Photo album & sub-folder issue

Good evening. Just upgraded to iLife 09. All went well except iWeb. Post-upgrade I see all my image folders, organized by country (for example, India) with sub-folders branching off for each city visited.
Problem: the India folder is missing the sub-folder content. The sub-folders have all their content but the "main" folder to click for sub-folder images simply displays "drag albums here."
Tried dragging the subs to the main, no-go. The "drag albums here" window does a pretty cool evasive dance when I attempt this. Simply dropping the folder gives no result.
Any ideas? I can recreate but that's a hours-long job.

try:
jwood_its wrote:
Oops, here it is!
// USER CONFIG SETTINGS =====
var autoStart:Boolean = false; //true, false
var secondsDelay:Number = 2; // 1-60
// END USER CONFIG SETTINGS
// EVENTS =====
playPauseToggle_mc.addEventListener(MouseEvent.CLICK, fl_togglePlayPause);
function fl_togglePlayPause(evt:MouseEvent):void
if(playPauseToggle_mc.currentLabel == "play")
  fl_startSlideShow();
  playPauseToggle_mc.gotoAndStop("pause");
else if(playPauseToggle_mc.currentLabel == "pause")
  fl_pauseSlideShow();
  playPauseToggle_mc.gotoAndStop("play");
next_btn.addEventListener(MouseEvent.CLICK, fl_nextButtonClick);
prev_btn.addEventListener(MouseEvent.CLICK, fl_prevButtonClick);
function fl_nextButtonClick(evt:MouseEvent):void
fl_nextSlide();
function fl_prevButtonClick(evt:MouseEvent):void
fl_prevSlide();
var currentImageID:Number;
var slideshowTimer:Timer;
var appInit:Boolean;
function fl_slideShowNext(evt:TimerEvent):void
fl_nextSlide();
// END EVENTS
// FUNCTIONS AND LOGIC =====
function fl_pauseSlideShow():void
slideshowTimer.stop();
function fl_startSlideShow():void
slideshowTimer.start();
function fl_nextSlide():void
currentImageID++;
if(currentImageID >= totalFrames)
  currentImageID = 0;
gotoAndStop(currentImageID+1);
function fl_prevSlide():void
currentImageID--;
if(currentImageID < 0)
  currentImageID = totalFrames+1;
gotoAndStop(currentImageID+1);
if(autoStart == true)
   fl_startSlideShow();
   playPauseToggle_mc.gotoAndStop("pause");
} else {
  gotoAndStop(1);
function initApp(){
currentImageID = 0;
slideshowTimer = new Timer((secondsDelay*1000), 0);
slideshowTimer.addEventListener(TimerEvent.TIMER, fl_slideShowNext);
if(appInit != true){
initApp();
appInit = true;
// END FUNCTIONS AND LOGIC

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