Particular 2 - orient particles to motion path?

I have a particle system set up using a Light Motion Path to dictate where particles should go. Is there a way to orient the particles to the motion path?  (Like arrows following a path).  I know Particular 1.5 couldn't do it... wasn't sure about v2.
Is there another way to go about this? (In example 1, I could duplicate a bunch of layers and offset them in time, but example 2 wouldn't be so easy)
Here's how it is now (which is not how I want it)

Excellent! Rock on!

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  • Using Light as Motion Path for Trapcode Particular

    Hi,
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    KWNWY wrote:
    I am trying to use the Trapcode Particular, but I can't get the particles to follow any motion path. ...
    Because you are doing it all wrong! If you wanted to use the Motion Path option in the Air physics model, your light would have to be exactly named like that - Motion Path 01. It's not what you want, though. I'm 100% certain of that. You are looking to create a conventional light emitter, which is a whole different thing. For that, your light should be named Emitter (or whatever other prefix you define in the plug-ins Options/ Settings panel). Then you must set the emitter type to Light. If you use spot lights and want your money to emit directionally, you need to set the emitter to Directional as well. Apart from that, Particular will use the light's color, cone angle and intensity to colorize and eject the particles. After that, you can animate the light in 3D space to whatever you need it to do.
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  • Particular 2.1.1. motion path + obscuration layer

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    Aaargh. *slams fist on the keyboard*
    Seems like another one of those "set it to off, then turn it on again and it works fine" behavior Particular is known for.
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  • Multiple motion paths for my 3 photos

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    Regards
    Robert

  • Light as motion path

    hurt my hand -- no caps. anyway, i've searched the forums, searched the knowledge base even searched the manual . can't find a how-to on this. it seems to be something everybody takes for granted. is there a tutorial or something...

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    Mylenium

  • How to animate a sequence of shapes on a motion path

    Hi All.
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    Roger Harris
    Quad G5   Mac OS X (10.4.5)  

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  • Motion Path flatness question

    Hi All, I was trying to use a motion path behavior with a particle emitter as seen at the Motion Smarts web site. So I've added points to the path, turned those points into smooth points (you know with Bezier handles). But when I run it in the timeline the smooth path seems to become a series of flat small connected lines. Like if you were to adjust the "flatness" setting of an Illustrator path to get a series of connected flat lines. Does anyone know of a way to adjust the flatness of a motion path behavior?
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    Never mind I used a b-spline instead of the motion path behavior. Which lead me toward the right direction of what I was trying to achieve anyway.

  • Motion Path jitters

    Hi guys,
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    [IMG]http://i485.photobucket.com/albums/rr211/mediababy/Picture2-2.png[/IMG]
    Dan

    Hi,
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    Dan

  • Motion Paths moving behind and then in front of text - PROBLEMS

    I'm working on a motion project where I have 2 lines of text and am using a particle emitter on a motion path. I've got the emitter moving along the motion path behind my text and then I want the emitter to move in front of my text and cover the fade out of my text. Giving me the swipe look. I've set the motion path in the TOP and LEFT view to properly move from the background to the foreground. Yet when I export the emitter is still in front of all the text. I've tried placing the emitter below all the text in the same 3D group and still no luck, the emitter stays behind the text the whole time.
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    Thanks,
    Matt

    maybe your depth ordered box is unchecked. Its below the emission sliders...

  • Wind on a motion path

    I am trying to illustrate how planes fly
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    these forums always help me but this one might be a challenge.

    Heya,
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  • Keeping object perpendicular on motion path?

    Hello:
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    Jeff in Palmetto, FL

    You can use the Orient Along Path option.

  • I am trying to use motion tracking to have text follow a section of the background.The text box follows the motion path, but the text just sits there.  What am I doing wrong?

    I am trying to use motion tracking to have text follow a section of the background.The text box follows the motion path, but the text just sits there.  What am I doing wrong?

    Motion basically looks at the the source footage and it's timing (in the timing section of the Inspector) when analyzing for tracking.  Filters are basically ignored by the tracker.  Retiming actions, like time re-mapping, or retiming behaviors that are applied before the tracker should be used by the tracker.  Did you change the timing after doing the tracking?  If so this would also require you to re-track the shot.  Understanding that you found a workaround, describing the effects you applied would help to explain why you ran into problems.
    Cheers!

  • How can I mass move symbols with their motion paths without creating new keyframes?

    I want to move a lot of symbols all at once if they are off centered or just need to be moved around to see differenr styles across the document, but I can't seem to move a lot of the symbols at once, only one at a time slexting their motion paths. It's rather annoying when I have items coming in at different times and have to re line everything up one by one if I want to move things even over by 1 px. Every time I slecect all my symbols and try to move them it just creates a new keyframe that they follow. Is there any tool or certian way to select the symbols and/or thier motion paths and move them without creating new key frames?

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    Regards,
    Nipun

  • FCE HD, confused by Motion Path (I want to change the speed of movement)

    I am a huge FCE noob, let's get that out of the way. I have also been a member here since May of last year, but for some reason it now shows that this is my first post. (????) Anyway, I have figured out how to use a motion path, including curving the path, but I can't figure out how to alter the speed that a "motion path" video enters, or leaves, the screen.
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    The first and last keframes can have Ease In/Ease Out applied to smooth the start or stop action.
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