Nvidia Quadro FX 2700M not supported in AE CS6 ?

Why is the graphics card nvidia Quadro FX 2700M not supported in AE CS6 and PremierePro CS6?
This is a professional Quadro card and it has 48 Unified Shaders (Cuda Cores), supports OpenCL, DirectX 10.0, PhysX, DirectCompute 4.0 and ShaderModel 4.0 so the question to Adobe is why is it not supported?
The card has only 512MB video ram that could be the reason....
But I would love to get this card supported because it's a mobile card inside a Dell Precision M6400 Laptop and it's not possible to change the video card.
Are 512MB really not enough for PremierePro's Mercury engine and for AE CS6 Raytracer? Does these engines really need a minimum of 768MB to work?
Cheers, Felix

Hey Rick thanks for the tip - I altered the raytracer_supported_cards.txt and added the Quadro FX 2700M to the list.
GPU Support is working so far but I got some weird display behaviour and some serious AE crashes...
I think my first guessing was right that 512MB Video RAM are not enough because with low resolution composition (800x600px) it's working but with HD resolutions (1920x1080px) AE freaks out and crashes...
But hey it was worth a test...
So back to real work - who really needs these slow rendering simple extruded Shapes...

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