OnRollOver/Out animation
I have assigned the onRollOver and onRollOut event handlers
for a movie clip to enact an alpha animation function on an
interval, and it works, but only once.
http://www.kustedg.com/lincoln.swf
> mcEnterSite.onRollOver = function():Void {
> var nInterval:Number = setInterval(fadeIn, 10);
> };
> mcEnterSite.onRollOut = function():Void {
> var nInterval:Number = setInterval(fadeOut, 10);
>
> };
>
> function fadeIn():Void {
> mcWelcome._alpha++;
> updateAfterEvent();
> };
> function fadeOut():Void {
> mcWelcome._alpha--;
> updateAfterEvent();
> };
>
Nick is right, you need to clear the interval function.
Basically a setInterval keeps running until the interval-id
is cleared. So,
you would probably be best off using a variable that is in
the scope of the
mcEnterSite... for instance.
mcEnterSite.intervalId = 0;
mcEnterSite.onRollOver = function():Void {
clearInterval(mcEnterSite.intervalId);
mcEnterSite.intervalId = setInterval(fadeIn, 10);
mcEnterSite.onRollOut = function():Void {
clearInterval(mcEnterSite.intervalId);
mcEnterSite.intervalId = setInterval(fadeOut, 10);
function fadeIn():Void {
mcWelcome._alpha ++;
updateAfterEvent();
function fadeOut():Void {
mvWelcome._alpha --;
updateAfterEvent();
Similar Messages
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File size limitation - rendering out anim codec QT in CS5?
I'm currently having a problem rendering out a composition. The composition is roughly 4000 frames (HD 720p60). I rendering out the scene using quicktime, using the animation codec and if I render out the whole sequence the file size seems to stop growing at 2.15GB and the file is unrecognized by Quicktime; says it's not a movie. If I make a smaller subset of the same composition; say frames 1-1000, the file is about 1.99GB in size and will play in Quicktime.
I tested this out further by rendering out all 4000 frames as individual tif frames and reading them into my co-workers CS3 AE and then making a movie (animation codec) and it works ~ 6.6GB file. Works both on his machine and mine.
Is there a limitation in CS5 AfterEffects that doesn't allow for files greater than 2.15GB. If so, it's going to really mess up my workflow. By the way, I'm running this on a 2 x 2.93 Quad-core Intel Xeon; 16GB Ram, NVIDIA Quadro FX 4800. Running AE in 64-bit mode.
Any ideas!?!?!> Perhaps submitting bug reports/complaints to Apple as well as the feature-request/bug-report form for Adobe will help?
Both are a good idea. If we get more bug reports, then we can get a better sense of how many people are hit by this and either a) elevate the issue more with Apple or b) bite the bullet and engineer some workaround (though I don't know exactly what that would be). -
Is there a way to setup page onload process to display ...Loadnig.. / ...Working... grayed out (modal) screen while page loading?
ThanksYes!
If you aren't using a js library like jQuery or ExtJS then you can create a 'bounce' page.
Basically, all your bracnhes go to the same page (the bounce page) but you have a hidden item in that page that will hold the true target page.
In the bounce page you have somthing like this in the HTML Header (assuming the bounce page is page 99 and the hidden item is called P99_TARGET)...
<script type="text/javascript">
function bounce(){
var vHref = 'f?p=&APP_ID.:' + &P99_TARGET. + ':&APP_SESSION.::&DEBUG.::::';
location = vHref;
</script> And this in the HTML Body Attribute...
onload="bounce()"Page 99 would be whatever you want it to be (even if its just one loading animated gif)
Then your branches populate P99_TARGET with the correct page number - page 99 is displayed whilst they load.
Other than that, there are quite a few javascript ways to do it.
Thought I'd just share a different idea!
Cheers
Ben -
I've just updated to iOS 7.1 and I had thought that there might be an option to turn off only the parallax effect while keeping all the home screen animations (the zooming effects) effective?? Is there a way to do that, or are the parallax effect and the animations come together under the "Reduce Motion" option?
Now I'm enjoying the zooming effects(animations) while at the same time, extending the battery life to some extent by doing some little settings! Thanks to the valuable answer provided by Ralph (see above).
The procedure is:
Settings > Wallpapers and brightness > either choose a new wallpaper or tap one of your existing wallpapers > you can then turn on or off Perspective Zoom > tap Set
(If you turn Perspective Zoom OFF, you won't be getting the parallax effect or vice versa)
And after you complete the above steps successfully, you can say Goodbye to the useless (to me lol) and battery hungry parallax effect and enjoy the zooming (pretty amazing thing which looks good while working) at the same time!!!
But even after doing that, you can notice some parallax effect left over in the home screen, but I think that's normal (Or maybe even a bug lol). And the best part about that new option introduced in iOS 7.1 is, you can choose where you want the parallax effect to work (I mean you can either experience parallax effect in the lock screen or in the homescreen or both) It's your wish, buyt while doing the above steps, turn "OFF" the Reduce Motion in Settings>General>Accessibility>Reduce Motion>OFF
Try it @GetVladimir.com !!!
Regards,
Paneesh. -
After effects automaticly smooths out animation paths between key frames?
when moving somthing how do i disable the feature when AE automaticly smoothes out the path between key frames? the image shows three key frames which i want the text to come down and then to go right with a right angle as a path, not the curved line they have generated!
Thanks for your timeFAQ: Why does my layer (camera) move back and forth between keyframes of equal value?
And seriously read up on basics of AE and watch some tutorials...
Mylenium -
Slide-out animated panel/toolbar/component
Hello,
I want to put a toolbar at the top of a panel. Normally it will be hidden, but when the user moves the mouse to the top of the panel, I want it to 'slide' down.
Something similar to the Windows task bar which appears/hides itself when the mouse is present/absent.
What would be helpful would be some suggestions on how to make it appear to 'slide in/out' of the container.
For example, which methods to override? paintComponent() ?
Thanks,
Teddoubtful this is an ideal solution, but it might start you off
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.table.*;
class Testing extends JFrame
public Testing()
setLocation(400,100);
setDefaultCloseOperation(EXIT_ON_CLOSE);
String colNames[] = {"Name", "Age"};
Object[][] data = {{"joe","21"},{"fred","31"},{"mary","22"}};
DefaultTableModel dtm = new DefaultTableModel(data,colNames);
final JTable table = new JTable(dtm);
JScrollPane sp = new JScrollPane(table);
sp.setPreferredSize(new Dimension(300,100));
getContentPane().add(sp);
final JMenuBar menuBar = new JMenuBar();
JMenu menu = new JMenu("File");
JMenuItem open = new JMenuItem("Open");
JMenuItem print = new JMenuItem("Print");
JMenuItem exit = new JMenuItem("Exit");
menu.add(open);
menu.add(print);
menu.add(exit);
menuBar.add(menu);
setJMenuBar(menuBar);
pack();
menuBar.setVisible(false);
menuBar.addMouseListener(new MouseAdapter(){
public void mouseExited(MouseEvent me){
menuBar.setVisible(false);}});
table.addMouseListener(new MouseAdapter(){
public void mouseExited(MouseEvent me){
if(me.getY() < 0) menuBar.setVisible(true);}});
public static void main (String[] args){new Testing().setVisible(true);}
} -
Setting Build-In/Out markers for multiple animated tracks
I have built a title that has the the Build-Optional markers so that the user can trim the title without altering the animation timing. However, the title has an additional animation running through the sequence. This means that the Build-In and Out affect correctly the in and out animation (a slide in and out) but they dont stop the retiming of the animation that is running throughout the entire sequence!!! Is there a another method? It doesnt look like you can apply Build-In/Out markers to individual tracks?!
sounds like you are very efficient in your work.
You have to be if you want to get anything done in a timely manner, and if you want to be able to find footage quickly.
I thought that i should do that after the fact, but then i thought that in cases of collecting a lot of rough footage that there may be a several areas of footage you dont want to use that you are asking the camera to play when it doesnt need to.
Exactly why logging your footage is so important. Not only do you see what you have, but you can make sure you don't capture stuff you don't want or don't need, and that saves tons of space. Plus the mere fact you are logging, capturing and organizing your footage means that you are getting more familiar with what you have. This is of MAJOR importance to an editor.
I am going to be doing this for a living
Then learning good editing habits early on is a must.
Lemme take this moment for shameless self promotion, and point out my Tutorial DVD on how to be organized in FCP:
Get Organized in FCP
(I may receive some form on compensation in posting the above link)
Start out organized and you'll find that you edit much faster and more efficiently.
Shane -
I have some movie clips I am using as buttons. They all have
the same animation:
They consist of one layer which blurs a text through 16
frames (white text), and then blurs the same text in a different
color(pink text) from frame 17-32. The layer below fades in
duplicate text of opposite color(pink under white, white under
pink), from frame 1-16, and frame 17-32. There is a stop at
keyframe 1 and keyframe 16.
Here is the actionscript:
_root.home_btn.onRollOver = function() {
_root.home.gotoAndPlay(2);
_root.home_btn.onRollOut = function() {
_root.home.gotoAndPlay(17);
_root.models.onRollOver = function() {
_root.models.gotoAndPlay(2);
_root.models.onRollOut = function() {
_root.models.gotoAndPlay(17);
_root.apply.onRollOver = function() {
_root.apply.gotoAndPlay(2);
_root.apply.onRollOut = function() {
_root.apply.gotoAndPlay(17);
_root.special.onRollOver = function() {
_root.special.gotoAndPlay(2);
_root.special.onRollOut = function() {
_root.special.gotoAndPlay(17);
_root.contact.onRollOver = function() {
_root.contact.gotoAndPlay(2);
_root.contact.onRollOut = function() {
_root.contact.gotoAndPlay(17);
If I roll over, the text blurs from white to reveal pink
underneath, if I roll out the text blurs from pink to reveal white.
The problem is if I roll over or out too quick, the text stays
pink, never plays the roll out animation and doesn't fade back to
white.
Whats the problem?
Here is a link to test it.
http://www.south-beachmodels.com/links.swfhttp://www.south-beachmodels.com/links.fla
-
Create animated GIF using imageio
How do you create an animated GIF using the J2SE's javax.imageio classes?
I have been browsing these 3 threads (one of which I participated in) to try and develop an SSCCE of creating an animated GIF.
[Writing out animated gifs with ImageIO?|http://forums.sun.com/thread.jspa?threadID=5204877]
[Wirting image metadata to control animated gif delays |http://forums.java.net/jive/thread.jspa?messageID=214284&]
[Help with GIF writer in imageio|http://www.javakb.com/Uwe/Forum.aspx/java-programmer/32892/Help-with-GIF-writer-in-imageio]
(pity I did not prompt the OP on that last one, to supply an SSCCE.)
Unfortunately, my efforts so far have been dismal. Either, without the IIOMetadata object, the GIF has frames with no delay, and it cycles just once, or with the IIOMetadata object I get an error.
IIOInvalidTreeException: Unknown child of root node!Can anyone point me in the right direction?
import java.awt.*;
import java.awt.image.*;
import javax.swing.*;
import java.io.*;
import java.net.URL;
import java.util.Iterator;
import javax.imageio.*;
import javax.imageio.metadata.*;
import javax.imageio.stream.*;
import org.w3c.dom.Node;
class WriteAnimatedGif {
/** Adapted from code via Brian Burkhalter on
http://forums.java.net/jive/thread.jspa?messageID=214284& */
public static Node getRootNode(String delayTime) {
IIOMetadataNode root =
new IIOMetadataNode("javax_imageio_gif_stream_1.0");
IIOMetadataNode gce =
new IIOMetadataNode("GraphicControlExtension");
gce.setAttribute("disposalMethod", "none");
gce.setAttribute("userInputFlag", "FALSE");
gce.setAttribute("transparentColorFlag", "FALSE");
gce.setAttribute("delayTime", delayTime);
gce.setAttribute("transparentColorIndex", "255");
root.appendChild(gce);
IIOMetadataNode aes =
new IIOMetadataNode("ApplicationExtensions");
IIOMetadataNode ae =
new IIOMetadataNode("ApplicationExtension");
ae.setAttribute("applicationID", "NETSCAPE");
ae.setAttribute("authenticationCode", "2.0");
byte[] uo = new byte[] {
(byte)0x21, (byte)0xff, (byte)0x0b,
(byte)'N', (byte)'E', (byte)'T', (byte)'S',
(byte)'C', (byte)'A', (byte)'P', (byte)'E',
(byte)'2', (byte)'.', (byte)'0',
(byte)0x03, (byte)0x01, (byte)0x00, (byte)0x00,
(byte)0x00
ae.setUserObject(uo);
aes.appendChild(ae);
root.appendChild(aes);
return root;
/** Adapted from code via GeogffTitmus on
http://forums.sun.com/thread.jspa?messageID=9988198 */
public static File saveAnimate(
BufferedImage[] frames,
String name,
String delayTime) throws Exception {
File file = null;
file = new File(name+".gif");
Node root = getRootNode(delayTime);
ImageWriter iw = ImageIO.getImageWritersByFormatName("gif").next();
ImageOutputStream ios = ImageIO.createImageOutputStream(file);
iw.setOutput(ios);
//IIOImage ii = new IIOImage(frames[0], null, null);
//IIOMetadata im = iw.getDefaultStreamMetadata(null);
//IIOMetadata im = new AnimatedIIOMetadata();
//im.setFromTree("gif", root);
iw.prepareWriteSequence(null);
for (int i = 0; i < frames.length; i++) {
BufferedImage src = frames;
ImageWriteParam iwp = iw.getDefaultWriteParam();
IIOMetadata metadata = iw.getDefaultStreamMetadata(iwp);
System.out.println( "IIOMetadata: " + metadata );
//metadata.mergeTree(metadata.getNativeMetadataFormatName(), root);
metadata.setFromTree(metadata.getNativeMetadataFormatName(), root);
//Node root = metadata.getAsTree("javax_imageio_gif_image_1.0");
IIOImage ii = new IIOImage(src, null, metadata);
iw.writeToSequence( ii, (ImageWriteParam)null);
iw.endWriteSequence();
ios.close();
return file;
public static void main(String[] args) throws Exception {
// uncomment the other two if you like, but we can
// see it work or fail with just the first and last.
String[] names = {
"bronze",
//"silver",
//"gold",
"platinum"
String pre = "http://forums.sun.com/im/";
String suff = "-star.gif";
BufferedImage[] frames = new BufferedImage[names.length];
for (int ii=0; ii<names.length; ii++) {
URL url = new URL(pre + names[ii] + suff);
System.out.println(url);
frames[ii] = ImageIO.read(url);
File f = saveAnimate(frames, "animatedstars", "500");
JOptionPane.showMessageDialog( null, new ImageIcon(f.toURI().toURL()) );
Desktop.getDesktop().open(f);
ImageInputStream iis = ImageIO.createImageInputStream(f);
//System.out.println("ImageReader: " + ir1);
//System.out.println("IIOMetadata: " + ir1.getStreamMetadata());
Iterator itReaders = ImageIO.getImageReaders(iis);
while (itReaders.hasNext() ) {
ImageReader ir = (ImageReader)itReaders.next();
System.out.println("ImageReader: " + ir);
System.out.println("IIOMetadata: " + ir.getStreamMetadata());According to imagio's [gif metadata specification|http://java.sun.com/javase/6/docs/api/javax/imageio/metadata/doc-files/gif_metadata.html], the metadata you are specifying is image-specific metadata. The stream metadata is global metadata applicable to all the images.
So change this,
IIOMetadataNode root =
new IIOMetadataNode("javax_imageio_gif_stream_1.0");to this,
IIOMetadataNode root =
new IIOMetadataNode("javax_imageio_gif_image_1.0");and this,
IIOMetadata metadata = iw.getDefaultStreamMetadata(iwp);
System.out.println( "IIOMetadata: " + metadata );
//metadata.mergeTree(metadata.getNativeMetadataFormatName(), root);
metadata.setFromTree(metadata.getNativeMetadataFormatName(), root);
//Node root = metadata.getAsTree("javax_imageio_gif_image_1.0");to this,
IIOMetadata metadata = iw.getDefaultImageMetadata(
new ImageTypeSpecifier(src),null);
System.out.println("IIOMetadata: " + metadata);
metadata.mergeTree(metadata.getNativeMetadataFormatName(), root);Here is your program again, but with the above changes.
import java.awt.*;
import java.awt.image.*;
import javax.swing.*;
import java.io.*;
import java.net.URL;
import java.util.Iterator;
import javax.imageio.*;
import javax.imageio.metadata.*;
import javax.imageio.stream.*;
import org.w3c.dom.Node;
class WriteAnimatedGif {
/** Adapted from code via Brian Burkhalter on
http://forums.java.net/jive/thread.jspa?messageID=214284& */
public static Node getRootNode(String delayTime) {
IIOMetadataNode root =
new IIOMetadataNode("javax_imageio_gif_image_1.0");
IIOMetadataNode gce =
new IIOMetadataNode("GraphicControlExtension");
gce.setAttribute("disposalMethod", "none");
gce.setAttribute("userInputFlag", "FALSE");
gce.setAttribute("transparentColorFlag", "FALSE");
gce.setAttribute("delayTime", delayTime);
gce.setAttribute("transparentColorIndex", "255");
root.appendChild(gce);
IIOMetadataNode aes =
new IIOMetadataNode("ApplicationExtensions");
IIOMetadataNode ae =
new IIOMetadataNode("ApplicationExtension");
ae.setAttribute("applicationID", "NETSCAPE");
ae.setAttribute("authenticationCode", "2.0");
byte[] uo = new byte[]{
(byte) 0x21, (byte) 0xff, (byte) 0x0b,
(byte) 'N', (byte) 'E', (byte) 'T', (byte) 'S',
(byte) 'C', (byte) 'A', (byte) 'P', (byte) 'E',
(byte) '2', (byte) '.', (byte) '0',
(byte) 0x03, (byte) 0x01, (byte) 0x00, (byte) 0x00,
(byte) 0x00
ae.setUserObject(uo);
aes.appendChild(ae);
root.appendChild(aes);
return root;
/** Adapted from code via GeogffTitmus on
http://forums.sun.com/thread.jspa?messageID=9988198 */
public static File saveAnimate(
BufferedImage[] frames,
String name,
String delayTime) throws Exception {
File file = null;
file = new File(name + ".gif");
Node root = getRootNode(delayTime);
ImageWriter iw = ImageIO.getImageWritersByFormatName("gif").next();
ImageOutputStream ios = ImageIO.createImageOutputStream(file);
iw.setOutput(ios);
//IIOImage ii = new IIOImage(frames[0], null, null);
//IIOMetadata im = iw.getDefaultStreamMetadata(null);
//IIOMetadata im = new AnimatedIIOMetadata();
//im.setFromTree("gif", root);
iw.prepareWriteSequence(null);
for (int i = 0; i < frames.length; i++) {
BufferedImage src = frames;
ImageWriteParam iwp = iw.getDefaultWriteParam();
IIOMetadata metadata = iw.getDefaultImageMetadata(
new ImageTypeSpecifier(src), null);
System.out.println("IIOMetadata: " + metadata);
metadata.mergeTree(metadata.getNativeMetadataFormatName(), root);
IIOImage ii = new IIOImage(src, null, metadata);
iw.writeToSequence(ii, (ImageWriteParam) null);
iw.endWriteSequence();
ios.close();
return file;
public static void main(String[] args) throws Exception {
// uncomment the other two if you like, but we can
// see it work or fail with just the first and last.
String[] names = {
"bronze",
//"silver",
//"gold",
"platinum"
String pre = "http://forums.sun.com/im/";
String suff = "-star.gif";
BufferedImage[] frames = new BufferedImage[names.length];
for (int ii = 0; ii < names.length; ii++) {
URL url = new URL(pre + names[ii] + suff);
System.out.println(url);
frames[ii] = ImageIO.read(url);
File f = saveAnimate(frames, "animatedstars", "500");
JOptionPane.showMessageDialog(null, new ImageIcon(f.toURI().toURL()));
Desktop.getDesktop().open(f);
ImageInputStream iis = ImageIO.createImageInputStream(f);
//System.out.println("ImageReader: " + ir1);
//System.out.println("IIOMetadata: " + ir1.getStreamMetadata());
Iterator itReaders = ImageIO.getImageReaders(iis);
while (itReaders.hasNext()) {
ImageReader ir = (ImageReader) itReaders.next();
System.out.println("ImageReader: " + ir);
System.out.println("IIOMetadata: " + ir.getStreamMetadata()); -
Animation exacerbates my migraines, please develop update
Apple:
I love the new interface design. Although, the colors are quite feminine. When I showed my husband, he said "it looks like a teenage girls' design". He's right!
What I DON'T love, along with a lot of other people (so it seems), is the zoom in and out animation.
I get very bad migraines. When I have a mild migraine, the animation exacerbates it. In addition, I get, mild to severe, nausea and/or vomiting with these migraines and the animation is literally, making me sick. . The IPhone doesn't bother me nearly as much. I'm guessing it's because the movement isn't as large with the phone. However, there have been days I couldn't use my IPad and during those times, I wish I could have uninstalled the update and gone back to IOS 6.
My mother is 81 and she has vertigo. I immediately called her, after I updated, and told her NOT to update. Within 2 days, she told me she read a story in the newspaper about IOS 7 making people sick and was so grateful I told her not to do it. I wasn't sure if the story was about the wallpaper or the interface animation. I was surprised to see so many hits on Google referring to the "nausea" stories.
PLEASE, PLEASE, PLEASE...REWRITE THE CODE AND TAKE OUT THE ANIMATION AND SEND AN ELECTIVE UPDATE.
Thank you for your consideration.
FYI: The " reduce motion" in <accessibility<settings IS JUST for reducing the motion in the dynamic wallpaper, should you choose it vs the still wallpaper. I should know, that was the first thing I tried immediately after updating my IPad 2 to IOS 7 and found it did nothing. There are confusing stories out there regarding turning on the reduce motion and what it is for.I'm experiencing the same. Received my 5s on Friday. Nauseous with migraines on Saturday, Sunday and now Monday. The reduce motion option does what it says but is not preventing my motion sickness. The navigation animations are making me sick. Would really like to enjoy this phone and the ios 7. Apple pls provide and option for those of us that suffer from motion sickness.
I've submitted feedback at the link above as well. Hope they can update soon. -
Pinch zoom-in/out only works once in Safai
Outside of Safari, the pinch gesture works normally. In Preview it will zoom in or out as deep as I need. But when I try and use the gesture in Safari, it will only work once until I 'CMD' + '0' or click "Actual Size" in the View tab. It doesn't zoom on a gradient either. Pinch-open is the equivalent of 'CMD' + '+' and pinch-close is the the equivalent of 'CMD' + '-'. After I make the gesture once, I can pinch all I want and nothing happens. I need to revert the page to its original size for the gesture to work again (still only once).
I have an i7 Macbook Pro running 10.6.8. Can anybody help me out?Sorry, I didnt do a good enough job explaining my issue/bug above. I can't attach a screen shot becuase of where I work and what this content is so I will do the best I can explaining it in text.
I have a row of buttons created in InDesign that have no effects, no rollovers and lets just call them Apple In, Apple Out, Orange In, Orange Out, Banana In, Banana Out, etc.
The Apple In button invokes an animation called Apple Fade In. Apple Out simply fades out the content animation. All of the other buttons function the same way. In my exported .swf I can click Apple In and I get my content as expected, I click Apple Out and away it goes. All other buttons work the same way, as expected. If I go through all my fruit and now I want to go back and display the Apples again. I click Apple In and NOTHING happens! If I click Apple Out the fade out animation works just fine, as many times as I want to click it, I get a flash of the content and it fades right out. The "In" buttons no longer work for any of the fruit after the initial "In" animation plays.
In the Animation Panel I have the animations set to Play Once and Dont Hide. In the Layers Panel I have a layer called Apple Fade. In that Layer Group/Set I have Apple Fade Hack which consists of a native ID square no stroke and no fill grouped with my Apple content on "the stage." Also in that Layer Group/ Set is a collection of bitmap images, text, and vectors called Apple. I created the content first on a layer Apple, when I created the group with the blank square ID bumped the original content group under the parent layer and added another sub-layer called Apple Fade Hack. These two are indented and under the top level Apple Layer. I could probably get away with attaching a screen shot of the timing, layer, and animation panels if I had to.
Thanks -
Animation different in simulator and device?
Hi,
I have an application that uses the UIViewAnimationCurlUp and UIViewAnimationCurlDown that in the simulator appear to be like a fade in and fade out.
However, when I test my app in the device (iPod Touch) the animation is not like in the simulator. It plays as if a page is passed from the bottom right corner to the upper left corner and back. Is there another animation that does the fade in / fade out animation like in the simulator?? Any help appreciated,
ThanxSame here. I like the Fade In and Out. Is this not possible to get this on the real device?
-
Premiere CS4 movies rendering out at 30fps but scene set up is 25fps
Hi,
I am scratching my head here, I am rendering out animation movies from Premiere Pro CS4 and the scene is set up to UK Pal 1024x576 custom set up to 25fps, however whenever I render out WMV, Quicktimes or sequencial frames the QT properties on any movie always say 30fps,
how can this be, is there anywhere else a option for 30fps might be hidden from view,
Kind Regards
Mark MilesHi Jeff,
Basically if I try to import any of the 3d rendered projects I have created over the past 7 yers into a Custom scene in Premiere set to 25fps, it always looks at the files as 29.7 fps, even thougth the project file is set to 25fps,
If I go to file interpret footage its default is set to "get fps from file" however there must be some flaw somwhere as none of my work has been rendered at 29.7fps, all files have forever been rendered at 25fps
I have recently migrated over from Premiere 6.5 and have never had this problem in all 7 years of using Premiere, I just think that any uk users using 25 fps footage must have to always manually interpret the footage in the software and specify a fps as Premiere must have an issue in detecting 25fps footage..
I know that sounds highly unlikely, and I was going to call Adobe UK later today to square this up.
Cheers
Mark -
Does iOS 4.3.3 animations lag sometimes?
Hello! I'm new to Apple devices, and there is a big question for me - does iOS 4.3.3 animations lag sometimes for everyone? I mean, not apps, but iOS itself. While sliding lists, fade out animation when pressing Home button while being in application etc. Even when I try to quick slide main "Settings" lists, it moves uncomfortable sometimes. I tried to restore my device as new, but it didn't solve the problem.
Sorry for my English.There are lags when the free memory is low, or when the are significant background processes using CPU time. These have been present in all iOS versions. They seem to be more noticeable in the iP4 than earlier models, possibly because of the larger graphics demand of the high resolution display.
Restarting, resetting, deleting background apps all will help. If it doens't - and restoring as new doesn't, your phone is defective. -
What's the best way to achieve the following:
I'd like the user to move the cursor over part of the screen,
then a
small animation pops up (not the same size as the 'hot'
area). Then when
you move your cursor off the hot area, and the animation
fades out. And
I'd like it to fade out from the point it's at in the
animation.
Hope that makes sense.
Thanks.
And happy new year to all.Thanks for the reply and samples.
I actually thought of using a film loop and exchanging cast
members like:
http://nonlinear.openspark.com/tips/filmloop/rollover/
What I was thinking (comparing to the above example), is you
move the cursor over
the black, and then the 'wipe right' appears and then starts
animating. I guess the
film loop could be made to include the black (larger
background).
I didn't know you could fade a film loop. I've tried changing
the Blend in the
Property Inspector. It doesn't work can you explain how your
film loop fade works?
I'm not very Lingo savvy. I don't know what 'the actorList'
is that you used.
What's the difference between 'blend' and 'blendLevel'?
On your last example, swapping one sprite when you rollover
another, from what I
understand, you're switching the cast member associated with
the sprite right? The
problems I've seen when trying to switch say an invisible
shape member with a film
loop is
- sometimes you don't get alignment right
- sometimes the film loop stretches so does not maintain its
correct proportions.
Anyway, with your demos, I think I can get the rollover
animation happening. Could
probably make the fade happen on a rollover off, but still
not all the way yet.
What I want to happen is
- you rollover, and the film loop animation starts I can do
this.
- you move off and it starts fading out. Guess I could have a
static version behind
the film loop and make it fade out to that.
- Once it's fully faded out, it switches to the static
version. This is needed so
you don't have a looping faded out animation happening.
Maybe, the best way would be to somehow have the film loop on
screen but paused on
the first frame. First frame would not show animated part.
Then when you rollover
it, it unpauses, animation appears and starts playing. When
you move off, the film
loop fades out. Then I guess I'd need a static version of the
graphic behind so it
fades to the right background. Once it is faded out, pauses.
Once you rollover the
film loop a second time, it jumps to frame 1, resets (not
faded out) and starts
playing again.
Is it possible to pause and play and jump to a frame in a
film loop? If so, how?
Sorry my reply was long. Was thinking and testing your files
while writing. Thanks
again for your help.
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