Odd whine noise, when short sounds stop suddenly

I have an issue which seems to mostly occur after a short sound file finishes - for example, an instant message chime, or being told I have new mail.
I get a high pitched whine out of the speakers, until I hit play on another sound file.
So I'll have new mail, notification sound, then high pitched whine. If I hit play on iTunes, the whine stops. I can then stop iTunes and sit without whine noise.
Sometimes if I close a browser window which was playing audio via YouTube or something, it does the same.
It's almost like it doesn't realise the sound has finished and is still trying to play it.
Anyone else get this, or is it just me?

Can't really reproduce it, no. It happens sporadically.
I don't know when it started - possibly quite early on. It only makes the noise when music stops.
Play something and stop it again, and it's fine.
It's almost as if it doesn't really it's finished and continues trying to play something but has nothing to play.
Odd.
Message was edited by: parkibald

Similar Messages

  • Scratching Noise When Discspinning Is Stopped

    I get some loud scratching noise when discspinning is stopped by the drive. I fear my discs get usable or the drive has some defect that gets worse over time when it's to late to send it back.

    Optical drives typically do make a lot of noise, so it's hard to say if what you're hearing is a problem.
    If the discs don't appear scratched or damaged after being ejected, I wouldn't worry about it for now. I'd keep an eye on the situation and, if you do start to see disc damage or if the noises get significantly worse, call Apple then.
    You have an entire year of hardware warranty for a new Mac (more if you have an AppleCare Protection Plan), so there's plenty of time before it's too late to get a repair.

  • Odd clicking noise when connecting to my macs

    My friends from Switzerland brought his ipod that just stopped working, when I plugged it to the outlet the machine powers up but when we remove it fails to transfer over to the battery. Now I concluded (with some help here) that there must be something wrong with the battery. But when I plug it to the USB 2.0 ports on the Quad G4 I hear a click or beeping sound like it is trying to load it but it can't. Now it is windows formated but it should appear with at least a message on my machine. Could the USB 2.0 chip also be fried since USB 2.0 was never originally designed to carry power like Firewire was. If it is then should I buy him a new one or replace the motherboard myself.

    Did you not see what happened in the Eniac's?
    http://www2.lv.psu.edu/OJJ/courses/ist-240/reports/spring2001/fa-cb-bc-kf/1941-1 950.html

  • Clicking noise when streaming sound to SourceDataLine

    Hello,
    I'm trying to stream sound to the PC's speakers using SourceDataLine, but I have trouble getting rid of a clicking noise.
    It seems to occur when sourceDataLine.available() equals sourceDataLine.getBufferSize(). Is there a way to avoid this?
    I am dealing with an audio of indeterminate length. Here's the test code:
    import javax.sound.sampled.AudioFormat;
    import javax.sound.sampled.AudioSystem;
    import javax.sound.sampled.DataLine;
    import javax.sound.sampled.LineEvent;
    import javax.sound.sampled.LineListener;
    import javax.sound.sampled.LineUnavailableException;
    import javax.sound.sampled.SourceDataLine;
    public class PlaybackLoop implements LineListener {
       SourceDataLine sourceDataLine;
       AudioFormat format;
       public PlaybackLoop() throws LineUnavailableException {
          AudioFormat.Encoding
              encoding = AudioFormat.Encoding.PCM_SIGNED;
          int sampleRate = 8000; // samples per sec
          int sampleSizeInBits = 16; // bits per sample
          int channels = 1;
          int frameSize = 2;  // bytes per frame
          int frameRate = 8000; // frames per sec
          // size of 1 sample * # of channels = size of 1 frame
          boolean bigEndian = true;
          format = new AudioFormat(
                encoding,
                sampleRate,
                sampleSizeInBits,
                channels,
                frameSize,
                frameRate,
                bigEndian);
          // PCM_SIGNED 8000.0 Hz, 16 bit, mono, 2 bytes/frame, big-endian
          DataLine.Info info = new DataLine.Info(SourceDataLine.class, format);
          sourceDataLine = (SourceDataLine) AudioSystem.getLine(info);
       public synchronized void play() throws LineUnavailableException,
                                              InterruptedException {
          int bytesPerSec = (int) format.getFrameRate() * format.getFrameSize();
          int intervalMs = 200;
          int loop = 50;
          int bytesSize = bytesPerSec * intervalMs / 1000;
          byte[] bytes = new byte[bytesSize];
          // creates a high pitched sound
          for (int i = 0; i < bytesSize / 2; i++) {
             if (i % 2 == 0) {
                writeFrame(bytes, i, 0x05dc);
             } else {
                writeFrame(bytes, i, 0x059c);
          sourceDataLine.open(format, 16000);
          sourceDataLine.addLineListener(this);
          int bufferSize = sourceDataLine.getBufferSize();
          System.out.println(format.toString());
          System.out.println(bufferSize + " bytes of line buffer.");
          long nextTime = System.currentTimeMillis() + intervalMs;
          sourceDataLine.start();
          for (int i = 0; i < loop; i ++) {
             int available = sourceDataLine.available();
             if (available == bufferSize) {
                // clicking noise occurs here
                System.out.println("*");
             int w = sourceDataLine.write(bytes, 0, bytesSize);
             long currentTime = System.currentTimeMillis();
             if (w != bytesSize) {
                System.out.println("Not all written.");
                // TODO
             // time adjustment , to prevent accumulated delay.
             long delta = (nextTime - currentTime);
             long wait = intervalMs + delta;
             if (0 < wait) {
                this.wait(wait);
                nextTime += intervalMs;
             } else {
                nextTime = currentTime + intervalMs;
          System.out.println();
          System.out.println("End play()");
       public static void main(String[] args) throws LineUnavailableException,
                                                     InterruptedException {
          new PlaybackLoop().play();
       public static void writeFrame(byte[] bytes, int halfwordOffset, int value) {
          writeFrame(bytes, 0, halfwordOffset, value);
       public static void writeFrame(byte[] bytes, int byteOffset,
                                     int halfwordOffset, int value) {
          byteOffset += 2 * halfwordOffset;
          bytes[byteOffset++] = (byte) (value >> 8);
          bytes[byteOffset++] = (byte) (value >> 0);
       public void update(LineEvent event) {
          System.out.println();
          System.out.print("Update:");
          System.out.println(event.getType().toString());
    }

    I have modified the code so that it shows how the audio goes out of synch
    import javax.sound.sampled.AudioFormat;
    import javax.sound.sampled.AudioSystem;
    import javax.sound.sampled.DataLine;
    import javax.sound.sampled.LineEvent;
    import javax.sound.sampled.LineListener;
    import javax.sound.sampled.LineUnavailableException;
    import javax.sound.sampled.SourceDataLine;
    public class PlaybackLoop implements LineListener {
         SourceDataLine sourceDataLine;
         AudioFormat format;
         public PlaybackLoop() throws LineUnavailableException {
              AudioFormat.Encoding
                    encoding = AudioFormat.Encoding.PCM_SIGNED;
              int sampleRate = 8000; // samples per sec
              int sampleSizeInBits = 16; // bits per sample
              int channels = 1;
              int frameSize = 2;  // bytes per frame
              int frameRate = 8000; // frames per sec
              // size of 1 sample * # of channels = size of 1 frame
              boolean bigEndian = true;
              format = new AudioFormat(
                        encoding,
                        sampleRate,
                        sampleSizeInBits,
                        channels,
                        frameSize,
                        frameRate,
                        bigEndian);
              // PCM_SIGNED 8000.0 Hz, 16 bit, mono, 2 bytes/frame, big-endian
              DataLine.Info info = new DataLine.Info(SourceDataLine.class, format);
              sourceDataLine = (SourceDataLine) AudioSystem.getLine(info);
         public synchronized void play() throws LineUnavailableException, InterruptedException {
              int bytesPerSec = (int) format.getFrameRate() * format.getFrameSize();
              int intervalMs = 200;
              int loop = 400;
              int bytesSize = bytesPerSec * intervalMs / 1000;
              byte[] bytes = new byte[bytesSize];
              // creates a high pitched sound
              for (int i = 0; i < bytesSize / 2; i++) {
                   if (i % 2 == 0) {
                        writeFrame(bytes, i, 0x05dc);
                   } else {
                        writeFrame(bytes, i, 0x059c);
              sourceDataLine.open(format, 16000);
              sourceDataLine.addLineListener(this);
              int bufferSize = sourceDataLine.getBufferSize();
              System.out.println(format.toString());
              System.out.println(bufferSize + " bytes of line buffer.");
              long nextTime = System.currentTimeMillis() + intervalMs;
              sourceDataLine.start();
              for (int i = 0; i < loop; i ++) {
                   int available = sourceDataLine.available();
                   if (available == bufferSize) {
                        // clicking noise occurs here
                        System.out.println("*");
                   int w = sourceDataLine.write(bytes, 0, bytesSize);
                   if (w != bytesSize) {
                        System.out.println("Not all written.");
                        // TODO
                   // printing time drift
                   if (i % 100 == 0) {
                        long currentTime = System.currentTimeMillis();
                        // this number increases
                        System.out.println(nextTime - currentTime);
                   nextTime += intervalMs;
              System.out.println();
              System.out.println("End play()");
         public static void main(String[] args) throws LineUnavailableException, InterruptedException {
              new PlaybackLoop().play();
         public static void writeFrame(byte[] bytes, int halfwordOffset, int value) {
              writeFrame(bytes, 0, halfwordOffset, value);
         public static void writeFrame(byte[] bytes, int byteOffset,
                                             int halfwordOffset, int value) {
              byteOffset += 2 * halfwordOffset;
              bytes[byteOffset++] = (byte) (value >> 8);
              bytes[byteOffset++] = (byte) (value >> 0);
         public void update(LineEvent event) {
              System.out.println();
              System.out.print("Update:");
              System.out.println(event.getType().toString());
    }The output looks like this:
    PCM_SIGNED 8000.0 Hz, 16 bit, mono, 2 bytes/frame, big-endian
    16000 bytes of line buffer.
    Update:Start
    200
    1200
    1450
    1700
    End play()
    The printed number keeps on rising. (Maybe I'm not sending enough information to the audio input stream?)
    The printed number should be stable if in synch, but it continues to rise, signifying that it's playing audio faster than it's being provided. When the audio input source is from a network streamed audio (instead of the test audio source in this example), it results in a buffer under run, which causes the clicking sound.

  • Odd buzzing noise when on BOTH AC & Battery

    My PowerBook has a strange "buzz" that sounds like white noise (or crickets, like my old G5 used to) when it is plugged into the adapter AND with the battery in. When the notebook is on just battery or just AC power, there is no noise.
    What is my problem?

    Hi, I had the same problem, at least symptoms. Changing energy usage to low worked fine, but I use graphic intensive software so I need the high performance output. I posted the below information on a separate article as well, but I wanted to share it in case anyone has the same problem and wants a possible better fix.
    --- previously posted---
    I recently had a loud screeching buzzing noise, not the very faint hard drive or fan sound, but a loud annoying sound. After searching hours online, I found an answer for the problem. (in my case at least)
    If you have any speakers plugged into the same energy source (i.e. powerstrip), that may be the problem. I unplugged a set of Sony speakers I had running along the same chain of AC powerstrip outlets, and the noise was gone. The article I found was here: (look for the post by "ST" about midway down this page:
    http://bose.infopop.cc/groupee/forums/a/tpc/f/6366055944/m/8671042332/r/38810225 32
    (Hope it might help!)

  • Odd hissing noise when inserting PCMCIA card

    I'm testing a wireless broadband card (Sierra AC580), and I've encountered a very strange issue. When I insert the PCMCIA card into its slot, I get a loud hissing noise from the left speaker. I can reduce the volume of the noise by moving the card side to side, and sometimes I can transfer it from the left to the right speaker.
    Is this some kind of interference issue between the speakers and the cell signal coming from the card? Has anyone else encountered this? The speaker volume has no effect on the volume of the sound. Neither does the mute button (F3).

    I have the same sound - my MBP is only a week old as well... If you are not happy with it or are having further problems with it reading cd's or dvd'd then you should take it back to your local apple store.
    I know of two other MBP users and they have the same thing... as said on other posts "not very pleasing to the ear"...

  • Iphone sound is on, but when typing sound stops half way through.

    What is wrong with my iphone, my sound is on, but i will be typing and  stops playing the sound half way through ?
    I have only had in 2 months 4s.
    help me please this is m second since my first got stolen

    Sound is on.
    Plays in headphones
    Wont play music out loud or anything other type of sound

  • Creative SB Live! Value - Sound stopped sudden

    Yesterday (April 30th), I updated my drivers to fix a "DirectSound Output v2.2. error" error I sometimes got. I downloaded and installed the 5.2.2.252 driver version (dated 27/07/2002).
    This morning, I turn on the computer and hear the windows logon sound. It was rather loud so I went to the Play Control window and dimmed the volume. While I was there, I put the bass and treble up (for that is how I enjoy my music). From that point on, I havent heard one sound from my computer, may it be from headphones or speakers.
    I can see Winamp/WMP and their visualisations showing the music playing but I hear nothing. Can anybody give me any tips?

    Which driver did you downloaded? This will be the driver filename for card - Li'veDrvUni-Pack(ENG).exe
    Jason

  • Audio Issues - Sound stops on youtube vid after a few seconds. Please Help?

    What's been happening is weird audio issues, especially youtube  related though not only (other web video content has been messed up, but  mostly youtube). Right now I am using headphones (1/8" or 3.5mm)  through the back of the computer and when I turn on  the computer, at first I can hear sound from videos. When I open the  speaker icon mixer window in the bottom right, I see green bar moving  with the sound on the "speakers" mixer and "Adobe Flash Player" mixer  simultaneously.
    Then after a few minutes or after having a few tabs open, all of a  sudden the audio stops. Oddly enough, usually the video keeps going even  thought the audio has stopped. I verified this wasn't a hardware issue  with my headphones by opening the Speaker Icon  Mixer window, and acutally was watching it at the moment the sound  stopped and saw the green bar disappear exactly when the sound stopped.
    If I restart the computer, or firefox only sometimes (mostly need to  restart cpu though) then videos will play again with sound. Once the  sound stops however, if I open a new youtube video in another window, it  will sometimes cause an "An error occured.  Please try again later" crash.
    I'm at a loss of what to do.
    Running latest version of Firefox (26.0) and Adobe Flash (11,9,900,170  installed). Windows 7 64 bit system, Intel Core I7 Processor.
    I have tried many things include "reset firefox", clear cache,  changing to an earlier version of Flash (11.3). Tried to update sound  cards. Even tried to restore computer to an earlier setting ( I only  went two days ago, could go farther back I suppose).When  I reverted back, the problem went away for a few hours but then came  right back.
    I scanned pc with ESET online antivirus, no viruses, Malewarebytes  Pro, no issues. Cleaned with CC cleaner. Plenty of hard drive space  (using an SSD boot drive btw).
    I am not very knowledable about plugins or "addons" or extenstions.  Nor do I know if it has anything do "Firefox Options -> applications"  (gives content type and then option...essentially a bunch of sound file  types and then which plugin plays it). I can  give my list of all this out if necessary but there are quite a few and  I dont know how to copy/paste that info so it would take. Even though  its gonna take forever to hand type these guys all out, I will give my  list of "plugins" that may be audio related:
    QuickTime Plugin 7.7.4 7.7.4.0
    RealDownloader Plugin 1.3.3.66
    RealNetworks (tm)
    RealDownloader Chrome Background Extensions Plug-in (32-bit) 1.3.3.66
    RealNetworks (tm)
    RealDownloader HTML5VideoShim Plug-in (32-bit)
    1.3.3.66 RealNetworks (tm)
    RealDownloader PepperFlashVideoShim Plug-in (32-bit) 1.3.3.66
    RealPlayer Download Plugin 16.0.3.51
    RealPlayer(tm) G2 LiveConnect-Enabled Plug-In (32-Bit) 16.0.3.51
    Shockwave Flash 11.9.900.170
    Shockwave for Director 12.0.7.148 (for netscape plug-in)
    Shockwave for Director 12.0.2.122 (for netscape plug-in)
    Silverlight Plug-In 5.1.20913.0
    VLC Web Plugin 2.1.0.0
    When I open my device manager and look at "Sound video and game controllers" I see 4 options:
    1)AMD High Definition Audio Device
    2) Bluetooth Audio Device
    3) High Definition Audio Device
    4) Intel (R) Display Audio
    I'm not sure what this means, if I have 4 sound cards or if they are conflicting somehow.
    I tried to update drivers on each one. No change.  I've tried  "restarting firefox with addons disabled" and "check here to see if your  addons are up to date" (they were except VLC which I did update before  restoring to previous day and it didnt help).
    None of the fixes work for me, same issues. Extremely frustrated!! Help?

    I'm having a similar problem with flash audio. After a few minutes of watching a video or playing a game the audio cuts out but the video keeps working. The audio does not return until I refresh the page. The issue occurs regardless of which browser I'm using (have tired both Firefox and Chrome). Oddly enough, when the audio cuts out from whatever flash application is running, my entire system loses sound until I refresh the webpage or close the browser. For example, I was playing Minecraft with Chrome open in the background and suddenly the sound cut out from both. Once I closed the browser my audio came back. I realized that there was a graphic on the webpage that was flash based which likely triggered the issue.
    I do not have any Real plugins.
    Incidently I also have Intel (R) Display Audio listed in my device manager
    Edit: I forgot to mention, this issue only seems to occure when I watch videos that have been uploaded recently. For some reason the audio does not cut out when I watch a video was uploaded a few months ago.

  • Speaker sounds stopped - needed to restart. Why?

    I'm using a late 2006 MacBook Pro 17". Just before something strange happened with the sound for the first time. The internal speaker completely went mute.
    The sound preference settings were all ok. The volume was set to a high value. The output was set to internal speaker. But nothing would come out of any sound-related app: iTunes TV shows, iChat notifications, changing the volume in sound preferences, etc.
    Putting it to sleep and waking up didn't help.
    But restarting fixed it.
    Has anybody ever seen (or heard rather) that happen before?
    Is there anything I can "kick" short of restarting should that happen again?
    Obviously if it's something that's going to happen once every 3 years I'll just file under, "just one of those things." But if there is something I can do about it if it happens again I'll make a note of it.
    Thanks,
    doug

    This is very strange. I'm using an almost brand new 15" Macbook Pro. About 15 minutes ago the same thing happened to me. I was playing a video in quicktime when there was a sharp popping sound and then no sound from the speakers. I closed the quicktime movie I had open. But I also had an embedded movie open in Safari. When I refreshed that page each time the popping sound would reoccur but still no sound.
    I've just repaired permissions and am backing up before I restart as I have one of the problem plagued new drives. I'll report back once I've rebooted.
    But the fact that you're having the same issue on a three year old machine is a strange coincidence. What where you doing when the sound stopped working?

  • HT4623 My iPad mini does not make noise when typing

    My iPad mini does not make noise when typing

    Settings>Sounds>Keyboard Clicks>On. If the setting is correct, you may have muted system sounds.
    System sounds can be muted and controlled two different ways. The screen lock rotation can be controlled in the same manner as well.
    Settings>General>Use Side Switch to: Mute System sounds. If this option is selected, the switch on the side of the iPad above the volume rocker will mute system sounds.
    If you choose Lock Screen Rotation, then the switch locks the screen. If the screen is locked, you will see a lock icon in the upper right corner next to the battery indicator gauge.
    If you have the side switch set to lock screen rotation then the system sound control is in the control center. Swipe up from the bottom of the screen to get to control center . Tap on the bell icon and system sounds will return.
    If you have the side switch set to mute system sounds, then the screen lock can be accessed in the same manner as described above.
    This support article from Apple explains how the side switch works.
    http://support.apple.com/kb/HT4085

  • Browser Sound Stopped Working

    I have a PowerBook with 10.4.7. For whatever reason, the sound has stopped working in Safari and Firefox. I get sound in Quicktime but not using Flash, Realplayer or any other html sound such as greeting cards. The guy at the genius bar suggested doing an Archive and Install. I did that and no change. I also have Virtual PC and when that starts it gives me an error stating it can't find the sound system. I can use iTunes and the sound works fine so it isn't the speakers. I know I loaded some plugin that broke the sound but I don't know what I did or when the sound stopped working. Any suggesting
    Mac OS X (10.4.7)

    rjarman1,
    Welcome to Apple Discussions.
    Check No sound from some applications, but system alert sounds play (Mac OS X 10.3, 10.4).
    If you have Garage Band, you may also benefit from starting that application.
    ;~)

  • All of a sudden my sound stopped when i plug in my hdmi cable

    all of a sudden my sound stopped when my hdmi cable is plugged in to my tv. sound bar works when cable is unplugged

    Try the following user tip:
    Troubleshooting issues with iTunes for Windows updates

  • Mid-2009 13" MacBook Pro emits high-frequency noise when engaged for sound

    Recently I noticed that when the MacBook Pro activates the sound output device for built-in speakers, a high-pitched whine or noise begins, and does not stop until the card deactivates again.
    The sound is not proportional to brightness, hard drive activity, CPU load, or anything else I've been able to try, except for sound output. When I plug in headphones it cuts out when the sound transfers to the headphones (it's on the same slight delay that the sound change is on). This MBP leads a relatively tame life, although it does travel sometimes. I can't figure out what would have started this sound, but I noticed it start within the last month, and I have confirmed that others hear it in the same quiet environment as I hear it in.

    Give it two or three more weeks to get below 80% and stay there, then take it to an Apple Store for testing. As long as it's still above 80%, it's going to be considered "within spec," so make sure it's below 80% when you take it in.

  • Mainstage 2.1 - EXS sound stop when playback loop start

    Hi,
    i use with MacBookPro 4(Go) and audio Kontrol (Native instrument)
    i have some concert with exs24 sound violin , when i play a note and start a loop in Playback after, the violin sound stop!
    do you have an issu?
    Thanks

    Sure, a quick reply: create a multi audio track song in Logic using markers. Bounce this to AIFF files - one for each instrument say.
    Using the MS multi track mixer template, drag the bounced files into playback instances and set the synch option to "wait for marker"
    Start MS playback then use the jump back/forth between markers buttons to do that. MS should continue playing untill it reaches the end of the section, then jump. It does but the results are unpredictable. Mostly I get white noise. This used to work under 2.1
    This is very well documented in another post and YT vid which I will try to find and append later today.
    Here it is: http://discussions.apple.com/thread.jspa?threadID=2372092&tstart=75
    Message was edited by: randallp

Maybe you are looking for

  • Problems exporting photos from iPhoto even after trying earlier suggestions

    I've done this before with no problem. I want to export 158 photos from iPhoto 11 on my iMac (OS 10.9.4) so I can put them on a 2GB SD card (MS-DOS FAT16) for a digital frame. With the SD card in the slot on the back of the iMac, I exported the files

  • Help with new hard drive and data recovery

    I have a macbook pro 13" from early 2011...last week the hard drive crashed and after a few hours at the genius bar had to got  tekserv to recover my data and get a new hard drive and update to 8GB of Ram.  When I got my macbook back I was given an e

  • ITunes does not open in Windows 7

    I am running Windows 7 64 bit Professional on a new HP workstation. Have transferred everything, including user accounts, music libraries and iTunes from an older HP PC (motherboard died!). For several days iTunes opened with no problem, but has now

  • Time out error in BI portal.

    Hello All, When I am executing a report in BI portal, it is throwing time out error. Please find the below error. 500 Connection timed out Error: -5 Version: 7000 Component: ICM Date/Time: Thu Apr 8 03:08:22 2010  Module: icxxthr_mt.c Line: 2698 Serv

  • Conversion failed when converting the varchar value 'undefined' to data typ

    Conversion failed when converting the varchar value 'undefined' to data type int. hi, i installed oracle insbridge following the instruction in the manual. in rate manager, when i tried to create a new "Normal rating" or "Underwriting", im getting th