Pixel Bender custom multiply blend and other questions

I am creating photo editing application on iPad and i am using Pixel Bender to calculate effects. But ive got a problem with multiply blend mode.When i run it in CPU/GPU mode, it runs fine(result looks absolutly 1:1 as from photoshop). But when i switch to Flash Player mode, it dont want to render properly. I dont get any compilation errors. Ive got also some other questions:
1.How does PB performs on iOS ?
2.If my problem is becouse of  incapability of FP, is there any other solution to this ? I cant afford AS3.0 computing, becouse it is really slow even on PC.
3. Can be Pixel Bender 3D sollution to this ? If yes, when will it come out to iOS ?
4. How are filters computed in FP ? CPU or GPU ?
here, you can see the difference : http://ponozka.php5.cz/gpuMode.jpg  http://ponozka.php5.cz/flashMode.jpg
Thanks
source code :
<languageVersion : 1.0;>
kernel MultiplyLayer
<   namespace : "Your Namespace";
    vendor : "Richard Molnar";
    version : 1;
>
    input image4 src;
    input image4 layer;
    output pixel4 dst;
    parameter float4 param <
        minValue:float4(0.0,0.0,0.0,0.0);
        maxValue:float4(1.0,1.0,1.0,1.0);
        defaultValue:float4(1.0,1.0,1.0,1.0);
    >;
    void
    evaluatePixel()
        pixel4 pix;
        pixel4 pix2;
        pix = sampleNearest(src,outCoord());
        pix2 = sampleNearest(layer,outCoord());
        dst.r = pix.r - pix.r * (1.0-(pix2.r))*param.r*pix2.a*param.a;
        dst.g = pix.g- pix.g * (1.0-(pix2.g))*param.g*pix2.a*param.a;
        dst.b = pix.b -pix.b * (1.0-(pix2.b))*param.b*pix2.a*param.a;
        dst.a = 1.0;

Ok, so i already know, that CPU/GPU and flash are giving different results. So lets have a situation, where you need to display transparent image without transparency. On GPU/CPU, you will need only this :
dst.r = src.r;
dst.g = src.g;
dst.b = src.b;
dst.a = 1.0;
but for flash, you will need this :
dst.r = (1.0/src.a)*src.r;
dst.g = (1.0/src.a)*src.g;
dst.b = (1.0/src.a)*src.b;
dst.a = 1.0;
First kernel on GPU will show the exact same result as second kernel on flash. But the question remains : is it bug ?

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    - Surround Speaker         Small
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    - Surround Right               8.7 ft                     (this seems accurate)
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    - Surround Left                 +  2.5 dB
    - Subwoofer                       -  2.0 dB
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    - Surround                          150 Hz                   (seems high... not sure...) again leave it  or set it to 120 or 80 hz
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    Finally, what exactly is the sample interval counter? What does it do? This is mentioned on page 4-32 in the E Series DAQ user manual.
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    Best regards,
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  • [SOLVED]How to patch the kernel? And other questions

    Like the same user who started this thread I'm suffering from hibernation resuming troubles using kernel 2.6.38. In that thread was posted a soluttion that involves patching the kernel.
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    In case there is needed a full compilation, should I use the vanilla kernel, the Arch Linux one or any of the AUR ones (I said AUR because they're the first that came to my mind)? Should i expect a performance gain with this (apart from fixing the hibernation bug)?
    Maybe i'm just doing a bunch of dumb questions, and the only thing I need is to search deeply on the wiki. In that case, please tell me. If not, I rather get some answers around kernel patching and / or compiling questions.
    Edit: In addittion, it is possible that all this questions are just newbie ones, I don't know, but as I am willing to learn from this I will appreciate any info or documentation about it.
    Thank you.
    Last edited by ethail (2011-04-12 06:30:48)

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  • Compiled Error in Xcode for iphone game and other questions

    Dear all,
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    brickTypes[0] = @"bricktype1.png";
    brickTypes[1] = @"bricktype2.png";
    brickTypes[2] = @"bricktype3.png";
    brickTypes[3] = @"bricktype4.png";
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    - Line5 bricks[x][y].frame = newFrame;
    - Line6 [self.view addSubview:bricks[x][y]]
    1) When it is compiled, error "ImageCache undeclared" in Line 1. But I have already added the png to the project. What is the problem and how to fix it? (If possible, please suggest code and explain what it does and where to put it.)
    2) How does the following in Line 1 work? Does it assign the element (name of .png) of brickType to image?
    brickTypes[count ++ % 4]
    For instance, returns one of the file name bricktype1.png to the image object? If true, what is the max value of "count", ends at 5? (as X increments 5 times for each Y). But then "count" will exceed the max 'index value' of brickTypes which is 3!
    3) In Line2, does the image object which is being allocated has a name and linked with the .png already at this line *before* it is assigned to brick[x][y]?
    4) What do Line3 and Line5 do? Why newFrame on left in line3 but appears on right in Line5?
    5) What does Line 4 do?
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    North

    Hi North -
    macbie wrote:
    1) When it is compiled, error "ImageCache undeclared" in Line 1. ...
    UIImage *image = [ImageCache loadImage:brickTypes[count++ % 4]]; // Line 1
    The compiler is telling you it doesn't know what ImageCache refers to. Is ImageCache the name of a custom class? In that case you may have omitted #import "ImageCache.h". Else if ImageCache refers to an instance of some class, where is that declaration made? I can't tell you how to code the missing piece(s) because I can't guess the answers to these questions.
    Btw, if the png file images were already the correct size, it looks like you could substitute this for Line 1:
    UIImage *image = [UIImage imageNamed:brickTypes[count++ % 4]]; // Line 1
    2) How does the following in Line 1 work? Does it assign the element (name of .png) of brickType to image?
    brickTypes[count ++ % 4]
    Though you don't show the declaration of brickTypes, it appears to be a "C" array of NSString object pointers. Thus brickTypes[0] is the first string, and brickTypes[3] is the last string.
    The expression (count++ % 4) does two things. Firstly, the trailing ++ operator means the variable 'count' will be incremented as soon as the current expression is evaluated. Thus 'count' is zero (its initial value) the first time through the inner loop, its value is one the second time, and two the third time. The following two code blocks do exactly the same thing::
    int index = 0;
    NSString *filename = brickTypes[index++];
    int index = 0;
    NSString *filename = brickTypes[index];
    index = index + 1;
    The percent sign is the "modulus operator" so x%4 means "x modulo 4", which evaluates to the remainder after x is divided by 4. If x starts at 0, and is incremented once everytime through a loop, we'll get the following sequence of values for x%4: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, ...
    So repeated evaluation of (brickTypes[count++ % 4]) produces the sequence: @"bricktype1.png", @"bricktype2.png", @"bricktype3.png", @"bricktype4.png", @"bricktype1.png", @"bricktype2.png", @"bricktype3.png", @"bricktype4.png", @"bricktype1.png", @"bricktype2.png", ...
    3) In Line2, does the image object which is being allocated has a name and linked with the .png already at this line *before* it is assigned to brick[x][y]?
    Line 2 allocs an object of type UIImageView and specifies the data at 'image' as the picture to be displayed by the new object. Since we immediately assign the address of the new UIImageView object to an element of the 'bricks' array, that address isn't stored in any named variable.
    The new UIImageView object is not associated with the name of the png file from which its picture originated. In fact the UIImage object which inited the UIImageView object is also not associated with that png filename. In other words, once a UIImage object is initialized from the contents of an image file, it's not possible to obtain the name of that file from the UIImage object. Note when you add a png media object to a UIImageView object in IB, the filename of the png resource will be retained and used to identify the image view object. But AFAIK, unless you explicitly save it somewhere in your code, that filename will not be available at run time.
    4) What do Line3 and Line5 do? Why newFrame on left in line3 but appears on right in Line5?
    5) What does Line 4 do?
    In Line 2 we've set the current element of 'bricks' to the address of a new UIImageView object which will display one of the 4 brick types. By default, the frame of a UIImageView object is set to the size of the image which initialized it. So after Line 2, we know that frame.size for the current array element is correct (assuming the image size of the original png file was what we want to display, or assuming that the purpose of [ImageCache loadImage:...] is to adjust the png size).
    Then in Line 3, we set the rectangle named newFrame to the frame of the current array element, i.e. to the frame of the UIImageView object whose address is stored in the current array element. So now we have a rectangle whose size (width, height) is correct for the image to be displayed. But where will this rectangle be placed on the superview? The placement of this rectangle is determined by its origin.
    Line 4 computes the origin we want. Now we have a rectangle with both the correct size and the correct origin.
    Line 5 sets the frame of the new UIImageView object to the rectangle we constructed in Lines 3 and 4. When that object is then added to the superview in Line 6, it will display an image of the correct size at the correct position.
    - Ray

  • Nokia 6300 unlocking/firmware and other questions

    Hi,
    I've bought a phone Nokia 6300 locked in Orange network. I went to a GSM shop and they unlocked my phone.
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    How can I check if it's completly unlocked ?
    Also, if the software from the phone will be erased and written a new one, a newer firmware version, there the phone will be still locked ? Where is that locking feature ? Isn't like the motheboard bios when you flash a new one everything is changed ?
    I saw on Nokia web site that I can update the firmware. The phone camed with 5.00 firmware customized by Orange, if I'll update to 5.50 which is on Nokia website, the customized Orange software will be erased ? Or should I go again to that GSM shop to erase the phone and write the new software with that devices ?
    That's all for now,
    Thanks if anyone can answer my questions.

    If you have had the phone unlocked by any other means than obtaining the restriction code from Orange, then this is work carried out by somebody who is not an authorised Nokia technician, so you may have invalidated the warranty.
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    First i want to say that the "IFS-idea" is great.
    Now i have several question on IFS:
    (posted again - hope there will be an answer)
    1.) I've installes IFS 1.081 on NT and its work fine - but there is no SMB-Server, no SMB-DEF-File and i couldnt find it in the installtion jar-files.
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    2.) The NTFS-Server for a local connection did not work (no drive "o") - reason 1.) ??
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    6.) I cant find the documentation for the webui-client interface (jsp-programming) - where is it
    TIA
    Oliver
    null

    <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by kpo:
    First i want to say that the "IFS-idea" is great.
    Alan: Thanks!
    Now i have several question on IFS:
    (posted again - hope there will be an answer)
    1.) I've installes IFS 1.081 on NT and its work fine - but there is no SMB-Server, no SMB-DEF-File and i couldnt find it in the installtion jar-files.
    where can i found it ???
    Alan: On NT, the support for SMB is built into the operating system, so NT actually receives the SMB calls.
    Alan: So iFS on NT has implemented a device driver to make iFS look like a local drive on NT. Then IFS "exports" the mount points, and NT thinks the SMB calls are just calls to a locally mounted drive.
    2.) The NTFS-Server for a local connection did not work (no drive "o") - reason 1.) ??
    Alan: Starting IFS (startall) should create a drive "O:" on your local machine.
    3.) is it planed that i can put my own authentification-module into IFS? Our product manage businesspartners and sales informations - so our customers want to use that informations on there sites (B2C). So authentification against our datamodel to check if a customer has buy a content is necessary - so for other cms-software we have an ldap-interface -
    questions is : can i put ldap into ifs ??
    Alan: LDAP is not supported in 1.0, but is an important future direction.
    4.) whats the timeline for a international character enabled version ?
    Alan: See http://technet.oracle.com:89/ubb/Forum36/HTML/000135.html
    5.) can i merge informations from ifs and my own datamodel via SDK ?
    Alan: Depends on what you mean. Could you give more specifics?
    6.) I cant find the documentation for the webui-client interface (jsp-programming) - where is it
    Alan: I don't believe we've published it yet.
    TIA
    Oliver<HR></BLOCKQUOTE>
    null

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