Playing SWF While Loading

Hi!
I am developing a SWF player. The application plays SWF instead of FLV. The SWF, that has to be played is a simple static movie.
The application requires SWF to be played while it's being loaded just like FLV's get played.
Now, Is there any way to play SWF file while it's being loaded??
Thanks in advance.

Whether the loading-movie has to load completely depends on how it is setup. If it is setup properly, it can start earlier.
See http://stackoverflow.com/questions/1134737/showing-a-flash-file-immediately-while-loading
So you're going to load an external swf library. I think it should be possible to get the number of frames used in that swf, but I can't tell you how.

Similar Messages

  • Play video while loading Flash

    Hi, My site takes a little long to load. I am thinking that if I can make it play an intro video first. While the video is play, the site is being loaded too. This way the viewer don't need to wait for the site to load. They can watch the video first. After the video, and the site is loaded, they can click on Enter to go to the site. Does anyone know how to do this? Thanks.

    I actually only have dreamweaver and not the macromedia flash
    cs3..
    but I may know what the problem is now the problem...I used a
    program called web audio plus to create an .fla file from an mp3
    recording. I figured the problem may be solvable if I can make the
    file flash video instead, but how do I create a flash video file
    from an mp3 file?

  • [Unload SWF] - Automatically unloading a swf while loading - GC issue?

    Hi, I am trying to load a few style SWFs at runtime using the StyleManager.loadStyleDeclarations. There are more than 4 style SWFs and I load them through a for loop and add the IEventDispatcher to an array as a reference.. The files seem to load properly. But some times, some of the style SWFs are automatically unloaded . I see the [unload SWF] in the log... I am not sure how to avoid the files being GCed at the time of loading... Also it seems like they are being loaded/ decompressed twice. Please see the log below...
    [SWF] /Flex/com/../styles/Common.swf - 45,421 bytes after decompression
    [SWF] /Flex/com/../styles/StyleSkin.swf - 253,886 bytes after decompression
    [SWF] /Flex/com/../styles/StyleSkin_Fonts.swf - 440,292 bytes after decompression
    [SWF] /Flex/com/../styles/ StyleSkin _Assets.swf - 189,281 bytes after decompression
    [SWF] /Flex/com/../styles/ StyleSkin _Assets.swf - 1,153,335 bytes after decompression
    [SWF] /Flex/com/../styles/ Common.swf - 1,153,335 bytes after decompression
    [SWF] /Flex/com/../styles/ StyleSkin _Fonts.swf - 1,153,335 bytes after decompression
    [SWF] /Flex/com/../styles/ StyleSkin.swf - 1,153,335 bytes after decompression
    [Unload SWF] /Flex/com/marketlinx/mls/client/ui/styles/StyleSkin_Assets.swf
    [Unload SWF] /Flex/com/marketlinx/mls/client/ui/styles/Common.swf
    [Unload SWF] /Flex/com/marketlinx/mls/client/ui/styles/StyleSkin _Fonts.swf
    How can avoid the files being GCed. is it because I  re use a single Loader (loadStyleDeclaration) to load multiple files?

    Both the copies go away.. and I don't load them twice , only once through a loop and when i debug and see the for loop below is executed only once... Am I not doing it the right way? . I am failry new to Flex and I couldn't find why Flex loads it twice
    This is how try to load them in the application...
    for   (var index:uint = 0; index < styleSheetFiles.length; index++){
    styleSheetsLoaded[index] =
    false; 
    // Load the stylesheet files
    var styleSheetFileFullPath:String = STYLESHEET_FILE_BASE_PATH + (styleSheetFiles[index] as String);eventDispatchers[index] = StyleManager.loadStyleDeclarations(styleSheetFileFullPath)
    as IEventDispatcher; 
    trace("loading: index" + index + " file:" + styleSheetFileFullPath); 
    // It doesn't matter whether the result is complete or error
    (eventDispatchers[index]
    as IEventDispatcher).addEventListener(StyleEvent.COMPLETE, styleSheetFileLoaded);(eventDispatchers[index]
    as IEventDispatcher).addEventListener(StyleEvent.ERROR, styleSheetFileFailed);}
    In the complete event I try to trace that the particular file has been loaded to see whether it has been loaded... But i don''t see it there...

  • How do I get my movies to play while loading like the QT  trailers do?

    I have tried several different things in iMovie and iWeb, and I can not find anything on it. When I put a movie on my site, the viewer sees a Q for Quicktime, until the movie is fully loaded. How can I make it so it plays while loading, the way the Quicktime Trailers do. they way they don't have to wait so long to see it.
    -Z

    Check out iSquint...
    http://www.isquint.org
    Drop your QT movies into iSquint and let it reencode your movies to whatever quality you like. It will add the faststart feature to your movies. The .mp4 files produced by iSquint are ready to drop into iWeb and will allow your movies to start playing before the download finishes.

  • HT5271 Downloaded latest Apple updates that informed me old versions of Adobe Flash Player were disabled and advised me to go to Adobe and down load latest version of Flash Player. Did that, but Flash Player won't play swf files, which it did before.

    Downloaded latest Safari update that informed me that older versions of Adobe Flash Player were being disabled and then advised me to go to Adobe and down load latest version of Flash Player. Did that, but Flash Player won't play swf files, which it did before. (Instead of opening, it comes up as a page of code).

    Hi..
    Quit Safari.
    Open System Preferences > Flash Player then select the Advanced tab.
    Click:  Delete All
    Now select the Storage tab.
    Click Delete All
    Relaunch Safari to test.
    edited by:  cs

  • FLVs won't play when fully loaded (but do play while still loading?)

    With the new flash player (10,1,82,76), my FLVs won't play when they are fully loaded. Previous versions had no problems.
    Curiously, they will play if I click the play button while they are still loading.
    Any ideas are greatly appreciated!

    Well, I found a workaround. If I use myflvplayer.seek(0) before calling myflvplayer.play(), it will work since I am not allowing users to pause.
    Lame.

  • Unexpected fatal error while loading SWF

    I'm trying to install Muse through AAM and I get this error code in the log
    Got an unexpected fatal error while loading SWF: [ErrorEvent type="error" bubbles=false cancelable=false eventPhase=2 text="app:/Adobe AIR Application Installer.swf" errorID=0]

    Does the suggestion posted in your other thread helps?
    http://forums.adobe.com/message/5109761#5109761
    If not, try the steps here.
    http://forums.adobe.com/message/5086018#5086018
    Thanks,
    Vinayak

  • Flex 4.6 IOS Mobile packager - can it load and play swf's dynamically at run time?

    I have an app that shows the viewer slides in a SWFLoader object.  I load the slides at runtime from a remote server.  When I package the app for IOS using 4.6 the swf slides load and play fine in the IOS emulator on the PC.  They don't load, however, when I deploy to a provisioned iPad. 
    My guess is that IOS can handle doesn't know what to do with dynamically loaded swf data.  I'm not positive though because it plays in the emulator.  Is that emulator truly emulating xcode or is it running flash?
    Note:  this same app plays an rtmp flash stream just fine even on the device itself.  Just can't handle a dynamically loaded swf.

    The correct answer to this question appears to be that Apple's terms of service *do not* prohibit the loading of swf's on IOS from remote servers dynamically at runtime.  They prohibit the loading of swf's that *contain executable ActionScript code*. 
    I loaded a PPT into Adobe Connect and then retrieved the resultant slide swf's from the Connect server.  I took these swf's and loaded them into my iPad app, dynamically at runtime, from a remote server.  The swf's loaded and animations played.  I made no changes to my code.  I'm just using a plain old SWFLoader object.
    Loading swf's dynamically at runtime from remote servers into IOS works - if you make the swf's right.  How to do that I'm not sure.

  • Problem in playing swf files in IE 6.0

    I am facing a big problem in playing swf files in IE 6.0 with
    the tags object and embed.
    In my current project their is option to upload the swf files
    to oracle db and when ever wants to view that swf file, reading
    that swf from db and displaying in browser, In win 2000 swf file is
    displaying very fine, but not in win 2003 and win xp. and that swf
    file, entire application is using asp.net, C#
    Can anyone tell the problem behind this situation.
    I feel great for any solution.
    Thanks in advance

    > Yes, I put it in the (2) posts above...
    No.. there is no URL in the two posts above .. if there was I
    would not have
    asked for it again
    But now you have, I can have a look (no promises though :))
    BTW: These are your posts in their entirety:
    >>
    Hi,
    I'm brand new to programing, so my knowledge is limited. But
    I'm having a
    similar problem where my swf appears but sits on frame 1. I
    have a
    preloader
    set up on fr2. But it just gets stuck there (fr1). I know the
    plugin is
    installed but not sure why it won't display my movie. I know
    it's
    happeneing
    only with IE and XP and XPpro. Any ideas?
    >>
    >>
    Sorry, I since realized that it's not getting stuck on fr1.
    It's just
    displaying the bg color in the html page while it's waiting
    for the swf to
    load. But the swf never loads. It just sits there. I've tried
    using
    different embed tags, etc. But no-go.
    Here's the first example-
    <body>
    <table width="100%" height="100%" border="0"
    cellpadding="0"
    cellspacing="0">
    <tr>
    <td><div align="center">
    <object
    classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
    codebase="
    http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#ve
    rsion=6,0,29,0" width="800" height="600">
    <param name="movie" value="NINA.swf">
    <param name="quality" value="high">
    <embed src="NINA.swf" quality="high"
    pluginspage="
    http://www.macromedia.com/go/getflashplayer"
    type="application/x-shockwave-flash" width="800"
    height="600"></embed>
    </object>
    </div></td>
    </tr>
    </table>
    </body>
    >>
    >>
    Here's another example which is part of the most current
    detection scripts
    from
    Adobe....
    <script language="JavaScript" type="text/javascript">
    <!--
    var hasRightVersion = DetectFlashVer(requiredMajorVersion,
    requiredMinorVersion, requiredRevision);
    if(hasRightVersion) { // if we've detected an acceptable
    version
    var oeTags = '<object
    classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"'
    + 'width="100%" height="100%"'
    +
    'codebase="
    http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab">
    + '<param name="movie" value="NINA.swf" /><param
    name="loop"
    value="false"
    /><param name="menu" value="false" /><param
    name="quality" value="high"
    /><param name="scale" value="noscale" /><param
    name="bgcolor"
    value="#46442c"
    />'
    + '<embed src="NINA.swf" loop="false" menu="false"
    quality="high"
    scale="noscale" bgcolor="#46442c" '
    + 'width="100%" height="100%" name="NINA" align="middle"'
    + 'play="true"'
    + 'loop="false"'
    + 'quality="high"'
    + 'allowScriptAccess="sameDomain"'
    + 'type="application/x-shockwave-flash"'
    + 'pluginspage="
    http://www.macromedia.com/go/getflashplayer">'
    + '<\/embed>'
    + '<\/object>';
    document.write(oeTags); // embed the flash movie
    } else { // flash is too old or we can't detect the plugin
    var alternateContent = 'Alternate HTML content should be
    placed here.'
    + 'This content requires the Macromedia Flash Player.'
    + '<a href=http://www.macromedia.com/go/getflash/>Get
    Flash</a>';
    document.write(alternateContent); // insert non-flash
    content
    // -->
    </script>
    >>
    > One is
    http://eliasencpa.com
    > The other is...
    http://www.eliasencpa.com/TEST_091606.html
    >
    > thanks a lot.

  • Why does my screen turn black when I play iTunes while working on iPhoto?

    Why does my screen turn black when I play ITunes while working on iPhoto? I can't click off of the screen but get a message that reads Shut down computer by pressing button in back then turn computer back on by pushing button in back. That's followed by Chinese letters (which I cannot read). I have had other problems when playing iTunes (actually, a radio station on the Internet) while working on  iPhoto. Before, I got a window that would pop up and tell me I had no disk space available, that I would have to quit applications that were open. Not many were open.
    It would be nice if I could solve this problem once and for all.
    Thanks in advance for all the suggestions. I truly appreciate your help.
    Jan

    That was easy. Thanks. Jan
    Interval Since Last Panic Report:  1949305 sec
    Panics Since Last Report:          1
    Thu Feb  6 15:29:32 2014
    panic(cpu 1 caller 0xffffff80002c4794): Kernel trap at 0xffffff7f81d89ff3, type 14=page fault, registers:
    CR0: 0x0000000080010033, CR2: 0xffffff7acd4a2a7c, CR3: 0x0000000085d3b000, CR4: 0x0000000000000660
    RAX: 0xffffffff4bffff56, RBX: 0x0000000000000000, RCX: 0x0000000000000001, RDX: 0x0000000000000000
    RSP: 0xffffff807867b7c0, RBP: 0xffffff807867b800, RSI: 0xffffff7acd4a2a7c, RDI: 0xffffff8065292000
    R8:  0x0000000000000001, R9:  0x0000000000000000, R10: 0xffffff7f81d44200, R11: 0xffffff800f8b45e8
    R12: 0xffffff8065292000, R13: 0xffffff807867b860, R14: 0x0000000000000001, R15: 0xffffff7acd4a2a7c
    RFL: 0x0000000000010286, RIP: 0xffffff7f81d89ff3, CS:  0x0000000000000008, SS:  0x0000000000000010
    CR2: 0xffffff7acd4a2a7c, Error code: 0x0000000000000000, Faulting CPU: 0x1
    Backtrace (CPU 1), Frame : Return Address
    0xffffff807867b470 : 0xffffff8000220792
    0xffffff807867b4f0 : 0xffffff80002c4794
    0xffffff807867b6a0 : 0xffffff80002da55d
    0xffffff807867b6c0 : 0xffffff7f81d89ff3
    0xffffff807867b800 : 0xffffff7f81d8a694
    0xffffff807867b890 : 0xffffff7f81d8b4ed
    0xffffff807867b8d0 : 0xffffff7f81d472a1
    0xffffff807867ba40 : 0xffffff7f81d8bd6d
    0xffffff807867bb00 : 0xffffff7f81d44346
    0xffffff807867bb60 : 0xffffff8000655f3e
    0xffffff807867bb80 : 0xffffff800065681a
    0xffffff807867bbe0 : 0xffffff8000656fbb
    0xffffff807867bd20 : 0xffffff80002a3f08
    0xffffff807867be20 : 0xffffff8000223096
    0xffffff807867be50 : 0xffffff80002148a9
    0xffffff807867beb0 : 0xffffff800021bbd8
    0xffffff807867bf10 : 0xffffff80002af140
    0xffffff807867bfb0 : 0xffffff80002dab5e
          Kernel Extensions in backtrace:
             com.apple.GeForce(7.3.2)[7E1D7726-416F-3716-ACCB-E1E276E35002]@0xffffff7f81d390 00->0xffffff7f81dfbfff
                dependency: com.apple.NVDAResman(7.3.2)[97284661-2629-379E-B86B-D388618E8C30]@0xffffff7f808 b0000
                dependency: com.apple.iokit.IONDRVSupport(2.3.4)[7C8672C4-8B0D-3CCF-A79A-23C62E90F895]@0xff ffff7f8089e000
                dependency: com.apple.iokit.IOPCIFamily(2.7)[5C23D598-58B2-3204-BC03-BC3C0F00BD32]@0xffffff 7f8082b000
                dependency: com.apple.iokit.IOGraphicsFamily(2.3.4)[D0A1F6BD-E66E-3DD8-9913-A3AB8746F422]@0 xffffff7f80865000
    BSD process name corresponding to current thread: iPhoto
    Mac OS version:
    11G63
    Kernel version:
    Darwin Kernel Version 11.4.2: Thu Aug 23 16:25:48 PDT 2012; root:xnu-1699.32.7~1/RELEASE_X86_64
    Kernel UUID: FF3BB088-60A4-349C-92EA-CA649C698CE5
    System model name: iMac10,1 (Mac-F2268CC8)
    System uptime in nanoseconds: 11526391261403
    last loaded kext at 23020191300: com.apple.driver.AppleHWSensor    1.9.5d0 (addr 0xffffff7f8234b000, size 28672)
    last unloaded kext at 522057763087: com.apple.driver.AppleFileSystemDriver    13 (addr 0xffffff7f8254c000, size 12288)
    loaded kexts:
    com.apple.driver.AppleHWSensor    1.9.5d0
    com.apple.driver.AppleBluetoothMultitouch    70.12
    com.apple.filesystems.autofs    3.0
    com.apple.iokit.IOBluetoothSerialManager    4.0.8f17
    com.apple.driver.AudioAUUC    1.59
    com.apple.driver.AppleMikeyHIDDriver    122
    com.apple.driver.AppleHDA    2.2.5a5
    com.apple.driver.AppleUpstreamUserClient    3.5.9
    com.apple.driver.AppleMikeyDriver    2.2.5a5
    com.apple.driver.AppleBacklight    170.2.2
    com.apple.driver.AppleMCCSControl    1.0.33
    com.apple.driver.AppleLPC    1.6.0
    com.apple.driver.AGPM    100.12.75
    com.apple.iokit.IOUserEthernet    1.0.0d1
    com.apple.Dont_Steal_Mac_OS_X    7.0.0
    com.apple.driver.AudioIPCDriver    1.2.3
    com.apple.driver.ApplePolicyControl    3.1.33
    com.apple.GeForce    7.3.2
    com.apple.driver.ACPI_SMC_PlatformPlugin    5.0.0d8
    com.apple.driver.BroadcomUSBBluetoothHCIController    4.0.8f17
    com.apple.driver.AppleUSBCardReader    3.0.6
    com.apple.driver.AppleIRController    312
    com.apple.AppleFSCompression.AppleFSCompressionTypeDataless    1.0.0d1
    com.apple.AppleFSCompression.AppleFSCompressionTypeZlib    1.0.0d1
    com.apple.BootCache    33
    com.apple.iokit.SCSITaskUserClient    3.2.1
    com.apple.iokit.IOAHCISerialATAPI    2.0.3
    com.apple.driver.XsanFilter    404
    com.apple.iokit.IOAHCIBlockStorage    2.1.0
    com.apple.driver.AppleRTC    1.5
    com.apple.driver.AppleFWOHCI    4.9.0
    com.apple.driver.AirPort.Atheros40    505.67.1
    com.apple.driver.AppleAHCIPort    2.3.1
    com.apple.nvenet    2.0.17
    com.apple.driver.AppleUSBHub    5.1.0
    com.apple.driver.AppleUSBEHCI    5.1.0
    com.apple.driver.AppleUSBOHCI    5.1.0
    com.apple.driver.AppleEFINVRAM    1.6.1
    com.apple.driver.AppleHPET    1.7
    com.apple.driver.AppleACPIButtons    1.5
    com.apple.driver.AppleSMBIOS    1.9
    com.apple.driver.AppleACPIEC    1.5
    com.apple.driver.AppleAPIC    1.6
    com.apple.driver.AppleIntelCPUPowerManagementClient    195.0.0
    com.apple.nke.applicationfirewall    3.2.30
    com.apple.security.quarantine    1.4
    com.apple.security.TMSafetyNet    8
    com.apple.driver.AppleIntelCPUPowerManagement    195.0.0
    com.apple.driver.AppleMultitouchDriver    231.4
    com.apple.driver.IOBluetoothHIDDriver    4.0.8f17
    com.apple.kext.triggers    1.0
    com.apple.iokit.IOSerialFamily    10.0.5
    com.apple.driver.DspFuncLib    2.2.5a5
    com.apple.driver.AppleBacklightExpert    1.0.4
    com.apple.driver.AppleSMBusController    1.0.10d0
    com.apple.driver.AppleSMBusPCI    1.0.10d0
    com.apple.iokit.IOSurface    80.0.2
    com.apple.iokit.IOAudioFamily    1.8.6fc18
    com.apple.kext.OSvKernDSPLib    1.3
    com.apple.driver.AppleGraphicsControl    3.1.33
    com.apple.driver.AppleHDAController    2.2.5a5
    com.apple.iokit.IOHDAFamily    2.2.5a5
    com.apple.nvidia.nv50hal    7.3.2
    com.apple.NVDAResman    7.3.2
    com.apple.iokit.IONDRVSupport    2.3.4
    com.apple.iokit.IOGraphicsFamily    2.3.4
    com.apple.iokit.IOFireWireIP    2.2.5
    com.apple.driver.IOPlatformPluginLegacy    5.0.0d8
    com.apple.driver.IOPlatformPluginFamily    5.1.1d6
    com.apple.driver.AppleSMC    3.1.3d10
    com.apple.driver.AppleUSBBluetoothHCIController    4.0.8f17
    com.apple.iokit.IOBluetoothFamily    4.0.8f17
    com.apple.iokit.IOSCSIBlockCommandsDevice    3.2.1
    com.apple.iokit.IOUSBMassStorageClass    3.0.3
    com.apple.iokit.IOUSBHIDDriver    5.0.0
    com.apple.driver.AppleUSBMergeNub    5.1.0
    com.apple.driver.AppleUSBComposite    5.0.0
    com.apple.iokit.IOSCSIMultimediaCommandsDevice    3.2.1
    com.apple.iokit.IOBDStorageFamily    1.7
    com.apple.iokit.IODVDStorageFamily    1.7.1
    com.apple.iokit.IOCDStorageFamily    1.7.1
    com.apple.iokit.IOSCSIArchitectureModelFamily    3.2.1
    com.apple.iokit.IOFireWireFamily    4.4.8
    com.apple.iokit.IO80211Family    420.3
    com.apple.iokit.IOAHCIFamily    2.0.8
    com.apple.iokit.IONetworkingFamily    2.1
    com.apple.iokit.IOUSBUserClient    5.0.0
    com.apple.iokit.IOUSBFamily    5.1.0
    com.apple.driver.NVSMU    2.2.9
    com.apple.iokit.IOHIDFamily    1.7.1
    com.apple.driver.AppleEFIRuntime    1.6.1
    com.apple.iokit.IOSMBusFamily    1.1
    com.apple.security.sandbox    177.11
    com.apple.kext.AppleMatch    1.0.0d1
    com.apple.driver.DiskImages    331.7
    com.apple.iokit.IOStorageFamily    1.7.2
    com.apple.driver.AppleKeyStore    28.18
    com.apple.driver.AppleACPIPlatform    1.5
    com.apple.iokit.IOPCIFamily    2.7
    com.apple.iokit.IOACPIFamily    1.4
    System Profile:
    Model: iMac10,1, BootROM IM101.00CC.B00, 2 processors, Intel Core 2 Duo, 3.06 GHz, 4 GB, SMC 1.52f9
    Graphics: NVIDIA GeForce 9400, NVIDIA GeForce 9400, PCI, 256 MB
    Memory Module: BANK 0/DIMM1, 2 GB, DDR3, 1067 MHz, 0x80CE, 0x4D34373142353637334548312D4346382020
    Memory Module: BANK 1/DIMM1, 2 GB, DDR3, 1067 MHz, 0x80CE, 0x4D34373142353637334548312D4346382020
    AirPort: spairport_wireless_card_type_airport_extreme (0x168C, 0x8F), Atheros 9280: 4.0.67.5-P2P
    Bluetooth: Version 4.0.8f17, 2 service, 18 devices, 1 incoming serial ports
    Serial ATA Device: ST3500418ASQ, 500.11 GB
    Serial ATA Device: HL-DT-ST DVDRW  GA11N
    USB Device: Built-in iSight, apple_vendor_id, 0x8502, 0x24400000 / 2
    USB Device: Internal Memory Card Reader, apple_vendor_id, 0x8403, 0x26500000 / 3
    USB Device: USB2.0 Hub, 0x05e3  (Genesys Logic, Inc.), 0x0608, 0x26200000 / 2
    USB Device: IR Receiver, apple_vendor_id, 0x8242, 0x04500000 / 2
    USB Device: Hub in Apple Extended USB Keyboard, apple_vendor_id, 0x1003, 0x06400000 / 3
    USB Device: Apple Extended USB Keyboard, apple_vendor_id, 0x020b, 0x06430000 / 4
    USB Device: BRCM2046 Hub, 0x0a5c  (Broadcom Corp.), 0x4500, 0x06100000 / 2
    USB Device: Bluetooth USB Host Controller, apple_vendor_id, 0x8215, 0x06110000 / 6

  • Error while loading data to ASO database using rules files and buffer id

    Hello all,
    While loading the data to our ASO cube from a data file and using a server rules file, I am getting a warning: "Incorrect Syntax near ['$'] ". But my script no where mentions the usage of $. Also the console throws no error while loading the data. It displays the progress bar 0-100% while the data is being loaded, but actually no data is getting loaded (when retrieval is checked). Also the script is unable to form any log file or error file. Can anyone throw some light what might be the reason behind this kind of data load behaviour.
    Thanks in advance.
    Amit

    is that the real script? I don't see you using any parameter. (That's where $ comes to play). Try a double quote with echo (I never used echo in MaxL)
    Also don't post passwords and server names on a forum.
    Regards
    Celvin
    http://www.orahyplabs.com

  • Error message while opening a project: "an error was encountered while loading the image"

    We've run into a new error message here today:
    an error was encountered while loading the image
    It appears when we try to load a recorded project. It occurs on both the cp-file and the backup file.
    It's on a windows 7-machine.
    Anyone encountered it and knows what it means?
    is the project lost forever?

    Hi there
    Hmmm, it may be related to Windows 7, but let's check the obvious stuff first.
    Where exactly is th project if you locate it using Windows Explorer? Is it found on your local C drive or is it found on a network drive?
    If it's on a network drive, please note that Captivate has never worked well with projects being edited while they are on network resources. So the first step in this case (assuming that's where the project is) would be to move the project file off the network and onto the local C drive. Then try opening again.
    Assuming the project isn't on a network, all still may not be lost. The next thing to try would be to create a new blank project sized identically to the one that seems to have gone south. Then click File > Import > Slides/Objects and see if you can import the content from the errant project into the new.
    And if those steps fail, it's likely time to restart from scratch. But depending on what you have done so far and how you have done it, you might be able to salvage some of it by playing back the content (assuming you have published it during testing) and record what you are playing back with Captivate.
    Best of luck to you in sorting things. You should also consider filing a Bug Report.
    Cheers... Rick
    Helpful and Handy Links
    Captivate Wish Form/Bug Reporting Form
    Adobe Certified Captivate Training
    SorcerStone Blog
    Captivate eBooks

  • What does "Error 10" mean? "An error occurred while loading your project. 10"

    Does anyone know what "Error 10" means?  For the first time, I'm getting a message that says, "An error occurred while loading your project. 10".  I'm getting this message when I try to open a project that I created yesterday.
    I'm using Adobe Premiere 6 on a Windows 7 machine.  I have over 20 gigs of open space on the drive with all the project and support files.  And this machine with 2 gigs of RAM never has a problem opening other similar Premeire project files with even more still images plugged in.
    All of my Premiere project files have always opened with no problem.  A similar file that this project file was created from with all the same base elements still opens with no problem.
    This file almost finishes the "Loading Project - checking files..." process, but then I get the error message.
    I had also saved a duplicate backup file for the project in question and it will not open either, so I believe that rules out a corrupt file... it is only this one project that I created yesterday that will not open.  This project file is only about 5.7 megabytes in size.
    This file has many still images plugged in to it, but all the same images are plugged in to another base file that still opens correctly.
    I've also tried closing all other apps to save memory but I still get the error.   I've also tried opening this problem file from within the application and I still get the same error message.
    I read some troubleshooting information on the Adobe website about files that give error messages that will not open and it recommended adjusting the size of the virtual memory paging file in the system settings to twice the amount of RAM that is installed instead of being on the automatic setting, so I followed the instruction verbatim and restarted my machine and I still get the error message.
    I've also read other troubleshooting info on the Adobe site that recommends to "delete the application preferences file" and "recreate the plugin cache file", but I'm not sure if "Error 10" indicates that those things are the correct procedures to use.
    I could re-create this project file, but it has many tricky cutting and motion setting edits that will be difficult to reproduce and it took me a full day to create this project file.
    Also, yesterday before initially closing this file, I was able to successfully render a test version to an AVI file and that video file plays fine, but neither the original project file nor the duplicate will open... I'm always getting the "An error occurred while loading your project. 10"   after the file almost finishes the "Loading Project - checking files..." process... it almost finishes opening but then I get the error message.
    Thanks for any input on this problem.  You can see the error message screenshot below.
    digi

    Thanks Bill... me too.
    After writing to Dennis Radeke on an Adobe.com blog about this and getting his very limited response, I wrote to him quoting something I read on the wiki page that you sent me the link to...
    Adobe blog:
    http://http://blogs.adobe.com/genesisproject/2009/11/having_weird_behavior_with_an.html#co mment-2701
    Wiki page link that you gave me:
    http://premierepro.wikia.com/wiki/FAQ:How_do_I_recover_a_corrupt_project%3F
    Here's what my response today was...
    Thanks for your reply DR.
    My old version of Premiere 6 works perfectly on Windows 7.  I’ve created over a thousand different Premiere project files on this 5 year-old PC that was updated to Windows 7 last year.
    All of my other Premiere 6 files open and maintain their original editability and all the features in this ancient version of Premiere work very well.
    I own and use mostly Mac machines but I have one 5 year-old PC with a 160 gig hard drive with Windows 7 that I run Premiere 6 on because it’s a thousand dollar program that I had from 10 years ago that I didn’t want to repurchase. Buying a newer PC 5 years ago was far less expensive than buying a new copy of Premiere.  Some people seem to think, “Wow, just buy a new version of the software for a thousand dollars and a new computer with a 5 Terabyte hard drive.”, but that isn’t always the reality of some peoples financial situation.
    With 20 gigs of open HD space, all of my previous, even more complex Premiere 6 files still open and edit just fine.  It is only this one file that I created Thursday that won’t re-open after closing it for the first time.  Since the backup copy of that file won’t open either, and all the support files open, play and work in other previous project files, I’m thinking that there is some glitch that happened when saving this file that is corrupting it now, making it unable to be re-opened.
    Based on prior advice on multiple topics about Premiere 6 from people on the Adobe forum who use only newer versions of Premiere, most information that applies to the brand new Premiere Pro CS5 still seems to apply to the old Premiere 6.
    I found that holding down Shift-Option while opening Premiere 6 trashes the preferences file. This became my work around since I can’t locate the preferences file based on your path noted (in your blog) nor via the other prefs file path published on the Adobe website.
    But unfortunately, trashing the prefs file, resetting the plugin cache file, increasing the virtual memory paging file size, importing the problem project file in to a new project, nor anything else is working to allow this file to open.
    Now I’m looking in to XML:Wrench to see if that can find the corruption in this file, but I’ve had a malware warning from one download source and the xmlwrench.com website says their download is only a demo version, but no price is listed… this seems somewhat strange and possibly deceptive.
    But I read something on an Premiere Pro wiki page , quoted below, at this URL, that seems to be pertinent, and though my version of Premiere may be ancient, it seems that, according to this user’s concerns, Adobe is still having problems with current versions of Adobe software creating corrupt files…
    http://premierepro.wikia.com/wiki/FAQ:How_do_I_recover_a_corrupt_project%3F
    QUOTE:
    “Can someone please advise – why on EARTH we should have to download XML Wrench and manually fix a corrupt Adobe project??? This is something common to all the Adobe “Support” forums on issues like this, and the many others that plague Adobe’s product (and I’m not being a mindless troll – I’ve been forced to use it for years so I do know the usability and other issues it has): it seems that people are excited because they’ve found a “fix” (which is more like a work-around) – purely because they’re understandably ecstatic that all their hard work isn’t comPLETEly lost.
    However, Adobe should be making sure their product isn’t so buggy! This issue should be fixed (as just one example). Adobe should be finding out what causes the corruption in the first place and fixing it. And whether it’s some other codec on the system that’s caused it is no excuse – their software should have better error management built into it. I’ve seen other issues where an Adobe support representative has happily replied: “oh, that’s a known issue since version [3 versions back] – don’t worry, most users are aware of the work around for it: just select and move all of the items in your timeline each time you open the project and you’ll be fine!”
    I’m sorry to rant on – but can some other users please explain the above to me? (i.e. why aren’t more people annoyed about this and complaining to Adobe to fix these things).”
    UNQUOTE
    All of this coming from an experienced user of Adobe products complaining about needing XML:Wrench to fix corrupt Adobe files seems relevant.
    In addition, why does no one, including the Adobe knowledge base, have any info about what “An error occurred while loading your project. 10″ means?… why isn’t there a database that identifies Adobe error numbers by the simple number itself?  The only info I was able to find identifying “Error 10″ on the Adobe site was a software installation error, not a project loading error.
    Now I find myself chasing a clean download of XML:Wrench in order to hopefully fix this corrupt file.  Whether I’m using Premiere 6 on a 160 gig hard drive with 20 gigs of open space or Premiere Pro CS5 on a 5 Terabyte hard drive with 3 Terabytes of open space, the problems, according to other users, seem to be the same as ever with corrupt Adobe Premiere files, based on what I’ve been reading across the internet.

  • Gallery tree swf not loading

    I am using the gallery_tree.fla provided in the Samples for
    Flash 8 Pro to build a small photo gallery, substituting the name
    of my xml file in this line of code in the action script:
    treeDP_xml.load("bbq_gallery_07.xml"); .
    I used the gallery_tree.xml, substituting my image filenames
    in the nodes. I placed the images, the .xml and the .swf in the
    same folder. The .swf will play if I open it on my local machine in
    a browser, but on the web server, it just continues to show the
    loader but no images or tree.
    My .xml and Actionscript is attached. Suggestions as to my
    problem?

    Seems odd it will only run once. Usually if a cache problem
    you get the same
    results even when you update the movie or server scripts.
    If it is
    http:// it is not local even if from the browser
    cache.
    Verify the html is validated.
    Check to see if this applies to all swfs. Create a simple
    hello world swf
    that connects to a JSP script that returns a simple value to
    Flash. If that
    seems to work, then the problem is in the JSP or
    Actionscripting coding.
    Check you can load the JSP script repeatedly using a direct
    call to it on
    the browser line using
    http://.
    Lon Hosford
    www.lonhosford.com
    Flash, Actionscript and Flash Media Server examples:
    http://flashexamples.hosfordusa.com
    May many happy bits flow your way!
    "srikanth_s_india" <[email protected]> wrote
    in message
    news:e6obld$lfb$[email protected]..
    > Thanks for the article link.
    >
    > I can't provide the URL as it is within our application
    which requires
    > logging
    > in. However, one more interesting thing about it is that
    it always works
    > for
    > the first time (in the browser/machine) but not from the
    next time.
    >
    > My doubt is whether it is because of the caching? When
    it loads for the
    > first
    > time, the HTML and SWF files load from our server and
    hence are allowed to
    > communicate with our JSP. However, when it loads the
    subsequent times, it
    > probably loads from the cache and hence considered as a
    local file and not
    > allowed to communicate with our JSP file which is on the
    Internet.
    >
    > Can anybody tell me how to enable a local SWF file to
    load SWF files from
    > the
    > Internet & access URLs from the Internet in Flash 8
    pluggin?
    >

  • Flash CS6 cant open play SWF files without importing and destroying them, how can I get around this?

    Flash CS6 can't open play SWF files without importing and destroying them, how can I get around this?
    I'm just trying to preview an swf file in flash like I have with all previous versions.

    What if my SWF loads external content from an online server?
    Not only does the current flash player prohibit such activity, it doesn't even pop open an error anymore saying there was an error connecting to an online source.
    Normally, I would simply drag the SWF into Flash and all connections would go through.  I could see traces, errors, and experience no issues.
    Now I can't even do that.  So what then?  You have crippled a fundamental use of the program, but THANK GOD we have that deco brush that nobody asked for.
    And for the record, the nature of my work benefits from not necessarily allowing the Flash Player to connect to online content.  The error it pops up?  That's simply another method of error checking that I require.  Updating the Flash Player options is not an option.
    Why would you even remove this key feature from Flash anyways?  It's been there for years ... has the ratio of people importing SWFs (a rather useless gesture in an increasing OOP world) really outweighed the people using Flash as a testing environment that much?

Maybe you are looking for

  • Data From Excel to Oracle

    Hi, how can I do a Stored Procedure or free code to import data from Excel to Oracle Table? Tanks for all.

  • PDF's not importing correctly

    I am using CS5 on iMac 27" quad. I am trying to import a PDF into Photoshop. But it is not importing correctly. The PDF is a label template, which prints perfectly from the PDF. But when I import it into Photoshop, the dimensions change. So the text

  • Connection to AS/400 from 9.2 on RHE 2.1

    We have data warehouse running on oracle that sources the AS/400. since Oracle did not include hsodbc for linux, what are my options to connect to a AS/400 db2 db. Jeff

  • Passing value from non-table textbox to based one

    Hi all! In a master detail form I have a non-table textbox in wich I want the user writte a n: of days,and automatic I want the sysdate increased the n: of days written, in another texbox from a table, that will be insert in the table, but I don4t kn

  • Error in instance config xml

    Hi I am trying to integrate mapviewer with OBIEE, when i connect to the datasource from the mapviewer, and try to click on any of the demo Oracle maps, I am getting an error saying that...." *Cannot get map cache instance config information for MVDEM