OpenGL Display Lists problem!

Why are OpenGL Display List 4-5 times faster on windows than OSX? Is this a driver problem? iMac 2008, nvidia 8800gs, 10.7.3
Thanks for your answers!
If I use DLon=1; The performance is 4-5 times better on a windows system. On OSX there is no performance gain.
What am I doing wrong?
Sample code:
if (DLon == 1) {
            if (DLbuild == 1) {
                DLtest = glGenLists(1);
                glNewList(DLtest, GL_COMPILE);
                init_textures.iso.bind();
                for (int i = 0; i <= 4800; i = i + 32) {
                    for (int j = 0; j <= 6400; j = j + 64) {
                        glBegin(GL_QUADS);
                        glTexCoord2f(0, 0);
                        glVertex2f(j, i);
                        glTexCoord2f(1, 0);
                        glVertex2f(j + init_textures.iso.getTextureWidth(), i);
                        glTexCoord2f(1, 1);
                        glVertex2f(j + init_textures.iso.getTextureWidth(), i + init_textures.iso.getTextureHeight());
                        glTexCoord2f(0, 1);
                        glVertex2f(j, i + init_textures.iso.getTextureHeight());
                        glEnd();
                init_textures.iso2.bind();
                for (int i = 16; i <= 4800; i = i + 32) {
                    for (int j = 32; j <= 6400; j = j + 64) {
                        glBegin(GL_QUADS);
                        glTexCoord2f(0, 0);
                        glVertex2f(j, i);
                        glTexCoord2f(1, 0);
                        glVertex2f(j + init_textures.iso2.getTextureWidth(), i);
                        glTexCoord2f(1, 1);
                        glVertex2f(j + init_textures.iso2.getTextureWidth(), i + init_textures.iso2.getTextureHeight());
                        glTexCoord2f(0, 1);
                        glVertex2f(j, i + init_textures.iso2.getTextureHeight());
                        glEnd();
                glEndList();
                System.out.println("DLcompiled");
                DLbuild = 4;
            glCallList(DLtest);
        } else {
            init_textures.iso.bind();
            for (int i = 0; i <= 4800; i = i + 32) {
                for (int j = 0; j <= 6400; j = j + 64) {
                    glBegin(GL_QUADS);
                    glTexCoord2f(0, 0);
                    glVertex2f(j, i);
                    glTexCoord2f(1, 0);
                    glVertex2f(j + init_textures.iso.getTextureWidth(), i);
                    glTexCoord2f(1, 1);
                    glVertex2f(j + init_textures.iso.getTextureWidth(), i + init_textures.iso.getTextureHeight());
                    glTexCoord2f(0, 1);
                    glVertex2f(j, i + init_textures.iso.getTextureHeight());
                    glEnd();
            init_textures.iso2.bind();
            for (int i = 16; i <= 4800; i = i + 32) {
                for (int j = 32; j <= 6400; j = j + 64) {
                    glBegin(GL_QUADS);
                    glTexCoord2f(0, 0);
                    glVertex2f(j, i);
                    glTexCoord2f(1, 0);
                    glVertex2f(j + init_textures.iso2.getTextureWidth(), i);
                    glTexCoord2f(1, 1);
                    glVertex2f(j + init_textures.iso2.getTextureWidth(), i + init_textures.iso2.getTextureHeight());
                    glTexCoord2f(0, 1);
                    glVertex2f(j, i + init_textures.iso2.getTextureHeight());
                    glEnd();

the renderer (whatever it uses, quartz extreme) still has a framerate and the monitor still has a framerate (or response time) tho, so if thats partway through rendering a frame when dvi grabs that and sends it out, youll see some tearing. dvi attempts to match its transfer speed to the monitor, but everything still needs to be sent to the video card and in turn the dvi link intact. everything should be synced and passed into an offscreen buffer so an entire 'frame' is there, intact, at once but if the renderer is outputting at a speed that doesnt match the rest of the os then youll end up with partial frames from that renderer.
whilst this problem could be down to the video card, i highly doubt that since it would show problems in all parts of the screen rather than just those rendered using a certain engine.

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    news:[email protected]...
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    Tag 'B2A1': Requiredtag is not present.
    Tag 'A2B2': Requiredtag is not present.
    Tag 'B2A2': Requiredtag is not present.
    Tag 'gamt': Requiredtag is not present.
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    Tag 'B2A1': Requiredtag is not present.
    Tag 'A2B2': Requiredtag is not present.
    Tag 'B2A2': Requiredtag is not present.
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    *       text
    *  -->  p1        text
    *  <--  p2        text
    FORM F_006_DISPLAY_LIST.
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              40 LFA1-NAME1 .
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          SELECT SINGLE BANKA INTO BNKA-BANKA FROM BNKA WHERE
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                 26 ITAB_DISPLAY-BLDAT ,
                 40 ITAB_DISPLAY-XBLNR ,
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                105(40) ITAB_DISPLAY-SGTXT ,
                146(4) ITAB_DISPLAY-BLART .
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            WRITE:151(18)  ITAB_DISPLAY-DMBTR ,
                  171(18)  SPACE .
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                  171(18)  ITAB_DISPLAY-DMBTR .
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           171(18) V_CREDIT_TOTAL .
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          WRITE:/122 TEXT-002 ,
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        ELSEIF V_CLOSE_BAL LE 0.
          WRITE:/122 TEXT-002 ,
             171(18) V_CLOSE_BAL NO-SIGN.  " D00K909674
        ENDIF.
        CLEAR : V_CLOSE_BAL.
      ENDLOOP.
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    *****************dispaly list 1 ending here*********************
    *****************dispaly list 2 starting here*********************
    *&      Form  F_006_DISPLAY_LIST1
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    *  <--  p2        text
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      DATA : V_DEBIT_TOTAL1 TYPE P DECIMALS 2 ,
             V_CREDIT_TOTAL1 TYPE P DECIMALS 2 ,
             V_CLOSE_BAL1 TYPE P DECIMALS 2 .
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        WRITE:/2 'Customer Code:' ,
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              40 KNA1-NAME1 .
        CLEAR : KNA1 .
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        IF ITAB_OPG1-BAL1 LE 0 .
          WRITE :/2 'Opening Balance for Period' , (4) S_MONAT-LOW , ':' ,
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          WRITE :/2 'Opening Balance for Period' , (4) S_MONAT-LOW , ':' ,
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                 40 ITAB_DISPLAY1-XBLNR ,
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                 75 BNKA-BANKA ,
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            WRITE:151(18)  ITAB_DISPLAY1-DMBTR ,
                  171(18)  SPACE .
          ELSEIF ITAB_DISPLAY1-SHKZG EQ 'H'.
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                  171(18)  ITAB_DISPLAY1-DMBTR .
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           171(18) V_CREDIT_TOTAL1 .
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                                                      deviceCameraApp.addEventListener( ErrorEvent.ERROR, cameraError );
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              private function cameraError( error:ErrorEvent ):void
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