitation,windows can't afford to maintain
    so many concurrent stream-IO,so some socket will be closed.
    I modified the client side code,adding thes segments to client instantialize
    such as :
    public Client( String host, int port, int numThreads ) {
    for(int i =0;i<1000;i++){
    new Thread(this).start();
    try {
    Thread.currentThread().sleep(100);//give system some idle
    } catch (InterruptedException e) {
    /* ignore */
    then the server can accept more than 1000 client request concurrently.

  • Non-Blocking I/O Implementation Issue

    Hi All,
    I am trying out the latest JDK 1.4 java.nio.* package. I modified the NBTimeServer and wrote a client which connects to the NBTimeServer and tries to pass messages to and fro. I always succeed to pass on roundtrip of msgs and then Server blocks my client forever. I have modified NBTimeServer to accomodate one client only. Any help or comments on this would be really appreciated. Code is below. Feel free to try it out if want to see what I am trying to convey in this message.
    /*******Server Code*******/
    Modified this code to test mulitple to and fro msgs between client and server.
    Only one client will ever be able to connect to this server during life of a server.
    My point here is to demonstrate the to and fro comm between one client and one server
    import java.io.*;
    import java.nio.*;
    import java.nio.channels.*;
    import java.nio.channels.spi.*;
    import java.net.*;
    import java.util.*;
    import java.nio.charset.*;
    import java.util.regex.*;
    // Listen on a port for connections and write back the current time.
    public class NBTimeServer {
    private static final int DEFAULT_TIME_PORT = 8900;
    // Constructor with no arguments creates a time server on default port.
    public NBTimeServer() throws Exception {
         acceptConnections(this.DEFAULT_TIME_PORT);
    // Constructor with port argument creates a time server on specified port.
    public NBTimeServer(int port) throws Exception {
         acceptConnections(port);
    // Accept connections for current time. Lazy Exception thrown.
    private static void acceptConnections(int port) throws Exception {
         // Selector for incoming time requests
         Selector acceptSelector = SelectorProvider.provider().openSelector();
         Selector rwSelector = SelectorProvider.provider().openSelector();
         // Create a new server socket and set to non blocking mode
         ServerSocketChannel ssc = ServerSocketChannel.open();
         ssc.configureBlocking(false);
         // Bind the server socket to the local host and port
         InetAddress lh = InetAddress.getLocalHost();
         InetSocketAddress isa = new InetSocketAddress(lh, port);
         ssc.socket().bind(isa);
         // Register accepts on the server socket with the selector. This
         // step tells the selector that the socket wants to be put on the
         // ready list when accept operations occur, so allowing multiplexed
         // non-blocking I/O to take place.
         SelectionKey acceptKey = ssc.register(acceptSelector,
                             SelectionKey.OP_ACCEPT);
         int keysAdded = 0;
         // Here's where everything happens. The select method will
         // return when any operations registered above have occurred, the
         // thread has been interrupted, etc.
         while ((keysAdded = acceptSelector.select()) > 0) {
         // Someone is ready for I/O, get the ready keys
         Set readyKeys = acceptSelector.selectedKeys();
         Iterator i = readyKeys.iterator();
         // Walk through the ready keys collection and process date requests.
         while (i.hasNext()) {
              SelectionKey sk = (SelectionKey)i.next();
              i.remove();
              // The key indexes into the selector so you
              // can retrieve the socket that's ready for I/O
              ServerSocketChannel nextReady =
              (ServerSocketChannel)sk.channel();
              // Accept the date request and send back the date string
              Socket s = nextReady.accept();
                        SocketChannel sc = s.getChannel();
    System.out.println("Got client channel..");
              sc.configureBlocking(false);
              SelectionKey readKey = sc.register(rwSelector,
                             SelectionKey.OP_READ|SelectionKey.OP_WRITE);                     
              int count = 0;
    while(true) {
    if((count = rwSelector.select(1000L)) > 0) {
    Set readKeys = rwSelector.selectedKeys();
    Iterator i1 = readKeys.iterator();
    while(i1.hasNext()) {
    System.out.println("Loop in Iterator");
    SelectionKey sk1 = (SelectionKey)i1.next();
    i1.remove();
    if(sk1.isReadable()) {
    DataInputStream sin = new DataInputStream(new BufferedInputStream(s.getInputStream(), 4096));
    System.out.println(sin.readInt());
    if(sk1.isWritable()) {
    DataOutputStream sout = new DataOutputStream(new BufferedOutputStream(s.getOutputStream(), 4096));
    PrintWriter out = new PrintWriter(sout, true);
              Date now = new Date();
              out.println(now);
    // Entry point.
    public static void main(String[] args) {
         // Parse command line arguments and
         // create a new time server (no arguments yet)
         try {
              NBTimeServer nbt = new NBTimeServer();
         } catch(Exception e) {
              e.printStackTrace();          
    /******End Server Code********/
    /*****Begin Client Code********/
    import java.io.*;
    import java.net.*;
    import java.util.*;
    // Listen on a port for connections and write back the current time.
    public class NBTimeClient {
    private static final int DEFAULT_TIME_PORT = 8900;
    public static void main(String args[]) throws Exception {
    InetAddress lh = InetAddress.getLocalHost();
    Socket s = new Socket(lh, DEFAULT_TIME_PORT);
    DataInputStream din = new DataInputStream(new BufferedInputStream(s.getInputStream(), 4096));
    DataOutputStream dout = new DataOutputStream(new BufferedOutputStream(s.getOutputStream(), 4096));
    //Read the time
    System.out.println(din.readLine());
    //send some junk which is read by server
    dout.writeInt(1299);
    dout.flush();
    //read time again -- I never get anything here and I am blocked here...
    System.out.println(din.readLine());
    //send some junk back to the server
    dout.writeInt(1299);
    dout.flush();
    s.close();
    /*******End Client Code**********/
    thanks,
    Xtrimity

    The reason it blocks forever is that you need to keep reusing your main select. That is where the non-blocking event will come from. Here is a bit of code that doesn't block forever.
    Tim
    http://tim.owlmountain.com
    import java.io.*;
    import java.nio.*;
    import java.nio.channels.*;
    import java.nio.channels.spi.*;
    import java.net.*;
    import java.util.*;
    import org.apache.log4j.*;
    public class NBServer3 {
    int _port = 4000;
    Selector _selector = null;
    ServerSocketChannel _selectableChannel = null;
    int _keysAdded = 0;
    static Category log =
    Category.getInstance(NBServer3.class.getName());
    static String QUIT_SERVER = "quit";
    public NBServer3() {
    public NBServer3( int port ) {
    this._port = port;
    public void initialize()
    throws IOException {
    this._selector = SelectorProvider.provider().openSelector();
    this._selectableChannel = ServerSocketChannel.open();
         this._selectableChannel.configureBlocking(false);
         InetAddress lh = InetAddress.getLocalHost();
         InetSocketAddress isa = new InetSocketAddress(lh, this._port );
         this._selectableChannel.socket().bind(isa);
    public void finalize()
    throws IOException {
    this._selectableChannel.close();
    this._selector.close();
    public void acceptConnections()
    throws IOException {
    Selects a set of keys whose corresponding channels are ready for I/O
    operations. This method performs a non-blocking selection operation.
    If no channels have become selectable since the previous selection
    operation then this method immediately returns zero.
    Returns:
    The number of keys, possibly zero, whose ready-operation sets
    were updated by the selection operation
    do {
    SelectionKey acceptKey =
    this._selectableChannel.register( this._selector,
    SelectionKey.OP_ACCEPT );
    log.debug( "Acceptor loop..." );
    while (( this._keysAdded = acceptKey.selector().select()) > 0 ) {
    log.debug( "Selector returned "
    + this._keysAdded + " ready for IO operations" );
    Set readyKeys = this._selector.selectedKeys();
    Iterator i = readyKeys.iterator();
    while (i.hasNext()) {
    SelectionKey key = (SelectionKey)i.next();
    i.remove();
    if ( key.isAcceptable() ) {
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    Socket s = nextReady.accept();
    s.getChannel().configureBlocking( false );
    SelectionKey readKey =
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    SelectionKey.OP_READ );
    readKey.attach( s );
    else if ( key.isReadable() ) {
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    (SelectableChannel) key.channel();
    log.debug( "Processing selection key read="
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    public static void main( String[] args ) {
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    try {
    nbServer.initialize();
    } catch ( IOException e ) {
    e.printStackTrace();
    System.exit( -1 );
    try {
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    catch ( IOException e ) {
    e.printStackTrace();
    log.error( e );

  • Non-blocking SocketChannel and close - huh?

    It looks like closing a socketchannel that is in non-blocking mode can result in a dead drop of the connection, with some bytes that have already been sent and accepted (as in, 'consumed' from the buffer) being completely dropped.
    In fact, I'm generally confused: Actual C non-blocking code has a similar setup for 'close' as you can see in SocketChannel's OP_CONNECT behaviour - just because you want to connect the socket doesn't mean it magically happends without blocking. Wait for a ready flag, then try again.
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    Is this a huge gaping bug that no one quite figured out just yet, or did I miss something? I loathe to turn on linger, as that's just a crapshoot (you never know if it actually gets through. You could run into funny surprises once the server gets a bit busy. I'd rather not) and tends to cause massive leaks on linux, at least according to some google searches.
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    Actual C non-blocking code has a similar setup for
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    OP_CONNECT behaviour ...No it doesn't. I don't know what you mean by this.
    Closing a socket is asynchronous, but it shouldn't lose any data - if the data can be delivered it will be, followed by the FIN. You don't know when it is delivered, and you don't get to hear about any errors such as an RST coming from the other end, say if it decided to close before reading all the data, or if some intermediate router hung you up.
    I'm wondering if you are really dealing with all the short write and zero length write possibilities, i.e. whether the data isn't really still in your output buffer. Don't wish to teach you to suck eggs but there are some subtleties here.
    Setting a positive linger timeout doesn't really help because Java doesn't tell you if the timeout expired. (I only asked for this about four years ago). You get to wait while any pending data is delivered, but you still have to guess about whether it all went or the timeout expired, and the behaviour after the timeout expires is platform-dependent: some (Windows) issue an RST, others (Unix) keep trying.
    Blocking or non-blocking mode shouldn't make any difference to this (except that Linux will block on a positive linger timeout even in non-blocking mode, which is wrong), and whether you close the channel or the socket is immaterial as one calls the other anyway.
    The reason why OP_CONNECT is different in blocking/non-blocking modes is that in blocking mode it won't return until the SYN-ACK is received, while in non-blocking mode it just sends the SYN and relies on you calling connect() again (at the C level) to collect the SYN-ACK, or not - this is what finishConnect() tells you.
    tends to cause massive leaks on linux, at least
    according to some google searchesIt can't, unless you are referring to the Helix client thing, which appears to be just a badly designed C++ class library with, for some reason, its own linger implementation outside the kernel.

  • SO timeout relevance in non-blocking NIO ServerSocketChannel

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    No. Socket timeouts are for blocking mode. If you need timeouts in non-blocking mode you have to do them yourself, taking advantage of the Selector.select(long timeout) method and keeping track of activity times per channel yourself. You should use that select() method anyway, rather than just blocking indefinitely, as it gives you a chance to catch up on housekeeping, dead channels, etc. For example as a very naive approach if nothing happens in say a select timeout of 10 minutes you might want to close all accepted SocketChannels.

  • How to generate non-blocking commands to a serial device

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    I have a VI which tries to communicate with this serial device (see attachment). It does work, but it blocks the execution until a command is finished. So I can send commands one by one, but not in parallel, or in a delayed non-block way. The problem is the while loop which waits until the device outputs something.
    I need to do something similar, but non blocking. The VI should be able to send several commands while others are executed.
    This subVI is controlled from a main VI, which is just a State Machine with a few states, where each state is some action which is sent to this subVI, and then to the serial device.
    Attachments:
    blocking_vi.png ‏27 KB

    Use another loop that does nothing but read from the serial port.  Report the data to whoever needs it with a Queue.
    There are only two ways to tell somebody thanks: Kudos and Marked Solutions
    Unofficial Forum Rules and Guidelines

  • HTTP Web Proxy using Non Blocking IO

    Resolved Thanks................

    client.register(selector, SelectionKey.OP_READ
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    ByteBuffer bferClient = ByteBuffer.allocate(4096);You're doing this every time around the loop, and you don't even know whether the key is readable yet. Do it when you accept a connection, and save it as the key attachment for that channel.
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    String msgFromClient = new String(bferClient.array());new String(bferClient.array(), 0, bferClient.limit()-1), but you're assuming you got a complete command here. You may not have. That's another reason why you need a ByteBuffer per channel.
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    channel.write(bferClient);The incoming command was CONNECT. You don't write that upstream.
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    bufferNIO.clear();
    }And you don't do any of this here. You register the new channel for OP_CONNECT, then when you get that do finishConnect() and then register it for OP_READ, and proceed around your select loop. You also need to associate this channel with the channel you read the CONNECT from. So you really need a key attachment object for the original channel that contains its byte buffer and the upstream channel; similarly the upstream channel needs a key attachment that contains its buffer and its downstream channel. The effect of doing all this stuff here instead of around the select loop is that you are never getting back to the select loop: you are handling this one client here, in blocking mode, until the connection is dropped. Completely wrong.
    } catch (IOException e) {Hang on. If bytesRead was -1 you must close the channel.
    e.printStackTrace();And if you get any IOException here you must also close the channel.
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    channel.close();This is a really strange place to close this channel.
    When you get all that fixed up, post your code and I'll tell you how to handle OP_WRITE.

  • Writing Java Non-Blocking Socket Server for  Winsock Client

    Hi.
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    Thanks in advance
    Arun

    Well, in traditional 4.2 BSD sockets, you'd fill up a set of filedescriptors of connections (an array of bits usually), and push that in the read parameter of a call to 'select'. Select then blocks until at least one of the file descriptors become available for reading, or writing if you also made an fd_set full of file descriptors (but you can usually write freely to a socket, so there is not much use for that). Then you start finding out which of these file descriptors have actually become available for reading, and you pass those to a bunch of worker-threads. The advantage is that your set of worker-threads can be quite small, while your number of connections can still be quite large (unless, of course, everyone of your clients start talking all at once, but that is no different from the one-socket-one-thread-model that java.net.* forces upon you).
    In java, the 'select' call is replaced by a call to java.nio.channels.Selector.select(); and then the fishing out of the selected stuff comes from java.nio.channels.Selector.selectedKeys().
    To add a thingy to a selector, use (for example) java.nio.channel.ServerSocketChannel.register(Selector, ops, att);
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    The workerthread bit is also easy to write, but I leave that to you as an exercise.

  • Troubles with timeout using java.nio.channels and non-blocking sockets

    Hello.
    I have a server application that employs java.nio.channels with non-blocking sockets.
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    Timeouts are significant! If client exceeds the allowed time to send data, the server should break the connection.
    The huge trouble I've discovered that I cannot control the timeout when client connects but remains silent.
    My code looks as follows:
    <pre>
    Selector oSel;
    SocketChannel oSockChan;
    Socket oSock;
    SelectionKey oSelKey;
    Iterator<SelectionKey> oItSelKeys;
    int iCurrState, iMask, iCount;
    iCurrState = INT_SERVER_WORKING;
    iMask = SelectionKey.OP_ACCEPT | SelectionKey.OP_CONNECT | SelectionKey.OP_READ | SelectionKey.OP_WRITE;
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    if ( oSelKey.isValid() )
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    this.getReader().add(oSelKey); *// sending key to reading thread*
    break;
    case SelectionKey.OP_WRITE :
    oSelKey.interestOps(0);
    ((MyRequest) oSelKey.attachment()).inResponse(); *// preparing response*
    this.getWriter().add(oSelKey); *// sending key to writing thread*
    break;
    case SelectionKey.OP_CONNECT :
    default :
    *// nothing to do*
    catch ( IOException oExcept )
    *// do some actions*
    </pre>
    Timeouts are easily controlled by reading and writing threads (see OP_READ and OP_WRITE ).
    But when a client just connects without consequent data send, the state of this connection remains as OP_ACCEPT. The connection remains open for arbitrarily large time and I cannot control it!
    Please help with idea how can I terminate such connections!

    How can I process the keys that weren't selected at the bottom of the loop? Should I use the method keys() ?Yes. Form a new set from keys() and removeAll(selectedKeys()). Do that before you process selectedKeys().
    And the second moment: as I understood a single key may contain several operations simultaneously? Thus I should use several if's (but not if/else 'cause it's the equivalent of switch ... case ).If there is anything unclear about 'your switch statement is invalid. You need an if/else chain' I fail to see what it is. Try reading it again. And if several ifs were really the equivalent of "switch ... case", there wouldn't be a problem in the first place. They're not, and there is.

  • Java.nio selector non-blocking IO question

    Hi,
    I am designing an interactive server where multiple clients can log on and communicate with the server. I designed a protocol that the client/server use to talk to each other. My server runs a Selector to monitor a ServerSocket, accepting connections and reading continuously from clients.
    Now my question is, since read() on ServerChannel are non-blocking using selector, how can I be sure that my entire protocol message will be read each time selector wakes up? For example, a slow client sends me a 5kb message, in one write() command, can I be sure that I will be able to read the entire message in one non-blocking read() command as well? If not, then the design becomes much more complicated, as I have to pipe each client's input into a handler thread that performs blocking i/o to read a protocol message one at a time. If I do that, then I might as well not use select() at all.
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    Thanks,
    Frank

    You can't be sure a read() will read in all the data from a client in one call.
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    The purpose of non-blocking I/O is so you don't have to wait around for the second part of the message, you can process other client messages while the first client finishes sending their message. This way other clients aren't waiting around while you(the server) sit and wait for client 1 to finish sending it's data.
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    Nick

  • Multiple non-blocking selectors in threads

    About networking in java and sockets i read alot. I know about the 2 implementations witk thread per client and non-blocking IO (usage of select()). I ran a few tests of my own and i could't decide. So I wrote a server that uses them both. The Ideea is to have no more than 100 clients per each selector and each selector runs in a thread. so when you have 4000 clients you actualy have 40 threads running each 100 clients:D
    However I'm stuck. I wrote this piece of code that has 2 objects one work thread with his own selector and a main thread with an accepting selector. The problem is that when I connect to it via telnet it only works when there is an even number of clients:(( when client nr 1 connects it blocks on channel.register(workSelector,SelectionKey.OP_READ);when client 2 gets connected it works:((
    HELP!!!
    here is the
    import java.nio.*;
    import java.nio.channels.*;
    import java.nio.charset.*;
    import java.io.*;
    import java.net.*;
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    import java.util.concurrent.ConcurrentHashMap;
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              System.out.println("Client nr : "+userCount);
         public boolean find(String name){
              return true;
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              buffer.clear();
              System.out.println("Speaking to client");
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                   clientChannel.close();
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         private void doWrite(SelectionKey key){
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         public void run(){
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                        //     if(key.isWritable()) {doWrite(key);}
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                   System.out.println("Error in workthread "+ID+" "+e);
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    public class msselect implements Runnable{
         private ServerSocketChannel server;
         private ServerSocket sock;
         private Selector acceptSelector;
         private workThread wk;
         public static void main(String args[]){
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                   System.out.println("Probleme"+ex);
         msselect(String host, int port, int numT) throws IOException{
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              sock = server.socket();
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                   wk[i] = new workThread();
                   wk.ID = i;
                   new Thread(wk[i]).start();
              wk = new workThread();
              wk.ID = 1;
              server.register(wk.workSelector, SelectionKey.OP_ACCEPT);
              new Thread(wk).start();
         public void run(){
              while(true){
                   try{
                   acceptSelector.select();
                   Set keys = acceptSelector.selectedKeys();
                   for(Iterator itr = keys.iterator();itr.hasNext();){
                        SelectionKey key = (SelectionKey)itr.next();
                        itr.remove();
                        if(key.isAcceptable()){
                             SocketChannel client = null;
                             client = server.accept();
                             client.configureBlocking(false);
                             System.out.println("Accepted "+client);
                             wk.addClient(client,SelectionKey.OP_READ);
              }catch(IOException e){
                   System.out.println("Main Thread error"+e);

    I compiled and ran your code.
    The call channel.register(...) should block while selector is blocked in workSelector.select(). The fact that the registration succeeds is that you registered the server channel with both the work selector and the acceptor selector. The work selector is returning from select() because of a new client connection is accepted and is a matter of thread scheduling that the client.register() succeeeds (but only sometimes).
    Possible solution:
    - don't register the server channel with the work selector;
    - probably call workSelector.wakeup() to make the client channel registration possible.

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