Photo album launch button next to slider

On my iPad there is a button to launch photo album / camera roll, next to the slider. On my iPhone this button opens the camera - which I would find more useful on the iPad. Is there a way to make the iPads button open the camera?

No, there is no such shortcut for the camera, like it is for the iPhone.
You can suggest that here, if you want: Apple - iPad - Feedback

Similar Messages

  • Simple Photo Album "previous" button issue

    Hello!  I have created a slide show using the Simple Photo Album template in Flash.  All works fine except for when I click the "previous" button to view the previous slide.  When I click it, the movie skips back 3 slides instead of just one.  How can I fix this?
    Thanks!
    Jessie

    try:
    jwood_its wrote:
    Oops, here it is!
    // USER CONFIG SETTINGS =====
    var autoStart:Boolean = false; //true, false
    var secondsDelay:Number = 2; // 1-60
    // END USER CONFIG SETTINGS
    // EVENTS =====
    playPauseToggle_mc.addEventListener(MouseEvent.CLICK, fl_togglePlayPause);
    function fl_togglePlayPause(evt:MouseEvent):void
    if(playPauseToggle_mc.currentLabel == "play")
      fl_startSlideShow();
      playPauseToggle_mc.gotoAndStop("pause");
    else if(playPauseToggle_mc.currentLabel == "pause")
      fl_pauseSlideShow();
      playPauseToggle_mc.gotoAndStop("play");
    next_btn.addEventListener(MouseEvent.CLICK, fl_nextButtonClick);
    prev_btn.addEventListener(MouseEvent.CLICK, fl_prevButtonClick);
    function fl_nextButtonClick(evt:MouseEvent):void
    fl_nextSlide();
    function fl_prevButtonClick(evt:MouseEvent):void
    fl_prevSlide();
    var currentImageID:Number;
    var slideshowTimer:Timer;
    var appInit:Boolean;
    function fl_slideShowNext(evt:TimerEvent):void
    fl_nextSlide();
    // END EVENTS
    // FUNCTIONS AND LOGIC =====
    function fl_pauseSlideShow():void
    slideshowTimer.stop();
    function fl_startSlideShow():void
    slideshowTimer.start();
    function fl_nextSlide():void
    currentImageID++;
    if(currentImageID >= totalFrames)
      currentImageID = 0;
    gotoAndStop(currentImageID+1);
    function fl_prevSlide():void
    currentImageID--;
    if(currentImageID < 0)
      currentImageID = totalFrames+1;
    gotoAndStop(currentImageID+1);
    if(autoStart == true)
       fl_startSlideShow();
       playPauseToggle_mc.gotoAndStop("pause");
    } else {
      gotoAndStop(1);
    function initApp(){
    currentImageID = 0;
    slideshowTimer = new Timer((secondsDelay*1000), 0);
    slideshowTimer.addEventListener(TimerEvent.TIMER, fl_slideShowNext);
    if(appInit != true){
    initApp();
    appInit = true;
    // END FUNCTIONS AND LOGIC

  • Photo album: Play button not functioning on slide show

    In order to learn this album construction, I've begun by just copying the files from the demo (http://labs.adobe.com/technologies/spry/demos/gallery_pe/dynamic/index.html), renaming the paths and throwing in some new images. BUT, the Play button doesn't work.  It doesn't work on the demo either.
    Is there a js function call that I'm missing? If so, where would the call and function be placed?
    Here's my sample: http://www.lumina-media.com/gallerytest/wjgallery.html
    All js, xml and css files are the same as on the demo (with exception of paths to images and thumbs).
    Thanks in advance for any help.
    Nick

    The play button works fine on your app, as well on the Spry demo.

  • Web Photo album file problem

    I have Dreamweaver 8 and am trying to create a photo album with  Web Photo Album 2.2 but when I try to add a folder of pictures to create an album I get a message of:  No Items Match Your Search.   I know there are .jpg files in the folder.   I have seen old reference to this problem in other forum entries but nobody seems to have an answer.  Is there a fix for this problem?   If not.. how can I create a photo album in Dreamweaver without using this feature? 

    Hi,
    hope I understood correct: for me a photo album is something like a slide show. In this case i like to work with
    http://www.shadowbox-js.com/index.html ore http://www.lokeshdhakar.com/projects/lightbox2.
    And and finally here a recommendation from Nancy O. (You don't mind?):
    http://www.1stwebdesigner.com/resources/57-free-image-gallery-slideshow-and-lightbox-solut ions/
    Hans-G.

  • Photo Album buttons not working

    Hi, I created a photo album in Photoshop. This is how it
    views after it's created:
    http://oxford2.readyhosting.com/test/gallery/test.html
    When I put the file into my template the pause/play buttons
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    http://oxford2.readyhosting.com/test/gallery/index2.htm
    I can't figure out why. I am not great with coding but I am
    going blurry eyed. I can't tell if it's calling to something else?
    Help! and Thanks!!

    Sure, this is in the script:
    var isMainPageLoaded = false;
    function init() {
    //Create a timer to check to see if the bottom frame is
    loaded
    //before calling into it.
    if (top.BottomFrame.isBottomFrameLoaded) {
    top.BottomFrame.setArrows();
    } else {
    setTimeout("init()", 10);
    And this is the code for the arrows/button
    <a onMouseOver="window.status='Previous Image'; return
    true;" onmouseout="window.status=''; return true;"
    href="javascript:top.BottomFrame.previousImage();"><img
    name="previous1" src="images/previous_disabled.gif" width="36"
    height="19" vspace="2" hspace="1" border="0" alt="Previous
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    </td>
    <td>
    <a
    onMouseOver="top.BottomFrame.togglePlayPauseImg('over');
    window.status='Start or Stop Slide Show'; return true;"
    onMouseOut="top.BottomFrame.togglePlayPauseImg('out');
    window.status=''; return true;"
    href="javascript:top.BottomFrame.togglePlayPauseState();"><img
    name="pausePlay1" src="images/spacer.gif" width="19" height="19"
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    </td>
    <td>
    <a onMouseOver="window.status='Next Image'; return true;"
    onmouseout="window.status=''; return true;"
    href="javascript:top.BottomFrame.nextImage();"><img
    name="next1" src="images/next_disabled.gif" width="36" height="19"
    vspace="2" hspace="1" border="0" alt="Next Image"></a>
    </td>

  • Forward button bypasses delay in photo album

    I am a novice with Flash Pro but took on the challenge of creating a slideshow for a website. I used Flash Pro CS5 and the Advanced Photo Album template. I fought it out for a while and searched around for information before eventually getting it to load the images and work as coded.
    All went well and I published the .SWF and all the images to the site's root folder but whenever I click the 'forward' button it skips an image. The delay is set to 5 seconds but it would appear that the forward button bypasses the delay i.e. if I leave an image up for 3 seconds and then press the forward button, the next image will only display for 2 seconds before siwtching to the following one, despite the delay being set to 5. If I let it run automatically all the images follow the delay rule. I have included the code below. The only thing I have altered is the duration of the 'fade' transition from 0.25 to 1.
    Note: I have had to embed the HTML not the .SWF as when embedding the .SWF on the site it brought up the flash element but none of the images. Not sure if this is having an effect on the coding.
    Many thanks for any assistance
    import fl.data.DataProvider;
    import fl.events.ListEvent;
    import fl.transitions.*;
    import fl.controls.*;
    // USER CONFIG SETTINGS =====
    var secondsDelay:Number = 5;
    var autoStart:Boolean = true;
    var transitionOn:Boolean = true; // true, false
    var transitionType:String = "Fade"; // Blinds, Fade, Fly, Iris, Photo, PixelDissolve, Rotate, Squeeze, Wipe, Zoom, Random
    var hardcodedXML:String="<photos><image title='Rank Badges'>image1.png</image><image title='How It Works'>image2.png</image><image title='First Steps'>image3.png</image><image title='Brain Crank'>image4.png</image><image title='Natural Friendship'>image5.png</image><image title='Fire Hazard'>image6.png</image><image title='I Got This'>image7.png</image><image title='Magic Act'>image8.png</image><image title='Replay'>image9.png</image><image title='Samaritan'>image10.png</image><image title='No Tag Backs'>image11.png</image></photos>";
    // END USER CONFIG SETTINGS
    // DECLARE VARIABLES AND OBJECTS =====
    var imageList:XML = new XML();
    var currentImageID:Number = 0;
    var imageDP:DataProvider = new DataProvider();
    var slideshowTimer:Timer = new Timer((secondsDelay*1000), 0);
    // END DECLARATIONS
    // CODE FOR HARDCODED XML =====
    imageList = XML(hardcodedXML);
    fl_parseImageXML(imageList);
    // END CODE FOR HARDCODED XML
    // EVENTS =====
    imageTiles.addEventListener(ListEvent.ITEM_CLICK, fl_tileClickHandler);
    function fl_tileClickHandler(evt:ListEvent):void
        imageHolder.imageLoader.source = evt.item.source;
        currentImageID = evt.item.imgID;
    playPauseToggle_mc.addEventListener(MouseEvent.CLICK, fl_togglePlayPause);
    function fl_togglePlayPause(evt:MouseEvent):void
        if(playPauseToggle_mc.currentLabel == "play")
            fl_startSlideShow();
            playPauseToggle_mc.gotoAndStop("pause");
        else if(playPauseToggle_mc.currentLabel == "pause")
            fl_pauseSlideShow();
            playPauseToggle_mc.gotoAndStop("play");
    next_btn.addEventListener(MouseEvent.CLICK, fl_nextButtonClick);
    prev_btn.addEventListener(MouseEvent.CLICK, fl_prevButtonClick);
    function fl_nextButtonClick(evt:MouseEvent):void
        fl_nextSlide();
    function fl_prevButtonClick(evt:MouseEvent):void
        fl_prevSlide();
    slideshowTimer.addEventListener(TimerEvent.TIMER, fl_slideShowNext);
    function fl_slideShowNext(evt:TimerEvent):void
        fl_nextSlide();
    // END EVENTS
    // FUNCTIONS AND LOGIC =====
    function fl_parseImageXML(imageXML:XML):void
        var imagesNodes:XMLList = imageXML.children();
        for(var i in imagesNodes)
            var imgURL:String = imagesNodes[i];
            var imgTitle:String = imagesNodes[i].attribute("title");
            imageDP.addItem({label:imgTitle, source:imgURL, imgID:i});
        imageTiles.dataProvider = imageDP;
        imageHolder.imageLoader.source = imageDP.getItemAt(currentImageID).source;
        title_txt.text = imageDP.getItemAt(currentImageID).label;
    function fl_startSlideShow():void
        slideshowTimer.start();
    function fl_pauseSlideShow():void
        slideshowTimer.stop();
    function fl_nextSlide():void
        currentImageID++;
        if(currentImageID >= imageDP.length)
            currentImageID = 0;
        if(transitionOn == true)
            fl_doTransition();
        imageHolder.imageLoader.source = imageDP.getItemAt(currentImageID).source;
        title_txt.text = imageDP.getItemAt(currentImageID).label;
    function fl_prevSlide():void
        currentImageID--;
        if(currentImageID < 0)
            currentImageID = imageDP.length-1;
        if(transitionOn == true)
            fl_doTransition();
        imageHolder.imageLoader.source = imageDP.getItemAt(currentImageID).source;
        title_txt.text = imageDP.getItemAt(currentImageID).label;
    function fl_doTransition():void
        if(transitionType == "Blinds")
            TransitionManager.start(imageHolder, {type:Blinds, direction:Transition.IN, duration:0.25});
        } else if (transitionType == "Fade")
            TransitionManager.start(imageHolder, {type:Fade, direction:Transition.IN, duration:1});
        } else if (transitionType == "Fly")
            TransitionManager.start(imageHolder, {type:Fly, direction:Transition.IN, duration:0.25});
        } else if (transitionType == "Iris")
            TransitionManager.start(imageHolder, {type:Iris, direction:Transition.IN, duration:0.25});
        } else if (transitionType == "Photo")
            TransitionManager.start(imageHolder, {type:Photo, direction:Transition.IN, duration:0.25});
        } else if (transitionType == "PixelDissolve")
            TransitionManager.start(imageHolder, {type:PixelDissolve, direction:Transition.IN, duration:0.25});
        } else if (transitionType == "Rotate")
            TransitionManager.start(imageHolder, {type:Rotate, direction:Transition.IN, duration:0.25});
        } else if (transitionType == "Squeeze")
            TransitionManager.start(imageHolder, {type:Squeeze, direction:Transition.IN, duration:0.25});
        } else if (transitionType == "Wipe")
            TransitionManager.start(imageHolder, {type:Wipe, direction:Transition.IN, duration:0.25});
        } else if (transitionType == "Zoom")
            TransitionManager.start(imageHolder, {type:Zoom, direction:Transition.IN, duration:0.25});
        } else if (transitionType == "Random")
            var randomNumber:Number = Math.round(Math.random()*9) + 1;
            switch (randomNumber) {
                case 1:
                    TransitionManager.start(imageHolder, {type:Blinds, direction:Transition.IN, duration:0.25});
                    break;
                case 2:
                    TransitionManager.start(imageHolder, {type:Fade, direction:Transition.IN, duration:1});
                    break;
                case 3:
                    TransitionManager.start(imageHolder, {type:Fly, direction:Transition.IN, duration:0.25});
                    break;
                case 4:
                    TransitionManager.start(imageHolder, {type:Iris, direction:Transition.IN, duration:0.25});
                    break;
                case 5:
                    TransitionManager.start(imageHolder, {type:Photo, direction:Transition.IN, duration:0.25});
                    break;
                case 6:
                    TransitionManager.start(imageHolder, {type:PixelDissolve, direction:Transition.IN, duration:0.25});
                    break;
                case 7:
                    TransitionManager.start(imageHolder, {type:Rotate, direction:Transition.IN, duration:0.25});
                    break;
                case 8:
                    TransitionManager.start(imageHolder, {type:Squeeze, direction:Transition.IN, duration:0.25});
                    break;
                case 9:
                    TransitionManager.start(imageHolder, {type:Wipe, direction:Transition.IN, duration:0.25});
                    break;
                case 10:
                    TransitionManager.start(imageHolder, {type:Zoom, direction:Transition.IN, duration:0.25});
                    break;
        } else
            trace("error - transitionType not recognized");
    if(autoStart == true)
       fl_startSlideShow();
       playPauseToggle_mc.gotoAndStop("pause");
    // END FUNCTIONS AND LOGIC

    Yes, declared the var transition:Class
    The error it gives now is:
    TypeError: Error #1009: Cannot access a property or method of a null object reference.
              at flash_rank_fla::MainTimeline/fl_parseImageXML()
              at flash_rank_fla::MainTimeline/frame1()
    The template is in Flash Professional CS5. New/Templates/Media Playback/Advanced Photo Album.
    I will admit this is all alien to me but I suppose this is the par for the course - trial and error.
    I am tempted to abandon this and go with something simpler but I was looking for the ability to pause the slide show and move froward/backward between images independant of the timer.
    This is the code as it stands
    import fl.data.DataProvider;
    import fl.events.ListEvent;
    import fl.transitions.*;
    import fl.controls.*;
    import flash.events.MouseEvent;
    import flash.events.TimerEvent;
    import flash.utils.Timer;
    // USER CONFIG SETTINGS =====
    var secondsDelay:Number = 5;
    var autoStart:Boolean = true;
    var transitionOn:Boolean = true; // true, false
    var transitionsList:Object = {Blinds: Blinds, Fade: Fade, Fly: Fly, Iris: Iris, Photo: Photo, PixelDissolve: PixelDissolve, Rotate: Rotate, Rotate: Rotate, Squeeze: Squeeze, Wipe: Wipe, Zoom: Zoom};
    var randomTransitions:Array = [Blinds, Fade, Fly, Iris, Photo, PixelDissolve, Rotate, Squeeze, Wipe, Zoom];
    var transitionType:String = "Fade"; // Blinds, Fade, Fly, Iris, Photo, PixelDissolve, Rotate, Squeeze, Wipe, Zoom, Random
    var imageList:XML = new XML(<photos><image title='Rank Badges'>image1.png</image><image title='How It Works'>image2.png</image><image title='First Steps'>image3.png</image><image title='Brain Crank'>image4.png</image><image title='Natural Friendship'>image5.png</image><image title='Fire Hazard'>image6.png</image><image title='I Got This'>image7.png</image><image title='Magic Act'>image8.png</image><image title='Replay'>image9.png</image><image title='Samaritan'>image10.png</image><image title='No Tag Backs'>image11.png</image></photos>);
    fl_parseImageXML(imageList);
    // END USER CONFIG SETTINGS
    // DECLARE VARIABLES AND OBJECTS =====
    var _currentImageID:Number = 0;
    var imageDP:DataProvider = new DataProvider();
    var slideshowTimer:Timer = new Timer((secondsDelay * 1000));
    slideshowTimer.addEventListener(TimerEvent.TIMER, fl_slideShowNext);
    // END DECLARATIONS
    // EVENTS =====
    imageTiles.addEventListener(ListEvent.ITEM_CLICK, fl_tileClickHandler);
    next_btn.addEventListener(MouseEvent.CLICK, fl_nextButtonClick);
    prev_btn.addEventListener(MouseEvent.CLICK, fl_prevButtonClick);
    playPauseToggle_mc.addEventListener(MouseEvent.CLICK, fl_togglePlayPause);
    function fl_tileClickHandler(e:ListEvent):void
        imageHolder.imageLoader.source = e.item.source;
        currentImageID = e.item.imgID;
    function fl_togglePlayPause(e:MouseEvent):void
        if (playPauseToggle_mc.currentLabel == "play")
            fl_startSlideShow();
            playPauseToggle_mc.gotoAndStop("pause");
        else if (playPauseToggle_mc.currentLabel == "pause")
            fl_pauseSlideShow();
            playPauseToggle_mc.gotoAndStop("play");
    function fl_nextButtonClick(e:MouseEvent):void
        fl_pauseSlideShow();
        fl_nextSlide();
    function fl_prevButtonClick(e:MouseEvent):void
        fl_pauseSlideShow();
        fl_prevSlide();
    function fl_slideShowNext(e:TimerEvent):void
        fl_nextSlide();
    // END EVENTS
    // FUNCTIONS AND LOGIC =====
    function fl_parseImageXML(imageXML:XML):void
        var imagesNodes:XMLList = imageXML.children();
        for (var i:String in imagesNodes)
            imageDP.addItem({label: imagesNodes[i].@title, source: imagesNodes[i], imgID: int(i)});
        imageTiles.dataProvider = imageDP;
        imageHolder.imageLoader.source = imageDP.getItemAt(currentImageID).source;
        title_txt.text = imageDP.getItemAt(currentImageID).label;
    function fl_startSlideShow():void
        slideshowTimer.start();
    function fl_pauseSlideShow():void
        slideshowTimer.stop();
    function fl_nextSlide():void
        currentImageID++;
    function fl_prevSlide():void
        currentImageID--;
    function get currentImageID():Number
        return _currentImageID;
    function set currentImageID(value:Number):void
        _currentImageID = value < 0 ? imageDP.length - 1 : value;
        _currentImageID = value >= imageDP.length ? 0 : value;
        imageHolder.imageLoader.source = imageDP.getItemAt(_currentImageID).source;
        title_txt.text = imageDP.getItemAt(_currentImageID).label;
        if (transitionOn)
            fl_doTransition();
    function fl_doTransition():void
        var transition:Class;
        var duration:Number = .25;
        if (transitionType == "Random")
            transition = randomTransitions[int(randomTransitions.length * Math.random())] as Class;
            duration = transition == Fade ? 1 : duration;
        else
            transition = transitionsList[transitionType] as Class;
            if (!transition)
                return;
        TransitionManager.start(imageHolder, {type: transition, direction: Transition.IN, duration: duration});
    if (autoStart)
        fl_startSlideShow();
        playPauseToggle_mc.gotoAndStop("pause");
    // END FUNCTIONS AND LOGIC

  • How do I delete photos and photo albums from my iPhone? The instructions given do not work. No "delete" symbol appears next to the album name, and no trash can icon appears below most of the pictures the computer just put on my new iPhone 4.

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  • Photo album questions

    Hi, I have put several hours into trying to solve these
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    <dimensions1>36.5 x 34 inches</dimensions1>
    <dimensions2>37.5 x 36.25 inches</dimensions2>
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    I understand the challenge and worked out some answers that
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  • Is there a way to transfer all of my photos in my iPhone's Photo Albums and Events to my new macbook?

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