PLEASE Help!! I'm dying here!

All,
I'm having a problem with AE, and I've spend hours upon hours workng on it. I'm a student who spent YEARS saving up for this program, and yet I'm getting no love from other online forums ro Google searches. This is my best hope, so here goes. I'm running a Mac OS X, 10.6.8.
About 6 months ago, I added some new fonts to my computer (Mac Book Pro 15inch). There appeared to be no problem, and all of my programs worked correctly- I frequently used those fonts on AE.
I recently bought Microsoft Office, however, and that program crashed whenever I tried to install it. So, I went to Microsoft for Mac support. They told me that I had faulty fonts, and showed me, through "Font Book" how to deactivate my fonts. I deleted the bad fonts, and Word worked fine. (I still have some fonts that "may be in error" but all "faulty" fonts are gone.) 
But, when I tried to open AE, it wouldn't. Always crashes. I always get the error message "After Effects can’t continue: unexpected failure during application startup." No other information is given. Every other Adobe product that I have tried works fine- although the AE Render Engine won't open, either. 
Solutions that I have already tried:
- Putting all of the bad fonts back in place. I'd much rather have AE than Word, if it comes down to it. No change; now neither program works.
- Deleting all of the bad fonts, even from my trash can.
- Re-installing the entire Creative Suite.
- Running the script cleaner, then re-installing the program.
- Importing all the fonts included in the non-Instillation disk of my Creative Suite 5, and placing them in Library/Application Support/Adobe/Fonts. I also put them in Library/Fonts. 
At this point, I'm willing to do just about anything to get this program to work. I can't understand how the error message that I get keeps appearing- I assumed there was an internal problem when I deactivated the fonts my computer told me were seriously in error, but that should have been fixed by a re-install, or at least the script cleaner.
Any thoughts? I REALLY appreciate your time.
-Kirby Voss

There are few physical connections between typefaces and applications. "Fonts" often come from--let's just call them unreliable sources. They can damage system components but even that should cause neither Office nor After Effects to crash repeatedly and predictably.
Since you're desperate, wait for additional advice, start looking at the apple.com discussion areas for bad font information, locate the bad fonts and investigate the provider's reputation, and then, after you've exhausted your patience, gather your system disks and your favorite application disks and prepare for a total, scorched earth-style reinitialization of your system.
But wait for some more advice. I'm jsut sayin' you might want to start gathering your resources and setting aside some time.
bogiesan

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  • Please Please Help with Projectile Project Here are the Codes

    I've got three(3) classes a Model, a view, and a controller.
    This is a project about projectiles.it is an animation of a cannonball being fired from a cannon and travelling under the effect of gravity.A cannon fired at angle 'a' to the horizontal and with an initial speed 's', will have an initial velocity given by:
    vx := s * cos(a);//velocity x equals the speed multiply by the cosine of angle a.
    vy := s * sin(a);//velocity y equals the speed multiply by the sine of angle a.
    Here are the code.
    Model:
    /** Cannon specifies the expected behaviour of a cannon*/
    public class Cannon{
    public static final int TICK = 60;
    private int velocity = 0;
    private static final double gravity = .098f;
    private double angle = 0;
    // distances & positions are meausred in pixels
    private int x_pos; // ball's center x-position
    private int y_pos; // ball's center y-position
    // speed is measured in pixels per `tick'
    private int x_velocity; // horizonal speed; positive is to the right
    private int y_velocity; // vertical speed; positive is downwards
    public Cannon() {
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    angle = 60;
    angle = radians(angle);
    x_pos = 0;
    y_pos = 385;
    /** shoot fires a shot from the cannon*/
    public void shoot(){
    move();
    /**reload reloads the cannon with more shorts*/
    public void reload() {
    /** changeAngle changes the angle of the canon
    * @params value - the amount to add or subtract from the current angle value*/
    public void changeAngle(double value) {
    angle = (double)value;
    angle = radians(angle);
    /** getAngle returns the current angle value of the cannon*/
    public double getAngle() {
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    /** changeVelocity changes the speed at which a cannon ball that is to be fire will travel at
    * @params value - the new speed at which the user wants a cannon ball to travel at.*/
    public void changeVelocityX(int value){
    x_velocity = x_velocity * (int)Math.cos(value);
    public void changeVelocityY(int value){
    y_velocity = y_velocity * (int)Math.sin(value);
    /** getVelocity returns the current velocity value of the cannon*/
    public int getVelocityX() {
    return x_velocity;
    public int getVelocityY() {
    return y_velocity;
    /** getGravity returns the current gravity value of the cannon*/
    public double getGravity() {
    return gravity;
    public int xPosition(){
    return x_pos;
    public int yPosition(){
    return y_pos;
    public void move(){
    double dx = getVelocityX() * Math.cos(getAngle());
    double dy = getVelocityY() * Math.sin(getAngle());
    x_pos+=dx;
    y_pos-=dy;
    double radians (double angle){
    return ((Math.PI * angle) / 180.0);
    View:
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    import javax.swing.*;
    /** CannonView displays a cannon being fired.*/
    public class CannonView extends JPanel{
    /** DISPLAY_SIZE specifies the overall display area of the cannon and the bucket.*/
    public static final int DISPLAY_AREA_SIZE = 600;
    public RotatablePolygon rectangle;
    public RotatablePolygon triangle;
    public Cannon cannon;
    public CannonView(Cannon c) {
    this.setPreferredSize(new Dimension(600,450));
    this.setBackground(Color.black);
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    int xRectangle[] = {0,0,40,40,0};
    int yRectangle[] = {400,300,300,400,400};
    int xTriangle[] = {0,20,40,0};
    int yTriangle[] = {300,280,300,300};
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    // triangle = new RotatablePolygon (xTriangle, yTriangle, 4,0,290);
    triangle = new RotatablePolygon (xTriangle, yTriangle, 4,20,350);
    //triangle.setPosition (100, 100);
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    frame.getContentPane().add(this);
    frame.pack();
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    frame.setTitle("Width = " + frame.getWidth() + " , Height = " + frame.getHeight());
    /** drawBucket draws a bucket/target for which a moving cannon ball should hit.
    * @param g - the graphics pen for which the drawing should occur.*/
    public void drawBucket(Graphics g) {
    g.setColor(Color.red);
    int xvalues[] = {495, 519, 575, 595, 495};
    int yvalues[] = {340, 400, 400, 340, 340};
    Polygon poly1 = new Polygon (xvalues, yvalues, 5);
    g.fillPolygon(poly1);
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    g.fillOval(495, 328, 100, 24);
    Graphics2D g2d = (Graphics2D)g;
    g2d.setStroke(new BasicStroke(2));
    g.setColor(Color.red);
    g.drawOval(495, 328, 100, 24);
    g.drawOval(495,311,100,54);
    /** drawCannon draws a cannon
    * @param g - the graphics pen that will be used to draw the cannon.*/
    public void drawCannon(Graphics g) {
    Graphics2D g2 = (Graphics2D)g;
    g.setColor(Color.red);
    g2.fill(rectangle);
    g.setColor(Color.orange);
    g2.fill(triangle);
    g.setColor(Color.blue);
    g.fillOval(95, 340, 60, 60);
    g.setColor(Color.magenta);
    for (int i = 0; i < 6; i++){
    g.fillArc(95, 340, 60, 60, i* 60, 30);
    g.setColor(Color.black);
    g.fillOval(117, 362, 16, 16);
    /** drawCannonShots will draw the actual number of shots already used by the cannon
    * @param g - the graphics pen that will be used to draw the shots of the cannon.*/
    public void drawCannonShots(Graphics g) {
    g.setColor(Color.orange);
    g.fillOval(cannon.xPosition(),cannon.yPosition(),16,16);
    /** drawTrail will draw a trail of smoke to indicate where a cannon ball has passed
    * @param g - the graphics pen used to draw the trail.*/
    public void drawTrail(Graphics g){}
    /**drawGround draws the ground for which the cannon sits*/
    public void drawGround(Graphics g) {
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    g.fillRect(0,400,600,50);
    /** drawMovingCannonBall draw a cannon ball moving at a certain speed (velocity),
    * with a certain amount of gravitational acting upon it, at a certain angle.
    * @params g - the graphics pen used to draw the moving cannon ball.
    * @params gravity - the value of gravity.
    * @params velocity - the speed at which the ball is travelling.
    * @params angle - the angle at which the ball was shot from.*/
    public void drawMovingCannonBall(Graphics g, double gravity, double velocity, double angle){}
    /** paintComponent paints the cannon,bucket
    * @param g - graphics pen.*/
    public void paintComponent(Graphics g) {
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    drawCannonShots(g);
    Controller
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    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    import javax.swing.event.*;
    public class CannonController extends JFrame{
    public JMenuBar jMenuBar2;
    public JMenu jMenu2;
    public JMenuItem jMenuItem1;
    public JMenu jMenu3;
    public JMenuItem jMenuItem2;
    public JLabel angleLabel, velocityLabel;
    public JTextField angleTextField, velocityTextField;
    public JButton fireButton, reloadButton;
    public JSlider angleSlider, velocitySlider;
    private CannonView view;
    private Cannon cannon;
    int oldValue, newValue;
    public CannonController(Cannon acannon) {
    cannon = acannon;
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    loadControls();
    angleTextField.setText(String.valueOf(angleSlider.getValue()));
    oldValue = angleSlider.getValue();
    newValue = oldValue + 1;
    velocityTextField.setText(String.valueOf(velocitySlider.getValue()));
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    this.setLocation(view.getWidth()-this.getWidth(),0);
    /** loadControl loads all of the GUI controls that a
    * user of the cannon animation will use to interact with the program*/
    public void loadControls() {
    jMenuBar2 = new JMenuBar();
    jMenu2 = new JMenu();
    jMenuItem1 = new JMenuItem();
    jMenu3 = new JMenu();
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    angleLabel = new JLabel();
    velocityLabel = new JLabel();
    angleTextField = new JTextField();
    velocityTextField = new JTextField();
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    reloadButton = new JButton();
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    velocitySlider = new JSlider();
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    public void actionPerformed(ActionEvent evt) {
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    public void actionPerformed(ActionEvent evt) {
    jMenuItem2ActionPerformed(evt);
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    exitForm(evt);
    angleLabel.setText("Angle:");
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    angleLabel.setLocation(10, 20);
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    angleTextField.setToolTipText("Only numeric values are allow");
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    angleTextField.setBounds(280, 20, 30, 20);
    velocityTextField.setToolTipText("Only numeric values are allow");
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    velocityTextField.setBounds(280, 80, 30, 20);
    fireButton.setToolTipText("Click to fire a shot");
    fireButton.setText("Fire");
    fireButton.addMouseListener(new MouseAdapter() {
    public void mouseClicked(MouseEvent evt) {
    fireButtonMouseClicked(evt);
    getContentPane().add(fireButton);
    fireButton.setBounds(60, 160, 80, 30);
    reloadButton.setToolTipText("Click to reload cannon");
    reloadButton.setText("Reload");
    reloadButton.addMouseListener(new MouseAdapter() {
    public void mouseClicked(MouseEvent evt) {
    reloadButtonMouseClicked(evt);
    getContentPane().add(reloadButton);
    reloadButton.setBounds(150, 160, 80, 30);
    angleSlider.setMinorTickSpacing(30);
    angleSlider.setPaintLabels(true);
    angleSlider.setPaintTicks(true);
    angleSlider.setMinimum(0);
    angleSlider.setMajorTickSpacing(60);
    angleSlider.setToolTipText("Change the cannon angle");
    angleSlider.setMaximum(360);
    angleSlider.setValue(0);
    angleSlider.addChangeListener(new ChangeListener() {
    public void stateChanged(ChangeEvent evt) {
    angleSliderStateChanged(evt);
    getContentPane().add(angleSlider);
    angleSlider.setBounds(60, 20, 210, 40);
    velocitySlider.setMinorTickSpacing(5);
    velocitySlider.setPaintLabels(true);
    velocitySlider.setPaintTicks(true);
    velocitySlider.setMinimum(1);
    velocitySlider.setMajorTickSpacing(10);
    velocitySlider.setToolTipText("Change the speed of the cannon ball");
    velocitySlider.setMaximum(28);
    velocitySlider.setValue(3);
    velocitySlider.addChangeListener(new ChangeListener() {
    public void stateChanged(ChangeEvent evt) {
    velocitySliderStateChanged(evt);
    getContentPane().add(velocitySlider);
    velocitySlider.setBounds(60, 80, 210, 50);
    setJMenuBar(jMenuBar2);
    pack();
    private void reloadButtonMouseClicked(MouseEvent evt) {
    reloadButtonClick();
    private void fireButtonMouseClicked(MouseEvent evt) {
    fireButtonClick();
    /** firstButtonClick is the event handler that sends a message
    * to the cannon class to invokes the cannon's fire method*/
    public void fireButtonClick() {
    // JOptionPane.showMessageDialog(null,"You click Fire");
    cannon.shoot();
    view.repaint();
    /** reloadButtonClick is the event handler that sends a message
    * to the cannon class to invokes the cannon's reload method*/
    public void reloadButtonClick() {
    JOptionPane.showMessageDialog(null,"reload");
    private void angleSliderStateChanged(ChangeEvent evt) {
    angleTextField.setText(String.valueOf(angleSlider.getValue()));
    view.rectangle.setAngle(angleSlider.getValue() * (Math.PI / 180));
    view.triangle.setAngle(angleSlider.getValue() * (Math.PI / 180));
    cannon.changeAngle(angleSlider.getValue());
    view.repaint();
    private void velocitySliderStateChanged(ChangeEvent evt) {
    velocityTextField.setText(String.valueOf(velocitySlider.getValue()));
    cannon.changeVelocityX(velocitySlider.getValue());
    private void gravitySliderStateChanged(ChangeEvent evt) {
    private void jMenuItem1ActionPerformed(ActionEvent evt) {
    System.exit (0);
    private void jMenuItem2ActionPerformed(ActionEvent evt) {
    String message = "Cannon Animation\n"+
    "Based on the Logic of Projectiles";
    JOptionPane.showMessageDialog(null,message,"About this program",JOptionPane.PLAIN_MESSAGE);
    /** Exit the Application */
    private void exitForm(WindowEvent evt) {
    System.exit (0);
    /** Pause execution for t milliseconds. */
    private void delay (int t) {
    try {
    Thread.sleep (t);
    } catch (InterruptedException e) {}
    public static void main(String [] args){
    Cannon cn = new Cannon();
    CannonController control = new CannonController(cn);
    control.setTitle("Test");
    control.setVisible(true);
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    Here is the interface specification for the RotatablePolygon class. I do not have the actual .java source.
    Thanks
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    The current angle of rotation.
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    double getYanchor()
    y-coordinate of the anchor point.
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    void rotateDegrees(double da)
    Rotate the polygon from its current position by angle da (in degrees) around the anchor.
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    Set the angle of rotation of the polygon to be angle a (in radians) around the anchor.
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    Set the angle of rotation of the polygon to be angle a (in degrees) around the anchor.
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    Shift the polygon's position to put its anchor point at (x,y).
    void translate(double dx, double dy)
    Shift the polygon's position and anchor point by given amounts.
    Methods inherited from class java.awt.geom.Area
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    public RotatablePolygon(int[] xs,
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    Create a new RotatablePolyogon with given vertices and anchor point (x,y).
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    Parameters:
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    ys - y-coordinates of vertices
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    x - x-coordinate of the rotation anchor
    y - y-coordinate of the rotation anchor
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    x - new x-coordinate for anchor point
    y - new y-coordinate for anchor point
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    Shift the polygon's position and anchor point by given amounts.
    Parameters:
    dx - amount to shift by in x-direction
    dy - amount to shift by in y-direction
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    a - angle to rotate to, in radians
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    Set the angle of rotation of the polygon to be angle a (in degrees) around the anchor.
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    a - angle to rotate to, in degrees
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    Rotate the polygon from its current position by angle da (in radians) around the anchor.
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    da - angle to rotate by, in radians
    rotateDegrees
    public void rotateDegrees(double da)
    Rotate the polygon from its current position by angle da (in degrees) around the anchor.
    Parameters:
    da - angle to rotate by, in degrees
    getAngle
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    The current angle of rotation.
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    x-coordinate of the anchor point.
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    public double getYanchor()
    y-coordinate of the anchor point.

  • Please Help with Physics Project Here are the codings

    I've got three(3) classes a Model, a view, and a controller.
    This is a project about projectiles.it is an animation of a cannonball being fired from a cannon and travelling under the effect of gravity.A cannon fired at angle 'a' to the horizontal and with an initial speed 's', will have an initial velocity given by:
    vx := s * cos(a);//velocity x equals the speed multiply by the cosine of angle a.
    vy := s * sin(a);//velocity y equals the speed multiply by the sine of angle a.
    Here are the code.
    Model:
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    public class Cannon{
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    private int y_pos; // ball's center y-position
    // speed is measured in pixels per `tick'
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    private int y_velocity; // vertical speed; positive is downwards
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    public RotatablePolygon rectangle;
    public RotatablePolygon triangle;
    public Cannon cannon;
    public CannonView(Cannon c) {
    this.setPreferredSize(new Dimension(600,450));
    this.setBackground(Color.black);
    cannon = c;
    int xRectangle[] = {0,0,40,40,0};
    int yRectangle[] = {400,300,300,400,400};
    int xTriangle[] = {0,20,40,0};
    int yTriangle[] = {300,280,300,300};
    rectangle = new RotatablePolygon (xRectangle, yRectangle, 5,20,350);
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    // triangle = new RotatablePolygon (xTriangle, yTriangle, 4,0,290);
    triangle = new RotatablePolygon (xTriangle, yTriangle, 4,20,350);
    //triangle.setPosition (100, 100);
    JFrame frame = new JFrame();
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    frame.pack();
    frame.setVisible(true);
    frame.setTitle("Width = " + frame.getWidth() + " , Height = " + frame.getHeight());
    /** drawBucket draws a bucket/target for which a moving cannon ball should hit.
    * @param g - the graphics pen for which the drawing should occur.*/
    public void drawBucket(Graphics g) {
    g.setColor(Color.red);
    int xvalues[] = {495, 519, 575, 595, 495};
    int yvalues[] = {340, 400, 400, 340, 340};
    Polygon poly1 = new Polygon (xvalues, yvalues, 5);
    g.fillPolygon(poly1);
    g.setColor(Color.white);
    g.fillOval(495, 328, 100, 24);
    Graphics2D g2d = (Graphics2D)g;
    g2d.setStroke(new BasicStroke(2));
    g.setColor(Color.red);
    g.drawOval(495, 328, 100, 24);
    g.drawOval(495,311,100,54);
    /** drawCannon draws a cannon
    * @param g - the graphics pen that will be used to draw the cannon.*/
    public void drawCannon(Graphics g) {
    Graphics2D g2 = (Graphics2D)g;
    g.setColor(Color.red);
    g2.fill(rectangle);
    g.setColor(Color.orange);
    g2.fill(triangle);
    g.setColor(Color.blue);
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    g.setColor(Color.magenta);
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    g.fillArc(95, 340, 60, 60, i* 60, 30);
    g.setColor(Color.black);
    g.fillOval(117, 362, 16, 16);
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    * @param g - the graphics pen that will be used to draw the shots of the cannon.*/
    public void drawCannonShots(Graphics g) {
    g.setColor(Color.orange);
    g.fillOval(cannon.xPosition(),cannon.yPosition(),16,16);
    /** drawTrail will draw a trail of smoke to indicate where a cannon ball has passed
    * @param g - the graphics pen used to draw the trail.*/
    public void drawTrail(Graphics g){}
    /**drawGround draws the ground for which the cannon sits*/
    public void drawGround(Graphics g) {
    g.setColor(Color.green.brighter());
    g.fillRect(0,400,600,50);
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    * with a certain amount of gravitational acting upon it, at a certain angle.
    * @params g - the graphics pen used to draw the moving cannon ball.
    * @params gravity - the value of gravity.
    * @params velocity - the speed at which the ball is travelling.
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    public void drawMovingCannonBall(Graphics g, double gravity, double velocity, double angle){}
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    public void paintComponent(Graphics g) {
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    drawCannon(g);
    drawCannonShots(g);
    Controller
    /** CannonController controls the interaction between the user and a cannon*/
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    import javax.swing.event.*;
    public class CannonController extends JFrame{
    public JMenuBar jMenuBar2;
    public JMenu jMenu2;
    public JMenuItem jMenuItem1;
    public JMenu jMenu3;
    public JMenuItem jMenuItem2;
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    public JTextField angleTextField, velocityTextField;
    public JButton fireButton, reloadButton;
    public JSlider angleSlider, velocitySlider;
    private CannonView view;
    private Cannon cannon;
    int oldValue, newValue;
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    newValue = oldValue + 1;
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    this.setLocation(view.getWidth()-this.getWidth(),0);
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    * user of the cannon animation will use to interact with the program*/
    public void loadControls() {
    jMenuBar2 = new JMenuBar();
    jMenu2 = new JMenu();
    jMenuItem1 = new JMenuItem();
    jMenu3 = new JMenu();
    jMenuItem2 = new JMenuItem();
    angleLabel = new JLabel();
    velocityLabel = new JLabel();
    angleTextField = new JTextField();
    velocityTextField = new JTextField();
    fireButton = new JButton();
    reloadButton = new JButton();
    angleSlider = new JSlider();
    velocitySlider = new JSlider();
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    jMenu2.setModel(jMenu2.getModel());
    jMenu2.setText("File");
    jMenuItem1.setText("Exit");
    jMenuItem1.addActionListener(new ActionListener() {
    public void actionPerformed(ActionEvent evt) {
    jMenuItem1ActionPerformed(evt);
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    jMenuBar2.add(jMenu2);
    jMenu3.setText("Help");
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    public void actionPerformed(ActionEvent evt) {
    jMenuItem2ActionPerformed(evt);
    jMenu3.add(jMenuItem2);
    jMenuBar2.add(jMenu3);
    getContentPane().setLayout(null);
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    setMenuBar(getMenuBar());
    addWindowListener(new WindowAdapter() {
    public void windowClosing(WindowEvent evt) {
    exitForm(evt);
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    getContentPane().add(angleLabel);
    angleLabel.setLocation(10, 20);
    angleLabel.setSize(angleLabel.getPreferredSize());
    velocityLabel.setText("Velocity:");
    getContentPane().add(velocityLabel);
    velocityLabel.setLocation(10, 80);
    velocityLabel.setSize(velocityLabel.getPreferredSize());
    angleTextField.setToolTipText("Only numeric values are allow");
    getContentPane().add(angleTextField);
    angleTextField.setBounds(280, 20, 30, 20);
    velocityTextField.setToolTipText("Only numeric values are allow");
    getContentPane().add(velocityTextField);
    velocityTextField.setBounds(280, 80, 30, 20);
    fireButton.setToolTipText("Click to fire a shot");
    fireButton.setText("Fire");
    fireButton.addMouseListener(new MouseAdapter() {
    public void mouseClicked(MouseEvent evt) {
    fireButtonMouseClicked(evt);
    getContentPane().add(fireButton);
    fireButton.setBounds(60, 160, 80, 30);
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    reloadButton.setText("Reload");
    reloadButton.addMouseListener(new MouseAdapter() {
    public void mouseClicked(MouseEvent evt) {
    reloadButtonMouseClicked(evt);
    getContentPane().add(reloadButton);
    reloadButton.setBounds(150, 160, 80, 30);
    angleSlider.setMinorTickSpacing(30);
    angleSlider.setPaintLabels(true);
    angleSlider.setPaintTicks(true);
    angleSlider.setMinimum(0);
    angleSlider.setMajorTickSpacing(60);
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    angleSlider.setValue(0);
    angleSlider.addChangeListener(new ChangeListener() {
    public void stateChanged(ChangeEvent evt) {
    angleSliderStateChanged(evt);
    getContentPane().add(angleSlider);
    angleSlider.setBounds(60, 20, 210, 40);
    velocitySlider.setMinorTickSpacing(5);
    velocitySlider.setPaintLabels(true);
    velocitySlider.setPaintTicks(true);
    velocitySlider.setMinimum(1);
    velocitySlider.setMajorTickSpacing(10);
    velocitySlider.setToolTipText("Change the speed of the cannon ball");
    velocitySlider.setMaximum(28);
    velocitySlider.setValue(3);
    velocitySlider.addChangeListener(new ChangeListener() {
    public void stateChanged(ChangeEvent evt) {
    velocitySliderStateChanged(evt);
    getContentPane().add(velocitySlider);
    velocitySlider.setBounds(60, 80, 210, 50);
    setJMenuBar(jMenuBar2);
    pack();
    private void reloadButtonMouseClicked(MouseEvent evt) {
    reloadButtonClick();
    private void fireButtonMouseClicked(MouseEvent evt) {
    fireButtonClick();
    /** firstButtonClick is the event handler that sends a message
    * to the cannon class to invokes the cannon's fire method*/
    public void fireButtonClick() {
    // JOptionPane.showMessageDialog(null,"You click Fire");
    cannon.shoot();
    view.repaint();
    /** reloadButtonClick is the event handler that sends a message
    * to the cannon class to invokes the cannon's reload method*/
    public void reloadButtonClick() {
    JOptionPane.showMessageDialog(null,"reload");
    private void angleSliderStateChanged(ChangeEvent evt) {
    angleTextField.setText(String.valueOf(angleSlider.getValue()));
    view.rectangle.setAngle(angleSlider.getValue() * (Math.PI / 180));
    view.triangle.setAngle(angleSlider.getValue() * (Math.PI / 180));
    cannon.changeAngle(angleSlider.getValue());
    view.repaint();
    private void velocitySliderStateChanged(ChangeEvent evt) {
    velocityTextField.setText(String.valueOf(velocitySlider.getValue()));
    cannon.changeVelocityX(velocitySlider.getValue());
    private void gravitySliderStateChanged(ChangeEvent evt) {
    private void jMenuItem1ActionPerformed(ActionEvent evt) {
    System.exit (0);
    private void jMenuItem2ActionPerformed(ActionEvent evt) {
    String message = "Cannon Animation\n"+
    "Based on the Logic of Projectiles";
    JOptionPane.showMessageDialog(null,message,"About this program",JOptionPane.PLAIN_MESSAGE);
    /** Exit the Application */
    private void exitForm(WindowEvent evt) {
    System.exit (0);
    /** Pause execution for t milliseconds. */
    private void delay (int t) {
    try {
    Thread.sleep (t);
    } catch (InterruptedException e) {}
    public static void main(String [] args){
    Cannon cn = new Cannon();
    CannonController control = new CannonController(cn);
    control.setTitle("Test");
    control.setVisible(true);
    if the cannon ball land in the bucket it should stop and the animation should indicate a 'hit' in some way. maybe by displaying a message.
    if the cannonball hits the outside of the bucket it should bounce off.
    Extra Notes.
    1) The acceleration due to gravity is 9.8m/s to the (power of (2) eg s2.
    2) The distance travelled in time t by a body with initial velocity v under constant acceleration a is:
    v * t + a * t.pow(2) div 2;
    The velocity at the end of time t will be v + a * t.
    Distance is measure in pixels rather than meter so for simplicity we use 1 pixel per meter
    When i pressed the fire button nothings happens. I'm going crazy. Please please help!

    Hi,
    U put something on forum and keeping silence.If it is not necessary dont put in forum.I moved your cannon ball.If u want continous movement I need some more information.
    Johnson

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    Hello there,
    My computer stopped working yesterday and I'm going to be in Germany till May, where there are no support centers, genius bars, etc.
    When I try to turn on my computer it instantly goes to a gray screen, with only a small folder with a question mark on it. That question mark folder then turns into the finder icon, and they switch back and forth.
    My comuter won't do anything else. I tried holding down the alt key, which brought me to a screen with a refresh button and and arrow button. On that screen the cursor can click either icon, then disappears and the screen freezes. I tried using the arrow keys but that did nothing.
    The problems began last night.My computer slowly turned on, the cursor got stuck, and then it shut down. After that it wouldn't turn on. That was last night, and now its doing the folder icon thing I previously described.
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    Welcome to the Apple Discussions!
    I'm absolutely certain there will be Apple Authorized Service Providers in Germany who can help you out. If you let us know where you'll be, someone here may even be able to make a recommendation.
    http://www.apple.com/de/support/contact/
    In the mean time, do you have your original install disks? The question mark means the iBook can't find a valid system folder to startup from. The reason may be a simple file directory problem that could be fixed with the Disk Utility on your install disk. Or, it could mean the hard drive has gone bad and we should get a S.M.A.R.T. status from the Disk Utility or an error code from the Apple Hardware Test (also from your install disks).
    -Doug

  • Please help!! Newbie here really need help. Numlock, divers, backup, recovery disk

    Hi everyone
    I finally found where to post
    I really wish someone could or would help me
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    If not its fine but then I would like to know is can I change the oem partition with the image or recovery (whatever you call it) of the new windows  7 or how to go about creating a recovery disk.
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    Somebody please help as I do need my laptop for work purposes.
    THANK YOU IN ADVANCE!!!

    hi any drivers you should need you should be able to get through support drivers&downloads link at top of this sites page bud you could use partition magic to clear all partitions and create new multible one if you wish the rest wait till after you put drivers in and see if probs still exist bud

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    BLOCKING_SESSION EVENT WAIT_CLASS WAIT_TIME SECONDS_IN_WAIT
    STATE
    db file scattered read User I/O 0 0
    WAITING
    SQL> select * from table(dbms_xplan.display_cursor('1g5k0k3qpy8j2'));
    PLAN_TABLE_OUTPUT
    SQL_ID 1g5k0k3qpy8j2, child number 0
    DELETE FROM RX_TX WHERE ID IN (SELECT ID FROM TEMP_PURGE WHERE TABLE_NAME = 'rx_
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    Plan hash value: 3126475949
    PLAN_TABLE_OUTPUT
    | Id | Operation | Name | Rows | Bytes |TempSpc| Cost (%CPU)
    | Time |
    | 0 | DELETE STATEMENT | | | | | 17239 (100)
    | |
    | 1 | DELETE | RX_TX | | | |
    | |
    PLAN_TABLE_OUTPUT
    |* 2 | HASH JOIN RIGHT SEMI| | 513K| 123M| 14M| 17239 (2)
    | 00:03:27 |
    |* 3 | TABLE ACCESS FULL | TEMP_PURGE | 557K| 8717K| | 2789 (2)
    | 00:00:34 |
    | 4 | TABLE ACCESS FULL | RX_TX | 578K| 130M| | 6918 (2)
    | 00:01:24 |
    PLAN_TABLE_OUTPUT
    Predicate Information (identified by operation id):
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    3 - filter("TABLE_NAME"='rx_tx')
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    SQL> select b.name, a.value from v$sesstat a, v$statname b
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    and a.value > 0 2 3
    4 and b.name like '%wait%'
    5 and a.sid=1026;
    NAME VALUE
    concurrency wait time 1615
    application wait time 388
    user I/O wait time 13403000
    enqueue waits 1
    shared hash latch upgrades - no wait 7924935
    redo log space wait time 2852
    6 rows selected.
    Any help would be appreciable.
    This deletes more that 60% of the records from this table so indexed should be out of question here, i think.
    Daljit Singh
    Message was edited by:
    Daljit

    Thanks for replying Reega, here is the required
    info:
    SQL> select p1text, p1, p2text, p2, p3text, p3 from
    v$session where sid=1026;
    P1TEXT
    1
    P2TEXT
    2
    P3TEXT
    3
    file#
    block#
    16937
    blocks
    6
    Actually Reega had a good point, not sure why he didn't go down the route.
    You may want to find out what's that table/index your session is waiting from the value, something like
    select   owner||'.'||segment_name,  segment_type
    from dba_extents
    where file_id=4 and (block_id between 116937 and 116937+66)This might be a long run query if you have many objects.
    Actually the better view to query is v$session_wait instead of v$session.
    Check article you might find useful,
    Oracle wait tuning with v$session_wait

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    Service provider? Do you mean the network? if you do im on O2, in the UK O2 and Apple stores are the only stores that sell the iPhone, but i bought it from the O2 store just a regular shop with no genius bar. So i only have the O2 store recipt.

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    Start with Tweakers Page and the articles there.

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    You could try something like this:
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  • IPod does not sync music. Please help before I die. LOL

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    *i've reset the pod a bunch of times*
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  • Hey have a problem my iphone 4 die on me when i put it to charge it wold show a dead battery and gets really hot please help me

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  • Please help! My iPad isn't downloading any apps. When I try to down load a free app it prompts me too update my billing info. I update my billing info and it say invalid! It just starting doing this about two days ago . Can some one help! Thx

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    See Here  >  http://support.apple.com/kb/TS1646

  • Itunes wont open. itunes has stopped working message Please help!!

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      " stopped working"  
    Problem Event Name:
    BEX
    Application Name:
    iTunes.exe
    Application Version:
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    Application Timestamp:
    4f71aced
    Fault Module Name:
    cryptdlg.dll_unloaded
    Fault Module Version:
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    Fault Module Timestamp:
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    Exception Offset:
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    Exception Code:
    c0000005
    Exception Data:
    00000008
    OS Version:
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    Locale ID:
    1033
    Additional Information 1:
    fd00
    Additional Information 2:
    ea6f5fe8924aaa756324d57f87834160
    Additional Information 3:
    fd00
    Additional Information 4:
    ea6f5fe8924aaa756324d57f87834160
    and another report: "stopped responding and was closed"
    Description
             A problem caused this program to stop interacting with Windows.
    Problem signature
    Problem Event Name:    AppHangB1
    Application Name:    iTunes.exe
    Application Version:    10.5.0.142
    Application Timestamp:    4e9243f2
    Hang Signature:    6a2d
    Hang Type:    2048
    OS Version:    6.0.6002.2.2.0.768.3
    Locale ID:    1033
    Additional Hang Signature 1:    579344e9ab62a3902d6e00f558f404ca
    Additional Hang Signature 2:    1748
    Additional Hang Signature 3:    8fb4784d6c7db48473361b5a4e821ea6
    Additional Hang Signature 4:    6a2d
    Additional Hang Signature 5:    579344e9ab62a3902d6e00f558f404ca
    Additional Hang Signature 6:    1748
    Additional Hang Signature 7:    8fb4784d6c7db48473361b5a4e821ea6
    PLEASE HELP ME.....  MUCHO GRASSYASS!      

    Launch the Console application in any of the following ways:
    ☞ Enter the first few letters of its name into a Spotlight search. Select it in the results (it should be at the top.)
    ☞ In the Finder, select Go ▹ Utilities from the menu bar, or press the key combination shift-command-U. The application is in the folder that opens.
    ☞ Open LaunchPad and start typing the name.
    The title of the Console window should be All Messages. If it isn't, select
              SYSTEM LOG QUERIES ▹ All Messages
    from the log list on the left. If you don't see that list, select
              View ▹ Show Log List
    from the menu bar at the top of the screen.
    Click the Clear Display icon in the toolbar. Then take the action that isn't working the way you expect. Select any messages that appear in the Console window. Copy them to the Clipboard by pressing the key combination command-C. Paste into a reply to this message by pressing command-V.
    The log contains a vast amount of information, almost all of which is irrelevant to solving any particular problem. When posting a log extract, be selective. A few dozen lines are almost always more than enough.
    Please don't indiscriminately dump thousands of lines from the log into this discussion.
    Please don't post screenshots of log messages—post the text.
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